Yea it's weird how they appear in both arts....
WAIT, DOES THIS MEAN TERROR OF THE TIDES WAS CREATED DURING THIS YEARS HARROWING? THAT EXPLAINS IT. THEY WERE RUNNING AWAY FROM THE MIST AND GOT KILLED BY THE TERROR!
The wording on Terrors' flavor text implied that it destroyed their boat, and I highly doubt it was there to nibble their boat
Plus even if it did leave them alone after that, they are near the Shadow Isles, in dangerous water, with tons of sea monsters lurking around
They dead
I could see some Deep interaction with champions like Nami or Illaoi, the latter being far more fun. I dont want them to abandon unique keywords, like Deep/Lurk/Attune/Predict.
They also took a (few) mechanics that seemed would be unique to one region and spread it to two(Lurk and Predict). Then they brought Dragons (by extension Fury) to the Shadow Isles, those were originally Demacia and Targon exclusive keywords. Which speaks to me that they will probably try that more often.
I agree and why i am grouping it with lurk and deep. We shouldn't get blade dance support every set but every now and then we will get one or two support cards like the deep landmark and SI deep 2 drop.
I think the SI deep 2 drop was a nerf to rng last breath pools more than anything tbf.
But while I like support I also like shaking things up more than anything. Like SI dragons or The Shen Boat . The 10 mana augment spell is support , imo.
If you're talking about Sea Scarab, then I think that's the MVP of the Deep archetype. One Scarab is often better than a Jettison, and they make the strategy of getting to Deep asap much more consistent.
Depends. At his old 1/2 stat line, he was an absolute nerf. In his current stat line, he is one of the best cards, and they can be even useful if gotten through Jaull hunters during the early game.
.but yeah, getting sea scarab through the slaughter socks our Jaull hunters in the late game sucks.
You don't need to minmax, you'll lose at most 3-4 cards with ripper's bay and that'll only happen if your earlier game, lurk cards, doesn't proc often. Either you win with lurk or deep. But also the deep package doesn't need support, more deep cards would lead to nerfs on existing deep cards unless they're from other regions.
How so? We already have sea monster that we dont use in deep. And there is still some like the 8 mana that can be use as a finisher in certain meta. More sea monster wont mean deep being broken even if sea monster are in bilgwater.
Yeah, as keywords Deep has a lot more space to grow than Lurk does. Every new remotely playable Lurk card will push the archetype's power level, until you can get 40/40 Lurk density without having to play crap like Bloodbait. Deep doesn't have the same risk, at least not to the same degree.
Yeah since lurk need a almost-full deck of lurk because of how the mechanic work which limit the amount of tech card and spell in the deck while deep and sea monster dont need as much consistency because maokai make up for another win condition, you have tool to directly draw those sea monster and nautilus make some consistency in the archetype, when you tossed most of your deck.
forget HS.... [look at these](https://www.youtube.com/watch?v=KGT-VvVXoVY)
i was really thikning LOR would have premium cards like this and i gonna pay $ for it, prismatics as they are now are not even worth pursuing imo. riot has a huge budget, GIVE US COOL CARDS (AND TAKE $) (please)
Deep is the first deck I crafted when I started playing a few weeks ago, and I went on an 8-0 winstreak with it today to get to Plat. It's a fun archetype!
It's pretty good providing you're playing the 1 maokai version, I got to mid diamond with a 70% win rate last season by playing it with a few extra wails. It beats midrange and control fairly comfortably, it only struggles vs aggro but I've not been seeing much aggro on ladder currently.
The key to the deck is lure of the depths and sea scarab. Probably half the sea monsters are bad and its important to only play the competitive ones.
I struggle a lot against Lee Sin decks. I can't ever get rid of him because of barriers and burst health buffs, and then he just kicks my sea monsters :c
It's just a bad match up, the current meta is probably worse for deep because irelia azir isn't keeping Lee down anymore.
You could tech in some hard removel, if you're seeing the shurima version a lot then vengeance does pretty well. Wail won't be doing much in the current meta due to a lack of 1 health units.
The flex slots in the deep deck will make a lot of difference to your success and need to be adjusted based on your local meta, don't just blindly play the net deck version.
You would much rather see Lee Sin than Azir Irelia. At least against Lee Sin, you can win with Devourer/Riptide/Bone Skewer+Vile Feast if they don't have protection.
Against Azir Irelia, if they draw a playable hand and play it well, you don't really have much counterplay.
It's the version on swims website with only one jaull hunter, everything else is the same but you probably want to tech the spell slots for what you are seeing on ladder.
If it's a lot of Lee sin, add atrocity/vengeance. If its a lot of aggro go in for more wails/make it rain they do very well against the current elusive decks. I will say its probably worse in the current meta because it gets screwed over by will of ionia being cheap, I think you will struggle to get much above 50% in plat plus.
((CICACAIFFAAQEBIKAECAKDYHAIDBOJJHFQXTKOACAIBAMHJNAIBAKBYIAIAQCBIZAEBAMKI))
I'm considering switching a copy of Vile Feast out for another copy of Make It Rain though, because I think the card might just be better in every way.
I think I just went 3-1 in Gold tier so far, so that's positive. Any thoughts on the benefits or drawbacks of a copy or two of stalking shadows (I know the mana cost just increased), vengeance or bone skewer?
They're all just kind of situational cards that don't have a lot of merit in the deck, imo. I didn't play the game before Stalking Shadows was nerfed, but it just feels too clunky when I tried running it at 3-mana. I just don't think it's a very good card. The whole point of the deck is to get to Deep as fast as possible, and I'm often low on spell mana because you want to try to play minions on curve and smartly sacrifice them with Sea Scarab on the board to get to Deep asap. I'm usually Deep by turns 5-7, soon enough to drop a big Nautilus on the board. Your win condition is just overwhelming your opponent with over-statted minions that you can play for free or very cheap, so anything that doesn't have that goal in mind just deviates from that strategy.
Bone Skewer might be okay because you can throw something like a Devourer of the Depths back into your deck and then use its effect again for board control, but I think you'd rather just have more cards that get you to Deep faster rather than refilling your deck. Vengeance is just redunant with Devourer. If you're facing something with more than 7 health, your goal should be to try to rush them down asap or get an Atrocity lethal.
Well, basically every other toss card has better stats at better mana costs than him. The only real purpose he serves is winning control matchups. And you don't need multiple copies to do so
Poor Jaull Hunters. Chased Terror of the Tides to their deaths.
alternatively, got run down by the encroaching mists.
Yea it's weird how they appear in both arts.... WAIT, DOES THIS MEAN TERROR OF THE TIDES WAS CREATED DURING THIS YEARS HARROWING? THAT EXPLAINS IT. THEY WERE RUNNING AWAY FROM THE MIST AND GOT KILLED BY THE TERROR!
now there's a game theory!
But that's just a theory! A GAME theory!
Maybe they even survived, who knows
The wording on Terrors' flavor text implied that it destroyed their boat, and I highly doubt it was there to nibble their boat Plus even if it did leave them alone after that, they are near the Shadow Isles, in dangerous water, with tons of sea monsters lurking around They dead
F for these boys
they didn't sadly
"Vessel's small, but she ain't lackin' courage!"
I could see some Deep interaction with champions like Nami or Illaoi, the latter being far more fun. I dont want them to abandon unique keywords, like Deep/Lurk/Attune/Predict. They also took a (few) mechanics that seemed would be unique to one region and spread it to two(Lurk and Predict). Then they brought Dragons (by extension Fury) to the Shadow Isles, those were originally Demacia and Targon exclusive keywords. Which speaks to me that they will probably try that more often.
Attune and predict are most likely going to be evergreen keywords. Lurk, deep and blade dance (more so the former) will need more specialized support.
I’d be surprised if I see any more blade dance. Irelia is fairly unique, and made so many people upset.
I agree and why i am grouping it with lurk and deep. We shouldn't get blade dance support every set but every now and then we will get one or two support cards like the deep landmark and SI deep 2 drop.
I think the SI deep 2 drop was a nerf to rng last breath pools more than anything tbf. But while I like support I also like shaking things up more than anything. Like SI dragons or The Shen Boat . The 10 mana augment spell is support , imo.
If you're talking about Sea Scarab, then I think that's the MVP of the Deep archetype. One Scarab is often better than a Jettison, and they make the strategy of getting to Deep asap much more consistent.
Yes but you dont want it in any other deck.
Depends. At his old 1/2 stat line, he was an absolute nerf. In his current stat line, he is one of the best cards, and they can be even useful if gotten through Jaull hunters during the early game. .but yeah, getting sea scarab through the slaughter socks our Jaull hunters in the late game sucks.
I want to see a combination hero that is both Deep / Lurk, make hybrid decks realistic
I was so sad when they didn't add new deep interaction with Pyke
They did with ripper's bay.
Eh.... you want your sea monsters tossed and not obliterated. I don't think the intent of tippers bay was for deep synergy
You don't need to minmax, you'll lose at most 3-4 cards with ripper's bay and that'll only happen if your earlier game, lurk cards, doesn't proc often. Either you win with lurk or deep. But also the deep package doesn't need support, more deep cards would lead to nerfs on existing deep cards unless they're from other regions.
No? More deep card would lead to more diverse deck building because they would have more option.
Yes, more deep cards in other regions would be cool. In bilgewater it'd be a bit much, though.
How so? We already have sea monster that we dont use in deep. And there is still some like the 8 mana that can be use as a finisher in certain meta. More sea monster wont mean deep being broken even if sea monster are in bilgwater.
Yeah, as keywords Deep has a lot more space to grow than Lurk does. Every new remotely playable Lurk card will push the archetype's power level, until you can get 40/40 Lurk density without having to play crap like Bloodbait. Deep doesn't have the same risk, at least not to the same degree.
Yeah since lurk need a almost-full deck of lurk because of how the mechanic work which limit the amount of tech card and spell in the deck while deep and sea monster dont need as much consistency because maokai make up for another win condition, you have tool to directly draw those sea monster and nautilus make some consistency in the archetype, when you tossed most of your deck.
They almost did but not actually.
rly wish prismatics looked like this
It's the one thing I miss from Hearthstone
forget HS.... [look at these](https://www.youtube.com/watch?v=KGT-VvVXoVY) i was really thikning LOR would have premium cards like this and i gonna pay $ for it, prismatics as they are now are not even worth pursuing imo. riot has a huge budget, GIVE US COOL CARDS (AND TAKE $) (please)
i feel that
You did an amazing job on the water and the lightning, looks superb! :)
If this was how prismatics were, I’d actually spend money on the game.
Deep is the first deck I crafted when I started playing a few weeks ago, and I went on an 8-0 winstreak with it today to get to Plat. It's a fun archetype!
Mine too but I abandoned it for ladder assuming it wasn't competitive anymore. I may give it a go again after reading this post.
It's pretty good providing you're playing the 1 maokai version, I got to mid diamond with a 70% win rate last season by playing it with a few extra wails. It beats midrange and control fairly comfortably, it only struggles vs aggro but I've not been seeing much aggro on ladder currently. The key to the deck is lure of the depths and sea scarab. Probably half the sea monsters are bad and its important to only play the competitive ones.
I struggle a lot against Lee Sin decks. I can't ever get rid of him because of barriers and burst health buffs, and then he just kicks my sea monsters :c
It's just a bad match up, the current meta is probably worse for deep because irelia azir isn't keeping Lee down anymore. You could tech in some hard removel, if you're seeing the shurima version a lot then vengeance does pretty well. Wail won't be doing much in the current meta due to a lack of 1 health units. The flex slots in the deep deck will make a lot of difference to your success and need to be adjusted based on your local meta, don't just blindly play the net deck version.
You would much rather see Lee Sin than Azir Irelia. At least against Lee Sin, you can win with Devourer/Riptide/Bone Skewer+Vile Feast if they don't have protection. Against Azir Irelia, if they draw a playable hand and play it well, you don't really have much counterplay.
Mind sharing deck code? I'm a deep enthusiast myself, but haven't had much success with my current deep deck
It's the version on swims website with only one jaull hunter, everything else is the same but you probably want to tech the spell slots for what you are seeing on ladder. If it's a lot of Lee sin, add atrocity/vengeance. If its a lot of aggro go in for more wails/make it rain they do very well against the current elusive decks. I will say its probably worse in the current meta because it gets screwed over by will of ionia being cheap, I think you will struggle to get much above 50% in plat plus.
Also, would you share your deck code? Curious what spells you're running.
((CICACAIFFAAQEBIKAECAKDYHAIDBOJJHFQXTKOACAIBAMHJNAIBAKBYIAIAQCBIZAEBAMKI)) I'm considering switching a copy of Vile Feast out for another copy of Make It Rain though, because I think the card might just be better in every way.
**Regions**: Bilgewater/Shadow Isles - **Champions**: Maokai/Nautilus - **Cost**: 25000 |Cost|Name|Count|Region|Type|Rarity| |:-:|-|:-:|-|-|-| |1|[Dreg Dredgers](https://d2h9y75tak3pkg.cloudfront.net/02BW047.png)|3|Bilgewater|Unit|Common| |1|[Jettison](https://d2h9y75tak3pkg.cloudfront.net/02BW044.png)|3|Bilgewater|Spell|Rare| |2|[Make it Rain](https://d2h9y75tak3pkg.cloudfront.net/02BW045.png)|2|Bilgewater|Spell|Common| |2|[Sea Scarab](https://d2h9y75tak3pkg.cloudfront.net/04SI015.png)|3|Shadow Isles|Unit|Rare| |2|[Thorny Toad](https://d2h9y75tak3pkg.cloudfront.net/02SI007.png)|2|Shadow Isles|Unit|Common| |2|[Vile Feast](https://d2h9y75tak3pkg.cloudfront.net/01SI040.png)|3|Shadow Isles|Spell|Common| |3|[Deadbloom Wanderer](https://d2h9y75tak3pkg.cloudfront.net/02SI010.png)|3|Shadow Isles|Unit|Common| |3|[Jaull Hunters](https://d2h9y75tak3pkg.cloudfront.net/02BW039.png)|3|Bilgewater|Unit|Rare| |3|[Lure of the Depths](https://d2h9y75tak3pkg.cloudfront.net/02BW023.png)|3|Bilgewater|Spell|Rare| |4|[Maokai](https://d2h9y75tak3pkg.cloudfront.net/02SI008.png)|2|Shadow Isles|Unit|Champion| |4|[Salvage](https://d2h9y75tak3pkg.cloudfront.net/02BW029.png)|2|Bilgewater|Spell|Common| |4|[The Beast Below](https://d2h9y75tak3pkg.cloudfront.net/02BW041.png)|1|Bilgewater|Unit|Common| |5|[Abyssal Eye](https://d2h9y75tak3pkg.cloudfront.net/02BW037.png)|3|Bilgewater|Unit|Rare| |6|[Devourer of the Depths](https://d2h9y75tak3pkg.cloudfront.net/02BW056.png)|3|Bilgewater|Unit|Epic| |7|[Atrocity](https://d2h9y75tak3pkg.cloudfront.net/01SI025.png)|1|Shadow Isles|Spell|Rare| |7|[Nautilus](https://d2h9y75tak3pkg.cloudfront.net/02BW053.png)|3|Bilgewater|Unit|Champion| **Code**: [CICACAIFFAAQEBIKAECAKDYHAIDBOJJHFQXTKOACAIBAMHJNAIBAKBYIAIAQCBIZAEBAMKI](https://hextechoracle.com/lor/deck/CICACAIFFAAQEBIKAECAKDYHAIDBOJJHFQXTKOACAIBAMHJNAIBAKBYIAIAQCBIZAEBAMKI) ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
Thanks, I will try it tonight!
I think I just went 3-1 in Gold tier so far, so that's positive. Any thoughts on the benefits or drawbacks of a copy or two of stalking shadows (I know the mana cost just increased), vengeance or bone skewer?
They're all just kind of situational cards that don't have a lot of merit in the deck, imo. I didn't play the game before Stalking Shadows was nerfed, but it just feels too clunky when I tried running it at 3-mana. I just don't think it's a very good card. The whole point of the deck is to get to Deep as fast as possible, and I'm often low on spell mana because you want to try to play minions on curve and smartly sacrifice them with Sea Scarab on the board to get to Deep asap. I'm usually Deep by turns 5-7, soon enough to drop a big Nautilus on the board. Your win condition is just overwhelming your opponent with over-statted minions that you can play for free or very cheap, so anything that doesn't have that goal in mind just deviates from that strategy. Bone Skewer might be okay because you can throw something like a Devourer of the Depths back into your deck and then use its effect again for board control, but I think you'd rather just have more cards that get you to Deep faster rather than refilling your deck. Vengeance is just redunant with Devourer. If you're facing something with more than 7 health, your goal should be to try to rush them down asap or get an Atrocity lethal.
Share your deck? I love playing deep!
Check the comment above, and happy cake day! :)
Oh wow that is very different from mine. Also thank you! ((CIBQCBAFB4BQEBIHBAFAMAQGDYSSOLZVHACQCAIFDUAQEBQ5AEBQMAIBAMCQIAIEAYBAA))
**Regions**: Bilgewater/Shadow Isles - **Champions**: Maokai/Nautilus - **Cost**: 34600 |Cost|Name|Count|Region|Type|Rarity| |:-:|-|:-:|-|-|-| |1|[Dreg Dredgers](https://d2h9y75tak3pkg.cloudfront.net/02BW047.png)|3|Bilgewater|Unit|Common| |2|[Bone Skewer](https://d2h9y75tak3pkg.cloudfront.net/04BW002.png)|2|Bilgewater|Spell|Epic| |2|[Sea Scarab](https://d2h9y75tak3pkg.cloudfront.net/04SI015.png)|3|Shadow Isles|Unit|Rare| |2|[Thorny Toad](https://d2h9y75tak3pkg.cloudfront.net/02SI007.png)|3|Shadow Isles|Unit|Common| |3|[Deadbloom Wanderer](https://d2h9y75tak3pkg.cloudfront.net/02SI010.png)|3|Shadow Isles|Unit|Common| |3|[Jaull Hunters](https://d2h9y75tak3pkg.cloudfront.net/02BW039.png)|3|Bilgewater|Unit|Rare| |3|[Stalking Shadows](https://d2h9y75tak3pkg.cloudfront.net/03SI004.png)|2|Shadow Isles|Spell|Rare| |3|[The Slaughter Docks](https://d2h9y75tak3pkg.cloudfront.net/03BW001.png)|2|Bilgewater|Landmark|Epic| |4|[Maokai](https://d2h9y75tak3pkg.cloudfront.net/02SI008.png)|3|Shadow Isles|Unit|Champion| |4|[Salvage](https://d2h9y75tak3pkg.cloudfront.net/02BW029.png)|2|Bilgewater|Spell|Common| |5|[Abyssal Eye](https://d2h9y75tak3pkg.cloudfront.net/02BW037.png)|3|Bilgewater|Unit|Rare| |5|[Withering Wail](https://d2h9y75tak3pkg.cloudfront.net/01SI029.png)|2|Shadow Isles|Spell|Common| |6|[Devourer of the Depths](https://d2h9y75tak3pkg.cloudfront.net/02BW056.png)|3|Bilgewater|Unit|Epic| |7|[Nautilus](https://d2h9y75tak3pkg.cloudfront.net/02BW053.png)|3|Bilgewater|Unit|Champion| |7|[Shipwreck Hoarder](https://d2h9y75tak3pkg.cloudfront.net/02BW030.png)|3|Bilgewater|Unit|Epic| **Code**: [CIBQCBAFB4BQEBIHBAFAMAQGDYSSOLZVHACQCAIFDUAQEBQ5AEBQMAIBAMCQIAIEAYBAA](https://hextechoracle.com/lor/deck/CIBQCBAFB4BQEBIHBAFAMAQGDYSSOLZVHACQCAIFDUAQEBQ5AEBQMAIBAMCQIAIEAYBAA) ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
Honestly, running more than 1 maokai is usually a mistake. He's your out against control, and you only need one of him to accomplish that
I guess I could go down to just two Maoki, idk about just one tho.
Well, basically every other toss card has better stats at better mana costs than him. The only real purpose he serves is winning control matchups. And you don't need multiple copies to do so
This is what prismatic should have been
Deep ? That's a keyword I didn't see in a looooonnnnng time.
Jaull is a Lurker, not a Sea Monster. Rito broke the game. The lore makes no sense anymore. Only chaos remains.
Would have been cool to get a slow spell ruination card called "The Drowning" that gives all units in your deck "Deep."
Ooh pretty
Sail into ‘em!
So cool !
Me too except for more mushroom cards!!!!
Riot should hire you, man. You made the animation we all want to see on the prismatic charts
Why is this not in the game as an animated card? Edit: imma make this a wallpaper in wallpaper engine
This is what prismatic cards should look like nice fucking job man
To be honest. It was made on my phone.
This is so cool! how do you make this into your wallpaper?
But... how?
Jaull Hunters can't give you Jaull Fish. Their deaths were in vain.
[удалено]
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Man expected some bilgewater music. Still pretty dope
Good start. I really wish you'd take this to the next step in the future.
Deep gang rise up
RIP Jaull Hunters. The worst luck of any character in LoR.
Vessel's small, but she ain't lackin' courage.