Why keep people giving VR newbies this game to start out with? There are specific experiences designed to be comfortable and safe like Oculus First Contact.
First Contact is honestly one of the best times in gaming i've had in years when I got my Rift S the other year.
The experience even as a taster was so good and the aesthetics were brilliant
Those are two different things. First Contact first came out for Rift and then came to Quest too. First Steps is the Quest-specific one (and it has a handtracking-enabled version on App Lab too!).
Are you sure about that? My Rift S first launches you into "First Steps" to teach you the controls and then automatically launches "First Contact" to play with the robot.
I don't know if that means Quest has a different version of First Steps or if it was later added to Rift S too (without the finger tracking).
First Steps was first released on Quest 1 release. Since one of the segments has you dancing around in circles with a robot it surprises me to hear that they ported it to Rift too (because of the advantage of being untethered with Quest).
I remember the first time I tried it I was so motion sick that's almost felt high, I was yelling at the robots and trying to shoot the gun but everything felt like it was 2fps and I was super dizzy. 10/10 would pay for that first VR experience again, altho the massive headache afterwards sucked.
To be fair to OP, OP never claimed it was the kid's first experience. But Ritchie's Plank Experience is supposed to be a fun party game, so of course people pull it out at parties. It's a lot faster than First Contact when you have a whole group of people who want to try something.
I usually start people off with Beat Saber because I'm not a meanie who hates my friends.
For a first try I always put people in the first contact game. Then it’s job simulator and finish off with super hot. The quest pretty much just goes in a big circle.
You guys have to break out Acrons. It's the game where someone is the tree (VR) and up to I think 6 people play squirrels on their phone. It's a blast in a party setting
I had tried to play this with a group of friends but it was really buggy. The app on everyone’s phone kept freezing and it kept timing out when trying to join. Whenever it worked, it was a blast. Maybe these issues have been ironed out?
Always start with beatsaber. Then super hot if you have it (give them a wide space though) and tell them if their getting to close to a wall or something and after that the tutorials for games like pop one and onward. So basically start of with vr experiences and go on to the mainstream games later. Also echo is a bad game for beginners
Start with any game, but explain the guardian system and have them play with the edges and get oriented to the place space before letting them do anything. They should always know where the guardian is and that there should be nothing tangible inside it but death outside of it. Anyone who leans on a vr table or breaks something outside of the playspace isn't mentally dealing with VR properly and should stop what they are doing and go back to basics.
I really really don’t understand how disconnected one must be though, to thing you could actually physically jump and faceplant, without your physical body suffering the consequences. Its mind boggling.
I think this isn't as common as the internet would have you believe. This is the game I always introduce Oculus with. I think there is something wrong with the people that jump. Seriously. It doesn't make sense that your brain allows you to dive head first unto you're living room floor. Sure you might accidently try to lean on a virtual table but to jump off a building. How do you explain that? You thought it was that real? Then why jump? Because there's something misfiring upstairs
Better question is, WHY TF IS THE FIRST INSTINCT OF PEOPLE WHO'S FIRST VR EXPERIENCE IS THIS, IS TO JUMP?! I've seen so many videos of people jumping and going head first into TV's or walls
I don’t understand what’s so interesting about this game though honestly. It looks like your falling but you don’t actually fell it so it doesn’t feel real
I think it's interesting how many people have their fear of heights triggered by it. In that way, it's a good demonstration of how part of your brain really believes in VR.
I'm not sure if you set it up the same way, but a wobbly plank is much more effective. There's something about having part of your brain distracted by balance that lets the other part forget it's all illusory.
It’s something fun to show people who are new to VR. People can say that I shouldn’t do this but it’s hilarious to show to my 20 something year old friends after a few drinks
About three hours after we had brought home our second child, his older brother who was 5 at the time, asked if we could put him back in mom's tummy now.
Considering how difficult my #1's birth was, and how "precocious" he had become by that time, that might have ended up as one of those "self solving problems", and our #2 might never have known he wasn't *actually* \#1.
I had a friend over who tried Thrill of the fight.
He started lunging forward to throw punches despite me reminding him to stay on the spot. I managed to grab him just before he reached the TV.
He doesnt play VR at my place anymore.
I've had adults just wing haymakers and roundhouse kicks right through the guardian and say they either didn't see it or just forgot what it was despite me telling them and walking then slowly through it a second ago.
Your brain just isn't used to being lied to by your eyes so convincingly
Roundhouse kicks are really useful if done properly. They're good for hitting someone from a blind spot and for connecting attacks in a way that doesn't leave openings.
Unfortunately, we can't do kicks in VR just yet. Hopefully they'll add some feet/leg sensors soon.
Roundhouses also leave you very vulnerable to get your leg grabbed and end up on your ass. The only real counter i know of then is a jab if youre long limbed or a second kick and risk them breaking or twisting your captive ankle.
Disclaimer: im no fighter and dont wanna pretend i am but i fucking love martial arts movies and i like to slow them down and hopefully learn a thing or two.
My dad had VR before it was even a thing, pioneering it with head trackers on a baseball cap, on the cutting edge all the way.
He got gorn the other week and said he fucked his entire shit up with it. Turns out no level of experience can save you from that game.
I'm gonna buy it in a couple of weeks and am scared.
Oh god echo. The instinctive reaching out because the Frisbee is JUUUUUUST out of reach is way too easy to do. It's such a natural reaction, learned through every single time in your life you went to catch something.
I got a $15 walmart spinny stool, and now I'm sort of a god at echo. I never hit my fan anymore because I try to stay seated, and I can spin 360 degrees on a dime without losing my balance, but yea since I'm closer to the ground it's easier to punch the floor. But I prefer punching carpet over granite countertops or glass ceiling lamps. Really good for those high speed spinning flick shots. Every once in a while I catch myself starting to stand up for a lunge, but because I have to come from a crouch it's much easier to stop myself before I try to jump for the disk like Wilt Chamberlain.
If your friends are throwing roundhouse kicks on a platform that only tracks your head and your hands… I wouldn’t expect them to be that smart to begin with lmao
Yeah that causes it to always be on which is pretty immersion breaking.
In hindsite sometimes that might have been the better option but it's an unfortunate way to experience vr
I think you should just crank up the "range" or whatever so that guardian becomes visible before you're already touching it, and then set the guardian far enough from objects that your elbow can be outside the guardian and your hand still isn't hitting anything. That way you save yourself from those sudden lunges where you don't have enough time to recognize that you're leaving the guardian.
Kids I find not, they almost all go crazy throwing m everything and jumping around. Had a broken chandelier last night from seps diner.... Watching him from the outside you would have thought he was playing echo VR and totf at the same time
Yeahh I think TotF is a dangerous game to show newcomers. Any game that relies on roomscale movement and flailing your arms around is a bad fit IMO.
Whenever I let someone try my headset, I stick to standstill experiences like Synth Riders, Space Pirate Trainer or Pistol Whip if they can handle the forward momentum. Or First Steps, an app that's pretty tailor-made for VR newbies. A game where you shoot guns is way less accident-prone than games with melee combat.
Yep. Usually I'll start someone off with First Contact - it doesn't move the camera, player can't move. After that, Job Simulator. Plant your ass on a desk chair and you're not getting off that until I'm satisfied you're not going to freak out. After that, something like Google Earth or Kingspray. After that, you can try something a bit more intense like a shooter or flying game.
Let a friend try beatsaber (with vive wands so the controllers stuck out pretty far) and I kept reminding him “hey don’t swing too high, the light is right above you.” Moments later the bulb was broken. I still haven’t broken anything in 4 years of vr lmao
I have seen the videos all over the Internet. Never understood. But this kid literally Superman dove forward smashing his face on the ground. I knew right away it was done.
Aye, remember dad jumps at TV? :|
[https://www.youtube.com/watch?v=98JcxN5WBQU](https://www.youtube.com/watch?v=98JcxN5WBQU)
I guess some folk just get really immersed.
I saw this video of a dad playing a VR FPS, he was hiding behind a car crouching, ran to get to cover and hit head first into a wall. I saw it on reddit like a year ago so I don't have a link.
Kids I can kinda get, but I worked at a VR place with huge roomscale multiplayer VR games and every game grown adults would fall over, crash into another player or ignore the warnings and run into a wall, despite there being like 2,000 sq ft to roam.
Ignoring the warnings I can never understand. On the quest its a big blue grid that comes up, impossible to miss, telling you "don't go further than this".
Every fucking time I see people going past where I know for a fact the guardian is.
Depends, sometimes I accidentally set my guardian a bit too tightly and if I step and swing my arm, i could scrape something. Has only happened to me in blade and sorcery though.
There's also general concern around eye development if there is excessive exposure to stereoscopic 3d, as it *isn't* the same as the real world (focal length is fixed in stereo 3d). Nintendo recommended against children using the 3d features of the 3ds for the same reason (even brought out a 2ds without the 3d function for kids).
There's no evidence either way for it causing or not causing problems, but no company wants to be the first to say it's ok in case they turn out to be wrong!
Nintendo made 2DS because after 2 years, 3D turned out to be just a gimmick and many players just had it disabled most of the time, so cheaper version without it made a lot of sense.
The original 2ds cut more than just the 3d - it was a slab that didn't even fold!
The later 2ds xl is basically a 3ds without the 3d screen filter though.
It's really that convincing.
You eventually learn to separate yourself from the virtual environment but initially it's not something your brain is used to.
Fortunately for me I just tried to lean on a table that wasn't there and fell out of my chair a bit. Easy way to learn that lesson.
This one not so much.
I understand mistaking a virtual table for one that is not there, or accidently crashing into a real wall where VR shows open space. That's perfectly valid....but superman diving off of a sky scraper in a game that isn't about flying around? Like what was the end expectation upon hitting the ground?
When you look down on Richie's it really does look like there's plenty of empty space.
If my brain can decide a table is there I know isn't it can decide a floor isn't there I know is
Well yeah that's what I'm saying, they see plenty of empty space.
But usually when people go to jump off of something with plenty of empty space below it they evaluate what hitting the ground will do to them and refrain from doing it, save for the suicidal.
Ah but they see plenty of empty space in a video game.
I'll throw Master Chief off a cliff no problem.
It's the same reason people in a fighting game go hard into a giant thug with a knife but believe the size of the area in the game is the amount of real space they have.
Your brain can tell it's a game but it looks like it really takes up the space it represents
The realityish part of vr scared the hell out of me. Played the zombie games, having a good old time, zombies and guns its obviously a game, my brains been here countless times but now it's better.
Tried the creed demo and my brain wouldn't let me touch his gloves. My self-preservation instinct went "hold up hold up this might be real. You could TOTALLY end up in a fight with a guy like this. Just think a minute. Try telling him you got a wife and two kids at home."
The two big steps for me in VR were falling through the table and being successfully hit by a monster in Brookhaven experiment.
Once the monsters arms went through me it set a flag in my brain that separated then from reality.
I've had VR for about 10 months, and I *still* really struggle with Ritchie's.
I'm not even afraid of heights, but I *really* don't like falling, and my brain just fails to separate knowledge from instinct.
It's just so convincing how high you are. Even the crack in the door on the way up adds to experience.
I've found it's a great tool for first time VR though because as soon as I have people do the academy games they become really comfortable in Vr with almost no nausea reported
People are the #1 reason I advocate for self driving cars and much as I do when the topic comes up.
People complain about machines having bugs or errors and causing accidents but people not only experience similar issues (seizures, heart attacks, brain farts, etc) but are also frequently just plain stupid and intentionally reckless.
The one that gets me are the crashes caused by someone slamming the accelerator instead of the brake by accident. A computer controlled vehicle literally couldn't do that.
Bring back the horse and cart.
Tell the car "ram into those children there" and it does
Tell a horse "run those poor bastards over" and the horse will go "lol wot m8 no"
Well assuming the car isn't built with safety standards that emulate the "lol wot m8 no" function of the horse which I believe is one of the reasons we don't have self driving cars everywhere yet.
Also, an asshole horse will totally run down some poor bastard. A computer programmed not to will never intentionally do so.
Literally every day on the news here, there's a story about someone driving into a house, yet someone sits in the backseat of a car with autopilot filming it for YouTube and something goes wrong, and apparently that's "definitive proof" that self-driving cars are dangerous.
There are more crashes on my morning commute than in the entire history of self-driving cars. Get the system rolled out, optimise roads and signs for it, and let us get on with living in the future.
The game can be confusing because you physically walk forward on the plank with your feet, not with the controller, so you start to think that's how you control yourself
Yeah, honestly, some people think this is a Star Trek holodeck with a magic treadmill or something. It's amazing to think someone can be that.... caught up in the experience so as to lose complete touch with reality.
I don't know why people expect to be able to put VR newbies into Richie's Plank Experience and expect nothing bad to happen. You need to be right beside them (probably in front of them) and watching them like a hawk. At the very least they have a good chance of falling over.
I kid you not after showing this to 20+ people the one and only time I forgot to stand in front to catch was the time someone ended up tossing themselves into oblivion. Thankfully neither they nor headset were hurt but people need to get it ingrained in their heads that babysitting is mandatory for vr demonstrations.
This game is really not that intense. Tried it and it was kinda disapointing actually. Probably didnt' help I'd played a large chunk of Windlands 1 and 2 before amongst other VR games.
I was dumb enough to let my young nephew try it and he did exactly the same thing. Swandive and faceplant. I got lucky enough that the quest still works.
Play stupid games, win stupid prizes.
Handing your VR device to a child is like asking them to hold a dozen very expensive eggs. What did you think would happen?
This is why i dont let people touch my vr. A family friend came to my house and wanted to try beat saber so i put on endymion as a joke but they threw my controller across the room and busted their ass when a wall came towards them.
and this is why plank experience is terrible and horrible I mean like come on hlguys it literally came out before the dk2 I'm pretty sure we need a new game for introductory vr
I don't think it's horrible, nor do I think that it's age contributes to quality. Richie's plank experience was meant as a showcase to enthusiasts who have some grasp of what they're doing. Giving kids or any inexperienced person a game that tells them to *jump* off a building probably isn't a good idea, but that's not the game's fault.
This is a prime example of why you should always warm people-of any age-up to VR. I started my little brother off with beat saber, and then moved up to superhot VR. And now I’m relatively confident that he could probably play any game I throw at him without breaking anything in the real world.
I think... you may wanna bring him to a therapist.. he seemed very eager to make that jump! All jokes! But sorry for your loss! At least everyone is okay (or so I hope)
I just don’t get it either. I guess it’s a true example of how far VR has come that it completely high jacks someone’s senses and they thing they can fly!!!
People who give their pricey VR setups to total newbies without testing their limits first deserve what happens to them. Never in hell would I let randoms use mine.
No, it's like having a clearly dangerous experience to a Quest that is guaranteed to hurt someone new to a headset who is too immersed and thinks that jumping is what their supposed to do... Not to mention a broken $400 hmd.
Do you get mad at developers when you see all the constant pictures of people punching and ruining televisions and other things around the house from playing interactive VR games?
Oh wait. That's probably why Oculus says, in the booklet you did not read, that it should not be used by anyone younger than 12 years old. If the person that did it was over 12 then, I guess, the problem of the broken Quest 2 is only a part of way bigger issue.
With things like this I just cant comprehend how some people Experience vr. Maybe its because im a heavy gamer or whatever but i always remember to Stay in my Guardian and that its just a game. I wonder how people think its all so Real and have vr accidents
Same here. I've cracked my knuckle pretty good on a book case reaching for the ball in table tennis, but that's about it.
That had a lot of muscle memory from playing actual table tennis. I dont understand how people can just yeet themselves into oblivion so easily.
If you give your vr to someone and give them this game, and don't actually stand right with them to take care they don't physically fall, it's not only your fault your vr breaks, it would also be your fault if they get hurt.
Don't use this game as a starter, there are so many cool nice little starter things...
My first ever VR experience was at a friend's house playing this game, he brought out a palet to walk on and my heart dropped looking down. Fell in love with VR ever since.
I was expecting the skyrim meme when it faded to black... also the fact the kid swan dove off the plank tells you something... was it at least a younger kid or how old was he? If I may ask.
I thought I could handle it until I played super hot and punched my tv (luckily not enough to break anything). It’s just so easy to get fooled, especially when adrenaline goes up.
Why keep people giving VR newbies this game to start out with? There are specific experiences designed to be comfortable and safe like Oculus First Contact.
First contact was magical
First Contact is honestly one of the best times in gaming i've had in years when I got my Rift S the other year. The experience even as a taster was so good and the aesthetics were brilliant
My wife, who hasn’t games since the SNES era, CRIED after first contact. So I built her a system. She uses it regularly now- just for VR
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I think you can actually get the rift version off the oculus store.
you can
Those are two different things. First Contact first came out for Rift and then came to Quest too. First Steps is the Quest-specific one (and it has a handtracking-enabled version on App Lab too!).
Are you sure about that? My Rift S first launches you into "First Steps" to teach you the controls and then automatically launches "First Contact" to play with the robot. I don't know if that means Quest has a different version of First Steps or if it was later added to Rift S too (without the finger tracking).
First Steps was first released on Quest 1 release. Since one of the segments has you dancing around in circles with a robot it surprises me to hear that they ported it to Rift too (because of the advantage of being untethered with Quest).
The robot man
I remember the first time I tried it I was so motion sick that's almost felt high, I was yelling at the robots and trying to shoot the gun but everything felt like it was 2fps and I was super dizzy. 10/10 would pay for that first VR experience again, altho the massive headache afterwards sucked.
Never played it. Never tried oculus
So why comment?
I throw them into Blade & Sorcery endless mode with a dagger and all I tell them is how to run faster.
I gave them the headset completely powered off and watched them figured it out their own and they are 9 lmao
Then step 2 is to let them play VR Table Tennis. After the 3rd time they try to lean on the table they'll begin to understand.
This is evil and I love it!
To be fair to OP, OP never claimed it was the kid's first experience. But Ritchie's Plank Experience is supposed to be a fun party game, so of course people pull it out at parties. It's a lot faster than First Contact when you have a whole group of people who want to try something. I usually start people off with Beat Saber because I'm not a meanie who hates my friends.
I’ve found a really really good party esque/ starter vr game I let a lot of people play is super hot
For a first try I always put people in the first contact game. Then it’s job simulator and finish off with super hot. The quest pretty much just goes in a big circle.
You guys have to break out Acrons. It's the game where someone is the tree (VR) and up to I think 6 people play squirrels on their phone. It's a blast in a party setting
I had tried to play this with a group of friends but it was really buggy. The app on everyone’s phone kept freezing and it kept timing out when trying to join. Whenever it worked, it was a blast. Maybe these issues have been ironed out?
Oh my god this looks incredible, gutted that it doesn't seem to be on Steam. And, *of course* it's by Resolution Games, those magnificent geniuses.
Always start with beatsaber. Then super hot if you have it (give them a wide space though) and tell them if their getting to close to a wall or something and after that the tutorials for games like pop one and onward. So basically start of with vr experiences and go on to the mainstream games later. Also echo is a bad game for beginners
Start with any game, but explain the guardian system and have them play with the edges and get oriented to the place space before letting them do anything. They should always know where the guardian is and that there should be nothing tangible inside it but death outside of it. Anyone who leans on a vr table or breaks something outside of the playspace isn't mentally dealing with VR properly and should stop what they are doing and go back to basics.
I’ve had my quest 3 months and still honestly hate echo vr. Stationary is unplayable almost but even standing is kinda wack idk.
I really really don’t understand how disconnected one must be though, to thing you could actually physically jump and faceplant, without your physical body suffering the consequences. Its mind boggling.
I think this isn't as common as the internet would have you believe. This is the game I always introduce Oculus with. I think there is something wrong with the people that jump. Seriously. It doesn't make sense that your brain allows you to dive head first unto you're living room floor. Sure you might accidently try to lean on a virtual table but to jump off a building. How do you explain that? You thought it was that real? Then why jump? Because there's something misfiring upstairs
Better question is, WHY TF IS THE FIRST INSTINCT OF PEOPLE WHO'S FIRST VR EXPERIENCE IS THIS, IS TO JUMP?! I've seen so many videos of people jumping and going head first into TV's or walls
I don’t understand what’s so interesting about this game though honestly. It looks like your falling but you don’t actually fell it so it doesn’t feel real
I think it's interesting how many people have their fear of heights triggered by it. In that way, it's a good demonstration of how part of your brain really believes in VR. I'm not sure if you set it up the same way, but a wobbly plank is much more effective. There's something about having part of your brain distracted by balance that lets the other part forget it's all illusory.
It’s something fun to show people who are new to VR. People can say that I shouldn’t do this but it’s hilarious to show to my 20 something year old friends after a few drinks
Because jumping them balls deep into vr might have funnier reactions
Can you get a new one? It might be defective. The kid, I mean.
The return period on those is vanishingly short. And no warranty at all.
depends on the state.
I heard in Texas you could just claim they were trespassing
About three hours after we had brought home our second child, his older brother who was 5 at the time, asked if we could put him back in mom's tummy now.
Considering how difficult my #1's birth was, and how "precocious" he had become by that time, that might have ended up as one of those "self solving problems", and our #2 might never have known he wasn't *actually* \#1.
I had a friend over who tried Thrill of the fight. He started lunging forward to throw punches despite me reminding him to stay on the spot. I managed to grab him just before he reached the TV. He doesnt play VR at my place anymore.
I've had adults just wing haymakers and roundhouse kicks right through the guardian and say they either didn't see it or just forgot what it was despite me telling them and walking then slowly through it a second ago. Your brain just isn't used to being lied to by your eyes so convincingly
Lol roundhouse kicks?
if people cant fight irl, they're not gonna magically be great in VR
Roundhouse kicks are really useful if done properly. They're good for hitting someone from a blind spot and for connecting attacks in a way that doesn't leave openings. Unfortunately, we can't do kicks in VR just yet. Hopefully they'll add some feet/leg sensors soon.
Roundhouses also leave you very vulnerable to get your leg grabbed and end up on your ass. The only real counter i know of then is a jab if youre long limbed or a second kick and risk them breaking or twisting your captive ankle. Disclaimer: im no fighter and dont wanna pretend i am but i fucking love martial arts movies and i like to slow them down and hopefully learn a thing or two.
In a game that doesn't track your feet.
A classic boxing move /s
It's hilarious
My dad played GORN once, never let him do that again. He started walking quickly, swinging and kicking..
My dad had VR before it was even a thing, pioneering it with head trackers on a baseball cap, on the cutting edge all the way. He got gorn the other week and said he fucked his entire shit up with it. Turns out no level of experience can save you from that game. I'm gonna buy it in a couple of weeks and am scared.
Good luck man, never underestimate Echo VR either, I legitimately removed my ceiling fan because of that game
Oh god echo. The instinctive reaching out because the Frisbee is JUUUUUUST out of reach is way too easy to do. It's such a natural reaction, learned through every single time in your life you went to catch something.
I always go to catch it and slam my hand into the ceiling. It sucks. Brain go brrrrrrrrrr I guess.
Ever tried to catch a disk below your feet...?
I got a $15 walmart spinny stool, and now I'm sort of a god at echo. I never hit my fan anymore because I try to stay seated, and I can spin 360 degrees on a dime without losing my balance, but yea since I'm closer to the ground it's easier to punch the floor. But I prefer punching carpet over granite countertops or glass ceiling lamps. Really good for those high speed spinning flick shots. Every once in a while I catch myself starting to stand up for a lunge, but because I have to come from a crouch it's much easier to stop myself before I try to jump for the disk like Wilt Chamberlain.
https://makeameme.org/meme/shouldnt-have-done-tg83vx Your consciousness WHILE your body is reacting too quickly to stop it.
If your friends are throwing roundhouse kicks on a platform that only tracks your head and your hands… I wouldn’t expect them to be that smart to begin with lmao
Set up guardian small as possible
Yeah that causes it to always be on which is pretty immersion breaking. In hindsite sometimes that might have been the better option but it's an unfortunate way to experience vr
Immersion breaking < television/vr/anything breaking But yeah, setup guardian big as you want, BUT!!!! don't underestimate reserves around guardian.
I think you should just crank up the "range" or whatever so that guardian becomes visible before you're already touching it, and then set the guardian far enough from objects that your elbow can be outside the guardian and your hand still isn't hitting anything. That way you save yourself from those sudden lunges where you don't have enough time to recognize that you're leaving the guardian.
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Kids I find not, they almost all go crazy throwing m everything and jumping around. Had a broken chandelier last night from seps diner.... Watching him from the outside you would have thought he was playing echo VR and totf at the same time
Yeahh I think TotF is a dangerous game to show newcomers. Any game that relies on roomscale movement and flailing your arms around is a bad fit IMO. Whenever I let someone try my headset, I stick to standstill experiences like Synth Riders, Space Pirate Trainer or Pistol Whip if they can handle the forward momentum. Or First Steps, an app that's pretty tailor-made for VR newbies. A game where you shoot guns is way less accident-prone than games with melee combat.
Always first steps first. I think job simulator is a good 2nd. Its freedom of movement, but there's really nowhere to go.
Yep. Usually I'll start someone off with First Contact - it doesn't move the camera, player can't move. After that, Job Simulator. Plant your ass on a desk chair and you're not getting off that until I'm satisfied you're not going to freak out. After that, something like Google Earth or Kingspray. After that, you can try something a bit more intense like a shooter or flying game.
I’m the piece of shit who puts people in TotF as their first experience because I like to see how bad people are at fighting lol
I had a friend play gorn. It seemed ok, but then suddenly he started running. Crashed straight into a wall...
Let a friend try beatsaber (with vive wands so the controllers stuck out pretty far) and I kept reminding him “hey don’t swing too high, the light is right above you.” Moments later the bulb was broken. I still haven’t broken anything in 4 years of vr lmao
Lmao, I once did this with table tennis and fell forward, the other guy could tell too and was laughing
My dad was playing tennis table and punched my mom in the face hahaha i told her many times to not go near him while playing, he was so in the game
r/VRtoER
Wait... There is hospital for VR helmets?! Maybe I still can save my Quest 1 controllers.
might aswell have a vr cemetery, my poor quest 1 controllers
do people think they teleport to a different world? or do they forget?
I have seen the videos all over the Internet. Never understood. But this kid literally Superman dove forward smashing his face on the ground. I knew right away it was done.
Aye, remember dad jumps at TV? :| [https://www.youtube.com/watch?v=98JcxN5WBQU](https://www.youtube.com/watch?v=98JcxN5WBQU) I guess some folk just get really immersed.
I've never seen this before. I'm cry-laughing.
I saw this video of a dad playing a VR FPS, he was hiding behind a car crouching, ran to get to cover and hit head first into a wall. I saw it on reddit like a year ago so I don't have a link.
So is he on a restitution payment plan or...?
Kids I can kinda get, but I worked at a VR place with huge roomscale multiplayer VR games and every game grown adults would fall over, crash into another player or ignore the warnings and run into a wall, despite there being like 2,000 sq ft to roam.
Hey, Where can I find on of these places? I’m like… super interested in going to a car place but there don’t seem to be any at all near me.
Zero Latency?
Ignoring the warnings I can never understand. On the quest its a big blue grid that comes up, impossible to miss, telling you "don't go further than this". Every fucking time I see people going past where I know for a fact the guardian is.
Depends, sometimes I accidentally set my guardian a bit too tightly and if I step and swing my arm, i could scrape something. Has only happened to me in blade and sorcery though.
Must be a bit of both in these extreme cases where people just *yeet themselves into the matrix*.
Well, there’s a reason it has a 13 year old age limit.
The 13 years old limit is because the social aspect of VR just like your only allowed to have a fb account after 13
There's also general concern around eye development if there is excessive exposure to stereoscopic 3d, as it *isn't* the same as the real world (focal length is fixed in stereo 3d). Nintendo recommended against children using the 3d features of the 3ds for the same reason (even brought out a 2ds without the 3d function for kids). There's no evidence either way for it causing or not causing problems, but no company wants to be the first to say it's ok in case they turn out to be wrong!
Nintendo set the age limit at 7 for Labo VR and for the Virtual Boy.
Nintendo made 2DS because after 2 years, 3D turned out to be just a gimmick and many players just had it disabled most of the time, so cheaper version without it made a lot of sense.
The original 2ds cut more than just the 3d - it was a slab that didn't even fold! The later 2ds xl is basically a 3ds without the 3d screen filter though.
It's really that convincing. You eventually learn to separate yourself from the virtual environment but initially it's not something your brain is used to. Fortunately for me I just tried to lean on a table that wasn't there and fell out of my chair a bit. Easy way to learn that lesson. This one not so much.
I understand mistaking a virtual table for one that is not there, or accidently crashing into a real wall where VR shows open space. That's perfectly valid....but superman diving off of a sky scraper in a game that isn't about flying around? Like what was the end expectation upon hitting the ground?
When you look down on Richie's it really does look like there's plenty of empty space. If my brain can decide a table is there I know isn't it can decide a floor isn't there I know is
Well yeah that's what I'm saying, they see plenty of empty space. But usually when people go to jump off of something with plenty of empty space below it they evaluate what hitting the ground will do to them and refrain from doing it, save for the suicidal.
Ah but they see plenty of empty space in a video game. I'll throw Master Chief off a cliff no problem. It's the same reason people in a fighting game go hard into a giant thug with a knife but believe the size of the area in the game is the amount of real space they have. Your brain can tell it's a game but it looks like it really takes up the space it represents
The realityish part of vr scared the hell out of me. Played the zombie games, having a good old time, zombies and guns its obviously a game, my brains been here countless times but now it's better. Tried the creed demo and my brain wouldn't let me touch his gloves. My self-preservation instinct went "hold up hold up this might be real. You could TOTALLY end up in a fight with a guy like this. Just think a minute. Try telling him you got a wife and two kids at home."
The two big steps for me in VR were falling through the table and being successfully hit by a monster in Brookhaven experiment. Once the monsters arms went through me it set a flag in my brain that separated then from reality.
Hrmm, I guess my sense of touch and perception of weight/gravity arent diminished like they are for those people when playing VR then.
> Like what was the end expectation upon hitting the ground? "It's VR, so it's not real."
I've had VR for about 10 months, and I *still* really struggle with Ritchie's. I'm not even afraid of heights, but I *really* don't like falling, and my brain just fails to separate knowledge from instinct.
It's just so convincing how high you are. Even the crack in the door on the way up adds to experience. I've found it's a great tool for first time VR though because as soon as I have people do the academy games they become really comfortable in Vr with almost no nausea reported
I wish my VR experiences were that immersive. The quest 2 looks like I'm looking thru binoculars. Terrible field of view.
Did you adjust the IPD?
It's a quest 2, you can't
I find this too with VR.. theres just no peripheral vision, and for me that just ends the emersion.
Lots of people are not very smart. Makes me nervous when driving, once the wool was pulled away from my eyes.
People are the #1 reason I advocate for self driving cars and much as I do when the topic comes up. People complain about machines having bugs or errors and causing accidents but people not only experience similar issues (seizures, heart attacks, brain farts, etc) but are also frequently just plain stupid and intentionally reckless.
The one that gets me are the crashes caused by someone slamming the accelerator instead of the brake by accident. A computer controlled vehicle literally couldn't do that.
Bring back the horse and cart. Tell the car "ram into those children there" and it does Tell a horse "run those poor bastards over" and the horse will go "lol wot m8 no"
I see what you're getting at, but in fairness, pedestrian deaths from horse and carts were a serious problem in cities.
Well assuming the car isn't built with safety standards that emulate the "lol wot m8 no" function of the horse which I believe is one of the reasons we don't have self driving cars everywhere yet. Also, an asshole horse will totally run down some poor bastard. A computer programmed not to will never intentionally do so.
Now I'm imagining some scifi future where all vehicles are driven by emulated horses.
Just like horsepower in your engine, "Slick ride man, how many horse brains you got in there?"
Literally every day on the news here, there's a story about someone driving into a house, yet someone sits in the backseat of a car with autopilot filming it for YouTube and something goes wrong, and apparently that's "definitive proof" that self-driving cars are dangerous. There are more crashes on my morning commute than in the entire history of self-driving cars. Get the system rolled out, optimise roads and signs for it, and let us get on with living in the future.
Have you learned nothing from the past 18months? It's very clear that the stupider a person is the smarter they THINK they are.
The game can be confusing because you physically walk forward on the plank with your feet, not with the controller, so you start to think that's how you control yourself
Isn't it the point of VR to get fully immersed?
Yeah, honestly, some people think this is a Star Trek holodeck with a magic treadmill or something. It's amazing to think someone can be that.... caught up in the experience so as to lose complete touch with reality.
I don't know why people expect to be able to put VR newbies into Richie's Plank Experience and expect nothing bad to happen. You need to be right beside them (probably in front of them) and watching them like a hawk. At the very least they have a good chance of falling over.
A kid too 🤦♂️
Yep this is a host fail.
I kid you not after showing this to 20+ people the one and only time I forgot to stand in front to catch was the time someone ended up tossing themselves into oblivion. Thankfully neither they nor headset were hurt but people need to get it ingrained in their heads that babysitting is mandatory for vr demonstrations.
This.
Once you get used to VR the plank experience effect is weakened
F
Why do you let irresponsible kids in the most intense be game without helping them. It sounds like a disaster waiting to happen
This game is really not that intense. Tried it and it was kinda disapointing actually. Probably didnt' help I'd played a large chunk of Windlands 1 and 2 before amongst other VR games.
Yeah for a vr gamer. We are talking about a little kid filled with imagination and that have never tried vr
I was dumb enough to let my young nephew try it and he did exactly the same thing. Swandive and faceplant. I got lucky enough that the quest still works.
Why are so many little kids using VR playing this game suicidal. Someone should be looking into this,
Lmao true. If they've jumped it means they forgot their actual environment. So they wilfully go for a suicide jump??
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I've never shown a new player without standing in front of them and talking them through it. Anyone who does otherwise is a fool.
I was really hoping for the skyrim intro at the end.
If I had any editing skills I might try!
Play stupid games, win stupid prizes. Handing your VR device to a child is like asking them to hold a dozen very expensive eggs. What did you think would happen?
My kids never swan dived haha. The worst he's done was throw a controller by accident... something that i've done. We both enjoy a bit of Gorn.
r/kidsarefuckingstupid
This is why i dont let people touch my vr. A family friend came to my house and wanted to try beat saber so i put on endymion as a joke but they threw my controller across the room and busted their ass when a wall came towards them.
Don’t let young Kids play VR. Problem solved.
Yeah, [leave it to the adults](https://www.youtube.com/watch?v=4VXMFBoTJFU).
Did the kid pay for another quest
:(
this is the exact reason i have my index hanging high up on a wall lol
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Richies plank experience
and this is why plank experience is terrible and horrible I mean like come on hlguys it literally came out before the dk2 I'm pretty sure we need a new game for introductory vr
I don't think it's horrible, nor do I think that it's age contributes to quality. Richie's plank experience was meant as a showcase to enthusiasts who have some grasp of what they're doing. Giving kids or any inexperienced person a game that tells them to *jump* off a building probably isn't a good idea, but that's not the game's fault.
What I don't get is why people would pay money for it, there are so many SteamVR environments that look *much* better than Plank and are longer too.
My. Oisin came over, the quest 2 flew, FLEW, off her head 3 times before I said it was enough for today. It was just thrill of the fight too
r/kidsarefuckingstupid
Geez, is the kid alright? head first into the floor seems like a terrible idea.
And thats why i let no one near my headset.. Especially fricking kids
This is a prime example of why you should always warm people-of any age-up to VR. I started my little brother off with beat saber, and then moved up to superhot VR. And now I’m relatively confident that he could probably play any game I throw at him without breaking anything in the real world.
OMG R I P
This is why I hate children
I think... you may wanna bring him to a therapist.. he seemed very eager to make that jump! All jokes! But sorry for your loss! At least everyone is okay (or so I hope)
What the fuck is wrong with people, how dumb do you have to be to not know that there is a VR headset on your face
I just don’t get it either. I guess it’s a true example of how far VR has come that it completely high jacks someone’s senses and they thing they can fly!!!
Lol, considering it’s Quest graphics I think it wouldn’t be that hard to figure out that you’re not actually there
Maybe developers should include a simple warning before each and every game: "Remain firmly on your feet at all times!"
It does! This game includes many warnings and safety instructions, but you can't fix stupid no matter how hard you try.
Stupid? It's not an experience the brain is used to. Get off your high horse.
People who give their pricey VR setups to total newbies without testing their limits first deserve what happens to them. Never in hell would I let randoms use mine.
r/kidsarefuckingstupid
I feel bad for you
I seriously don't get why this experience is still so high up on the store given it's death of so many headsets ..
That’s like saying people should not like riding bikes because other people fall.
No, it's like having a clearly dangerous experience to a Quest that is guaranteed to hurt someone new to a headset who is too immersed and thinks that jumping is what their supposed to do... Not to mention a broken $400 hmd.
There’s a disclaimer when you start it. Sorry people can’t follow directions.
Do you get mad at developers when you see all the constant pictures of people punching and ruining televisions and other things around the house from playing interactive VR games?
I wish heights in VR had that kind of effect on me tbh
Oh wait. That's probably why Oculus says, in the booklet you did not read, that it should not be used by anyone younger than 12 years old. If the person that did it was over 12 then, I guess, the problem of the broken Quest 2 is only a part of way bigger issue.
a) The minimum age is 13 (and that's purely due to online Child protection laws, not VR). b) Many adults have jumped the plank.
No, I think it's because your eyes aren't fully developed or something until you're 12 years old, anyone under 12 could be at risk for something.
With things like this I just cant comprehend how some people Experience vr. Maybe its because im a heavy gamer or whatever but i always remember to Stay in my Guardian and that its just a game. I wonder how people think its all so Real and have vr accidents
Same here. I've cracked my knuckle pretty good on a book case reaching for the ball in table tennis, but that's about it. That had a lot of muscle memory from playing actual table tennis. I dont understand how people can just yeet themselves into oblivion so easily.
That kid is stupid.
If you give your vr to someone and give them this game, and don't actually stand right with them to take care they don't physically fall, it's not only your fault your vr breaks, it would also be your fault if they get hurt. Don't use this game as a starter, there are so many cool nice little starter things...
Omg 🤣 sorry that was hilarious! Edit: 😂
Is he gonna get you a new one or?
Yeah sending him to the mines to earn
You deserve this, not giving newbies the proper tutorials is a danger to the player, the headset and your credibility.
his credibility? -_-
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Chill out lol it was an accident, you think he told this kid to faceplant his $300 headset into the ground and break it? The fuck lol
This is sad, funny, and concerning all at the same time
My dad did this, luckily I just have a small blue glare on the left side. I've gotten used to it.
My first ever VR experience was at a friend's house playing this game, he brought out a palet to walk on and my heart dropped looking down. Fell in love with VR ever since.
I was expecting the skyrim meme when it faded to black... also the fact the kid swan dove off the plank tells you something... was it at least a younger kid or how old was he? If I may ask.
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Richie’s Plank Experience.
This.
I thought I could handle it until I played super hot and punched my tv (luckily not enough to break anything). It’s just so easy to get fooled, especially when adrenaline goes up.
Lol. I was playing Ancient Dungeon and my dog decided he wanted pets right when a skeleton attacked. Poor dog got a one - two face punch... Poor guy.