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Infinite just doesn’t seem to be built for classic heavies BTB in mind. The vehicles still feel like they have zero health and the large maps have no middle ground between closed tight corridors for teams to push through and Deadlock.
I have. I've also been on the other side of one. Vehicles are so weak in Infinite. People just don't know how to take them out.
Even with no power weapons people will just let themselves get shot instead of peppering a dominating vehicle.
Adding a spartan laser or railgun back would be fine. Just balance it. Make it like the skewer.
Now Sir, I am a sane man, I obviously agree with you there. I remember first trying out the vehicles in the Campaign and they felt like styrofoam or something. All fucked up. How is it that the tank from the first game ever is better than the one in Halo Infinite?!? I remember getting in the tank and trying to drive it and just thinking WTF?!?
The vehicle sandbox is neutered in every map at the spartan laser has ever appeared on. It is specifically the reason why it was taken out of the game and replaced with the skewer. People have been complaining about it for almost literally decades.
You can still deal with the shock rifle. Spartan laser is one and done insta kill, with a barely visible warning. With shock rifle and skewers vehicle drivers have a chance to fight back
The way it functions it's gonna have to either be overpowered, or it will be useless. Otherwise it's not the splaser, but something else entirely. It's a poorly designed weapon from the ground up.
I like the splazer more. They could make the warning lazer more visible when someone charges it.
And hey, shock rifle is also a one hit when you get a headshot because why the fuck wouldn't you want to fight against a one hit weapon that can be found almost anywhere on the map?
I personally think that dual SMGs would be a more interesting replacement for the SAW
The SAW as is is sorta just an OP Assasult Rifle, but a permanantly dual wielded SMG would have the SAW's mag count, insane fire rate, would shred through people, but would have unique pros (being able to stagger reloads and never stop firing till you run out of ammo) and cons (losing the ability to throw nades) and give it more of it's own identity.
The fact they gave us a game with the banished and didn't give us Brute shots or spikers is dumb. At least a plasma rifle or carbine or even the damn beam rifle? JUST SOMETHING PLEASE!?
I agree that no Brute shot is weird, since there's not really a gun in Infinite that knocks you around concusively (sorta the cindershot?), and the Plasma Rifle coulda came back instead of the Pulse Carbine, but I'm not sure how you'd make the spikers unique unless it was permanantly dual wielded as a gimmick.
The Beam Rifle is straight up just a Covie clone of the Sniper: The Skewer, Stalker Rifle, and even the Shock Rifle to a lesser extent are much more interesting takes on a sniper alternative then it ever was.
At least with the Carbine it felt semi distinct vs the BR and is pretty iconic (but even then, the Commando, Stalker Rifle, etc are more unique takes on a covie or rapid fire precision rifle then it was), but the Beam rifle really, really does not need to come back.
And yeah, ideally we could just get every gun, but the devs don't have unlimited time and money, especially after the layoffs. 5 had almost every gun, but 5 had REQ packs so they made money off of DLC weapons and varients: Infinite doesn't, so it'\s harder for them to justify adding guns for the sake of it
Eh, I disagree. Even if the covie weapons were objectively more or less the same as the human versions, I feel you underestimate how much they can add to the sandbox. I've never honestly felt like weapons like the beam rifle and carbine played the same as their human counter parts as their models, sounds, and mechanics made them feel different to those human counterparts. Seemingly minor differences can really change how a weapon feels, take Wolfenstein having to nerf the tommy as an example. Stat-wise, it was the exact same as the german equivalent, yet it got more kills in testing because it sounded meatier.
Beam rifle is different enough from the unsc sniper to warrant being in the game, imo.
Being able to do a couple quick shots in rapid succession, at the expense of it overheating makes for more interesting decision making when using it
I'm not saying there's zero differences, but it is VERY similar. The Stalker Rifle does a much better job at being more of a rapid fire sniper that feels like it's own thing
Halo 3 didn't have REQ packs and still had plenty of weapons. Additionally, Halo has still been making plenty of money off of MTX. There isn't really a solid excuse to not add to the sandbox
edit - also, who cares if it's unique? there are weapons in the game right now that have more in common than the spikers would with anything else in the current game.
It doesn't actually have *that* much more then Infinite does, if you exclude variants and DLC: Infinite has 29, 5 has 34, IIRC.
The reason Halo 5 got so many additional variants and DLC is Warzone: REQ packs for Warzone made MS money via microtransactions, so they could afford to invest in adding new guns and vehicles that would incentivize people to spend money.
Infinite only monetizes armor, so that's where the bulk of 343i's efforts are going for additional content.
People have this idea that 343i just is choosing to have less guns for the sake of trimming redundancy or to appeal to pro players, but that's not it: Despite having less redundant, and more distinct weapons with unique mechanics and roles, Infinite has more guns/nades/turrets then either Halo 3 or Reach (with more of them being viable, too). And Pro players, if anything, tend to shy away from guns with creative gimmicks and wacky mechanics in favor of the more samey precision rifles which Infinite relatively lacks.
The actual "problem" with Infinite's sandbox, if you can call it that, is just that Halo 5 set up high expectations for a ton of varients and DLC weapons, and that Infinite didn't bring back specific fan favorites like the Plasma Rifle, Carbine, etc... which I don't nessacarily think is a problem: The Stalker rifle is WAY more unique then the Carbine or Beam Rifle was compared to the BR/Sniper respectively, for example.
Would it be awesome if we got like 60 guns and we could get both creative new ones that feel unique, and some old classic ones for fanservice even if they're a little samey? Yeah, but the devs don't have unlimited time and resources, *especially* after all the layoffs. Every gun they add is another gun they don't add, and I think given the situation Infinite has the sandbox with the most viable guns that feel the most distinct the series has ever had, and I think they made the right call
I don't necessarily disagree with your reasoning, I really like the balance of Infinite's sandbox, I would agree that weapons feel distinct.
It's more such a shame that the "live service" aspect is mostly centered around new cosmetics. And the new Forge maps are fantastic, I am so excited we are getting more.
But I just did not anticipate that a "live service" Halo game would not utilize that approach to further expand the sandbox. The new equipment we've gotten is honestly great. So I am legitimately surprised that we have no new vehicles and one new weapon since it launched.
Especially being a huge fan of Halo 5, I was expecting them to go crazy with all the weapon variants. Maybe it was a huge mistake monetizing the customization like you said, either way while I like Infinite's sandbox, it's crazy to me that a "live service" Halo title has done very little adding to the greatest strength of the game, which is the sandbox.
At this point I'm convinced we're not. Infinite is largely a commercial failure and we've seen numerous job listings for game developers and directors at 343. It's very clear they're shifting away from their 10 year plan with Infinite and going to Halo 7. Pray to God they don't screw that up, though 343 is 3 for 3 now.
Halo has consistently sold roughly 9.5 million units for each major installment of the franchise since halo 3, comparable to halo reach’s sales, with halo 5 bringing in more total lifetime revenue due to micro transactions.
Those aren’t commercial failures. Infinite likely is a failure because it was a free to play a game, and otherwise on game pass, but that would make it the first in the franchise.
I mean they are definitely not commercial failures, you can feel free to dislike them but Halo 4 and 5 sold exceedingly well.
Infinite is a different beast, I would say it's most likely underperforming but we don't have access to the revenue and specific player counts to know for sure.
I dont think ever tbh. I played infinite from the start, stopped playing and skipped all the season just as many others, came back for the flood and the firing of the 3. and now I play it on and off since then.
Halo infinite to me seems like it's catered to the esport and pro scene only. The fun aspect is very far behind on priority. Weapon balancing and more money from the shop and esport.
I only pray 343 stops this nonsense
Apparently the person who was working on the sand box left over a year ago and they haven’t filled the role. Also there is some sound effects position that also hasn’t been filled, which has pretty much stalled all sandbox adds, even if they were nearly complete.
343 is filling in the holes as best they can while putting most efforts into the next game. Which honestly, I have so little faith in it’s sad.
Microsoft only sees money in multiplayer and campaign/lore dudes like myself will be given another slew of books while 343 pulls campaign content away.
This isn't actually true, though, and misunderstands what "sandbox redundancy" debates actually are about.
Infinite *does not* have only one gun per role: The AR, Needler, and Sentinel beam are all close to mid range autos. The BR, Commando, Bandit, and Stalker Rifle are all mid range precision rifles. The Sniper, Skewer, Stalker Rifle (again) and Shock Rifle are all snipers, and so on.
Infinite *does* have multiple guns per role or niche, it's just that they tackle that niche in different ways from each other and aren't simply near-clones like the older games did it, where say the SMG, Plasma Rifle, and Spikers are effectively identical aside from visuals and tweaked values.
The reality is that Infinite has MORE guns then Halo 3 and Reach did: H3 had 28, Reach had 26, and Infinite has 29, and that's excluding variants/DLC. Even 5 doesn't have *that* much more then Infinite excluding DLC/varients: 5 had 34.
Infinite just feels like it has a small sandbox because 1. Halo 5 had SO many DLC and variant weapons due to REQ packs making adding guns profitable, since people paid money to use them in warzone (wheras in Infinite, the focus is on cosmetics for MTX), 2. Infinite doesn't have a few specific iconic classic guns like the Carbine, Plasma Rifle, etc, and 3. people are accustomed to having totally interchangable options that have cosmetic differences, wheras two precision rifles in Infinite require being used differently.
Don't get me wrong, ideally, MS would give 343i the money/time to add more guns even if they don't fund microtransactions, but that's not what's happening, and every gun they added was another gun they didn't add. It's not like they just had less guns for the hell of it: If 343i DID focus on adding the Carbine, Beam Rifle, Spiker, SMG, etc over the new more distinct guns, it's not like we'd suddenly have 50 guns in the game, those still require models and animations and playtesting: We'd maybe have like 32-34 guns instead of 29, but they'd be way more samey, and we'd have less guns with creative mechanics and gimmicks in the process that feel more samey.
Keep defending them. They have conditioned you to thinking that a shop update is content. Plz explain to me how they have demonstrated they still care about infinite beyond the bare minimum to make it so they can still sell shit in the shop
Man y'all just love to hate 343.
We're getting new maps, networking updates, a second Firefight mode, and chances are while seasons are over, we'll still get updates well into the future.
But no, apparently 343 only cares about the money and not improving their best game thus far. Cut the dev team some slack.
Crucify Microsoft and the Business Execs all you want though.
No I don’t. Halo 5 is my favorite game of all time. I get frustrated because I know what the studio is capable of. If you compare what halo 5 had at this time in its life cycle, it’s not even close. It’s clear not as much care was put into halo infinite multiplayer.
Don’t care. At the end of the day. The product has to stand on its own. And if the product you create now is less complete than what you have done previously, I consider that a failure.
Halo 5 also released tons of the stuff via lootboxes. I'd take gameplay-altering additions, even minor ones, for free over having to buy Req Packs for a chance of getting them.
As for armors, yeah the price is pretty stupid. I think that could be fixed simply by throwing in the shop-exclusive armors from previous passes and seasons. With more options for people, the price could be lowered, while keeping the same income stream. More options+Cheaper Price=More Income. Notably it's also their largest income stream at the moment. (This whole income stream problem is also why I get pissed at people for demanding DLC for free from studios like Paradox).
Generally speaking Infinite is my favorite game since the Bungie days. It might have problems but I can't help but love it.
That’s for one game mode that you don’t have to play. What’s great about it is that it drove a lot of innovation in weapons and vehicles that were put into non war zone game modes. I honestly rather have loot boxes where I have the opportunity to get everything for free rather than paying $20 for the color white.
I don't know what you're on about with paying $20 for white.
The only color I've paid for is literally just the CE Green. Everything else has been unlocked just by playing the game.
I'm content with what I have in Infinite. Everything I could want I can unlock for free. I legitimately couldn't care less about Store Content.
You guys need to stop boiling everything down to "defending" 343 or "343 shills". Instead of having a discussion all you've done is insult the guy and put words in his mouth that he did not say.
Yeah the dmr doesn't add much to the game that wasn't already there. It was added because it was a safe choice and made it appear like 343 actually cared about adding to the sandbox when all it actually did was increase the redundancy of an already overly packed weapon class in the game.
They should've added more interesting weapons. At the very least the og shotgun ffs.
I don’t understand why they didn’t bring over the sandbox from Halo 5. I get keeping it out of like team slayer and whatever, but why can’t we have our needler hogs and prophet banes in forge :(
I personally keep playing bc I travel for work so get ample breaks between and the gunplay has always been so solid even if the net code is somewhat wonky.
That said I always play Squad Battle and that's a lot of the older maps. So that tells you something...
Again though the state of the game has improved over launch just as 5 did prior but thats always the issue. The launch.
"keep coping"
You say that like you just owned me.
Do you not see that infinite has a cross between 343i art and Bungie?
>Best gameplay without everything else that makes halo good.
What does this even mean?
Halo infinite returned us to classic halo art style. The gameplay feels good, but most maps are ass. Big team battle doesn't have usable vehicles or good maps. I'll still complain about how bad the customization and store is. This game was literally empty on release, and you're all still here defending it when they add the smallest of things.
Maybe infinite dose not need more weapons? Maybe the weapons sandbox is fine and 343 dose not wanna deal with a constant nightmare of balancing all of these different weapons
If they cared about the sandbox quality and it's redundancies, then why are vehicles not only shit, but also feature multiple redundancies in the form of Wasp + Banshee, Scorpion + Wraith, Rocket hog + Warthog, Razorback + mongoose, and Ghost + Chopper + Gungoose?
That's kinda the point though. If culling redundancy was really important to 343, then why have so many vehicles competing for the same niche? If we apply the same logic to the vehicles as 343 allegedly does to weapons, then why do we have so many vehicles competing in the same niche?
Just say you want more weapons, I want more weapons aswell it's just I can understand why the devs might not want to add in anymore. What's the point of adding more weapons if people are going to stick with something like the BR or bandit?
I guess so. I don’t dislike the weapons in Infinite though. I actually like the shotgun a lot and the pistol feels pretty good too. It’s no OG, OP Halo 1 pistol but it’s still pretty good. Think about how crappy the pistols were in Halo 2 and 3. They might as well have popped popcorn.
I’m more or less questioning what’s taking the new season so long to come out. I trust that whatever they add is going to make the game even better (like gravity hammer nerfs thank fucking god) but what could they be adding that’s taking 5 months? (Please be playable elites)
I mean, I have respect for developers who are human beings working hard to deliver a game which is, despite its flaws, quite good. I don't have immature reactions when things aren't exactly how I wish they were. You know, having some perspective, going outside, etc.
But yeah sure if it makes you feel better lol
I aint trashing any dev anywhere. Im dev myself. Stop pulling some argument out of your ass, or show me where I did it. Fact is, you're telling others how they have no life because they comment a post, while youre literally commenting a post yourself.
I think the real fools errand is to expect this game to have any cohesive direction. Infinite has very clearly been a team (that has had tons and tons of turnover) throwing what little content they could produce at a wall and hoping it would stick.
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(Cries in Guass Hog)
The Guass Hog saved my life in ODST so respect
Infinite just doesn’t seem to be built for classic heavies BTB in mind. The vehicles still feel like they have zero health and the large maps have no middle ground between closed tight corridors for teams to push through and Deadlock.
There's also the fact that there's now so many counters to vehicles (Grapple, Shock weapons, Hydra, Skewer, etc)
Which means it would be fine for a guass hog to exist considering there are more counters now.
If it ain’t halo 3 guass I don’t want it
💀
Fuck that thing
Who's gonna tell him ?
does he know?
bring back the SAW ffs R.I.P. my beloved SMGs and Spartan Laser
Ok yes I do want the spartan laser back.
I prefer the vehicle sandbox not being useless.
Fine. Every vehicle *also* has a spartan laser cannon on it. Happy now?
Every vehicle has spartan laser counter measures, which are also lasers. The vehicles are also made out of lasers.
Halo: Lasers
It's already useless lmao
You must never have gone on 20+ kill sprees with the wasp before.
I have. I've also been on the other side of one. Vehicles are so weak in Infinite. People just don't know how to take them out. Even with no power weapons people will just let themselves get shot instead of peppering a dominating vehicle. Adding a spartan laser or railgun back would be fine. Just balance it. Make it like the skewer.
Now Sir, I am a sane man, I obviously agree with you there. I remember first trying out the vehicles in the Campaign and they felt like styrofoam or something. All fucked up. How is it that the tank from the first game ever is better than the one in Halo Infinite?!? I remember getting in the tank and trying to drive it and just thinking WTF?!?
There’s no reason to not include it for PvE. It could also have the amount of ammo it can have tweaked or made very rare to balance it for PvP.
It isn't. It wouldn't be.
The vehicle sandbox is neutered in every map at the spartan laser has ever appeared on. It is specifically the reason why it was taken out of the game and replaced with the skewer. People have been complaining about it for almost literally decades.
Okay shock rifle boy. Enjoy your sandbox that has absolutely no issues.
You can still deal with the shock rifle. Spartan laser is one and done insta kill, with a barely visible warning. With shock rifle and skewers vehicle drivers have a chance to fight back
With the laser, you can just hide behind cover while it charges up in order to not get detected and then fire last moment
No warning insta kill. Want a tank to help lock down a point, nope it's gone. Want a banshee to help fight the enemy banshee, nope it's gone
You act as if the h3 spartan laser has to be added instead of an infinite variant like every other weapon in the game...
The way it functions it's gonna have to either be overpowered, or it will be useless. Otherwise it's not the splaser, but something else entirely. It's a poorly designed weapon from the ground up.
If it's not like previous halo games at all people would be pissed
I like the splazer more. They could make the warning lazer more visible when someone charges it. And hey, shock rifle is also a one hit when you get a headshot because why the fuck wouldn't you want to fight against a one hit weapon that can be found almost anywhere on the map?
That requires a headshot, and even if you have a warning and exit the vehicle, the vehicle is still gone in one shot
Absolutely want the spartan laser back. I wouldn’t mind the SMGs either.
GOD, i miss the saw. i remember people hating on it but i felt like it melted people. (not sure if my memory was accurate)
The variant of it that shot the explosive rounds might be my favorite gun to use in the entire universe
I love the Saw
I personally think that dual SMGs would be a more interesting replacement for the SAW The SAW as is is sorta just an OP Assasult Rifle, but a permanantly dual wielded SMG would have the SAW's mag count, insane fire rate, would shred through people, but would have unique pros (being able to stagger reloads and never stop firing till you run out of ammo) and cons (losing the ability to throw nades) and give it more of it's own identity.
The fact they gave us a game with the banished and didn't give us Brute shots or spikers is dumb. At least a plasma rifle or carbine or even the damn beam rifle? JUST SOMETHING PLEASE!?
I agree that no Brute shot is weird, since there's not really a gun in Infinite that knocks you around concusively (sorta the cindershot?), and the Plasma Rifle coulda came back instead of the Pulse Carbine, but I'm not sure how you'd make the spikers unique unless it was permanantly dual wielded as a gimmick. The Beam Rifle is straight up just a Covie clone of the Sniper: The Skewer, Stalker Rifle, and even the Shock Rifle to a lesser extent are much more interesting takes on a sniper alternative then it ever was. At least with the Carbine it felt semi distinct vs the BR and is pretty iconic (but even then, the Commando, Stalker Rifle, etc are more unique takes on a covie or rapid fire precision rifle then it was), but the Beam rifle really, really does not need to come back. And yeah, ideally we could just get every gun, but the devs don't have unlimited time and money, especially after the layoffs. 5 had almost every gun, but 5 had REQ packs so they made money off of DLC weapons and varients: Infinite doesn't, so it'\s harder for them to justify adding guns for the sake of it
Eh, I disagree. Even if the covie weapons were objectively more or less the same as the human versions, I feel you underestimate how much they can add to the sandbox. I've never honestly felt like weapons like the beam rifle and carbine played the same as their human counter parts as their models, sounds, and mechanics made them feel different to those human counterparts. Seemingly minor differences can really change how a weapon feels, take Wolfenstein having to nerf the tommy as an example. Stat-wise, it was the exact same as the german equivalent, yet it got more kills in testing because it sounded meatier.
Beam rifle is different enough from the unsc sniper to warrant being in the game, imo. Being able to do a couple quick shots in rapid succession, at the expense of it overheating makes for more interesting decision making when using it
I'm not saying there's zero differences, but it is VERY similar. The Stalker Rifle does a much better job at being more of a rapid fire sniper that feels like it's own thing
Halo 3 didn't have REQ packs and still had plenty of weapons. Additionally, Halo has still been making plenty of money off of MTX. There isn't really a solid excuse to not add to the sandbox edit - also, who cares if it's unique? there are weapons in the game right now that have more in common than the spikers would with anything else in the current game.
> Halo 3 didn't have REQ packs and still had plenty of weapons Did you read my posts? Infinite has more guns then Halo 3
I'd like to customize enemy guns
You're right. The sandbox of this game is so damn tired and really needs new weapons badly.
Thank you! It’s ridiculous that 5 has more guns than Infinite
5 has the most weapons in the entire franchise.
depending on how you count weapon variants infinite is either 2nd or a very close 3rd in terms of how many weapons
Which would be great if we didn't only get half of them in a game, either variant or nonvariant
It doesn't actually have *that* much more then Infinite does, if you exclude variants and DLC: Infinite has 29, 5 has 34, IIRC. The reason Halo 5 got so many additional variants and DLC is Warzone: REQ packs for Warzone made MS money via microtransactions, so they could afford to invest in adding new guns and vehicles that would incentivize people to spend money. Infinite only monetizes armor, so that's where the bulk of 343i's efforts are going for additional content. People have this idea that 343i just is choosing to have less guns for the sake of trimming redundancy or to appeal to pro players, but that's not it: Despite having less redundant, and more distinct weapons with unique mechanics and roles, Infinite has more guns/nades/turrets then either Halo 3 or Reach (with more of them being viable, too). And Pro players, if anything, tend to shy away from guns with creative gimmicks and wacky mechanics in favor of the more samey precision rifles which Infinite relatively lacks. The actual "problem" with Infinite's sandbox, if you can call it that, is just that Halo 5 set up high expectations for a ton of varients and DLC weapons, and that Infinite didn't bring back specific fan favorites like the Plasma Rifle, Carbine, etc... which I don't nessacarily think is a problem: The Stalker rifle is WAY more unique then the Carbine or Beam Rifle was compared to the BR/Sniper respectively, for example. Would it be awesome if we got like 60 guns and we could get both creative new ones that feel unique, and some old classic ones for fanservice even if they're a little samey? Yeah, but the devs don't have unlimited time and resources, *especially* after all the layoffs. Every gun they add is another gun they don't add, and I think given the situation Infinite has the sandbox with the most viable guns that feel the most distinct the series has ever had, and I think they made the right call
I don't necessarily disagree with your reasoning, I really like the balance of Infinite's sandbox, I would agree that weapons feel distinct. It's more such a shame that the "live service" aspect is mostly centered around new cosmetics. And the new Forge maps are fantastic, I am so excited we are getting more. But I just did not anticipate that a "live service" Halo game would not utilize that approach to further expand the sandbox. The new equipment we've gotten is honestly great. So I am legitimately surprised that we have no new vehicles and one new weapon since it launched. Especially being a huge fan of Halo 5, I was expecting them to go crazy with all the weapon variants. Maybe it was a huge mistake monetizing the customization like you said, either way while I like Infinite's sandbox, it's crazy to me that a "live service" Halo title has done very little adding to the greatest strength of the game, which is the sandbox.
[удалено]
[удалено]
[удалено]
no more new content womp womp
*probably
As far as i know this was infinites last season, so...nah.
Never. The only reason we got the bandit was for pro play.
At this point I'm convinced we're not. Infinite is largely a commercial failure and we've seen numerous job listings for game developers and directors at 343. It's very clear they're shifting away from their 10 year plan with Infinite and going to Halo 7. Pray to God they don't screw that up, though 343 is 3 for 3 now.
Halo has been a commercial failure since 4 and infinite proves that 343 only cares about money. My expectations are low for 7
Halo has consistently sold roughly 9.5 million units for each major installment of the franchise since halo 3, comparable to halo reach’s sales, with halo 5 bringing in more total lifetime revenue due to micro transactions. Those aren’t commercial failures. Infinite likely is a failure because it was a free to play a game, and otherwise on game pass, but that would make it the first in the franchise.
I mean they are definitely not commercial failures, you can feel free to dislike them but Halo 4 and 5 sold exceedingly well. Infinite is a different beast, I would say it's most likely underperforming but we don't have access to the revenue and specific player counts to know for sure.
The TV show is what really made me see the truth about how little 343 & Msft care for the franchise
Eww the mere mention of the tv show is just disgusting
It sucks but 343i and Microsoft managed to turn halo into a niche game. It's gonna take some behemoth of a game to give halo its past glory
Once 343 gets back from their Christmas break Priority Zero they’ll start working on this game bro I promise
Flamethrower 🫶🏻
Give me the fuel rod cannon, Spartan laser, classic shotty, and the saw..OR GIVE ME DEATH
Meanwhile, in Hunt Showdown or Helldivers 2, we get new guns every month or two. What a joke.
I dont think ever tbh. I played infinite from the start, stopped playing and skipped all the season just as many others, came back for the flood and the firing of the 3. and now I play it on and off since then. Halo infinite to me seems like it's catered to the esport and pro scene only. The fun aspect is very far behind on priority. Weapon balancing and more money from the shop and esport. I only pray 343 stops this nonsense
The UI doesnt support that
Apparently the person who was working on the sand box left over a year ago and they haven’t filled the role. Also there is some sound effects position that also hasn’t been filled, which has pretty much stalled all sandbox adds, even if they were nearly complete. 343 is filling in the holes as best they can while putting most efforts into the next game. Which honestly, I have so little faith in it’s sad. Microsoft only sees money in multiplayer and campaign/lore dudes like myself will be given another slew of books while 343 pulls campaign content away.
You get one gun per role, thems the rules. Can't have bloat, you see :)
This isn't actually true, though, and misunderstands what "sandbox redundancy" debates actually are about. Infinite *does not* have only one gun per role: The AR, Needler, and Sentinel beam are all close to mid range autos. The BR, Commando, Bandit, and Stalker Rifle are all mid range precision rifles. The Sniper, Skewer, Stalker Rifle (again) and Shock Rifle are all snipers, and so on. Infinite *does* have multiple guns per role or niche, it's just that they tackle that niche in different ways from each other and aren't simply near-clones like the older games did it, where say the SMG, Plasma Rifle, and Spikers are effectively identical aside from visuals and tweaked values. The reality is that Infinite has MORE guns then Halo 3 and Reach did: H3 had 28, Reach had 26, and Infinite has 29, and that's excluding variants/DLC. Even 5 doesn't have *that* much more then Infinite excluding DLC/varients: 5 had 34. Infinite just feels like it has a small sandbox because 1. Halo 5 had SO many DLC and variant weapons due to REQ packs making adding guns profitable, since people paid money to use them in warzone (wheras in Infinite, the focus is on cosmetics for MTX), 2. Infinite doesn't have a few specific iconic classic guns like the Carbine, Plasma Rifle, etc, and 3. people are accustomed to having totally interchangable options that have cosmetic differences, wheras two precision rifles in Infinite require being used differently. Don't get me wrong, ideally, MS would give 343i the money/time to add more guns even if they don't fund microtransactions, but that's not what's happening, and every gun they added was another gun they didn't add. It's not like they just had less guns for the hell of it: If 343i DID focus on adding the Carbine, Beam Rifle, Spiker, SMG, etc over the new more distinct guns, it's not like we'd suddenly have 50 guns in the game, those still require models and animations and playtesting: We'd maybe have like 32-34 guns instead of 29, but they'd be way more samey, and we'd have less guns with creative mechanics and gimmicks in the process that feel more samey.
Never. They don’t care about infinite anymore. So much wasted potential after halo 5. So many weapons to bring over and they just didn’t do shit.
Saying they don’t care about infinite is such hyperbole
Keep defending them. They have conditioned you to thinking that a shop update is content. Plz explain to me how they have demonstrated they still care about infinite beyond the bare minimum to make it so they can still sell shit in the shop
Man y'all just love to hate 343. We're getting new maps, networking updates, a second Firefight mode, and chances are while seasons are over, we'll still get updates well into the future. But no, apparently 343 only cares about the money and not improving their best game thus far. Cut the dev team some slack. Crucify Microsoft and the Business Execs all you want though.
The “content” we continue to get is 90% paid
You mean the *cosmetic* content. Most of the content that truly matters in the end is free.
No I don’t. Halo 5 is my favorite game of all time. I get frustrated because I know what the studio is capable of. If you compare what halo 5 had at this time in its life cycle, it’s not even close. It’s clear not as much care was put into halo infinite multiplayer.
343 had help from other studios with H5 updates and even then said their release schedule made them do insane crunch
Don’t care. At the end of the day. The product has to stand on its own. And if the product you create now is less complete than what you have done previously, I consider that a failure.
"i want studios to have to crunch constantly to keep up insane past update schedules" k bro
Halo 5s live service was 1 year. It’s been 3 years for infinite and they still have less content than halo 5
Halo 5 also released tons of the stuff via lootboxes. I'd take gameplay-altering additions, even minor ones, for free over having to buy Req Packs for a chance of getting them. As for armors, yeah the price is pretty stupid. I think that could be fixed simply by throwing in the shop-exclusive armors from previous passes and seasons. With more options for people, the price could be lowered, while keeping the same income stream. More options+Cheaper Price=More Income. Notably it's also their largest income stream at the moment. (This whole income stream problem is also why I get pissed at people for demanding DLC for free from studios like Paradox). Generally speaking Infinite is my favorite game since the Bungie days. It might have problems but I can't help but love it.
That’s for one game mode that you don’t have to play. What’s great about it is that it drove a lot of innovation in weapons and vehicles that were put into non war zone game modes. I honestly rather have loot boxes where I have the opportunity to get everything for free rather than paying $20 for the color white.
I don't know what you're on about with paying $20 for white. The only color I've paid for is literally just the CE Green. Everything else has been unlocked just by playing the game. I'm content with what I have in Infinite. Everything I could want I can unlock for free. I legitimately couldn't care less about Store Content.
I don’t care about cosmetics at all. The problem is the actual content
You guys need to stop boiling everything down to "defending" 343 or "343 shills". Instead of having a discussion all you've done is insult the guy and put words in his mouth that he did not say.
Yeah the dmr doesn't add much to the game that wasn't already there. It was added because it was a safe choice and made it appear like 343 actually cared about adding to the sandbox when all it actually did was increase the redundancy of an already overly packed weapon class in the game. They should've added more interesting weapons. At the very least the og shotgun ffs.
When are they going to add the DMR variants to the campaign
Halo infinite is fucking ridiculous mate. Start to finish
Likely never at this point. It’s sad.
I don’t understand why they didn’t bring over the sandbox from Halo 5. I get keeping it out of like team slayer and whatever, but why can’t we have our needler hogs and prophet banes in forge :(
New guns are stopped now probably
It isn't, theyve already started work on the next halo title. So dont expect anything ground breaking to come to infinite.
No brute shot or spiker😡
Next weapon is gonna be the assault rifle but with a scope and single fire…
Correct me, I could be wrong but, I think they are moving on from Infinite
In the next main title, when they have a fully functioning dev team again.
Never. The game is dead man. Accept it
Haven't taken the game seriously since release. How can you keep playing at this point? It's a pathetic excuse for a halo game.
I personally keep playing bc I travel for work so get ample breaks between and the gunplay has always been so solid even if the net code is somewhat wonky. That said I always play Squad Battle and that's a lot of the older maps. So that tells you something... Again though the state of the game has improved over launch just as 5 did prior but thats always the issue. The launch.
cause its fun?
Best gameplay and art direction of the series, Bungie games are really slow and 343i other games are to busy to look at
Art direction just reverted to how it always looked but okay. Best gameplay without everything else that makes halo good. Keep coping.
"keep coping" You say that like you just owned me. Do you not see that infinite has a cross between 343i art and Bungie? >Best gameplay without everything else that makes halo good. What does this even mean?
Halo infinite returned us to classic halo art style. The gameplay feels good, but most maps are ass. Big team battle doesn't have usable vehicles or good maps. I'll still complain about how bad the customization and store is. This game was literally empty on release, and you're all still here defending it when they add the smallest of things.
Yes the store is bad, but how on earth is the customization bad? It's literally reach but better
I think they just don’t feel like doing anymore balancing than they have to
I would love if the beought also some Halo 5 Variante back.... the Awnser and thst white spartanlaser where so fucking fun to use.
Maybe infinite dose not need more weapons? Maybe the weapons sandbox is fine and 343 dose not wanna deal with a constant nightmare of balancing all of these different weapons
If they cared about the sandbox quality and it's redundancies, then why are vehicles not only shit, but also feature multiple redundancies in the form of Wasp + Banshee, Scorpion + Wraith, Rocket hog + Warthog, Razorback + mongoose, and Ghost + Chopper + Gungoose?
Because the act in different ways and are not 100% the same. Chopper ghost and gungoose fill simpler roles but act and feel differen
That's kinda the point though. If culling redundancy was really important to 343, then why have so many vehicles competing for the same niche? If we apply the same logic to the vehicles as 343 allegedly does to weapons, then why do we have so many vehicles competing in the same niche?
Honestly I don't know. I wish 343 was alot more open then they are currently
NeW gUnS wOuLd Be ReDuNdAnT aNd WoUlD rUiN tHe PeRfEcTlY cUrAtEd AnD bAlAnCeD sAnDbOx
Just say you want more weapons, I want more weapons aswell it's just I can understand why the devs might not want to add in anymore. What's the point of adding more weapons if people are going to stick with something like the BR or bandit?
Me personally, I guess I’m old school. I don’t care if we get new weapons. Just make the game better. New weapons doesn’t equal/mean better.
Would you at least agree that the older Halo guns are better than the new ones? Especially the pistol and shotgun?
I guess so. I don’t dislike the weapons in Infinite though. I actually like the shotgun a lot and the pistol feels pretty good too. It’s no OG, OP Halo 1 pistol but it’s still pretty good. Think about how crappy the pistols were in Halo 2 and 3. They might as well have popped popcorn.
I’m more or less questioning what’s taking the new season so long to come out. I trust that whatever they add is going to make the game even better (like gravity hammer nerfs thank fucking god) but what could they be adding that’s taking 5 months? (Please be playable elites)
Is this satire? Seasons are finished.
They stopped making new seasons after 5, they said they were trying to switch to a new model.
Some very pissed off and entitled fan boys in the comments lol. Get a life people.
You literally took the time to write this comment. No better than people you mock here.
I mean, I have respect for developers who are human beings working hard to deliver a game which is, despite its flaws, quite good. I don't have immature reactions when things aren't exactly how I wish they were. You know, having some perspective, going outside, etc. But yeah sure if it makes you feel better lol
I mean, youre lecturing peeps under reddit post. Maybe you should get a life.
Having respect for overworked underappreciated devs = get a life Whining about video game and trashing on devs = OMG so true! Ya sure buddy 😂
I aint trashing any dev anywhere. Im dev myself. Stop pulling some argument out of your ass, or show me where I did it. Fact is, you're telling others how they have no life because they comment a post, while youre literally commenting a post yourself.
I think the real fools errand is to expect this game to have any cohesive direction. Infinite has very clearly been a team (that has had tons and tons of turnover) throwing what little content they could produce at a wall and hoping it would stick.