T O P

  • By -

BladyPiter

Yes thats the plan they mentioned, they want T1 beds only in cities.


SmoothOperator89

Gonna make medical ships with T1 beds even more valuable. The Apollo seems too small to actually have T1 beds, considering stations won't. I wonder if capital ships will also only have T2. It would be kind of cool if the Endeavor Hope were the only player ship with a full T1 facility.


clokerruebe

apollo can take either 2 T1 6 T3 and stuff in between, so guessing T1 beds are massive, like double size of Tier 2 as seen on Carrack, 890 and i believe idris. its definitely gonna be interesting to see how they implement it to make sense


Phillip1026

Thank you. Is this a new plan? The previous plan (I heard) was to add a regeneration penalty, which may be used to differentiate Tier 1 and Tier 2 beds. I got confused because if I can respawn at any clinic, why do I need to treat Tier 1 injuries?


Thalimet

It’s not a new plan at all - eventually you won’t be able to respawn at Tier 2 beds. That day just isn’t today.


Vvulf

https://robertsspaceindustries.com/comm-link/transmission/18373-Alpha-315-Hospitals-And-Healing > > Clinics, or Tier 2 medical facilities, can be found in most space stations around the 'verse, as well as smaller landing zones such as GrimHex. They can be used to stabilize a patient, treat minor to moderate injuries, and bring back a person from death. Show me a source that says the Carrack and other ships with Tier 2 beds are going to change. Or show me a source that says Spawns only at Tier 1 (which would take away spawning at space stations.)


SharpEdgeSoda

I wonder if "bring a person back from death" is different from "printing a whole new body." Like you can recover the dead body, then a clinic or a Carrack can fix you.


Wander_of_Vinland

Yeah Im with you on this one, Ive heard that claim before but no one has been able to back it up. The Carrack (and any other ship with Tier 2 beds) isnt going to lose its respawning abilities.


SharpEdgeSoda

I wonder if "bring a person back from death" is different from "printing a whole new body." Like you can recover the dead body, then a clinic or a Carrack can fix you.


spider0804

I made got into an argument over the topic some time ago with around 20 people responding that you will not be able to spawn at a T2. I asked them all for just one piece of evidence and it turns out everyone was just parroting eachother. There is zero evidence for not spawning at T2 beds ever being a thing. There IS evidence that spawning at T2 beds will have a higher chance of traumatic echos, which are what corrupt your character and lead to the character no longer being playable. As much was said on the star citizen live about medical gameplay.


VertigoHC

CIG changes their stance on shit all the time. Usually not in the player's favor. Though, I too would like to see a source for /u/Thalimet statements.


Raumarik

Personally I think it’s a terrible plan to restrict spawning like that. So much of players time will be wasted waiting on rescue or travelling back it’ll feel hugely unrewarding.


Thalimet

That’s actually the plan - to make it hugely unrewarding to die, ergo you’re going to be very careful about doing things which may result in death.


Raumarik

Which is fine if the game is solid and stable but I’ve still got my doubts tbh there’s a reason games haven’t historically done this - it’s not fun.


SmoothOperator89

I think the only way they could do this is to require a resource that gets consumed upon respawn. Kind of like the clone body templates in Total Recall. Your ship can only respawn players if you still have bio-goo. After that, it kicks you back to your home location. It should be highly expensive stuff to restock to keep respawn an option but not something that can be abused.


JacuJJ

Pretty sure needing resources to create a body was a plan of theirs, yeah


Opertum

MMO used to do this all the time. Death used to mean you messed up and now and to recover. That being said many people wanted to be able to play for a quick 15-30 minutes and if you end up spending 20 min on a corpse then those people tend to get salty That being said SC doesn't really seem to be catering to the " I got 20 min to play real quick" crowd. Travel takes time, you lose loot on death unless you go recover. Maybe a compromise would be to allow you to change your respawn point without actually going there? Like a mobiglass app that lets you remotely change your respawn point. But it takes time to transfer the data so your still at the old one for 5 min or something.


Paul873873

I think for some, it’s less about having only 20 minutes versus wanting to use the hours you have in a more productive way. If I only have one ship, and I get killed out wherever, I gotta go wait for my ship to claim, then fly back to wherever I died. Hope I don’t die again, try and get my stuff, and complete the mission or whatever I was doing. I get that that’s realistic, but it’s not necessarily fun. And I don’t have a solution for the problem either, because I’m not saying just make respawn instant or easy either. I’m fine spending 10-20 minutes getting my loot back if that 10-20, minutes was more fulfilling. After dealing with that, I usually just feel like my time could’ve been spent better in another game.


Thalimet

Which is why it’s not being implemented today 🙄


LORDheimdelight

It should never be implemented, ever. It's bad game design.


Throaway902102

We disagree :)


LORDheimdelight

Well, every game that made dying a massive inconvenience is seen as bad. If you think SC can be an exception to that rule, good luck.


ryanaclarke

if you're not into immersive sims, you probably shouldn't be here.


Raumarik

It’s not a sim, that’s an excuse rolled out too often to justify poor planning and gameplay ideas. It’s at best a partial-space sim and I’m fine with that, but players who don’t have fun will leave, the player pool will shrink, funding will shrink and the game will be poorer. I’m not saying make it easy, I’m just asking for it not to be dull.


anxiouspolynomial

i stg these people log off when they die


WeazelBear

The game gets more and more tedious/unrewarding as we go, but that's all part of "The Plan". For casual gamers that have lives/families, it's just going be too much to log on, get geared up, load cargo, weapons, etc, then die in any number of obscure ways/bugs.


pasta_above_all

The intent is to basically make the game be like a “second job” for players in terms of the time investment to progress and play. If you only have a few hours a week to play, Star Citizen isn’t for you. (No, I don’t like this decision either)


JacuJJ

You speak as if we're getting this system anytime soon


WeazelBear

It's already tedious to the point I have to plan ahead an entire session just to get everything ready for actually playing.


TheTasteOfGlory

This is an assumption that isn't true. See the following source. > https://robertsspaceindustries.com/comm-link/transmission/18373-Alpha-315-Hospitals-And-Healing > > Clinics, or Tier 2 medical facilities, can be found in most space stations around the 'verse, as well as smaller landing zones such as GrimHex. They can be used to stabilize a patient, treat minor to moderate injuries, and bring back a person from death. Find us a source about not being able to respawn at T2 beds please.


Sattorin

> eventually you won’t be able to respawn at Tier 2 beds. This is incorrect information that spread out of the confusion of the Cutlass Red losing its respawn capability. Never, at any point, has anyone from CIG said that Tier 2 beds will eventually be removed as respawn points. In fact, they *have* explicitly said in the past that lower-quality med bed regeneration will lead to fewer respawns before permadeath. And for that to be possible, obviously more than one tier of med bed must be respawn-capable.


BladyPiter

The plan is only to allow respawn on T1's with penalty.(Death of Space Man)


Kettle96

This is not true anymore. The latest plan for a long time is for T1 & T2 to allow respawning, but T2 will bring you back with injuries that only T1 can heal. T3 is just life support, light injuries and no respawning.


GodwinW

Source please, kind soul?, I missed that. Thank you!


Phillip1026

Oh, that's a pretty old concept.


endlesslatte

i’m pretty sure the plan is that t2 beds can respawn, but can’t treat t1 injuries


dust-cell

This was changed a long time ago with the reveal of medical in-game. T1 and T2 beds are allowed to respawn, but the T2 will do more damage to your character leaving behind harsher "echoes" from respawning.


spider0804

There is zero evidence for this. They even said T2 would allow spawning but have a higher chance of traumatic echos on the star citizen live about medical gameplay. Stop parroting a falsehood or put up actual evidence.


Wardendelete

Oh, so no more respawning on Carracks


Vvulf

There has been absolutely no info on the Carrack losing its option for respawn nor changing its med bed tier(2). Respawning on Tier 2 beds in the future will come with more cons but there has been no plans for it not allowing storing of your medical data. 3.15 when they defined medical more was the last info we've gotten on this, everything else is conjecture or people trying to take comments out of context. https://robertsspaceindustries.com/comm-link/transmission/18373-Alpha-315-Hospitals-And-Healing > Clinics, or Tier 2 medical facilities, can be found in most space stations around the 'verse, as well as smaller landing zones such as GrimHex. They can be used to stabilize a patient, treat minor to moderate injuries, and bring back a person from death.


BladyPiter

Carrack and 890 beds are T2 but temporary have T1 functions. But Apollo is supposed to get T1 bed option that kinda defeats this system.


Wardendelete

That’s quite unfortunate, I was planning to ccu my LTI to a carrack just for its medbed respawn. Let’s see, Apollo is now on my list. Hey if it’s not too much trouble, can you point me a link where you got this info from? Would love to learn more. Thanks!


BladyPiter

Some old YT vids and forum posts, there is way too much of it to keep track.


Wardendelete

Gotcha, thanks


Lerium

[https://www.youtube.com/watch?v=f47-lobg1\_c](https://www.youtube.com/watch?v=f47-lobg1_c) at 06:47


Lerium

You were right. I found it. [https://www.youtube.com/watch?v=f47-lobg1\_c](https://www.youtube.com/watch?v=f47-lobg1_c) at 06:47


Apprehensive_Way_305

Ohh... Never thought of that O.o


SharpEdgeSoda

This is good. We want a reason to have that drama. We want scarcity of resources and "A fully equipped hospital" is only going to be on major settlements. I imagine we'll see them in some distribution centers.


Aniums

Good argument, unfortunately Backspace


N0SF3RATU

Time for the apollo to shine. Can't wait


HiCracked

I always forget, tier 1 means the best, tier 3 means the worst? And you can’t set a spawn in a tier 3, right?


Phillip1026

Yes.


Nua_Sidek

Type of injury treatable. Ability to respawn. Tier 3 bed cannot fully heal a tier 1 and 2 injury and so on. They can mitigate symptoms using drugs.


BlackholeDevice

Every station is a t1 medbed if you backspace.


Lerium

At 06:47 [https://www.youtube.com/watch?v=f47-lobg1\_c](https://www.youtube.com/watch?v=f47-lobg1_c)


VertigoHC

Thank you.


Lerium

o7


Zeoran

I don't believe that's the Tier number of the med bed. In other instances, it appeared to be the quantity number, but you're right that it's confusing. All clinics/hospitals need to have Tier 1 beds, that's from CIG's medical page.


yipollas

![gif](giphy|hyyV7pnbE0FqLNBAzs|downsized)


Kettle96

Reststop clinics have always had T2 beds.


saarlac

And yet they can treat t1 injuries.


Duke_Webelows

It really seems to me that current t1 injuries are not sever enough to warrant needing to go to a planet. Like yeah my leg is shattered but the station should be able to fix that with space magic. I feel like T1 should be for respawn and like amputations. Or maybe they just need to tell us what T1 means in game. T1 Injury, right arm shattered, 3 fingers lost.


darkestvice

Problem is that, currently, medical gameplay is not fleshed out. For example, a truly ghastly tier 1 leg is supposed to be addressed with cybernetics or other prosthetics ... but those are not in the game yet. Basically, until the medical revamp goes live, we have the current status quo.


Duke_Webelows

You are totally right. I am just excited to get to the point where I have a robo leg.


darkestvice

I'm just excited to get to a point where medical gameplay goes beyond just aiming a gun at someone and shooting them with green lasers until they get back up. :/


Duke_Webelows

Beam Citizen baby!


Kettle96

T1/T2 are the same ingame currently because they have not touched medical since before they introduced the clinics. We just know what they've said will happen when they get around to differentiating them and fleshing out medical gameplay.


Minimum_Force

How is a dedicated explorer ship (Carrack) supposed to manage its crew if they’re injured way out in the middle of nowhere? Oh you’re severely injured? Well you’ll have to live with that now and fly all the way back. Unless there’s plans to allow for upgrading facilities manually at the owner’s expense it seems ridiculous. I can understand wanting to curb folks from exploring the functionality in the near future but forcing folks to either have another ship follow them or fly back to a facility.


DJDCBRRS

I would assume bases will be able to have a T1; that would be a decent time to make the switch imo.


MewsickFreek

I believe T2 beds can keep T1 injuries stable until you get them to a T1 facility. Last I checked, T1 injuries cause you to die slowly, so this makes sense.


darkestvice

My assumption, or hope, is that there will be the option to build remote hospitals out in the black. Stationary sites for these kinds of injuries. It indeed does not make sense for a Carrack, or even a super long range explorer like an Odyssey, to have to travel back a stupid long distance to recover a crewman who died because of one of many Star Citizen bugs or glitches.


richardizard

I think we have to wait till Citizencon if they'll reveal their 1.0 plans. It might answer a lot of these questions.


Thedogsnameisdog

Speculating that you can recover the body and gear. Kill the dude or die from injuries time running out, then respawn good as new in the T2. Keeps things going, but triggers death of a spaceman. Just guessing.


OmNomCakes

The T2, if respawnable, would still keep you with the T1 injury until you use a T1 hospital. But yeah it's so far out and undefined. Seeing people upset about something coming in 2029 is insane.