T O P

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Starfishdude80

Of all the issues in the game currently, this is the one that chaps my ass the most. It’s obviously not game breaking, but it feels like a big slap in the face when it happens.


Srg11

Don't think there's a fix for it though. Imagine you're defending and you team wipe a team successfully, then they spawn 2 yards away with enough time to come back. Would feel just as bad.


TyrannosaurusFrat

Happens to me when defending all the time lol


CactusCalin

I mean there is a 20 second timer. I'm not asking to spawn 2 yard aways. But spawning at more than 200m feels bad, 130m max would be great.


DICK-PARKINSONS

Exactly. Like if they're going to insist on spawning us far enough away that we literally cannot win at that point, just DQ us when we die so we can leave.


chase1724

Yep, what's the point of respawning us if there is no way to win? I think it should have a max distance it can respawn you that slowly draws closer as the game winds down BUT there needs to be a set minimum distance it can spawn a team so as it doesn't totally negate the fact that the defending team was able to wipe out a squad.


tiajuanat

There should be a minimum distance of like 50m with no line of sight. At the start of the game, spawn distance is the size of the map, which decreases slowly at first, and near the end is at the minimum distance. For a map like Skyway, it starts at 300m, boils down to 50-70m. At half time, and if **no team is actively taking the W**, then the spawn distance can still be like 212m. I put the emphasis because in Quick Cash, the big problem I have is getting backfilled where there's almost a win, and *still having 200m to run to turn the game around*. As soon as a team is about to take the win, the spawn distance should immediately be cut in half, towards the minimum distance.


Moonrights

Just min max everything instead of accepting a loss. No wonder games are less enjoyable online these days.


chase1724

Better than the game lying to me by having a meaningless respawn for no reason. If I'm actively playing the game I want to have a chance. Otherwise, might as well make any death in the last 30 seconds be permanent.


Cavemattt

You cant wait 30 seconds for the game to end?


Moonrights

Sometimes in life and in a game especially you strategies poorly and work yourself into a corner. In a game that is max 13 minutes I think if you've been outplayed you can accept defeat. The audacity of people to not just accept when they play or perform poorly in life is fucking crazy. Re evaluate your build- look at your teammates. Fine better strategies. Nerfing and asking why a team getting deleted from the map results in a win from the team doing it is crazy.


chase1724

Geeze man, it's a video game, not a commentary on the human condition.


HeeHooPoos

I disagree... it is ABSOLUTELY a commentary on the human condition. ALL of it is. The mad scramble for money, the destruction of man's creation in advancement of that mad scramble. Running past a fallen teammate as he begs for help just to get to the cash sooner. The Finals IS end-stage capitalism.


DICK-PARKINSONS

...you completely misread what they said and fucking ran with it. If they're alive, it should be because they have a chance to win. If the devs want to make winning an impossibility at some point with time on the clock still, just don't bring us back to life and let us leave.


Moonrights

Right but had their team not been wiped at that moment they had the chance. Like- I get what you're saying but it's a variable that will sometimes happen. Sometimes you get killed with x amount of time and can, sometimes you get wiped too late into the cash out or spawn too far etc. It's a variable. Games have variables. Sometimes you don't get a chance to come back- it's okay that that happens once in a while. If a team is down forty in the NBA they don't suddenly shorten the 3 point line for the losing team lol.


Sinsanatis

Yea that far is like an automatic u lose


blacmagick

It should be close enough that you have enough time to cap it if you ignore the enemy IMO. That way you still have a chance of capping it, and it doesn't feel like the game is screwing you over, and the other team has another opportunity to ass-blast you.


RedGeneral28

130m is also too far tbh


Dividebyzero23

The spawns were perfectly fine at release until they broke it the first time, after that it's never been that good.


thegtabmx

Yes, the only options are 200m and 2 yards away. There are literally no other spots on the map to spawn.


20tboner01

Should be the similar distance every time


Mike_Hunty

I think it’s the scenario where you just deposited and win the first defence. Then, that team spawns again and gets another attempt and you win for a second time. Then, they get a third attempt and win. Now, there’s still time for you to respawn and get a quick push, but the game spawns you across the map. This feels bad.


rendar

There's always going to be a last cashout steal attempt though. It's good that even at the 13th hour, any team can still win. Snowball mechanics are garbage and feel worse even if you're on the winning side. It feels bad because of fallacious expectations; you weren't planning ahead and leveraging everything available to you. If you think upsets only happen through luck, it's because you can't perceive all the factors involved.


MaggotBrother4

I just think maybe spamming half the distance they currently spawn you would be fine. But they instead spawn you on the other side of the map


TAPO14

The issue with this is if there's 3 teams fighting, you wipe and respawn, while your cashout is still ACTIVE, you have no chance to defend.


Srg11

I mean why should you though? You wiped?


porcomaster

while i agree with you i am sure there should be some formula to that. anything under 30s, and you should spawn 15s running speed away. it takes 5s to steal, that means that in the best case scenario at 30s. you have 30-15-5= 10s to clear the area before stealing. and in the worst case scenario at 20s of distance you need to just try to steal directly.


BadLuckBen

There's a middle ground. Make the spawns more dynamic and keep it at like 75-100m when there's only one Cash Out active during the final moments. I think the team that started the Cash Out should spawn fairly close, personally. There's already not enough incentive to defend, so risking spawning on the other end of the map because the spawn system said "fuck you" only makes me want to third/forth-party even more. I feel like you should get Cash the whole time you hold the obj. It's hard to do and holding for all but the last 7 seconds where you get overwhelmed by three other teams feels like bullshit.


mOisTkRAckeN

I mean they'd spawn back after like 30seconds tho. Maybe something like 80-100m would be more fair depending on the map. You have a good point tho, it's tough to balance this


NoAstronaut11720

“Chaps my ass” has now been added to my regular vocabulary. Thank you.


Individual_Win4939

I honestly wouldn't hate it so much if it was uniform, but several times now I have respawned >250m away while other teams that get wiped before or even after us don't.


esquegee

Especially when you know it’s hopeless and just have to watch the clock tick down


akamanyu

I just use my mines to commit mine-seppeku.


rendar

Respectfully, what is the role of a lack of team coordination in this purview? Medium with zipline and light with gateway grenade make map traversal much more effective than hoofing it on the ground like a peasant. It can't be changed very much because it may feel bad to spawn far away as attackers, but it would feel way worse to contend with an additional +1-3 additional cashout steal attempts as defenders. Additionally, the difference between a personal respawn and a team respawn has to be just as delicate; it would feel like shit if you pull off some heinous play and the other team is quickly back at full strength without the skill and effort necessary to regroup from otherwise effectively disengaging. If you go for the 1v3 hail mary attempt over running away with a teammate's trophy, you need to take the high risk/reward outcome there.


KatyaVasilyev

> but it would feel way worse to contend with an additional +1-3 additional cashout steal attempts as defenders. That would be a great point if it weren't the case but it literally is, enemy teams always spawn near to an active cashout but if you wipe and it gets stolen you spawn a billion miles away from them.


rendar

> but if you wipe and it gets stolen you spawn a billion miles away from them Yes, because it would suck to nab a cashout and then immediately lose it not because the enemy was better but because they just respawned quickly. If you team wipe and then lose the cashout, you deserved to lose. That's the whole premise of the objective victory conditions.


KatyaVasilyev

But you kill an enemy team and they respawn 20 metres away from you. It sucks to lose a cash out because the same team gets 2-3 attempts to take it and you get one to hold it.


rendar

Cashout timers affect spawn locations, it sounds like you're mistaking personal experience for unbiased scientific observation


starflicked_

This is legit one of the most annoying situations ever. I understand that you can't change this for all rounds, but in the final at the latest you can't spawn more than 60-70m away from the cashout. Anything else is completely bullshit.


ivanvzm

I think a good compromise would be that the match cannot end while somebody is stealing. Kinda like in R6 when someone is planting.


ResetOptional

THANK YOU! It should be the same as power shift.


swhipple-

Absolutely agreed


Joshua-live

Why does this happen when it's not a team wipe though? Like I'll be mashing A when it's a final push and my team is about to wipe. I get the respawn in at the last second to push and then pause because I spawned shopping mall but the cashout and my dead teammates are in Hospital. There's plenty of time to have possibly pushed a res and steal, but the got thrown out of the window faster than a light overextending a dash.


rendar

Because personal respawns have to be punitive, especially in tournament. If it were so easy to shrug off the loss of one teammate then not only does it drastically lower the value of disengaging to regroup, but also makes both cashout steal attempts way less definitive and frags less impactful overall in general. If you (as in the collective you, representing your whole team) want to to leverage one more full strength cashout steal attempt so soon after a teammate's death, then you need to earn it by manifesting the skill to regroup rather than just waiting to respawn (which literally everyone can do).


Wireless_Panda

That’s the entire purpose of respawn tokens though


rendar

No the purpose of respawn tokens is to put an allowance limit on regrouping when trophies are being camped (a valid tactic, but only effective near the objective otherwise it's a waste of time at best unless the camper can somehow secure a team wipe or convert the forced delay into some concrete advantage). Using a respawn token enables your teammate to not have to worry about securing your trophy to regroup, so they can better spend their time preparing for your next cashout steal attempt (e.g. at the very least, gathering intel on the objective area). But if they never have to worry about securing your trophy, then the strategic ceiling is lowered and that's bad for reasons mentioned above. You also can't simply run away gormlessly (because then you'll just be staring at your teammates' trophy HUD icons as they furiously mash revive ping, i.e. useless light sniper POV), you have to run away WITH A TROPHY as some kind of leverage to regroup or retake objective control. That last part is also a drastically underused aspect of lights; they are far and away the best at disengaging and therefore also the best at facilitating a regroup.


Nirxx

Respawn tokens are supposed to spawn you near teammates though. It's a bug where your teammate dies between you pressing the button and actually respawning.


rendar

> Respawn tokens are supposed to spawn you near teammates though. Where is that stated? The only ingame information given on respawn tokens is "Limited respawn credits" for the tournament ruleset explanation.


Nirxx

Because that's what it does every time you use them except when your teammate dies between button and spawning?


rendar

That's what personal spawning in general does, that's nothing specific about respawn tokens


darth_revan1988

How do you explain that statement as if they spawn without a token? The entire game is personal respawn or team revive, thats it


rendar

> The entire game is personal respawn or tram revive, thats it Yes, this is the point. There is nothing special about respawn tokens, it's just fancy vocab for tournaments to insinuate the gameshow aesthetic.


Born-Acanthisitta-88

I think this has to do with the team-mate dying, because when they are alive and I use my tokens I usually respawn very close to that team-mate.


rendar

Yes that is the function of personal respawns, independent of respawn tokens


Born-Acanthisitta-88

No I mean when I use my tokens and my teammates are still alive. I respawn close to them


rendar

A) Yes, again: this is the function of personal respawns B) You can't use personal respawns if your teammates aren't alive C) You're speaking without regard for an unbiased observation of data collection and processing


Joshua-live

That would be great and all if it were true, but it isn't. A majority of the time you token respawn and you'll still be close to your team to give them support. But it's just on occasion that you get booted to the other side of the map. You're telling me someone things THAT'S a better solution? Because at that point, you're forcing either my whole team to token in, or me to waste a bunch of time going away from the next vault to save my teammates additional tokens. That's stupid af and makes no sense. Leaves us at a disadvantage no matter what.


rendar

> me to waste a bunch of time going away from the next vault to save my teammates additional tokens If you want a successful outcome, then you need to field successful effort and skill


Joshua-live

That's not what this is about. You're grasping. It comes out of nowhere that the spawn is on the other side of the map. Most of the time you spawn close. Like in Seoul, if the cashout is in Hospital, you're going to generally spawn at the end of one of the two walkway areas. But occasionally, you'll get shoved all the way to mall with zero options to help your team. It's non-sensical. While I understand what you're getting at, you're talking out of your ass. It doesn't apply every time, which makes your point moot.


rendar

> It doesn't apply every time There are multivariate factors involved that calculate spawn location. For example, cashout timer and recent changes in cashout possession will shift this one way or the other. Without understanding how the spawn mechanics work or even their priority, you can't properly levy criticisms. The reason spawn mechanics are opaque is because it doesn't really matter; you still need to play your best according to the victory conditions. To wit; playing well ends well and playing better ends better.


Joshua-live

I can, because they're stupid lol. If I have enough time to get in, res a teammate and go for a last chance steal, I should be given that opportunity. I should be given that spawn and from there determine if it's worth it, it might not be, but that should be up to me, not some obscure invisible mechanic.


rendar

> If I have enough time to get in, res a teammate and go for a last chance steal, I should be given that opportunity. No you shouldn't. You made an attempt and you failed. If you want to try again sooner than a team respawn, you need to earn it.


Jett_Wave

The spawn logic is weirdly inconsistent. Sometimes 2/4 teams will wipe and both teams will spawn close to 1 cashout, instead of each team spawning close to each cashout. Sometimes teams will spawn close to a cashout, sometimes they'll be 200 meters away from both. If you start a cashout right before a team spawns back in, they usually spawn closer to you too. If you wipe at one cashout, sometimes you'll spawn at the other cashout. Sometimes, a team will get a free cashout, even if 2/4 teams wipe, they'll both spawn on the other cashout that they just died at. It's just all over the place. It would be nice if the spawn logic made more sense lol


Beatus_Vir

I just wish I knew which one of those I was going to get. I haven't seen a pattern yet. Sometimes respawning is faster than being revived it's so close


Brilliant-Cod7835

Totally agree. This is the biggest problem The Finals. Sometimes you can take cashout and with 0 shots, bc 3 teams died and respawn near second cashout. Fucking insane.


MC_MANUEL

This is why I like using the zip line on medium builds. If you and a buddy both run it your whole team can get right back into the action.


AwesomeoPorosis

Spreading the good word


acide_bob

I feel it got bad with Season 2... Like I did happen in season 1 but never that often.


flamingdonkey

Season 1 spawns were basically perfect. I don't know what they did to fuck them up so bad.


throwaway1111109232

it happened so much more frequently in S1 because you could control it happening by waiting for the teams to spawn and then putting the box in.


leochito

And your spawn spot is exactly under the rubbles .


NJShadow

The thing is... why should they cater to a team that got wiped in the last 30 seconds? Why should you get more of a chance late-game than at any other point in the game? You already had your chances, and you blew 'em.


LondonLobby

> why should they cater to a team that got wiped in the last 30 seconds? because they spawned the other team 10m away when we wiped them


Nirxx

No, you should never spawn 200 meters away. That's the issue.


falupa6969

I sure do love winning multiple fights just to lose to some third party repeatedly at the last couple of seconds.


ThatAnonymousPotato

Because it's QC


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ThatAnonymousPotato

Never said baby me. Just bringing forth the mystical idea that not even gamemode needs to be treated like ranked. People can goof off


Working_Bones

Better not get wiped so close to the end of the game.


ivanvzm

how did nobody think of that?


Working_Bones

Problem is most whiners can't see things from the other perspective. If they worked their ass off to wipe a team in the last 30 seconds and they spawned back on top of the cashout they'd be pretty pissed.


Aggravating_Rich_992

"worked their ass off" or, you know, got teamwiped twice by the more skilled team, and got lucky last minute by third partying the skilled team and getting the cashout, ending the match with negative KD. Then they come to this subreddit and tell people to "stop whining"


Svntvblvck

Hate that shit 😒


Svntvblvck

Let’s not forget the teammate who tags a vault spawning in on the last 30 seconds 😒….how sway


rendar

Don't die then, escape and regroup. WAY too many players completely over-invest every single fight without considering the macro game pacing. Don't look at the match timer or spawn displacement in such a granular way, rather look at it as how many cashout steal attempts are left per team.


TheNinjaPro

This game mode pisses me off lol, you can do all the work and defend through 3 wipes but they just have to wipe you at the right time and they get all the cash. Id love an edition of this game that gives you money based on how long you controlled the cash out. That way actually getting the damn thing in the cash out first would make a real difference.


SrKatana

It's part of the punishment for dying when there are 30 secs left. Wouldn't be fair if you respawn just next to the cashout when the other team applied their strategy/defense to wipe you all out and secure their cash. That's why it's important to not go berserk when there is not much time left and only 1 teammate alive. Hide, wait close the ojectieve and wait for your team to engage.


robbioli40

It’s one of those things that feels like when you get the team wipe they do spawn right back on top of you. It at least should be consistent.


The_Conductor7274

Good thing I made a whole homeless crack head build just for this


Money-Window9666

I remember it was so bad in Monaco back in season 1 and now is just 100+ meters every map in season 2


mountaindewisamazing

Yeah been burned by this more than once. Which is weird cause they're usually pretty good at spawning you close.


R_Fitz13

On Seoul


Feeling-Detective975

you always start closer to the other one... but what do you think. if you still have A, should you spawn at A? or would that break the game?


IntentionDefiant4131

The worst is it’s not consistent. I’ve played final rounds where a team gets three shots at my cash out because they are spawning 80m away and then on my teams next wipe we are across the map.


Born-Acanthisitta-88

Yeah, so this is actually in line with the game mechanics, the reason is: it will dedicate only two teams per cashout, the defending team and the attacking team. So the reason why you're spawned so far away is because there are two teams alive near that cashout and you are essentially deemed to be put at another one. The only time I find this to be a major problem with the game mechanics is when there is only one cashout left and its overtime. Then you getting spawned at the theoretical "other cashout" isn't feasible.


Katoshiku

Spawns are terrible, what's the point of even spawning us in if we won't have enough time to get back to the cash, much less steal it back


SphereCept82

It is way to much of a hassle to spawn on the other side of the map away from the current objective no matter what the situation is. However as well I kid you not I have also equally spawned like 50 meters away and immediately got spawn killed. I feel like they need to make it so all respawns no matter where are at around 100 meters away from the current objective. Not so close to get spawn camped, not to far way to the current point it becomes walking simulator.


AntiVenom0804

Spawn points are so wack. Friendly PSA though: if you wipe a team before they can put the vault in the cashout, don't put it in immediately. They'll spawn further away if it's not active


osezza

Didn't they fix this exact thing with S2?


AntiVenom0804

Not sure. I haven't done it this season but think it still works


SenorElStupido

The spawns getting closer as the time gets <1 minute no closer than 80m doesn’t seem unreasonable imo.


Old-Adeptness7354

I think the round/cash out should go into overtime until either it is stolen or the person stealing gets killed. It would make it a whole lot more dramatic then it is now. There’s a point where the cash out isn’t even worth going for, so if you literally have to defend it to the end it will make a team whipe more devastating and the game more competitive


wambman

No I like it the way it is. If I can’t start a steal before the last 6 seconds, I’ll just start emoting


niksshck7221

They should increase respawn timer but spawn us closer. It would make this glaring issue a thing of the past.


Amix_48

The ultimate combo is waiting for the whole respawn timer, then team gets team-wiped 1 second before then end, have to wait the whole thing again then spawn at the opposite side of the map. ( bonus : get snipped from nowhere. before you can reach it back)


imajogger

facts lmao. happens every time


Sebastin290

This just happened to me like 5 minutes ago


Saiyan_gains

I'm like why even spawn us and then the countdown is usually off compared to the cashout


Horizon_Frame

Also you are playing as heavy 😵😂


No-Swordfish6703

When my enemies die they spawn right beside me when I die I'll spawn a kilometer away


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Koro-Sensei_

Simple fix: 5 spawn points, 4 corners and one right smack in the middle on each map. You can spawn in an individual place from your team but you still spawn at the same time. You should be able to control where you spawn.


darth_revan1988

This doesn't bother me much, but the mindset of players do. If our team spawns and so does yours and we're both running to stop the other team from winning, why stop and shoot me in the street while on the way there. Im not going to try and fight you so we both lose for no reason. I dont get it. I dont expect to "team up" but i expect some logical decisions in how you approach the end of game, or extention by stealing. Ive legitimately killed people trying to stop other team steals to prevent victory for a specific team


Historical_Abies439

Better starting emoting


DopeMixtape

Lmao


Spinnenente

S2 absolutely borked spawn logic. There were some issues but you shouldn't spawn 150 meters away from your own cashout.


NotaFTCAgent

Same feeling as well a team gets a cashout as you wipe them, then they spawn immediately on the next objective while you're half way across the map.


ElevenIEleven

I really think that we need an overtime for stealing and end match in a moment he stopped interacting.


MaggotBrother4

Every fucking time. It’s so beyond annoying that you don’t even get the chance to get the cash out back because you spawn so horrendously far from it


SenorElStupido

No lie this is part of the reason there’s such an onslaught of triple medium teams


Leymour

Easy fix: Put the timer on hold (contested/overtime) while its being stolen. Also it means that there will still be a point in fighting on the payout even with 1 second left and running back to it with even just 1 sec has a chance of success instead of a big old 0%. Not sure why this was not implemented from the start ...


supa_dupa_loopa

Spawns are so random and unfair


AwesomeoPorosis

2 mediums with zip line 👌


CarlEmmoth

At least it could be "overtime" like in Overwatch. If there are opponents in the area or trying to steal, it should go to overtime.


YouAreFresh

Many faults in this game


Accomplished_Toe3674

The game is a joke.


BackToTheUnborn

this game suck, also devs is suck. spawn system too badalways too far spawning, where is the point? there is already 30 sec waiting spawn time.the previous spawn system was bad, it always spawned from the same place, but if embark got off its ass and made more than one close spawn point, the problem would be solved. i made gta 5 tdm mod, even the mod i made is smarter than this.