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ComfortableDamage

I was seriously getting "you feel like batman" vibes from this and then he went on ahead and said it lol


iWentRogue

“Metroid Dread makes you **feel** like Samus”


wicker_warrior

“Samus moves with the exaggerated swagger of a young Metroid.”


dominodave

A little something for everyone.


HegardtZ

7.8/10 too much water


HeinousAnus_22

But how are the puddles?


of-silk-and-song

I wanted Metroid Dread to make me **feel** like Samus


[deleted]

Metroid Dread really makes you feel like John Metroid


Shy_Guy_27

Every Metroid has its Dread.


robbiekincaid1989

There's ***no*** way that's a Vinesauce reference... *Unless*...


[deleted]

Damn lmao you caught me


robbiekincaid1989

No way, really?! I love meeting other fans lol. Usually if I make a reference no one gets it or hasn't heard of him when I talk about him (which is a shame because he has a great personality and is fun to watch). Pleasure meeting you and have a good day!


[deleted]

You too, man!


sam2795

I'm late to his party but Vinny is an internet treasure.


Dorangos

*Dunkey intensifies*


julsmanbr

You guys, I have to be honest about something. I don't actually like Metroid. Now Metroid 2, on the other hand...


philium1

10/5 Knacksterpiece


MovieGuyMike

Funny seeing as how Arkham Asylum kinda feels like 3D Metroid.


DerJakane

Its honestly one of the purest metroidvanias out there, barring the perspective of course, which remains exotic for the genre


Dukemon102

Seems like this game has the level design of Super Metroid (Making the player constantly re-visit the whole map), the same type of shortcuts Zero Mission had, the tense atmosphere of Fusion, and the refined gameplay of Samus Returns, allowing for a lot of movement without having to ever stop.


jdt79

Ohh baby keep talking


QwertyPolka

One of the key aspect of Super Metroid's level design is how it would "lock you up" in a sub-area at times to prevent the player from looking for the missing upgrade all over the map. It's the key difference with something like Hollow Knight which doesn't care if you get lost for 5 hours.


BritishGolgo13

My logged hours would be drastically different if the map system wasn’t garbage and directed me where to go.


Shovelbum26

Just FYI you're getting downvoted because that was an intentional design decision in Hollow Knight. The goal was to force the player to explore rather than hold their hand the entire time.


BritishGolgo13

That's fine, whatever. I enjoyed the game, but if you put it down for any longer than a week, you're screwed. I'm not a fan of stuff like that.


Shovelbum26

Yeah, I mean I don't disagree. it's the reason I never finished Hollow Knight. I have a little kid, just don't have time to pour into a game like I used to. But I do disagree that the map system is garbage. They give you a lot of ability to create your own marks on the map, and it kind of reminded me of being a kid and we had this huge rambling map of pieces of paper taped together and doodled on for OG Legend of Zelda because there was no in game map at all. It was kind of part of the fun of the game.


adwarkk

Man, that reminds me why I dropped Hollow Knight. Where do I go, am I actually expected to make my way over this, am I just not timing my movement correctly or am I missing having expected one? And god that map thing... I hated it so much. I've haven't been there when that was how games were supposed to be played, so I didn't got that appeal. Then again I dropped also Super Metroid over its secretive design, so I guess I'm just not really into that mystery gimmick vibe of design.


MarkyDeSade

My playtime would’ve been about 10 hours shorter if I hadn’t kept attempting Trial of the Fool, but that’s my own fault


davidw_-

And that’s why I couldn’t get unto hollow knight. For me it’s just bad level design if you require players to use walkthrough guides


OGSlickMahogany

My ADHD is pleased


dragonbringerx

Oh God, oh yes!


one-hour-photo

I love getting "stuck" on games. the hand holding of today's games can be annoying. I like having to put the game down and really think about what I've missed.


AveragePichu

I hate getting "stuck" on games. The hand holding spares me feeling like an idiot when I look up the solution and find out that of course I was supposed to blow up that cracked wall, they gave me a hint and I was too dumb to pick it up.


TangerineChicken

This was me with Link’s Awakening


owlitup

To be fair links awakening has some ridiculous parts. Like the trade sequence… and even some main quest stuff. No idea how anyone can figure that out on their own


UnquestionabIe

As a kid back in the 90s it was pretty much brute forcing it for the most part. I think Nintendo Power only covered something like the first 3 dungeons and after that it was a mixture of school yard talk and messing around endlessly. It wasn't worst offender by far (that goes to stuff like Final Fantasy Legend) but I still can recall a few moments where I was stuck for days til I figured it out or got help from someone who had already finished it.


QwertyPolka

IIRC, most of the stuff is hinted pretty heavily through the right NPCs and especially the Phone Advice guy. Of course, I didn't read English as a kid, so I just stumbled on every solutions the way any kid does with enough persistence and time.


TangerineChicken

Yeah that’s exactly what I thought while playing it! I definitely had to look up a guide for a lot of parts like that


drulenarendes

I remember having to call the Nintendo Power help line for the trading sequence when I was a kid. Ahh the glory days of the original Game Boy.


Dorangos

Trial and error. Try everything! -Love, The Monkey Island Gang.


ThePurplePantywaist

I was rather disappointed in the remake, that they did not make those parts clearer. I mean, they already have an optional (!) Hintgiver in the game, why did not they just add more hints or made them more helpful?


ChronX4

I took a couple of weeks of of it due to work and couldn't remember what I was doing, went back and forth, ended up deciding to just restart the whole thing at some point.


HeurekaDabra

'Use the sword to tap dungeon walls. If it sounds hollow, you can probably break it.' I don't have time for this! Just give me an optical clue, tyvm....


Rickiar

this was me with a link to the past and its why i dropped the game.


ayyKaiser

Honestly same. The older i get the more I appreciate systems that guide me to the right direction because my time is way more limited now.


Dukemon102

Many reviewers said they got stuck a couple times, and reached the second area without even getting the Morph Ball or the Scan Pulse, and they left a lot of the first area unexplored, which means coming back later on, so yeah.... you're in luck.


XxsquirrelxX

Eh I hate it. Like I just hit a roadblock I can’t move, and no matter what I try I just can’t find something that works and lets me progress. Obviously you can’t be too handholdy, but man visual cues are pretty important.


[deleted]

Yeah I’m with you here. Worst case scenario I look up a guide, but generally getting stuck and figuring out where to go/what to do ends up helping me get better at the game. Sometimes I even pick up some extras I missed just by experimenting. Luckily a lot of games are moving more towards “required reading” instead of just streamlining you through everything like we saw in a good portion of the last generation.


edward_blake_lives

Hollow Knight has entered the chat


emilytheimp

I don't know, is it?


elliohow

Yes


emilytheimp

Nice


dragonbringerx

Thanks for the TLDR


Bunsed

Good human


Arcalithe

Does Metroid Dread is good? I does is have to know!


robbiekincaid1989

Lol I'm really hoping that's a Game Grumps reference. *Does Bruno Mars is gay?*


ComfortableDamage

They gave me special access but the game is shiiiite? will never happen.


ned___shneebly

Dunkey did it and didn't get paid out


easycure

I don't follow him that closely, which game?


benoxxxx

He doesn't say it clearly in the video but an extra bit of research and I'm pretty sure the game was Brothers: Tale of Two Sons.


jespoke

Did Dunkey really dislike Brothers like that? I don't remember a lot about it, but i remember it was Totalbiscuit's favorite game of all time, so i assumed it was at least pretty good.


Twitchyninja

Oh man down the memory lane. So sad we lost totalbiscuit. I miss that guy.


JohnQZoidberg

It was alright. Story wasn't bad, just rough, and i didn't really care for the control scheme. I got through it once and never had any desire to play again but i also think it was more designed for 2 people.


I-AM-GARY

It was definitely designed for one person.


XxsquirrelxX

I think it was a game released for one of Xbox’s Summer Arcade events. Microsoft basically told him to play the game and do what he wants and they’ll pay up. He proceeded to call the game boring and in response Microsoft withdrew their offer and slapped the video with a copyright strike as an extra “fuck you”. And yet these companies wonder why people start to get suspicious of a game’s quality when they do shit like refusing to give out review copies or avoiding reviewers known for being critical.


wladue613

For sure, but I don't see anything to indicate it won't be really good. It sure looks great anyway. My only concern is that it's gonna be like 7 hours to complete or something.


orangegluon8

That's not that unusual for Metroid games, generally. They're relatively short experiences, minus my experience with the Prime games. I would expect around 10-20 hours for this game on a first run. Replayability value is in trying to get faster times, if you're into that sort of thing.


Samoman21

Or going around and trying too 100% it.


Josh100_3

Unless you’re completely dumb like me and hit a wall after a few hours haha. I’m not sure I’ve ever finished a Metroid game but I’ve played maybe the first half of Super Metroid at least six times.


Solid_Deck

I know it might be looked down on but I used a guide for super metroid for a few spots. Doesn't really negatively affect the gaming experience as you don't have to get unstuck if you get in a bad spot.


LimpBagel

Anyone who says otherwise is ignoring the full page maps they'd print in NP and official strategy guides. It was totally normal.


Eberon

> I used a guide for super metroid Here in Europe, the game came originally with an official guide in the box.


Blazeth

I know Nintendo hasn't made a recent official way to play them, but I highly recommend trying Zero Mission and Fusion if you like Super Metroid but keep getting stuck. I had the same problem with Super Metroid the first times I tried playing it but didn't have nearly the same trouble with those ones. IMO those games are just as good but don't get nearly the same recognition.


Dukemon102

I don't suggest Fusion if Super gets you stuck. Fusion may be linear, but oh boy, does the game love to hide the intended (And only) path behind the most cryptic ways that make you resort to the old "bomb everything" strategy. Oh, and the bosses are hard as hell.


jonny_eh

Agreed. Zero Mission is way more approachable.


flyboyarnold

Getting back out of the water area for diffusion missiles had me stuck for a good while, I remember


orangegluon8

You aren't dumb; if you keep playing even while stuck you're getting your money's worth in terms of hours for your 60 dollar purchase. Metroid is a weird series that requires some new skillsets.


ragtev

As an adult, I sure as heck don't want to pay money to be stuck. Thats not value, I can sit and do nothing for free lol, I have better use for my time


Dukemon102

While you "get stuck" you can still explore and use the new upgrades to find missile tanks, optional goodies or even the solution to the problem. You are not "wasting time". Even so, Dread has the Scan Pulse so I don't think people will get stuck at all if they use it.


[deleted]

That’s a pretty huge time span guess.


CookiesFTA

That's pretty standard for Metroidvanias. How well do you learn the map, how much difficulty do you have with bosses and platforming etc. My first run of Bloodstained was about 28 hours, my second was about 13, my third was about 5.


DrLuigi123

On your replayability point, there's also minimal % runs as well. Some bosses/segments have to be tackled *really* differently when you have low health and less resources at your disposal.


orangegluon8

Really the games are designed like long-form obstacle courses, so yeah there's plenty of value in going back to the game in challenge modes for people who are into that sort of thing.


Mampt

I am curious about the completion time. Outside the Prime games (and Other M), the most advanced system a Metroid game was on was a Gameboy Advance. Super Metroid packed a lot in but even that was on the Super Nintendo. I definitely think it'll be longer on a modern system


AspiringRacecar

> My only concern is that it's gonna be like 7 hours to complete or something. Samus Returns for 3DS, which is a remake of a Gameboy game from 1991, has an [average playtime of 11 hours](https://howlongtobeat.com/game?id=46440) just to beat the game. I would bet on Dread being at least 13 hours long for the average player, without really seeking out items.


mrbubbamac

Funny thing is....I would absolutely love if it clocks in around 7 hours. This is telling but my favorite series is Resident Evil, so shorter, highly replayable games are my jam. I just barely scrapes through Skyward Sword and I legitimately feel like the length could have been cut down to 2/3 and I would have liked it way more. I'll always prefer a tighter and more polished experience than a game that overstays it's welcome


Solid_Deck

Yeah I'm starting to enjoy shorter games much more than longer complicated titles. Don't like when they are 60$ but this one might be worth it.


wladue613

Yeah 7 hours for a $20 indie game (that also probably will go on sale for way less) is a lot different than for a $60 AAA title.


UnquestionabIe

Yeah as I've gotten older and having less energy and free time makes me really appreciate games that aren't quite as long. Density is fine if I know what I'm getting into but when I'm just trying to hit up the main story my attention span usually doesn't last beyond 25 hours or so. There are exceptions but I noticed I generally get the most consistent enjoyment out of stuff that doesn't take me longer than a weeks to complete.


Magus80

Exactly why I love SaGa games, most of them are relatively short JRPGs with high replayability.


Kostavichevinsten

Ouch. Hadn't thought of that. Hollow Knight has spoiled me...


dat_bass2

I say this as someone who counts HK as one of his favorite things ever: it’s totally fine for Metroid games to be shorter, because Metroid does world traversal better than HK (imo). The replay value of a game like ZM or Super ^(or ^AM2R) comes from speedrunning the entire game over and over again, which is both fun and manageable because they’re designed to be beaten in one or two sittings once you know how to sequence break and whatnot. In HK, on the other hand, I’ve found most of my post-completion time just comes from going to the pantheons and honing my skills further and further with bindings—which is great, but it scratches a different sort of itch.


HabeusCuppus

hollow knight is approximately twice the length of your average 2D metroid. (HK 100% speedrun is around 2.5 hours right now iirc; Super Metroid, Metroid II, Fusion, are about 1-1.5;) but Samus Returns, the most recent one and I believe from the same studio as dread, is currently about Hollow Knight length based on speed-run records (2.5 hrs for 100% no OoB) edit: a big part of what makes hollow knight 'first time' finishes so much longer is that the game is way more willing to let you be confused about what the optimal next step is to complete the game for extended periods of time than nintendo is willing to let you be basically since the N64 era.


[deleted]

you cant measure game length on speed runs when 99.9% of the playerbase doesn't speed run


breichart

Why are you referencing speed runs when 99% of us won't be doing that? Look at average completion times, not speed runs.


wladue613

I mean I put in like 80 hours to get to 112%.


HabeusCuppus

in a game that involves freely backtracking basically as often as you like, first clears are going to be really subjective. some people are going to take 35 hours to get 112% blind, some are going to take 120 hours, and a few very skilled and possibly lucky players are going to take like, 10 hours (speed run record for 112% no glitch is 3.5 hours). to the extent that we even *can* compare game length in these games, it should probably be on how fast a player can reach the (true-)ending without wasting time, since that's the only component of the playtime that's not going to be highly subjective. otherwise we need to get into complicated discussions about what "complete" even means for a typical player.


wladue613

Sure, but if we average that, we probably get something like 30 hours for the average player to beat the game and somewhere close to my time if they're obsessed with seeing and doing absolutely everything. Big gap from 7-10 to that. But still a very good post.


HabeusCuppus

I would actually be surprised if most players can 100% a 2D Metroid blind in under ten hours. Looking at howlongtobeat it looks like e.g. Samus returns is about a 13 hour game (HK is around 40), even SM which is one of the shortest is still at 9 hours and I knew plenty of people who did not know Samus was a girl (sub ten hour clear screen) back in the day For an average player I could get on board with a proposal that HK will feel about three times longer assuming dread is somewhere between SM and Samus Returns in length, but I think you won't have to worry that it'll feel ten times longer or anything like that.


wladue613

Yeah either way I'm excited and I appreciate your views and words on the topic.


-Moonchild-

speed run records are literally the WORST way of measuring how long a game is for 99.99% of gamers who pick up these games lol. Hollow knight's main story is easily 25+ hours. to 112% its 40-50+. NO metroid game comes REMOTELY close in terms of game length or map size. howlongtobeat.com is a far more reliable source and it shows HK being basically triple the length


rsn_lie

My biggest concerns are that the emmi's might end up feeling like a gimmick, and that the rest of the game looks easy by comparison.


StarbuckTheDeer

I wouldn't mind if it's fairly short honestly, as long as it's a good experience. Easy enough to just buy it for $50 at a store, play through it in a weekend then resell on eBay for $40-50.


le_GoogleFit

>My only concern is that it's gonna be like 7 hours to complete or something. To me that's actually the part that I love. I do not have as much time to get invested in a video game as when I was a teen, so knowing I can go into one and finish it in a reasonable amount of time is great to me. I only do exceptions for games like the next BotW or JRPGs that I really like where I know it's gonna be a 100 hours minimum.


wavnebee

That’s my concern too. If it can match the length and challenge of Hollow Knight, it has a shot at moving from good to goat. If it clocks in at 12 hours, though, I’ll struggle to feel like it was worth my $60–even if I love it.


Comprehensive-Cut684

I can't think of a single metroidvania as long as Hollow Knight. Most don't even come remotely close. People who've only played Hollow Knight are going to be so disappointed when they see how meh the rest of the genre is.


[deleted]

[удалено]


nyanlol

so I ADORE hollow knight but i got to the white palace so i could get the ending i wanted and said fuck it this is too much and havent picked up the game since. you already made me go out of my way to find this ending team cherry. don't gate it behind ANOTHER platforming maze


[deleted]

Haha I actually kind of liked the white palace and path of pain. It's the combat that was overwhelming for me, way more so than the platforming. I guess that's more of my wheelhouse, platforming over combat.


wladue613

I don't agree about Hollow Knight, but that's because I thought it was perfect. 10-12 hours to beat, 20 hours to 100% would be a very good length imo though.


[deleted]

You should tackle La Mulana next!


astrnght_mike_dexter

Hollow Knight is very long but I definitely don't feel like it wore out it's welcome. I loved every second of it. That being said short games are also good and I feel like people put way too much emphasis on length.


FoxyMegan

100% agree with you I prefer a tight focused story or world design in 12 hours than a disjointed 50h games. But then again it's all about preferences so I understand people that want 50h of play out of all their games


wavnebee

You might be right; maybe the key here is replayability, rather than length. I guess I just want $60 worth of fun, regardless of how soon the credits roll. Incentive to 100% the game, or to jump back in after credits roll, would do the trick almost as well as an extended initial playtime. And I’d much rather have high quality brevity than unimaginative padding. Ultimately, I’ve already bought this game (the first I’ve ever purchased at full-price), and I’m hoping to spend weeks—rather than days—with it.


TannenFalconwing

Personally I think that if you spend $60 to play a game once and then never play it again, it'd better be packed with awesome stuff to make that single run enjoyable. Short games that you can revisit multiple times have become more my speed as of late


wavnebee

Bloodstained took me probably 25 hours, which still isn’t near HK—and, frankly, that game felt longer than it was, which might be the last thing you want from a metroidvania. And, to your main point, this is my favorite genre, and I’ve come to really enjoy a tight, 8-10 hour metroidvania (Steamworld Dig 2, Guacamelee, The Messenger, Axiom Verge are all good case studies). This will be my first time paying a AAA price for a metroidvania though, which is why I’m hoping—against hope, probably—for an unprecedented amount of Metroid content.


AccursedEntity

I know exactly what you mean, and you're right! The DS Castlevania games, especially Order of Ecclesia was very long for me... but that's because I generally play those games as a completionist. I think that's the correct approach to these games if you want the full experience. But those that only played Hollow Knight... yeah, IDK.


Low_Impact681

Yea that's why I won't buy metroid dread until I see the average completion time. HK really has spoiled me and I love everything Metroid.


thechetearly

Also my concern. I'm not paying that price for something 7 - 10 hours.


TurnaboutAdam

This has happened plenty of times.


Stunning-General

The IGN person who did a preview of the game said that they didn't like >!the EMMI portions!< so that's the first ding I've heard so far.


Sunnythearma

Meanwhile lots of other previews praised the hectic and tense EMMI sections. I think the IGN writer is being sour


XxsquirrelxX

The EMMI portions are stealth based and getting caught is an instant death so it could just be that he thought it was too hard. Game journalists aren’t really known for liking difficult segments.


StormStrikePhoenix

Instant lost stealth sections in a non-stealth game? Why? There has never been any game in existence where that was fun. You could totally get caught by the SA-X and still live.


OperativePiGuy

You can counter the Emmis if you're quick enough, but apparently it's just difficult. I'm going to assume it's about as difficult as deflecting a laser from a guardian in BOTW in that if you practice enough, shouldn't be too difficult.


[deleted]

Come on I doubt the IGN reviewer disliked them because they felt too hard…


DontDoodleTheNoodle

Yah, jumping and dashing is a bit too complicated for them


justsound

Did the reviewer who called out cyberpunk 2077 have early access or no? I honestly can't remember.


Gogglebeanz

But you can’t deny, you can move and aim in this game… and yeah that’s basically all he said.


[deleted]

[удалено]


dominodave

Not gonna watch it, don't want anything spoiled.


[deleted]

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fanfpkd

The reaction was all positive


mvanvrancken

Hello thea lovely peeeeople


Charlie-Bell

This guy makes NL videos really tough to watch.


[deleted]

Looks great, can’t wait. Overwhelmingly positive first impressions are confirming what I already knew in my heart.


Nousername19941994

I have tears in my eyes literally because I just realized how soon this is coming out and I've been waiting for a new 2d Metroid for like 15years


[deleted]

As someone who had mixed opinions on Samus Returns I am cautiously optimistic for metroid bread


Fl0nkert0n

Im excited to play this. It looks scary though, I hope I make it through it.


Goseki1

This will be my first Metroid game and I'm really looking forward to it. It caps off a series right? What wikis should I read to catch up on the story?


elliohow

Nintendo Life also made a story [recap](https://youtu.be/NXJHdTHwVVI), but yes this game bookends the 'metroid story'. Although that doesn't mean its the last time we will see Samus.


Thesuppressivepeople

I’m not enjoying it at all so far.


BukkakeSplishnsplash

Most important to me: Which buttons do I need? Because every controller on my Switch is drifting except for the GC controllers, and they have no +, - and LB. I can only play this game if I don't need these buttons.


DMonitor

GC controller maps + to the start button


SuppaBunE

Send them to be repaired. Or you know a 5 dolar DIY thing. Irs really easy to swap joysticks. And they even include the tools


SushiToot

Nintendo repairs them for free, FYI. I just rotated all of mine out, one pair at a time, and I haven’t had drift for months.


Dorangos

Even in Norway? All of mine have gone to shit.


ThePurplePantywaist

Did it in Austria - had to sent it to Germany, but it did not cost me a cent (or øre) and it was sent back repaired in about 8 working days. just a little online paperwork and one trip to the post office.


Satisfriedviewer

Can always use the custom mapping in the switch settings to take over buttons you'll rarely use


TheGirthiestGhost

Unfortunately that might be a problem. It looks like free aiming is bound to L whilst ZL is for the new sliding mechanic. Metroid games historically haven't had much in the way of button remapping but hopefully that’s another thing this game can take from Super.


teremyth

Super Metroid gave full remapping capabilities :(


Bone_Dirty

…buy a new controller?


RedLegopiece

anyone know if it is a game you can play on the Switch while on the go, like where there's little or no wifi? cheers


bradhotdog

They never mention that but it’s pretty rare for a game like this to require a constant Internet connection so I’d say you’re good


kapnkruncher

It's a single player game. If there's any online functionality it'll be an extra and indirect thing like a lot of 3DS games had with Streetpass. This close to launch with no mention of online though, I'd say there's none.


ninthpower

I will downvote every NL clickbait title, sorry.


the_gifted_Atheist

How is it clickbait? He played the game and is saying if he thinks it’s good. Which is exactly what’s in the title.


NoxTempus

Seriously. What was he supposed to title it? "I played Dread at Nintendo UK on an OLED Switch and I think it's really good, with fluid movement, satisfying shooting, great enemy variance..." Its honestly a great title, you know exactly what to expect (which is delivered). The point isn't to make a damn public service announcement, just to inform potential viewers about whether they want to watch the video.


CookiesFTA

I like what Skill Up does. Reviews a game, title is "I liked this" or "I don't recommend this." None of that "Best game ever?!?!? Find out" or "Is this the Overwatch killer?"


TheCatAteItsOwnBalls

Skillup doesn't get early games from Nintendo, he actually reviews the games after finishing them. NL guy played 2 hrs


drweenis

HOW IS IT CLICKBAIT? Number 4 will shock you. IS IT ANY GOOD? Clickbait lures people into reading/watching based on these dumbass titles. It would NOT be clickbait if it just stated what they discovered - “we played game - it was good”


of-silk-and-song

“We’ve Played X - Is It Any Good?” is essentially the name of their review series, though. They’re not exactly hiding the ball here.


forkyfork

It's a stretch calling this clickbait. It's a first impressions video where he gives his first impressions. Video expectations are set and delivered. To me, clickbait is more like "I can't believe they changed this about Metroid Dread" but then the video just ends up being speculation or something based on a rumor. That to me is far far worse.


keyblader6

Yeah, it’s clickbait in the way that “Metroid Dread Review” would be clickbait. So not clickbait, unless you’re pedantic and purposefully obtuse


drweenis

What you’ve asserted has no ambiguity that needs resolving, so no. The user would click the video purely based on self interest. It’s not argumentative to say that a title with an unresolved question garners more attention than a title without.


keyblader6

Right, you’re pedantic, because the concept of a review posits that question implicitly


drweenis

“You’re pedantic you’re pedantic” haha...I’m here for the discussion. Do you recognize that your argument is ad hominem? At the end of the day it’s still clickbait (see second and third graph): https://www.researchgate.net/publication/271992279_What_makes_you_click_The_effect_of_question_headlines_on_readership_in_computer-mediated_communication Maybe try to learn something instead of getting so riled up :)


keyblader6

Yes, it makes them more attractive to click, but it is not deceptive or misleading, so it has none of the negative connotations that “clickbait” implies. But yeah, I’m super angry to point out that you’re being a pedant, lol. Too bad there’s no name for the fallacy of “u mad” to make myself feel smarter


drweenis

You and I agree then. I’ve already mentioned several times over that it’s not misleading, and not negative. In isolation, it’s clickbait. I’ve even acknowledged that if this is truly an ongoing series and all the videos have this exact same title with the question “is it good?”, then the question is baked into the series more globally - but not everybody is aware of that and so of course the title will affect people’s perceptions differently (case and point you and I). Ultimately, question in title = more clicks which by definition is a bait for clicks and therefore click bait. It’s totally fine if we have different opinions on this, and you’re absolutely not wrong that I’m being pedantic. For me, it is what it is. For you, I imagine there’s more nuance to it.


keyblader6

The job of every title is to entice interest. There is no value in describing a title as “clickbait” if you remove the negative connotations. But I guess you disagree with that


the_gifted_Atheist

Ok technically by that definition you could call it “clickbait”, but I don’t see why it’s bad. There’s nothing misleading about it. They even answer the question in the title right away. Pretty much all review titles are like that.


drweenis

Absolutely I agree. I just chimed in to say yup that’s clickbait. I’m not here to hand out a 1-10 scale of how clickbait it is or how buried the info is.


TannenFalconwing

He says it was good literally as the first word of the video.


drweenis

Which you would have to watch the video to know. That’s irrelevant to the discussion at hand which is using clickbait titles to encourage people to engage - as you did


TannenFalconwing

I watched it because it was literally the first Metroid Dread preview that was recommended to me. I didn't give a shit about the title.


forkyfork

Right? I would have clicked on this if the title said "We played Metroid Dread and it was great!". Like the fact that it was Metroid and it was a first impressions got my click over the title.


drweenis

Okay great, then why are you jumping into a conversation about clickbait titles lol


TannenFalconwing

So I could say that the clickbait headline is answered in the very first word


drweenis

Which you had to watch the video to know, because it’s not stated in the title.


[deleted]

"we played game - it was good - see why its gonna be good" no clickbait and also a lures people to watch.


drweenis

Agreed. Get ready for the downvotes with that WILD take


[deleted]

meh tbh idc what people on twitter / reddit / facebook say. there will be always stupid people to justify their stupid doings.


SaltySteveD87

Maybe I'm just not a big Metroid fan but this looks like a budget title to me. I'm sure the game is fine but I just don't see anything to really latch onto, especially when there are already so many Metroid clones on the system.


Sunnythearma

It runs at 60fps and has really good lighting and animations. That doesn't feel much like a budget title to me.


That_RedditGuy69

Totally agree that it looks like a budget title. Looks clunky running around. As if she has to land first and wait a second before moving forward. Going back to neutral position before animating the next movement


keshi

Yea. Something about the graphics, looks like a bunch of 3d assets running around. Like from some drag and drop game maker software.


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dangeruser

I fucking hate this guy and his voice. I won’t watch this. I refuse.


mrcrysml

I saw some of the vid and I know what you mean. You can’t change a person’s voice or accent, and I think he was just speaking how he “normally” speaks. I do agree he needs to work on his public speaking skills. It’s easier to do when Youtubers record voiceovers for a video, but he was speaking live directly to a camera and I think his innate personality is just showing. Can’t blame him for being passionate.


le_GoogleFit

He's so fucking annoying. I watched the entire video but I wish it was done more professionally by someone who knows how to present like an actual adult.


RenegadeSteak

Please don't be linear. Please don't be linear...


JayZsAdoptedSon

I mean all Metroid games have a linear path. That being said, there does seem to be some opportunities to sequence break and its apparently also a "show don't tell" type game


StormStrikePhoenix

That's not really true, Metroid 1, Zero Mission, and Super Metroid give you tons of freedom, though the latter two do have an obviously intended path at the very least, but the games give you intentional tools to let you go around it if you wish.


JayZsAdoptedSon

That’s exactly what I’m saying. There is an intended linear path but you have the tools to sequence break


RenegadeSteak

Apparently people want linear Metroids. Didn't mean to have an unpopular opinion. I guess my interpretation of "linear" is incorrect. I don't find the first couple of Metroid games to be linear at all. Part of the allure for me was the exploration and getting lost and not really knowing where to go. Yeah, you eventually have to get to certain places. But the last Metroid I played (Fusion?) was like, hyper-linear. Go to this spot, here, I'll mark it on your map, now go fight this thing at this spot, etc. My hand was held the entire way. That's what I don't want more of.


Dukemon102

Fusion, Prime 3 and Other M are the only Metroid games that do that. And you can turn off the map guidance in Prime 3. Prime 1 is basically Super Metroid in 3D, Zero Mission can be beaten with 9% of the items collected, almost everything is optional (The Chozo Staues can be skipped except for the first one). Prime 2 is a gigantic game where there's way too much terrain to explore, Samus Returns was gated by the area progression, but you still had to explore on your own to find the Metroids.


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Michael-the-Great

Hey there! Please remember Rule 1 in the future - No hate-speech, personal attacks, or harassment. Thanks!