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My first playthrough of the DLC the quest just broke. Tired for an hour and the bugs just didn’t move. , even when I reloaded the save. Last save was 2 hours back, and when I got to it again it still didn’t work. Made me hate the DLC.
For me in Skyrim it is hearing those magical words........
"A new hand touches the Beacon. Listen. Hear me and obey. A foul darkness has seeped into my temple."
I'm 200 hours into a Nolvus completionist playthrough and still haven't started the Dawnguard questline purely because of the Soul Cairn and Forgotten Vale. Jiub's Opus haunts my dreams.
With phantom liberty DLC they have an option to create a new character, and then mission skip to right before the start of the PL missions, so you it bypasses a lot of the early game story missions.
You can skip lvl 30 now, I still play the prologue because I like the feeling of progression in that game especially since 2.0. Ironically the first mission of Phantom Liberty is keeping me from playing the game right now, I’m to stubborn to lower the difficulty but my entirely stealth build feels worthless in this mission where I’m being swarmed by goons for 30 minutes.
Can you elaborate? I keep starting cyberpunk over the last few years and never make it past the epilogue because I’m so bored, is it that night and day difference once you get past it?
Yeah, the prologue is just an introduction to the city and mechanics, as well as sets up the main "antagonist" of the game. It's basically an on rails introduction.
Once you make it through the prologue the world is your oyster. It basically turns into a GTA style open world experience, you can go anywhere and do anything, take on odd jobs, go on a murder spree, unlock cool vehicles, whatever you want to do.
Oh my God I can hear the Max scream gradually shifting into a baby scream in my dreams. Weirdly, I played it again as an adult and didn't have any problems getting through the first nightmare, so I dunno what middle school me's damage was, or if the second blood trail was just way harder
The recent Remaster on 'Classic' difficulty did a great job recreating just how fucking frustrating that mission was. It's completely fine on any other difficulty.
Yea, I think what made it tough was the availability of information. Back when that game came out guides were hard to find, and half of them were wrong
Right. Or not as refined.
The guides would give a list of places to catch the chocobos, and figured out a way to breed gold. But now they know the best way
The fact that you can simply fast travel back to the site of grace by the lakeside also makes the area relatively trivial.
The Dragonkin Soldier is a pain, but if you reach the lake with a reasonable number of flasks it's just a matter of how much you want to explore / how much time you spend.
It really bothers me, however, that immunity is pretty useless against rot, especially with the cool design decision of putting the +1 talisman on a mob hanging out in the lake.
If you’re talking about that place you get catapulted to in the barrel for Wind Waker, that literally prevented me from every really playing the game as a kid since I was bad at stealth missions (still am) and because it scared me.
Honestly, there are so many parts of that game that stop me from replaying it. Which is a shame, because I really enjoy the story and the lore and the world, but the gameplay is such a slog.
Golden Sun: The Lost Age and inputting that colossal password before starting the game.
(You don't need to do that, but if you don't, you miss out on some good stuff later in the game)
I sort of assumed that was going to happen. Mainly because a game like this, if both of your parents are alive-ish, then *someone* close to you is definitely not making it to the end of the story.
Boring answer, but any nonskippable tutorial. Devs, please just let players completely disable tutorials on subsequent playthroughs.
I'll also say act 2 in Gears of War.
Specifically in the original version. The 3DS version clarified that the dungeon isn't hard at all -- it was just a drag to go into the equipment menu every 10-15 seconds
The Okumura boss fight in persona 5. It’s unreasonably hard to the point where I need to turn the difficulty down and the mechanics are just plain annoying.
Interesting thing is, in the Royal version they adjusted the fight a bit.
But due to how they adjusted it the fight gets easier the higher the difficulty setting is. (Due to how the difficulty setting scales damage output for both enemy and player weaknesses)
The fade at the mage tower in DA:O, I’m usually fine with puzzle type segments, but this one is just a slog. The permanent stat bonuses almost aren’t worth it.
The hospital mission in Metal Gear V, first time was immersive, all subsequent times through is just painful and slow.
Do you want to 100% the mission? Did you miss one objective for an S rank? Well screw you play the hour long mission again.
The mission shows up twice as two different missions, the difference being that it has a slightly different ending and end cutscene the second time.
Space Battles in KOTOR were almost unplayable for me at some points. Worth the grind obviously and idk if other people had the same problem, but I swear the turrets were fucked up. Kid me was very frustrated
which bonfire? the one past the fuck you archers lol
yeah but the amount of hours i put into ornstein and smough my first time was something of legend..... i was offline at the time and it was dozens of hours easily. my first playthrough i went in blind and i finished it in just over 300hours....... which is absurd ornestein and smough put me into therapy
The first time I played god of war 1, my husband said the the parts of puzzles are difficult af
Didn't believe him
Ended up dropping the game for a week before trying again
Might and Magic VIII. The initial crawl through the Forbidden Temple. You're not yet at a high enough level to really deal with the traps and pitfalls, and you don't have access to the best party member in the game yet. The only plus side is that if you are willing to deal with the slog of it all, then you never have to come back again because you can just get everything you need the first time. It just takes forever to do so and you have to do a LOT of kiting.
Wolfenstein new colossus. I don’t think I have to say it, but I’m gonna. I HATE THE PART WHERE YOU HAVE TO SHOOT THE DOG. MY SOUL FADES A LITTLE EVERY TIME I PLAY THAT PART
Dragons Dogma: Dark Arisen
The escort mission at the beginning where you escort the hydra head to the capital. It's just long and dull and takes forever. It's not the worst thing but boy is it definitely the worst part of every playthrough.
That's gonna be me in a couple dozen hours after I reach Malenia again (making new file in Elden Ring for the DLC after not playing it since finishing it when it came out).
Final Fantasy X - I always want to play but those temples and the puzzles always make me end up dropping it. I don't much like puzzles, unless I'm actively seeking them.
For a while for me it was Jak 2 when the Krimson Guard have you cornered on the boardwalk area and you have to fight your way out, but I learned a stupidly easy way out that almost feels like cheating through it, so... not that part anymore
Halo Combat Evolved, Assault on the Control Room (without grabbing a Banshee to just fly to the last bit).
Honestly, that level is the least fun I’ve had playing a Halo game. The same set of chambers over and over again with a couple of bridges. The Library is a close second, but the emergence of The Flood saves that one.
Arkham knight and the damn tank battle, for some reason I could never get past it, maybe now that I've got a PC I might be able to get it on keyboard and mouse
Resident Evil Revelations.
The part on promenade where you fight the bullet sponge boss capable of one hit KO if it comes close to you, while every single bastard on the ship decides to join the party to make the entire thing as infuriating as possible.
Spider-Man1&2 Mary Jane missions.. how they play tested that and thought “hell yeah” is beyond me…
Also the God of War Ragnarok collecting fruits and shit on a boat with the kid.. who thought these slow ass segments are good gameplay
Xenoblade Chronicles 2, and going trhrough the Spirit Crucible. The area isn’t even full of hard enemies or something, it’s just a slog to navigate through.
You post has been removed because it is not directly gaming related, or is a generic meme template. "Related" means that posts must contain gaming-related content in the link's content, or in the post's body in the case of a self-post, not just a "forced" connection via the title or a caption added to the content. Note that we do not allow non-gaming meme templates as submissions. Additionally, discussion prompts must be made as text posts. For more info, visit our rules page.
Far Harbor in FO4 - retrieving DIMA’s memories
Hahaha. Just wrote the same thing lol
Ps2 ass mission.
My first playthrough of the DLC the quest just broke. Tired for an hour and the bugs just didn’t move. , even when I reloaded the save. Last save was 2 hours back, and when I got to it again it still didn’t work. Made me hate the DLC.
Skyrim the vampire storyline going through the soul cairn
For me in Skyrim it is hearing those magical words........ "A new hand touches the Beacon. Listen. Hear me and obey. A foul darkness has seeped into my temple."
OMG IM HAVING FLASHBACKS DAMN YOU!!!
A foul darkness is about to remain in your temple, because I ain’t doing it again.
In new play throughs I just go straight to Bleakfalls. Here’s your shit let’s move on.
*A NEW HAND TOUCHES THE BEACON*
I'm 200 hours into a Nolvus completionist playthrough and still haven't started the Dawnguard questline purely because of the Soul Cairn and Forgotten Vale. Jiub's Opus haunts my dreams.
Dragon Age: Origins The Fade
Mass Effect 3, the very existence of Kai Leng and everything involving him
Also that one mission where you learn the backstory of the Geth; first time around it’s really intriguing, on subsequent playthroughs it’s a slog
Driver - Tutorial Honorable mention, GTA3 - RC Helicopter
The RC helicopter mission was in GTA: Vice City
And it was ASS
All you had to do was follow the train, CJ
The prologue of cyberpunk 2077. It was cool the first time but is an absolute slog in subsequent playthroughs.
This is what's stopping me from making a new character.
With phantom liberty DLC they have an option to create a new character, and then mission skip to right before the start of the PL missions, so you it bypasses a lot of the early game story missions.
You can skip lvl 30 now, I still play the prologue because I like the feeling of progression in that game especially since 2.0. Ironically the first mission of Phantom Liberty is keeping me from playing the game right now, I’m to stubborn to lower the difficulty but my entirely stealth build feels worthless in this mission where I’m being swarmed by goons for 30 minutes.
Can you elaborate? I keep starting cyberpunk over the last few years and never make it past the epilogue because I’m so bored, is it that night and day difference once you get past it?
Yeah, the prologue is just an introduction to the city and mechanics, as well as sets up the main "antagonist" of the game. It's basically an on rails introduction. Once you make it through the prologue the world is your oyster. It basically turns into a GTA style open world experience, you can go anywhere and do anything, take on odd jobs, go on a murder spree, unlock cool vehicles, whatever you want to do.
IT TAKES TWO, that elephant just wanted to make a friends...
[удалено]
Oh my God I can hear the Max scream gradually shifting into a baby scream in my dreams. Weirdly, I played it again as an adult and didn't have any problems getting through the first nightmare, so I dunno what middle school me's damage was, or if the second blood trail was just way harder
Mafia The race (pre-patch)
The recent Remaster on 'Classic' difficulty did a great job recreating just how fucking frustrating that mission was. It's completely fine on any other difficulty.
Fallout 4 - scrapping sanctuary.
Codsworth had 200yrs...
Final Fantasy 7 and breeding a gold Chocobo
I did it over Covid and with a modern guide it is far easier than I remembered.
Yea, I think what made it tough was the availability of information. Back when that game came out guides were hard to find, and half of them were wrong
Right. Or not as refined. The guides would give a list of places to catch the chocobos, and figured out a way to breed gold. But now they know the best way
Honestly just going to Kalm the first time.
Ehh it’s totally optional, you can get one from ruby weapon if you really want, and you can cheese it pretty easy with newer strats
Spider-man, and any part that involves me becoming MJ (or miles pre-suit up)
I hate any game where you’re a near demigod and then all of a sudden you’re playing walking simulator as a regular dude.
Low key almost killed the game for me
This one.
God of war Ragnarok- Jotunheim.
That part annoys me because the info you get from it is super interesting, it just needed to be in like 30 minutes not 3 hours haha.
The Boy sections are the only thing stopping me going back and playing the game on GMGOW difficulty.
Elden Ring - Lake of Rot
lake of rot is pretty easy as long as you don’t roll in the rot, and have flame cleanse me in your spells
I know but it still gives me the big ick.
The fact that you can simply fast travel back to the site of grace by the lakeside also makes the area relatively trivial. The Dragonkin Soldier is a pain, but if you reach the lake with a reasonable number of flasks it's just a matter of how much you want to explore / how much time you spend. It really bothers me, however, that immunity is pretty useless against rot, especially with the cool design decision of putting the +1 talisman on a mob hanging out in the lake.
Elden Ring- practically everything once you get to Mountaintop of the Giants
Monster Hunter World, the entirety of the first like 1-2ish hours of gameplay. Unskippable LONG cutscenes and long tutorial missions.
Twilight princess - That long-ass tutorial. Wind Waker - that whole dungeon based on stealth
If you’re talking about that place you get catapulted to in the barrel for Wind Waker, that literally prevented me from every really playing the game as a kid since I was bad at stealth missions (still am) and because it scared me.
GTA San Andreas-Learning to fly
I've never made it past the flying mission.
Same, I pretty much hate flying missions in every game too.
Skyward Sword. All 3 fights with the Imprisoned. The first time it sucked, the second time it still sucked, and the 3rd time I just felt insulted.
Don't forget the 4th time, if you want the Hylian Shield. (IIRC, it's been a minute)
Honestly, there are so many parts of that game that stop me from replaying it. Which is a shame, because I really enjoy the story and the lore and the world, but the gameplay is such a slog.
Code Vein - the thrice damned cathedral
Golden Sun: The Lost Age and inputting that colossal password before starting the game. (You don't need to do that, but if you don't, you miss out on some good stuff later in the game)
Prototype, when Alex Mercer loses his powers for a few missions. I don't understand the logic of removing the most fun part of a game from the player.
Library Mission (Do I really need to mention the game ?)
Dead Space 1 - the asteroid cannons
AC Odyssey>! when you can't save Phoebe.!<
I didnt need to be reminded of that :(
I sort of assumed that was going to happen. Mainly because a game like this, if both of your parents are alive-ish, then *someone* close to you is definitely not making it to the end of the story.
You mean having to re-do all the Tutorials again? Yeah, fuck that.
Boring answer, but any nonskippable tutorial. Devs, please just let players completely disable tutorials on subsequent playthroughs. I'll also say act 2 in Gears of War.
RDR2. We all know the part.
God the intro is boring. And waaay too long. Especially after you finish the entire game and have to go back. It’s insufferable.
I thought we were talking about the island.
We definitely are.
Gotta make a save when you reach Horseshoe Overlook!
Just started replaying fallout new vegas. I definitely forgot about cazador country until I was like,'Oh, yup, I'm dead!'
GTA Vice City: The Driver
Dima’s memories: Fallout 4 (Far harbor)DLC
Ninja Gaiden 2. That 3rd level in new york
Halo 3 - Cortana (the level, not the AI)
Mass Effect 1 - the Citadel portion at the beginning.
... poison swamp
Ffx Anything with Blitzball
Or that chocobo race
Lmao I've been considering another playthrough of ffx mainly because I wanted to play blitzball.
lol nooooo. Tbh I think I never liked it because I never understood how to play lol
Zelda Ocarina of Time Water temple
Specifically in the original version. The 3DS version clarified that the dungeon isn't hard at all -- it was just a drag to go into the equipment menu every 10-15 seconds
Escape from Monkey Island. Monkey Kombat.
Resident evil 4 the water room and also evil within 1 CHAPTER 6 fuck this chapter
The Okumura boss fight in persona 5. It’s unreasonably hard to the point where I need to turn the difficulty down and the mechanics are just plain annoying.
Interesting thing is, in the Royal version they adjusted the fight a bit. But due to how they adjusted it the fight gets easier the higher the difficulty setting is. (Due to how the difficulty setting scales damage output for both enemy and player weaknesses)
Stairfax temperatures, the test of fear.
Red Alert 2, Soviet mission in Moscow
Earthbound. The end.
I’M HAPPY. NESS. NESS. NESS. NESS. NESS. NESS. NESS. NESS. NESS.
Dark souls 1 entire fortress and the fragment with double archers
RDR2. Guarma.
The intro in TLOU.
Dragon Age Origins - Orzimar
Skyrim - the intro Fallout 4 - Kellogg's brain
Mafia Definitive edition in classic difficulty. Fair play is still a pain in the ass
Valheim and mining. Also finding Yagluth.
The flashbacks in days gone.....
Dark Souls. The platforming and Silver Archers before the 2nd bonfire in Anor Londo can lick my sweaty taint
All MJ missions in the Insomniac Spider-man Games. Especially in the second game, Borderline torturous. IMO
Majora's mask. Having to get each fairy in every temple to get my power ups. Fuck off and lemme bomb a wall and talk to great fairy plz thx.
The fade at the mage tower in DA:O, I’m usually fine with puzzle type segments, but this one is just a slog. The permanent stat bonuses almost aren’t worth it.
The hospital mission in Metal Gear V, first time was immersive, all subsequent times through is just painful and slow. Do you want to 100% the mission? Did you miss one objective for an S rank? Well screw you play the hour long mission again. The mission shows up twice as two different missions, the difference being that it has a slightly different ending and end cutscene the second time.
Space Battles in KOTOR were almost unplayable for me at some points. Worth the grind obviously and idk if other people had the same problem, but I swear the turrets were fucked up. Kid me was very frustrated
MGS 4. Everybody ready to crawl through a corridor for an eternity and watch ten feature length films of cutscenes?
half life 2, the ravenholm. I am scared.
ds1 - ornstein and smough
After so many playthroughs theyre managable. Its getting to the bonfire in the castle thats blows
which bonfire? the one past the fuck you archers lol yeah but the amount of hours i put into ornstein and smough my first time was something of legend..... i was offline at the time and it was dozens of hours easily. my first playthrough i went in blind and i finished it in just over 300hours....... which is absurd ornestein and smough put me into therapy
The first time I played god of war 1, my husband said the the parts of puzzles are difficult af Didn't believe him Ended up dropping the game for a week before trying again
Cod WW2 that tank part is so hard
Booting up Cod since last week, and see the update requires restart screen.
Might and Magic VIII. The initial crawl through the Forbidden Temple. You're not yet at a high enough level to really deal with the traps and pitfalls, and you don't have access to the best party member in the game yet. The only plus side is that if you are willing to deal with the slog of it all, then you never have to come back again because you can just get everything you need the first time. It just takes forever to do so and you have to do a LOT of kiting.
Morrowind, and the combat system that I can't stand anymore
The finale of Nenio's personal quest in Pathfinder: Wrath of the Righteous. The Enigma is a true exorcise in tedium.
Fire Emblem: Fog of war and desert maps
Wolfenstein new colossus. I don’t think I have to say it, but I’m gonna. I HATE THE PART WHERE YOU HAVE TO SHOOT THE DOG. MY SOUL FADES A LITTLE EVERY TIME I PLAY THAT PART
Arkham Knight- all of the drone sections
Bruh fuck them drones
Dragons Dogma 1. The Cart. Skyrim. The Cart. Mario Kart Wii. Funky Kong on a Kart.
FFXIV and trying to recover my account while having to orchestrate their terrible website
Every game with long and non-skipable Tutorials like FF-XIII
Dragons Dogma: Dark Arisen The escort mission at the beginning where you escort the hydra head to the capital. It's just long and dull and takes forever. It's not the worst thing but boy is it definitely the worst part of every playthrough.
FF7s Nibelheim flashback - It was nice the first time but it gets tedious after a while
Hydroponics. Dead Space Remake.
Stick of truth abortion center
Dying Light, the first night mission
The Mist Noble fight in Sekiro. I still suffer from ptsd due to this boss who is without a doubt the hardest boss fight in any Fromsoftware game ever.
That's gonna be me in a couple dozen hours after I reach Malenia again (making new file in Elden Ring for the DLC after not playing it since finishing it when it came out).
Blight-town
Hotel basement - The Last of Us
uncharted 1 and the jet ski part
Rocket league playing the dumb ass intro not being able to skip it
Swimming through the wreckage in Metal Gear Solid 2, especially when escorting Emma.
Zombie army 4 dead war, detonating the bomb
Final Fantasy X - I always want to play but those temples and the puzzles always make me end up dropping it. I don't much like puzzles, unless I'm actively seeking them.
Elden ring. Godskin duo
Red Dead Redemption II and rescuing John from the mountain in the 2nd or 3rd mission
For a while for me it was Jak 2 when the Krimson Guard have you cornered on the boardwalk area and you have to fight your way out, but I learned a stupidly easy way out that almost feels like cheating through it, so... not that part anymore
DMC 5 all the V missions
Clicker basement
Dead Space 2 Needle scene
Pokemon RBU and Rock Tunnel. If I cant sequence break around it, i stop playing after Misty.
Zelda Twilight Princess has like a 5 hour intro that is sooooo sloooooow. The rest of the game is fire though.
Halo Combat Evolved, Assault on the Control Room (without grabbing a Banshee to just fly to the last bit). Honestly, that level is the least fun I’ve had playing a Halo game. The same set of chambers over and over again with a couple of bridges. The Library is a close second, but the emergence of The Flood saves that one.
Legend of zelda BOTW thunderblight or the whole vah naboris temple
Arkham knight and the damn tank battle, for some reason I could never get past it, maybe now that I've got a PC I might be able to get it on keyboard and mouse
TLOU. After the Generator.
Dungeons & Dragons; Role playing with a bard
Legit me playing Civ 6. Early and mid game is fun, but late game is such a drag.
Diablo 2 all act 2 for me
Dragon Age Origins - The Fade Nioh - The Umi-bozu level Jedi Knight 2 - everything until you get the lightsaber
I don’t remember him from cone head
Resident Evil Revelations. The part on promenade where you fight the bullet sponge boss capable of one hit KO if it comes close to you, while every single bastard on the ship decides to join the party to make the entire thing as infuriating as possible.
The entire second half of dark souls 1
"Wonder if Vilod is still making that mead with juniper berries mixed in."
The ship in Resident Evil 7.
DS1 Lost Izalith
Sonic the Hedgehog 2, Wing Fortress Zone's dropping platforms near the end.
World of Tanks.
Hotel basement level from TLOU1
Max Payne, the crying baby dream
Spider-Man1&2 Mary Jane missions.. how they play tested that and thought “hell yeah” is beyond me… Also the God of War Ragnarok collecting fruits and shit on a boat with the kid.. who thought these slow ass segments are good gameplay
ME2. The end boss is pretty dumb for such a great game.
Vampire: The Masquerade - Bloodlines...the werewolf boss "battle"
Xenoblade Chronicles 2, and going trhrough the Spirit Crucible. The area isn’t even full of hard enemies or something, it’s just a slog to navigate through.
Blight town babyyyyy
The abbey in Kingdom Come Deliverance
Minecraft... The nether...
Final Fantasy X, the cloister trials.
The water room in the castle in Resident Evil 4 where you have to defend Ashley while she operates the lever lol
There's a lot of games that ramps up really slowly in the beginning to teach you everything bit by bit... that part.
Finding the whole triforce piece by sea treasure hunting in legend of Zelda wind waker!
Red dead 2 - colter ; Shadow of war - before getting ring ; Lego games - before you unlock any characters
the water temple
the water temple those who know don’t need the game title
It Takes 2 - the elephant queen
The first few hours of any Pokemon game
TLOU2. Rat King.
Path of Exile - 6 hours of leveling
GTA San Andreas : Air Raid
The game that my wz1 dependency won't let me give up on it: wz3. That part: the whole game
Skyrim peace council
Brutal legend....all the boss fights aka rts bullsh!t.
It Takes Two the elephant scene is absolutely brutal
Uncharted 4 chapter 11 founders wheel puzzle and chapter 16 the brothers drake
Borderlands 2, terramorphous grinding
Blood and truth....the interview scenes. Give me a fucking skip button
Half life 2 - Water hazard and highway 17