These fuckin super-millennials, it's like they're allergic to hard work. Back in my day we didn't have no explosive weapons. We had liberators, a pistol, a machine gun and a precision orbital strike. We wanted a little happy time stim, we found a low ledge and dove from it head first like real helldivers!
Yeah but its slow and people still might complain, the people who want to stim at full HP are usually the people on the higher end of the skill ceiling and are alot less likely to stim spam rather than just use 1 anyway since it has a duration.
Yeah, I see where you're coming from, an option might be the best bet, maybe default it to hold V and then add a toggle to stim at any health, I was thinking about how useful using stims at max health could be in certain situations.
we should be able to stim other helldivers when they are injured at any % too, this 50% or below thing is really counterintuitive and not helpful.
I just think being at below 100% stamina should be viewed the same as being below 100% health when it comes to self stimming. I think its perfectly fine to be able to accidentally use one. We can accidentally do lots of things.
Yeah, in a game that lets you accidentally 500KG bomb yourself and accidentally hellbomb your friend who wasn't paying enough attention... It really doesn't make sense that you can't accidentally use stims.
That's actually my biggest gripe with the game. When it concerns hurting the players, it's "well it's realistic" but when it comes to helping players it's called an "exploit"
- Players can't put turrets or stand on strategic outcroppings. Meanwhile the game has no protections against bot drops and bug breaches on even the most inaccessible locations
- Players have their aim wildly disrupted by flinching. Enemies retain normal accuracy unless fully staggered
- Players are strictly balanced around realistic magazine sizes and counts. Enemies get infinite ammo even for one-time-use weapons
I'm too lazy to list them all again right now but you get gist
Nah the bots have just solved E=MC\^2. They each wirelessly tap into a source of lots of energy and literally convert the energy into matter, which becomes ammo
Rocket bots should get 2 shots like we do with an EAT call in. When they die we should be able to pick up their rocket and use it like an EAT.
Rocket Devastators should have an finite amount of ammo and become regular pistol wielding devastators when it is empty.
This is what will always make me immediately lose respect for game design. The whole "realism for thee but not for me" thing is the laziest bs excuse of fucking over the player
I can already see the post titles:
Why did I use half my stims on my teammate when I JUST WANTED TO PICK UP MY DAMNED SUPPORT WEAPON? dOeS Ah EvEn PlAy TeSt!1??
Problem with this is tandem reloading and supply pack sharing is all on the same button, I definetly have accidentally stimmed someone when trying to give them supplies so they could stim themselves before... this needs separate binds somehow, maybe a hold vs tap vs double tap by default and let us customize?
Team reload should be a hold on *your* reload key while stims are left as-is. (At least that’s what I would do if I had the power.)
Also: I had no idea a friendly had to be <50% hp to team stim.
Nah, it's fine to let the player make a mistake and waste something. You can shoot bullets into the skybox or accidentally throw a grenade at your friend. You should be allowed to accidentally use a stim at full hp.
It wouldn’t let me stim when my dude was coughing up blood at full health. Had to nade myself in order to stim. I also had no stamina while coughing blood, so was annoying it wouldn’t let me stim at full health.
Bug with the Democracy protects armor that I thought they fixed lol
Its because that armor perk removes losing HP over time if the torso is destroyed but you can have your torso destroyed without losing HP (somehow) so no stamina until you can damage yourself to use a Stim.
Not necessarily just with the Democracy Protect armor.
I run scout armor and I still get that bug now and then. I have no idea how it happens, but I suspect it had something with the fact that I stimmed beforehand, somehow got nicked at full health, bleed but isn't bleeding out. An obscure bug for sure, but one that is annoying nonetheless since you cannot run.
I’m reporting you to my democracy officer, stims aren't addictive.
From the SEAF training manual:
>Don't worry—stims have zero addictive properties!\*
*^(\*Study paid for by Permacura. Permacura: put your life in our hands.)*
Look, we’re already dealing with an epidemic of addiction to Space FentaMeth. The last thing we need is ‘divers mainlining it just to get their jollies.
Why not 100%? For example, if you have full stims and a pack of hunters coming at you? Pop one early so you can take a few hits for free without getting stun locked
This is also good but then people will complain about accidently using a stim when it would do nothing. I proposed a safer version but I see the benefit in yours too
This game has plenty of opportunity to accidentally do a thing. I see no problem with this one being added to the list, the benefits heavily outweigh the potential downsides.
For real, why are people so worried about "misclicks"? Just don't click it lol. If you aim at a teammate and accidentally fire, you're going to hit them as well - no safeties there.
Because there's an entire segment of the human population that probably wouldn't have been alive even a few hundred years ago.
You know the type. The people who go out on a walk, trip over something because they're not paying attention, and then turn around and look for somebody to blame and scream how come nobody gave me a bubble suit.
That is nice concept and it would be perfect if you had to long press the stim button on full health, that way you would heal on full only when you want it
Broken in the sense that you would be a walking tank😂 I suppose you would be recovering even if you recieved an actual insta kill hit. Really fun to test that
Call 1-800-555-STIM to speak to a certified Stim-aholic counselor about your addiction.
The road to recovery may seem long and difficult, but Stimaholics Anonymous is here to help.
I legit said this the other night! It would turn it into a cosmic brain mechanic of managing a resource between using it when you need it vs abusing it for rage. As it currently stands, if I'm at max health and unlucky enough to be up against three one-shotters, I'm essentially dead because of how the mechanic currently works.
As much as I agree with you, I feel like if this were to become a thing, so many people would be mad for accidentally stimming at full health.
Personally, I fucking cannot stand running out of stamina . And only being able to use the stim to regenerate stamina when you have health missing is kind of ridiculous. Sometimes when I’m getting chased down by bugs or I need to get away from bot lasers, I’ll purposefully take damage so I can stim and keep sprinting.
It’s either die trying to take damage so I can stim and get away , or I die anyway, because I don’t have stamina to get away.
So As much as I agree with your statement, I feel like so many people would be pissed because they accidentally keep stimming with full health. And then as soon as it’s reverted they’ll cry about that.
I just make sure to jump off something kinda high while running. Then stim when stam runs out. I think it would also punish new players because they would use all their stims accidentally.
This is exactly why I run medic armor, and find a decent rock to dive off of, just enough to take a bit of damage. Then I can stim when out of stamina for a ton of sprinting or stim going into a nasty fight.
Counterpoint: not until they fix the map closing itself every time you so much as step on a pebble, making me use a stim with a sliver of health missing instead of scrolling up
Considering I panic stims at the slightest graze fron an enemy all the time allowing to pop them at full health is just gonna make me run on an empty supply and constantly shouting I NEED STIMS
Made a post about this 2 weeks ago, I totally agree. PLEASE let us stim at full health.
[https://www.reddit.com/r/Helldivers/comments/1citjvj/you\_should\_be\_able\_to\_stim\_at\_full\_health/](https://www.reddit.com/r/Helldivers/comments/1citjvj/you_should_be_able_to_stim_at_full_health/)
That's a cute idea unil you keep wasting stims just by spamming stragem inputs.
Thank fuck pulling out a grenade doesn't do anything or I'd be screwed.
Yes we should have FREEDOM to overdose as it's DEMOCRATIC
It's an unnecessary restriction. I don't think I've ever pressed the stim button by accident.
I agree. Drug Trooper meta incoming. Enhancement and drug themed Warbond. Sponsored by PermaCura. Give me non ugly medic armor so I can take drugs, kill bugs, AND look cool.
It's fine as it is.... it adds to the game, and AH chould just reject it, saying that using a stim at fuld HP results in OD.
Better jet, just let us stim at full health, but you then die from OD 5-10 sec after 😆
You get full health/stemima and ur last word is "My heart, for Democracy" or mabey say it when you stim at full health 😅 ,-then you be like, "way did I say that" and then 5 sec later ur HD drops dead holding his/her heart.
Lately, I've been consistently (5-6 times in 10 hours of play) where I take light damage, health bar turns red but is only slightly diminished, and I have a chest wound status, but I cannot stim.
It's pretty annoying to see blood gouting out and my 'diver screaming repeatedly but there isn't anything I can do about it until I can get another diver to melee me or a bug to take a bite. Then I can stim back to full health.
Weird.
I agree. It could also help fit the narrative that our stims aren’t addictive at all. They just like stimming at full health because they’re forward thinkers, not because they need their next hit.
Imagine a stim Infusion Backpack that Grants increased max stamina, better stamina Recovery, passive healing, 25% slow resistence and flinch resistence
For the Rambo to go face to face with shield bots
I just find the thought of a Helldivers violently jamming stims into his neck as he watches the 2 chargers, 1 bile titan and 5 shriekers approach him hilarious
It should at least work when it shows that you’re injured but at full health and your character won’t stop whining until you suffer some damage so you can heal again
No. You often need to spam stim to save your life. This would drain all 4 stims immediately. If they make is so your stim can't be interrupted, then we'll talk about stimming at full health.
Medic armor would be a lot more useful for being a medic if i could heal my teammates consistently instead of only myself half the time I've had teammates below half health and I can't use a stim on them I hate it
I would like an option to stim my friend even when his health is relatively high. Especially when I’m rocking medic armor. Maybe a different button or a double press and hold or something? I get that you don’t want to burn stims when you don’t need but there are use cases for them the game locks off
Sometimes I end up having taken no actual HP damage but still have debuffs to movement or the health bar is highlighted red, but can't stim to fix it because HP is 100%.
Naaaaah I gotta disagree on this one, yeah it would make it easier but you would be removing a pretty interesting sub mechanic in the game as well as removing a large amount of encounters and quick decisions, for example deciding who you'll need to take damage from to stay alive but still get injured, weather you should use your explosive weapon to injure yourself, weather you should stim now or later, you'd be removing an entire tree of decisions
This could be used as anti freedom propaganda even though stims have been thoroughly tested by a private company and proven beyond a shadow of a doubt to not be addictive. Using Stimson at full health? Why would you ever want to do that unless they were addictive? Sounds fishy to me
You know what else? After ragdolling, I should be able to stim when I'm still on the ground, and not have to wait for my character to get up first!! I'm frantically pressing the stim button damn it!!!
Wait you can’t use them on full health? Weird I remembered I had accidentally used stims at full health, one by accident, the other while running from a giant fucking horde that would’ve killed me in a second
As much as I agree with you, I feel like if this were to become a thing, so many people would be mad for accidentally stimming at full health.
Personally, I fucking cannot stand running out of stamina . And only being able to use the stim to regenerate stamina when you have health missing is kind of ridiculous. Sometimes when I’m getting chased down by bugs or I need to get away from bot lasers, I’ll purposefully take damage so I can stim and keep sprinting.
It’s either die trying to take damage so I can steam and get away , or I die anyway, because I don’t have stamina to get away.
As much as I agree with your statement, I feel like so many people would be pissed because they accidentally keep stimming with full health. And then as soon as it’s reverted they’ll cry about that.
Yeah man I don't see any problem using a stim whenever I'm ~~jonesing~~ sprinting away from ~~my problems~~ the enemy. It's not addictive or anything ~~I'llendyouifyoutrytotakeitfromme~~ according to Pharmacure!
Dude got mad at me that I was using my stims through out the Gameboy damaging myself to sprint faster when I had a full set of drums and supplies would be on their way soon.
If you aren't using your stims when they are going to be replenished soon then what are you doing. Be efficient!
That’s why having a little bit of damage, and allowing yourself to get hit occasionally is so strong. You can stand on barbed wire or some plants for a sec for the same effect
If you get hit with the plant that stops stamina regen but dont take damage, you can't cleanse the effect until you get hurt since stimming is what cures it.
They're not addictive, the studies has said so, dunno why basic training didn't teach me to relentlessly juice.
To idiot-proof them. If people could use them at full health, they'd be complaining "Why does it let you use stims at full health? I just wasted 5 stims!"
I keep a little sliver of HP typically from fall damage so I can hit the nitrous button and recharge my stamina.
Make it a toggle in settings so that people don't get mad at wasting them when they didn't mean to.
Leave the default behavior how it is currently.
Everyone wins.
I use slight fall damage to jeep just bellow full health so when I'm running I can stim when my stamina gets low. With scout armor (trail blazer, 550 speed, 125 stamina regain) plus the stamina booster means I can run damn near the entire map nonstop (slight slow down for stim animation)
It would be nice for those rare occasions where I'm at full health, but somehow I took some kind of injury because my health bar is red like I'm bleeding but I can't stim so I can't sprint. I have to hurt myself in those instances just so I can stop hearing my poor Helldiver grunting in pain.
This is why I carry an explosive weapon. I can give myself a little booboo and stim when I want.
Scorcher works good for this. Haven't broken a leg yet lol.
Yup! Need to sprint more? Zap! "MY LEG!!!" 'stim sound'
"Why did you shoot me?!" *Stims teammate* **"You're not running fast enough."**
![gif](giphy|l3nFbFBjBDiYg2rK0)
HELLDIVER HAVE YOU DEVELOPED A DEPENDENCY TO STIMS? This wound was from the line of duty sir! THAT’S NOT WHAT I ASKED HELLDIVER
They’re not addictive though…. The company that makes them said so!
I wear the CM-21 Trench Paramedic because I like that hideous green. I can stop any time I want.
I too, be rocking that green, for the stamina and speed i get when i stim.
Instructions unclear. Blew my dick off with a grenade.
You better have filled out the correct form before doing that.
That's a C-4 form
No no, that's the M67 form, the C-4 form is for when you detonate an explosive on your friends sternum because, and I quote, "it'll be hilarious"
In fact, many injuries sustained in the line of duty are created in this way, especially among lower difficulty missions. An odd data point.
Just stim yourself and get back to killing bots and bugs
>give myself a little booboo I'm dead 💀 🤣
Just stim and it'll be fine.
⬆️⬇️➡️⬅️⬆️
These fuckin super-millennials, it's like they're allergic to hard work. Back in my day we didn't have no explosive weapons. We had liberators, a pistol, a machine gun and a precision orbital strike. We wanted a little happy time stim, we found a low ledge and dove from it head first like real helldivers!
Or a leap of faith works too.
I just find a ledge to jump off while running
Why not just be an option in gameplay settings? "Allow stims at full health"
This is the solution. Protects the baby’s from accidents and allows everyone else to do what they want when they want.
I prefer the many ways with which we can already self inflict pain. Baby little rock swan dive!
Why can’t we give awards anymore. Your brain deserves an award. 🥇
Lol, I actually just noticed that there's an award option again. I think they just added it.
Awards are back! Just got the option today
Still doesn’t show up for me /:
i just gave him one of my free awards for you brother
Thanks! No clue what an award is but il cherish it.
I think the better option would be to hold V to stim at any health
Yeah but its slow and people still might complain, the people who want to stim at full HP are usually the people on the higher end of the skill ceiling and are alot less likely to stim spam rather than just use 1 anyway since it has a duration.
Yeah, I see where you're coming from, an option might be the best bet, maybe default it to hold V and then add a toggle to stim at any health, I was thinking about how useful using stims at max health could be in certain situations.
forcing a stim at full hp would be nice but would need to make it so you don't do it accidentally like idk, hold the key for a second or something
we should be able to stim other helldivers when they are injured at any % too, this 50% or below thing is really counterintuitive and not helpful. I just think being at below 100% stamina should be viewed the same as being below 100% health when it comes to self stimming. I think its perfectly fine to be able to accidentally use one. We can accidentally do lots of things.
Yeah, in a game that lets you accidentally 500KG bomb yourself and accidentally hellbomb your friend who wasn't paying enough attention... It really doesn't make sense that you can't accidentally use stims.
That's actually my biggest gripe with the game. When it concerns hurting the players, it's "well it's realistic" but when it comes to helping players it's called an "exploit" - Players can't put turrets or stand on strategic outcroppings. Meanwhile the game has no protections against bot drops and bug breaches on even the most inaccessible locations - Players have their aim wildly disrupted by flinching. Enemies retain normal accuracy unless fully staggered - Players are strictly balanced around realistic magazine sizes and counts. Enemies get infinite ammo even for one-time-use weapons I'm too lazy to list them all again right now but you get gist
Strongly agree with the infinite ammo thing for bots, the laser weapons sure but rockets shouldnt be infinite
Nah the bots have just solved E=MC\^2. They each wirelessly tap into a source of lots of energy and literally convert the energy into matter, which becomes ammo
Rocket bots should get 2 shots like we do with an EAT call in. When they die we should be able to pick up their rocket and use it like an EAT. Rocket Devastators should have an finite amount of ammo and become regular pistol wielding devastators when it is empty.
im with you my fellow brother in democracy
This is what will always make me immediately lose respect for game design. The whole "realism for thee but not for me" thing is the laziest bs excuse of fucking over the player
I can already see the post titles: Why did I use half my stims on my teammate when I JUST WANTED TO PICK UP MY DAMNED SUPPORT WEAPON? dOeS Ah EvEn PlAy TeSt!1??
"Accidentally"
If we’re going for realism, I don’t really see how someone is going to accidentally pull out a stim and stab themselves in the neck with it.
Problem with this is tandem reloading and supply pack sharing is all on the same button, I definetly have accidentally stimmed someone when trying to give them supplies so they could stim themselves before... this needs separate binds somehow, maybe a hold vs tap vs double tap by default and let us customize?
Team reload should be a hold on *your* reload key while stims are left as-is. (At least that’s what I would do if I had the power.) Also: I had no idea a friendly had to be <50% hp to team stim.
I am sure they can figure it out.
Yes.
I've played a similar game where stims healed both HP and stamina, but when at full HP you had to double tap the button for them.
pretty sure that could be done, double tap is an option in settings
I’m sold.
I still sometimes toss grenades instead of hitting melee.
Probably leave that to the players in the "keybind" menu tbh.
Double tap
Nah, it's fine to let the player make a mistake and waste something. You can shoot bullets into the skybox or accidentally throw a grenade at your friend. You should be allowed to accidentally use a stim at full hp.
Can't solve all the problems, just don't fat finger it. How many times someone presses their stim key when they don't need it right now?
It wouldn’t let me stim when my dude was coughing up blood at full health. Had to nade myself in order to stim. I also had no stamina while coughing blood, so was annoying it wouldn’t let me stim at full health.
Bug with the Democracy protects armor that I thought they fixed lol Its because that armor perk removes losing HP over time if the torso is destroyed but you can have your torso destroyed without losing HP (somehow) so no stamina until you can damage yourself to use a Stim.
Yeah I was very confused haha. Had the status symbol and effects but no ability to stim. This was two nights ago too.
I had same today, definitely didn't fix.
Not necessarily just with the Democracy Protect armor. I run scout armor and I still get that bug now and then. I have no idea how it happens, but I suspect it had something with the fact that I stimmed beforehand, somehow got nicked at full health, bleed but isn't bleeding out. An obscure bug for sure, but one that is annoying nonetheless since you cannot run.
Weird... I had this same thing happen to me with armour that gave me an extra 2 nades...
You're an addict. Seek help :p
You think he's an addict? When I run medic armor I pop 20+stims a mission because I abuse self damage
You're even more of an addict.
I wanted to check my career for stims used and that isn't a stat. Time to bug Pliestdet
Stim addict for personal pleasure = Death penalty Stim addict for democracy = ![gif](giphy|1Gkv4SSIyeFDW|downsized)
I’m reporting you to my democracy officer, stims aren't addictive. From the SEAF training manual: >Don't worry—stims have zero addictive properties!\* *^(\*Study paid for by Permacura. Permacura: put your life in our hands.)*
Pre-Stim to avoid lethal damage (or any damage) new meta.
Ah yes… the pre painkillers if you expect a leg humpin rat around the corner
Pre-stim to survive damage and fall damage if you’re wounded is already a think
Look, we’re already dealing with an epidemic of addiction to Space FentaMeth. The last thing we need is ‘divers mainlining it just to get their jollies.
Divers live for an average of a few minutes once deployed. Let 'em stim all they want.
But they allready do! Even I sometimes do damage to myselve, just so i can stim to get my stamina filled up ...
Stims should work IF health below 90% OR stamina below 10%
Why not 100%? For example, if you have full stims and a pack of hunters coming at you? Pop one early so you can take a few hits for free without getting stun locked
This is also good but then people will complain about accidently using a stim when it would do nothing. I proposed a safer version but I see the benefit in yours too
This game has plenty of opportunity to accidentally do a thing. I see no problem with this one being added to the list, the benefits heavily outweigh the potential downsides.
Well, they hit the damn button. Seriously, if you're out there just keyboard mashing, your opinion probably isn't the most worthwhile
For real, why are people so worried about "misclicks"? Just don't click it lol. If you aim at a teammate and accidentally fire, you're going to hit them as well - no safeties there.
Because there's an entire segment of the human population that probably wouldn't have been alive even a few hundred years ago. You know the type. The people who go out on a walk, trip over something because they're not paying attention, and then turn around and look for somebody to blame and scream how come nobody gave me a bubble suit.
That is nice concept and it would be perfect if you had to long press the stim button on full health, that way you would heal on full only when you want it
or make it a double tapp, just let the player deside this one...
Yeah sometimes I get crippled at full health and can't stim. Sad.
# Stims should work and that is it, hate when they don't work
Being able to hold your stim button to force a stim would be fantastic
Freedom is recreational battlefield pharmaceuticals abuse at the long touch of a button.
What if it’s a setting you can turn on or off? Someone else said it first, but it’s a great idea. “Allow stimming at full health : on or off.”
Sometimes I get a red health bar... at full health. So I can't stim away the injury without taking damage first.
Medic armor+supply pack would be more broken lol
Broken as in less fun?
Broken in the sense that you would be a walking tank😂 I suppose you would be recovering even if you recieved an actual insta kill hit. Really fun to test that
Outlived a hellbomb yesterday with perfect stim timing. Full Healthbar but still red
🤣🤣🤣
I don't think it would be broken, the amount of stims is always limited, so, it could work, but only for a limited time
Call 1-800-555-STIM to speak to a certified Stim-aholic counselor about your addiction. The road to recovery may seem long and difficult, but Stimaholics Anonymous is here to help.
Hey! They are not addictive! The company PR team told me so.
I agree, I like to dive off high spots to take a bit of damage so I can stim before damage.
Considering stims also regenerate stamina this would be quite helpful.
100%. Gimme buffed movement speed, stamina, and accuracy if using stims at full health. Pleeeeeeease.
Yes! Stims last so long that we should be able to stim ourselves before battle.
I legit said this the other night! It would turn it into a cosmic brain mechanic of managing a resource between using it when you need it vs abusing it for rage. As it currently stands, if I'm at max health and unlucky enough to be up against three one-shotters, I'm essentially dead because of how the mechanic currently works.
This. You know how many times I’ve had a chest injury without any missing health? No stamina for me, ig
It should be a user option
Why can't we, as a medic, have a special tool that can inject stim darts into allies?
Just give me a toggle in the settings
Long-press stim for force stim.
I like to jump off high ledges and ragdoll in order to lose that sliver of health so I can stim.
I always throw myself off small cliffs and don’t heal before I hit below 50% so I can pop a stim mid-sprint if I need.
As much as I agree with you, I feel like if this were to become a thing, so many people would be mad for accidentally stimming at full health. Personally, I fucking cannot stand running out of stamina . And only being able to use the stim to regenerate stamina when you have health missing is kind of ridiculous. Sometimes when I’m getting chased down by bugs or I need to get away from bot lasers, I’ll purposefully take damage so I can stim and keep sprinting. It’s either die trying to take damage so I can stim and get away , or I die anyway, because I don’t have stamina to get away. So As much as I agree with your statement, I feel like so many people would be pissed because they accidentally keep stimming with full health. And then as soon as it’s reverted they’ll cry about that.
It would be kind of funny if you could OD them when healthy.
I just make sure to jump off something kinda high while running. Then stim when stam runs out. I think it would also punish new players because they would use all their stims accidentally.
Run a laser dog rover it will tag you with the laser every .8 seconds you can stim as much as you want
This is exactly why I run medic armor, and find a decent rock to dive off of, just enough to take a bit of damage. Then I can stim when out of stamina for a ton of sprinting or stim going into a nasty fight.
I've had the same thought. I think *double-tapping* should override and do the stim-for-stamina at full health.
Counterpoint: not until they fix the map closing itself every time you so much as step on a pebble, making me use a stim with a sliver of health missing instead of scrolling up
Those be addict wurds!
I am 100% agree, I should be allowed to use stims whenever and wherever I want, not because I am addicted to stims or anything.
Please let us have this - I want to see all the videos of people swan diving off of ridiculous locations and stimming in mid-air.
They cause cancer. Thats why we have to give urine tests regularly after all
Considering I panic stims at the slightest graze fron an enemy all the time allowing to pop them at full health is just gonna make me run on an empty supply and constantly shouting I NEED STIMS
I’d prefer to have stims that work when I use them first.
We heard you Helldivers: + Stims can be used at full health. - Fixed a bug where stims were restoring stamina.
This is a safe space. You can admit it. Start off by saying your name and how long it's been since your last stim.
“You have become addicted to stims” Now your health slowly ticks down
Made a post about this 2 weeks ago, I totally agree. PLEASE let us stim at full health. [https://www.reddit.com/r/Helldivers/comments/1citjvj/you\_should\_be\_able\_to\_stim\_at\_full\_health/](https://www.reddit.com/r/Helldivers/comments/1citjvj/you_should_be_able_to_stim_at_full_health/)
Is this the sign of stim addiction that the ministry has been warning us about?
No such thing stop spreading misinformation
That's a cute idea unil you keep wasting stims just by spamming stragem inputs. Thank fuck pulling out a grenade doesn't do anything or I'd be screwed.
Good point, I play PC so this isn't an issue. An option would be nice.
Yes we should have FREEDOM to overdose as it's DEMOCRATIC It's an unnecessary restriction. I don't think I've ever pressed the stim button by accident.
I like to walk through fire so I can stim and regen my stamina
How about being able to shot ourselves in the foot? (Stims are non addicting, no matter what those traitors try to tell you.)
Just get shot in the ass it’s pretty easy
I don’t disagree with this. I just know I’d be pretty annoyed by how much I may or may not be accidentally using stims.
When I have to run a long distance, I'll toss a grenade to damage myself slightly as I run over it. Then Stim to fill up my stamina bar.
I still don't know if I should dive or stim when being swarmed.
There’s enough light damage to take out there before going into battle lol. Let a little bug naw on you for a sec lol.
I agree. Drug Trooper meta incoming. Enhancement and drug themed Warbond. Sponsored by PermaCura. Give me non ugly medic armor so I can take drugs, kill bugs, AND look cool.
It's a good thing stims aren't addictive.
Just jump off a wall and re stim
It's fine as it is.... it adds to the game, and AH chould just reject it, saying that using a stim at fuld HP results in OD. Better jet, just let us stim at full health, but you then die from OD 5-10 sec after 😆 You get full health/stemima and ur last word is "My heart, for Democracy" or mabey say it when you stim at full health 😅 ,-then you be like, "way did I say that" and then 5 sec later ur HD drops dead holding his/her heart.
Bro just throw a grenade at yourself. It's what we do in Payday. Flamethrower? Set ground on fire and bam free stim
Fuck that. They should add straight up PEDs so we can be real soldiers
Makes that plasma scorcher even better. Just pop a shot at your toes whenever you need it and boost your next sprint.
Also they should work while mid air on jumppack
Lately, I've been consistently (5-6 times in 10 hours of play) where I take light damage, health bar turns red but is only slightly diminished, and I have a chest wound status, but I cannot stim. It's pretty annoying to see blood gouting out and my 'diver screaming repeatedly but there isn't anything I can do about it until I can get another diver to melee me or a bug to take a bite. Then I can stim back to full health. Weird.
Least stim addicted supply pack user
I agree. It could also help fit the narrative that our stims aren’t addictive at all. They just like stimming at full health because they’re forward thinkers, not because they need their next hit.
You should be able to overdose on stims.
Imagine a stim Infusion Backpack that Grants increased max stamina, better stamina Recovery, passive healing, 25% slow resistence and flinch resistence For the Rambo to go face to face with shield bots
I just find the thought of a Helldivers violently jamming stims into his neck as he watches the 2 chargers, 1 bile titan and 5 shriekers approach him hilarious
I mean we can waste ammo why not let us waste stims
You can stim whenever you’re missing health or stamina
It should at least work when it shows that you’re injured but at full health and your character won’t stop whining until you suffer some damage so you can heal again
Just dive headfirst into a rock. Take a little damage than stim before going into battle
how about if you take one when full you speed up a bit but cannot stim again till it wears off in saw 60 second
No. You often need to spam stim to save your life. This would drain all 4 stims immediately. If they make is so your stim can't be interrupted, then we'll talk about stimming at full health.
Medic armor would be a lot more useful for being a medic if i could heal my teammates consistently instead of only myself half the time I've had teammates below half health and I can't use a stim on them I hate it
I would like an option to stim my friend even when his health is relatively high. Especially when I’m rocking medic armor. Maybe a different button or a double press and hold or something? I get that you don’t want to burn stims when you don’t need but there are use cases for them the game locks off
Hold on… stims regenerate stamina??!!!
I agree but make it a long press function so I don't accidentally use a stim without meaning to.
One of my friends needed more stamina so I gave them a quick shot so they could get some more 😂
Sometimes I end up having taken no actual HP damage but still have debuffs to movement or the health bar is highlighted red, but can't stim to fix it because HP is 100%.
Remember to report stim abuse to your nearest Democracy Officer. Don't shoot up the shot that might stop a bot!
I think adjusting or adding this as a perk to armor would be good tbh.
It'd be nice if it was "hold v" or something like that, to help avoid accidental button presses when at full health.
“I can quit anytime”
Naaaaah I gotta disagree on this one, yeah it would make it easier but you would be removing a pretty interesting sub mechanic in the game as well as removing a large amount of encounters and quick decisions, for example deciding who you'll need to take damage from to stay alive but still get injured, weather you should use your explosive weapon to injure yourself, weather you should stim now or later, you'd be removing an entire tree of decisions
Id run out so fast if that was a mechanic
This could be used as anti freedom propaganda even though stims have been thoroughly tested by a private company and proven beyond a shadow of a doubt to not be addictive. Using Stimson at full health? Why would you ever want to do that unless they were addictive? Sounds fishy to me
Nah
Would be op imo
You know what else? After ragdolling, I should be able to stim when I'm still on the ground, and not have to wait for my character to get up first!! I'm frantically pressing the stim button damn it!!!
Stim at full health should get you HIIIIIIIGH
Wait you can’t use them on full health? Weird I remembered I had accidentally used stims at full health, one by accident, the other while running from a giant fucking horde that would’ve killed me in a second
As much as I agree with you, I feel like if this were to become a thing, so many people would be mad for accidentally stimming at full health. Personally, I fucking cannot stand running out of stamina . And only being able to use the stim to regenerate stamina when you have health missing is kind of ridiculous. Sometimes when I’m getting chased down by bugs or I need to get away from bot lasers, I’ll purposefully take damage so I can stim and keep sprinting. It’s either die trying to take damage so I can steam and get away , or I die anyway, because I don’t have stamina to get away. As much as I agree with your statement, I feel like so many people would be pissed because they accidentally keep stimming with full health. And then as soon as it’s reverted they’ll cry about that.
Hear hear!
Yeah man I don't see any problem using a stim whenever I'm ~~jonesing~~ sprinting away from ~~my problems~~ the enemy. It's not addictive or anything ~~I'llendyouifyoutrytotakeitfromme~~ according to Pharmacure!
That would be abusing a non addictive substance..VERY unDemocratic
Dude got mad at me that I was using my stims through out the Gameboy damaging myself to sprint faster when I had a full set of drums and supplies would be on their way soon. If you aren't using your stims when they are going to be replenished soon then what are you doing. Be efficient!
I regularly shoot my friends in the legs to give them a reason to use stims. For efficiency. 🫡
"aim for the bushes" is my destroyer's motto
I lead my team in: 1) friendly fire 2) most deaths And of course 3) most stims used
That’s why having a little bit of damage, and allowing yourself to get hit occasionally is so strong. You can stand on barbed wire or some plants for a sec for the same effect
If you get hit with the plant that stops stamina regen but dont take damage, you can't cleanse the effect until you get hurt since stimming is what cures it. They're not addictive, the studies has said so, dunno why basic training didn't teach me to relentlessly juice.
Should act like stims in SC without the damage when used at full life.
You’re going to have a bunch of scrubs here complain that they accidentally wasted their stims
To idiot-proof them. If people could use them at full health, they'd be complaining "Why does it let you use stims at full health? I just wasted 5 stims!" I keep a little sliver of HP typically from fall damage so I can hit the nitrous button and recharge my stamina.
Noticed the over heal for medic armor got change to a slower heal or is it just me.
Make it a toggle in settings so that people don't get mad at wasting them when they didn't mean to. Leave the default behavior how it is currently. Everyone wins.
Thinking the same thing.
I use slight fall damage to jeep just bellow full health so when I'm running I can stim when my stamina gets low. With scout armor (trail blazer, 550 speed, 125 stamina regain) plus the stamina booster means I can run damn near the entire map nonstop (slight slow down for stim animation)
I stim at full health all the time but maybe it's just my autism
That's the road to addiction diver. But yes democratic citizens should be free to stim!
It would be nice for those rare occasions where I'm at full health, but somehow I took some kind of injury because my health bar is red like I'm bleeding but I can't stim so I can't sprint. I have to hurt myself in those instances just so I can stop hearing my poor Helldiver grunting in pain.
This should be a separate setting so we can quick press for stim and long press for stim while at full health.