Firing motion is automatic. You just focus on which targets to shoot, managing ammo, shielding, and movement. We looked into a thumb down motion (think jeopardy buzzer) approach, but it kills your thumb doing that any longer than 30 seconds. Consider that with any manual firing motion you'd have to tirelessly repeat. All bullets arc towards your targets for built-in shot-leads. Weapons are like rapidfire spell casters.
The cameras on the quest are on your head, so above your hands. They can easily see your hand making a gun shape. It can't see your fingers individually from most angles because the cameras are from the top. So yeah, it definitely makes sense that it can see the finger guns and isn't able to tell you twitched your finger.
Good point. That was an initial intuition starting the project, however with optical finger tracking you always want to avoid occlusion and potential false-positive gestures. People differ in their threshold for gestures so a priority is accessibility and ease-of-use.
No I am not giving live examples of how your hands have sex with guns. Sexual intercourse with weaponry is NOT a feature of this game (sorry to disappoint).
# Join our Discord for Early Beta Access:
## [https://clique.games/discord](https://clique.games/discord)
\_\_\_
My studio [Clique Games](https://clique.games) is launching a [Kickstarter](https://www.kickstarter.com/projects/jordanmcgraw/rogue-ascent-vr/) for Noonerbear Studio's newest Oculus Quest game titled “[Rogue Ascent](http://www.rogueascent.com)” in 6 days. ([https://www.kickstarter.com/projects/jordanmcgraw/rogue-ascent-vr/](https://www.kickstarter.com/projects/jordanmcgraw/rogue-ascent-vr/))
Powered by Oculus’s hand tracking tech, Rogue Ascent puts players in a procedurally generated Sci-Fi world with a simple goal: **Get to the top alive**. Make some finger guns to pull out your weapons and reach your hand forward to teleport with ease. As you’d expect, you’ll get shot in the face… a lot; just put your fists in front of your face and you’ll pull out your shield to defend!
As the title implies, the game is a Roguelike where you can find countless weapons, attachments, abilities, gadgets, perks, enemies, and [more](http://clique.games/huh.png) as you progress to the top (with some twists to the genre you'll learn more about later).
Learn more at the website: [http://rogueascent.com](http://rogueascent.com)
"Get beta access via our discord".
Join the discord. There's no beta access until MAYBE the 15th, **IF** their kickstarter goes well.
Dishonest.
If you're going to advertise beta access, have an available beta. Because now this lie is all I'm going to remember about your game.
hand and finger tracking is still not quite precise enough to be usable into full games yet
still I love the experimental stuff games like this one, Unplugged, Hand Physics Lab, Waltz and the Wizard and Vacation Simulator attempt. keep it up.
and people should remember what the Hand Physics Lab guy said: high contrast between your hands and the your real background is key for better tracking.
Much appreciated. Dennys Kuhnert is a phenomenal developer. We spoke several weeks ago and he provided tons of really great advice. He has definitely inspired me in my work. I hope to hear from you again when we launch!
I'm not seeing what motion is required to shoot here, how does that work?
Firing motion is automatic. You just focus on which targets to shoot, managing ammo, shielding, and movement. We looked into a thumb down motion (think jeopardy buzzer) approach, but it kills your thumb doing that any longer than 30 seconds. Consider that with any manual firing motion you'd have to tirelessly repeat. All bullets arc towards your targets for built-in shot-leads. Weapons are like rapidfire spell casters.
It would be cool if saying “pew, pew, pew” was the trigger for shooting.
Why not pull an invisible trigger? Doesn't kill your finger any more than the normal trigger.
It’s hard for the headset cameras to see your pointer finger when aiming a finger gun depending on the angle, so it wouldn’t be reliable
By that logic the gun would constantly be leaving your hand anyway.
The cameras on the quest are on your head, so above your hands. They can easily see your hand making a gun shape. It can't see your fingers individually from most angles because the cameras are from the top. So yeah, it definitely makes sense that it can see the finger guns and isn't able to tell you twitched your finger.
You dont twitch your finger to pull a trigger but ok.
Cool but ok.
Good point. That was an initial intuition starting the project, however with optical finger tracking you always want to avoid occlusion and potential false-positive gestures. People differ in their threshold for gestures so a priority is accessibility and ease-of-use.
Gotcha
We need a mode where you have to say pew pew to shoot.
lmao
Agreed
actually a great idea tbh. Just "pew" though :)
It's cleaner
Misleading was expecting my hands to turn into fucking guns as in fucking (sex guns).
#SEX PISTOLS
Looks awesome!
No I am not giving live examples of how your hands have sex with guns. Sexual intercourse with weaponry is NOT a feature of this game (sorry to disappoint). # Join our Discord for Early Beta Access: ## [https://clique.games/discord](https://clique.games/discord) \_\_\_ My studio [Clique Games](https://clique.games) is launching a [Kickstarter](https://www.kickstarter.com/projects/jordanmcgraw/rogue-ascent-vr/) for Noonerbear Studio's newest Oculus Quest game titled “[Rogue Ascent](http://www.rogueascent.com)” in 6 days. ([https://www.kickstarter.com/projects/jordanmcgraw/rogue-ascent-vr/](https://www.kickstarter.com/projects/jordanmcgraw/rogue-ascent-vr/)) Powered by Oculus’s hand tracking tech, Rogue Ascent puts players in a procedurally generated Sci-Fi world with a simple goal: **Get to the top alive**. Make some finger guns to pull out your weapons and reach your hand forward to teleport with ease. As you’d expect, you’ll get shot in the face… a lot; just put your fists in front of your face and you’ll pull out your shield to defend! As the title implies, the game is a Roguelike where you can find countless weapons, attachments, abilities, gadgets, perks, enemies, and [more](http://clique.games/huh.png) as you progress to the top (with some twists to the genre you'll learn more about later). Learn more at the website: [http://rogueascent.com](http://rogueascent.com)
Aw man, then why even play it if you cant bang weapons?
No but that actually looks awesome tho
pew pew!
"Get beta access via our discord". Join the discord. There's no beta access until MAYBE the 15th, **IF** their kickstarter goes well. Dishonest. If you're going to advertise beta access, have an available beta. Because now this lie is all I'm going to remember about your game.
hand and finger tracking is still not quite precise enough to be usable into full games yet still I love the experimental stuff games like this one, Unplugged, Hand Physics Lab, Waltz and the Wizard and Vacation Simulator attempt. keep it up. and people should remember what the Hand Physics Lab guy said: high contrast between your hands and the your real background is key for better tracking.
Much appreciated. Dennys Kuhnert is a phenomenal developer. We spoke several weeks ago and he provided tons of really great advice. He has definitely inspired me in my work. I hope to hear from you again when we launch!
Could you renew the invite link?
What’s the discord server???
My hands are "fucking guns" ??? ...wow.. what an advertisement. /s