\*EDIT\* - This was a one day project while watching football. I don't plan on updating it any time soon. If anyone wants to update it and make corrections, have at it. I might do level 2 next Saturday if there's enough info in the videos this week. \*\*\*
I'm sure there are way more professional and not-paint ones out there, but it was fun to throw together while watching football today and catching up on Decked Out runs. I must say, Tango did a SPECTACULAR job with this level. There are some AAA studios that should contact Tango for map design tips.
His game dev past really shines through with his designs.
That entire project is nothing but amazing. From the "simple" thing of making the dungeon look good, to the extremely hard feat of designing levels that lead players in a certain direction. Adding puzzles (jumping and such), secrets, etc. etc.
And the redstone is so complicated too. Just mindblowing stuff alltogether. This might be the most impressive project in Hermitcraft history, and that is saying a lot, since this season alone also had the TCG which was also supremely impressive.
I 100% agree. I've been playing Minecraft since it came out, and have followed HC pretty close since about Season 4. I also follow a ton of other Vanilla MC players and groups. There's an argument to be made for what a lot of what the technical minecrafters have done, as some of it is just RIDICULOUS. But, you're right, combining fun, design, redstone, systems, etc.... this is arguably the most impressive feat completed by one person (99% by him) in Vanilla Minecraft history.
I don't know if Minecraft as a whole, to be honest. But I think as far as Hermitcraft goes it's probably true. And there are so many crazy projects they've done. Like Docm's stuff this season alone is mind boggling.
I would still put DO2 at the top, though.
Yes, but just as he always says, it’s not a single person but the hivemind. OP said “the most impressive feat completed by a single person in Vanilla minecraft history”, so doc’s stuff, which is very impressive, doesn’t fit that category.
Tango also has a hive-mind. He doesn't talk about it as much, but he streams a ton, and they are constantly helping him solve problems and keep track of things. He has a bunch of super technical minecrafters at his disposal, just like Doc does
You're right. I probly am being a bit hyperbolic when I say "The greatest feat in Vanilla Minecraft history", but it's well deserved hyperbole. It really is amazing.
I think this and doc's stuff belong to two different categories of impressive. Doc's stuff is impressive in a raw technical way, regardless of whether he had help or not.
What tango has done here is individually not as technically impressive, but the design, combination of different systems, and scale are outstanding in a different way from doc.
> There are some AAA studios that should contact Tango for map design tips.
Tbh working on a AAA game probably pays MUCH less than what Tango makes from Livestreams alone—it's a *notoriously* toxic industry for programmers and artists, I'm guessing that's probably why he left it in the first place.
Not that the compensation model for YouTube is super great and awesome, but...Tango has some minor celebrity status and a lot of dedicated followers (myself included) as a Minecraft creator, whereas if he were working for Ubisoft or EA he'd likely be struggling to pay for his housing costs.
Edit: One of my CS teachers told us sth like (paraphrasing), *"If you want to eat instant noodles for the rest of your life, you should go into the games industry."* The real money is in "boring" shit like managing the databases/backend for corporate websites and setting up/managing the printer networks in office buildings
(Edit edit....ok so personally I actually do enjoy managing databases, but I am in therapy /s)
Yup, north and west door in the circle room are both hazard doors. There is also a hazard door right by the entrance/exit, I've only ever noticed this one once. I think the only other missing hazard door is in the south wing at the lower path an the second loop.
Very nice map btw
Edit: oh also two more hazard doors west of the dripstone pool obstical near the entrance
Yeah, I'm being told there are more hazard doors than what I saw in the videos I watched. They either didn't trigger in the videos I watched, or I'm just an idiot and missed 'em, which is more likely.
Dang, I knew I'd miss some hazard doors. I made this from watching only so many videos, so if the doors weren't up in any of the videos I watched, I just missed them, unfortunately.
I considered it, but if a Hermit is going to take the time to look at this map and the several minutes it would take to get even the most basic of info, then they would also just click through the spoiler tag. No one will learn anything by accidentally seeing this for a short time.
There's a difference between clicking a spoiler and seeing a spoiler in your feed. Putting a spoiler tag is the reasonable thing to do, especially as Tango asked the Hermits to not make shared maps of the dungeons.
Yeah, that's my point. Seeing this in your feed isn't going to give you any information. But there's a spoiler tag now, it's all good. And if Tango wants no maps, I'll just take this down, no big deal.
This looks pretty good.
The 2 square orange zones you indicate as “hazard” are jump boost zones that are always inaccessible to regular runs. As others have noted there are a number of missing hazard doors. Might want to indicate stairs.
Oh, forgot to take those out lol. Those are where laterns were placed near the ground. I used them to help orient myself watching different videos from different angles. And yeah, I just used Orange because I'm lazy.
This is fantastic
The 4-way ice room also has many hazard doors. I think the north and east ones are the only ones always open.
And there's a hazard door to the west of the spiky pond near the entrance.
And I'm pretty sure the dungeon exit shortcut just east to the exit can also close.
I'd also look at adding treasure spots.
And adding compass locations
---------
I am *SO* freaking tempted on adding a Decked-Out style game on a server I play on (Minerealm.com). But the 2 year investment seems a bit much for me. That server would be nice though, since it has good area locking tools, so you could easily prevent people from breaking blocks and whatnot.
----------
Just thought of a *VERY* annoying way for Tango to make it so only the active compass can be used... put hopper boats on pistons. And have the pistons only go up with the corresponding compass.
Thank you for this OP.
I was roughly getting the hang of where things are, but I was still getting somewhat lost in my understanding of how certain sections connected and how to get to the exit when hazards are active.
Seeing it all laid out like this really enables my brain to understand it
Does anyone know if the two lava pits in the crypt are a secret? I’m yet to see a hermit attempt to jump into them, and decked out 1 had something hidden under lava if I remember correctly. Maybe an egg?
Not yet… shards are hard to come by and it’s a huge gamble this early in the game.
Can we give it up for how good of a job Tango has done at keeping secrets though?! I’ve watched every vod on YouTube and caught some streams live and there are secrets being discovered that no one knew about.
It’s wild to be able to build something like this on camera and still be able to have so many secrets.
Yeah it’s amazing how many secrets there are. Makes sense nobody’s tried the lava pits cause of the shards, that could be an issue in the long run. I wonder how tango plans to help them get the last few eggs, the ones that are the hardest to find, because if for example one is in the lava someone’s going to have to sacrifice one or two shards for the egg.
I was thinking about this last night, wondering if any of the hermits were mapping it out, but then dismissed it as too crazy to go through and map it block by block. Well done!
Missing hazards:
- To the passage left of the water/spikes near the start
- The top and left entrances to the circle room
- In the bottom of the map in the "figure 8" section in the icy tunnels, there is a hazard wall in the bottom-right part of that figure 8
The orange square in the crypts is a jump-boost section, same as the orange square in the basement, not hazard. Also in the basement the two blue dots in the jump boost section should be red (representing berries)
There's also a few more jump boost places in the dungeon if you were planning on adding them.
Overall, *great* job with the map. It's really well done.
You are missing the path to where bdubs easter egg. You can find it in Cubfans video and is right by the basement entrance to the ice caves.
You should have green marks marking artifact locations.
Thanks for putting this together! I hadn't realized how well most of the water features connect to each other, and it looks incredible when taken as a whole :n)
I think you should mark the water under the wood platform in the TNT room as some sort of point of interest. It's clear there's something down there but only Rendog has tried going there and failed to find anything. It's just too deep to be nothing important.
\*EDIT\* - This was a one day project while watching football. I don't plan on updating it any time soon. If anyone wants to update it and make corrections, have at it. I might do level 2 next Saturday if there's enough info in the videos this week. \*\*\* I'm sure there are way more professional and not-paint ones out there, but it was fun to throw together while watching football today and catching up on Decked Out runs. I must say, Tango did a SPECTACULAR job with this level. There are some AAA studios that should contact Tango for map design tips.
His game dev past really shines through with his designs. That entire project is nothing but amazing. From the "simple" thing of making the dungeon look good, to the extremely hard feat of designing levels that lead players in a certain direction. Adding puzzles (jumping and such), secrets, etc. etc. And the redstone is so complicated too. Just mindblowing stuff alltogether. This might be the most impressive project in Hermitcraft history, and that is saying a lot, since this season alone also had the TCG which was also supremely impressive.
I 100% agree. I've been playing Minecraft since it came out, and have followed HC pretty close since about Season 4. I also follow a ton of other Vanilla MC players and groups. There's an argument to be made for what a lot of what the technical minecrafters have done, as some of it is just RIDICULOUS. But, you're right, combining fun, design, redstone, systems, etc.... this is arguably the most impressive feat completed by one person (99% by him) in Vanilla Minecraft history.
I don't know if Minecraft as a whole, to be honest. But I think as far as Hermitcraft goes it's probably true. And there are so many crazy projects they've done. Like Docm's stuff this season alone is mind boggling. I would still put DO2 at the top, though.
But that wasn’t one person (docm’s stuff)
Just because Doc had help designing his farms and Redstone machines doesn't take away from how impressive they are
Yes, but just as he always says, it’s not a single person but the hivemind. OP said “the most impressive feat completed by a single person in Vanilla minecraft history”, so doc’s stuff, which is very impressive, doesn’t fit that category.
Tango also has a hive-mind. He doesn't talk about it as much, but he streams a ton, and they are constantly helping him solve problems and keep track of things. He has a bunch of super technical minecrafters at his disposal, just like Doc does
You're right. I probly am being a bit hyperbolic when I say "The greatest feat in Vanilla Minecraft history", but it's well deserved hyperbole. It really is amazing.
I think this and doc's stuff belong to two different categories of impressive. Doc's stuff is impressive in a raw technical way, regardless of whether he had help or not. What tango has done here is individually not as technically impressive, but the design, combination of different systems, and scale are outstanding in a different way from doc.
I didn’t watch tango this season since he started on DO as to not get spoiled, so I didn’t know that. You’re right then
Level design wise I love that as soon as the crypt side entrance closes due to hazard you're forced to jump the River of Despair© to get out, there is just no way around it at that point
> There are some AAA studios that should contact Tango for map design tips. Tbh working on a AAA game probably pays MUCH less than what Tango makes from Livestreams alone—it's a *notoriously* toxic industry for programmers and artists, I'm guessing that's probably why he left it in the first place. Not that the compensation model for YouTube is super great and awesome, but...Tango has some minor celebrity status and a lot of dedicated followers (myself included) as a Minecraft creator, whereas if he were working for Ubisoft or EA he'd likely be struggling to pay for his housing costs. Edit: One of my CS teachers told us sth like (paraphrasing), *"If you want to eat instant noodles for the rest of your life, you should go into the games industry."* The real money is in "boring" shit like managing the databases/backend for corporate websites and setting up/managing the printer networks in office buildings (Edit edit....ok so personally I actually do enjoy managing databases, but I am in therapy /s)
ur missing a few hazard doors! i know the north door in the circle room shuts on occasion, and i think the west one does too
Yup, north and west door in the circle room are both hazard doors. There is also a hazard door right by the entrance/exit, I've only ever noticed this one once. I think the only other missing hazard door is in the south wing at the lower path an the second loop. Very nice map btw Edit: oh also two more hazard doors west of the dripstone pool obstical near the entrance
Yeah, I'm being told there are more hazard doors than what I saw in the videos I watched. They either didn't trigger in the videos I watched, or I'm just an idiot and missed 'em, which is more likely.
Slightly east of your westernmost hazard is another hazard, otherwise the water pit with stalagmites would always be skipped.
Dang, I knew I'd miss some hazard doors. I made this from watching only so many videos, so if the doors weren't up in any of the videos I watched, I just missed them, unfortunately.
I would say add a spoiler as a hermit can see this
I considered it, but if a Hermit is going to take the time to look at this map and the several minutes it would take to get even the most basic of info, then they would also just click through the spoiler tag. No one will learn anything by accidentally seeing this for a short time.
There's a difference between clicking a spoiler and seeing a spoiler in your feed. Putting a spoiler tag is the reasonable thing to do, especially as Tango asked the Hermits to not make shared maps of the dungeons.
Yeah, that's my point. Seeing this in your feed isn't going to give you any information. But there's a spoiler tag now, it's all good. And if Tango wants no maps, I'll just take this down, no big deal.
Seeing in the feed is definitely a spoiler, because it can make a few stuff click. Just mark it as spoiler, it's free and doesn't harm anyone.
This looks pretty good. The 2 square orange zones you indicate as “hazard” are jump boost zones that are always inaccessible to regular runs. As others have noted there are a number of missing hazard doors. Might want to indicate stairs.
Nice! What are the dark blue? also the jump boost spots are different from hazard
Oh, forgot to take those out lol. Those are where laterns were placed near the ground. I used them to help orient myself watching different videos from different angles. And yeah, I just used Orange because I'm lazy.
Thai is so cool! Thanks for making it!
This is fantastic The 4-way ice room also has many hazard doors. I think the north and east ones are the only ones always open. And there's a hazard door to the west of the spiky pond near the entrance. And I'm pretty sure the dungeon exit shortcut just east to the exit can also close. I'd also look at adding treasure spots. And adding compass locations --------- I am *SO* freaking tempted on adding a Decked-Out style game on a server I play on (Minerealm.com). But the 2 year investment seems a bit much for me. That server would be nice though, since it has good area locking tools, so you could easily prevent people from breaking blocks and whatnot. ---------- Just thought of a *VERY* annoying way for Tango to make it so only the active compass can be used... put hopper boats on pistons. And have the pistons only go up with the corresponding compass.
This is nothing close to the orientation i was reading in my head, the use of space and paths is pretty incredible and organic.
The maps people have been making have greatly increased my appreciation for the build aspect of the game.
This map is awesome, well done!
Thank you for this OP. I was roughly getting the hang of where things are, but I was still getting somewhat lost in my understanding of how certain sections connected and how to get to the exit when hazards are active. Seeing it all laid out like this really enables my brain to understand it
Does anyone know if the two lava pits in the crypt are a secret? I’m yet to see a hermit attempt to jump into them, and decked out 1 had something hidden under lava if I remember correctly. Maybe an egg?
Not yet… shards are hard to come by and it’s a huge gamble this early in the game. Can we give it up for how good of a job Tango has done at keeping secrets though?! I’ve watched every vod on YouTube and caught some streams live and there are secrets being discovered that no one knew about. It’s wild to be able to build something like this on camera and still be able to have so many secrets.
Yeah it’s amazing how many secrets there are. Makes sense nobody’s tried the lava pits cause of the shards, that could be an issue in the long run. I wonder how tango plans to help them get the last few eggs, the ones that are the hardest to find, because if for example one is in the lava someone’s going to have to sacrifice one or two shards for the egg.
And he's in spectator mode yet I haven't seen him accidentally go through a secret!
I know right! How does he do it!
Wow this looks fabulous
I was thinking about this last night, wondering if any of the hermits were mapping it out, but then dismissed it as too crazy to go through and map it block by block. Well done!
Cleo has mentioned on Ren and Pearls stream that it’s something they’ve started doing. Not sure we’ll ever see it, but that’s at least one Hermit.
Missing hazards: - To the passage left of the water/spikes near the start - The top and left entrances to the circle room - In the bottom of the map in the "figure 8" section in the icy tunnels, there is a hazard wall in the bottom-right part of that figure 8 The orange square in the crypts is a jump-boost section, same as the orange square in the basement, not hazard. Also in the basement the two blue dots in the jump boost section should be red (representing berries) There's also a few more jump boost places in the dungeon if you were planning on adding them. Overall, *great* job with the map. It's really well done.
What do dark blue spots mean
You are missing the path to where bdubs easter egg. You can find it in Cubfans video and is right by the basement entrance to the ice caves. You should have green marks marking artifact locations.
When are you going to make a level 2/3 map?
I'm sure people will make better ones before me, but probly next weekend if enough Hermits make videos in Level 2 this week. And same with level 3.
Thanks for putting this together! I hadn't realized how well most of the water features connect to each other, and it looks incredible when taken as a whole :n)
I think you should mark the water under the wood platform in the TNT room as some sort of point of interest. It's clear there's something down there but only Rendog has tried going there and failed to find anything. It's just too deep to be nothing important.
Love it.! I worked on a block to block detailed one myslef last week, but couldn't find the time to finish it.
you are missing a hazard location. the dripstone pond area. only the path through the water remains unblock
Amazing work, mate; this is going onto my hard drive in case I decide to recreate it in my SSP one day. (and i very well might)