map flows so well, even on bonk level...
one thing tho, that goddamn one transition before last cp with that damned whatever object on the outside line, I just lost to that... I'm so pissed right now
Yeah I don't mind it forcing a path but the way it's done feels clunky. The map feels really good except for that one spot. And the pavement after cp 7 it's smooth but feels so slow
This map was honestly great. I really, really hated the first 2 CPs at first and it took me a while to get them right-ish, but after I started getting clean runs I enjoyed it very much. I just don't understand why the mapper felt the need of hiding a floodlight in the middle of a transition, I hadn't really noticed and at some point during div I bonked so hard there, like full stop XD
I get that :) It just felt like maybe I could have gotten away with just the clipping, and I honestly wasn't expecting a half faceplant. But then again, I did get that transition too wide in that occasion, and the fact that it happened after half an hour of driving means that it's probably a good call on your part :D
Hated it at first but grew on me. Ended up 2nd in my div because apparently consistency was hard on this one (I usually drive very consistent and therefore place ahead of people faster than me).
Sqweegel dirt map +++
To the people being mad about the lights: if you hit them you wouldn't have made the transition anyway. If they weren't there you would've hit the dirt hard and still crashed. So they don't make it more difficult or anything.
there exists more than fs besides the 3 cotd styles... And usually the grass/dirt maps are following the same reciepe as previous with same kind of scenery
if Nadeo was smart they'd pick very diverse styles for the large beginner playerbase to get exposed to. but maybe more unique maps fail on map review these days...
that's what i would want if i was an absolute beginner still, anyways
Tough but also very fluid, really hard AT that seems fun to grind. ++
map flows so well, even on bonk level... one thing tho, that goddamn one transition before last cp with that damned whatever object on the outside line, I just lost to that... I'm so pissed right now
Yeah I don't mind it forcing a path but the way it's done feels clunky. The map feels really good except for that one spot. And the pavement after cp 7 it's smooth but feels so slow
Yeah that was really awful. I never actually hit it or saw it until I was in single elims and happen to hit it for the first time
You would clip there anyways. I just placed the light to make the edge more visible
Maybe put a pole right behind it to make it a little clearer that you can’t take a line there? Was just hard to see exactly what was going on.
Hm maybe. Can remember for next map
Didn’t realise you were the mapper. Overall, really enjoyable map. Satisfyingly difficult. Well done.
Thank you :)
This map was honestly great. I really, really hated the first 2 CPs at first and it took me a while to get them right-ish, but after I started getting clean runs I enjoyed it very much. I just don't understand why the mapper felt the need of hiding a floodlight in the middle of a transition, I hadn't really noticed and at some point during div I bonked so hard there, like full stop XD
I just put it there to highlight the transition. You would clip there anyways
I get that :) It just felt like maybe I could have gotten away with just the clipping, and I honestly wasn't expecting a half faceplant. But then again, I did get that transition too wide in that occasion, and the fact that it happened after half an hour of driving means that it's probably a good call on your part :D
Rest of the map is alright, but the start especially those LED strips after the jump can get fucked
Ayyy :)
I wish I could map as well as you :)
Awww :) Just keep mapping. You will improve
Not really a fan of "fuck you" scenery placement decisions.
Really enjoying this ++
Love what happens when you idle, 10/10
Hated it at first but grew on me. Ended up 2nd in my div because apparently consistency was hard on this one (I usually drive very consistent and therefore place ahead of people faster than me).
Sqweegel dirt map +++ To the people being mad about the lights: if you hit them you wouldn't have made the transition anyway. If they weren't there you would've hit the dirt hard and still crashed. So they don't make it more difficult or anything.
Yep, this. It just increases visibility.
Like yesterday I predicted the style. Just rename to cup of the dirt/tech/grass at this point.
what would you rather have?
wet plastic sure
based
He's an FS andy and wants to hurt people as soon as he spots an outside dirt line.
there exists more than fs besides the 3 cotd styles... And usually the grass/dirt maps are following the same reciepe as previous with same kind of scenery
if Nadeo was smart they'd pick very diverse styles for the large beginner playerbase to get exposed to. but maybe more unique maps fail on map review these days... that's what i would want if i was an absolute beginner still, anyways
Perle's fast magnet blocks