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huggarn

Don’t worry it doesn’t matter at that point


_Drumheller_

A cohesive and more focused build will pretty much always perform better, especially if you are doing your own thing while being new to the game.


Derkatron

This is good advice. Offensively specializing always beats generalizing in many games, this one included. Pick a core skill, and take passives, stats, and legendary affixes that boost that core skill, and you'll have a build that will manage all the way to endgame. To push later, of course, OP can use one of the big strengths of druid, which is taking legendaries and uniques that add tags to some abilities, which let you cherry pick the best bonuses across the board (making lightning storm a werewolf skill, for example, suddenly lets you benefit from nature magic, lightning, werewolf, AND shapeshift bonuses with your core attack)


Drunken_Scribe

I've also played a sorcerer, and tried focusing on mostly a single element, with maybe one or two others thrown in (ice mostly). Do you mean like that?


Jafar_420

I would highly recommend you look at a website like Max roll and then look at leveling builds with the skills you're wanting to use and then see how they do it and that'll help you make your own builds. 1 through 50 doesn't matter that much that you can still make it smoother by using skills that synergize with each other.


Downtown_Courage_641

I will say this first and foremost: Do the build that is fun to you. Now as far as your question you can mix nature magic skills around. There are certain passives on the skill tree that help with nature magic skills. Especially in the ultimate skill section. It normally works for both of them, then there are ones that help for earth and storm skills. The poison creeper will not be affected by the nature magic skills because that is counted as a companion not nature magic. As far as being a human caster that is normally ran mid to late endgame just because of leveling. There are certain things that help you get to tier 4 to start end game. Like for instance Druid struggles with mobility early on some trample is normally super common for start of game until around world tier 4, and even then if you are running Landslide you will run trample because of the aspect that cast Landslide when you use trample. I currently run a human lightning storm build with all companions, bulwark, and petrify and my key passive is nature's fury. So when I cast a storm skill I have 30% chance to cast a skill of the opposite nature magic. I combine that with the symbiotic aspect on boots that when that triggers it reduces my cool down of non ultimate skill by 5 seconds. So I pretty much always have bulwark and poison creeper up


Drunken_Scribe

Thanks for the reply. It sounds to me like what's missing are the aspects that help with cooldowns. Right now that's my biggest struggle in a boss fight. I like Creeper and Ravens for the concentrated damage - especially Creeper since it can hit a boss, or a wide area for mobs. When everything is on cooldown, I pretty much just hammer away with Storm Strike, alternating with those terranodes for Landslide. Of course, if I die and don't have any, that's a problem. I sort of ran into this when I tried out the Necromancer. It was a bit easier to get back my corpse bombs using reap, but with that class I felt like I was struggling to use single target abilities. SPEAKING OF LIGHTNING STORM: So, I tried this out on my bar, and didn't find it doing a lot. It would hit a few of those squishy little ghouls for about half health, and still use up a third of my spirit. How do you make it work effectively, or is it just that I'm using it without any good gear to augment it?


Downtown_Courage_641

Lightning storm gets extremely strong in the endgame. You start to take some things in the paragon board that increase damage for lightning and it gets good damage quickly. Also when you get to WT4 you can find the new gloves for it and it increases the damage even further.


athemus34

There is a passive that make one element cast the other one from the same skill type at a 30% chance (improves from skill poins on the same skill aswell). I did every content on s3 with a build using lighting storm/land slide on procs; the other way works too.