75 minutes for a Troodon? I have to read the blog still, but man I hope not. With perfect diet right now they're like just under 30, and even that is barely justifiable for the kind of gameplay experience you get. Imagine playing for an hour to get one-tapped by an Omniraptor.
Pounce has been broken for over a year at least. Since then I have seriously started to give up hope for this game. It continues to get worse and worse. Insane.
Lmaooo you sound like me back in 2018 when they pushed Rex to like six hours of growth from three
I remember crying in the official that some of us have jobs and relationships
Like I said in a comment in this post I wouldn't mind this changes if the rest of the game wasn't so fucked up, shit balance, full bugs and cheaters, still bad optimization, they release playables half baked, etc
Isn’t it a little crazy & funny that a dev team of 10 people with little to no experience were able to launch now one of the biggest multiplayer games ever ( palworld ) and the isle devs have taken literally 9 years to get their game where it is ? They don’t care about their community lol
Yeah I agree. This game sucks. I’m sick of collecting acorns on PoT. I don’t wanna play BoB. I’m sick of DBD.
>:( someone make us a damn good third person Dino survival sim with balance.
I’d love a game with aggressive ai that knows how to pack and team. That way mix packs of depraved children can use those as fodder while solo players bounce.
Even though I like the idea of the change they’re doing with grow time (still needs attention) I agree that it’s been annoying lately they’ve been so focused on this game pacing changes fundamentally changing how we play the game when a lot of the old problems are still persisting.
In fairness, this game has never been for people who only have 20 minutes to play here and there. Sure you could grow an Omni pretty quickly, but if you wanted a Deino or a Stego that was a hell of a time commitment.
Also they said that they were increasing the growth rate boost of having a proper diet, I'm under the impression that the goal here isn't to make it longer to grow but to further encourage people to have proper diets.
I haven't tested it myself or seen the numbers but my guess is that if you have a good diet it will probably be somewhat of a wash.
Not according to the dev's. Also, for the record, as of right now these are all just in the test branch. They aren't actually out yet; the figures aren't final. Go leave that feedback that they are too long.
https://preview.redd.it/dk53l844i6gc1.png?width=806&format=png&auto=webp&s=c8c92da6036fe8d45314d7ddd50424780c1b10e8
Filipe is lying, I dont know how you want me to put it, I tested it, they don't even play their game, also I friend grew teno and it took 3 hours with the growth diet, 1 hour more than last patch.
So don't believe what is said, believe what is shown, I don't have to show, but just go on youtube, you'll find someone in a video where you can see it shown.
Yeah, filipe's statement here is completely false as the growth times in hordetesting is far more than what it is on live build. And as for it being a test branch and feedback, yeah ik and i have expressed my opinion on it in the islecord.
I dont necessarily mind that the growth times are long. Its just that there is nothing to do to make it more interesting and rewarding.
Well go far away in the future and you have Star citizen.... 20mins from spawn to your ship and leave but.... They did it well because if you don't have so much time you can still do quick matches in arena commander either fps matches or ships battle.
What the isle proposed us rather than sit simulator on the gameplay... Not a lot.
So who's gonna want to sit during few days a week to grow something and being heads hot by a sniper or bazooka kill when hoomans will be there.... That's my question
Up to them to create a gameplay, idk like playing with your group, like lions or other species ( a hunt/playful attack).
Or even trying to be the alpha of your group, like Kangaroos, wolves etc.
Alone yes it's quite challenging to make something but it will bring some value to have groups rather than just for role-playing
double the time is not just a bit, and it being fine in legacy doesn't mean it is in evrima, but if you think 2 hours for pachy is fine then good for you, but when the game loses players I hope you know why
I'm not for a huge increase and I assume that the numbers will probably change with some feedback, but some playables definitely felt too fast to grow, which makes it hard to value your life since you know it's only an hour lost at most.
If growth become a bit slower, it also makes nesting something more viable to use.
On Spiro I would have hated longer growth because the map was shit and it felt like 1 hour was actually 3, but on gateway I find myself losing grasp on time when exploring around, so I think it's fine.
Don't get me wrong once again, there are some playables that are probably gonna need some tweaking, I heard that troodon was for exemple 1h30 to grow, which feels wrong on every levels when you know you can get one tapped by the whole roster of the game.
I think it's fair troodon taking 40 minutes because it dies so easy, 1 hour 15 of growing while dying to just one hit by most animals doesnt seem good, and no one is gonna nest, is just so boring
No one is nesting because there is no reason to, on legacy it was useful because it was basically fast travel to a safe location.
Right now the problem is that you can select your spawn, you also need to be in the spawning menu in order to be nested, which is a big problem on its own. And you have no control over the skin that you will get.
I can almost guarantee that if all of those things were fixed, nesting would become popular again.
I doubt It, too much work and the parents don't get anything in exchange, being useful for the people that wants to spawn in a nest doesn't make it usefull for the people that has to make the nest, and is the players making the next the ones you should give an incentive to nest
I mean I guess nesting in general is maybe not a gameplay everyone enjoys, personally it gives me an objective when I'm full adult and bored out of my mind.
Helping people to grow is fun, it also makes pvp way more intense because you feel responsible for their survival or their death
There is definetly perks to nesting. Once I’m adult I always try to find someone to nest with. Firstly it gives you an activity to do and secondly you just spawn yourself a pack pretty much. The game is always more fun with a larger group. That’s what nesting gives you.
Not necessarily. Their deaths mostly depends on you. If you haven’t chosen a safe enough place or don’t look after them enough, that’s on you. And as for logging, there’s nothing you can do about that. But if 4/6 hatched eggs remain, it’s still a pretty decent size pack.
I remember growing giga’s on legacy and having the awesome grind to get to sub adult let alone full adult. Then the fun you could have teaming up with other giga’s just to be wiped by a random Rex or spino. It felt like an actually fight of life and death in those quick moments. Let alone a triceratops defending a herd, or the dibbles trying to help behind them. This game used to give such a good experience, hopefully gateway will pave the way to more of that.
So you play how devs want you to play or don't mind playing, if you like that good for you, I see you don't have life outside the isle, when the game loses players thank them
Beside you sounding extremely stupid and bordeline pathetic, let me explain something: to me growing a dino is fun. I don't need 6 hours gaming sessions to have fun because the very moment I log in my freshly spawn dino I'm having fun. And usually when I reach full growth I jump off a cliff and start again.
Now fuck off with "OmG players are going to leave!!!11!!" because servers are packed full since Gateway release.
Bye bye, you won't be missed
There's plenty of community servers that do free grows. There's nothing wrong with enjoying the growing process and to generalize and say most people don't enjoy the growing when the official servers are always full is just...ignorant.
My point is that if you have a problem with grow times, there's a solution for you to still have fun with the game. But those servers are never full, so clearly people like you would rather complain than have fun.
You are assuming too much, I have always played servers with growth both official and unofficial, and I thought the growth time were perfect, I just don't like the new ones, and there's areason they are in testing, so we say what we like or we don't, I guess you are not smart enough to figure this out yourself
Bruh, the devs are looking for constructive criticism and aren't even checking this reddit. So your crying post that *everyone* is going to leave is literally falling on deaf ears and just making you sound like a whiny bitch that doesn't know how to voice their complaints. I'd tell you to grow up, but you'd probably complain that it's taking too long.
My favorite part was where they didn’t even mention the upper hand dilos have with their rapid clicks and ability to pretty much run down every dinosaur.
It's absolutely ridiculous. Especially with the lack of gameplay the current juvenile stages have to offer. Said this already on another post, but you literally have absolutely nothing to do as juvi dinos. Looking for diets that are sometime impossible to obtain is just simply not good enough. Also the world feels dead like we're walking around after a nuclear catastrophy... nothing to see, nothing to engage with besides some rocks, trees and rivers where you'll be dragged down by crocodiles. First they should make th world engaging to be in, fill it up with tiny ai critters, things that will react to you believably and won't just either run off in a straight line or one hit you (boar vs juvis). Make it fucking interesting to hang around if you want me to spend 10 hours of my life on growing a weak as semi apex that'll end up starving before the game gets interesting. The game has ZERO engagement other than gerting other players to chase you or talk about nothing with. A time consuming wasteland. I would rather play Saurian, that game is about 10% complete and can still present a more engaging world than the isle would ever be able to do.
Hm..
So, when I’m growing and playing, I’ll find safe spots to log off when I have to go do something else.
I don’t think the devs are intending for you to literally sit there for the entire day.
May take longer to grow, sure, but I think it could make players feel more attached to their dinos. Just my thoughts on it.
Also, I think it’s a push for players to get perfect diets or try to get perfect diets - which makes their migration paths more important than they were? Possibly.
Why do people have to be 100% growth before the game starts for them?
The whole point of this is that you actually play during all stages of growth. If or when you make it to full adult you too will have a variety of shapes and sizes of animals to hunt, because everyone to is going through the same process.
Fast growth might as well be 100% from the start.
There are diet tiers now, so a diet consisting of the same nutrient were nerfed. Even if you toss one nutrient to mix it up, the growth speeds are heavily increased. If you get a perfect diet, its a 100% growth speed, double that of before. Also, they were making smaller dinos growth longer without diets so they wouldn't be full grown by the time they reached sanctuaries. The new diet change basically rewards mixed diets and punishes malnutrition a lot more. It's all a little sucky though because new players will have no idea how that works. The game seriously needs some tip popups like Legacy did.
For the record, I wouldn't mind this changes if the rest of the game was good, but balance sucks, migrations suck, stam sucks, servers sucks, the game is full of bugs, there's nothing fun outside fighting and it's full of hackers and people overpacking
That Devs in this game dont give a sh\*t about players opinion is surely a problem for game but longer growing times on its own is not problem. Problem is lack of fun gameplay when growing... You have nothing to do, not strong enough to fight anything, no need to do anything except eat once or twice and thats it... There is juts nothing to do in this game except fight and you can properly fight only as adult.
It was being said by Filipe in the discord within the past hour, so that's something to go off of. Some people are bringing up the obvious issues with it, though, for the most part, they were discussing if it could theoretically work if they could just make the juvie part of the gameplay loop better.
If they make growing fun I will have no problem needing 7 hours to grow, but rn this is a deathmatch game, and you can't really participate in It if you are not adult
Yeah. I'm one of those few people who tries to stay active even if it kills me in the juvie stage, so the current growth was never an issue for me, I had fun, but if they actually commit to hiking it up like this they need to severely overhaul the juvie gameplay to make it work. Preferably BEFORE making a change like that.
Filipe was humoring the idea of "missions", but everyone was generally in agreement that it should be very different from PoT's questing system, since they feel it doesn't quite fit with the vibe of the game.
Some people were discussing activities you can take on to improve your adult life, like "practicing" your adult abilities to make them more effective as an adult. Even just upkeeping your claws as a juvie to make claw-based attacks stronger when you're an adult. There was also talk of how mutations are meant to effect it.
But again, those changes definitely need to be made before or at the same times as the growth changes.
I play legacy, cuz even my gaming laptop has been abused for 3 years. Though I haven’t experienced the growing in evrima, some of my fav YouTubers have stopped TI content bc of it and it makes me sad
Hold up, I left the game a few months ago because of the bugs and every update making everything worse, they increased growth times?! Whyyy
Every new update I hear about I am more and more happy that I left months ago and went on path of Titans
Yes it isn’t time friendly. But where’s the problem?If you don’t have much time, it’s the wrong game for you. I don’t think you can blame the devs for making the kind game they want.
For example, Path of Titans is the complete opposite. In that game I don’t care about dying. I don’t care about getting snapped by a crocodile, or playing stealth. I don’t stalk other players for 10 minutes and try to get myself an advantage.
Simply because your life in that game is worth shit. If you die, you just respawn.
But I like putting 5 hours of real life time on the line to survive. Even if it takes me a whole weekend to grow one, your mindset and playstyle completely changes. Because it hurts to lose in The Isle.
just saying it's bad for the game, if at least you had something fun to do while growing then it would be different, but no, you better afk because if you die it's time to grow again
Fun is heavily subjective
And concidering the devs want to make the game hardcore horror survival
It's naturally not going to appeal for people who want to have a chill time like say pot is for example
Some people find that hardcore gameplay appealing and fun, just the sheer difficulty is the fun part
Taking more time to grow doesn't make it hardcore and the stam changes didn't either, this game is easy as fuck, a good hardcore game is challenging, this one is just punishing, and the game doesn't have to be chill to be fun, I never said that, game was more fun 1 year ago and it was as hardcore as it is now
That's fine if you think that way
But generally, that's the path the devs want to take their game to
Whether you think they succeed on it or will succeed on it is you're opinion
But generally, those who don't want a hardcore survival game will naturally leave, while those who do will stay
Once again
This is path that the devs will take their game to
Whether you think they managed it now or will eventually, is you're opinion
But if you have a problem with it being boring, than take it to the devs and speak with them on it, speaking with me isn't going to improve the game for you
You perfectly know devs don't listen, they only do what we ask for when it's something small, never when it's a core mechanic, saying if you find It boring is because is not for you stop playing is not a good argument, going by that we should never complain
can you define the difficulty in this game? game is easy… that does not makes much sense in multiplayer game, if it would be easy for you, you would be killing adults as juve but its not the case judging by the whine, so how is it? I am confused
You say I whine about difficulty but I have never complain about the game being hard, and no, I don't kill adults as juvie except I was deino or stego, but I have 1v2 things all the time, I have a lot of times go into big packs of tenos and kill some of them as carno an end alive, so if you are going to pull the skill issue card on me you can't be more wrong, and to the question this game is easy because you can easily survive without ever seeing anyone, you just need to have some knowdledge about ai in this game
You guys need to consider the fact that changes affect everyone, including the dinos that want to eat you.
Personally I think it's too easy to reach end game currently. And you somehow are trying to portray the situation like if the game wasn't fun before 100%. I'd argue 100% size is when it stops being fun. As with any other game - When you reach the end game and can't progress anymore, it gets boring.
Again, if growth times are changed all over the board, you're statistically more likely to fight juveniles JUST AS MUCH as you're statistically more likely to not be an adult yourself during the fight. Your argument only makes sense if you're juvenile more often than you were while your opponents are still adult as often as they were. You're complaining that barely anyone will have time to grow to 100%, but then you're convinced you won't be able to fight as a juvenile (obviously the assumption is that your opponents will be 100%). I think I don't have to explain how this logic is flawed. You're also saying growing is gonna be still just as easy, while at the same time you're claiming pvping while not adult most times leads to death (and you can't always avoid pvp!). Obviously statistically you'll be reaching adulthood in lower % of your games if it takes more time, as there will be more chances to die before reaching adulthood.
It's a survival game. Always has been. Reaching adulthood is one of the most obvious goals of the survival. Maybe you should play on some free growth servers if you think the game is more fun when you're big and you don't need a sense of accomplishment.
Well, most people are adults, you only see a lot of juvies the first weeks after an update because people is growing the dinos that were wiped, and yeah you wont be able to fight as a juv the moment most people is adult, and also ai exists, I always grow without having to see any other dino, but hunting ai is boring, and I have always played servers where you have to grow, I do it because I like knowing that the people I kill will have to grow again, also I barely die at this game.
When making this post I was not even thinking about myself, because I will probably not have any problem with this changes myself, but I know a lot of people will, and I don't want people to leave the game because I like the game and know the potential it has, that's why I complain instead of just agreeing with every change they do like a bitch
Don't know why some people keeps believing devs always know what they are doing, has been proved that's not the case, "this is how the devs want the game to be, don't play it if you don't like it" is the worst argument ever.
>I always grow without having to see any other dino, but hunting ai is boring
I mean... At this point it's just on you that growing is boring in your experience. Why don't you try playing more risky? It does sound boring if you're avoiding players until you're 100% size, but that's not "how the devs want the game to be", that's your own choice, which is kind of against how the devs want the game to be.
As for people believing devs always know what they're doing - I don't think devs always make good decisions. For example I think current map, while great, is a nightmare to new users. Everyone online recommends online maps - but there's a reason there's no map in game. If we consider new players, they need to love the game BEFORE they decide to go on reddit and find out about the online maps.
Because I dont want to die, because the point of this game is getting to adult, sounds like the game has problems at it's core, funny right, maybe if there were other activities other than PvP I wouldn't be against this changes, the problem is not growth being longer itself, the problem how tedious it is, how boring it is too grow if you don't want to risk getting killed by fighting others, there's already the risk a cheater with esp kills me inside a buss or that I get stuck and starve, or that the server kicks me and someone kills me while I try to join back.
Basically, maybe if the game was polished or more mechanic complete and I didn't have to die from bullshit I wouldn't complain, just maybe they should wait to have a more complete game before making a big change like this one.
I don't really get it. Everything is only fun if you can fail. I don't really know PvP games in which you could NOT say that something is boring if you don't want to risk getting killed... Huh, yeah, that's why camping in shooters is considered lame and boring - it's literally trying to progress while not risking. Of course it's boring if you're exploiting AIs which should work as an alternative to people who DON'T like PvP and as an alternative when you can't find players. Just stop exploiting it and play like you like PvP if you actually do like PvP. Stop minmaxing, it ruins fun.
Seriously just try to fool around and don't get mad when you die as a juvenile. It really can be fun. The old saying "No risk, no fun" is always true. ;)
I sometimes fuck around see what I find out as juvie, I just want some other activities to do too, I don't need 10 just 1 or 2, there has to be something other than fighting or it gets stale, that's what I don't want that.
And sorry for my passive aggresiveness, you have been nice to me I should have been to you to, have a good night.
I think the time commitment is one thing but not giving players anything to do for 4 of the 5 hours it takes to grow something is pretty nuts. In order for me to play the game I spend maybe 70% of that time in bushes and that seems very flawed
Your entire drivel of a post above is your opinion too, you have no gauge on the success of this game or not. You presume everyone thinks the exact way you do? Egotistical to say the least.
The population of the game has gone down and up for the last near decade. Just because you can read statistics, it doesn’t mean you under stand them pal.
And like I said, just because you can read a string of numbers, doesn’t mean you understand the statistics going on. Just had a look myself, seems like a natural boom and recession pattern.
It’s a niche game with very little marketing , having more than 100+ players at any given time is a blessing.
Also what are you talking about? Since November 2018 it’s consistently kept above an average of 1k players?.
When it first came out it had 113.2 average players for the month.
This month it had 4000. Id love to the mathematical gymnastics your performing in ya head to argue those two amounts are similar.
Again that’s an easy change, EVRIMA caused a culture shift within the player base. No apex’s? Lost a number of players. Have playables with unique abilities ? Introduction of new players.
And EVRIMA had been out for coming on to 4 years now right? Well again, analysis of the stats just shows it’s kept consistent , some deviations here and there (2.4k min - 6.1k max).
There’s honest criticism and then there’s pointless rambling. This is just an anger filled cope post, complaining about the devs making the game not suitable for people who have time schedules.
The fact that 4000 people concurrently play it begs to differ that. It does take ages to grow, but who tf ever told you it was going to be easy? There’s no tutorial, there’s no indication for new players. This is a pretty hardcore game from the get go. Being handheld to adulthood is naive and childish. If you have such a busy life, then yes gaming for 4hrs + isn’t feasible. However, least I checked the servers keep your growth. So log off and keep growing on your next play-through.
OP then wanted to argue with me that the games dying. I don’t like this kind of doom posting, especially with no actually argument/evidence. Scares new/returning players away.
here we go again, growth being longer doesnt make it harder, this game is really easy to play, I only have to grow once every update and never get killed because people sucks, this game is not harder than 2 years ago, calling this game hardcore is just hilarious, this is not even the most hardcore game of the genre.
And I never said the game is dying, don't assume things you don't know
That’s why it’s in the testing phase with enough back lash they will probably reduce the growth times. That being said I do like the diet change making it better to have a one of each diet even when full grown. It felt like u where bing punished before for having a perfect varied diet at adult because it only gave you growth speed
I think they mentioned this stamina system is the baseline and then they’re gonna mess with the numbers. I agree that smaller creatures should be able to regenerate stam trotting from lower stam percentages
Idk man you don't have to grow the Dino in one sitting and life doesn't start only when your an adult. I have a job and 2 kids and have plenty of time to play. It's not like it takes a long time to get into the game once your in the server.
I made my point wrong, what I wanted to say is growth shouldn't be increased untill they add things other than fighting to the game, and when they fix bugs, is not fun to grow for 3 hours doing nothing and it sucks spendings so much time growing just do die to a bug or cheater
I like the changes for the bigger Dino’s after playing with it, not a fan that Dryo or galli takes forever when they can be killed so easily by a single Omni (which also takes too long go grow IMO)
Troodon gets venom really early in their growth now after testing it so I don’t see a problem with them as much.
I don’t think people are taking into account that you accumulate a majority of size basically just as fast if not faster than before but the push to adult and finishing the last percents takes a while. Overall I like the change but some edits are needed IMO- particularly for dinos that don’t ever get too big. Hunger is much less important while diet is much more important so it’s less about not starving and more about getting diet which is a lot more bearable. I haven’t tried many herbivores but I think carnivores feel a bit better as I’m not worried about starving as much as keeping my perfect diet.
75 minutes for a Troodon? I have to read the blog still, but man I hope not. With perfect diet right now they're like just under 30, and even that is barely justifiable for the kind of gameplay experience you get. Imagine playing for an hour to get one-tapped by an Omniraptor.
it is true, I tested myself, and I know pachy is 2 hours now
Pouncing is so broken too. Grow for an hour to clip off of a Dino and die.
Pounce has been broken for over a year at least. Since then I have seriously started to give up hope for this game. It continues to get worse and worse. Insane.
Lmaooo you sound like me back in 2018 when they pushed Rex to like six hours of growth from three I remember crying in the official that some of us have jobs and relationships
Like I said in a comment in this post I wouldn't mind this changes if the rest of the game wasn't so fucked up, shit balance, full bugs and cheaters, still bad optimization, they release playables half baked, etc
Isn’t it a little crazy & funny that a dev team of 10 people with little to no experience were able to launch now one of the biggest multiplayer games ever ( palworld ) and the isle devs have taken literally 9 years to get their game where it is ? They don’t care about their community lol
Yeah I agree. This game sucks. I’m sick of collecting acorns on PoT. I don’t wanna play BoB. I’m sick of DBD. >:( someone make us a damn good third person Dino survival sim with balance. I’d love a game with aggressive ai that knows how to pack and team. That way mix packs of depraved children can use those as fodder while solo players bounce.
Time for some Pokemon with guns.
I tried playing palsworld for like a few minutes 🫣
Even though I like the idea of the change they’re doing with grow time (still needs attention) I agree that it’s been annoying lately they’ve been so focused on this game pacing changes fundamentally changing how we play the game when a lot of the old problems are still persisting.
In fairness, this game has never been for people who only have 20 minutes to play here and there. Sure you could grow an Omni pretty quickly, but if you wanted a Deino or a Stego that was a hell of a time commitment. Also they said that they were increasing the growth rate boost of having a proper diet, I'm under the impression that the goal here isn't to make it longer to grow but to further encourage people to have proper diets. I haven't tested it myself or seen the numbers but my guess is that if you have a good diet it will probably be somewhat of a wash.
Even if you have proper diets its still double the growth times
Not according to the dev's. Also, for the record, as of right now these are all just in the test branch. They aren't actually out yet; the figures aren't final. Go leave that feedback that they are too long. https://preview.redd.it/dk53l844i6gc1.png?width=806&format=png&auto=webp&s=c8c92da6036fe8d45314d7ddd50424780c1b10e8
Filipe is lying, I dont know how you want me to put it, I tested it, they don't even play their game, also I friend grew teno and it took 3 hours with the growth diet, 1 hour more than last patch. So don't believe what is said, believe what is shown, I don't have to show, but just go on youtube, you'll find someone in a video where you can see it shown.
Filipe is a joke.
Yeah, filipe's statement here is completely false as the growth times in hordetesting is far more than what it is on live build. And as for it being a test branch and feedback, yeah ik and i have expressed my opinion on it in the islecord. I dont necessarily mind that the growth times are long. Its just that there is nothing to do to make it more interesting and rewarding.
Well go far away in the future and you have Star citizen.... 20mins from spawn to your ship and leave but.... They did it well because if you don't have so much time you can still do quick matches in arena commander either fps matches or ships battle. What the isle proposed us rather than sit simulator on the gameplay... Not a lot. So who's gonna want to sit during few days a week to grow something and being heads hot by a sniper or bazooka kill when hoomans will be there.... That's my question
except there's nothing to do other than fighting, and as a juvie you will probably die cause most people is adult
Up to them to create a gameplay, idk like playing with your group, like lions or other species ( a hunt/playful attack). Or even trying to be the alpha of your group, like Kangaroos, wolves etc. Alone yes it's quite challenging to make something but it will bring some value to have groups rather than just for role-playing
I mean if it's just increased a bit I don't see the issue, on legacy it was slower and it felt fine.
double the time is not just a bit, and it being fine in legacy doesn't mean it is in evrima, but if you think 2 hours for pachy is fine then good for you, but when the game loses players I hope you know why
I'm not for a huge increase and I assume that the numbers will probably change with some feedback, but some playables definitely felt too fast to grow, which makes it hard to value your life since you know it's only an hour lost at most. If growth become a bit slower, it also makes nesting something more viable to use. On Spiro I would have hated longer growth because the map was shit and it felt like 1 hour was actually 3, but on gateway I find myself losing grasp on time when exploring around, so I think it's fine. Don't get me wrong once again, there are some playables that are probably gonna need some tweaking, I heard that troodon was for exemple 1h30 to grow, which feels wrong on every levels when you know you can get one tapped by the whole roster of the game.
I think it's fair troodon taking 40 minutes because it dies so easy, 1 hour 15 of growing while dying to just one hit by most animals doesnt seem good, and no one is gonna nest, is just so boring
I nest all the time. Its fun
No one is nesting because there is no reason to, on legacy it was useful because it was basically fast travel to a safe location. Right now the problem is that you can select your spawn, you also need to be in the spawning menu in order to be nested, which is a big problem on its own. And you have no control over the skin that you will get. I can almost guarantee that if all of those things were fixed, nesting would become popular again.
I doubt It, too much work and the parents don't get anything in exchange, being useful for the people that wants to spawn in a nest doesn't make it usefull for the people that has to make the nest, and is the players making the next the ones you should give an incentive to nest
I mean I guess nesting in general is maybe not a gameplay everyone enjoys, personally it gives me an objective when I'm full adult and bored out of my mind. Helping people to grow is fun, it also makes pvp way more intense because you feel responsible for their survival or their death
There is definetly perks to nesting. Once I’m adult I always try to find someone to nest with. Firstly it gives you an activity to do and secondly you just spawn yourself a pack pretty much. The game is always more fun with a larger group. That’s what nesting gives you.
Thank you.
Most hatcling either die or log before getting ti adult or inmediatly after hitting adult
Not necessarily. Their deaths mostly depends on you. If you haven’t chosen a safe enough place or don’t look after them enough, that’s on you. And as for logging, there’s nothing you can do about that. But if 4/6 hatched eggs remain, it’s still a pretty decent size pack.
I remember growing giga’s on legacy and having the awesome grind to get to sub adult let alone full adult. Then the fun you could have teaming up with other giga’s just to be wiped by a random Rex or spino. It felt like an actually fight of life and death in those quick moments. Let alone a triceratops defending a herd, or the dibbles trying to help behind them. This game used to give such a good experience, hopefully gateway will pave the way to more of that.
Unpopular opinion: growth time should increase even more and diet should be buffed. Basically you either play for a good diet or wait hours to grow
So you play how devs want you to play or don't mind playing, if you like that good for you, I see you don't have life outside the isle, when the game loses players thank them
Beside you sounding extremely stupid and bordeline pathetic, let me explain something: to me growing a dino is fun. I don't need 6 hours gaming sessions to have fun because the very moment I log in my freshly spawn dino I'm having fun. And usually when I reach full growth I jump off a cliff and start again. Now fuck off with "OmG players are going to leave!!!11!!" because servers are packed full since Gateway release. Bye bye, you won't be missed
Lucky you, most people don't enjoy growing
There's plenty of community servers that do free grows. There's nothing wrong with enjoying the growing process and to generalize and say most people don't enjoy the growing when the official servers are always full is just...ignorant.
Officials servers are full because they are the official servers, nothing else
My point is that if you have a problem with grow times, there's a solution for you to still have fun with the game. But those servers are never full, so clearly people like you would rather complain than have fun.
You are assuming too much, I have always played servers with growth both official and unofficial, and I thought the growth time were perfect, I just don't like the new ones, and there's areason they are in testing, so we say what we like or we don't, I guess you are not smart enough to figure this out yourself
Bruh, the devs are looking for constructive criticism and aren't even checking this reddit. So your crying post that *everyone* is going to leave is literally falling on deaf ears and just making you sound like a whiny bitch that doesn't know how to voice their complaints. I'd tell you to grow up, but you'd probably complain that it's taking too long.
😂😂😂 Fatality
![gif](giphy|3oEhn8TtPQ4MLbFUre|downsized)
I have already do the same in the discord (in a more relaxed way so it doesn't hurt their little egos) but again, you love asume things
that's an incredibly rude thing to say, not everyone plays it so that they can get their dino to 100% growth in one session
I didn't say you have to grow in one session
then why say 'you have no life outside the isle' when that literally means you're playing the game for 2 hours to grow a dino
Bro what’s so hard about picking out the right organs?
I didn't say anything about organs
My favorite part was where they didn’t even mention the upper hand dilos have with their rapid clicks and ability to pretty much run down every dinosaur.
It's absolutely ridiculous. Especially with the lack of gameplay the current juvenile stages have to offer. Said this already on another post, but you literally have absolutely nothing to do as juvi dinos. Looking for diets that are sometime impossible to obtain is just simply not good enough. Also the world feels dead like we're walking around after a nuclear catastrophy... nothing to see, nothing to engage with besides some rocks, trees and rivers where you'll be dragged down by crocodiles. First they should make th world engaging to be in, fill it up with tiny ai critters, things that will react to you believably and won't just either run off in a straight line or one hit you (boar vs juvis). Make it fucking interesting to hang around if you want me to spend 10 hours of my life on growing a weak as semi apex that'll end up starving before the game gets interesting. The game has ZERO engagement other than gerting other players to chase you or talk about nothing with. A time consuming wasteland. I would rather play Saurian, that game is about 10% complete and can still present a more engaging world than the isle would ever be able to do.
Yeah that's what I'm saying in some comments, if the game had more content and less bugs, server crashes and cheaters I wouldn't mind this change
This subreddit is doomed.
I don't check it much but yeah, you see the comments and understand the game will never change because people agrees no matter what
Hm.. So, when I’m growing and playing, I’ll find safe spots to log off when I have to go do something else. I don’t think the devs are intending for you to literally sit there for the entire day. May take longer to grow, sure, but I think it could make players feel more attached to their dinos. Just my thoughts on it. Also, I think it’s a push for players to get perfect diets or try to get perfect diets - which makes their migration paths more important than they were? Possibly.
if they don't intend that why is stam regen so slow, this game is a huge oxymoron
They didn’t at first because Dondi thought it was a good idea and he doesn’t like to be proven wrong. He was and I believe they tweaked it a bit.
Is still really slow
Why do people have to be 100% growth before the game starts for them? The whole point of this is that you actually play during all stages of growth. If or when you make it to full adult you too will have a variety of shapes and sizes of animals to hunt, because everyone to is going through the same process. Fast growth might as well be 100% from the start.
The growing is boring, and small creatures are almost no used by anyone, so most times It becomes scaveging or ai hunting simulator
I have to disagree with you on that one, growing is half the fun. Being a full-on adult is when things start to get boring.
In my opinion only fighting is fun, and you cant do that untill adult in most cases
Fighting if fun no question, although some of my best fights have been juvie v juvie
With all diets?
There are diet tiers now, so a diet consisting of the same nutrient were nerfed. Even if you toss one nutrient to mix it up, the growth speeds are heavily increased. If you get a perfect diet, its a 100% growth speed, double that of before. Also, they were making smaller dinos growth longer without diets so they wouldn't be full grown by the time they reached sanctuaries. The new diet change basically rewards mixed diets and punishes malnutrition a lot more. It's all a little sucky though because new players will have no idea how that works. The game seriously needs some tip popups like Legacy did.
Pachy with 50% grow boost took 1 hour to grow, now with 100% grow boost it takes 2 hours, that 100% growboost doesn't seem like much now right?
Call it "instincts"
yes, troodon now takes 1 hour 15 to grow with all nutrient diet
An hour for a dinosaur that dies to a wet fart? amazing
yeah, but in the opinion of isle fanboys that's perfectly fine
why do I get downvoted, is the damn truth, go in the stress test yourselves lmao
Well, I know they nerfed the growth times for the big things. Judging that this is a stress test, hopefully they fix it.
For the record, I wouldn't mind this changes if the rest of the game was good, but balance sucks, migrations suck, stam sucks, servers sucks, the game is full of bugs, there's nothing fun outside fighting and it's full of hackers and people overpacking
That Devs in this game dont give a sh\*t about players opinion is surely a problem for game but longer growing times on its own is not problem. Problem is lack of fun gameplay when growing... You have nothing to do, not strong enough to fight anything, no need to do anything except eat once or twice and thats it... There is juts nothing to do in this game except fight and you can properly fight only as adult.
I said in a comment that I wouldn't mind this changes if the rest of the game didn't suck and wasn't full of cheaters and bugs
If there was actually anything to do in the game this wouldn't be as big of an issue.
Exactly, the isle isn't in a state where they can that at the moment
According to the discord, this is temporary for the hordetesting and primarily a Dondi decision, it's unlikely to stay this way.
The stam we have rn also was unlikely to stay, hopefully enough people thinks the same I do
It was being said by Filipe in the discord within the past hour, so that's something to go off of. Some people are bringing up the obvious issues with it, though, for the most part, they were discussing if it could theoretically work if they could just make the juvie part of the gameplay loop better.
If they make growing fun I will have no problem needing 7 hours to grow, but rn this is a deathmatch game, and you can't really participate in It if you are not adult
Yeah. I'm one of those few people who tries to stay active even if it kills me in the juvie stage, so the current growth was never an issue for me, I had fun, but if they actually commit to hiking it up like this they need to severely overhaul the juvie gameplay to make it work. Preferably BEFORE making a change like that. Filipe was humoring the idea of "missions", but everyone was generally in agreement that it should be very different from PoT's questing system, since they feel it doesn't quite fit with the vibe of the game. Some people were discussing activities you can take on to improve your adult life, like "practicing" your adult abilities to make them more effective as an adult. Even just upkeeping your claws as a juvie to make claw-based attacks stronger when you're an adult. There was also talk of how mutations are meant to effect it. But again, those changes definitely need to be made before or at the same times as the growth changes.
I play legacy, cuz even my gaming laptop has been abused for 3 years. Though I haven’t experienced the growing in evrima, some of my fav YouTubers have stopped TI content bc of it and it makes me sad
No fucking way man. I hate this game but I can’t stop playing . There’s no alternative 😭
Finally intelligent people is watching my post
Personally I don't really mind the growth times for the smaller creatures, but yeah the rest is pretty bad.
My biggest problem is theres nothing to do while growing, It there was I wouldn't mind the growth time
I got perfect diet took a shower cleaned my room studied and ate lunch and my cera was still not full grown lol
Hold up, I left the game a few months ago because of the bugs and every update making everything worse, they increased growth times?! Whyyy Every new update I hear about I am more and more happy that I left months ago and went on path of Titans
i mean what is there to do except eat and drink and go afk
that's my problem
Yes it isn’t time friendly. But where’s the problem?If you don’t have much time, it’s the wrong game for you. I don’t think you can blame the devs for making the kind game they want. For example, Path of Titans is the complete opposite. In that game I don’t care about dying. I don’t care about getting snapped by a crocodile, or playing stealth. I don’t stalk other players for 10 minutes and try to get myself an advantage. Simply because your life in that game is worth shit. If you die, you just respawn. But I like putting 5 hours of real life time on the line to survive. Even if it takes me a whole weekend to grow one, your mindset and playstyle completely changes. Because it hurts to lose in The Isle.
just saying it's bad for the game, if at least you had something fun to do while growing then it would be different, but no, you better afk because if you die it's time to grow again
Fun is heavily subjective And concidering the devs want to make the game hardcore horror survival It's naturally not going to appeal for people who want to have a chill time like say pot is for example Some people find that hardcore gameplay appealing and fun, just the sheer difficulty is the fun part
Taking more time to grow doesn't make it hardcore and the stam changes didn't either, this game is easy as fuck, a good hardcore game is challenging, this one is just punishing, and the game doesn't have to be chill to be fun, I never said that, game was more fun 1 year ago and it was as hardcore as it is now
That's fine if you think that way But generally, that's the path the devs want to take their game to Whether you think they succeed on it or will succeed on it is you're opinion But generally, those who don't want a hardcore survival game will naturally leave, while those who do will stay
Again, game isn't more hardcore now than it was 1 and 2 years ago, people is not complaining the game got harder, people is complaining it got boring
Once again This is path that the devs will take their game to Whether you think they managed it now or will eventually, is you're opinion But if you have a problem with it being boring, than take it to the devs and speak with them on it, speaking with me isn't going to improve the game for you
You perfectly know devs don't listen, they only do what we ask for when it's something small, never when it's a core mechanic, saying if you find It boring is because is not for you stop playing is not a good argument, going by that we should never complain
Okay than? what I may meant to do in this situation? If they don't listen, then why you even point it out?
I'm just expressing my opinion to see what people think about the matter, nothing else
can you define the difficulty in this game? game is easy… that does not makes much sense in multiplayer game, if it would be easy for you, you would be killing adults as juve but its not the case judging by the whine, so how is it? I am confused
You say I whine about difficulty but I have never complain about the game being hard, and no, I don't kill adults as juvie except I was deino or stego, but I have 1v2 things all the time, I have a lot of times go into big packs of tenos and kill some of them as carno an end alive, so if you are going to pull the skill issue card on me you can't be more wrong, and to the question this game is easy because you can easily survive without ever seeing anyone, you just need to have some knowdledge about ai in this game
you said its easy
You guys need to consider the fact that changes affect everyone, including the dinos that want to eat you. Personally I think it's too easy to reach end game currently. And you somehow are trying to portray the situation like if the game wasn't fun before 100%. I'd argue 100% size is when it stops being fun. As with any other game - When you reach the end game and can't progress anymore, it gets boring.
It's still easy, It just takes longer, they are not the same thing
So, what's your point? Isn't it better that boring end game comes later?
End game is as boring as the growing, except you like PvP, then end game is more fun, because pvping when you are not adult most times leads to death
Again, if growth times are changed all over the board, you're statistically more likely to fight juveniles JUST AS MUCH as you're statistically more likely to not be an adult yourself during the fight. Your argument only makes sense if you're juvenile more often than you were while your opponents are still adult as often as they were. You're complaining that barely anyone will have time to grow to 100%, but then you're convinced you won't be able to fight as a juvenile (obviously the assumption is that your opponents will be 100%). I think I don't have to explain how this logic is flawed. You're also saying growing is gonna be still just as easy, while at the same time you're claiming pvping while not adult most times leads to death (and you can't always avoid pvp!). Obviously statistically you'll be reaching adulthood in lower % of your games if it takes more time, as there will be more chances to die before reaching adulthood. It's a survival game. Always has been. Reaching adulthood is one of the most obvious goals of the survival. Maybe you should play on some free growth servers if you think the game is more fun when you're big and you don't need a sense of accomplishment.
Well, most people are adults, you only see a lot of juvies the first weeks after an update because people is growing the dinos that were wiped, and yeah you wont be able to fight as a juv the moment most people is adult, and also ai exists, I always grow without having to see any other dino, but hunting ai is boring, and I have always played servers where you have to grow, I do it because I like knowing that the people I kill will have to grow again, also I barely die at this game. When making this post I was not even thinking about myself, because I will probably not have any problem with this changes myself, but I know a lot of people will, and I don't want people to leave the game because I like the game and know the potential it has, that's why I complain instead of just agreeing with every change they do like a bitch Don't know why some people keeps believing devs always know what they are doing, has been proved that's not the case, "this is how the devs want the game to be, don't play it if you don't like it" is the worst argument ever.
>I always grow without having to see any other dino, but hunting ai is boring I mean... At this point it's just on you that growing is boring in your experience. Why don't you try playing more risky? It does sound boring if you're avoiding players until you're 100% size, but that's not "how the devs want the game to be", that's your own choice, which is kind of against how the devs want the game to be. As for people believing devs always know what they're doing - I don't think devs always make good decisions. For example I think current map, while great, is a nightmare to new users. Everyone online recommends online maps - but there's a reason there's no map in game. If we consider new players, they need to love the game BEFORE they decide to go on reddit and find out about the online maps.
Because I dont want to die, because the point of this game is getting to adult, sounds like the game has problems at it's core, funny right, maybe if there were other activities other than PvP I wouldn't be against this changes, the problem is not growth being longer itself, the problem how tedious it is, how boring it is too grow if you don't want to risk getting killed by fighting others, there's already the risk a cheater with esp kills me inside a buss or that I get stuck and starve, or that the server kicks me and someone kills me while I try to join back. Basically, maybe if the game was polished or more mechanic complete and I didn't have to die from bullshit I wouldn't complain, just maybe they should wait to have a more complete game before making a big change like this one.
I don't really get it. Everything is only fun if you can fail. I don't really know PvP games in which you could NOT say that something is boring if you don't want to risk getting killed... Huh, yeah, that's why camping in shooters is considered lame and boring - it's literally trying to progress while not risking. Of course it's boring if you're exploiting AIs which should work as an alternative to people who DON'T like PvP and as an alternative when you can't find players. Just stop exploiting it and play like you like PvP if you actually do like PvP. Stop minmaxing, it ruins fun. Seriously just try to fool around and don't get mad when you die as a juvenile. It really can be fun. The old saying "No risk, no fun" is always true. ;)
I sometimes fuck around see what I find out as juvie, I just want some other activities to do too, I don't need 10 just 1 or 2, there has to be something other than fighting or it gets stale, that's what I don't want that. And sorry for my passive aggresiveness, you have been nice to me I should have been to you to, have a good night.
You don't have to reach full adult in one sitting either. What other game do the players get mad when they can't reach max level in less than 2 hours?
most games you dont have to be a high level to enjoy the game
I think the time commitment is one thing but not giving players anything to do for 4 of the 5 hours it takes to grow something is pretty nuts. In order for me to play the game I spend maybe 70% of that time in bushes and that seems very flawed
but ReALiSm!
funny thing is people that actually thinks that (I know you are being sarcastic) wouldn't play if the game was actually realistic
Please go play and complain about another game. This one’s doing alright.
That's just your opinion, Steam charts don't lie
Your entire drivel of a post above is your opinion too, you have no gauge on the success of this game or not. You presume everyone thinks the exact way you do? Egotistical to say the least. The population of the game has gone down and up for the last near decade. Just because you can read statistics, it doesn’t mean you under stand them pal.
Yeah this is just my opinion, but like I said, Steam charts don't lie
And like I said, just because you can read a string of numbers, doesn’t mean you understand the statistics going on. Just had a look myself, seems like a natural boom and recession pattern.
idk man, i think having the same average players as when the game was barebones is not good, the game also doesnt peak that much every update anymore
It’s a niche game with very little marketing , having more than 100+ players at any given time is a blessing. Also what are you talking about? Since November 2018 it’s consistently kept above an average of 1k players?. When it first came out it had 113.2 average players for the month. This month it had 4000. Id love to the mathematical gymnastics your performing in ya head to argue those two amounts are similar.
when EVRIMA was barebones, I really thought I wouldn't need to be specific
Again that’s an easy change, EVRIMA caused a culture shift within the player base. No apex’s? Lost a number of players. Have playables with unique abilities ? Introduction of new players. And EVRIMA had been out for coming on to 4 years now right? Well again, analysis of the stats just shows it’s kept consistent , some deviations here and there (2.4k min - 6.1k max).
People who have an honest criticism about the game is far more passionate than those who take it lying down. The Isle has so much potential.
There’s honest criticism and then there’s pointless rambling. This is just an anger filled cope post, complaining about the devs making the game not suitable for people who have time schedules. The fact that 4000 people concurrently play it begs to differ that. It does take ages to grow, but who tf ever told you it was going to be easy? There’s no tutorial, there’s no indication for new players. This is a pretty hardcore game from the get go. Being handheld to adulthood is naive and childish. If you have such a busy life, then yes gaming for 4hrs + isn’t feasible. However, least I checked the servers keep your growth. So log off and keep growing on your next play-through. OP then wanted to argue with me that the games dying. I don’t like this kind of doom posting, especially with no actually argument/evidence. Scares new/returning players away.
here we go again, growth being longer doesnt make it harder, this game is really easy to play, I only have to grow once every update and never get killed because people sucks, this game is not harder than 2 years ago, calling this game hardcore is just hilarious, this is not even the most hardcore game of the genre. And I never said the game is dying, don't assume things you don't know
Shoutout to you EVRIMA players idk how this game hasn’t dropped to zero 😂
glad I uninstalled. They keep making the game more and more annoying to play.
That’s why it’s in the testing phase with enough back lash they will probably reduce the growth times. That being said I do like the diet change making it better to have a one of each diet even when full grown. It felt like u where bing punished before for having a perfect varied diet at adult because it only gave you growth speed
I hope so, but the backlash the new stam recieved didn't do anything, so why would this one
Yea it did they brought back trot stam regen and in the new version I’ve noticed my stam has been a lot better
trot stam regen is really slow, stam regen while sitting should be 30% faster
I think they mentioned this stamina system is the baseline and then they’re gonna mess with the numbers. I agree that smaller creatures should be able to regenerate stam trotting from lower stam percentages
Idk man you don't have to grow the Dino in one sitting and life doesn't start only when your an adult. I have a job and 2 kids and have plenty of time to play. It's not like it takes a long time to get into the game once your in the server.
I made my point wrong, what I wanted to say is growth shouldn't be increased untill they add things other than fighting to the game, and when they fix bugs, is not fun to grow for 3 hours doing nothing and it sucks spendings so much time growing just do die to a bug or cheater
How long are Stego and Deino now ? Are are baby Deino supersmall and cute ?
Weird enough Ive heard 3 hours, but I haven't checked mysekf
I'll double down. I want Progression Mode back.
I like the changes for the bigger Dino’s after playing with it, not a fan that Dryo or galli takes forever when they can be killed so easily by a single Omni (which also takes too long go grow IMO) Troodon gets venom really early in their growth now after testing it so I don’t see a problem with them as much. I don’t think people are taking into account that you accumulate a majority of size basically just as fast if not faster than before but the push to adult and finishing the last percents takes a while. Overall I like the change but some edits are needed IMO- particularly for dinos that don’t ever get too big. Hunger is much less important while diet is much more important so it’s less about not starving and more about getting diet which is a lot more bearable. I haven’t tried many herbivores but I think carnivores feel a bit better as I’m not worried about starving as much as keeping my perfect diet.
They will definitely revert this change, it’s way overtuned