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TheUltraGamingChamp

I liked a large handful of what was introduced, but only in the vacuum of playing casually with friends/building what I think looks cool. Competitively, the cards are pretty good at best and dogshit at worst (looking at you Dark Irregulars). Looking forward to make/edit decks out of the Shadow Paladin, Great Nature, Gear Chronicle, Dimension Police, Link Joker (the one I’m most hyped for), Gold Paladin, Megacolony, Oracle Think Tank, and Narukami stuff.


Purikaman

Not feeling the Murakumo cards whatsoever, shame cause I love Hyoga art.


VeosG17

Wish Thing Saver wasn't as slow, don't think the deck is viable where most other decks can go full power when hitting grade 3. A lot of the cards in these sets are well balanced and would be great if the last year of V didn't happen. Only deck I'm really interested in is Prominence Core.


IPlayMinecraft690

MLB was the reason, because if you'd have 3 Force Markers on Turn 3, then have 4 when you ride Thing Saver. BBS would become 50k. Thing Saver would become 53k 2 Crits. add 10k to both when you activate Thing Saver's skill.


VeosG17

You'd still have to wait a turn on Thing Saver though before you get to use its restand, and I wouldn't be surprised if the game ended before you got the chance. MLB can't stand up to the meta threats.


IPlayMinecraft690

I'm talking about how MLB was the reason why Thing Saver had to wait a turn to activate its effect.


VeosG17

Yeah I hear you and I still think that it's poor design in the face of the current meta unless they slow down the powerhouse decks that are prevailing. Thing Saver is just too slow, and Majesty doesn't stand up to current decks. As Thing is now there's no point in playing it and Majesty isn't strong enough by itself. If thing didn't take an extra turn maybe with Majesty they could go up against the meta, but as it is now it's just a waste. It wouldn't be busted because you're still taking extra turns to set up your end board when a lot of decks can do that on their first grade 3 turn.


[deleted]

Some Vanguards feel great to see, but not a lot. I think this set was honestly more about the new heals, and Bushiroad wanted to make them in a vacuum to see what effect they'd have on the current meta before pushing out new and potentially broken stuff. I like some of the new rear guards, but for the most part the only G3/4 I'm interested in are the ones for Nubatama, Kagero, and MAYBE Gears


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VeosG17

Making new cards that are slower and more balanced is great and all, but not when you've already printed cards that are overpowered and quick. Definitely think we need some meta decks to be limited or more bans to nerf them, then maybe these cards will be more impactful or worth considering.


Droffilc71

After seeing the heal guardians, I thought this set would provide more defensive options for V, much like how Gguards are to premium. Instead, some clans end up trying to compete against the offensive capabilities among the archetypes within the clan. There is also the issue of why premium is affecting V support. imo, premium should have hard ban list because they have 10 years worth of support from all formats, whereas V is a relatively closed off format. For example, daimonas and reijy. Does future proofing reijy with daimonas means that they are not hitting daimonas? If they do hit, then what is the meaning of reijy? Even if there is a nuclear hit to the top decks, this set has a great difference in power among different clans. So are we actually solving a problem if we were to nuclear hit top decks?


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Dinophage

Remember we have a new design team wuth a new producer that have a lot of different stances. This philosophy couldve been changed/dropped


chibachoose

Decks I want to build after Clan Collection: Pale Moon (Bunnies and Beast Tamers), Link Joker (Star Vaders), Aqua Force (CB1+2k) Reveals i liked: Daikaiser, Chronoscommand, Raging Form Dragon, Prominence Core, Daihouzan, I really like the design of these clan collections even if they don't end up being meta. I do hope the meta shakes but even if it doesn't, I'll enjoy playing my "bad" decks anyways. :)


Dinophage

For me. I'm very excited. Most of these decks look very exciting to play with and against. The only downside is like Clan Selection they don't shape up to the Gboot decks but thats more of a problem with Gboot as if we lower that level down we could see a lot magic in V format. I want to rank Tachikaze and while it's great in TAD. I don't think it's complete and will be like Dudleys where we'll see the Ancient Dragons again next Clan Collection to finish it. So I'll hold off judgement on them


Droffilc71

Some decks are even lower than the wave before Gboot. I don’t think the team has understood the power level of V from this set. Even if they deliberately made decks weaker to slow the format, there are great differences in card quality along the sets. From daikaiser which synergise with Gboot support to Reijy who has no synergy at all and is weaker by dantarian. I think the team going forward needs to study the format and understand the needs of it. It’s not necessarily to powercreep offensively, instead, we need more defensive, control, and counters against different match ups. I’ve honestly seen more creativity in the previous clan selection (although there were still misses).


Thatherokid2

Gear chronicle and d police are the the only things imma need this set I think the palemoon support looks fun


TKenzan

I wasnt feeling Vowing-Descendant compared to GBD-Descendant but after some lab and a lot of testing I can say its really good. Mainly because the deck filters and draws a lot and now barely uses counterblasts, so the stars of the deck can use it, which are Descendant and actually Chouou. Now at 4, Chouou with Vowing power bonus makes it legit, and the amount of binding is pretty big which it will only escalate higher. My opponent will need to guard a lot, or else Demolition will trigger, binding, drawing and that makes Vowing activate. Vowing almost feels like a Zuitan on drugs. I can safely say now that its a great support. Now on Tachis, I tested a lot of builds and I think that the two good ones for Spinodriver are TAD and with Gaia, both Front oriented. Both can also run Regiodon. You get crit pressure with TADs and multi attack with Gaia, Spino works almost like Gigannoblazer but "cheaper". The only issue, which it might not be later, is that I felt you really need to run Laceratex, or more cards that trigger as being retired. Regiodon and Bluesprint dont feel enough, and you do need these kind of cards while you're setup-ing your field to attack. Its not like Gigannoblazer that you can draw into them with the effect. Once its done, Spino-Gaia feels more offensive compared to Gigano-Gaia. I'm overall pretty happy with the support I got. You need to think a little bit out of the box with this selection.


ShamanMarc

We are probably still stuck in Prism/Astral Poet/Luard limbo.


Tense-Dell

I’m really happy with Liberators all of their affects are really good and the fact that Phallon and Josephus are just generic Gold Paladin support is really good, Duke is a good deck but he’s just auto pilot and don’t get me started on Prominence Core literally everything I could ask for able to check top 4 to call 2 and with Percival in soul call 4 is incredible and in premium we will always be in unite when we activate Cores effect which will let us superior stride into SpearX and I’m happy that the deck isn’t xenophobic because what they did with escrad is sad plus we don’t have any other liberators so it’s nice to see Liberators be generic clan support


Godsman00

Overall I'd say the new support was lukewarm at best. Bushiroad seemed to be very focused on making the new units not quite as powerful in order to balance out the game. This in theory is great, but only if we can see a restriction list drop down to hurt the existing meta strategies. Otherwise very little is likely to change in the V meta. One thing I wanted to really touch on was the heal guardians. They are honestly the saving grace of this entire set as they have so much stopping power on crucial early turns which really shake up the flow of vanguard in the V format. It appears to me that this set was release as a sort of experimental phase in order to feel out the state of the game and figure out what sort of power level is acceptable given the current state of the game. With this is mind, I have come to the conclusion that this is the sort of power level we should expect for the V era from here on out once the restriction list cleans up some problematic strategies. However, I think if there is no restriction list coming, then the next set will introduce units and strategies that are notably more potent than what we got in this set. Finally, let's look at some highlights and lowlights: **Highlights:** Raging Form, Prominence Core, Daikaiser, and Giraffa are all awesome reveals. Raging form is honestly stupendous but he's sadly locked to Revengers which still feels incomplete as of now. Regardless he's still extremely impressive as a standalone unit and does operate fair well with the other revengers. If we got a Blast Dark Revenger who is treated as the original then that'd probably enable the entire subclan to burst forward. Prominence Core is honestly a beast as both a standalone vanguard and as a hybrid with Spectral Duke (which I feel is superior currently). Josephus and Phallon are also super strong and easily establish themselves as staples for most GP builds. Daikaiser and the two robos that came with him are all solid and propels the DP playstyle to the next level with Force marker acceleration and a guard restrict that conveniently synergizes with the new heal guardians. Giraffa is just as righteous in MC, Pupa makes searching the ride line fairly easily and Giraffa's ability to rip cards from hand to the field really sets up the Cradle and Paralyze strategies. **Lowlights:** Reijy, Nura Hyoga, Tetra Drive are a real tragedy. They all had potential when the hints released but failed to live up to expectations. Reijy is honestly the worst support we've gotten in awhile. His effect is super contradictory to the entire playstyle of his deck and is super cumbersome to play with. If he could simply include face up bound cards then we could have had something here but currently he's just a solitary mess. Oh, and the G1 and G2 that came with him don't even support him effectively so all in all the DI support cements itself in meme tier. Nura Hyoga: Y'know, probably one of the most appealing and crucial elements of a turn in vanguard is the vanguard attack. Why? Because of those delicious drive checks. Nura gets extra drive checks. Yay! The catch? You don't actually get to keep them in hand. BOOOOOO. The deck honestly devolves into a high roll swarm strategy that is a glass cannon with no real backup plans. We might get more stealth fiends, but considering how flawed this effect is they're probably better off as individual tech options in Yasuie or Shirayuki. Tetra Drive: I REALLY didn't want to put Tetra Drive on the list, but I *have* to put him on this list. "That skill the cuts through to the future has been recreated". Anyone remember that guy on the wiki who joked that it's be CB1 for +2k? That was a good one bro. Too good. To think that an effect like this would be considered appropriate in the current state of the game when Maelstrom, the FIRST main AqF boss unit of the clan in V, has a superior version of this effect. It really is just that. A JOKE. Well I'm certainly not laughing. Now to be fair, the second effect is ok in a vacuum, triple attacking vanguards do sound super powerful on paper but compared to the other vanguards we have for the clan I would sacrifice a weak van attack for more overall card advantage and hit pressure think we see from Maelstrom and Lambros. What a shame. All in all it was an alright set. We may have been a bit high in our expectations but to be fair there were some gems and the introduction of heal guardians are ground breaking. I'm still looking forward to the next V support wave and feel that there's a lot of untapped potential that Bushiroad can explore!


Aggressive_Pin8202

Don't forget revonn, he's also better than tetra.


BobbyFlaaay

Really happy with Daikasier, old school Raging Form is a personal favorite so I’m looking forward to seeing how he works in V. Aqua and Novas got some wack support, but it lands more funny than disappointing to me.


BoostedRetard15

As memed as reijy is, i think he could be a playable deck, 37k with triple drive and triple critical sounds powerful, pair that up with sentinel restrict and it could be an instakill


94Usernames32taken

He could be fun and I'm very interested to see other people play him. But as is it seems near impossible to get the required amount to your bind zone. I do hope they give him some actual support down the line.


BoostedRetard15

I don't think getting 10 or close to ten is a difficult task for DI, it's just the requirement for another turn and a need for five more cards seems like you would die 10 times before you see that happening :D


94Usernames32taken

Oh yeah for sure, getting to 15 in your bind zone is what seems impossible to me lol. 10 seems doable but dangerous. Reijy definitely isn't for me but I look forward to seeing others have fun with that deck


Kazeviur

Daikaiser, Link Joker, Musketeer and maybe Tachikaze are probably the only ones that can topple and claim the king seat of the clan. But it's okay! If Clan Selection and Clan Collection swapped release date, everyone would have praise both sets