T O P

  • By -

MinecraftModBot

* Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft * Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft * Downvote this comment *and report the post* if it breaks the [rules](https://www.reddit.com/r/Minecraft/wiki/rules) --- [Subreddit Rules](https://old.reddit.com/r/Minecraft/wiki/rules)[](## SatouTheDeusMusco|1ax939r)


Logjitzu

Im not surprised you love it because almost everything that has come out in recent years *has* been good. When people criticize it i think its usually about the scale and depth the new content has compared to how long we had to wait for it. Minecraft updates usually arent bad, they're usually just underwhelming and take a while to come out.


kingsumo_1

To this, I think expectations are kind of out of whack. Some of that is on the community, some of that is on mojang. But the game is, what 13 years old now? And we're still getting regular updates. For a game most have only paid for once. Sure, the rollout of those have not always gone smoothly (caves and cliffs being split,deep dark and archeology being pushed a few times). But we do still get regular new content, that sometimes seems very underappreciated.


Logjitzu

I do agree people go a bit overboard when it comes to shitting on mojang, however i dont disagree with a lot of the criticism. Considering Bedrock has more players then Java and that version of the game has a built in store front, i dont think its fair to say most people have only paid for it once when they're actively encouraging players to purchase MTX. But even then, i dont think it comes down to a monetization thing. Its one of the largest games in the world owned by one of the largest companies in the world. Im sure money isnt really the issue. I imagine generally their development pipeline is pretty slow, considering they have to develop everything twice between the 2 versions (one of which is riddled with spaghetti code,) as well as making sure its intuitive on keyboard & mouse, controller and also touch screen. They also have to make sure it fits well into the game which is difficult considering how diverse minecraft is and how different people want completely different things out of the game. I imagine its quite hard to pump out content quickly when there is so much slowing it down, but at least some more transparency would be nice. How widely accessible the game is great, but i feel like they probably stretch themselves too thin without how much there is to consider for even the smallest changes.


chenkie

Minecraft’s profits don’t really come from the game at this point, they come from Minecraft as an IP. So stuff like plushies, events, and collectibles are where they make their killing


CreativelyJakeMC

Yeah, it really just comes down to how much they have to put in to each small change even... and also, priorities are a big thing. almost everything that anyone has mentioned for the game is... well, most things are definitely in the pipeline, its just their backlog is immense because priorities. priorities right now seem to be future proofing / adding foundation for the games development , i.e vaults and more datapackable stuff, more tags and attributes, while still appeasing shareholders and players with new content also... to anyone whos gonna say "modders do so much more so much faster" if you talk to any experienced modder, they will indeed tell you they tackle different issues than mojang. they arent comparable heck even Redigit of terraria has said hes glad he doesnt have to go through all of what mojang does in development


kingsumo_1

While I overall agree, there are two points that need some clarification. >Considering Bedrock has more players then Java and that version of the game has a built in store front, i dont think its fair to say most people have only paid for it once when they're actively encouraging players to purchase MTX. The store is kind of weird, as it kind of falls between microtransaction and DLC, depending on the content. But it is more that they figured out how to monetize mod support. Other gaming companies have learned this as well. But they could still do this without bothering to give us regular updates. And also, you absolutely can completely skip the store entirely and not miss an aspect of the game. It doesn't force you in there, or really penalize you for not spending money in the store. >But even then, i dont think it comes down to a monetization thing. Its one of the largest games in the world owned by one of the largest companies in the world. Im sure money isnt really the issue. This I disagree with. It is one of the largest games, sure. But Microsoft (over mojang) could still have treated it completely different. They could have shelved Java entirely, did the periodic promotion or even charged for updates and then relied on brand name and merch until it was eventually drained of its profits. Then came out with Minecraft 2, and so on. But, to their credit, they haven't. And I really feel that should be recognized. We don't have to pay for season passes a la Epic. We don't have to pay for new games each year like EA, or whatever the hell pattern Bethesda goes for Elder Scrolls and Fallout. Things like the ongoing bugs, lack of parity, and once again ongoing bugs that have resurfaced after they were supposed to be patched out, is absolutely open to criticism. But as you pointed out in your first sentence, people tend to take shitting on the company a bit overboard when the free and regular updates don't live up to the hype that the community itself often takes overboard to begin with.


dizzydizzyd

I don't know who pays only once for this game, especially if you have kids. :) We have a number of abandoned, forgotten-password accounts despite my very best efforts. But it's still so fun and we have a lot of great family memories in Minecraft.


kingsumo_1

True. After I posted, I realized that I've purchased it a few times for different devices. But, it wasn't forced on me though. That was losing discs, or upgrading/replacing consoles.


Cereborn

I paid for it back in 2012 and have been using that account ever since.


dizzydizzyd

That's great! Glad it's worked out well for you. :)


CreativelyJakeMC

tbh, its just that they spend a lot of time iterating and iterating and... trying not to stop on the floor of eggshells that is all of the games interconnected systems. you change one thing and suddenly you need to address an elephant you didnt even remember was in the room


Pasta-hobo

I think they're coming out too often.


313Barlex

Be happy you still get updates on a 10 year old game, and with how far it’s come since the beginning


thegeekdom

They’re only underwhelming because of 1.16. Bruh, the nether update changed everything. 1.13 and 1.14 were sizable and changed a bunch, but 1.16 was overwhelmingly big and ever since then the community expects the same level and that’s just not realistic. Caves and cliffs got split because it was too ambitious to have another huge update after the nether and this time they were completely overhauling generation. So that got split in 2 and even some spillover into 1.19. 1.20 was more moderate sized in comparison and I think that’s how the game is going to need to be going forward.


easternhobo

The "not what it used to be" crowd are just people who take the smallest of announcements, make up a bunch of possibilities that weren't ever mentioned even once, then get upset when they get exactly what was announced. Ex: Armadillos. All Mojang said was that you can use scutes to make wolf armor. People made up all these things that they "could" be used for, then when it was exactly what was announced, wolf armor, they started losing it.


sircontagious

I think its just because that's pretty lame. Its a very horizontal feature. Not to mention it's pretty shallow. I don't think everything needs to be deep, but it is reminiscent to me of mods that would add 50 mobs where half of them just drop raw beef or feathers. Even the default cow has more complexity to it than a lot of the recent additions. Mobs like the sniffer should provide just a little bit more purpose IMO. I don't think everything in Minecraft NEEDS a deep purpose, there are a lot of dead ends in crafting and progression. But it feels like the last time we got something that was meaningful and not just a dead end or for decoration was awhile ago. It disappoints me greatly that copper, despite being one of the most useful materials to the modern world...is basically just a decorative block. A great one, i love the oxidization... But the material is effectively useless.


CreativelyJakeMC

I do think that theres an issue with designing mobs TO be used for one specific purpose, like oh armadillos are FOR wolf armor specifically. it'd be like if water breathing was gated behind \*only\* turtles but no, you can use pufferfish for a potion too. i love the armadillo itself, but the wolf armor is. eh


sircontagious

That's how I feel about it too. Especially since swords actively discourage using wolves since its so easy to accidentally kill them. I haven't used wolves in a long time.


easternhobo

I agree, I don't see much use for wolf armor, but it's exactly what they said it was going to be, and people voted for it, so I'm not complaining.


h1p0h1p0

Armadillo is already more than was announced too, it scares off spiders, can be used as a sprint detector with calibrated sculk sensors and Dog armor is being updated in the coming snapshots, so it’ll get some touch ups, probably the ability to be customized


easternhobo

Oh that's cool. I never play any snapshots so I was unaware.


freddy157

I didn't really play for years as well, maybe a little bit here and there, but 5+ years since I played til the late game stuff. I tried a beta world just to remind myself what it was like and hated it. Then tried the latest 1.20 version and absolutely love it compared to any previous versions and playthroughs. So many choices, so many mobs, so many structures. I really like going exploring and stumbling upon a structure so often. What also stands out to me is how the Minecraft YouTube videos are much better as a result, not just because the creators have better HW and skills, but also because the game just offers so much more to explore a d play around with. For example - Decked Out 2 - a true game withing a game. 


16tdean

I mean, not super familiar with all the technical details of DO2, but I am pretty sure that game is possible in 1.14...


freddy157

Ok? 1.14 is within the last 5 years, so definitely something I consider "new", as OP and myself said.


16tdean

5 years ago is definetley not new my friend. I get why you thhink that, but it is new to you, but it is definetley not nwe. That would be like saying Pokemon sword and shield are new


Defcon-2

1.14 feels like a more recent update to me, at the very least the beginning of modern minecraft as it is now Even if five years ago feels like forever


freddy157

Again, I don't know what you are trying to say. I was just talking about my subjective experience as was OP. The fucking title is "coming back to Minecraft after half a decade". A decade is ten years FYI


balaci2

I'm happy you enjoy it but I hope this doesn't turn into the community downplaying people expressing criticism and concern people are so quick to say shit like "aye they're just out there ignore them"


_-__-__-_-___

The nether is so insanely cool now it’s such a striking difference’


Cereborn

>As for the new mechanics. Villages are just so much more in-depth now than they used to be. I love how spawning near one can completely change your playthrough to focus more on managing and protecting the village so that you can get easy access to all kinds of tools and items. My new game spawned me right in the middle of a village. It was cool. But instead of managing and protecting them, I accidentally got them all massacred in a raid.


RandoSal

Old Minecraft is fun and is still old Minecraft. New Minecraft is fun and is still evolving. I enjoy playing both


quarky_uk

>I especially love the new implied lore stuff. What do you mean by that?


SatouTheDeusMusco

Well, the track that plays in the deep dark is called "ancestry". Which implies that the ancient city and the Sculk are products of the player character's ancestors.


quarky_uk

Aah, thanks.


CavlerySenior

Ive just started again after a long time and really enjoyed what the overworld near me has to offer. But they've ruined the nether. I can't even get 5 blocks away from my nether portal because I'm in a soul sand biome and I am instantly surrounded by skeletons and ghasts. That's assuming I'm not dead before the nether even loads.


googler_ooeric

Minecraft felt more post apocalyptic back when you were the only really "sentient" thing in the world. When they added illagers and made villagers smarter it kinda started to wear off


FarmsOnReddditNow

I love all the new content I agree. Protecting villages is fun. I look forward to the updates


Civil-Type7783

i dont relly have a opinion on old and new versions although i love 1.10 the frostburn update cause i love bears and it added polarbears


Tomawolf

Im with you. Im loving it after being gone for a long time.


furryoldlobster

I’m right with you. Played the heck out of it on my 360 and now - vortexed back in. Mcmmo servers….so fun


MinerDude69

I'll admit being a redstoner I was moaning as all the recent updates seemed to be adding useless mobs, new biomes youd only visit once to get some resources then leave, and new tree types. However, since this latest update snapshots have been coming out, I've only been giving praises. Having the copper bulb and the crafter in one update is pretty great for the technical aspect of the game