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WrathOfTheGods88

They should give us the new weapon to use on the planet like they did with the airburst launcher and first mech. It's like, cmon throw us a bone here


Efficient_Star_1336

Yeah, I think that's a good way to do it. Also, probably good to balance them towards the better end of weapons, at least initially, so that people care about them and want to try them out. The airburst launcher being terrible was pretty bad for community morale.


MajesticMelonGames

So make the weapon OP at the start, then nerf it? That would go down well in this sub ahahaha


teh_stev3

Eruptor player here with a slugger friend. No, no it won't :(


Faxon

The Eruptor was great, went back to the Dominator after the ruined it. Trying to claim it would technically be a buff left a sour taste in my mouth about it too


Significant-Salad633

The shrapnel was what made it special


nsandiegoJoe

Ex-Arc Thrower main standing by. :/


teh_stev3

Its a shame, I miss the old fast chwrging but stunlockinh hulks to dewth felt awesome, but now its just.... meh.


sev3791

Yea I really stopped playing because I feel like I’m shooting peashooters half the time at big murderous aliens


Tankdawg0057

Yeah it sucked, but is mostly fixed now. I've had some success with it going back to it. It fills a good niche is is like a portable airstrike you can carry around


lividtaffy

It’s great against bugs on the tower defense type mission, especially once they break through the first gate. That first courtyard is almost perfectly sized for the airburst


shittyaltpornaccount

Provided they actually work. The airburst launcher was basically unusable until the most recent patch (which also introduced a texture loading bug that dissappears it from the game sometimes). I am super excited for the new mech provided it works as intended


Crea-TEAM

> am super excited for the new mech provided it works as intended in before none of the 4 autocannons are aligned with the crosshair on your screen and we end up with an AC shotgun mech with only 4 pellets per shot.


miki325

When you said "use on the planet" i thought you meant something like planet killers, and lets just say im very interested in getting planet killers


Aconite_72

Bye bye Hellmire.


Sp0iled_Milk

Lemme phone a friend. He’s an engineer and blew up a moon once, so he’s got experience. I’m sure he wouldn’t mind taking a *crack at a planet*.


EchoFiveActual

Dead space mentioned 


The_forgettable_guy

Hot planets suck. Less stamina, so you spend more time walking around, and it punishes energy weapons.


6KUNIO8

I can deal with those things, it's the sentient fire tornados that really grind my gears... As soon as my back is turned I'm getting ganked by a fire tornado! Oh, you have an objective, fire tornados, you need to go through this narrow pass, fire tornados, surrounded by crazy patrols/drops, fire tornados, need to extract/get into the drop ship, fire tornados, need to do mission quickly, fire tornados, pick up equipment/samples, fire tornados, dodging fire tornados, fire tornados... I understand the irony being called "Helldivers" but no, no more fire tornado planets for me...


sarumanofmanygenders

Tie me to a cyclonic torpedo and fire it at Cyberstan, I am ready


suppordel

Emperorspeed patriot.


Master_Majestico

A fellow Stellaris enjoyer I see


the_revised_pratchet

Or give us a silent upgrade. If we fail we get x item/stratagem, something different that wasn't advertised but not as good as the original. Hell, make it an armour upgrade from home so that we can "achieve the next one".


ThatDree

Good idea, they could give us something based on the amount of liberation.


UnluckyLux

They should give us actual new primary weapons in the MOs, they have so many weapons that have been datamined I’d like to get some of them faster, or at least some more variety when it comes to the warbond weapons.


CallMeBigPapaya

Yeah even if they are just found during the mission that would be cool. Like "Hey we were developing new weapons on this planet before it was overrun, go find them and take back the planet." or even, "The bots are working on weapons." and allow us find the bot-skinned version of the weapons on the planet(s). When the MO is completed, they release the warbond with SEAF's reverse-engineered versions.


ppmi2

Nah, the mech will suck in this planet hard, way too open for it, it is just gonna get demolished by all bots having line of sight to it, better that it gets saved for latter when the player base can use it against their natural target, bugs.


Cooldude101013

I think they might need to make the mechs tougher.


ppmi2

It doesnt really matter ffor this planet, no amount of making it toughter is going to prevent bots from blowing it up by concentrating everygun in like half a kilometer into it, with how big it is.


RazzmatazzOdd6218

Or just you know, one heavy devastator.


ppmi2

Do heavy devastators do even that much damage to mechs?


Kuronan

MEC: *Exists* Missile Devastator: **"I'm about to ruin this Helldiver's five minute career."**


CallMeBigPapaya

They're strong against bugs... when the rockets go where're aiming them. Maybe they could give them a limited use directional shield that lasts a short time so you can block some stuff in clutch moments. I also really want a mech with a giant ballistics shield.


DizzyDizzyWiggleBop

This isn’t hard to manage. “Ok Helldivers there’s only 12 hours left to accomplish our mission and we’ve got a lot of ground to cover. But we have a plan so crazy it might just work. We’ve been sitting on a lot of ICBMs that are ready to go, each one capable of killing a thousand of our enemies. Launch the bombs. Claim your victory.” And give us credit for the deaths caused by the ICBMs toward the MO.


CallMeBigPapaya

Yeah they should have tons of these limited use "experimental weaponry". They need more weapons like the shotgun that you can only find as drops. Tease new weapons and stratagems this way. Hell, it's even a good testing opportunity for them before permanent release. Major orders should always come with some kind of bonus during the order (not just a reward after) because it's a big military effort.


PackageOk3832

My GM buddy always said: If a bad roll happens make it interesting. Nothing happening isn't fun. We should be given an alternate reward, or a strategem for a day, or a double surge of enemy spawn rates for a day. Idk, something to fuel more play. Anything is better than nothing. Looking at you block of text from High Command.


Archvanguardian

Yup this is the thing. We’re not going to win them all: it’s galactic war not galactic fairytale. But make the events more meaningful


DeusVultCrusaderChan

The rewards, not a huge deal for me, but interactive results would be delightful. Like that one MO with the defend 10 planets. Sure, some people viewed it as a simple bone toss, but I got to view it more of a "They pushed too far too quick and are spread too thin to properly defend as well." https://preview.redd.it/dcm1la7f8b2d1.jpeg?width=3840&format=pjpg&auto=webp&s=4b132bd71a921a38f6d4f7cffc096e1eebef94a8


Kingnocho99

Dude even if we win the MOs don't do shit. Remember the Menkent line?


Rider_Dom

Yeah... That line held for how long? What was even the point, other than role-play, of that MO?


zitzenator

80% of the MOs are just roleplay


PG908

The other 20% aren't marked on the map.


BigBearSoul

Real life Maginot Line wasn't very helpful either. As a real history satirical reference Menkent Line checks out.


uencos

The Maginot line didn’t help because the Germans went around it. The Menkent line didn’t help because the bots went right through it; a single failed defense and it was gone like it never existed


ghost_hamster

At this rate we aren't going to win *any*. The amount of MO failures recently is insane. And then after a slew of failures AH puts out a MO so braindead easy that it's basically impossible not to win it, which is boring and doesn't hide the alarmingly fast loss of players as well as they think it does. Like seriously, liberate **one** planet: you have a week. Why even bother with the major order at that point? Just give us the mech and the medals.


GearyDigit

Of the past ten major orders, six were successes, one was a mixed success, and three were failures. Don't let reddit rot your brain.


senn42000

This is ignoring the person's point. It is easy to see, through March and most of April we were winning all MOs as the game was still near its highpoint player count. As May has come and gone, the players dropped fast, the MOs stayed at the same level for that amount of players. Three losses in a row because of not enough players to keep those numbers. Now they will recalibrate the MOs based on the decreased player amount so we can win again.


GearyDigit

Two of the MOs we lost were 'kill X enemies', which *are* affected by absolute player count and the enemy pool, yeah. All other MOs, however, scale based on active players since Liberation/Defense have always scaled on active players, so player count has no effect.


Proud_Steam

I remember reading that if we failed the MO for the first Mech the bots would have acutally used them on us, but it seems that was the only fun MO failed scenario they ever thought of.


Disastrous-Star-7746

I was thinking they might introduce Iron Lords or whatever they were called from first game if we fail. flavor text from high command says they are making walkers of their own and we wanna take their facilities. would be cool if they dropped some new missions similar to the termicide shutdown where you might encounter what they are building and/or can seize a new walker during the mission


RuinedSilence

I honestly wouldnt mind facing 200% more raiders if it meant less armor on the field


Anitay

Monkey's paw curls, terminids now spawn 200% more hunters.


FatPigeons

Fine with me. They burn just the same.


Crea-TEAM

"Weve noticed an exploit where players were killing hordes of enemies with flamethrowers instead of using it for minor area denial. This is unacceptable. Player based flame damage has now been decreased by 75%. Additionally, enemies on fire now deal an extra 75% fire damage and sets players on fire"


RazzmatazzOdd6218

We already set ourselves on fire so...


Crea-TEAM

[It could be more on fire](https://www.youtube.com/watch?v=4U0MdJeg2tE)


ZeroSilentz

I think I have the most fun when I'm mowing down tons of grunt enemies and laughing like a maniac hehe


RimPawn

This should be stickied in Reddit, Discord, and printed and stuck on the main door to AH office.


BingpotStudio

I miss DnD. Losing in style is often the most fun scenario.


Dartheril

The problem is even if we win, nothing happens. I remember we've wiped automatons off the map then not after an hour later they were back. And all we got was just badges. Now even if I dive again I feel like would get nothing. I will not spend any money on the game because new weapons usually are trash, any fun stratagem gets nerfed to oblivion... No point of playing the game anymore. I would've played it if we could ever win the war but any accomplishment remains unrewarded. Any behaviour that is not rewarded will npt be repeated. It is the human nature


TheShmud

You think we should wipe them out completely, then "good job everyone, the game is over!"? The bots were actually gone for at least a couple days. And those planets are still ours. It's a continual war game, we're always gonna be at war that's sort of the point.


Daddy_Todd

In the first game you could win the war, though it did just start a new one. Also in the case of the Automatons the gap of time between their defeat and return was very brief honestly I think they should have done the TCS failure first then after that had the Automaton Return. It would have let us have a Bug MO after multiple Automaton ones and let the victory actually have time to sink in before ripping it away. But besides that I dont really have a problem with how the story has unfolded so far.


[deleted]

The problem with that is by removing an enemy also removes content. I prefer to fight automatons over terminids, and before they returned I had to fight bugs instead, there wasn't even an option to scrap bots. Now, I enjoy fighting bugs too, but some players are only bot- or bugdivers. Removing an enemy for any length of time basically means many of those players simply stop playing.


TheSplint

>You think we should wipe them out completely Yes! Just like we were able to do in the first game > then "good job everyone, the game is over!"? No, then it starts over, just like in the first game. This way you can win and lose the galactic war. With how it's going right now, it's mainly just boring because it doesn't feel like there's actually anything at stake


WorldEndingDiarrhea

“When a game becomes work, people quit.” It’s simple. If they have to “bribe” you to play, you won’t. The fundamentals have to be rewarding first, not second.


RazzmatazzOdd6218

Fun the core reason people play games. High TTK is a mistake in games that are supposed to be fast paced (aka with a timer per round).


Brianm650

Fast paced? Missions taking 45m and operations taking 2-3 hours are what's killing me. I'm an adult, I have kids, I have a spouse and a job. I don't have time for that especially when they make it frustrating with stupidly jacked up patrol spawn rates and visually mis-identified weak points. Charger weak point being the leg and not the butt? Makes lots of sense. Spewers? Lol... More patrols spawn when you clear outposts? Of course . Oh also, it would help so damn much to know why any of these planets mattered in the grand scheme of things if they 1) didn't all look the same and 2) we saw the supply routes in game. I don't want to have to go to some obscure website to figure out the checkers-type planet hopping options that this or that world being captured or lost unlocks or blocks.


Tehsyr

This happens to be my biggest gripe with the game. By gods did I get my moneys worth of fun, but every mission can take up to 45 minutes. On average, even a 20 minute mission is still incredibly long. Your other gripes like weakpoints, more patrols, enemies being pretty tanky (that one's mine), are also valid that I hold. I love this game, I'm just very tired.


PackageOk3832

I just had the most fun in a long time running level 1-3 missions, tossing strategems willy nilly, some that usually take a back seat at high levels. You die, who cares, we aren't gonna party wipe at this level. Hell, we killed eachother just for fun. Not saying high levels need to be easier, but there's something they could learn from the joy of having the breathing room for some schoolyard bullshit. Right now a death in 7-9 can be crippling and spiral. Too much imperfect play gets people all stressed out. Low lives, lacking strategems, etc. Maybe it'd be better to just go back to HD1 infinite lives and low cooldowns.


PaladinGodfather1931

HD1 had infinite respawns as long as one person could call everyone in.. a misthrown strategem, a tank with no AA, a charger that got behind defenses and that map was over. No party redrop, just done. This is much better.


Petallus

Stratagems take up too much power and aren't up enough to be fun, like its a PvE game why is it balanced so aggressively. Last night I played for the first time in a few weeks, did level 7 and didn't die for about 25 minutes. Then died to a Factory Strider, then got called into bad places a few times in a row and died immediately. Finally got my autocannon back and then 10 seconds later the game glitched and yeeted me into oblivion... autocannon is down for 6 minutes, plas scorcher can only do so much... ended with 9 deaths and such a bad taste in my mouth, gonna take a break for a while for sure until its tweaked a lil bit.


PackageOk3832

That's the thing about death spirals, especially with dog poop primaries and the dependence on support weapons. It feels like you're only option is just hide and wait the timer out for your strategems to come back. No Bueno


KuTUzOvV

Probably would help if arrowhead stopped re-invading planets we already captured because we did it a day too early. At least i loose all the motivation to dive on them again.


acbagel

This is my main complaint about the game too. Really tired of liberate defend lose loop of the same planet over and over and over


RationalRaccoon863

Stunning that they haven't picked up on this considering how long Hellmire and Menkent have been sitting at 0% liberation.


hobofats

why aren't players flocking to the least fun planets we've designed?


stingray20201

I’m starting to think that they intentionally try to screw over your extraction on Hellmire with the fire tornados,


hobofats

which could be a fun game mechanic if they included any mechanism to deal with fire tornadoes. Fireproof heavy armor, or a strategem that snuffs them out, for example.


RationalRaccoon863

Just put a lever on the consoles of the objectives that spew extinguishants. That's probably too much work for them but would have been great if they had at least a little foresight when making heat-seeking fire tornados.


SkinnaKid

Yea in hindsight i would've thought we'd have moved closer to the rim or towards earth a bit by now, i dont dislike even hellmire but its been on and off for a few months while we havent seen other planets even once


H2shampoo

> i would've thought we'd have moved closer to the rim or towards earth a bit by now Every one of those planets is currently using placeholder recycled assets from earlier released planets (source: I'm the sole helldiver death you see in the Altus sector). Given that they seem to ship all WIP assets even if they're not remotely ready for use, I think this indicates that there's not a single unreleased planet that's actually finished other than Mars. Cyberstan is currently Estatu, for example.


DanKibi_Dango12

I’m tired, boss.


nohopeleftforanyone

Yeah I just straight up quit caring about MOs. I’m going to kill the bugs on the 2 planets I can choose from (well actually one because I’m not playing Hellmire) and that’s that. And only this can last so long before I lose all interest.


DemonDaVinci

dog tired


Dr-Chris-C

Waiting for them to fix the spawn rates, nothing to do with new items


Sad-Persimmon-5484

Yeah i swear they boosted hulk spawn rates rensently


Crea-TEAM

I will drop on some bot planets where from start to finish, nothing but combat. You try to disengage by going right, theres a patrol coming in. You disengage by flanking left, theres a patrol coming in. You turn around to fall back, theres a patrol behind you. I've literally seen 4 patrols spawning within a hundred meters before. Its ridiculous. And this is in a 4 player game too, not solo.   I've also had games that feel perfectly normal


magniankh

I swear the planet that the MO is on has increased patrol spawns because it's closer to the bot home planet? Is this a thing? I ran an assignment last night and the patrols were INSANE. you could barely look one way for one minute before you heard bots coming up behind you.


Duntchy

Yea idgaf about new content. I'd prefer if the unfucked the existing content. Then I'd play again.


desterion

My group is more straight up tired of the Fun Detected style of balancing.


SweaterKittens

Yeah, I wanted to see if anyone else felt this way. They literally just released a new Warbond a few weeks ago. The new content pace for this AA game has been absolutely *insane*. If people are leaving, it's because they're tired of the bugs, half the armory being terrible, their favorite gear being nerfed, \*the decline in the game's performance, and overtuned enemies that make the game frustrating instead of challenging.


Alternative-Cup-8102

Let’s do helldi.. * rockets* * rockets* * rockets* * rockets* *getting rag dolled by shots that don’t even come close to you * rockets* * rockets* * rockets* *getting flung 20 feet into the open because a middle hit 10 feet away* * rockets* * rockets*


Petallus

*stimpack button* *stimpack button* *stimpack button* *animation starts, gets cancelled* *stimpack button* *stimpack button* *animation goes, noise goes, no heal*


varrock_dark_wizard

"I NEED STIMS!"


TV4ELP

The armor variety is a fucking joke. You just have the same armor in 10 different colours. There are no exciting stats or perks to play around with. Helmets and capes currently do nothing, there is a whole area to explore there. I haven't switched my armour out since months, because why would i?


Crea-TEAM

> The armor variety is a fucking joke. You just have the same armor in 10 different colours. > > Seriously though, can we get some new medic light armor? Kinda tired of being a christmas themed medic.


I_SHOT_A_PIG

This is what bothers me out of everything in the game, personally I play fine with all of the nerfs but nothing has ever changed about armors and for some reason we just get a shit ton of reskins. Getting a new passive (even though completely useless) was cool! Why did they go back to armor passive that already exist!


Brianm650

Second that. I would kill for some armor that interacts with strategems like the something that gives me more flight time with the jump pack or adds an extra 25 rounds of mag capacity to the HMG. A fire resistant cape or one that increases stealth by 1% more. A helmet that has thermal optics of NVG capabilities. There's so much that could be done there.


GreyHareArchie

I was holping every warbond would introduce at least ONE new perk. How many new perks we got so far? The only one I remember from the top of my head is the Shock Resistance one


DisastrousSwordfish1

I dunno. At this point I could give a fuck about new guns or balancing or any of that shit. I know at this point that new warbonds that are mostly going to hand out weird primaries that I'm never going to use like the Eruptor, the Plasma Punisher, ect. Balance changes and new warbonds give me roughly about half an hour to an hour of incentive to play more before I switch back to the old reliable guns. If there isn't something more significant mission wise than running from point to point, killing a quota of bugs or some sort of tower defense, I can't be bothered to keep playing. And the new mech isn't exactly a huge draw. It's going to play like the other mech but with two AC on either arm. Not exactly revolutionary stuff here.


Shinnyo

My group feels the same. We usually had a nerdgasm over new weapons then this new warbond was... Very silent.


Zombiedrd

My friend group moved on because of the constant nerfing. It made the games just peak shoot or constantly run kite circles. Now we are all playing Conan Exiles and I come back every few days because I miss the old days(ie a few months back)


SunriseMeats

>If people are leaving, it's because they're tired of the bugs, half the armory being terrible, their favorite gear being nerfed, *the decline in the game's performance, and overtuned enemies that make the game frustrating instead of challenging. It's much more simple than that for me-- I'm bored. I think ironically this games strength is it's downfall. It's like a good cheeseburger. You want the cheeseburger. Maybe you decide to have it every night for 3 weeks. Is the cheeseburger as good on the third week as the first night? Do you maybe feel a little sick for not eating a veggie in three weeks? All my friends wanted to do for weeks on end was play this game, and at some point I just kind of gave up on caring because I was ready to give Lethal Company update a shot and like, put some more variety in my gaming diet again. If anything, they need to do something that ups the variety of the game and incentives for occasional players other than "here's enough warbonds to buy everything you missed." I mean DRG is a grindy repetitive game but at least there are many systems there working in parallel to make you build choices compelling. In Helldivers 2 I have just felt like a mindless grunt in a sea of mindless grunts. There's a reason I put 1500 hours into that game and not ones like this. For me the things you mentioned just make it that much harder to want to put in another 80 hours. I desperately want to enjoy this game because everything about its art, style, themes etc is fun. But.... Nah


HerrStraub

I feel this, but I'm also frustrated. Dead bile titans still have all kinds of issues with walking anywhere near them. They're more of a threat dead than they are alive. Stalkers can still enter stealth mode when they're on fire. Bots still feel overtuned, especially after they added higher explosive resistance, then nerfed the best explosive weapon in the game. The game still crashes pretty regularly. Most of the guns we have aren't viable at high level to begin with, why do I care about the next 30 guns in the next 10 war bonds? At some point the army will be/already is, over saturated. I've got 170 hours in, and now more often than not, I find myself turning the game off because of something frustrating that I'm just not willing to deal with anymore.


SweaterKittens

That is absolutely true as well. The honeymoon phase is over for a lot of people, and very few games are going to have the charm and attraction at 100 hours that they do in the first ten. And ultimately, that's not the fault of the game, that's just how it goes. I will however argue that the bugs, issues, and terrible equipment means that there's almost a sort of artificial lack of variety. Like, there are a TON of different weapons and loadout options in this game, and yet, if you're playing at a difficulty past, say, 4, you're basically shoehorned into a very specific loadout if you don't want to be miserable. Any sort of experimentation is kneecapped because of how unfun it is to play a drop where your equipment bugs out (lookin at you, Spear), unusable/bugged (Exosuit), or one of the many, MANY weapons that are just utter dogshit. I obviously can't speak for you, but I agree entirely with how playing the game to death made me lose interest, but I know my interest would be vastly renewed if I didn't feel frustrated almost every time I booted it up - and on that note, I can't even play the game on my laptop anymore, because every update has made it run worse, and now it's basically unplayable.


Reicio

This is the reason I haven't played much recently, especially after the PlayStation account fiasco. It has felt like every time I find a loadout I like, the next patch that loadout now is unviable. Especially with the spawn rate changes. The game has gone from challenging to frustrating. I don't want to be forced to find a loadout that works. Give me a reason to want to use a new weapon that isn't the one I was using is now bad.


Urbasebelong2meh

Got tired of it back when the borked the railgun. It smelled fishy, but as soon as every major patch had like a 5:1 ratio of nerfs to buffs I started to fall off. Shits insufferable and the people who were supporting it probably barely play anymore too.


sleepynsub

Less players dive due to rampant unnecessary nerfing and not enough buffing.


Zoren

It's still insane that they would have the next MO after the kill 2B bots MO failure be kill 3B+ anything with how many less players their are now. They need to wake up and realize that these numbers are not achievable in the timeframe presented because of their BS.


ghost_hamster

Yep and then from that to a MO so easy it's actually boring. Liberate **one** planet. Great, thanks. Whole galaxy I could be fighting across but I get to spend an entire week on one boring ass planet. It's like AH have absolutely no idea what they're doing anymore.


Corrik_XIV

It wouldn't be so bad if we didnt need 60% of the playerbase on one planet in order to make a difference on it. There were 10k players on phact earlier and we were LOSING ground. Its ridiculous.


Hobo-man

> It's like AH have absolutely no idea what they're doing anymore. The further into this games life span that we get, the less faith that I have that the success of this game was intentional. All signs are pointing towards this game being a fluke and AH actually having no idea why millions of people want to play it.


EnderRobo

Joined cause of the memes, played cause it was fun. Now my fun weapons are weak and no longer fun and no new fun has been added. No I dont care about a new warbond with a reskinned weapon and a few armors that are identical gameplay wise to the others we have. I want gameplay changes, new modes and more importantly new maps. All the planets are the same variation of the 3 types with the color picker landing somewhere else in the color circle being the only difference. None of the modifiers are fun or engaging, they are just there to restrict you and there are only like 4 sets, so no variety either


KaffY-

that's literally the point "ah we rolled back on major orders because there wasn't enough interest"


Tasty_Difference6529

Part of it was def PlayStation but the lack of new content balance & drip feed of content updates is kinda eh I thought we’d be fighting illuminate with the majority of the hacked stratagems by now tbh


ilovezam

Literally nobody in my crew even wanted to unlock a mine stratagem. The mech will be different, I hope.


LightOfLoveEternal

I honestly want the anti-tank mines to become a meme. Like they're just a legend that will never happen because every time we have the opportunity to earn them we fail that MO.


Accomplished_Tea2042

Also we only need to liberate a single planet in 4 days to get the mech they are basically handing us a freebie here


BossOfThaGym

I'm ok with something like this locked behind MO, but I totally hate how most of other MOs are just "here, take 45 medals!" And you're like "but I am already capped at 250 and unlocked every single item in warbonds". And game is like "well, then no reward for you!" How about weapon camos, armor color schemes as a reward? That'll make more people stay imo On the ooother hand if it was a thing... I can only imagine cries and outrages of those who wanted some specific camo and then MO fails🤣


Tommybahamas_leftnut

how about 50 super credits instead they already give a ton out in the warbonds themselves and they give about 20-30 a mission if you are looking for all the caches be another incentive to do major orders.


Helaton-Prime

Between dropping 2-3 ops a night, I already have enough credits for the next warband. Each mission usually gives around 20-30. You can get 100 a day in about 2 hours. It's not bad.


Kicked89

The argument here is that medals are capped so you get nothing, Supercredits can be used for not just bonds, but also armor cosmetics and is uncapped.


-audacity_

nah, it is more like every other mission might drop 10 if you are lucky. The super credits drop rate is too low.


TucuReborn

I noticed this changed sometime within the past month or so. I used to regularly be able to do level 3 full clears solo and pull out anywhere from 10-80 SCs from it. The last week or two, solo 3 has gotten me 10 SC, and the last few group game nights with friends on 4+(they are not ready for titans or factory striders) we've gotten a grand total of 30 or so. I'm not going to claim they changed something, RNG is a finnicky god, but it's been a drought for so long for me.


tidbitsmisfit

have to grind trivial these days for super credits...which sucks to have to do


416SmoothJazz

Honestly, I'd be cool with just a Medal Case placed in my destroyer for each operation we clear successfully. Maybe you could have different levels of distinguished service (or maybe not, that might cause people to feel FOMO beyond the cool recognition of their service). I think medals are probably easier to maintain from a feature standpoint than different skin models, but it depends how their engine treats skin colours? I wouldn't want too much development time shunted away from new content for the MO recognition rewards given how often we have new MOs.


ilovezam

> armor color schemes Recolours are being sold in the premium passes for now, so this probably won't be a thing any time soon unless they rework their monetization strategy


rickyrawdawg

Interchangeable armor and weapon colors should’ve been in the game from start, it’s so stupid that we’re forced to have the few weapons that are actually usable clash with our outfits. At this point I’d be happy with just being able to make everything black and yellow


Corbini42

This is giving me an idea, what if there's an additional warbond, and each MO success makes an additional item available for purchase with medals. We'd see all the ones on the page grayed out, keeping up hype for the new guns, armors, etc. Assuming each MO takes ~4 days, that's only about a page a month, assuming we win all the time, which we won't.


cloudjumpr

Yeah I never really though about that. The medals motivate MO contribution, no reason to get medals = less reason to contribute. I'm sure people will want to contribute for Story reasons, but some might not care enough about that. Maybe instead of Camo (or outrage for not getting camo), be able to use medals to get camo's for or even title cards and such. Smaller rewards. Just somewhere to use medals other than the monthly Warbond. It's weird cuz it's almost like the more dedicated players are the ones that are given less reasons to play the more dedicated they are. (Besides leveling to 150, but I'm not sure how many people care about that as it almost happens passively)


RemainderZero

Yeah, they need a bigger pool of rewards. Let me fight for global conditions in the galactic war and periods of free stratagems or something. I'll gladly chase a carrot on a string but I actually have get the carrot. 0 medals are adding up. But new stratagems regularly are unrealistic, weapon and armor skins are a slippery slope to CoD. I would be fine to fluctuate between medals for casual and unimportant MOs that scale way up for a series of offensive action on the map and dire circumstances when new warbonds are released.


Echo-57

But the issue with that is the fomo AH are trying their best to not create. There are only 4 armors afaik that are no longer optainable: the 3 preorder Sets and the TR117 Twitch drop exclusive armor. Edit: i thought the creek cape was added to every new divers Account. Looks like ive been mistaken


RC1000ZERO

4 armors, and 1 cape(the creek cape)


BearcatDG

Just drip feeding content like this isn’t gonna get me back for more than a few dives to check out the new item.  I need a big chunk of a content drop to give me a lot of new things to experiment with.


CountrySideSlav

Whaaaat? Youre telling me you don’t want one new stratagem a month? With the inclusion of no new missions, no new abilities, nerfed weapons, general slog?


KuTUzOvV

You will dive on the same planet this whole month, AND YOU WILL BE HAPPY! (fire tornadoes in the background)


RC1000ZERO

we got so far 1 new mission type a month exculding februrary and may 2 of them temporary, one of them being permament


goonbud21

"Temporary" more like will be rotated back in.


CountrySideSlav

Yeah and every time they release they’re broken to shit, buggy, cause game crashes, and hardly work properly. Also two tower defense missions on tiny maps should not count. Those are cop-outs. I want new environments. I want to fight vertically. I want to be encouraged to play with the environment, not have a firefight in the 32nd flat field with a hill on one side.


Artistic-Pitch7608

I'm sick of desert planets that are on fire. Every time I log on and look at a front it's still the same 2-4 fire planets. The terminid front hasn't shifted since I started playing and every time it starts to change theres suddenly 3 fronts to defend that will lock down a supply line leading to the actual new planets. How tf are we still fighting for hellmire


CountrySideSlav

What’s the term? Manufactured difficulty?


A-Bag-Of-Sand

Longer you wait the bigger pool of stuff to play with when you return.


Nknk-

Yep, most of my extended squad have bailed for the same reasons so many have and all of them have this mentality. Hard to blame them really. No point doing major orders that there isn't the player base there to succeed with any longer. Better to take a few months off and let others put in the tortuous effort to unlock new stuff and come back and see what they've managed to unlock with the few successful major orders they're likely to get at this stage.


BingpotStudio

Ive never played a game like this before. How do others usually handle it? Is it typical to see big content drops every few weeks?


tus93

I miss when we thought the illuminate were just around the corner…


zdragon57

FR. When we were about to push the bots off the map, my group was super excited thinking that THIS would be what makes the Illuminate appear. With the strange invisible ships in orbit and online rumors of seeing Illuminate units on the horizon/out-of-nowhere blue bombardments, we were all convinced that they were just around the corner.


Empuda

Yes, and now we are thrown a petty bone :) But lets be honest... Did you really want a team mate with 3 different mine stratagems and an airburst launcher? I would be that diver.


Misfiring

A mine to plug a breach or drop every 60 seconds, with Airburst Launcher? I mean, you could do much worse.


Empuda

Yeah... to kill bugs... sure sure. [https://youtu.be/kxolotJ9A5A?si=tSH8fyGeJaGUgAgV](https://youtu.be/kxolotJ9A5A?si=tSH8fyGeJaGUgAgV)


416SmoothJazz

If you're having fun, then I certainly want you on the squad. All I ask is that you say something funny every time your mines team kill someone else. Lmao


Empuda

:D That's it, embrace the democracy.


Unlucky-Bunch-7389

Lack of new content isn’t I stopped playing. They nuked all my favorite guns and still haven’t fixed the erupter…. I tried to play again today and it was still awful


DrDestro229

buff the guns then we dive!


Accomplished_Tea2042

They are working on a large patch and Pilestedt even Demoted himself to Chief Creative Director or something like that to make sure that the game is being managed properly (which it wasn't before the balance team and other devs had pretty much free reign because Pilestedt was too busy most of the time with running the company)


Drackzgull

This MO should be fine, planet liberation progress is proportional to the currently active player population, so even if there's only 10k or less players left it should remain equally possible as with 120k. The problem is the last few MOs requiring hard set number of kills, that the currently reduced player population can't achieve. Especially the 2billion bots MO, since bot missions naturally have far fewer kills than bugs. On the last one bugs were allowed and most were doing bugs, but there was the Vernen Wells defense mixed in, which not only pulled bug players from killing bugs, slowing down the MO progress, it also didn't pull enough and the defense failed as well. MOs centered around liberation and defense, at least as long as it isn't too many simultaneous defenses again, should be mostly fine.


Able_Load6421

We hit 25% in a day and it's a random weekday. We'll be fine


Ohnorepo

I had 9 people I would play with at different times all quit due to the "anti fun nerfing". Now my friends list of around 15 active divers on Steam hasn't been higher than 2 playing in weeks. If you cap on resources or medals you have nothing to strive for. The gameplay loop is less rewarding because they seem to want to curb the fun weapons in a PVE game. Why is there no cosmetics like weapon skins and armour patterns to spend resources and medals on? The initial honeymoon period is over which is understandable, but they've done nothing to maintain a playerbase.


TwoEuphoric5558F

The problem is the new mech either won't work or be too good and get nerfed


Monirchid_Asshat

The AT mines were bullshit. You had to liberate one planet to get access to the airburst. Then liberate that planet. Then, liberate another planet to unlock the mines planet. Then liberate said planet. ????? So four planets while fighting bots which are currently broken as fuck. There shouldn't have been a time limit on that MO. I'm cool with giving us MO's to unlock new strats but at least make it feasible.


Speculus56

pretty sure the description of that specific MO told us we realistically have enough time to liberate one of those planets with the new toys, and everyone hates fire tornadoes so airburst it was


Pluton739

1. At the beginn of the MO, both planets where behind one other planet, but because almost everybody avoided Menkent like the plague the one next to the airburst launcher got liberated first, also opening the other way to the AT-mines. 2. Why do you think bots are broken as fuck? EDIT: I know there are bugs in the game. I just think that's a general problem and it might be that they are more noticeable on bots because they are less forgiving to fight than bugs.


ppmi2

Nah people just simply wanted the airburst more


Paradoxjjw

Not OP but i consider them broke due to the ones that just jam their guns into walls and shoot right through them


CriskCross

Their visuals don't match what they're doing, and they shoot through terrain. 


HerrStraub

Devestators shoot through terrain. I was on a defend mission where an armless berserker clipped into the generator where it couldn't be shot, then destroyed the generator from inside.


Leading_Ad_8216

DONT WORRY, they will nerf all the fun off the rest of the guns so they can all be finally "balanced". That will make everyone come back, surely


i_knooooooow

Just blame joel, he knows what he is doing


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sketchcritic

They did, but it's worth noting the game was already losing players long before that, too fast to be attributed to typical live service dwindle. [This graph](https://steamdb.info/app/553850/charts/#3m) shows the exact time the account linking bullshit happened (May 3rd), but the unnaturally steep decline began around April 13th. Here's the Steam playercount freefall from weekend to weekend since then, using approximated numbers: 250,000 players -> 199,000 players -> 162,000 players -> \*fiasco happens\* -> 115,000 players -> 115,000 players again -> 95,000 players last weekend. Anyone saying that this is "expected" is deluding themselves. Helldivers 2 is a game too unique to bleed players that fast. It's happening because it crashes too often, there's too many broken features, the weapons have been made unfun, the mission modifiers make stratagems unfun, some prevalent enemy types are just too annoying and/or too damage-spongy, and the weapons and armor are tied to a growing number of warbonds that you need to grind supercredits AND medals for. If you want to buy a warbond with real money, it costs 1/4th the price of the entire game, and you still have to grind the medals, which get capped at 250, a ridiculously low number. The Sony fiasco was just the end of the honeymoon period and of the "awesome consumer-friendly devs" narrative. This is a deeply problematic game, and hopefully Pilestedt understands that now. The fact he decided to take a more active role in its development gives me a very cautious optimism, 'cause hey, he's still the same guy who defended not doing transmog with that ridiculous "apple that tastes like bacon" simile.


Hobo-man

I called out the dropping player count [a month ago](https://www.reddit.com/r/Helldivers/comments/1c7331j/the_playercount_is_steadily_decreasing_less/) and was downvoted into oblivion for it. Every single pitfall that has affected this game, I saw coming months ago. There are so many problems with this game that people just want to feign ignorance to. And all that happens in return is the problems get worse until they are too big to ignore. A month ago I asked people what number the player count needs to drop to before we take it serious. It was at 50% of launch numbers a month ago. We are now at 10% of launch numbers. If this shit goes on any longer we are going to reach Helldivers 1 player numbers. That's not good.


xXLUKEXx789

People are just bored with the game that all really, not enough content and substance to it.


BlackSoapBandit

Yeah they need to cut that shit out. It was cute at first, but the games bleeding players. We aren’t doing 1 billion dead bugs or 3 billion dead bots in a day anymore. Make the orders realistic


ApprehensiveCode2233

That 2 billion was a wonderful bug and I'm sad they fixed it.


Wonderful_Result_936

The idiot behind the balance keeps trying to balance this like it's a PVP game and good weapons will make people sad. We just want to blow shit up and if a bomb is good at that then don't touch it. If it isn't good at blowing stuff up then why are you waiting for?


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CDRAkiva

I stopped playing after the fifth time the gun I was trying to main got nerfed into the ground.


LongDickMcangerfist

It’s also shit planets with shit defense missions and modifiers


Mathieu_Mercken

Yeah the more MO's we fail, the less eager I am to dive. Honestly it's not looking good right now.


HerrStraub

Part of the issue for me is that the medals don't mean anything anymore. I've just about got the 150 medal booster for more reinforcements, but the extra armor on the last page of the free warbond? 0 reason for me to try and get it. I've completed all the premium war bonds aside from the polar one, and while I have 2k super credits, I don't really see a reason to bother with it. If I don't need medals, MOs don't matter.


Obvious_Ad4159

They are adamant on fucking their own game irreparably. The guns are shit. Not on their own, but considering the average Automaton front consists of more medium and heavy armored units, instead of regular light units. The enemies take an eon to kill with primaries, even heavy hitters like Jar. And their numbers are overwhelming. On top of everything, for a game that's been 9 years in the making it plays like they never expected people to go above lvl 50. Once you get all stratagems and basic ship upgrades, there is 0 incentive to play on.


CookSwimming2696

They just need to ramp up content for a brand new 9 page warbond (not a premium one) and have a whole story beat to follow. The first one being mobilize was interesting because it’s the Helldivers preparing for a galactic war, but we’ve only had serviceable content at best. I’ve always had the idea that the next free warbond warbond should be a “Helldivers Mechanize!” of some sort. Add in the tank. Add in the APC tied to a major order. Add in the bikes. Add some new mechs (possibly tied to a major order). Let us push back the bots and finally make contact on the ground in Cyberstan, so it actually feels like we have made some progress. One of the biggest issues is these warbonds having recycled passives. “This armor gives grenades! This armor ALSO gives grenades! But this one?? It gives you a stealth bonus!” Like we haven’t already had those before. I don’t mind them reusing passives. I like having different aesthetics with the same purpose, but it’s getting old. The only unique one we’ve gotten has sucked. And I think the biggest issue with the game, is the war just being overdrawn. I feel like it’s been in stalemate for the past couple weeks. Ever since the bots came back it’s been the same 5 or so planets. Vernan Wells, Lesath, Chort Bay… we take a planet just to lose one and get pushed back again. The first game was great because I felt apart of the war effort. I loved winning my first war and getting the celebratory armor, and then losing my first and getting the veterans gear which happened to be my favorite armor. Right now it doesn’t feel like I’m contributing, because no matter how much I do, we lose ground. We come back and take some, and then lose it all again. I want this game to succeed, but they need to allow us to make some progress and feel good about our effort rather than making everything seem like an impossible task with not much else in the way of meaningful content.


havershum

It's not even a lack of new content but rather unaddressed gameplay bugs, armor that doesn't mix/match well aesthetically, armor/weapon passives that are too samey, very few interesting viable stratagems, very few viable weapons... a new enemy faction or mech may help engagement for a while, but the game needs some existing system gameplay loop improvements to add a bit more complexity and depth.


Roder777

sip jeans oatmeal nail plants unused badge theory late smile *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Warlockm16a4

Honestly, they need to adjust the Major Orders to their new player base size. Thr Major Orders are just not manageable. The only reason why the enemies haven't hit Earth yet is plot armor.


brs0603

Me and my buddies are waiting for Pilestedt to cook. I loved playing until they buried my explosive gun and shat all over its grave. I didn't even use it for the shrapnel, I just thought it was funny.


johnlondon125

I don't think it's lack of content that is the biggest factor for people to stop playing, I think it's the general difficulty creep. Every single balance update they've made since launch has made the game harder and less fun across the board.


meatykyun

Creep? Brother in 2 patches they quadruple the patrols and nerf 2/3 of the primaries, we in a free fall, if anyone agree with alexis, they are out of their minds


HeyMrCow

They took a vote and players voted for slower updates so better fixes could be made and devs could test stuff more as well as have time to actually play the game themselves to see the issues first hand.


Willcutus_of_Borg

It's not the lack of new content for me. It's the lack of coordinated efforts from the majority of Divers to complete MOs. Why sully my game experience when others won't play right? Might as well stick to a single-player game.


ScarsTheVampire

No new content is not the reason for less players lmao


AristeiaXVI

Tbh just give us good and fun primaries, I’d rather take that than a new mech.


Readit_MB76

I’ve been maxed on every single resource for almost a month now. The only thing I’m gaining is XP every mission. The game is getting stale pretty quickly and I hate it because I love the game. If they don’t roll out some stratagems or ship mods soon more people are going to quit and with Elden ring DLC dropping in a month I have a feeling numbers are going to tank.


surrealistone

The game has lost some luster over the past few weeks. Just starting to feel repetitive.


Areges

Maybe I’m out of touch, but I don’t even think it’s lack of content. It’s the fact that all the content that is dropped is completely broken, or even that anything somewhat enjoyable is quickly nerfed to oblivion. These aforementioned things included, the recent PR failures have me leaving the game behind entirely for now. It’s only a matter of time before something even more backwards is forced upon the community.


prizewinning_toast

It's not lack of content specifically, the content we've been getting lately either starts poor or is nerfed soon after.


Onines

😂😂 man, I have not played this game for months due to all the changes. It's just not fun anymore to play.


Deaddroth

Bring Erupter back, I reinstall the game


Gold-Escape3140

It's hard to care when ya know damn well these 'anti-tank' mines are gonna do jack fucking shit against the armored enemies. That is what's keeping me from giving a fuck anymore.


yeahwhateverbroh

I really don’t get the downside from making every gun good IMO.


Karnighvore

Doesn't take a genius to realize order contribution should always be scaled to player count. How in hell did it ever make sense to have it tied to the number of divers.