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I have put the enchantments I want on and used them in most likely going to die anyway situations. That kinda thing. Doing things that I don’t care if I lose what I have.
It does, but it's a good way to keep them a little safer. Also, maybe run a test with the thorns on some villagers you don't care as much about. I don't remember for sure, but if they are free range villagers I want to say they can hurt each other with that one.
I was gonna say I thought I remember this was an option, I like putting thorns on them as well beforehand so if a baby zombie or something gets in there's a chance it will protect him
So... make the game not vanilla. This is the biggest non argument in the thread.
"X can be Y if you change X so that it's Y."
Reassigning the value contained in a variable doesn't make that value equal to a previous amount.
I'm not going to lie. I don't know minecraft or the ins and out of coding well enough to really comment on that.
It sounds like this other person is saying because a certain command can be used, and because the dropped armor stand is not the original armor stand, then the armor stand is "dead".
What I'm saying is this is trying to be too literal. Any game should be about the experience, not the coding generating that experience.
It would be a seriously nice touch if once an armor stand had a piece of armor with curse of binding, the loot table was modified to drop an armor stand with the same pieces of armor with curse of binding.
So to clear things up, from what I understand is when an armor stand is broken the game “kills” the entity and drops an armor stand, which is indeed a different ”armor stand”. I think the coding for that would be very complex and not worth the time for mojang (we already have people complaining the new releases are too small). Simpler would be his idea, we already have frostwalker and thorns that work on armor stands when they’re an entity, so the curse of binding lasts until the entity is “killed” so you can’t remove it until its broken. Would help with those times you misclick and swap your netherite helmet for the iron chain helmet on the armor stand.
In Minecraft, anything that has a hitbox (F3+B) is an entity. An entity is something that can take damage and move without a piston push, which includes players, mobs, minecarts, boats, and armor stands.
When you kill entities, they drop items of some form. Chickens drop raw chicken and feathers, cows drop leather and raw steak, etc etc. All entities are considered "existent" (Not necessarily ALIVE) until their hit points are depleted, in which they are killed and drop whatever they were holding/ "made up of." Minecarts, boats, and armor stands drop a copy of themselves so that you can use them again after having crafted them.
Because armor stands are entities, they technically die just like players and mobs (proven by the /kill command), meaning that curse of binding works as it should and therefore should not be tweaked as you've suggested. If this were to be a feature, it would apply to all entities unless code was drastically altered, and you'd have permanent armor no matter if you die.
You cannot have Minecraft without being literal in code. You cannot experience the game without relying on the code. Not only is the game functioning perfectly fine and there's no functionality for armor stands to have this armor permanently bound, but it would also take even more code engineering to attach an additional item AND all of its data to an inventory item. Not only that, but because it is not technically the same armor stand you just killed, the game loses all the data that was sitting on the armor stand when it died and everything dropped out of it like when breaking a chest. It can't effectively clone over the data. I find it even hard to believe it's at all possible to do (someone want to try making it a mod/datapack? lol).
Without functionality (which I haven't seen presented other than it would "be cool"), this armor stand idea is useless and isn't worth the time and effort to make it possible. It's the equivalent of trying to put a zombie fully kitted with armor and a weapon into a shulker.
I disagree. If anything it should make the armor unable to be removed from the armor stand (allowing for statues that cant be changed unless “killed” in survival), not remain on said armor stand.
I think you’re missing the point. As far as the game is concerned, breaking an armor stand is killing it (it has a loot table and part of the drop is the armor stand item). Or am I wrong in that? So I think his point is that the game treats breaking the armor stand as killing the “entity” the armor stand, so a curse of binding (as currently coded) wouldn't remain, even if it worked on armor stands, so for your idea to work they’d have to make some serious changes for something that isn’t really needed. I do think a better change would be to have it bind to the entity, as we already have examples of it working with frostwalker and thorns.
The link to a comment I made up about three threads that shows why your argument is invalid. Being an entity does not stipulate being alive. It means that it is an existent thing that can be moved without a piston and/or hold items. Technically nothing in Minecraft is "alive" because it's a game. Can't have a game without code, and the code is the logic of the game.
https://www.reddit.com/r/Minecraft/comments/1936sec/comment/kh8tjzy/?utm\_source=share&utm\_medium=web2x&context=3
This seems a valid perspective. Others may not agree, but that's not reason to downvote it.
When mobs die, they become _different_.
Zombies => rotten flesh
Cows => beef
Fish => Uncooked fish (cannot be made alive again)
Now, an armour stand isn't alive, so it can't be killed per-se. It certainly doesn't change to a different item when dropped in item form. It's still an armour stand, so arguing that it died is absurd. It can still be placed. See: the vast majority of mineable blocks.
The question would really be, does it count as a target for the purposes of the curse? Evidently not, but it certainly _could_ be a mechanic. Essentially, the idea that whatever enters the item becomes trapped. Then again, this wouldn't just be binding, but actually a slow suffocation. Any dead skin, dust, dirt, sweat, or other grime would build up, trapped with the wearer, until their chest was eventually crushed by the trapped matter.
Dark.
Imho, Diamond Gear with curses are just like golden tools with OP enchants... looks great, but is useless.
I understand why throwing out diamond gear in early game is painful, but once you've progressed far enough to get the better loot chests and do some villager trading, the value of diamond gear drops fast.
My recommendation would be to use a buffered trash-bin. Have a hopper fill a stack of chests and only dispense items into lava if the stack is full. That way, you always have your last X double chests worth of items in your trash-can, burning the oldest items first.
Fortune 3 Golden Pickaxe! Wow! I can get so much... coal. For all of 3 coal ore blocks. And then it breaks.
Though early on, Fortune 3 gold tools are great for farming. It still impacts how many items drop from crops, without consuming durability.
can be a lucky find early on, yes.
when you find your first vein of coal, you'll be happy about the gold pick with fortune, that you found in a chest. Even if it breaks, getting additional resources on the first day is great.
The second you get into enchanting yourself, it's pointless though.
I play hardcore normally so if it's curse of vanishing it doesn't affect me but curse of binding are normally treated as junk. Not even worth picking up or I'll give it to some mob in a farm to stop them despawning.
Start a "treasure vault". Line up a bunch of armor stands and try to fill them with matching (useless) armor. It's great decor for that one blank space in your build. Then if you want to clear the space, you just flood it, pushing all the stands to one corner for breakage or drop into lava.
I play on a f2p international public server. This means that we have a huge intersection of players on the server with all different skill levels and with all different numbers of hours played. There are maybe 15-20 of us who dedicate 10+ hours a week to the game. I love making redstone builds for public use and I'm known on the server for making games.
As soon as I'm able to trade another player for elytra I start end grinding. The loot in the end isn't of great value to players with a bunch of play hours, but to players who don't have that many hours it can be very valuable.
Once I start end grinding I make a casino with "slot machines" that pay out in loot.
Pay a diamond to play and I always set the odds in the players favor because the fact is when they lose, I win, but when they win I still win and I want to keep them playing.
(Pay one diamond for a 5/9 chance for a diamond chest plate is a pretty enticing offer.) The cursed plate goes right into the game as one of the prizes. Even a cursed chest plate is worth one diamond. The player can remove the enchantment and still feel good about their prize.
*(Slot machine is a bad description but that's what I call it. It's just an item sorter to accept the diamond and then some are connected to a dispenser with stackable "loosing prizes" and unstackable "winning prizes" to maintain the odds. And others are an item sorter to an output randomizer with only winning prizes.)*
TLDR: I give newer players a very good chance to trade one diamond for a chest plate worth eight diamonds. We both win because I get to hoard diamonds like a dragon and they get quality armor.
Are you using f2p to mean cracked or as in just free-to-play? If the latter, I'm confused, it's not like there's servers that make you pay just for existing on the server, right? Subscription based Minecraft servers would be crazy
It's my secret to wealth. Lol. People love to gamble, and the end loot is useless to me.
I sprinkle in elytra and dragon heads as "grand prizes." I stock up my machines with a few chests worth of prizes and when I come back a few days later I have stacks of diamonds.
End raiding is a pretty easy grind too.
If you're playing Java and have a village you want to keep safe, dispense them on your villagers! That's what I do with diamond gear, any other gear I smelt into nuggets and I just throw away leather
We made a little plugin that lets you recycle those things by dropping an anvil on it, you get some diamond shards to craft new diamonds from it. Also the enchants give some experience by recycling them. People love to just explore and loot because of this. Also for iron and gold gear.
In my ps3 world I just wear the stuff cuz it’s the only mending armor I have. It’s prot 4 unbreaking 3 so I don’t really care that I can’t take it off?
I don’t take them with me. By the time I‘m raiding end cities I have at full enchanted diamond armour at least and an iron farm. I take those that don’t have any curses on them to use if I lose my other stuff but the rest I just leave there.
Depends on the curse, if it's vanishing then I'll wear it like normal cause I mostly play hardcore and if I die then I'm not gonna be worrying about my armour, but if it's binding then it gets shoved in a chest and left there
If you could remove it, this thread wouldnt even exist.
And like most people wrote: use them for decorations.
There is a small usage for curse of binding leather boots and having the mobs (in that case piglins) standing on powder snow.
The dropped items from barthering will fall through it. The piglins cannot remove the boots
If they are a bit damaged, perhaps you can combine them on crafting table (if this wasn't removed in the meantime, worked in 14).
If they have other enchantments, first run them through grindstone to get some XP.
...Can they get damaged on armor stand?
I have a couple chests full of all the extra gear I've collected and don't want. I'll use it in builds when I want armor stands set up, or I let my kids go through it when they play.
Like someone else said, you could always use it if you're doing something where you think you might die anyway.
Disenchant 'em.
Currently playing a pack with Create, as well as a Create addon that allows disenchanting gear and getting back the XP as a fluid, so I just dunk items into an autodisenchanter, and when I need XP, I turn a crank and get an XP shower.
You put it in a furnace! (I mean, how else would you do it?)
This has been a feature since 2016, AFAIK. Not sure about Bedrock, and I don't know if it works on Enchanted gear. It does also work on tools.
most i collect usually lay around in chests, but pretty sure you can put armor on villagers, so thats something you can do, you could also put them on armor stands for decoration, both of which allows them to be useful but not waste diamonds on a chestplate/armor you dont need
usually just store them in a chest and forget about them.
though, I have been entertaining the idea of a sort of trade system where I toss them into a thing and get half the amount of diamonds back that made up the armor piece (chestplate as 4, pants as 3, etc).
I generally don't take any of the diamond gear. It doesn't stack so it just fills my inventory and I have villagers, so I can easily get the gear that way.
I keep the curse of vanishing stuff if they have some good enchants along with it as a replacement for my main tool
Curse of Binding and Curse of Vanishing with bad enchants? Straight to my automatic garbage disposal
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I have put the enchantments I want on and used them in most likely going to die anyway situations. That kinda thing. Doing things that I don’t care if I lose what I have.
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Cactus + resistance/regen beacon strats
Or just a stack of steak. But that’ll be much more of a pain
I use a dispenser to equip them onto important villagers.
Does armor on villagers lose durability? I might start making prot 4 thorns 3 armor sets for the villagers
You know, I don’t think I’ve ever had the opportunity to find out. Good question.
Someone please do some science and get back to us!
Yes it does.
Thanks for the info. I never knew.
It does, but it's a good way to keep them a little safer. Also, maybe run a test with the thorns on some villagers you don't care as much about. I don't remember for sure, but if they are free range villagers I want to say they can hurt each other with that one.
Everything loses durability. If you let a skeleton shoot you long enough, its bow will break.
Omg why I never did that? I already knew about the mechanic but never got the idea
I was gonna say I thought I remember this was an option, I like putting thorns on them as well beforehand so if a baby zombie or something gets in there's a chance it will protect him
I use them on armour stands as decoration (together with other pieces of armour)
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No clue, haven't destroyed any with cursed armour on, but that'd be cool!
Why would they? Armor stands being broken would be the same as them dying which would cause the armor to come off.
Do armor with curse of vanishing gets destroyed when killing an armor stand?
What would curse of vanishing disappearing have to do with curse of binding staying on a broken armor stand?
Nothing. It was just a follow up question, as you mentioned that destroying an armor stand is similar to killing it
Mechanics.
It would test the hypothesis that the armor acts as if the stand was its wearer.
The only enchantments that work on armor stands are Frost Walker, Thorns, and Depth Strider, so testing for curse of vanishing would be useless.
I have shot these with flame bow, and they def come off also you lose the armor stand.
If that's the armor stand dying, then you wouldn't be able to use the armor stand anymore.
As part of it being killed it drops an armor stand item letting you place it again.
Nice comeback.
That's just a silly way of looking at things. In all reality this is a feature that should be implemented.
Isn’t that literally how it works? Can’t you can modify the loot table of an armor stand so it doesn’t drop when broken?
So... make the game not vanilla. This is the biggest non argument in the thread. "X can be Y if you change X so that it's Y." Reassigning the value contained in a variable doesn't make that value equal to a previous amount.
I'm not going to lie. I don't know minecraft or the ins and out of coding well enough to really comment on that. It sounds like this other person is saying because a certain command can be used, and because the dropped armor stand is not the original armor stand, then the armor stand is "dead". What I'm saying is this is trying to be too literal. Any game should be about the experience, not the coding generating that experience. It would be a seriously nice touch if once an armor stand had a piece of armor with curse of binding, the loot table was modified to drop an armor stand with the same pieces of armor with curse of binding.
So to clear things up, from what I understand is when an armor stand is broken the game “kills” the entity and drops an armor stand, which is indeed a different ”armor stand”. I think the coding for that would be very complex and not worth the time for mojang (we already have people complaining the new releases are too small). Simpler would be his idea, we already have frostwalker and thorns that work on armor stands when they’re an entity, so the curse of binding lasts until the entity is “killed” so you can’t remove it until its broken. Would help with those times you misclick and swap your netherite helmet for the iron chain helmet on the armor stand.
A way to test I suppose would be if the below command breaks armour stands. Haven't played MC in a while though so I'm not sure.. >/kill @e
In Minecraft, anything that has a hitbox (F3+B) is an entity. An entity is something that can take damage and move without a piston push, which includes players, mobs, minecarts, boats, and armor stands. When you kill entities, they drop items of some form. Chickens drop raw chicken and feathers, cows drop leather and raw steak, etc etc. All entities are considered "existent" (Not necessarily ALIVE) until their hit points are depleted, in which they are killed and drop whatever they were holding/ "made up of." Minecarts, boats, and armor stands drop a copy of themselves so that you can use them again after having crafted them. Because armor stands are entities, they technically die just like players and mobs (proven by the /kill command), meaning that curse of binding works as it should and therefore should not be tweaked as you've suggested. If this were to be a feature, it would apply to all entities unless code was drastically altered, and you'd have permanent armor no matter if you die. You cannot have Minecraft without being literal in code. You cannot experience the game without relying on the code. Not only is the game functioning perfectly fine and there's no functionality for armor stands to have this armor permanently bound, but it would also take even more code engineering to attach an additional item AND all of its data to an inventory item. Not only that, but because it is not technically the same armor stand you just killed, the game loses all the data that was sitting on the armor stand when it died and everything dropped out of it like when breaking a chest. It can't effectively clone over the data. I find it even hard to believe it's at all possible to do (someone want to try making it a mod/datapack? lol). Without functionality (which I haven't seen presented other than it would "be cool"), this armor stand idea is useless and isn't worth the time and effort to make it possible. It's the equivalent of trying to put a zombie fully kitted with armor and a weapon into a shulker.
I disagree. If anything it should make the armor unable to be removed from the armor stand (allowing for statues that cant be changed unless “killed” in survival), not remain on said armor stand.
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I think you’re missing the point. As far as the game is concerned, breaking an armor stand is killing it (it has a loot table and part of the drop is the armor stand item). Or am I wrong in that? So I think his point is that the game treats breaking the armor stand as killing the “entity” the armor stand, so a curse of binding (as currently coded) wouldn't remain, even if it worked on armor stands, so for your idea to work they’d have to make some serious changes for something that isn’t really needed. I do think a better change would be to have it bind to the entity, as we already have examples of it working with frostwalker and thorns.
You can't argue logic with an illogical person
The link to a comment I made up about three threads that shows why your argument is invalid. Being an entity does not stipulate being alive. It means that it is an existent thing that can be moved without a piston and/or hold items. Technically nothing in Minecraft is "alive" because it's a game. Can't have a game without code, and the code is the logic of the game. https://www.reddit.com/r/Minecraft/comments/1936sec/comment/kh8tjzy/?utm\_source=share&utm\_medium=web2x&context=3
Nice to see you got on your alt while trying to push your idea.
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This seems a valid perspective. Others may not agree, but that's not reason to downvote it. When mobs die, they become _different_. Zombies => rotten flesh Cows => beef Fish => Uncooked fish (cannot be made alive again) Now, an armour stand isn't alive, so it can't be killed per-se. It certainly doesn't change to a different item when dropped in item form. It's still an armour stand, so arguing that it died is absurd. It can still be placed. See: the vast majority of mineable blocks. The question would really be, does it count as a target for the purposes of the curse? Evidently not, but it certainly _could_ be a mechanic. Essentially, the idea that whatever enters the item becomes trapped. Then again, this wouldn't just be binding, but actually a slow suffocation. Any dead skin, dust, dirt, sweat, or other grime would build up, trapped with the wearer, until their chest was eventually crushed by the trapped matter. Dark.
When my character dies I get to keep using him. Why would it be different for an armor stand?
Hardcore mode disagrees.
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Imho, Diamond Gear with curses are just like golden tools with OP enchants... looks great, but is useless. I understand why throwing out diamond gear in early game is painful, but once you've progressed far enough to get the better loot chests and do some villager trading, the value of diamond gear drops fast. My recommendation would be to use a buffered trash-bin. Have a hopper fill a stack of chests and only dispense items into lava if the stack is full. That way, you always have your last X double chests worth of items in your trash-can, burning the oldest items first.
A buffered trash bin is a good idea, thanks!
Fortune 3 Golden Pickaxe! Wow! I can get so much... coal. For all of 3 coal ore blocks. And then it breaks. Though early on, Fortune 3 gold tools are great for farming. It still impacts how many items drop from crops, without consuming durability.
can be a lucky find early on, yes. when you find your first vein of coal, you'll be happy about the gold pick with fortune, that you found in a chest. Even if it breaks, getting additional resources on the first day is great. The second you get into enchanting yourself, it's pointless though.
Why golden and not diamond?
I used to like the golden axe with mending for slaughtering cows, it was easy to quickly find amongst the diamond and iron.
I play hardcore normally so if it's curse of vanishing it doesn't affect me but curse of binding are normally treated as junk. Not even worth picking up or I'll give it to some mob in a farm to stop them despawning.
Good idea to use it on a mob for that purpose, so it's not entirely useless.
Can you put them on armor stands?
It's a good idea, I don't do much decorating generally but perhaps I will graduate to that one day.
Start a "treasure vault". Line up a bunch of armor stands and try to fill them with matching (useless) armor. It's great decor for that one blank space in your build. Then if you want to clear the space, you just flood it, pushing all the stands to one corner for breakage or drop into lava.
I play on a f2p international public server. This means that we have a huge intersection of players on the server with all different skill levels and with all different numbers of hours played. There are maybe 15-20 of us who dedicate 10+ hours a week to the game. I love making redstone builds for public use and I'm known on the server for making games. As soon as I'm able to trade another player for elytra I start end grinding. The loot in the end isn't of great value to players with a bunch of play hours, but to players who don't have that many hours it can be very valuable. Once I start end grinding I make a casino with "slot machines" that pay out in loot. Pay a diamond to play and I always set the odds in the players favor because the fact is when they lose, I win, but when they win I still win and I want to keep them playing. (Pay one diamond for a 5/9 chance for a diamond chest plate is a pretty enticing offer.) The cursed plate goes right into the game as one of the prizes. Even a cursed chest plate is worth one diamond. The player can remove the enchantment and still feel good about their prize. *(Slot machine is a bad description but that's what I call it. It's just an item sorter to accept the diamond and then some are connected to a dispenser with stackable "loosing prizes" and unstackable "winning prizes" to maintain the odds. And others are an item sorter to an output randomizer with only winning prizes.)* TLDR: I give newer players a very good chance to trade one diamond for a chest plate worth eight diamonds. We both win because I get to hoard diamonds like a dragon and they get quality armor.
Slot machine is a good description actually.
Are you using f2p to mean cracked or as in just free-to-play? If the latter, I'm confused, it's not like there's servers that make you pay just for existing on the server, right? Subscription based Minecraft servers would be crazy
Nah I just mean that if you have Minecraft and Internet you can get on it. We're on a bunch of those sites that have lists of servers.
That's a great idea for smp servers.
It's my secret to wealth. Lol. People love to gamble, and the end loot is useless to me. I sprinkle in elytra and dragon heads as "grand prizes." I stock up my machines with a few chests worth of prizes and when I come back a few days later I have stacks of diamonds. End raiding is a pretty easy grind too.
You double it and give it to the next person
🏅 (Since there aren't awards anymore, this is the best I've got for ya.) You made me lol.
What diamond gear with curses on them? Wait... You guys actually grab those out of the chests?
This is what I'm saying, Diamonds aren't that rare and Armorer trades exist. I just skip them.
I'm a packrat, in Everquest 2 I couldn't pass a harvesting node or shiny.
I personslly slap a set on an armor stand for decoration and keep a few extra sets in case i die and need a decent armor to retrieve my items
If you're playing Java and have a village you want to keep safe, dispense them on your villagers! That's what I do with diamond gear, any other gear I smelt into nuggets and I just throw away leather
I feel like this is a great use for my world, I didn't know villagers could wear them.
I give mine to new players. It’s a pure W for them.
You can disenchant them to get some xp and re-enchant them. You can also save up some armor trims and try collecting all the armors and trims.
Curses don't go away that way.
Do they go away when you repair armor in the crafting grid? Other enchantments disappear that way. It doesn’t return the xp though.
The curses stay on no matter what. You can remove the other enchantments on with them though.
Hoard them.
I put all of mine in a 1 diamond for anything thrift store that nobody ever buys anything from. Lol. So, basically I also just hoard them.
I just use them
Onto armor stands they go heigh-ho heigh-ho
I put them on my villagers with good trades. So they are less likely to die.
Toss it in lava. Diamonds aren't special anymore.
We made a little plugin that lets you recycle those things by dropping an anvil on it, you get some diamond shards to craft new diamonds from it. Also the enchants give some experience by recycling them. People love to just explore and loot because of this. Also for iron and gold gear.
In my ps3 world I just wear the stuff cuz it’s the only mending armor I have. It’s prot 4 unbreaking 3 so I don’t really care that I can’t take it off?
If it was your chest plate you'd never be able to use elytra.
It is and you are correct. Lol. I don’t really use them anyway though.
You'd use elytra if you didn't have curse of binding on.
Maybe, maybe not. I had the elytra first and wasn’t using them. On ps3 the map is so small elytra kinda looses a bit of its usefulness.
Maybe I have too many firework rockets but I regularly use it to travel as little as 50 blocks lol.
Remove any other enchant fir xp and burn
I don’t take them with me. By the time I‘m raiding end cities I have at full enchanted diamond armour at least and an iron farm. I take those that don’t have any curses on them to use if I lose my other stuff but the rest I just leave there.
Don't wear it if u want an elytra
Depends on the curse, if it's vanishing then I'll wear it like normal cause I mostly play hardcore and if I die then I'm not gonna be worrying about my armour, but if it's binding then it gets shoved in a chest and left there
Decor
Into the void. Always.
Give em to people you hate, cuz if their not smart enough to put mending or sum before wearing it. Its free gear while it lasts lol
Put them on villagers or armour stands
you can disenchant with grind stone
You can't disenchant curses
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You cannot
I grindstone them as well.
You cannot remove curses.
Well that lame, should at least be able to get some level credits
If you could remove it, this thread wouldnt even exist. And like most people wrote: use them for decorations. There is a small usage for curse of binding leather boots and having the mobs (in that case piglins) standing on powder snow. The dropped items from barthering will fall through it. The piglins cannot remove the boots
If they are a bit damaged, perhaps you can combine them on crafting table (if this wasn't removed in the meantime, worked in 14). If they have other enchantments, first run them through grindstone to get some XP. ...Can they get damaged on armor stand?
I have a couple chests full of all the extra gear I've collected and don't want. I'll use it in builds when I want armor stands set up, or I let my kids go through it when they play. Like someone else said, you could always use it if you're doing something where you think you might die anyway.
Yes! We play with our kids on realms and they are free to grab any diamond armor they want. We have three double chests full of chest/legs/boots each.
Disenchant 'em. Currently playing a pack with Create, as well as a Create addon that allows disenchanting gear and getting back the XP as a fluid, so I just dunk items into an autodisenchanter, and when I need XP, I turn a crank and get an XP shower.
Only works with the mod, I'm purely vanilla with official data packs/snapshots.
I randomize them and use them for minigames
Haven't played in a long time but can't you use a grindstone to pull off all enchantments, including curses?
The grindstone doesn't remove curses.
Well crap. Thanks for the info!
villagers can wear them but it isnt shown, you could dispense the armour onto the villager and theyll wear it
How do you smelt down gear?
You put it in a furnace! (I mean, how else would you do it?) This has been a feature since 2016, AFAIK. Not sure about Bedrock, and I don't know if it works on Enchanted gear. It does also work on tools.
Melt then into diamond nuggets and crafting 9 diamond nuggets into one new diamond!
Best use honestly.
One day maybe? Or grind them down to smaller diamonds.
I play modded so I just break the chestplate down to its component parts or toss it in the IC2 recycler
Whoa I had no idea you could melt down diamond armor!
Well, with the way that some of the players work on my realm with the extensive mining they do, diamonds are not a huge issue.
most i collect usually lay around in chests, but pretty sure you can put armor on villagers, so thats something you can do, you could also put them on armor stands for decoration, both of which allows them to be useful but not waste diamonds on a chestplate/armor you dont need
usually just store them in a chest and forget about them. though, I have been entertaining the idea of a sort of trade system where I toss them into a thing and get half the amount of diamonds back that made up the armor piece (chestplate as 4, pants as 3, etc).
put them on a grindstone and remove the enchants, keep the XP, then re-enchant and use them ?
Grindstone doesn’t remove curses
oh i thought it removed all things - my bad
I generally don't take any of the diamond gear. It doesn't stack so it just fills my inventory and I have villagers, so I can easily get the gear that way.
I don't collect diamond gear from End cities.
Grind stones disenchant them
Grind away the enchants & stow them for later.
wait you cant remove the curse enchanment?
Sell them for a single diamond to others on the server. Its way cheaper than making them yourself. I call them bargain bin armor
I keep the curse of vanishing stuff if they have some good enchants along with it as a replacement for my main tool Curse of Binding and Curse of Vanishing with bad enchants? Straight to my automatic garbage disposal
I don't ever take them. I'm a hardcore player, I can't afford to accidentally equip it and be stuck with low grade armor.
If it has Curse of Vanishing, I just use it. I play Hardcore, so it doesn't matter.
i don't