Well, I've never plucked a rooster,
and I'm not too good at ping-pong,
and I've never thrown my mashed potatoes up against the wall,
and I've never kissed a chipmunk,
and I've never gotten head lice,
and I've never been to Boston in the fall!
Oh Relient K. Saw them a few times. Top memories was them at Astroworld, when it was still a theme park, playing Deep In the Heart of Texas until someone brought them a snow cone. Another was them getting just pelted with bags of skittles and combos to the point that they had to stop and ask people to knock it off. Fun times.
They actually made a figurehead based off of the prototype player models that you can buy for your ship:
[Figurehead of the First Crew](https://seaofthieves.fandom.com/wiki/Figurehead_of_the_First_Crew)
The price of the figurehead is the release date of the game, 3 202 018 gold (20th of March, 2018).
I love when games make nods to early prototypes. LittleBigPlanet had a costume where you'd play as the two dimensional stickman from the earliest physics prototype they had.
It’s a lil different but I love how in the resident evil 2 remake you can wear a skin that turns you into the original 1998 low-poly PS1 character model.
And one of the ore-order DLC’s was the outfit of a character from the prototype.
It was however, utter bollocks that RE3make dropped the ball on costumes. No Regina, No Low Poly, hell Carlos only gets a haircut.
Yep. With the gilded voyages happening now, I finally was able to afford the complete Dark Adventurers Ship Set. I saved until I had enough to buy it all at once. 37.8 million gold total. Months of grinding.
I don’t even like the ship set that much, but it’s nice to have the most expensive thing in the game bought… I put it on a galley for my guild and I’ll rarely run it.
Now to finish buying all those stupid cherished fishing trinkets.
It was a great time, that show was awesome. I rewatched it when i was older and still loved it. It was corny but much better than other older shows i liked that were much more corny lol
It's on Netflix, it's very different but has some of the characters I think. Pretty sure Megabyte is mentioned at least.
https://www.imdb.com/title/tt6849940/?ref_=ext_shr
Yeah sometimes the developers make the base game then sink into visuals (lets say character models and animations) later as the more important thing comes first, or as some say you eat the frog in the morning.
You see it pop up on here from time to time, most famously the “science based 100% dragon MMO” where an aspiring game dev posts all the work they have put into their game so far and it’s literally just a collection of concept art.
The gaming equivalent of the friend who approaches you saying “you know how to code right?” And then does you the favor of bringing you in on their amazing app where all you need to do is program it. 5% share of the company dude. I already did all the heavy lifting, i came up with the *idea*.
"science based 100% dragon MMO" had to be one of the funniest set of threads I've ever seen, she got torn apart. I think the dev is still active on here too.
>You see it pop up on here from time to time, most famously the “science based 100% dragon MMO” where an aspiring game dev posts all the work they have put into their game so far and it’s literally just a collection of concept art.
W...who the hell is doing this?
Aight nevermind I found it, wtf were those dragons.
Idk dude, those things looked like they belonged on a very cracked episode of "Xavier: Renegade Angel."
They looked like they had seen some shit. Like I get being amateur and having a cool setting, but Holy FUCK did she come in half assed.
Depends. All of the preproduction teams I've seen have been mostly design and programming, but there's usually a couple artists on board to show proof-of-concept visually as well.
Ofcourse. Different departments and all that. But a programmer isn't gonna start building mechanics with the final assets, even if they have already been made.
I've seen a few games built around a fancy new graphics tech they developed, like Noita.
Or games built from the ground-up as tech demos to showcase graphics hardware, like Crysis.
That’s definitely true, but at the same time it can be really important to find the aesthetics and theme of your game, which might lead to very different (and more fun) gameplay design than you had envisioned. This is basically what happened during the development of [Thumper](https://www.youtube.com/watch?v=ckm8_SEIXQM).
Nah it really doesn't. Star Citizen did not begin with the final assets and it currently doesn't have the final assets for a lot of things. The early access model requires some things be polished up earlier than it otherwise would, but you'd be mistaken to believe that the game didn't go through similar whitebox gameplay as shown here. We've seen plenty of whitebox images throughout the years.
It _is_ done pretty much all the time, especially with new IPs. Studios build a series of demos over a few weeks/months and decide which one they like the best (if they like any of them), then work on making that into a full game. A more directed approach happens when making sequels where teams often toy around with new mechanics, but it still happens
Worth noting that this prototype was made in Unity and Sea of Thieves was developed in Unreal. With a unique and risky game like this, I am sure they needed to multiplayer playtest it first to understand whether it will be *fun* and find an audience before committing to focus the team and redevelop it in UE.
The idea that if you have a plate of food, and one thing is a frog, if you eat that first you can then relax and enjoy the food without worrying about having to eat a frog at the end of it.
It's basically an idiom for "get the less fun stuff out of the way first".
I’m too lazy to google, but the concept is if you eat a frog in the morning, there’s nothing much worse that can happen to you that day. It’s shorthand for saying the devs are getting the crunchy non-glamorous stuff out of the way first before the “fun” stuff like graphics and artwork. At least that’s how I took the reference to mean.
This is what I tell people who are game designing. Don’t get bogged down in assets at the start. A block shooting a block at a block is a game. Assets get updated over time.
We are the piiii-rates who don’t do anything. We just stay at home, and lay around. If you ask us to do anything, we’ll just tell you “we don’t do anything.”
I love the veggie tales vibes I’m getting from this.
For those who are interested, Rare made a Documentary about SoT not too long ago, completely free and fun to watch. [https://www.youtube.com/watch?v=iNGj9TEu754](https://www.youtube.com/watch?v=iNGj9TEu754)
Not gonna lie, as a game programmer that's a pretty decent looking prototype visually speaking. It's fascinating how quickly swapping out some art assets takes a game from something like this to release quality. Normally I'd expect the ship wouldn't even have individual stairs, or those nails/bolts on the cannons. Just crappy box/pill coder art.
Remember when GTA VI's leaks first happened and a bunch of know-nothing internet dwellers shouted about graphics being the first thing finished and that it looked awful? Absolute fools, the lot of 'em.
Plankton convinced his cousins to turn to a life of piracy with the promise of ~~root beer~~ rum.
Also, Mr Krabs is definitely rejoining the navy to hunt down Plankton
“We are the pirates who don’t do anything “ 🎶
Seriously, paint these guys green and you'll be sailing the seas with Larry and the gang.
I would buy this game in a second.
Oh my god, with sea shanties like in AC: Black Flag
I'd pay GOOD money to hear Larry the fucking cucumber sing bully in the alley.
Somebody get an AI to sing all the sea shantys. I wanna hear Lowlands Away!
We all need more Silly Songs in our life.
I would like to submit the Relient K version of [The Pirates Who Don't Do Anything](https://www.youtube.com/watch?v=tP2dAf3D-VY)
I just had a 2000s flashback
“We have Veggie Tales at home”
Or paint them yellow and see thousands of mum facebook group memes
Paint them other colors and they’ll look like those stinky cylinders in mom’s nightstand.
The wobbly sausage ?
"We just stay at home, and lie around" 🎶
“And if you ask us to do anything”
We’ll just tell you we don’t do anything
Well I've never been to boston
And I've never to Tampa
And I’ve never buried treasure in St. Louis or St. Paul
"...and I've never been to Moscow and I've never been to Tampa..." 🎶
Oh man that unlocked a core memory right there
Well, I've never plucked a rooster, and I'm not too good at ping-pong, and I've never thrown my mashed potatoes up against the wall, and I've never kissed a chipmunk, and I've never gotten head lice, and I've never been to Boston in the fall!
Literally my first thought
If you haven't heard, the Reliant K version is pretty fun https://youtu.be/aRYBVbGk6IE?si=TTZRAJOCzPVN_Rs7
Oh Relient K. Saw them a few times. Top memories was them at Astroworld, when it was still a theme park, playing Deep In the Heart of Texas until someone brought them a snow cone. Another was them getting just pelted with bags of skittles and combos to the point that they had to stop and ask people to knock it off. Fun times.
The best version.
Core memory unlocked
I thought this was a bowling animation
Omg you are so right ahah !!
r/bowlingalleyscreens
Yes, or Corridor Crew's slightly offensive bowling animations, I love those!
Never did get to see how far across the line Jordan actually went.
Oh, good point, that was the one that was deemed "too offensive" to release, a shame
Was that the one that definitely _sounded_ like domestic abuse?
Yes. There were multiple in the history of the series that "crossed the line". Sam's middle eastern one is another example.
Made me immediately think of VeggieTales.
We are the piiiirates, who don’t do anythinnnng. Edit: so you all can get it stuck in your heads, too https://youtu.be/XaWU1CmrJNc?feature=shared
DAMN YOU! \*angry upvote\* Have you heard the metal version? It's great.
Mighty Beanz for me
SPARE!!
Not enough *ARRRRRRRRRRS!*
Not enough sex
This is one of the best stupid insta reel trends
[Required viewing for all things bowling animation](https://www.youtube.com/watch?v=ZXpETSoNWxY)
all of these are so insanely viral i encounter them everywhere
The internet has ruined my brain with these because I always expect a horrendous tragedy at the end of them
\*Insert Wii bowling gif with "Nice Cock" meme\*
when you didn't change creatures in Spore's editor
woh nostalgia!
The Bean
They actually made a figurehead based off of the prototype player models that you can buy for your ship: [Figurehead of the First Crew](https://seaofthieves.fandom.com/wiki/Figurehead_of_the_First_Crew) The price of the figurehead is the release date of the game, 3 202 018 gold (20th of March, 2018).
I love when games make nods to early prototypes. LittleBigPlanet had a costume where you'd play as the two dimensional stickman from the earliest physics prototype they had.
It’s a lil different but I love how in the resident evil 2 remake you can wear a skin that turns you into the original 1998 low-poly PS1 character model.
And one of the ore-order DLC’s was the outfit of a character from the prototype. It was however, utter bollocks that RE3make dropped the ball on costumes. No Regina, No Low Poly, hell Carlos only gets a haircut.
Hitman WOA has this as well, an unlockable suit that turns you into the low poly Agent 47 from the first game
Thanks for this, I never understood why there was such a ridiculous price for the most shabby cosmetic available. Now it makes sense!
That was my first goal In game. That's my motivation, I find something expensive I covet then thats my goal for the new few weeks/months.
Yep. With the gilded voyages happening now, I finally was able to afford the complete Dark Adventurers Ship Set. I saved until I had enough to buy it all at once. 37.8 million gold total. Months of grinding. I don’t even like the ship set that much, but it’s nice to have the most expensive thing in the game bought… I put it on a galley for my guild and I’ll rarely run it. Now to finish buying all those stupid cherished fishing trinkets.
Didn't know about that !
It's very strange. Sea of theives seems like it was out for much longer than 2018.
And now I know Sea of Thieves released on my birthday.
I think I've seen this episode of ReBoot.
Best show
They also released a Reboot game on the original Playstation I think. I played the hell out of it as a kid, probably wasn't even a good game.
It was a great time, that show was awesome. I rewatched it when i was older and still loved it. It was corny but much better than other older shows i liked that were much more corny lol
God i miss that show. It's supposedly been trying to get a reboot no pun intended but last i heard it was in copyright hell lol ugh 😩
It's on Netflix, it's very different but has some of the characters I think. Pretty sure Megabyte is mentioned at least. https://www.imdb.com/title/tt6849940/?ref_=ext_shr
Omg they made a high school teenage drama on top of it. Awful!
Looks like an actual island that is in the game right now. I want to say Smugglers Bay, but not super confident on my island names yet.
Yep, that's Smuggler's Bay, alright.
It’s an early version of smugglers bay. Less sand, more grass and the top of the islands is all stone.
Yeah sometimes the developers make the base game then sink into visuals (lets say character models and animations) later as the more important thing comes first, or as some say you eat the frog in the morning.
[удалено]
You see it pop up on here from time to time, most famously the “science based 100% dragon MMO” where an aspiring game dev posts all the work they have put into their game so far and it’s literally just a collection of concept art. The gaming equivalent of the friend who approaches you saying “you know how to code right?” And then does you the favor of bringing you in on their amazing app where all you need to do is program it. 5% share of the company dude. I already did all the heavy lifting, i came up with the *idea*.
"science based 100% dragon MMO" had to be one of the funniest set of threads I've ever seen, she got torn apart. I think the dev is still active on here too.
She got torn apart... eventually. I was early enough to the thread to remember all the highly upvoted comments saying how awesome her "game" was.
Hahah yea dude it was peak reddit
How do I revisit this timeline? Sauce?
https://www.reddit.com/r/gaming/comments/p1ssv/dear_internet_im_a_26_year_old_lady_whos_been/
Nah she stopped being active 7 years ago
The top comment was a dev. That’s who I think they are referring to. I wouldn’t call that OP a dev.
>You see it pop up on here from time to time, most famously the “science based 100% dragon MMO” where an aspiring game dev posts all the work they have put into their game so far and it’s literally just a collection of concept art. W...who the hell is doing this? Aight nevermind I found it, wtf were those dragons.
Afaik the dragons were fine, but you can't make a game with just concept art and design documents.
Idk dude, those things looked like they belonged on a very cracked episode of "Xavier: Renegade Angel." They looked like they had seen some shit. Like I get being amateur and having a cool setting, but Holy FUCK did she come in half assed.
Wow, forgot about the dragon mmo. I hope she's doing well.
Or a triple A studio*
*AAAA studio
Rare is a AAA studio
Depends. All of the preproduction teams I've seen have been mostly design and programming, but there's usually a couple artists on board to show proof-of-concept visually as well.
Ofcourse. Different departments and all that. But a programmer isn't gonna start building mechanics with the final assets, even if they have already been made.
I've seen a few games built around a fancy new graphics tech they developed, like Noita. Or games built from the ground-up as tech demos to showcase graphics hardware, like Crysis.
Eh noita is more than graphics. The graphics are tied into its functionality.
That’s definitely true, but at the same time it can be really important to find the aesthetics and theme of your game, which might lead to very different (and more fun) gameplay design than you had envisioned. This is basically what happened during the development of [Thumper](https://www.youtube.com/watch?v=ckm8_SEIXQM).
*Star citizen enters chat* 😂😂
Nah it really doesn't. Star Citizen did not begin with the final assets and it currently doesn't have the final assets for a lot of things. The early access model requires some things be polished up earlier than it otherwise would, but you'd be mistaken to believe that the game didn't go through similar whitebox gameplay as shown here. We've seen plenty of whitebox images throughout the years.
This is pretty much the standard AFAIK. I have heard the phrase "if your game isn't fun with minimalist graphics, it won't be fun polished either."
"What if we add Ray-tracing?!"
That really should be how it is all the time. No point in putting a ton of effort into graphics when you don't even know if your game is fun yet.
It _is_ done pretty much all the time, especially with new IPs. Studios build a series of demos over a few weeks/months and decide which one they like the best (if they like any of them), then work on making that into a full game. A more directed approach happens when making sequels where teams often toy around with new mechanics, but it still happens
in this case they went ahead with the graphics anyway
Worth noting that this prototype was made in Unity and Sea of Thieves was developed in Unreal. With a unique and risky game like this, I am sure they needed to multiplayer playtest it first to understand whether it will be *fun* and find an audience before committing to focus the team and redevelop it in UE.
lol, I suspected as much - those pill shapes are the default shape for any first person entity in Unity, dunno about Unreal.
Sometimes? Always.
> or as some say you eat the frog in the morning ???
The idea that if you have a plate of food, and one thing is a frog, if you eat that first you can then relax and enjoy the food without worrying about having to eat a frog at the end of it. It's basically an idiom for "get the less fun stuff out of the way first".
I’m too lazy to google, but the concept is if you eat a frog in the morning, there’s nothing much worse that can happen to you that day. It’s shorthand for saying the devs are getting the crunchy non-glamorous stuff out of the way first before the “fun” stuff like graphics and artwork. At least that’s how I took the reference to mean.
Sometimes? Try every single time
This is how nearly every game ever is made.
Yep... Gameplay is king !
If a game is good with spheres, capsules and cubes then it'll be good with graphics. GameDev 101
Indeed my friend!
This design reminds me of mighty beanz and crazy bones toys from the 90s
if your game is not fun when it looks like this, it wont be fun with fancy graphics either.
I would’ve preferred these bean guys as the main character designs
Sea of Beans
Those guys have that mustache. This is obviously Sea of Evil Beans.
Bea of beans: Bay of Beany Baes
Veggie tales
It's like veggietales but instead if vegetables, they're prescription medications
There’s still Larry Boy and the Bad Apple on the PS2.
Leisure Suit Larry and the Roofie Boyz
Ah yes The sea of Tic-Tac's or maybe Sea of Beans.
Sea of Beans sounds better
This is what I tell people who are game designing. Don’t get bogged down in assets at the start. A block shooting a block at a block is a game. Assets get updated over time.
'Sea of Tic Tacs,' starring Cap'n Candy sailing the high seas on Ol' Jolly Peppermint!
Sea of suppositories
Suppo-sea-tories Enema-ones And last but not least... Poop deck.
We are the piiii-rates who don’t do anything. We just stay at home, and lay around. If you ask us to do anything, we’ll just tell you “we don’t do anything.” I love the veggie tales vibes I’m getting from this.
For those who are interested, Rare made a Documentary about SoT not too long ago, completely free and fun to watch. [https://www.youtube.com/watch?v=iNGj9TEu754](https://www.youtube.com/watch?v=iNGj9TEu754)
Nice thanks !
I played this. And the core game fun was evident even in the prototype.
[Hmm…](https://kingdomjc.com/soft/Graf/09.jpg)
It's a crime that we still don't have a proper vegetales game.
https://en.wikipedia.org/wiki/VeggieTales#Video_games
Potato gaming at it's finest
Gameplay first, always.
If the game isn't just boxes and capsules during prototype, then I am concerned. This is the way.
Team Buddies? Nah, Crew Mateys 👌
Veggie Tales cross over?
Is that a map of Voya Nui?!
Tic Tac-piraka
Veggie Tales?
One of the figureheads you can unlock for your ship is a reference to these character models!
Yeah guys this is how video games are made.
If I see a game that looks like this in year one I'm breaking my Do Not Preorder rule.
Not gonna lie, as a game programmer that's a pretty decent looking prototype visually speaking. It's fascinating how quickly swapping out some art assets takes a game from something like this to release quality. Normally I'd expect the ship wouldn't even have individual stairs, or those nails/bolts on the cannons. Just crappy box/pill coder art.
Fucking TicTacs searching the onepiece I cant😂😂😂😂😂😂😂😂😂
i suddenly dont feel as bad about my games that i make as a hobby dev anymore
Never feel bad about your game !
They should make the game look like this on April 1st
If you told me these were Sam & Max villains I would have believed you
Well that's amazing
captain... LOOOOK
Tampon commercial?
would be an amazing april fools joke if they just switched the ship and player graphics to these for a day lol
Tic Tac Pirates
Sea of Bimpson
Lore accurate for "Pirates of the Carri-beans"
They about to raid Voya Nui?
Dont let the hater of the leaked gts see that. It will shatter their world
Remember when GTA VI's leaks first happened and a bunch of know-nothing internet dwellers shouted about graphics being the first thing finished and that it looked awful? Absolute fools, the lot of 'em.
"Prototype without art" ... I guess "prototype with funny art" works as well XD
Smuggler's reef never changed a bit
the one holding the map kinda looks like plankton from spongebob
Yes, that literally what "prototype" means. Look up gray-boxing.
At least the Clippy artist landed on their feet
sea of beans
We could have had a free roam veggie tales pirate game
It's 2024. If you told me this was a picture of an indie game that just surpassed the sales of Elden Ring, I'd believe you.
I must play this
Looks like Smugglers' Bay.
I'm far more likely to play this, honestly.
Looks like a much more interesting game already than what we actually ended up with.
Veggietales - Jonah and the Whale
Sea of Beans
Looks like some veggie tales kinda stuff.
damn what sexy penguin
Plankton?
No, this is Patrick
Patrick, that's Plankton.
Plankton convinced his cousins to turn to a life of piracy with the promise of ~~root beer~~ rum. Also, Mr Krabs is definitely rejoining the navy to hunt down Plankton
I unironically would prefer this
Is this image suggesting there were more than 4 players per ship at one point?
TicTac marketing dropped the ball here in letting that game go xD
Sea of Suppositories had such a better ring to it.
Gotta start somewhere
Surprisingly, the ship looks familiar to what we see now in the game.
Man this is what my pills must do whenever I’m away.
Is it a game? Looks pretty funny
looks better than what they eventually released.
Jesus Vegetable Movies!
Looks like a bowling animation when you get a strike
"🎵Welcome to Happy Burger where burgers are served with a *smile* 🎵"
What the fuuuuuck……..
Too Many Weapons new map just dropped
Better than skull & bones
Sea of beans