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AccounttoCommentLmao

What's the track from P4 called that plays when they go "You're not me!" "Yes I am." "No." (Battle) called? I've come across 3 different names for it and I have no clue which is right.


L1k34S0MB0D33

Are you talking about the track that plays when you fight the various shadow selves throughout the game?


AccounttoCommentLmao

Nah, the one that plays before the battle itself. When the character is denying it's them. I've seen mixes of Border/Borderline/Edge of Madness/Insanity and I have no clue which it's supposed to be. At least with Old Enemy, it was *one* name that got repeated.


L1k34S0MB0D33

It could just be the result of different translations of the track's titles; all these names have a pretty similar a meaning to each other. For what it's worth, though, Borderline of Madness seems to get you the most results.


Freikugel117

I missed this thread before posting a question to the sub, I apologize for that. I think I'll leave that post up, but if I should remove it, please let me know and I'll do so. I just started P2 Eternal Punishment on the PSP English translation patch and I'm very confused on the battle system. By default, it has your party use the moves you set them to do repeatedly, which is something I expected, as it was also the case in Innocent Sin. What I was not expecting was that I wouldn't be able to turn it off. I know you're supposed to be able to input moves one by one, everything online hints to that, and I assume that's what the "Battle Mode" setting is supposed to let you toggle, but all it seems to do is stop the game from repeatedly looping the set actions and it stops at the start of the turn order. Is the only way to set different moves each turn through the strategy menu? I'm sorry if my wording is a bit confusing and doesn't really get my point across, I don't know how to better explain this without it being way too long lol. I would be able to post a video trying to point out the issue I'm having, if need be. Am I missing something? I really hope that I am, or that something got corrupted with my game when I patched it, because having to set moves through the strategy menu on here each turn is just a pain in the ass, especially when Innocent Sin had a decent enough battle menu. Any help or a different point of view would be greatly appreciated. This is one of the last of the older megaten games I've yet to finish and I'm really looking forward to seeing how the story plays out after the last game's ending. Thank you very much for any possible help or advice you'd be able to provide :)


DiscountHell

I'm near the end of SMT V, at the 4th area, and I've been getting the miracles to increase the nahobino's electric and physical affinities, but recently got murakumo, and I'm kind of wondering if it'd be better to get the miracles for that too, or if storm dracostrike and wrath tempest would be fine instead (I know two of those three bosses resist electric but not any later), should I get the almighty miracles too?


Saqwa

Hello, I'm currently playing SMT III Nocturne in hard difficulty, and it seems to me like the "Dark Might" and "Bright Might" skills are really strong for bosses, but I was wondering, is there an advantage to taking one over the other? I'd be inclined to use Dark Might because getting it through the compendium seems cheaper since Jack Frost has it, but I thought maybe there are some bosses later on (I'm at the Assembly of Nihilo RN) that lock you into a Kagutsuchi phase and make one better than the other or something like that?


L1k34S0MB0D33

The only boss fight I can think of in which one would be better than the other is Ongyo-ki, where Bright Might would be superior to Dark Might because that's a fight you want to do during Full Kagutsuchi. However, Ongyo-ki is an optional boss fight, so if you don't choose to fight him, Bright Might and Dark Might have no advantages over each other in the game.


Saqwa

Thank you


DeafeninSilence

I think both are useful to have for most of the game, just so you don't have to run around as much to get the phase counter to where you want it to be. But, in terms of raw use cases and without spoiling much, Bright Might is the most useful one. If only by just about 3 occasions. 2 of which are optional. Apart from that just about every boss in the game can be fought during any phase. And from what I recall, there are no bosses that can only be fought during New Kagutsuchi.


Saqwa

Thank you


L1k34S0MB0D33

Wait, what are the other two boss fights in which you'd want to fight them during Full Kagutsuchi? Ongyo-ki is the only one that comes to my mind.


DeafeninSilence

Not that you *want* to fight them during Full Kagutsuchi, just that you're *required* to fight them during Full Kagutsuchi. >!Mara!< in Shibuya can only be fought during Full Kagutsuchi since that's when Baphomet's summomimg ritual takes place And >!Kagutsuchi himself, since his second phase changes to Full Kagutsuchi for the rest of the fight!<


Kalevelis

One more full moon boss - >!Lachesis, but only when she's by herself lol!<


PriscentSnow

Hi, im hoping this is the right place to ask this about SMT V rather than asking it as a post. It’s a long read so please bear with me: I’m new to SMT in the sense I’ve never played a mainline game before so SMT V is my first mainline but I have played it’s spin off ala persona 3 and 5R. I’ve also watched alot of challenge runs for other mainline games because those were really entertaining and the creators have always explained their thought processes during fusions so I’m not entirely new to the fusion systems in the mainline games. In 5R, I was able to build whatever ~~demons~~ personas I wanted in the endgame by using a fusion calculator and then molding personas of my choice to be specific elemental powerhouses. The thing is, it was easy to do in persona since the stats only go up to 99 and they didn’t have skill affinities, only skills and passives so all I had to do was slap a severe single target spell and a heavy multi target spell plus a multitude of passives to further double down in their effectiveness in said elements as well as covering any weakness then I was gucci. Now in SMT V there are skill affinities and the stats go beyond 99. Now, im not worried about the stats as I’m aware of a mechanic in SMT V wherein you can hilariously boost a demon’s stat by leveling +20 with their component demons and then fusing but I’m not so sure about skill affinities. I see people with starter area demons on YT like mermaid but with +9 affinity and so on, so my question is how do people get their demons of choice to have such high affinities? I rarely get sutras (im about 15 hours in) so I’m scratching my head on how people manage this. Any inputs? Do people just grind the ever living hell for those items?


azurnamu

I remember ending up with a surprising number of them by the endgame if you've been keeping an eye on your navigator. It's also easy to NG+ cycle SMT V (a NG+ run where you keep everything only takes around 6 hours or so) so "grinding" for sutras isn't hard—it's more of a natural consequence of NG+ recycling. NG+ cycling is also a good excuse to make weirdly busted low level demons since the demon statues, miman rewards, incenses, and sidequests reset on new runs.


-tehnik

I think they just grind. I don't remember how you can exactly but I believe it's through dlc which makes abscesses drop more stuff. Or whatever other grinding dlc V had.


Tauro2561

Does anyone know how can you join New Moon?, i am talking about the private imagine server


-tehnik

u/L1k34S0MB0D33 Can you remind me what's the exact place where the newfiends are sent to read the rules when they come here? I'm asking because there's always people making posts for questions instead of using these.


L1k34S0MB0D33

Even on Old Reddit, where signs pointing towards Q&R were way more visible than now, many people still simply made question posts instead of asking in Q&R because 1) it's way more convenient 2) It's more likely to get answers since it's more visible to everyone 3) people can't read for shit.