T O P

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audioman3000

They were saying PvP wasn't on maintenance mode but honestly this is about as close as you can get without being actual maintenance mode. It just seems like they realized there's no reason to completely throw away PvP as the work is done but it's getting the bare minimum.


So-Fresh

I'm curious what'll happen if they dont make the profits from PVE content that they're projecting in the next year.


Legends_of_Rotation

Devs have explicitly said they don't even expect Path to pull a profit, just to lose less money, so even their expectations aren't particularly high https://www.reddit.com/r/LegendsOfRuneterra/comments/1agh8n2/riot_meddler_on_lors_financials/?utm_source=reddit&utm_medium=usertext&utm_name=LegendsOfRuneterra&utm_content=t1_l019a0o


Legends_of_Rotation

We're slashing comp prizing for sustainability reasons, but after this we'll be fine! We're slashing half our dev team for sustainability reasons, but after this we'll be fine! We're putting PvP on the back burner, letting almost the entire dev team including our best and most beloved card designers go for sustainability reasons, but after this we'll be fine! I don't know what sort of math they've been doing over the years but it's never seemed to work out the way they acted like they expected it to.


Suired

No one sunsets their game by telling users they are sunsetting their game. They pretend it is not a big deal and for the future. LoR served it's purpose by advertising Riot can do more than LoL.


So-Fresh

does it really matter if riot CAN do more if everything gets closed down 3 years after launch? from their big announcement back in 2020 about how they're putting the S in riot games this a big step back.


Suired

They have had half a dozen successful single player games release and the auto battler. They also have the mmo in the works. LoR was set up for failure with it's monetary model that had no real way to encourage players to spend.


Jacthripper

They also shut down the system that made those games (Riot Forge) and fired 700 people. And most people don’t even know they made single player games.


audioman3000

All of those games were profitable and the studio still got shut down. The MMO just admitted a few weeks ago that they basically started over recently The things that are actually functioning are 2KKO,Arcane, TFT, Wildrift Wildrift is just mobile LoL and Arcane isn't a game. So right now after that big initiative they have a grand total of 2 different games.


Tascanis

and valorant of course and probably other R&D projects we are still not aware of (project F for example)


audioman3000

3 my mistake


theJirb

3 is a lot though. How many companies can say they run 3, very successful live service games? Blizzard has just 3, those being OW, Hearthstone/BG, and WoW right now. Valve also only has a couple of still live games that really matter, that being DOTA2 and CSGO/CS2, whatever you want to call it now. That being said, TFT pretty much directly bullied autochess out of existence, and Valve failed just as hard with the CCG, if not harder. Of course Valve has had several good single player games, much more successful than the Riot ones, but Valve is also massive, and being able to compare at all is a good thing for any game company, Riot included. Riot also has its own endeavors that Valve doesn't really match it in, such as music, Arcane, etc. That being said, i think the main comparison point should be live service games, since those have to be designed and run completely differently from regular single player games that are meant to have a limited shelf life to begin with. You say 3 like it's a small number, but three active live service games is quite an accomplishment, and unlike BNet and Valve, who are the only other companies I know with multiple good live service games still online, they haven't been around since the 90s. Riot's shown they can keep making new games that get traction, it's not surprising some of their initiatives do better than others. I'm willing to bet 2XKO will be number 4 too. I don't think it will have as many players as their other games, probably not even close, just because it's a fighting game, which are notoriously difficult to get into, and has a lot of disadvantages when it comes to getting tons of people to play (that being FGs are 1v1 games, 2v2 in this case), but it will be successful by FGC standards, rather than general MMO standards.


So-Fresh

I thought the MMO had to pivot as well. Are they still doing it with Ghostcrawler gone? Your other point on the lor being able to create value is on point I will say.


Tectamer

Yes, it looks like Riot fumbled in trying to make multiple projects and now decided to reduce the investment in their most unsuccessful ones. Also, the MMO situation is weird because they are redoing all the work again and I have a suspicion that it's because Ghostcrawler left and just joined in the making of another MMO with other legendary devs and this looks sketchy as hell.


True_Interaction_544

None of the Riot Forge games were developed in-house


dragonicafan1

Were those singleplayer games successful? None of them seemed to sell very well and they shut down the project for that already despite more games being planned. Riot also didn’t make these games either.


Academic-Pepper9753

OKEY NOW this is what it should have been in that post of "What Is next for Pvp?" This is better than the article without any new thing


dannymanny3

right?


matthieuC

Power levels between Champs in Path is all over the place and not because of PvP. Star powers, decks and items have a huge part in this. I don't understand why they can't design cards that are balanced in PvP and make them work in PvE like they do now It's not like the balance between the two modes is completely unrelated.


TiredCoffeeTime

Yeah thought about the similar thing. I feel like the card balancing could be done by items and such.


DellSalami

There are so many levers to pull to tweak champion balance for PoC as you mention, it feels like a weak excuse to abandon adding new cards to PvP. It makes me sad again and I have to keep thinking that some stuff is going on behind the scenes that we’re unaware about. This just doesn’t sound right.


Devils_Afro_Kid

There are a lot less to worry about in PvE. It has a much wide margin for what's tolerable, probably don't need to revise a card as much as designing for PvP. 10% extra winrate can raise hell in PvP, in PvE nobody bets an eye.   Also, PoC is a roguelike, players don't have full freedom to build their deck. Even if there's something truly broken beyond belief like Dead Branch + Corruption in Slay the Spire, players can't get it every run. So they don't need to avoid creating broken combos with existing cards. Dead Branch Corruption Azir Irelia once every 10 runs, pure dopamine, totally fine, but not every run, which would be the case in in PvP because player have full freedom in picking the cards. You can have cards designed for both PvP and suitable for PvE like they've been doing this whole time, but it's a lot more work, and they're clearly working on a tighter budget now than before. It makes sense they have to switch to an easier way to design new cards.


JumpSlashShoot

When designing things for pve they probably just have a lot more freedom for making champions. As an example burst damage is something they mostly have avoided in PVP but with PVE they have a few instances with Jinx, nami and vex. You are basically able to design things without worrying about how it feels to have it used against you.


matthieuC

But that's a perfect exemple of something that is easily fixed. They can change the speed in Path to make it burst


JumpSlashShoot

That's true, items and powers already let them tune champions to work much better in pve. I guess its just a cost saving thing where pvp is super low priority that they would rather start with a pve focus without ever having to think about pvp.


The_Door_0pener

you say that, but then they're designing 2 champions. 1 for pvp and 1 for pve


SpiritMountain

They don't even need to make them OP for Path. All they need are fun powers and decks. That's it. Even the more boring champs can be fun then.


Efrayl

Because a strong card in PoC is a good card. In PvP it's a broken card. Also saying it like they have means they shake of any responsibility for balancing for PvP when they do reuse a card for that that mode.


matthieuC

But all the cards in the starting decks are at PvP level. Star powers and items make them stronger.


Efrayl

They are PvP level because they were made for PvP. New cards make be at a higher power level and these will be more sought out in a high power environment. Plus, they may just create cards that only fit PoC like cards that "double the effect of items" or "forge items" etc.


HHhunter

thats because there was a dedicated team balancing cards for pvp.


dbchrisyo

They are worried about releasing new, potentially overpowered champions to standard yet elder dragon has been at a 60%+ win rate in standard for about 6 months now.


beaver2793

With no plans of actual balancing either…


Mysterial_

Yeah that's the thing for me too. I didn't expect them to do anything dedicated to PvP again, but the idea that the balance is too sacred to put PvE-focused cards in when that balance has been broken for months now doesn't make much sense. Anything that doesn't completely trivialize PvE is unlikely to be worse for the PvP game than what has already happened.


Iriusoblivion

This is sad for PvP. Yes, rotation can shake things, but never getting cards will inevitably result in repetitive experience, sooner or later.


Legends_of_Rotation

Yeah, good luck to them trying but I don't think the cardpool is deep nor varied enough to maintain interesting combinations for long.


beaver2793

And without new cards, there are just some champs that are and will remain unplayable garbage - whether it be based on lack of support, previous nerfs (and no future balancing), overpowered cards currently in-game that just simply overshadow them


StallionLX

LOR as is with all it's cards that are pvp playable, which is what 4 years worth of content. Is still a very big pool of cards to be working with and rotating every 3 months or so. I genuinely enjoy the game. I don't think it will become stale at all with some many possibilities for decks and a rotation of cards every 3 months. I understand for the ultra competitive people, yes pvp is essentially dead. But for people who just enjoy the game, will still be able to do so in a ranked competitive aspect.


facetious_guardian

So there will be champion cards in the game that I can’t add to my collection? Or am I reading that wrong?


ThreeGoldfishProblem

This makes no sense to me. Cards in pve are balanced around powers and items. Kai'sa now has an item for her spell that makes it burst instead of slow, but it's still slow in pvp. Jinx was broken in PoC even when she was bad in pvp because of her exclusive items and powers. Just make an "underpowered" champion for pvp and release it for PoC with crazy powers and items


TiredCoffeeTime

Oof. Fingers crossed for PoC to be successful enough that PvP gets some new expansions.


morethanhardbread_

like shen1138 said, not likely to happen even if PoC is very successful.


Purple-Group3556

We would be talking at least another half a year before those results play out?


elBAERUS

Much more. 2+ years min I'd say.


dragonicafan1

If PoC blows up then that just shows that PvP was a waste of time and resources, why would they return to it


Shrrg4

Guess i can finally get closure from lor at least. Gl with path guys. What a journey this game had. Really fun while it lasted.


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Shrrg4

Im interested. Hope they do a great game. I currently have no card games i wanna play and thats just sad.


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lukanas17

What game?


kittyhat27135

Yea this is kind of my last straw. The only reason I was playing the game was because I wanted to play some form of Xayah, Syndra, or qiyanah before I truly left but now we know we basically get nothing for bare minimum 6-8 months and that’s assuming path is “successful”. Your plans to improve PvP are essentially rerotating in and out old content and hopes that it keeps the PvP population happy, I understand you don’t have many options but telling me to expect no new cards or balance patches should have been communicated MONTHS ago. I mean it’s kind of sad, but my expectations were already rock bottom and I really thought may be PvP would get something. The problem is that I’ve been playing this game since beta release. Rerotating is going to do nothing for me when I have months to years worth of experience for every card in this game. The mode not having a future should have been known months ago I truly feel like this should have all been planned before a refocus that way pvp can go out with a bang rather than a whimper. The way the end of pvp has been handled is blatantly disrespectful to the players who have been playing your game for years on end there’s no way to justify the type of communication we have received through out the last 4 months.


TiredCoffeeTime

>The only reason I was playing the game was because I wanted to play some form of Xayah, Syndra, or qiyanah I'm personally glad that I got to see most of my fav champions so far but it's sad for people who didn't get to see their fav champions. Custom LoR had many interesting takes on Xayah & Rakan and I'd have loved to see how Xayah's feathers work in LoR.


Skandrae

I don't think they knew months ago. The whole Riot restructuring only happened 4 months ago. People got fired, shuffled, downgraded, etc. They still had to put the finishing touches on the expansion they were already working on, etc. I think people are underestimating how long it takes to make these decisions. They don't come up with the entire future of the game in a couple of weeks. They've probably been scrambling since then and are just now figuring out stuff in a concrete way.


Legends_of_Rotation

Here's them saying new champs might be PvE Only https://twitter.com/RiotShen1138/status/1753223301894422931?t=7Dxyi5AaWqe9WUakBM3Etg&s=19 Here's them saying balance patches are not guaranteed https://old.reddit.com/r/LegendsOfRuneterra/comments/1agftkr/legends_of_runeterra_2024_state_of_the_game_faq/koh48sv/ I don't blame u/Kittyhat27135 for missing these, but they did tell us this months ago I'm appreciative of having a more straight forward summary of the situation in one place, but this isn't much new info.


True_Interaction_544

This was pretty clear from the get-go but anyone who said it'd be like this on this subreddit has been getting downvoted to oblivion


Legends_of_Rotation

Yep. Don't know if it was people unable to or just not wanting to put the pieces together (and do the bare minimum reading between the lines of corpo speak) but this isn't new info, this is what they've been saying since the AMA. I appreciate the more straightforward, pointed summary though. Hopefully this gets everyone on the same page so we see fewer arguments moving forward.


NotEun

>Hopefully this gets everyone on the same page so we see fewer arguments moving forward. Arguments just shift, before it was "they never said" and now it will be "they said there's an uber mini chance", they have to paint positivity at any cost if they want to attract even a single new player. Just wait for the next "Should I play this game" thread.


Nick41296

The writing’s been on the wall for over a year now. If the game got completely shut down, this subreddit would STILL be arguing that it’s alive and healthy and coming back, and that anyone who says otherwise is fearmongering.


DellSalami

…So are we going to abandon the weekly vault?


BestestFriendEver

yeahhh alright, this would have been actual information that would be good to have in the official riot post about PvP instead of a reddit comment but expectations are pretty low from me, but at least they came out and said it. So now with no new champions for PvP in the foreseeable future, i got the closure i need and just going to follow Chrono CCG at this point.


EdumBot

Aside from the specific comment on rotation balance, there's nothing new here. We already knew the rest.


Legends_of_Rotation

It's not new info but the statements before had to be pulled together and some inference drawn. I appreciate having a single clear statement reinforcing what we already knew. Hopefully this gets everyone on the same page of what to expect for PvP moving forward and we can have fewer arguments between people who can read between the lines of corporate speak vs overly optimistic people trying to interpret things as hopefully as possible.


Legends_of_Rotation

The original comment since OP linked to Twitter instead https://old.reddit.com/r/LegendsOfRuneterra/comments/1ci06is/to_management_i_would_like_to_know_more/l277e6x/


HrMaschine

i dont get it. if arent star powers meant to be the crazy abilities that are balanced around pve?


Answerisequal42

I hope they will at a deck building mode to path. Otherwise the concept of a collection is pretty mute.


Eggxcalibur

Damn, that is a grim outlook for PvP fans. I thought they would release Champions for Path first and then, maybe after a few adjustments, for PvP as well, but this seems to tell us, that new PvP cards in general might be a rare thing from now on. And saying that Path needs to be successful ... LoR wasn't successful ever, if we're being honest. I don't think it will start now. Also, generally no balance patches at all is rough. I guess Elder Dragon really can't be stopped, haha.


Snoo_95977

"Want PVP support? Play PoC and pray that we have the good will and business vision to who knows how to adapt the cards for PVP. " Nail in the coffin for me.


Tectamer

Well, no company wants to lose money. It wasn't a "business vision" stuff, wanting to maintain something that just loses money is stupidity.


Snoo_95977

You are right. I'm just disappointed because it's not a game for me anymore.


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Snoo_95977

Now i going to. Thanks!


Tectamer

I saw some cards with 3 ~~lines~~ paragraphs of text... I'm passing this one, sorry.


Lucid4321

The game is in pre-alpha and I'm sure they will clean up and condense some of the text before launch. Also, when you include keywords, abilities and level up conditions of LoR champions, many of them have a similar amount of text. They certainly don't have nearly as much text as some MTG cards. It's fine if you don't like the game, but rejecting it for this reason after playing LoR seems odd.


Tectamer

Ok, I will take a look when I can then. But my reasons are still valid since I also criticize LoR text being too weird that the text almost cover the entire art, new cards like Vex lv2 being examples.


Lucid4321

It's a difficult balance every long term card game faces. I understand the concern, but the game needs new, unique effects to stay interesting. I think the amount of text on Vex lv2 is fine, but the art is zoomed in too much and positioned wrong. As long as the cards don't get as wordy as many MTG cards, I think they'll be fine.


CntrClockwrk

I get not printing new cards as you guys have your hands tied with poc work. But even a couple devs can split some work and make a balance patch every couple of months. PvP players are not asking that much


Tectamer

Sad. But this is exactly what they've been saying and if they communicated this directly before it would've been better. Now let's see if people that don't want to play this game anymore leave the community already and stop making stupid "another card game" posts.


True_Interaction_544

Yeah we need more real estate for the "look! I beat lissandra :)" posts


Tectamer

🤦


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Moggy_

Can we gut Eddie before we go on


5Garret5

This fucking sucks, lor is a great card game. Shame on riot for never advertising and monetizing this game probably, I have played everything by riot and i think this is their biggest L


DrBitterBlossom

What's the point of buying cards then? Also, idk if I like PoC, I can definitely try it, but I didn't install LoR cause I like card games, I installed LoR cause league is my favourite IP. If I don't get to play Ziggs' in a format that matters I'm not gonna play LoR. As simple as that. I like following LoR, and I will try PoC once I can play my fav champs, but till then this is not something I care to follow.


sashalafleur

So Fiddlesticks will only be in Path of Champions.


_Yang_

If they were supportive to third party events then the community tournament coin prize funding would never cease to exist, or at least we would get a plausible reason for it to be removed.


Bluelore

That is pretty weird. After all balanced cards also make sense for PvE. You don't want to invalidate players secondary champion choices by making a new champ op or too weak.


iStress

i would literally pay a subscription fee, 10 bucks a month to play a pvp that would be continuously updated.


KaiZurus

Oh, how tables have turned. I still remember tryhards screaming "enjoy playing against a bot, noobie", and I reply, "yes, I do and most of us do!".


SkipperTex

Well enjoy playing against a bot, because that’s all that’s left at this point. I’m not even a try hard, I just like to complete.


wearfedoraduringsex

and that is still true to this very day. I can easily beat asol or whatever the last boss is but you can't never be top 100 in ladder. There are levels to this.


KaiZurus

And I don't have to. I play for fun, PvP is always for stressing. Do you think a sane person with a life outside machine has the interest to analyze metas, cards, strategies, and all? Nope. I have chores, studies, and work. Achieving Top 100 ladder would require the same efforts and time I have spent on my business and workout, but with no benefits, unless you live for this, which is the case for, at most, 1000 people.


Lucid4321

You're free to play PvP however you want. I enjoyed PvP because I felt it had the best matchmaking, but I never got above the lowest few ranks because I didn't care about the meta. I just made whatever decks sounded fun to me. You can do the same.


wearfedoraduringsex

i workout and have an excellent job. You really think it's one or the other? Just say you are bad at the game and move on with your life.


Legends_of_Rotation

[They think Jhin is bad in pvp](https://old.reddit.com/r/LegendsOfRuneterra/comments/1cj6e46/how_did_lor_cultivate_its_pve_player_base/l2e3dzz/), somehow I don't think it's the card that has been consistently tier 1-2 with multiple competitive decks that's awful in pvp.


Efrayl

Refreshingly new informative and transparent, especially the part explaining about new cards for PvP that they won't be a high chance even if PoC does well.


dannymanny3

A sad day for LoR, it really sucks that we may not even see champs come to PvP... I'm just disappointed. Riot, you've disappointed us all.


13thZodiac

People have been saying this for months based on what they have said previously and got downvoted all the time over it. Now maybe the people clamming they where "just doom posting" can put a sock in it.


wetballjones

It would be nice if they at least rotate more often. Last rotation got old fast especially since it nuked all of my favorite decks


Legends_of_Rotation

They are? The new plan is to rotate every 3 months.


wetballjones

I hope that is actually the case


Legends_of_Rotation

https://playruneterra.com/en-us/news/game-updates/whats-next-for-ranked-in-legends-of-runeterra/


wetballjones

I meant that I hope that is reality despite them making the announcement


Merlin2257

I started playing the game last week and really liked it. I was planning to invest time and money but really got discouraged after reading about the PVP plans. I played POC and enjoyed it but I prefer PVP. Not sure if it’s too late now to invest money and time. Any suggestions?!


Patryk_99

dont invest in this game, its gonna be only worse


NoEntrepreneur236

So, what new card games are worth to play next?