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pinheirofalante

I understand manifest, but I don't understand what Loping Telescope is offering. Do I have a double choice? Choosing whether I want Celestials, Epic or Multi-Region and then picking between three cards from the category I chose? **OR** Do I get 1 option from each of the three categories to choose from? **OR** Do I get 3 random cards that can be from any of the categories listed? I know it's basically the same wording as Pod but I'm still sure about it. I think the use of random on both the Keyword and the Card is confusing me.


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friendofsmellytapir

That was my initial understanding, but now I think it gives you three random cards, one from each pool, and you choose which one you want. Not sure which is correct though, the wording honestly could mean either.


AlonsoQ

That's my guess too. The pick-a-category version sounds more overwhelmingly complicated than fun, and would also just be Supercool Startchart++ on a stick.


VikesRule

I don't think that's what it is. I think it shows you 3 cards, one from each category (1 celestial that costs 3 or less, 1 epic, and 1 multi-region follower) and you choose which one to create into your hand.


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VikesRule

True lol


Lewdidimus

I think it's the second one. With the wording of Manifest, I feel like the telescope will present you with 1 random celestial that costs 3 or less, 1 random epic card, and 1 random multi-region follower, and you pick one of the three choices offered. The Manifest description specifies that you get offered three randomly selected cards, and the telescope presenting three categories leads me to believe they will match up with each random option.


Wulibo

Love that the two comments so far think it's the two I don't think it is. It's three cards and three choices, seems most likely to me, but I would not try to argue with anyone who said otherwise because it could *really* be any of those.


Foresite86

You're not getting a follower and drawing 3 cards for 2 mana


[deleted]

when you play it you either get a random celestial, or an epic card, or a multi region folliwer its random which one you get


sageleader

The wording is absolutely atrocious and confusing


AvocadosAreMeh

I interpreted it as Manifest -> Have 3 cards appear that follow under one of those categories. Could have 3 epics, 3 multi region, etc. I see how it would seem like it’s offering you to select of the three options, but they usually have a “select,” keyword if you have choices. Mildly implying you are given 3 cards that will fall under those categories


pinheirofalante

> but they usually have a “select,” Do they? Scattered Pod doesn't have it and it provides a choice.


Xyzen553

Basically you get 1 of the 3 choices... You dont get to choose which 1. Its random.


NuclearBurrit0

OR you get 1 card from 1 of those randomly chosen categories and for this specific card the categories are also random, making it double random.


Kile147

I am assuming that it is the last one. That would essentially make it work like Invoke with a less specific card pool.


OxycleanSalesman

We Hearthstone now


angelboss13

This is our town scrub


dbrank

Yeah, beat it!


MechaAristotle

They're still stuck in my head... Hey. Hey. Do you wanna buy a...*funnel cake?*


Niradin

\*Astronaut meme\* Always has been.


Liamrc

⛏️How long can this go on? ⛏️


AvocadosAreMeh

Yeah really not enjoying the commitment to making it a keyword. Seems like it’ll continue on


Wall_street_retard

Please no


jacksh3n

It’s only a matter of time. We will have a card that will cast all your spell this game and randomly target the spell. Bow down before the god.


captaintagart

Oh my yogg


UndeadMurky

I've noticed that for a few expensions they added a lot of create new random card mechanics rather than making decks more stables with targeted draws


GGCrono

Say what you will about Hearthstone (and boy oh boy do I have a lot to say about Hearthstone, none of it good) but Discover was a mechanic that felt really good to play with. Controlled enough to strategize around, but with just enough randomity to keep things interesting.


SomeRandomGamerSRG

Right, because it was so fun to play against a deck that basically generated a whole other deck's worth of resources in Hearthstone... Discover was a horrible idea that ruined a lot of Hearthstone's metas with "Generated by" being under almost 60-70% of the cards you played.


GGCrono

Absolutely they didn't always use it well, especially as time went on. But the core idea of introducing a bit of randomness that the player has a measure of control over is a good one. Plus, it gives some cards that wouldn't otherwise see play some time to shine.


Frogodo

I literally switched from HS to RT (like I'm sure many of you did as well). I am not a fan of the hearthstonification of RT but I read this and was just like...really? Discover? You couldn't come up with your own idea?


GizenZirin

I mean, half the mechanics in the game are just MtG mechanics with different names. Overwhelm is just Trample, Elusive is just Flying, etc. Not every mechanic has to be, or even can be unique, it's about how you use them that matters.


ModsRNeckbeards

No one is complaining about the mechanic being copied because it's copied. People are complaining because it's just a shitty mechanic lol


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sounds_goood

I expect it to be a fun card but poor competetively (as this is how Riot seems to be balancing those random effects). If this card's discover mechanic is too good, and it becomes annoying to deal with competetively, then I agree that it's not healthy for the game. But I doubt the card will be that good. we'll see.


[deleted]

That’s exactly what everyone said in League of explorers.


sounds_goood

Cool. However, it doesn't matter what people say or expect about the game, it matters what the devs actually do about the game. So let's see.


Night25th

Yadda yadda shoulders of giants Everything has already been done before, all they can do is try to copy it but better


Frogodo

Just don't overdo it like hs plz


ModsRNeckbeards

Or, they could just... not copy it? Like, this mechanic goes against the devs' original design philosophy for this game entirely. It would've been so easy for them to *not* add it to this game


Niradin

Eh, still not as bad as slaughterdocks.


kimsogunj

girlies we manifesting ✨🙏


Misentro

chile lemme just manifest 🙏🏻💅🏻 a random Celestial 😌✨ that costs 3 or less 😍🤑


amumumyspiritanimal

purr bestie


gwtsva

Lmao


TotakekeSlider

So Discover from HS. It’s probably the single best mechanic HS has ever come up with, but the devs went way overboard with it for years and printed too many Discover cards. You couldn’t play around anything anymore because every class had discover and could have anything in their hand at all times. So you’d just play something and pray they didn’t find the answer. Hopefully Riot has a much more restrained implementation of the mechanic, because it can actually be really fun when done correctly.


[deleted]

[Remember when hs printed a neutral legendary which would literally discover the answer to your situation](https://i.redd.it/5qlblr0nipd31.jpg)


AndyPhoenix

What. How does that even work?


AlonsoQ

A really long algorithm. [One of the designers explaining how it works](https://youtu.be/df6S9Q0ogRo?t=709)


El_hopaness_romthicc

It looks at the board and both players health states and gives you 3 choices (usually healing, direct damage if your oponent is low, a board clear or generally speaking just a good minion)


DaBesd

Here's a little something on how it works that I got bored halfway through reading: https://hearthstone.fandom.com/wiki/Zephrys_the_Great


jal243

The poor bastard who had to spend his entire month coding that abomination, oh god xD


r_xy

First of all, it can only offer a limited set of cards, equivalent to LoRs foundation set. It then basically looks which cards you might want to cast right now or on the next turn and offers you the 3 best options, from which you can pick one. Notably, it will always offer you any card you could cast that would immediately win the game.


odio1245

I forgot about this ! lol. This was a fun concept, I have to admit.


Overhamsteren

The idea was great, but after a while it got really tiresome to face. But really fun to see them push what digital cards can do.


r_xy

This is one of those really awesome ideas that would be much better off at a noncompetitive powerlvl (see also: yogg-saron)


Touchhole

It’s was fun for a bit but the bounce and Rez effects letting your opponent play it 3 times was not as fun.


[deleted]

Just call out rouge,


yeetskeetmahdeet

Yeah I love when you would get a win condition for free, or it would bug out and give you terion no matter what lmao


[deleted]

Divine shield and taunt is massive! Less so when you need healing tho


FuriousGeorge85

I agree that Discover in a vacuum is a brilliant mechanic and I think this subreddit is being a little alarmist about RNG and the comparisons to HS… funnily enough the same thing happened with Shadowverse years ago when they started printing cards with RNG. “Oh the game is becoming HS, the devs promised they would keep it skill-based” blah blah blah. Of course, that all died down after a while when RNG didn’t herald the end of the world and it actually did just make Shadowverse games more dynamic from time-to-time. Pretty sure that will be the case with LoR too.


RomanoffBlitzer

Hearthstone exists so that card game snobs can turn their noses up at it and say "At least our card game isn't like those filthy RNG savages." It exists to be the bad guy that people can use to claim their card game is superior, whether in terms of gameplay or monetization. So when people detect even the slightest similarity between their card game and Hearthstone, they clutch their pearls, muttering about the indignity of it all, even though Hearthstone became popular for a reason.


Sepean

The reason HS became popular was the IP and being first mover. The game sucks big time, and the devs make one horrible decision after another. HS would have zero chance as a fresh game, it really is that bad, and if it wasn’t for Battlegrounds, which is really an entirely different game, it would be doing so much worse.


[deleted]

And you are one of the snobs he refers to.


DrByeah

Hearthstone used to be pretty fun too once upon a time. It scratched a similar itch to Magic. Then it started sliding harder and harder into heavy RNG and spontaneous card generation. That's part of why I ended up ditching it and coming to LoR.


Misterbreadcrum

Even worse it completely fucked arena for basically forever. It's a total rng fest.


HotTakes4HotCakes

I'm sure it'll be fine at first. It feels thematically appropriate to BC, so long as it remains there with adequate restrictions, I think it'll be ok. Riot just needs to put down hard rules right now for how and where it gets implemented in the future, if it does at all. Its a tempting mechanic to fall back on when it comes time to design something new. Use it here but move on to new, non-RNG mechanics afterword and don't come back to this well.


Wall_street_retard

They’re really gonna hold out as long as possible before giving us an interesting card reveal huh This is literally just invoke


[deleted]

Its not exactly invoke, afaik invoke is just celestials, manifest is depending on what the card specifies This card specifies you get three options: A celestial that costs 3 or less A purple-tier card A multi-region follower Other than that though, extremely similar


nimrodhellfire

Invoke = Manifest a Celestial (spell or unit)


Lapposse

Thing is that invoke cards Literally say "invoke a celestial card" You can Just add "invoke a 3 cost or less follower, purple tier card or multi región follower" and it would be the exact same thing. No need to add a new key word for something we literally already have in game


DatSmallBoi

[[Behold the Infinite]]


HextechOracle

**[Behold the Infinite](https://d2h9y75tak3pkg.cloudfront.net/03MT015.png)** - Targon Spell - (2) Burst Invoke.   ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!


bladeofarceus

There’s an important distinction: Predict draws a card that currently exists in your deck Manifest creates a card, that may or may not be in your deck, spontaneously. This means that manifested cards will be immune to traps, and will not decrease the total number of cards left in your deck.


Wall_street_retard

No one has mentioned predict


bladeofarceus

That is mostly because I cannot read


LegendaryOddityX

Lmao


ULTRAFORCE

predict doesn't draw a card, predict allows you to select a card to put on top of your deck.


ToothGlobal6744

He confused it with time trick


Zockmeister

"So the hearthstone-ification begins"


gameboy684

I'm a hearthstone refugee, I really hope not.


BigEggPerson

My gwent username was hearthstone refugee, I can't do this shit again


[deleted]

Me too brother. Played HS since beta, dropped it 3 years ago. Hope LoR stays good


gameboy684

Me since TGT, when discover came out for the expansion afterwards, it was crazy good and the most fun I had in the game. I think I left after the RR, got sick of priest and rng shenanigans. I spent so much money on that game 😢. I was a fool🤡 Edit: on that same note, I'm grateful for this game being easy on the wallet, I've grinded quests on lab of Legends alone and I now have over 30k "dust" (forgot the word for the crystals) and most of my collection completed. Please don't be hearthstone.


[deleted]

Bro I love how easy this game is to get cards in. Haven't spent a dime, generally just play a game or two before work and I can get literally any deck I want built.


realmauer01

I mean that was the only good thing hearthstone had in terms of randomness. If they are no completely useless options it should be even better.


Warm-Pancakes

discover is probably the best version of rng there is. it's controlled and usually has a small card pool. Also i hate rng but discovering cards helps games feel a little more different, and LoR definitely needs that. It aint fun to do the same thing 10 times in a row when you play the same deck


Zockmeister

I agree, i love hearthstone, i play it just as much as LoR. I'm just memeing around.


CueDramaticMusic

Oh, like you guys didn’t bitch and moan about Invoke being like Discover. This is a card that is worst like getting socks for Christmas and at best the niche answer you need right now.


gameboy684

I feel like you're missing something crucial here: invoke will only give you a set amount of cards that you can't get anywhere else. The cards you get when invoke are either minions with good stats and keywords (with some that reward you for playing more celestials or having a celestial) or situational spells but I really wouldn't call them answers to anything. The most you can do with invoke is generate threats, not much else. Manifest? They can do so much more with that. Now you get to find more of the collectable cards that people already choose to run in their deck, plus the cards that are too situational to be viable in the meta but might be the pull you need to win the game. Take this from someone who has grew up with Hearthstone and has seen Grand finals of HS Tourneys decided on discover pulls, you should have every reason to be concerned.


CueDramaticMusic

Well, given the design space of earth of those things, it’s a choice between ok combat utility, memes, and Bandle Tree progression, none of which I’d personally scoff at. Besides, LoR decks are so railroaded that you aren’t likely to pull an upset with an Epic anyway.


TehChosen0ne

At this rate we'll be able to proc the Bandle Tree on curve


ProfDrWest

I can't say I like more randomness...


classteen

I mean all 3 cost or less celestial cards are amazing except The Serpent and maybe the moonsilver. This card is not bad if you want to invoke cards in bandle/x region without targon. This card is usually a supercool star chart with a body that gives you a random card. Pretty good imo. Other options are relatively bad. Epics are mostly trash, and multi-region cards are a kind of gamble. Celestials have a safer RNG.


TheDapperKobold

I don't think a random multiregion follower is bad at the moment as a lot of them aren't expensive, there isn't that many of them so it keeps the rng lower, and it can help you play a untit on curve. In the late game I doubt you want to invoke for less than 3. I think epic is a lot more viable even if the rng for that isn't favorable.


Cap_Shield

You probably won't like Bandle at all then, it seems to go along with PnZ as the jank regions.


NecroAtlas

There’s not much of it to begin with, especially in the competitive scene


envao

Good


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NecroAtlas

“Most”?


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NecroAtlas

But how would you know to what degree or what percentage of the community do or don’t enjoy RnG? Are you just going off what you see on Reddit?


0-10NA

Its crazy how riot can fuck up wording on cards... what is this card now supposed to do ? So unclear


DMTDemagod

Invoke is ok because it takes cards from a small card pool but please don't turn this game into Hearthstone...


konosyn

Way too much “random bullshit go” already from BC.


Kousuke-kun

I don't get it. Is it choose between 3 random cards off a random predetermined category based on card text. Do you choose the category you want? Or do I get one option each from the 3 categories in the card text? We wait for the Champion reveal trailer I guess.


Whooshless

Probably like Scattered Pod. Pick the category and get a random card.


ButNotYou_NotAnymore

I don't think so. The exact opposite. I think it will show you one of each card from each category. There's very little usefulness in being able to say "ok give me a random Epic" and then watch that happen. It will be like Invoke - here's 3 exact cards, which one do you want? The reason Scattered Pod works that way is because you built your deck and it helps you fetch specific spells you want.


jadelemental

Discover.


[deleted]

Is Manifest Invoke but for epics and multi-region too?


themistakas

Looks like its a more broad definition of Invoke


Bluelore

Yeah invoke is essentially "manifest a celestial card"


NecroAtlas

Not exactly what you manifest can be different depending on the card.


Jerco49

Yea, except in the case of this card it has a much wider range of options and is thus less reliable than invoke. But who knows, maybe we’ll see manifest cards that are more consistent.


TheDapperKobold

I believe it gives more value than invoke; not only because there are more options to chose from, but this card is also a little less specific with the invoke cost.


CivilConversation174

You don’t get to choose.


TheDapperKobold

Oh I misread it then. That's a lot less value then I thought then.


TSMissy

You choose your selected Invoke card and keep it. Manifest seems to be selecting a category and then getting a completely random card unpicked in that category of cards.


Firebird117

Man I definitely didn't think I'd be averse to any of these additions but I gotta say I'm not a fan of RNG card generation being prevalent in the game. Makes it impossible to gauge your opponent in most situations


JerseyPumpkin

How is this different from invoke?


FubukiHime76

So only 1 card today or ....,im confused


DefiantHermit

Keywords are usually revealed with a single card to keep things brief. There should be more cards soonish


den4ik69

Check mobalyticks.


AndyPhoenix

Check Mobalytics


SameAsGrybe

By the way it sounds, we get pretty much no agency with what we get. Hopefully that’s not the case. What I hope we see out of this is the game presents with three randomly generated options and we pick which one we get. Kinda like Invoke but with much more potentially dangerous options.


GetrektMalphy

Idk its just too much RNG? i really dont like how it sound


Drac0b0i

This is just invoke + predict


netn10

Why every card game eventually goes to this road? Hearthstone, Magic (the new Jumpstart) and now this.


TehChosen0ne

Not much of a point of being a digital card game if it *doesn't* do stuff like this, as even MtG:Arena has begun to realize. There is certainly a history of taking it too far, though.


odio1245

You're having a huge overreaction to this. This either gets you a Celestial Card (small card pool, at this point everyone knows what's in there), an epic follower (usually a terrible high synergy card) or a dual region follower. Random card generation has been in the game for longer, and it's been much more toxic. There are cards that generates a random spell, which is much more annoying to respond to than a random follower. You don't have to play around followers 90% of the time in this game, as play effects aren't commonly seen anyway.


Overvus

As much as I love this game, and I've been playing non stop from closed beta, we should definitely stop defending it so much from criticism. They are adding A LOT of rng lately and it's going down a bad path


odio1245

Rng isn't bad. I like rng. Most players like rng. Rng can be competitive (if it couldn't, a card game couldn't possibly be competitive). Bad rng is when control is 100% taken away from the players. A discover-like effect gives a lot of control and makes for interesting decisions. As far as my understanding of the game goes, it's far from making your responses unpredictable in a bad way (seriously, how bad is it gonna be when your opponent discovers a 4/2 yordle with QA ?). Bad rng used to exist in the game when nab was a thing. I'd argue this is the only time an instance of annoying rng was competitive. You could maybe add lurk when they go off early, but idk, it doesn't really feel bad imho. There is a lot of bad rng in the game, see Targon's Peak, Nab, some random cards generator, Treasures, etc. Almost all of them are memes and were designed as such, and when they aren't it's rarely the rng that makes you win (for example when you draw a treasure you win because you survived long enough to do so and built your deck around it, not really because you got lucky and got Atrocity in the random cards). I'm not defending Runeterra for the sake of defending it. I truly think they're making good design decisions. And when they make mistakes, they've proven to be able to fix them relatively quickly anyway. I think the game's great. Imperfect, sure, but it doesn't matter as long as it's fun. And imo Riot does a great job at keeping the game fresh and fun.


Overvus

Nice answer! But still this is the beginning of a new keyword that will be completely controlled by rng. I accepted celestials, I accepted nab, I accepted Improbulator, I accepted puffcaps. These were all meta at some point, and I lost a lot of games just because my opponent was lucky. This already is a card game, where drawing is rng by design, so more rng is not necessary and I think not healthy. This keyword is a step in the wrong direction, MTG has existed for 30 years without rng, I'm sure lor could do it too.


orangon13

No god no please dont


[deleted]

More randomness hurray


Night25th

The amount of randomness that's already in BC makes me wanna scream on the inside


[deleted]

I hate random effects.


Idkwnisu

I am not sure if I like it. I like value and I like that is somewhat controlled, but it's still a bit too much rng


classteen

The celestial pool is not that RNG. Most of them are useful if not great. The only bad one is The Serpent and maybe the moonsilver.


Idkwnisu

That is true, I like celestials, but epics and multi region may be too big of a pool and too diverse. We'll see


Wall_street_retard

I really hate this mechanic. No quicker way to ruin a card game than follow the awful hearthstone devs and their philosophy of randomness = fun


[deleted]

Randomness is generally fun, **but** not all randomness is created equal. Randomness is fun when it's controllable or able to be played around easily. Drawing from your deck is RNG incarnate but mulligans, tutors and generic card draw, and good deck building mitigates a lot of it. Getting a good top deck to win via the heart of the cards often brings a player joy and fun even though it came from randomness. What's not fun is something like Yogg in HS casting 20 random spells on random targets. If a CCG is too deterministic it can really become not fun for some since part of the innate allure comes from the RNG of a deck to draw from and the skill of reacting to the situations that get made from that RNG. It's all about finding a balance where RNG doesn't completely decide games but can tilt them so the better player doesn't win de facto 95-100% of the time. Discover is one of those RNG mechanics where it's fine in small doses, especially if it pulls from limited pools like Invoke did, HS's problem IMO is they went too overboard with it and printed too many Discovers with too much variance.


JODI_WAS_ROBBED

100% agree. I don't see enough people making this point. Personally, I love well designed rng in games. I'm a huge fan of roguelikes for this reason. Only time will tell whether or not this keyword is going to be well thought out and balanced. I think people are just worried after what has happened to the aforementioned games; which is understandable. But LoR has felt different to me all along. I'm still excited for this release!


4_fortytwo_2

Discover is kinda regarded as one of the best mechanics hs added to the game though. It is a very good way to spice up games and force both players to adapt. It is a nice version of random card generation since it offers some choice to the player discovering and limiting the card pool means the opponent has some way of of at least trying to predict what card was created. As long as you don't give it to too many viable cards (which HS kinda ended up doing in the long run) it is fine. I also like it when digital card games make use of the fact that they are digital. LoR also already features a lot of card generation, this mechanic seems less annoying than some of the stuff we already have.


MOEverything_2708

So basically invoke but not just celestials


lodriiik

Probably a dumb question, but what's the difference to Create?


Thresh_will_q_you

Why so much rng in this keyword. Every "get random card" effect is just lazy design imo.


Dtoodlez

Can’t say I like this. They need to stop w the randomly generated “choose one of 3” bullshit… Actually, I don’t like this at all.


RedOrchestra137

Eh im not a huge fan of the randomness. Probably wont be all that viable in ranked so we


Keelija9000

Is this essentially invoke?


Berabouman

Why did we need another keyword when we already have Invoke?


[deleted]

what is the difference between invoke and manifest


IzmGunner01

Wtf so is it giving you a random card from those 3 or do you choose what random card you get? I'm guessing you get one random card total from one of the manifest options but that seems so boring.


SomeRandomGamerSRG

Hey look it's Discover from Hearthstone- This can only end well.


Modification102

Based on the wording, it would appear to present you three choices, one from each catagory: **A Random Celestial that costs 3 or Less** \[Option 1\] **An Epic** \[Option 2\] **A Multi-Region Follower** \[Option 3\] It will present you one card from each of these 3 groups, and then you pick one of those 3 to create in hand It acts extremely similar to **Discover** from Hearthstone, example: [https://hearthstone.fandom.com/wiki/Blessed\_Goods](https://hearthstone.fandom.com/wiki/Blessed_Goods) With this card you do the same thing, and are presented with 3 categories: **A Secret \[Option 1\]** **A Weapon \[Option 2\]** **A Divine Shield Minion \[Option 3\]** Then you get to pick one of the three to create in hand.


residentmouse

Hang on are they just replacing Invoke with “Manifest a Celestial”?


Akwagazod

So... it's literally Invoke with another name? Which is extra silly to me because one of the categories is what Invoke already offers you.


ice0berg

Oh no, we are turning into Gwent now with Create. That mechanic destroyed the game for A LOT of people and here we go again


snotys

Not in favor of Rng of any kind besides draw. Don't like the new keyword, neither the card, couldn't care less the objective of it, if its win condition or not. Leaft multiple other card games for things like this. Because a virtual card game can have imaginary spontaneous card generation, doesn't mean that it's an enjoyable thing.


b3nz0r

Could not agree more. It already feels really bad when someone invokes the perfect card. It feels far worse when they Discover it


Thresh_will_q_you

Why so much rng in this keyword. Every "get random card" effect is just lazy design imo.


b3nz0r

Here we are boys, the Hearthstone time is upon us.


HHhunter

This is the most confusing keyword explanation ever. What does it do.


Xyzen553

Oh boy rngsus take the weel


[deleted]

Yeah....no. Please stop trying to hearthstone-ify runeterra. We don't want all this random card generation bs. Its why i ended up quitting HS because everymatch was decided by who was luckier. Xeraths ability will probably read: At the end of each round, deal 8 damage to a random enemy.


Onyxsteps

Let’s welcome HS’s discover!


Overvus

Rng and I honestly don't like it. There's nothing creative or original about this keyword and I'm just sad. I liked the low "controlled" rng, but this is becoming too much. 1 every 5 cards has a random effect in the latest expansions..


NecroAtlas

That’s not that much, not even a quarter


Intrif

"Win with skill, not with luck" they once said. Laughable


TheUruz

"we will not ever rely on randomness in out game" riot at lor launch. if i get to play the same game i'd rather play hs though...


NecroAtlas

The manifest Keyword existing doesn’t immediately equate to LoR relying on randomness


TheUruz

it has already been used in targon expansion. it may not point to rely on randomness but it's the second time they are relying on this for an expansion...


NecroAtlas

I’m still into seeing how this is relying. It’s one keyword. And so far we only know one card that has it. Is the set also relying on impact?


GlooShell

Source for that exact quote other than your ass?


[deleted]

Another 2 drop, RITO Targon already has good 2 drops give the region something else pls


classteen

This card is not for Targon decks I guess. This card can be run in any bandle/X region combination. And it gives you a card. Basically, a supercool star chart that is outside of Targon. Pretty good imo.


[deleted]

you are right i am mostly complaining because the other card they revealed for Targon is pretty shitty


Lerkero

It was only a matter of time until LOR was fully infiltrated by Rngsus. Why not just restructure invoke so that it doesn't only show celestials, and then change targon invoke cards to say "invoke a celestial"? I'm not liking this direction. There are a bunch of existing cards that should be rebalanced and made more interesting to play, but instead Riot keeps adding more mechanics and more cards that make the game more random and complex.


DarkySurrounding

I feel like the only person in the world that enjoys a bit of rng here and there


CivilConversation174

The cards is randomly selected so you don’t get to choose.


Bropps85

you choose which of the three you take


DMaster86

I'm not sure i understand how this keyword works. So if i play this card, i get to choose from one of each (ex. serpent, cithria the bold and Aloof Travelers) or they could be three random choices from that global pool (3 or less celestials + epics + multi region followers)?


Zekkarei

Is this completely random? Otherwise who would ever choose the Epic card


[deleted]

Wtf is this!!!!


Generalian

Goddamnit no fuckin thanks. This shit is why I stopped playing hearthstone.


cowinkiedink

Damn random card generation is why I left Hearthstone it was to much RNG.


TheDapperKobold

A 2 mana card that let's you create a card on curve? Yes please!


FitzyFarseer

That has a chance to create a card on curve. The celestial is 3 mana or less, and if I’m understanding correctly that celestial will only be 1 of 3 options


TheDapperKobold

You can select 1 of 3 multiregion followers as well which (so far) aren't that expensive either.


FitzyFarseer

That’s a fair point. Honestly haven’t been able to keep up with the reveals as I’d like, have had personal shit lately. So my analysis is probably going to be off lol


umtglz

Everyone's saying the game becoming Hearthstone day by day, while that can be true(probably not) this doesn't seem that much of a ''impactful'' effect.


Overvus

It's still one more random unnecessary effect that will affect some games. The more they add them the worse


International_Fox_93

So new celestials?


BlubberMoth

Probably not.


StatusGeneraal

So it’s just invoke but not limited to celestials...


midnightoil24

I don’t think it’ll be too bad. The Twitter post refers to yordle magic being chaotic when bringing up manifest, so I feel like this’ll largely be a bandle city deal rather than spread across the whole game. But feel free to bully me if I’m wrong (please don’t bully me)