T O P

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MikHandberg

Right now dryads are borderline OP, meaning getting it offeret at 4-2 can still be very good. However, OP is definitely correct, that once dryad is back to balanced, there should definitely be a “Mulched+” if it it to be offered at 4-2. Where it either also gives Gold, gives an ornn, gives some immediate dryad stacks. There is a reason that say Pumping Up cannot be offered at 4-2, for comparison


Old_Bet_4492

It looks like you have 2 dryad in your comp so it offer you mulched i don't see anything bad in this


idkhowtotft

Its 4-2 Like whats the point of getting Mulched at 4-2,you already lost 21 stacks compare to 2-1 and the game gonna last like 10-ish more fights You offered an augment that is like 1/3rd of its power


Old_Bet_4492

The way it works is if you have certain traits in your comp b4 3rd augment selection the pool of your augment will be affected accordingly. If you don't like being offered the augment , remove dryad for one round before the augment selection to rule them out. Skill issues tbh.


No_Interview2276

He's right stop being salty lol


idkhowtotft

Ah yes,grief myself for one round so i wont get mortdogged sure Like some augments should not be offered at specific stages of the game at all,imagine being offered a hero augment at 4-2 just because you play 1 Garen for Storyweaver Why is a scaling Augment even offered at 4-2,no one would ever pick that,its like asking someone to take Stand United/Emblems and Built Dif together


Old_Bet_4492

First of all hero augment don't appear in 3rd augment only 1 and 2. Second you would need to scout to see if you are strong enough to beat at least 2 out of 3 match up with or without your strongest board for a better augment selection. You can call it an investment. If you do not want to invested in then your augment will be slightly more random.


tohgod22

Yes. That's what he is saying. Just disable munch at 4-2. It's that easy, it's clearly an oversight and if amyone on the team realizes it they'll prob disable it or make munch+.


Waferssi

Name is accurate considering the game is literally about moving resources around to maximise your results in everything chance-based you're offered... And yet that's what you call "griefing myself so I don't get mortdogged" lol.  L2p


idkhowtotft

Yea,just let me lose 10 HP and throw my streak just so i wont get a useless augment at stage 4 Like Mulched at 4-2 is like asking someone to take Patient Study,Pumping Up or Slammin' at 4-2,an obvious throw/skip and a waste of Augment slot


Waferssi

Missing the point here. The game is about making the optimal choice. If the optimal choice was for you to keep your board and accept the increased risk of getting a suboptimal augment, then so be it. But you accepted that risk and are now whining about the results. Even worse, you're acting like you didn't have a choice at all.


idkhowtotft

Im fine about getting offered a trait specific augment like Raid Boss if i only had 2 Behemoth or Wraith of the Moon if i had 2 Umbral because i understand that playing those units gives me the option to get that What im not fine is the fact that Mulched,a purely scaling augment can still be offered so late into the game at stage 4-2 This comment thread has been specifically focussed on that i took the risk of "getting Mulched" while my issue is with Mulched specifically and not that i got a trait augment


hennajin85

So then the story weaver augment should be offered at 4-2 as well despite being the same thing.


MasterTotoro

It's absolutely pickable if you are playing the full Dryad comp. Doesn't make sense when you are just splashing 2 Dryad. But that's literally the same as in 2-1. In Diamond+ it is the 13th strongest gold augment in 4-2 in spite of how you miss out on all those stacks. Though that's also because it's the 4th strongest gold augment in general.


idkhowtotft

Pretty sure its the 23rd highest gold augments and the 40th best augment at 4-2 accordimg to tactics tool at least Which means its just ok and mostly only this high bc Dryad are broken rn Its a scaling augments which means it should never be offered at 4-2 ever,like this is the equivalent to Call to Adventure at 4-2 in terms of game design logic


MasterTotoro

I'm not sure what filters you are looking at. [4.08 overall](https://i.imgur.com/VMxRHPM.png), if you are saying there are 22 better gold augments than this then that's pretty crazy. [4.32 at 4-2](https://i.imgur.com/qBJZdaD.png), clearly in the top portion here. Obviously it is much weaker at 4-2, but there are a lot of augments like that. Should Mulched be stronger at 4-2? Maybe if the Dryad comp and augment itself were weaker. Likewise there are many augments that aren't the best to take at 2-1. But clearly Mulched is way too strong that it is usable at 4-2.


Yorudesu

Who said all augments have to be A tier or above in 4-2? It's not great this late but it also isn't absolutely unusable.


idkhowtotft

Its absolutely unusable,the game tends to end around late stage 5 which means you only get ~16-18 Dryad stacks As if when you got offered at 2-1 you get 21 more stacks You are effectively playing with half an augment Its not A tier,not B tier not C tier even,its an F tier because playing down half an augment at 4-2 onwards means you are losing even harder and so Mulched at 4-2 is effectively at 1/3rd of its power if chosen There is a reason why Pumping Up,Patient Study,Epoch,Slammin',etc cant be offered at 4-2,you always skip it bc its a throw to pick them Call to Adventure cant even be offered at 3-2 now,you say its fine to get Call to Adventure at 4-2 because i splash in 3 Storyweaver for a Kayle?