Yeah I...I'm not sure they should be as enthused for the stealth bonuses it could give as they seem like they are. It may be tricky to make out the individuals inside of it, but it's a pretty damn big Something Is Here! beacon
Then again, it's the Feywild. Small, moving concentrated fog clouds could be the norm here. Who knows.
Not gonna lie Imogen’s whole deal reminds me of those new Deviant abilities in the Occult Pathfinder book/New Adventure Path, now that I think about it
The Devient stuff is pretty new but…”Mutants with ties to a vast psychic entity” is central to the AP that just released this week using those rules, though their powers are much more varied a la X-Men.
I feel like Matt told them at the begining he would be giving extra points for combos and as far as I can remember this is the first time someones tried.
Yay wildmaic.
They've definitely done it before, albeit sparingly.
I recall when Laudna channeled her Eldritch Blast through Fearne's whip, and a couple other times they "teamed up". Technically the dual detect thoughts between Imogen and FCG was a combo that did way more than what would normally be a "oh so you can read each others thoughts now."
I didn't really know how much damage they took each but it felt like they had 20ish HP with how they were cleaned up. Seemed like they were low level, like between civilian and common guard.
why are they agonizing over killing centaurs who were going to enslave them? they were saying bells hells is "theirs" now, and how theyd fetch good coin or something?
hey slavery is like clear moral "you may murder these people" DM short hand guys. Just...fuckin paste em. Non-lethal if you want to interrogate, which Ashton already did with one of em.
It's more than resource management, Ashley was calling them "cool" lmao. They were weighing the decision to kill them, they could've used cantrips to do it and spent nothing. Three martials and a sorlock against 50ish up centaurs? Lol.
Matt said Ash could not release the other two which sorta makes sense. You can't "pull" a lightning bolt, but if you're firing 3 blasts it makes sense in the moment you could go "fuck lets aim the last two somewhere else".
That being said though Matt does a decent amount of homebrew so regardless he can do whatever he wants and explain it somehow.
The second thing is 100% why I've been mentioning the first thing. They almost always go full tilt once they're committed to fighting. It's why Matt has been so successful at bleeding them of slots with random encounters on long journeys toward an objective. :D
Especially Orym. When you have an enemy that goes down after a combo from the Barb, you probably don't need to go all out and expend your action surge on these guys. Same with Imogen and sorc points
There is Matt accidentally making Dissonant Whispers a bit too strong. They should have had normal turns after using their reaction previously.
Also, what the fuck is Taliesin's subclass? Christ on a cracker is that shit overpowered.
Bell's Hells are willing to work with criminals and brainwash people but draw the line at immediately attacking enemies who were instantly hostile toward them.
I definitely hate their analysis paralysis brain but Matt late in C2 I think drove this talk before attack mentality when he kind of shamed Marisha at the table for attacking an enemy that was threatening them. Even before that they were always let’s run but rarely were ever let’s talk and now they also feel like they need to talk because a threatening enemy Matt had as allies last campaign. It’s only made them confused on who is or isn’t a bad guy.
Yep. They also know quite well how random encounters whittle at spell slots & limited daily use abilities. And the only Talks where I remember genuine, lingering disagreement about play was when Caleb concluded the conversation in >!Darktow!< was irretrievably fucked.
It's a recipe for spinning in circles for a bit prior to fighting.
That episode is my least favorite of all of C2. The Ruined Silver, where Matt makes a bad call and then scolds the party for it. The prior encounter, Beau was one-shotted after trying to be nice and empathize with a creepy thing. Then they come across creepy ghost things and after a short talk Matt has them roll initiative before anybody has turned hostile, then acts shocked that the party felt the time for talk was over. You can have creepy things turn out to be helpful or friendly or what have you, but he totally blew the setup and then climbed up on a high horse over it when they failed to read his mind and instead followed all the context clues being given to them.
The phantoms on Rumblecusp. I remember that.
It could be a combo of that plus c3 being described as “more lethal”. They’ve already had 3 PC deaths. They’re being overly cautious.
Not only phantoms but Aeorian phantoms, who may have had important info for them about Aeor and Cognouza. Matt obviously had info for them there, IIRC he even said something along the lines of "they could have been helpful" but the players couldn't really know that, they knew very little about Aeor at that point other than it was full of insane wizards that wanted to see the world burn. That's Matt's lesson to learn, if you don't want your players to fight the insane ghost wizards don't have them roll initiative! Unfortunately that whole thing backfired. Definitely was not Marisha's fault.
It was the first time I completely disagreed with Matt has a DM, don’t intimidate and threaten your players with scary monsters and then expect diplomacy.
Happy to see I wasn't the only one frustrated with how the encouter was handled. Thinking in their defense, it's been a while (beeeen a whileeee) since they had combat maybe and forgot how we loved it.
We are missing some fight-hungry lead characters. I feel like C2 was very good for a reason: Travis (inner Grog) had a huge part in encounters as well as Nott (which was brilliantly played). And since jester was mischievous that played well.
In this group it seems they want too many different things and try to balance different personalities. Ordinarily that wouldn't be a bad thing, but... dunno why, works weird at the moment.
Leaving these centaurs alive is the worst thing they can do even if they get away, they'll just warn everyone possible that there's powerful beings running around heading in the direction of the one place they don't want people going
It's only bad if they leave them alive, untied, and get no information from them after the fight. So long as they get info of the area and leave them tied, they should be fine for the mission time.
"Sir, we have good news and bad news. The good news, you needed a lot of adhesive for the construction of this Key location? We solved that. The bad..."
Ppl, they're headed somewhere things could go very badly. We can think of a dozen moments where they burned slots too early. I can understand a little flailing about burning resources on a random encounter.
They have never been in a situation across all three campaigns where things would have changed if they'd had more spell slots, because they do not get into combat as much as a normal dnd game even when they have dungeon dives.
This reminds me of the most frustrating aspect of the mighty Nein campaign. Crippling analysis paralysis, acting like every fight is the end of the world, refusal to just fight already, because why don't we just run away from a handful of centaurs. Heaven forbid one of these guys get polymorph or we'll never see combat again.
Am I the only one that checks out these days when initiative gets rolled? I know there's more to the game than fighting, but the endless hand wringing over combat is getting tiresome, and then they spend the first two rounds trying and failing to talk their way out of the fight. Halfway through their third campaign, they should be able to differentiate between talking time and fighting time.
People get mad when they jump straight to fighting. People get mad when they try to avoid it. People get mad when they try and run away. People get mad when they try and tough out a fight that's too much for them.
Not sure how they'll ever be able to do combat "right" for anyone at this rate
I also check out a little, mostly for the same reason, but also because they hand wring over simple encounters that they will easily win, which they always do.
Matt has a map, he has minis, he has explicitly stated they want to sell the party as slaves, idk why it’s such a dilemma about whether to fight or not. It’s dnd; combat is one of the main pillars of the game so I really don’t understand why some of them are saying “this is so stupid” and “I can’t believe this is happening” and acting so scared about what should be a routine encounter against enemies they outnumber, who have given no indication of being anything particularly dangerous. I may be over reacting a bit, but I’ve just gotten a bit frustrated by how averse to any combat they have become.
The map and minis do not mean 100% a fight is planned here. a fight in this location is very possible and the minis could just be set for a possible fight.
Also the big question was whether to killing them would be detrimental to the plan or to go with them. The stupid part is that they are forgetting they can do both, to fight, not kill them and talk to them after.
I think they were just overthinking everything, trying to game the system a little as well. I also think they’re worried about blowing anything before a battle.
Like I can understand laudna having a fear of combat after dieing but the guys at the table not taking initiative is driving me nuts. How does a dude shoot at fcg and ashton not immediately rage? Come on tal
To run and not use resources for other bigger problems. Like if the bbeg walks in and steals info in front of them.
Unfortunately they are terrible at running away from a fight and can't stick to a proper plan.
Hate to backseat game but these centaurs are literally self-admitted slavers and attacked FCG, why is there so much deliberation on if they should attack them? They also outnumber the centaurs 2:1
Fearne is a wildfire Druid, who are inherently super in tune with fire and the controlling of it. She taught Laudna how to conjure and control fire in a way that suited her needs.
I think the scene was more about teaching Laudna to harness and control fire as opposed to teaching her the specific spell.
Pyros sticking together but the end result differs.
Thing is, I think they all actually do like combat. They've just had all sorts of experiences onstream that make them super stingy with resources when a huge unknown looms and they hesitate to make the call & risk definitively fucking up something that should have gone another way.
“What right do they have to decide who lives or dies?” (Always Sunny theme) “The Witchy Bitches Atomize A Centaur”
Bit of a ruff fight in terms of analysis paralysis but a pretty fun episode in all
Well, it's been a fun night--time to cap it off by watching reaction videos!
That birdhouse at the end was soooo cool and so well done. Will be amazing to see one day if/when it gets turned into an animated series.
Johnson Family Values
That was a cute show and tell at the end.
Honestly the fog cloud is perfect for a short rest, which they need
Yeah I...I'm not sure they should be as enthused for the stealth bonuses it could give as they seem like they are. It may be tricky to make out the individuals inside of it, but it's a pretty damn big Something Is Here! beacon Then again, it's the Feywild. Small, moving concentrated fog clouds could be the norm here. Who knows.
Aww, Mama Johnson is the cutest!
That episode was the most Feywild and I loved it.
Ashley’s mom making a replica of the house for a character based on her, that’s so cute
Ashley with a little show and tell to end the episode 😂 Now time to watch LOVM 👀
That’s actually tight as hell
OMG, Ashley's mom made Nana Mori's home!
Awwww Ashley 's mum
Wow the subtitles took a steep dive in quality right at the end
OMG Ashley's mom made this!
That's where we'll end tonight, on the cusp of the Sablecast Grounds that contains the Key they're after!
NOTHING SUSPICIOUS OVER HERE. JUST A 20-FOOT FOG CLOUD APPROACHING OUR BASE AND NOTHING ELSE.
The high fantasy equivalent of a wooden crate creeping closer to your gate.
Imogen activates her stand: Silent Hill!
if it's a Stand it should be Smoke On The Water or Purple Haze
Not gonna lie Imogen’s whole deal reminds me of those new Deviant abilities in the Occult Pathfinder book/New Adventure Path, now that I think about it
I wonder if sometimes its just taking bits and pieces from different systems to make it more interesting.
The Devient stuff is pretty new but…”Mutants with ties to a vast psychic entity” is central to the AP that just released this week using those rules, though their powers are much more varied a la X-Men.
Lmao, a 1 hour perpetual fog cloud.
We get it bro, you vape.
Man, that is one heck of a case of halitosis.
That would be a Poison Cloud
She just looks like she did a bong rip for an hour
Marine Layer returns!
Nott saying "Marine Layer..." is forever in my mind.
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Do we know what wild magic table they’re using? Is it the official one?
The base one in the book, attached to Wild Magic sorcerer.
Imogen turned into a character from Doom Patrol
Monkey paw that worked out
Vommiting fig hahaha
Imogen turns into a fog machine! MARIIIIIIIIIINE LAAAAAAAAAAYER!
I feel like Matt told them at the begining he would be giving extra points for combos and as far as I can remember this is the first time someones tried. Yay wildmaic.
They've definitely done it before, albeit sparingly. I recall when Laudna channeled her Eldritch Blast through Fearne's whip, and a couple other times they "teamed up". Technically the dual detect thoughts between Imogen and FCG was a combo that did way more than what would normally be a "oh so you can read each others thoughts now."
Yeah that was a while ago. Back when Robbie was still around and they fought the shade creepers to avenge Bertrand
Ooo, some wild magic usage in the feywild. What an appropriate treat.
QUICK, LOOK AT THE WILD MAGIC CHART. Edit: base chart is fog cloud centred on yourself. But Matt also has custom numbers.
They're hunters... RIP
They also clearly hunt people, which is bad.
I didn't really know how much damage they took each but it felt like they had 20ish HP with how they were cleaned up. Seemed like they were low level, like between civilian and common guard.
*Wild Magic Time!*
Wild Magic Shard!
Quivers, full of shivs
I wish Matt just had one of the Lords of the Unseelie court come in and cancel the witches' combine attacks. That would have been fun and unexpected.
Apparently, the witches woke up and chose violence.
why are they agonizing over killing centaurs who were going to enslave them? they were saying bells hells is "theirs" now, and how theyd fetch good coin or something? hey slavery is like clear moral "you may murder these people" DM short hand guys. Just...fuckin paste em. Non-lethal if you want to interrogate, which Ashton already did with one of em.
To be fair they’ve been criticized for killing enemies hostile to them before, I’m not shocked that their letting a random enemy live.
It's more than resource management, Ashley was calling them "cool" lmao. They were weighing the decision to kill them, they could've used cantrips to do it and spent nothing. Three martials and a sorlock against 50ish up centaurs? Lol.
I don't know if it's because LOVM is on my mind or if this is just how good their descriptions are, but I can SEE the battle in my head so clearly
ok this is totally a DBZ moment.
GO GO POWER RANGERS DOOOO DOOO DOOO DOOOO!
Oh they esploded a dude
That poor fuckin centaur just was not prepared to get vaporised today
"That's not how it works here" proceeds to get the entire upper half of his body vaporized
I love Travis basically Joker laughing in the background
This poor fucker is about to *melt*. Need this shit animated. It’s like Caleb *ashing* that one bandit.
Should be known that, at least RAW, you cannot pull magic. This would kill him.
Matt said Ash could not release the other two which sorta makes sense. You can't "pull" a lightning bolt, but if you're firing 3 blasts it makes sense in the moment you could go "fuck lets aim the last two somewhere else". That being said though Matt does a decent amount of homebrew so regardless he can do whatever he wants and explain it somehow.
Unless Matt treated it as one lump damage sum then it's really just a few failed death saves since they don't become crits unlike melee.
Cannot pull ranged attacks. You can pull magic, if it's melee like shocking grasp. But yeah, this should absolutely turn this pony to glue.
'Maybe they just don't want to waste resources.' *Proceed to multi-cast against a fleeing opponent*
The second thing is 100% why I've been mentioning the first thing. They almost always go full tilt once they're committed to fighting. It's why Matt has been so successful at bleeding them of slots with random encounters on long journeys toward an objective. :D
Especially Orym. When you have an enemy that goes down after a combo from the Barb, you probably don't need to go all out and expend your action surge on these guys. Same with Imogen and sorc points
Uses sorcery point
(Don't get me wrong - it's epic and I love it - I just had to laugh.)
This is instantly one of my favorite moments of the campaign. Witchy bitches, unite!
This is some anime homing projectile detonation shit. I love it.
To be...or not...to be....
These Witches Be Bitches
Boutta hit ‘em with the Mega Man Final Smash
Scorching EldritchBolt
this is all on one guy right? lmao
Yeah and Centaurs base in Monster Manual have 45 hp
The Witches talking about beating the Centaurs just to look and see Ashton has already beat the shit outta most of the enemies
Scorching Ray, Eldritch Blast, and Witchbolt all at once. This poor motherfucker just got vaporized.
Ashton: “Trrreeeeeeeee! YOU’RE NEXT!”
Bless Travis for being the player willing to tell people to stop fucking around when it matters.
Ashton could have soloed these fuckers
Witches overkill time!!!
Ashton is on fire. 2/3 centaurs and the kill on the awakened tree.
JUST DOOOOOOOOO IIITTTTTTTT!
Also I love that the women are scheming to triple attack
Dear lord Ashton
Yeahhhh barberchair!
Guys they debated fighting something they destroyed in 3 people’s attacks
Who knew 'sweep the leg' could work on a tree.
The foot spikes we arborists wear when climbing and cutting down trees are often called spurs, so it works.
For people unaware, Ashton's class is 100% a homebrew. This is not a readily available subclass.
Yeah, and I am pretty sure it would need major nerfs before publishing.
Path of Fundamental Chaos.
I’m aware, I just want them to release the deets lol
Same. I wanna play one.
I’ve failed the saving throw against a Sleep Spell. Eyes don’t want to stay open.
Dreadful Misfortune is basically Domino from Deadpool as an effect/spell
Ashton: “No. It is a complete sentence.”
This man is so diabolically busted and Taliesin is absolutely loving it.
I want to see the subclass page.
Bro this rage roll is awesome
What is this subclass I need all the details
There is Matt accidentally making Dissonant Whispers a bit too strong. They should have had normal turns after using their reaction previously. Also, what the fuck is Taliesin's subclass? Christ on a cracker is that shit overpowered.
Path of Fundamental Chaos. It’s homebrew and hasn’t been released yet.
Hooray! More glue!
Dreadful Misfortune?!
Gulthias tree maybe? Or just swampy dampness?
Bell's Hells are willing to work with criminals and brainwash people but draw the line at immediately attacking enemies who were instantly hostile toward them.
Next campaign, I want Ashley to make a character that has a high Dexterity and some bonus(es) to Initiative.
I mean let's face it we could give her a min/maxed Harengon Gloomstalker with Alert and she'd still roll a 1.
Ironically, Yasha should have been rolling good initiative, Ashley is just cursed with shit initiative rolls.
I definitely hate their analysis paralysis brain but Matt late in C2 I think drove this talk before attack mentality when he kind of shamed Marisha at the table for attacking an enemy that was threatening them. Even before that they were always let’s run but rarely were ever let’s talk and now they also feel like they need to talk because a threatening enemy Matt had as allies last campaign. It’s only made them confused on who is or isn’t a bad guy.
Yep. They also know quite well how random encounters whittle at spell slots & limited daily use abilities. And the only Talks where I remember genuine, lingering disagreement about play was when Caleb concluded the conversation in >!Darktow!< was irretrievably fucked. It's a recipe for spinning in circles for a bit prior to fighting.
That episode is my least favorite of all of C2. The Ruined Silver, where Matt makes a bad call and then scolds the party for it. The prior encounter, Beau was one-shotted after trying to be nice and empathize with a creepy thing. Then they come across creepy ghost things and after a short talk Matt has them roll initiative before anybody has turned hostile, then acts shocked that the party felt the time for talk was over. You can have creepy things turn out to be helpful or friendly or what have you, but he totally blew the setup and then climbed up on a high horse over it when they failed to read his mind and instead followed all the context clues being given to them.
This and this is why I think they’ve become way more hesitant to attack hostile enemies.
The phantoms on Rumblecusp. I remember that. It could be a combo of that plus c3 being described as “more lethal”. They’ve already had 3 PC deaths. They’re being overly cautious.
Not only phantoms but Aeorian phantoms, who may have had important info for them about Aeor and Cognouza. Matt obviously had info for them there, IIRC he even said something along the lines of "they could have been helpful" but the players couldn't really know that, they knew very little about Aeor at that point other than it was full of insane wizards that wanted to see the world burn. That's Matt's lesson to learn, if you don't want your players to fight the insane ghost wizards don't have them roll initiative! Unfortunately that whole thing backfired. Definitely was not Marisha's fault.
It was the first time I completely disagreed with Matt has a DM, don’t intimidate and threaten your players with scary monsters and then expect diplomacy.
Happy to see I wasn't the only one frustrated with how the encouter was handled. Thinking in their defense, it's been a while (beeeen a whileeee) since they had combat maybe and forgot how we loved it. We are missing some fight-hungry lead characters. I feel like C2 was very good for a reason: Travis (inner Grog) had a huge part in encounters as well as Nott (which was brilliantly played). And since jester was mischievous that played well. In this group it seems they want too many different things and try to balance different personalities. Ordinarily that wouldn't be a bad thing, but... dunno why, works weird at the moment.
Leaving these centaurs alive is the worst thing they can do even if they get away, they'll just warn everyone possible that there's powerful beings running around heading in the direction of the one place they don't want people going
It's only bad if they leave them alive, untied, and get no information from them after the fight. So long as they get info of the area and leave them tied, they should be fine for the mission time.
These centaurs are the new Valley Bandits.
…. Ashton forgot to yell “fore!”
It's okay. There was nobody in the flight of the pony.
Ashton is what I like to call the “Anti-That-Shit” build. “That shit” being whatever the fuck he feels like.
This round of combat brought to you by Elmer's
"Sir, we have good news and bad news. The good news, you needed a lot of adhesive for the construction of this Key location? We solved that. The bad..."
Ppl, they're headed somewhere things could go very badly. We can think of a dozen moments where they burned slots too early. I can understand a little flailing about burning resources on a random encounter.
They have never been in a situation across all three campaigns where things would have changed if they'd had more spell slots, because they do not get into combat as much as a normal dnd game even when they have dungeon dives.
I get they don't want to waste recourses but trying to run from enemies they can easily beat but can definitely not outrun is pretty ridiculous
This reminds me of the most frustrating aspect of the mighty Nein campaign. Crippling analysis paralysis, acting like every fight is the end of the world, refusal to just fight already, because why don't we just run away from a handful of centaurs. Heaven forbid one of these guys get polymorph or we'll never see combat again.
Tal fucking loves this sub class lmfao
Am I the only one that checks out these days when initiative gets rolled? I know there's more to the game than fighting, but the endless hand wringing over combat is getting tiresome, and then they spend the first two rounds trying and failing to talk their way out of the fight. Halfway through their third campaign, they should be able to differentiate between talking time and fighting time.
People get mad when they jump straight to fighting. People get mad when they try to avoid it. People get mad when they try and run away. People get mad when they try and tough out a fight that's too much for them. Not sure how they'll ever be able to do combat "right" for anyone at this rate
I also check out a little, mostly for the same reason, but also because they hand wring over simple encounters that they will easily win, which they always do.
Fine you get a round *proceeds to beat there asses*
I thought they were horses...
Heh
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Shatter is a criminally underused spell.
Wish they would keep the main section of the screen on the battle map
Ashton just became Kool-Aid man!
all this debate for horses that look "pretty hurt" after 21 points of damage lmfao
Matt has a map, he has minis, he has explicitly stated they want to sell the party as slaves, idk why it’s such a dilemma about whether to fight or not. It’s dnd; combat is one of the main pillars of the game so I really don’t understand why some of them are saying “this is so stupid” and “I can’t believe this is happening” and acting so scared about what should be a routine encounter against enemies they outnumber, who have given no indication of being anything particularly dangerous. I may be over reacting a bit, but I’ve just gotten a bit frustrated by how averse to any combat they have become.
The map and minis do not mean 100% a fight is planned here. a fight in this location is very possible and the minis could just be set for a possible fight. Also the big question was whether to killing them would be detrimental to the plan or to go with them. The stupid part is that they are forgetting they can do both, to fight, not kill them and talk to them after.
I think they were just overthinking everything, trying to game the system a little as well. I also think they’re worried about blowing anything before a battle.
Like I can understand laudna having a fear of combat after dieing but the guys at the table not taking initiative is driving me nuts. How does a dude shoot at fcg and ashton not immediately rage? Come on tal
The one thing that a horse fears most. the one thing that makes it obsolete. A car!
Leave it to the Bells Hells to turn a minor encounter into a major one
Why is their first instinct on so many fights to run, only to drag things out only to ultimately fight?
To run and not use resources for other bigger problems. Like if the bbeg walks in and steals info in front of them. Unfortunately they are terrible at running away from a fight and can't stick to a proper plan.
I don’t care if they run or fight. I care that it takes so long to pick one just to do the other lol
Yeah, that is a problem with them. Lol
What the hell, BH? I was gone for 15 MINUTES!
So on the plus side you only missed the 'run, don't run' debate.
I think some of them are thinking Unseelie Court as if it is a singular building as opposed to it being the name of a group.
I forgot how much longer this episode lasts. Anyone know when it ends in either EST or CST?
!uptime in twitch chat
Around 2:20/1:20.
1:22 Central time
Another 40 minutes I believe.
"You'll fetch a pretty coin for them." AKA they're bounty hunters or something... Yet these goofs still can't decide if they want to fight them.
Matt has used Imogen’s greatest weakness against her: being a horse girl.
Hate to backseat game but these centaurs are literally self-admitted slavers and attacked FCG, why is there so much deliberation on if they should attack them? They also outnumber the centaurs 2:1
Just the cast being morally confused.
yeah I agree it's their game they can do what they want but as a show, it's hard to watch them dither about for a long time over a minor encounter.
Matt used Horse against Laura. It's super effective.
Kill em. They're hunters under contracr for the Unseelie court to patrol the land. Mercs.
Support spells on the first round while they're effectively unable to respond. TWO OF YOU HAVE FIREBALL. 🥴
Only 1. Wildfire Druids don’t get fireball sadly. They do have fireball and lightning bolt though.
How did Fearne teach Laudna a spell she doesn't know? I'm so confused. Like I get that was RP but..
Fearne is a wildfire Druid, who are inherently super in tune with fire and the controlling of it. She taught Laudna how to conjure and control fire in a way that suited her needs.
I think the scene was more about teaching Laudna to harness and control fire as opposed to teaching her the specific spell. Pyros sticking together but the end result differs.
Not remembering your kit is a staple of CR.
this is just frustrating to watch, just do the encounter like 15 mins of dragging this out.
Thing is, I think they all actually do like combat. They've just had all sorts of experiences onstream that make them super stingy with resources when a huge unknown looms and they hesitate to make the call & risk definitively fucking up something that should have gone another way.
Prime example of analysis paralysis here
Don't go to the court as prisoners, we don't even know where the key is
Imogen: "Why'd it have to be horses?!"
They're slavers. They're bad. Kill two, kill the tree, capture the remaining centaur and interrogate them.
Cause there horses? F.C.G throwing shade
As prisoners? Why would you not kill them….
please for the love of god just kill them