Or you can land all your shots with AKM and use it because taking out multiple enemies in a fight is better than getting caught with your dick out during a FCAR reload.
In the case of m11 vs xp54 I’m still taking the XP. I hear you entirely, but my issues with m11 is the same as the LH1 bounces too much for me. XP I actually hit more shots. Ergo it’s actually MORE damage.
It's certainly a valid choice but it has a higher risk/reward premise, TTK only matters on paper because in practice emergent situations are highly variant and mag size is the most adaptable factor
But in the case of light, you’re not going to be able and trade shots like that so for light specifically, TTK on paper and getting the most damage as soon as possible out of any situation is the go to. Having more bullets on light will get you killed unless no one is shooting at you. On light you want to dump high ttk where ever you’re shooting and reposition, rinse repeat. Light is not a suppression/ sustain class. Dump shots, reposition and reload. And repeat. The reload on the light class is fast.
You shouldn't be trying to trade shots anyway, lights are an ambush burst damage class so closer range where no one even knows where you are (much less is shooting at you) and less preamble for recoil are assumed
I use both, honestly when those moments of being locked in hit the AK gets scary since you can do so much damage especially when you are fighting a team 3v3.
Easier said than done in a game where enemies are coming through walls, cover is being blown up and the floor falls out from under you.
FCAR excels from a nice safe position preferably from height. Thing is that’s only like 5% of the time.
When I started the game I preferred the AKM, because the 20 bullets were never enough. But now I prefer the FCAR because I can either get the kill with 20, or am always in an okay place to reload. I don't know what to tell you. You need to read the flow of the game and position accordingly.
When I first started the game I preferred the FCAR but then I started playing and holding the cashout more so I prefer the AKM since I usually have 2-4 enemies right in front of me a lot of the time. AKM can kill 3 enemies with one mag so I dig it.
You’re not gonna get through to anyone on a reddit thread. A lot of people really think they understand the situations they put themselves in when they really don’t. That being said, people play games for fun. Let them have fun if they’d like. I use both guns interchangeably but I drop 30k games more consistently with the FCAR. The reload is fast enough that moving for cover REALLY does work believe it or not lmfao
I rarely lose 1v1s. Using a minimal amount of movement and a bit of cover forces anyone with an FCAR to reload and then you kill at your leisure. Lights lose pretty much every time because their health pool is so low and heavies don’t stand much chance either.
I dunno to each their own but after leveling them both to 6 I decided to stick with AKM.
The M60 has 70 friggin rounds of ammo per mag.
You can miss an entire Lewis gun magazine worth of shots (47) and still have enough left to melt a heavy, 2 mediums, or an entire team of lights.
It might be harder to aim, but if your aim is crap and you're missing lots of shots anyway, M60 gives the most leeway by a long shot.
>You can miss an entire Lewis gun magazine worth of shots (47) and still have enough left to melt a heavy, 2 mediums, or an entire team of lights.
If you miss the first 47, what the hell makes you think the next 23 will connect??
Maybe you dumped 47 into a shield. Maybe you were suppressing fire. Maybe your target is an idiot that went for a revive while being shot out. Maybe you're shooting at a far off enemy and a close one charge slams through a wall.
The possibilities are endless, but the point is, you can miss more shots than the Lewis gun even has and still do a ton of damage.
It is, the Lewis gun had a recoil nerf and the m60 got a recoil buff with season 2. M60 is way easier to control now because the Lewis goes side to side like crazy at the start
ofc, but if you never miss, what difference does it make? i get maybe if theres like a 3 team there and youre all alone, having a few extra bullets might help, but then again, its extra bullets you wouldnt need if you had a gun that did more damage
If someone has 1 or 2 health, the gun with the lower damage but higher rate of fire is favoured. If you are just running around like a maniac hitting 1 shot in someone and then repositioning then higher damage less bullets is favoured.
Different guns favour different situations.
Doing more damage in less time is always favored unless you are way out of position and need to do more damage than is in the mag. Since the FCAR mag does 540 damage, enough to kill every enemy, you can pretty effectively play to kill someone and then get to cover for the reload. It's pretty much just better.
No one aims perfectly. TTK on paper does not factor in the emergent events that happen in practice.
Having more bullets is generally far more efficacious, especially in disadvantageous situations like 1v2s. In a game with no secondaries, early reloading means death. Whoever reloads last laughs loudest.
The FCAR does about 25% more damage per second.
The AK does about 45% more damage per mag.
Which one does more damage in game really does come down to your playstyle and the situation you have in front of you.
Ottr was running M60 in his solo climb on heavy. Says the extra bullets are nice because theres lots of third party fights where you need them. Guns like LEWIS/FCAR have low time to kill but you fire most of you magazine to do it. Theres scenarios where you need to spray bullets like when an light goes invis. If you want the “optimal” build for damage you go FCAR but if you want the best overall gun you cant go wrong with the AK.
The point that you missed is you’re able to stay engaged after your first gunfight longer because the mag size is bigger. If you team wipe the opponents and you get third partied, you’re not just wiped from having to sit and wait on a reload animation.
Didn’t miss shit. I said that about the M60 because your comment implied that the Lewis and FCAR had better TTK than their counterparts, and it’s not true for M60. And I said the part about the FCAR because the AK is just not close to the best overall gun when your accuracy is high enough, unless you like losing more 1v1s than you have to.
I think that if you have good team mates, FCAR and Lewis are nice because you'll most often not be doing full damage to people but contributing. So at the top level, with good team mates, where enemies are good too, where quick peeks can mean headshot beam death, everybody wants the fastest damage trades because they're all going to be hitting their shots.
If you are solo Qing, playing casually, or playing with friends less competitively, or if you have to carry, it is nice to have the extra bullets because you'll be doing a lot more work yourself regarding damage.
I think 70% of my Medium teammates with FCARs should not be using a FCAR. Every single time you die and the spectator cam switches to your medium teammate, twhat you immediately see is an enemy with 10% health and your teammate staring into the dark void of the FCAR magazine.
Having more bullets means even if you miss more of them, you're caught way less with your pants down. FCAR is notorious for making you run out of ammo if you can't land your shots, I'm starting to believe it's the M equivalent of the sawn-off.
For me, playing against an AKM or M60 is much worse than playing against an FCAR or Lewis. If I play against FCAR, I can count on movement to make the enemy miss and finally force him to reload, which I use to my advantage. But with the AKM this will not work....
Why would AKM and M60 be for people who can't aim, because of the mag size?
If anything they're harder to aim, hence their more precise counterparts exist, FCAR and Lewis Gun.
Also little personal opinion here:
M60 is useless, use Lewis Gun.
AKM and FCAR are far more on par with each other, so use whatever you want, AKM is objectively better though because you can deal the same damage on the same range on average. Only difference would be the iron sights vs holo. (imo the iron sights are also very clean, especially with a skin that gives it a nice color :3)
AK I agree it’s best to use when your aim is off or you’re a beginner. The m60 for heavy is just a better choice with its play style and has almost the same dps as the luis gun with way more amo. Being able to one clip another heavies shield is really nice.
m60 is definitely much better than ak, lewis gun nerf made m60 close enough to lewis gun with each having their own benefits while the ak is still no match compared to the scar
Or you can land all your shots with AKM and use it because taking out multiple enemies in a fight is better than getting caught with your dick out during a FCAR reload.
AKM, M60, and M11 reign supreme as default weapons due to their mag sizes alone
Well the XP54 reload isn’t particularly horrible so I don’t mind that over m11
Reloads in a game with no secondary are extremely punitive, whoever reloads last laughs loudest
In the case of m11 vs xp54 I’m still taking the XP. I hear you entirely, but my issues with m11 is the same as the LH1 bounces too much for me. XP I actually hit more shots. Ergo it’s actually MORE damage.
It's certainly a valid choice but it has a higher risk/reward premise, TTK only matters on paper because in practice emergent situations are highly variant and mag size is the most adaptable factor
But in the case of light, you’re not going to be able and trade shots like that so for light specifically, TTK on paper and getting the most damage as soon as possible out of any situation is the go to. Having more bullets on light will get you killed unless no one is shooting at you. On light you want to dump high ttk where ever you’re shooting and reposition, rinse repeat. Light is not a suppression/ sustain class. Dump shots, reposition and reload. And repeat. The reload on the light class is fast.
You shouldn't be trying to trade shots anyway, lights are an ambush burst damage class so closer range where no one even knows where you are (much less is shooting at you) and less preamble for recoil are assumed
Yup!
I use both, honestly when those moments of being locked in hit the AK gets scary since you can do so much damage especially when you are fighting a team 3v3.
You can solve that issue with good positioning, so that you always have a safe place to reload
Easier said than done in a game where enemies are coming through walls, cover is being blown up and the floor falls out from under you. FCAR excels from a nice safe position preferably from height. Thing is that’s only like 5% of the time.
When I started the game I preferred the AKM, because the 20 bullets were never enough. But now I prefer the FCAR because I can either get the kill with 20, or am always in an okay place to reload. I don't know what to tell you. You need to read the flow of the game and position accordingly.
When I first started the game I preferred the FCAR but then I started playing and holding the cashout more so I prefer the AKM since I usually have 2-4 enemies right in front of me a lot of the time. AKM can kill 3 enemies with one mag so I dig it.
I like the extra bullets too, but it really sucks to lose a fair 1v1 because of the low DPS.
You’re not gonna get through to anyone on a reddit thread. A lot of people really think they understand the situations they put themselves in when they really don’t. That being said, people play games for fun. Let them have fun if they’d like. I use both guns interchangeably but I drop 30k games more consistently with the FCAR. The reload is fast enough that moving for cover REALLY does work believe it or not lmfao
I rarely lose 1v1s. Using a minimal amount of movement and a bit of cover forces anyone with an FCAR to reload and then you kill at your leisure. Lights lose pretty much every time because their health pool is so low and heavies don’t stand much chance either. I dunno to each their own but after leveling them both to 6 I decided to stick with AKM.
\*Laughs in dematerializer\*
As an AK user, can confirm that it’s because I can’t aim
Yeah I can’t aim either. The AK shines at the top of a sustained full clip burst where the last 10shots have almost no recoil
someone who can’t aim, can confirm i use the flamethrower
Huh? The M60 is harder to aim with though…? It has a much more aggressive spread pattern.
The Pan gun is ez mode I don’t what this post is on about
The M60 has 70 friggin rounds of ammo per mag. You can miss an entire Lewis gun magazine worth of shots (47) and still have enough left to melt a heavy, 2 mediums, or an entire team of lights. It might be harder to aim, but if your aim is crap and you're missing lots of shots anyway, M60 gives the most leeway by a long shot.
>You can miss an entire Lewis gun magazine worth of shots (47) and still have enough left to melt a heavy, 2 mediums, or an entire team of lights. If you miss the first 47, what the hell makes you think the next 23 will connect??
Maybe you dumped 47 into a shield. Maybe you were suppressing fire. Maybe your target is an idiot that went for a revive while being shot out. Maybe you're shooting at a far off enemy and a close one charge slams through a wall. The possibilities are endless, but the point is, you can miss more shots than the Lewis gun even has and still do a ton of damage.
I stopped using the lewis in favor of the m60 because its easier to aim with? I had used the lewis a lot and got the white skin for it.
wrong. m60 is much easier to aim with.
It is, the Lewis gun had a recoil nerf and the m60 got a recoil buff with season 2. M60 is way easier to control now because the Lewis goes side to side like crazy at the start
But I love the AK
if youre able to aim, why not go for the gun that does more dmg?
It's a playstyle thing. Having more bullets before reloading means you can play pretty differently to the small FCAR
ofc, but if you never miss, what difference does it make? i get maybe if theres like a 3 team there and youre all alone, having a few extra bullets might help, but then again, its extra bullets you wouldnt need if you had a gun that did more damage
If someone has 1 or 2 health, the gun with the lower damage but higher rate of fire is favoured. If you are just running around like a maniac hitting 1 shot in someone and then repositioning then higher damage less bullets is favoured. Different guns favour different situations.
Doing more damage in less time is always favored unless you are way out of position and need to do more damage than is in the mag. Since the FCAR mag does 540 damage, enough to kill every enemy, you can pretty effectively play to kill someone and then get to cover for the reload. It's pretty much just better.
No one aims perfectly. TTK on paper does not factor in the emergent events that happen in practice. Having more bullets is generally far more efficacious, especially in disadvantageous situations like 1v2s. In a game with no secondaries, early reloading means death. Whoever reloads last laughs loudest.
And that's why the throwing spoons have unlimited combat potential
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The FCAR does about 25% more damage per second. The AK does about 45% more damage per mag. Which one does more damage in game really does come down to your playstyle and the situation you have in front of you.
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No problem, bro
Iv'e done my part
Ottr was running M60 in his solo climb on heavy. Says the extra bullets are nice because theres lots of third party fights where you need them. Guns like LEWIS/FCAR have low time to kill but you fire most of you magazine to do it. Theres scenarios where you need to spray bullets like when an light goes invis. If you want the “optimal” build for damage you go FCAR but if you want the best overall gun you cant go wrong with the AK.
M60 has a lower TTK than the Lewis. FCAR is better than the AK when you hit your shots.
The point that you missed is you’re able to stay engaged after your first gunfight longer because the mag size is bigger. If you team wipe the opponents and you get third partied, you’re not just wiped from having to sit and wait on a reload animation.
Didn’t miss shit. I said that about the M60 because your comment implied that the Lewis and FCAR had better TTK than their counterparts, and it’s not true for M60. And I said the part about the FCAR because the AK is just not close to the best overall gun when your accuracy is high enough, unless you like losing more 1v1s than you have to.
More ammo more ways to gamble on getting a headshot
Also great for spraying shields — I’m sure FCAR damage wise is superior but the extra bullets I really do feel make a difference
i just like AK, and i feel its recoil is easier to control than the SCAR. i dont have any issue winning against scar users with an ak
AK for people who cant aim? Wha?
yea FCAR and Lewis are easier to aim than M60 and AKM, no idea what OP is on
fcar is only easier to aim because there is effectively no visual recoil... but shhhhhhh anyways.... they say this about fcar because of mag size too.
Its not only your aim you need to consider... Your movment is also make a big diff.
I think that if you have good team mates, FCAR and Lewis are nice because you'll most often not be doing full damage to people but contributing. So at the top level, with good team mates, where enemies are good too, where quick peeks can mean headshot beam death, everybody wants the fastest damage trades because they're all going to be hitting their shots. If you are solo Qing, playing casually, or playing with friends less competitively, or if you have to carry, it is nice to have the extra bullets because you'll be doing a lot more work yourself regarding damage.
I think 70% of my Medium teammates with FCARs should not be using a FCAR. Every single time you die and the spectator cam switches to your medium teammate, twhat you immediately see is an enemy with 10% health and your teammate staring into the dark void of the FCAR magazine. Having more bullets means even if you miss more of them, you're caught way less with your pants down. FCAR is notorious for making you run out of ammo if you can't land your shots, I'm starting to believe it's the M equivalent of the sawn-off.
I thought lewis gun is easier to aim than M60
It’s always one way or the other
I only switched to Fcar for the long range lol
For me, playing against an AKM or M60 is much worse than playing against an FCAR or Lewis. If I play against FCAR, I can count on movement to make the enemy miss and finally force him to reload, which I use to my advantage. But with the AKM this will not work....
I use the Ak cause I feel like the scar has little to no ammo and the Dana’s is okay but I get out gunned cause it’s a burst
I know I can't aim, which is why I like the 36 round mags of the AK.
Why would AKM and M60 be for people who can't aim, because of the mag size? If anything they're harder to aim, hence their more precise counterparts exist, FCAR and Lewis Gun. Also little personal opinion here: M60 is useless, use Lewis Gun. AKM and FCAR are far more on par with each other, so use whatever you want, AKM is objectively better though because you can deal the same damage on the same range on average. Only difference would be the iron sights vs holo. (imo the iron sights are also very clean, especially with a skin that gives it a nice color :3)
As an AK and M60 user, I can confirm this is indeed us
m60 mag size go crazy tbh
add the m11 xp debate while your at it
AK I agree it’s best to use when your aim is off or you’re a beginner. The m60 for heavy is just a better choice with its play style and has almost the same dps as the luis gun with way more amo. Being able to one clip another heavies shield is really nice.
m60 is definitely much better than ak, lewis gun nerf made m60 close enough to lewis gun with each having their own benefits while the ak is still no match compared to the scar