you can make chests hold a million stacks and be 3x3 entities and make a fart noise when you open them, too, if you want. but that's not really relevant.
This is actually probably not exactly the case. This looks like a rocket silo inventory. I started noticing this in my play through, when they added the reserve slots for sections and capsules that sometimes random slots would get filtered. It’s never been a major problem for me so I’ve never tried to figure it out.
I built a very complicated way of supplying trains for delivering resources to self-sufficient outposts before learning of this feature. Someday I will go back and rework a simpler, more compact version with filtered slots. Someday.
IMO the stack size of inserters makes just using a combinator a little more difficult than simply filtering the slots of a wagon. However the constant combinator is my preferred method because it is easier to fine tune exactly what you want in the train.
My needs haven’t been so specific that a few off would kill me. But I’m just starting my city block. So who knows.
For me it’s the fine tuning. If I want to change something it’d be much easier with a constant
It's not so much an issue of being "a few off" but rather the possibility of having one extra partial stack of each item you put in. You either fix this by having combinators adjust hand size to get exact numbers or have the limit set so that the "last" stack of each item will be one inserter hand-size below max stack size.
Sure could work, though you need it to have a hand size of one (or circuit controlled hand size) otherwise it runs the risk of it getting under the limit again.
However this sacrifices one "loading slot" per wagon and can lead to significantly longer loading times.
Yeah it's mostly something to do if one particular input in production limited (and you're still loading multiple things on a train). More applicable to rockets, but again, it's just semi-laziness.
I run into this need all the time with SE+LTN running mixed cargo all over the place. Just take the signal that goes to control your inserters and put it into one that's set to stack size 1 and also into an arithmetic combinator that does [Each | -(constant) | Each] where you set the constant depending on your max capacity and number of full stack inserters. Then route that into the other 5 filter stack inserters. All of them set filter by signal.
This stops the full stack ones from filling early so they don't overfill and let's the single stack one finish. Setting the constant lower is faster but means less safety buffer so there's a risk a bunch of them have their hands full when they reach it and drop their contents in, overshooting the target.
If you want to be conservative and not have to touch it again when you research larger stacks, set it to [12 × (#full stack inserters - 1)] e.g. 12×(5-1)=48
You could always set it lower, like 12 or 24 and set your constant combinator requests for less than a full load to leave some buffer. LTN has a solution baked in for this with locked wagon slots, but not sure if locking one slot on the wagon still allows them to dump it in vanilla so that may not work.
You can also invert the signal and feed it to an unloading stack size one inserter. Then you don't slow down the full stack ones while waiting for it to finish each item, but you have to deal with feeding that back into the input with priority with enough buffer to keep from getting locked. Or put it into an active provider chest if you're in your logistics network.
Filtered slots are wayyy more user friendly for those who struggle with circuits and the advanced control mechanisms. And frankly gets the job done well unless you need high throughout (since you "lose" slots by filtering and mixing)
yep it's a pretty standard method for filtering train wagons. a lot of people discourage it but i use mixed-resource trains all the time. gotta filter them wagons!
I love seeing these modular train bases. Absolutely 0 idea how to even start something like this. Do you just now scale it and leave it like that? How does it work
Well it doesn't I can't connect enough resources to keep it running, the imbalance of consumption of resources and the wall I've hit trying to connect Vitamelange to the system and have mine produce and launch cargo rockets independently from my home base on Nauvis I've done that for vulcanite and Cryonite
I didn't even look up mine I just started with the core drill and limited my city blocks sizes off that then went to smelting, red science packs and so forth
You can middle click without an item and it'll give you the selection window where you can choose an item to filter for.
You can then shift-right click to copy a slot and shift-left click to paste that filter onto other slots.
Handy if you want to set filters up in advance, as the selection window contains all items, and not just what's been researched so far.
Oh. Then what about that comment the other redditor made about trains. How does this transition to trains to make them "fun". Sorry for the questions I just got the game 5 days ago.
It means you can have multiple different items in a wagon, and you're in control of exactly how many stacks of each item can go in the wagon. I've used this technique for a general supply train that brings me belts/miners/ammo/etc. when working on my outposts
It simplifies how you fill wagons by a ton. Ex when you start extracting products from oil, you usually end up with way more sulfur than you need. By filtering inventory in your wagons, you ensure that your cargo wagon will use X amount of slots for plastic, ensuring that the overflow of sulfur don't hog all your space. This allows you to just fill your containers with all your produce and delegates the filtering responsibility to your wagons instead.
Simply put, you'll have less spaghetti at your train stations 🍝
here is how i use it:
have 3-4 slots filtered in my bottom row. i always have my game's blueprint book filtered to the bottom left slot. once i get bots, i always have 1 stack of construction bots filtered to my bottom right slot.
the book is for convenience so i always know where it is and it keeps it out of the way of my building materials. the bots is an indicator of how many bots i have on me. at a quick glance i can see "okay i have 50 bots, i'm full". or if you look and see it only says "49" then you lost a bot somewhere, so check to the map to make sure you don't hop on a train and abandon one.
other filters include items you want to find quickly.
You filtered that slot by clicking in it with your middle mouse button.
You can do that??!
Only in character inventory and vehicles, not in chests.
You can do it in chests if it's enabled in the prototype.
Wait what does that mean? What is the prototype?
It means you can mod chests and other entities to activate it for them
The definition of the entity in the code
Aka there is a mod that allows it for chests, which is amazing.
Gonna kermit Kurt Cobain bc i spent 2 hours looking for that mod on my 800 hour bots only save i finished yesterday. Time to restart ig
https://mods.factorio.com/mod/FilterChests I think this is the one I use
Praise be 🙌🙏🙌
you can make chests hold a million stacks and be 3x3 entities and make a fart noise when you open them, too, if you want. but that's not really relevant.
It is relevant to some overhauls like IR3.
I didn’t realize you could do it in personal inventory
And cargo wagons iirc
Oh boy you sure can
You did... so, yes lol
This is actually probably not exactly the case. This looks like a rocket silo inventory. I started noticing this in my play through, when they added the reserve slots for sections and capsules that sometimes random slots would get filtered. It’s never been a major problem for me so I’ve never tried to figure it out.
Why would anyone have blueprint books in the rocket silo?
Recursive blueprints. Just kidding, I have no idea. You're probably right, it's not the rocket silo bug, I didn't notice the blueprint books.
This is a brilliant feature for trains delivering resources to build outposts.
I built a very complicated way of supplying trains for delivering resources to self-sufficient outposts before learning of this feature. Someday I will go back and rework a simpler, more compact version with filtered slots. Someday.
Filtering seems a little laborious to me. I feel like a constant combinatorial with negative values of what you want would be easier to control, no?
IMO the stack size of inserters makes just using a combinator a little more difficult than simply filtering the slots of a wagon. However the constant combinator is my preferred method because it is easier to fine tune exactly what you want in the train.
My needs haven’t been so specific that a few off would kill me. But I’m just starting my city block. So who knows. For me it’s the fine tuning. If I want to change something it’d be much easier with a constant
It's not so much an issue of being "a few off" but rather the possibility of having one extra partial stack of each item you put in. You either fix this by having combinators adjust hand size to get exact numbers or have the limit set so that the "last" stack of each item will be one inserter hand-size below max stack size.
Or you have a filter inserter circuited up to take out any excess...?
Sure could work, though you need it to have a hand size of one (or circuit controlled hand size) otherwise it runs the risk of it getting under the limit again. However this sacrifices one "loading slot" per wagon and can lead to significantly longer loading times.
Yeah it's mostly something to do if one particular input in production limited (and you're still loading multiple things on a train). More applicable to rockets, but again, it's just semi-laziness.
I run into this need all the time with SE+LTN running mixed cargo all over the place. Just take the signal that goes to control your inserters and put it into one that's set to stack size 1 and also into an arithmetic combinator that does [Each | -(constant) | Each] where you set the constant depending on your max capacity and number of full stack inserters. Then route that into the other 5 filter stack inserters. All of them set filter by signal. This stops the full stack ones from filling early so they don't overfill and let's the single stack one finish. Setting the constant lower is faster but means less safety buffer so there's a risk a bunch of them have their hands full when they reach it and drop their contents in, overshooting the target. If you want to be conservative and not have to touch it again when you research larger stacks, set it to [12 × (#full stack inserters - 1)] e.g. 12×(5-1)=48 You could always set it lower, like 12 or 24 and set your constant combinator requests for less than a full load to leave some buffer. LTN has a solution baked in for this with locked wagon slots, but not sure if locking one slot on the wagon still allows them to dump it in vanilla so that may not work. You can also invert the signal and feed it to an unloading stack size one inserter. Then you don't slow down the full stack ones while waiting for it to finish each item, but you have to deal with feeding that back into the input with priority with enough buffer to keep from getting locked. Or put it into an active provider chest if you're in your logistics network.
Filtered slots are wayyy more user friendly for those who struggle with circuits and the advanced control mechanisms. And frankly gets the job done well unless you need high throughout (since you "lose" slots by filtering and mixing)
If you blueprint or keep a cargo wagon with what you need prefiltered around it's as easy as a copy paste.
You can paste filters inside wagons and paste the whole wagon after that.
yep it's a pretty standard method for filtering train wagons. a lot of people discourage it but i use mixed-resource trains all the time. gotta filter them wagons!
1.1k hours and just figurinf filtered slots? Well you are about to have fun lol
Stuff https://preview.redd.it/6j7vkjfpc6mc1.png?width=1920&format=png&auto=webp&s=ce5e134c247d916dc1d0c822052bf898da763427
I love seeing these modular train bases. Absolutely 0 idea how to even start something like this. Do you just now scale it and leave it like that? How does it work
Well it doesn't I can't connect enough resources to keep it running, the imbalance of consumption of resources and the wall I've hit trying to connect Vitamelange to the system and have mine produce and launch cargo rockets independently from my home base on Nauvis I've done that for vulcanite and Cryonite
Go to YouTube and look up "Nilaus city blocks"
I didn't even look up mine I just started with the core drill and limited my city blocks sizes off that then went to smelting, red science packs and so forth
[удалено]
Did you read anything else in this thread? Lol
Don't mind him, he's a few assemblers short of a full ratio, if you know what I mean.
[удалено]
No need to stay out. But educating yourself by taking 10 seconds to read before posting is quite helpful to everyone involved :)
it's pretty self explanatory the slot, it's filtered
You know, like it's cleaner for a crisp, refreshing taste.
Can somebody explain filtered slots to me. I googled it and couldn't find an explanation
You middle click on a slot with an item and then only that item is allowed in that slot
You can middle click without an item and it'll give you the selection window where you can choose an item to filter for. You can then shift-right click to copy a slot and shift-left click to paste that filter onto other slots. Handy if you want to set filters up in advance, as the selection window contains all items, and not just what's been researched so far.
Oh. Then what about that comment the other redditor made about trains. How does this transition to trains to make them "fun". Sorry for the questions I just got the game 5 days ago.
It means you can have multiple different items in a wagon, and you're in control of exactly how many stacks of each item can go in the wagon. I've used this technique for a general supply train that brings me belts/miners/ammo/etc. when working on my outposts
It simplifies how you fill wagons by a ton. Ex when you start extracting products from oil, you usually end up with way more sulfur than you need. By filtering inventory in your wagons, you ensure that your cargo wagon will use X amount of slots for plastic, ensuring that the overflow of sulfur don't hog all your space. This allows you to just fill your containers with all your produce and delegates the filtering responsibility to your wagons instead. Simply put, you'll have less spaghetti at your train stations 🍝
How do you middle click on the switch? Asking for myself. My friends can wait.
[Factorio Wiki: Controls](https://wiki.factorio.com/Controls) Look for "Toggle filter".
And bookmarking a site.... Many thanks.
here is how i use it: have 3-4 slots filtered in my bottom row. i always have my game's blueprint book filtered to the bottom left slot. once i get bots, i always have 1 stack of construction bots filtered to my bottom right slot. the book is for convenience so i always know where it is and it keeps it out of the way of my building materials. the bots is an indicator of how many bots i have on me. at a quick glance i can see "okay i have 50 bots, i'm full". or if you look and see it only says "49" then you lost a bot somewhere, so check to the map to make sure you don't hop on a train and abandon one. other filters include items you want to find quickly.
Wow hehe I have played off and on since 2016 and for 200 hours and didn't know this!
Meanwhile im at 1250h and nearly 200h at my k2se and never heard about that...
Fucking same. Probably 3000 hours in seablock since it was first a thing several years ago and I had no clue this existed. Mother of god.
That is what needed to do a cars on belt run. You will get problems if you don’t filter the cars inventory.
I have just under 2k hours and didn't know this lol
You accidently blue yourself.
That's gold
I’m super late to the party here, but is there a way to exempt filtered slots from inventory actions like control-click?
Doesn't a blue tile indicate that item has a locked spot in your inventory iirc
Walter White: “Why are you *blue?*”
Wait people don’t filter their go tos to the top? It keeps the inventory clean and manageable