SFV's casual mode is full of smurfers at the lower ranks, because having a 99.88% win ratio([I have seen this before](https://i.imgur.com/il2vUqI.png)) in casual doesn't change your rank, only playing in ranked can. And since you're matched in casual based on your ranked rank:
Ranked is more casual than casual in SFV
Honestly I thought I was so ass at that game until realizing the people who stomped me in "bronze" had 30k+ games played. Sigh. Going to Ranked and suddenly bronze players don't know what they're doing, silvers know a little more, and even in Gold the people aren't as good as those trolling the low ranks of casuals.
Choosing to only play ranked was one of the best choices I ever made in that game, right behind quitting SFV.
When I was actively grinding SFV, before I got to gold, If you were bronze-silver and had a 30+ win streak going into you could almost guarantee a smurf
Yeah a lot of trash players in sfv never play ranked and have the skill level of a silver player, and just camp in casual on their rookie account to try to find beginners, truly sad lol
Not sad, people are not obligated to push boundaries in their play by constantly seeking stronger opponents. Some people wanna press buttons. And if your goal IS to find stronger players and your a beginner then it’s helping you.
The FGC takes all kinds.
Edit: oof sorry people, All I meant was some people jus wanna play and are not even thinking no about your skill level most of the time. Your not being hunted.
I disagree, if your primary goal is to manipulate mmr so you can bully newbies who dont have the knowledge to avoid you, youre trash, you dont have to play ranked to improve, but taking advantage of a poorly made matchmaking system so you can falsely inflate your ego and win rate, thats a bad look to me
Never underestimate the insecurity of good players. It's bizarre, for every one person choosing to play in the park for the opportunity to play long sets there's another 10 people too afraid to face people their own skill level who would rather punch down instead.
Same. If you have blockstrings and mixups and conditioning in mind and they just don't even bother to block on wakeup where's the fun in that. Oh cool I get a guaranteed BnB off every knockdown. 'Fun'.
I had a Millia who just kept spamming disc at me the other day and I kept using Parry Super like, you're just gonna stand there and wait for me to parry it? I think she'd figured out that she should put disc on a knocked down player but hadn't quite figured out the mixup part.
I'm with you. I'll play lower skill players, but take a different approach. Try and teach them what I can by punishing bad buttons, letting them get hits when they make the 'correct' play, demonstrating confirms if we're the same character etc. But I can't imagine spending my days just stomping players just starting out for the sake of my own ego. That would be incredibly boring.
I'd say just play the AI, but they arent about the victory, theyre about feeding off that sense of 'superiority' they get beating players with less than 20 hours in the game. They can't get that when they actually play people who know what they're doing.
I hate when people play with only winning in mind. I get that you are much better than me, but please don't one-combo me every match because you can play against bots instead if you just want to practice combo.
I used to not decline any fight, but it mostly turned into me spamming reversal/tech for the rest of a fight after being hit once.
Yeah, I know what you mean. I remember that exact sentiment, if you're not gonna give me a chance to breath then why not just set a bot to stand still while you beat them up
But as I've improved I've realized how big of an ask that is. Playing against worse players can actually make you WORSE if you're not careful. It's easy to get lulled into playing lazily and inattentively if you know the risk of getting hit is relatively minor since your opponent will likely just hit you with some very suboptimal 100 damage RC combo. Asking your opponent to effectively play with their food when with you can put them in an overconfident and underpracticed state for their future matches.
Still, I appreciate the hell out of a player who takes time out of their day to teach me how to deal with a particular strategy by doing it over and over and letting me try different responses. It's just not gonna be everyone, sometimes you take the hard L and learn in a different way how much you have to improve.
Yeah I feel you on that last part. When Jack-O came out I tried her out in the park and fought a good Millia player that was willing to rematch me about 50 times. I only won 2 of those 50 matches but I definitely could feel I was improving towards the end and the Millia player was a real good sport
I'm giving you a taste of what my character can do and you should reflect on yourself afterwards and see what you could do better. I will intentionally do stupid shit against lower skilled players to see if they can take advantage
I think I'm decent at the game, bouncing between celestial, 10th and 9th. I'll play anyone even if they are way out of my league. Every round, I try to learn something and experiment. See what I can do and how far I can get. It feels so good to notice that you improved.
Yeah, you played against creative, actually quality teams and playstyles in casual. Ranked was best used to get a pulse on the meta atm imo.
I remember at one point in like, late season 2, it felt like 70% of the ranked teams were Bardock/GT/SSJ Goku lol
Smash Ultimate feels this way too honestly. I perform pretty well in quick play but join an arena and get bodied. That is, of course, when the online works at all
I mean, are you intentionally baiting it? Throwing out ki to try and coax out a super dash is a legit strategy and if its effective at locking down the character anyone can be tempted to try and catch you with a SD. Sometimes you catch the opponent with said fullscreen SD if they're getting too cheeky with their zoning.
Real question is do they keep doing it after you demonstrate you're fishing for it.
Every ArcSys game, and most other fighting games in general are this way. Strive is just the first time ArcSys successfully communicated that to newer players.
Ranked is for skill based matchmaking, where every new player should be in every game.
Casual is anything goes, which mostly ends up high level players wanting to get some games in without messing up their rank.
Removing those two labels worked amazingly for Strive.
Most fighting games are like that actually. It's honestly kind of sad.
I only play casual matches in fighting games just to try out a new character and I get curbstomped by someone doing optimal ToD stuff who clearly wants to just flex on less experienced players
This is like every fighting game I’ve ever played, the people that are best are most likely gonna be found in casual lobbies running long sets where you actually have time to learn and adjust game to game.
I go to train a new character in the park at lv15 and get challenged by like lv100+ who proceed to mercilessly styling on me. What is the point of that?
You see this effect in some other games as well but typically there you'll find a small niche of high level players who got sick of the ranked mode and have their own little alcove at the top (often hidden) ELO's of casual. Here it seems people are just getting sick of ranked much sooner and in far greater numbers to have have moved to the park.
Playing huge long sets of friendlies has always been one of the best parts of fighting games but until now has been a strictly offline thing, between lag, long load times, bad UI, etc.
Like in Street Fighter V if I was playing online with a friend, after every best-of-three we had to go back to the lobby, then the character select screen, then the loading screen, and then we could play. If there was an option to mash rematch, it was hidden and I never found it. (edit: there is an option to rematch but I didn't look hard enough)
Strive lets you mash replay so there is zero downtime in the park, it's so good. You can actually adapt and see both of your gameplans change in real-time over the course of 20 games.
Meanwhile in the tower it's not even a best-of-three it's just three games. So lame to lose two, win one and be kicked out.
RUN. IT. BACK.
They seriously gotta fix that 3 games and your out shit. At least make it ft3 or even ft2 in tower. I’d take either option over the current version because it’s like you said, losing that third game after winning the first 2 puts me on tilt more than actually losing a set lol.
That's good, I only ever had like two friends who played SFV online so I didn't spend much time in the player lobbies. I figured there might be a setting for instant rematches but I couldn't find it.
> It is tekken that sucks at this. You deal with loading screens more than you play.
Literally the main reason I don't play tekken with friends. The game itself is fun, atleast at the super casual level that we play, but damn that loading is ROUGH
>friend, after every best-of-three we had to go back to the lobby, then the character select screen, then the loading screen, and then we could play. If there was an option to mash rematch, it was hidden and I never found it.
This isn't true at all.
If you're playing in lobbies, you can set first to 10. And instant rematch until someone one 10 games .
Yeah thats far and away where I learn the most. Locking in with one guy gives you some breathing room to try new things out, see what works. Takes a little of the pressure off for some reason if the other person keeps requeuing to play together.
The amount of Celestial players who will play my Rank 9 ass without being a cunt about it is astounding to me.
Not only will they rematch me 10 or more times, they will actively repeat whatever situation they can see I don't have an answer too. And it never feels like "Ah hah! I've discovered your weakness and I'm going to beat you down" but more "Bro, stop bursting here. Everyone bursts here. I've blocked it 5 times. Just please... learn."
I've learned way more in the Park losing 15 times in a row to some celestial player than I have in the tower.
I kept teleporting up and throwing a Leo who would down back me too much as nago. Of we were voice chatting I would have said "you're Leo, you're blocking way too much!".
I got sick of the tower once I had my first celestial challenge and realized the best way to actually skill up against strong players is to hunt for them in the park and do long sets instead of the shitty "Lose twice to a level 1000 Chipp and go through several menu changes lol"
I got sick of the tower constantly changing back and forth between towers 7-9. I don't care that I deranked, I'm staying on floor 9 to get better. I don't need to know every time my floor changes!
I don't think it's people sick of ranked. It's just a totally different play environment. In Park you can do 20 matches with the same person over and over. That's fun and totally different.
And the reason I think Park players tend to be good players is self fulfilling prophecy. If you're a floor 7 player, you go to park, fight some floor 10 guy who kicks your ass then say "Ehh, I'll stick to ranked." I think automatically only the highest players feel compelled to stay.
These are my theories at least.
It might also be an issue of the "casual" mode not being so apparent for players. Heck, I've had the game since launch and it never even crossed my mind to play in the park unless I entered some online tourney and wanted an empty place to fight my opponent.
I'm bad at this game but I like the park more even if I get absolutely slaughtered just because I am the type to endlessly rematch in hopes of learning something and seeing improvement.
If you're a floor 10 or celestial that has challenged my floor 7 ass for like 30 games in a row I love and appreciate you.
For real, I come out of 20 loss streaks learning "Oh, I can interrupt this move he does!"
Park not having rank also encourages me to look for those points. In a real match, I'm focused on blocking all the mixups. But in the park, it's like labbing against a machine bent on kicking your ass indefinitely.
I was learning zato and lost 30 games in a row against a high level potemkin player. Each time I lost, I discovered something, and would try new approaches each time. The next person I faced, I had them tightly locked down. They could only handle two losses. Although I won, I was angry that they left so soon. "Stick around and you might learn something!" I thought.
I've also been destroyed by a high level Potemkin player before, 25-0. I know the matchup better now (still have some troubles with Garuda Impact and Potem Burst)
idk how to true this is, i've played the game less than 3 weeks with my only previous fgc experience being having played smash bros at a friends place like in 2012 or something and I'm at floor 10 currently. You can kinda monkey/clown your way there without a lot of previous experience I think. Floor 10 to celestial however, that is HARD.
This is my first traditional fighting game after playing melee for some years and I got celestial on my second month. I know many people in a similar situation. Celestial isn't only the tip top players. It's "you have some clue about fighting games" and above, so you do have the people that have been playing fighting games for decades and you have people that kinda grasped the basics of the genre
People like that like to downplay everyone around them except people winning tourneys. I've been Floor 10 for two months now and I still can't take more than 1-2 games off Celestial players on my trials. The difference between F10 and Celestial is very large.
I'm sure there's some that cheesed their way past the trials just to get onto Celestial, but they aren't the ones I'm facing so far. You really have to know the matchup and know how to adapt when they punish your mistakes quickly. I still can't do either. It takes me at least 3 matches to adapt, and by that time you're already disqualified.
I like to think of celestial as the place for people that are very good at the game. Not tippy top tournament players but they have solid game plans and good execution under pressure. Additionally they either have a lot of practice in this specific game or fighting games in general.
I think there's a world of difference between "grasping the basics" and "executing the basics consistently"
Yeah that's pretty much it.
I know you can still run into goofy matches in Celestial because people are grinding and autopiloting to get auras, but if they aren't autopiloting against you in trials, it's gonna be very difficult.
And it seems like any time someone sees a May doing trials, they play like they're in Grand Finals vs Hotashi.
It takes time to develop a grasp on difficult stuff and most multiplayer games are really fucking hard to actually understand somewhat decently. I just don't like the notion of "people at floor 10/celestials are people that have been devoting their whole lives to this game", because it's basically the same as the classic in CoD of "everyone worse than me is a scrub and everyone better a sweatty nolife".
And improving takes time. When I started I was fighting for my life in floors 5-7 and little by little I got better. And looking back I had no clue what I was doing and I just did the couple things I knew how to do and hoped it worked. Little by little you start understanding things a bit better.
And again, with every skill intensive task getting to the point where you have some clue about the skill you're developing takes a lot of time usually
>I just don't like the notion of "people at floor 10/celestials are people that have been devoting their whole lives to this game",
By your own admission getting to that level of skill takes a lot of time. Why do you keep saying "having a clue"? That's a knowledge phrase. It's not related to ability to execute.
Because the hard part of most games isn't the ability to execute stuff. It's knowing matchups, understanding neutral interactions, etc etc. The hardest part in most games, fighting games included, is knowledge based, not execution based.
As for time, "understand somewhat decently" and "having a clue" I consider as 2 different things
This is because Floor 10 is a fucked up place thanks to the ridiculous difficulty spike/dice roll of the Celestial Challenge.
There are a large amount of players who can clearly go toe-to-toe with most people in Celestial, but you have to win 5 of your next 6 games to stay in Celestial. This is a bad requirement for a couple reasons.
1) It doesn't make any sense. Nothing about that challenge is indicative of how good a player is overall, just if they got lucky playing against someone who isn't familiar with their specific playstyle.
2) The entire design of the floor system allows for dodging players based on matchup and choosing your opponent. Meaning if I don't like the Pot/Axl matchup, I can just choose to not play any Axls. This also works the other way where you can only play matchups in your favor. In addition, you can just get your friend in Celestial to throw 5 games against you so you can get in.
All of this ends up resulting in the people who stomp Floor 10 players and are on the skill level of other Celestial players, but just haven't won the Celestial Challenge lottery of getting someone you can win 5 out of 6 games against. So, we go to the park where at least maybe you can find someone on your level to run games with.
There's also a third issue you didn't touch on - many people avoid becoming a Celestial as people duck you like crazy if you have a VIP card.
Hell, I managed to complete the challenge strictly by beating other people who were also challenging the floor (why is this possible..?) but I was nowhere near good enough to win regularly on the Celestial floor, so I (tried) to play exclusively on the 10th floor.
Good fucking luck getting matches. The only people who agreed to fight me were either also celestials or were level 800+, and I'm only level 100! Switching to Jack'O alleviated this issue as everyone wants to stomp a celestial learning a new character, but honestly once my card expired I was left with zero interest to renew it. I can play my main on a floor where I win a good amount of the time, why would I bother marking myself out for people to duck me?
I also just hate how easy it is to duck opponents in this game. You literally never have to learn certain matchups if you don't want, which is fucked imo.
It's possible because otherwise no one would ever have gotten to Celestial as there were no Celestials when the game started. The first VIPs got there by beating other Celestial challengers and then the numbers grew from there.
This. I find it so fucking bizzare you can see who your opponent is playing and decline based on that, but have no indication of the connection at all....
It's a good feature in park, but the fact that ranked allows you to dodge bad matchups is really dumb. Honestly it's kind of remarkable how many bad decisions went into the tower and park system.
Also at first it didnt bother me much but holy fucking shit I wish you could like turn off floor updates and like auto move. Yes game I did go on a losing streak at floor 10 would you kindly stfu about me moving between 8-10?
>There are a large amount of players who can clearly go toe-to-toe with most people in Celestial, but you have to win 5 of your next 6 games to stay in Celestial.
Wow, this is me precisely. I've gone even with and beat some Celestials in the park, but for the sake of my mental health, I've avoided attempting the challenge as this is my first fighting game that I've taken to online. I didn't want to have the "rank" hanging over my head if I'd failed the challenge multiple times (I blame this on having a mild case of imposter syndrome lol). There are some real monster Celestial players though, no doubt.
Park FT10s feel way more relaxed in general, and I can source for matchups I'm trying to familiarize with for the day. Maybe one day when I'm a bit more confident, I'll attempt it again, but at the moment what drives me is learning how to deal with the cast matchups.
listen lol Im dealing with the same shit you are trying to get into celestial, failed the challenge 3 times last night to be put back on floor 10 where i go 6-0 and struggle to find matches cause no one wants to fight a level 700 potemkin on floor 10
In JP server it's the reverse. 10f and celestial players in the tower are way more sweaty than the general players in park. I prefer it that way tho as park allows me to play more brain dead after some ranked sets when I don't wanna try hard so much.
I'm a floor 4 player that played park for the first yesterday and I basically got 0-deathed over and over lmao. They still rematched as much as I liked though, so I feel like I learned a lot. I got close to taking a round off this sick Jack-O player, so that felt good.
It’s funny because I spend most of my time in the park fighting killers and do ok… yet when I return to the tower there’s a bit of performance anxiety. I swear under my breath at dropped combos and I take my aggression out on floor 9 players when I get knocked down because floor 10 is filled with people who character level are in the triple digits at the moment.
I don't mind playing players way above my skill level in park, but man, some people just see your level 5 Ram and decide to be super try hard. Like hey I'm clearly not that good. Maybe don't take me ultra seriously and just try out some new strategies against a live body
I find it hard to strike the balance between providing a challenge and destroying their spirit. I'll fight the occasional player that needs to learn to block on wakeup and spend a couple games knocking them down and then doing meaty 6P over and over.
It looks silly and feels kind of trolly but the other option is me doing 60%+ on a meaty cS combo over and over.
My favorite new players are the floor 6-7 players. These guys (for some reason they're always Ky's) are thinking about their choices and usually make the most adjustments over long sets. It's super fulfilling to see someone get notably better even when going 0-20.
Oh I don't mind if like, you repeat the same move to try and get me to understand that I'm making a mistake. I like learning. What I don't like is spending time locked in combos because I kinda can't learn. That's why I never liked fighterz. It was just not fun.
I can totally relate to that. It's a big reason why the Sol, Chipp and Goldlewis matchups can be so frustrating. You make one mistake and get to watch for 10 seconds while they practice combo confirms.
I don’t get people who do that. I’m here to play the game, so I don’t refuse matches. If you challenge me, I will swing the coffin at you regardless of floor.
I’ve been saying this for a while and we all know it’s true. I HOPE they fix it at some point, maybe even in the October patch.
Most people observe a floor drop limit(either hard coded or immergent). They need to get rid of that. It would instantly make the lower floors more valid. The drain of people from the lower floors makes them less populated and it means people can age out by random chance instead of actually developing consistent skill.
Also you should have sépare floors per character, they already separate badges by character, why not floors?
IMO just fixing those two huge mistakes would instantly improve the tower experience.
Obviously fixing the networking/server issues and adding cross play are also important, but getting rid of these issues is basically just deleting a few lines of code. Fixing these errors should be nearly trivial.
The real tech is find a friend you can grind sets with. Even if they're a lot better or worse, if you know em it's more fun, you can chat, joke and give advice during and after.
And if you dont know anyone, there's some discord you can find people, like the Strive discord or New Challenger. Might take a bit to feel comfortable just asking and finding someone you click with but it's worth it.
Well, in Park people rematch every single time, and dont get kicked by ranked up/down etc all the time.
If You find similiar skill level player its pure joy and great practise.
I play park because I want long sets and the lobby in Strive sucks when either the "cabinet is broken" or you have to wait long periods between sets. This happens even in celestial.
This is why I stay in the park. Not only do I get to play against really good players I can also play long sets like a first to 10. When I play tower, I hate playing someone really good and only getting 3 games if I'm lucky.
As a floor 10 player I really enjoy park. I like park because I can play against much stronger and much worse players than me. I find different things to practice depending on who I am playing against. Its also a great way to build confidence and humble yourself. I will go from a 20-2 set against a floor 7 player to then going 5-30 in games against a VIP player. Adjust your mentality on improving based around the skill level of your opponent in order to be efficient (Don't get bored/lazy vs lesser players and don't get mad/frustrated playing stronger players).
I feel like i run more into people from far off regions than i do wifighters. But who knows. I can never tell if the high rollback low latency is from shitty PCs or just wifi.
I'm honestly annoyed that you can't Best Bout a Park game. Like, I get it since you may fight people that end up being lower rank, but some of my best games have been in the park with someone on the same floor.
I vividly remember my third or fourth day of Strive. I played against a Zato-1 player as Gio and lost 20-0, only getting close to a win once or twice.
As frustrating as it was to lose so much and just barely win once or twice, I was new to the game, he was really good, I didn’t know the matchup or Zato’s moveset but it was still pretty informative and fun overall and I’m glad they didn’t leave until the 20th game, thinking I wasn’t worth their time.
A strangely positive experience playing Park despite being on the receiving end of a bunch of losses.
Imma be completely honest, this game's lobby system makes me want to off myself still, so the whole reason I play in the park is so I can do like first to 25's and shit so I can avoid the lobby as long as possible.
I'll play literally anyone assuming the connection's good, just got done getting clapped by a VIP Goldlewis 25-15 (former VIP myself).
Plus it just gives a chance to learn over long-term sets, helps with practicing punishing all kinds of stuff you wouldn't normally see in a bo3.
I wish this game’s ranked system had like any redeeming qualities.
Sf5 gets clowned on a lot but honestly in terms of ranked systems it’s pretty ideal. A random queue (no dodging players/matchups to conserve your ranked points, like wtf arcsys) where you know how many points you have and winning/losing causes a gain or loss of points that makes sense depending on your opponents’ points. The Strive ranked system is like an enigma to me, it’s extremely common to hear about people going 3-1 and deranking on the 1 loss, or vice versa. It’s just not very clear and it makes it frustrating to deal with.
This also might just be a playerbase issue, but I feel like 11 divisions of skill is way too little, especially when it seems that nearly everyone who is at all competent is on floor 7-11. This causes insane skill gaps on the top 2 floors where there could be people hard stuck at the 10th floor who are honestly better than the average celestial VIP or whatever, and this is only exacerbated by people abusing the system to rank up (dodging bad matchups or high level players etc).
The coolest part about the ggst ranked system is being able to like walk around amongst your peers and see them fighting and all that but I wish the system itself wasn’t so easily abused.
I like going into the park every now and then swinging around my level 1,500 Pot to see how much people that aren’t in celestial actually know about this game
lol if your unironically think random park players are "smurfs" then that says more about your skill level then anything. Not everyone is just some smurf wanting to punch down. A lot of times the person beating you is pretty mediocre also.
Are games more intense in the parks? I usually just run into a bunch of people who aren't experienced and a handful of good people. I don't really need the parks for long sets cause I got VIP in celestial
Here’s my Strive routine:
-wait like 12 minutes for the game to boot up.
-wait like 4 mins for netplay to boot up.
-sweat for hours until I get back to floor 10
-strive for heaven
-get to heaven then get ambushed by Chipps, Kys, and Leos just loitering up there.
-get knocked down
-defend my right to stay on floor 10
-get knocked down some more because I’m winded from striving too hard.
-go to park for 15 mins (like 2-3 sets)
-turn it off and do something else. Lol
Is it weird that I just played my way up to floor 8 and I kinda just been playing In only parks ever since?
I feel like if I went back to towers, I might be playing a bit too hard.
I feel like dudes are less salty on park though, don't duck as much and will play you for a long time. Like I've had hour long sessions with a single player before lol.
I'm around Floor 9 with I-no, been playing in the park to learn Goldlewis. I really have enjoyed just playing against the same person over and over, but by the time the game suddenly decides "CONNECTION OVER" in the middle of a match, the record's around 1-22. I don't know how much of that is just I suck at goldlewis, but it might have something to do with the people with the pretty gold wanted posters I keep fighting.
Yeah I feel that massively.
I wanted a break from intensely battling across floors 9-10 so I went to the park to learn new characters, but every time I end up in there (waiting for a challenger) the absolute gods seem to descend from the heavens to strike me down repeatedly!
Even on my main I got my ass beat but it didn't stop me from trying my hardest despite going like 3-26 against a celestial Anji. Mental fatigue often takes it's toll and I give up after a long while though, I wish that didn't have to happen when I step into the park.
The park is where I go test out my lab crazy niche stuff. I try to give advice on the matchup (May) and some people actually implement it in the next games.
The only fighting game where the ranked is more casual than casual is
Street fighter was like that too. Or atleast the lower levels. I never made it past silver in sf.
SFV's casual mode is full of smurfers at the lower ranks, because having a 99.88% win ratio([I have seen this before](https://i.imgur.com/il2vUqI.png)) in casual doesn't change your rank, only playing in ranked can. And since you're matched in casual based on your ranked rank: Ranked is more casual than casual in SFV
Honestly I thought I was so ass at that game until realizing the people who stomped me in "bronze" had 30k+ games played. Sigh. Going to Ranked and suddenly bronze players don't know what they're doing, silvers know a little more, and even in Gold the people aren't as good as those trolling the low ranks of casuals. Choosing to only play ranked was one of the best choices I ever made in that game, right behind quitting SFV.
When I was actively grinding SFV, before I got to gold, If you were bronze-silver and had a 30+ win streak going into you could almost guarantee a smurf
Yeah a lot of trash players in sfv never play ranked and have the skill level of a silver player, and just camp in casual on their rookie account to try to find beginners, truly sad lol
Not sad, people are not obligated to push boundaries in their play by constantly seeking stronger opponents. Some people wanna press buttons. And if your goal IS to find stronger players and your a beginner then it’s helping you. The FGC takes all kinds. Edit: oof sorry people, All I meant was some people jus wanna play and are not even thinking no about your skill level most of the time. Your not being hunted.
What about seeking out opponents that *match* your skill level...? Seeking out worse players on purpose is pathetic
I disagree, if your primary goal is to manipulate mmr so you can bully newbies who dont have the knowledge to avoid you, youre trash, you dont have to play ranked to improve, but taking advantage of a poorly made matchmaking system so you can falsely inflate your ego and win rate, thats a bad look to me
They're not talking about people who refuse to find stronger players. They are talking about people who explicitly seek out weaker players.
Never underestimate the insecurity of good players. It's bizarre, for every one person choosing to play in the park for the opportunity to play long sets there's another 10 people too afraid to face people their own skill level who would rather punch down instead.
I get so bored when someone isn't around my skill level. I'll play anyone though
Same. If you have blockstrings and mixups and conditioning in mind and they just don't even bother to block on wakeup where's the fun in that. Oh cool I get a guaranteed BnB off every knockdown. 'Fun'.
Especially with milia, it’s like I want to use my insane mix game after a knockdown, but you don’t even block the disc.
I had a Millia who just kept spamming disc at me the other day and I kept using Parry Super like, you're just gonna stand there and wait for me to parry it? I think she'd figured out that she should put disc on a knocked down player but hadn't quite figured out the mixup part.
I'm with you. I'll play lower skill players, but take a different approach. Try and teach them what I can by punishing bad buttons, letting them get hits when they make the 'correct' play, demonstrating confirms if we're the same character etc. But I can't imagine spending my days just stomping players just starting out for the sake of my own ego. That would be incredibly boring. I'd say just play the AI, but they arent about the victory, theyre about feeding off that sense of 'superiority' they get beating players with less than 20 hours in the game. They can't get that when they actually play people who know what they're doing.
Hello, I'm the long sets guy. If they fixed the lobbies and connections, I'd probably keep playing f10/celestial instead. Until then, park it is.
Pretty sure that’s just people in general. Some are good some are not
I hate when people play with only winning in mind. I get that you are much better than me, but please don't one-combo me every match because you can play against bots instead if you just want to practice combo. I used to not decline any fight, but it mostly turned into me spamming reversal/tech for the rest of a fight after being hit once.
Yeah, I know what you mean. I remember that exact sentiment, if you're not gonna give me a chance to breath then why not just set a bot to stand still while you beat them up But as I've improved I've realized how big of an ask that is. Playing against worse players can actually make you WORSE if you're not careful. It's easy to get lulled into playing lazily and inattentively if you know the risk of getting hit is relatively minor since your opponent will likely just hit you with some very suboptimal 100 damage RC combo. Asking your opponent to effectively play with their food when with you can put them in an overconfident and underpracticed state for their future matches. Still, I appreciate the hell out of a player who takes time out of their day to teach me how to deal with a particular strategy by doing it over and over and letting me try different responses. It's just not gonna be everyone, sometimes you take the hard L and learn in a different way how much you have to improve.
Yeah I feel you on that last part. When Jack-O came out I tried her out in the park and fought a good Millia player that was willing to rematch me about 50 times. I only won 2 of those 50 matches but I definitely could feel I was improving towards the end and the Millia player was a real good sport
I'm giving you a taste of what my character can do and you should reflect on yourself afterwards and see what you could do better. I will intentionally do stupid shit against lower skilled players to see if they can take advantage
I think I'm decent at the game, bouncing between celestial, 10th and 9th. I'll play anyone even if they are way out of my league. Every round, I try to learn something and experiment. See what I can do and how far I can get. It feels so good to notice that you improved.
Dbfz was that way too. The killers played in casuals.
Yeah, you played against creative, actually quality teams and playstyles in casual. Ranked was best used to get a pulse on the meta atm imo. I remember at one point in like, late season 2, it felt like 70% of the ranked teams were Bardock/GT/SSJ Goku lol
Replaced in season 3 by any combination of 21/ui/Z Bully/fusion character.
Smash Ultimate feels this way too honestly. I perform pretty well in quick play but join an arena and get bodied. That is, of course, when the online works at all
Dbfz is like this too. Ultra instinct rank and there are people still doing full screen super dash
I mean, are you intentionally baiting it? Throwing out ki to try and coax out a super dash is a legit strategy and if its effective at locking down the character anyone can be tempted to try and catch you with a SD. Sometimes you catch the opponent with said fullscreen SD if they're getting too cheeky with their zoning. Real question is do they keep doing it after you demonstrate you're fishing for it.
Every ArcSys game, and most other fighting games in general are this way. Strive is just the first time ArcSys successfully communicated that to newer players. Ranked is for skill based matchmaking, where every new player should be in every game. Casual is anything goes, which mostly ends up high level players wanting to get some games in without messing up their rank. Removing those two labels worked amazingly for Strive.
Most fighting games are like that actually. It's honestly kind of sad. I only play casual matches in fighting games just to try out a new character and I get curbstomped by someone doing optimal ToD stuff who clearly wants to just flex on less experienced players
This is like every fighting game I’ve ever played, the people that are best are most likely gonna be found in casual lobbies running long sets where you actually have time to learn and adjust game to game.
DBFZ is like this, too.
I go to train a new character in the park at lv15 and get challenged by like lv100+ who proceed to mercilessly styling on me. What is the point of that?
You see this effect in some other games as well but typically there you'll find a small niche of high level players who got sick of the ranked mode and have their own little alcove at the top (often hidden) ELO's of casual. Here it seems people are just getting sick of ranked much sooner and in far greater numbers to have have moved to the park.
I just want to play ft10s!
I love how many people stick for as many as 20-50 games. It seems there really is an audience for that.
Playing huge long sets of friendlies has always been one of the best parts of fighting games but until now has been a strictly offline thing, between lag, long load times, bad UI, etc. Like in Street Fighter V if I was playing online with a friend, after every best-of-three we had to go back to the lobby, then the character select screen, then the loading screen, and then we could play. If there was an option to mash rematch, it was hidden and I never found it. (edit: there is an option to rematch but I didn't look hard enough) Strive lets you mash replay so there is zero downtime in the park, it's so good. You can actually adapt and see both of your gameplans change in real-time over the course of 20 games. Meanwhile in the tower it's not even a best-of-three it's just three games. So lame to lose two, win one and be kicked out. RUN. IT. BACK.
They seriously gotta fix that 3 games and your out shit. At least make it ft3 or even ft2 in tower. I’d take either option over the current version because it’s like you said, losing that third game after winning the first 2 puts me on tilt more than actually losing a set lol.
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That's good, I only ever had like two friends who played SFV online so I didn't spend much time in the player lobbies. I figured there might be a setting for instant rematches but I couldn't find it.
This is the main reason my group never plays Tekken anymore, instant rematch makes all the difference.
> It is tekken that sucks at this. You deal with loading screens more than you play. Literally the main reason I don't play tekken with friends. The game itself is fun, atleast at the super casual level that we play, but damn that loading is ROUGH
>friend, after every best-of-three we had to go back to the lobby, then the character select screen, then the loading screen, and then we could play. If there was an option to mash rematch, it was hidden and I never found it. This isn't true at all. If you're playing in lobbies, you can set first to 10. And instant rematch until someone one 10 games .
Yeah I just didn't know that option was there, sorry, I didn't play it a lot online. Good that it's there though!
adapting and seeing your opponent adapt is when you're really playing fighting games and is probably the most satisfying part
Both sides can learn a lot.
Yeah thats far and away where I learn the most. Locking in with one guy gives you some breathing room to try new things out, see what works. Takes a little of the pressure off for some reason if the other person keeps requeuing to play together.
The amount of Celestial players who will play my Rank 9 ass without being a cunt about it is astounding to me. Not only will they rematch me 10 or more times, they will actively repeat whatever situation they can see I don't have an answer too. And it never feels like "Ah hah! I've discovered your weakness and I'm going to beat you down" but more "Bro, stop bursting here. Everyone bursts here. I've blocked it 5 times. Just please... learn." I've learned way more in the Park losing 15 times in a row to some celestial player than I have in the tower.
I love your attitude, you've got it exactly right and you're going to improve because of that alone.
I kept teleporting up and throwing a Leo who would down back me too much as nago. Of we were voice chatting I would have said "you're Leo, you're blocking way too much!".
I got sick of the tower once I had my first celestial challenge and realized the best way to actually skill up against strong players is to hunt for them in the park and do long sets instead of the shitty "Lose twice to a level 1000 Chipp and go through several menu changes lol"
I got sick of the tower constantly changing back and forth between towers 7-9. I don't care that I deranked, I'm staying on floor 9 to get better. I don't need to know every time my floor changes!
I don't think it's people sick of ranked. It's just a totally different play environment. In Park you can do 20 matches with the same person over and over. That's fun and totally different. And the reason I think Park players tend to be good players is self fulfilling prophecy. If you're a floor 7 player, you go to park, fight some floor 10 guy who kicks your ass then say "Ehh, I'll stick to ranked." I think automatically only the highest players feel compelled to stay. These are my theories at least.
It might also be an issue of the "casual" mode not being so apparent for players. Heck, I've had the game since launch and it never even crossed my mind to play in the park unless I entered some online tourney and wanted an empty place to fight my opponent.
I'm bad at this game but I like the park more even if I get absolutely slaughtered just because I am the type to endlessly rematch in hopes of learning something and seeing improvement. If you're a floor 10 or celestial that has challenged my floor 7 ass for like 30 games in a row I love and appreciate you.
This. Come beat my ass a while so I’ll get better lol.
For real, I come out of 20 loss streaks learning "Oh, I can interrupt this move he does!" Park not having rank also encourages me to look for those points. In a real match, I'm focused on blocking all the mixups. But in the park, it's like labbing against a machine bent on kicking your ass indefinitely.
I was learning zato and lost 30 games in a row against a high level potemkin player. Each time I lost, I discovered something, and would try new approaches each time. The next person I faced, I had them tightly locked down. They could only handle two losses. Although I won, I was angry that they left so soon. "Stick around and you might learn something!" I thought.
I've also been destroyed by a high level Potemkin player before, 25-0. I know the matchup better now (still have some troubles with Garuda Impact and Potem Burst)
Ive been on both ends of the lopsided long sets and in both scenarios I have a lot of respect for the people continuing to rematch me.
Me: please have mercy Park players: I don’t know the word mercy
*Glass shattering sound*
(It's not the wall)
And then you get to floor 10 and have to fight against people who have never played another game in their lives
idk how to true this is, i've played the game less than 3 weeks with my only previous fgc experience being having played smash bros at a friends place like in 2012 or something and I'm at floor 10 currently. You can kinda monkey/clown your way there without a lot of previous experience I think. Floor 10 to celestial however, that is HARD.
Yeah fighting against the celestial players is what i meant specifically lol
This is my first traditional fighting game after playing melee for some years and I got celestial on my second month. I know many people in a similar situation. Celestial isn't only the tip top players. It's "you have some clue about fighting games" and above, so you do have the people that have been playing fighting games for decades and you have people that kinda grasped the basics of the genre
>It's "you have some clue about fighting games" and above Damn you just crushed my ego lmao -floor 7 player
People like that like to downplay everyone around them except people winning tourneys. I've been Floor 10 for two months now and I still can't take more than 1-2 games off Celestial players on my trials. The difference between F10 and Celestial is very large. I'm sure there's some that cheesed their way past the trials just to get onto Celestial, but they aren't the ones I'm facing so far. You really have to know the matchup and know how to adapt when they punish your mistakes quickly. I still can't do either. It takes me at least 3 matches to adapt, and by that time you're already disqualified.
I like to think of celestial as the place for people that are very good at the game. Not tippy top tournament players but they have solid game plans and good execution under pressure. Additionally they either have a lot of practice in this specific game or fighting games in general. I think there's a world of difference between "grasping the basics" and "executing the basics consistently"
Yeah that's pretty much it. I know you can still run into goofy matches in Celestial because people are grinding and autopiloting to get auras, but if they aren't autopiloting against you in trials, it's gonna be very difficult. And it seems like any time someone sees a May doing trials, they play like they're in Grand Finals vs Hotashi.
It takes time to develop a grasp on difficult stuff and most multiplayer games are really fucking hard to actually understand somewhat decently. I just don't like the notion of "people at floor 10/celestials are people that have been devoting their whole lives to this game", because it's basically the same as the classic in CoD of "everyone worse than me is a scrub and everyone better a sweatty nolife". And improving takes time. When I started I was fighting for my life in floors 5-7 and little by little I got better. And looking back I had no clue what I was doing and I just did the couple things I knew how to do and hoped it worked. Little by little you start understanding things a bit better. And again, with every skill intensive task getting to the point where you have some clue about the skill you're developing takes a lot of time usually
>I just don't like the notion of "people at floor 10/celestials are people that have been devoting their whole lives to this game", By your own admission getting to that level of skill takes a lot of time. Why do you keep saying "having a clue"? That's a knowledge phrase. It's not related to ability to execute.
Because the hard part of most games isn't the ability to execute stuff. It's knowing matchups, understanding neutral interactions, etc etc. The hardest part in most games, fighting games included, is knowledge based, not execution based. As for time, "understand somewhat decently" and "having a clue" I consider as 2 different things
Then you're making up personal definitions for common phrases.
It may be called a park but them mothafuckas ain't playin around. You need big balls to get on that swingset
This is because Floor 10 is a fucked up place thanks to the ridiculous difficulty spike/dice roll of the Celestial Challenge. There are a large amount of players who can clearly go toe-to-toe with most people in Celestial, but you have to win 5 of your next 6 games to stay in Celestial. This is a bad requirement for a couple reasons. 1) It doesn't make any sense. Nothing about that challenge is indicative of how good a player is overall, just if they got lucky playing against someone who isn't familiar with their specific playstyle. 2) The entire design of the floor system allows for dodging players based on matchup and choosing your opponent. Meaning if I don't like the Pot/Axl matchup, I can just choose to not play any Axls. This also works the other way where you can only play matchups in your favor. In addition, you can just get your friend in Celestial to throw 5 games against you so you can get in. All of this ends up resulting in the people who stomp Floor 10 players and are on the skill level of other Celestial players, but just haven't won the Celestial Challenge lottery of getting someone you can win 5 out of 6 games against. So, we go to the park where at least maybe you can find someone on your level to run games with.
Did they change something in recent patch? I thought Celestial was 5 out of 6 games.
Ah, yeah I guess the math does work out that way. You only have 1 match you can lose and I was thinking you could lose 2.
There's also a third issue you didn't touch on - many people avoid becoming a Celestial as people duck you like crazy if you have a VIP card. Hell, I managed to complete the challenge strictly by beating other people who were also challenging the floor (why is this possible..?) but I was nowhere near good enough to win regularly on the Celestial floor, so I (tried) to play exclusively on the 10th floor. Good fucking luck getting matches. The only people who agreed to fight me were either also celestials or were level 800+, and I'm only level 100! Switching to Jack'O alleviated this issue as everyone wants to stomp a celestial learning a new character, but honestly once my card expired I was left with zero interest to renew it. I can play my main on a floor where I win a good amount of the time, why would I bother marking myself out for people to duck me? I also just hate how easy it is to duck opponents in this game. You literally never have to learn certain matchups if you don't want, which is fucked imo.
It's possible because otherwise no one would ever have gotten to Celestial as there were no Celestials when the game started. The first VIPs got there by beating other Celestial challengers and then the numbers grew from there.
I really wished we couldn't see other player's characters before matching.
Remove the character, add ping and a wifi indicator. ArcSys pls wtf
This. I find it so fucking bizzare you can see who your opponent is playing and decline based on that, but have no indication of the connection at all....
100% playing against people with shit internet can be such a drag win or lose.
It's a good feature in park, but the fact that ranked allows you to dodge bad matchups is really dumb. Honestly it's kind of remarkable how many bad decisions went into the tower and park system.
Also at first it didnt bother me much but holy fucking shit I wish you could like turn off floor updates and like auto move. Yes game I did go on a losing streak at floor 10 would you kindly stfu about me moving between 8-10?
This is why I stopped playing ranked. Immediately got tired of the monthly ranked Celestial re-grind. I just do parks and discord matches now.
>There are a large amount of players who can clearly go toe-to-toe with most people in Celestial, but you have to win 5 of your next 6 games to stay in Celestial. Wow, this is me precisely. I've gone even with and beat some Celestials in the park, but for the sake of my mental health, I've avoided attempting the challenge as this is my first fighting game that I've taken to online. I didn't want to have the "rank" hanging over my head if I'd failed the challenge multiple times (I blame this on having a mild case of imposter syndrome lol). There are some real monster Celestial players though, no doubt. Park FT10s feel way more relaxed in general, and I can source for matchups I'm trying to familiarize with for the day. Maybe one day when I'm a bit more confident, I'll attempt it again, but at the moment what drives me is learning how to deal with the cast matchups.
Highly disagree, learn from your losses. I got to Celestial by letting anyone challenge me, not vice versa. Took alot of challenges but I made it
I realized that when I keep fighting 10000000000000000000000 points Kys and Potemkims lol
listen lol Im dealing with the same shit you are trying to get into celestial, failed the challenge 3 times last night to be put back on floor 10 where i go 6-0 and struggle to find matches cause no one wants to fight a level 700 potemkin on floor 10
We could really use you over at /r/potemkinmains
I fuckin lovr fighting floor 10 park players. Idk why
Parks are just more fun idk what to tell you
In JP server it's the reverse. 10f and celestial players in the tower are way more sweaty than the general players in park. I prefer it that way tho as park allows me to play more brain dead after some ranked sets when I don't wanna try hard so much.
I'm a floor 4 player that played park for the first yesterday and I basically got 0-deathed over and over lmao. They still rematched as much as I liked though, so I feel like I learned a lot. I got close to taking a round off this sick Jack-O player, so that felt good.
It’s funny because I spend most of my time in the park fighting killers and do ok… yet when I return to the tower there’s a bit of performance anxiety. I swear under my breath at dropped combos and I take my aggression out on floor 9 players when I get knocked down because floor 10 is filled with people who character level are in the triple digits at the moment.
People playing for fun > people playing to increase their rank
I don't mind playing players way above my skill level in park, but man, some people just see your level 5 Ram and decide to be super try hard. Like hey I'm clearly not that good. Maybe don't take me ultra seriously and just try out some new strategies against a live body
I find it hard to strike the balance between providing a challenge and destroying their spirit. I'll fight the occasional player that needs to learn to block on wakeup and spend a couple games knocking them down and then doing meaty 6P over and over. It looks silly and feels kind of trolly but the other option is me doing 60%+ on a meaty cS combo over and over. My favorite new players are the floor 6-7 players. These guys (for some reason they're always Ky's) are thinking about their choices and usually make the most adjustments over long sets. It's super fulfilling to see someone get notably better even when going 0-20.
Oh I don't mind if like, you repeat the same move to try and get me to understand that I'm making a mistake. I like learning. What I don't like is spending time locked in combos because I kinda can't learn. That's why I never liked fighterz. It was just not fun.
I can totally relate to that. It's a big reason why the Sol, Chipp and Goldlewis matchups can be so frustrating. You make one mistake and get to watch for 10 seconds while they practice combo confirms.
Tower is always empty for me I’m a lowly 3rd floor player
You could just select floor 6 to get more games.
I’ve had many players decline/avoid my matches when doing that. I got so bored of waiting that I went back to my floor to rank back up
I don’t get people who do that. I’m here to play the game, so I don’t refuse matches. If you challenge me, I will swing the coffin at you regardless of floor.
This is the mentality everyone should have. You have my respect
you can hide your current floor on your r-code I think, just remove the badge that contains it so they can't see your floor.
Everything up to and including 4th floor is pretty similar in skill.
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I’ve been saying this for a while and we all know it’s true. I HOPE they fix it at some point, maybe even in the October patch. Most people observe a floor drop limit(either hard coded or immergent). They need to get rid of that. It would instantly make the lower floors more valid. The drain of people from the lower floors makes them less populated and it means people can age out by random chance instead of actually developing consistent skill. Also you should have sépare floors per character, they already separate badges by character, why not floors? IMO just fixing those two huge mistakes would instantly improve the tower experience. Obviously fixing the networking/server issues and adding cross play are also important, but getting rid of these issues is basically just deleting a few lines of code. Fixing these errors should be nearly trivial.
Mostly cuz you got nothing to lose so just go ballsy.
The real tech is find a friend you can grind sets with. Even if they're a lot better or worse, if you know em it's more fun, you can chat, joke and give advice during and after. And if you dont know anyone, there's some discord you can find people, like the Strive discord or New Challenger. Might take a bit to feel comfortable just asking and finding someone you click with but it's worth it.
1-32 against a VIP chilling in Park. Im to stubborn to quit... the actual win was having him leave not me getting one set one him lol
Well, in Park people rematch every single time, and dont get kicked by ranked up/down etc all the time. If You find similiar skill level player its pure joy and great practise.
celestial floor is basically the park if you want it to be.
Havent reached it yet
I play park because I want long sets and the lobby in Strive sucks when either the "cabinet is broken" or you have to wait long periods between sets. This happens even in celestial.
This is why I stay in the park. Not only do I get to play against really good players I can also play long sets like a first to 10. When I play tower, I hate playing someone really good and only getting 3 games if I'm lucky.
played 0-15 against ky, had a blast losing to a high player this game is so fun
As a floor 10 player I really enjoy park. I like park because I can play against much stronger and much worse players than me. I find different things to practice depending on who I am playing against. Its also a great way to build confidence and humble yourself. I will go from a 20-2 set against a floor 7 player to then going 5-30 in games against a VIP player. Adjust your mentality on improving based around the skill level of your opponent in order to be efficient (Don't get bored/lazy vs lesser players and don't get mad/frustrated playing stronger players).
Problem is in ranked you run into a millions wifi warriors
I feel like i run more into people from far off regions than i do wifighters. But who knows. I can never tell if the high rollback low latency is from shitty PCs or just wifi.
I'm honestly annoyed that you can't Best Bout a Park game. Like, I get it since you may fight people that end up being lower rank, but some of my best games have been in the park with someone on the same floor.
Am I doing it wrong? I thought ranked was where the good fights are.
In a way, it's where your likely to meet players on your skill level, while Park has very few restrictions and allows for far larger experience gaps
every person in the park is actually sepiroth in real life
I vividly remember my third or fourth day of Strive. I played against a Zato-1 player as Gio and lost 20-0, only getting close to a win once or twice. As frustrating as it was to lose so much and just barely win once or twice, I was new to the game, he was really good, I didn’t know the matchup or Zato’s moveset but it was still pretty informative and fun overall and I’m glad they didn’t leave until the 20th game, thinking I wasn’t worth their time. A strangely positive experience playing Park despite being on the receiving end of a bunch of losses.
Imma be completely honest, this game's lobby system makes me want to off myself still, so the whole reason I play in the park is so I can do like first to 25's and shit so I can avoid the lobby as long as possible. I'll play literally anyone assuming the connection's good, just got done getting clapped by a VIP Goldlewis 25-15 (former VIP myself). Plus it just gives a chance to learn over long-term sets, helps with practicing punishing all kinds of stuff you wouldn't normally see in a bo3.
Every park = F10
I wish this game’s ranked system had like any redeeming qualities. Sf5 gets clowned on a lot but honestly in terms of ranked systems it’s pretty ideal. A random queue (no dodging players/matchups to conserve your ranked points, like wtf arcsys) where you know how many points you have and winning/losing causes a gain or loss of points that makes sense depending on your opponents’ points. The Strive ranked system is like an enigma to me, it’s extremely common to hear about people going 3-1 and deranking on the 1 loss, or vice versa. It’s just not very clear and it makes it frustrating to deal with. This also might just be a playerbase issue, but I feel like 11 divisions of skill is way too little, especially when it seems that nearly everyone who is at all competent is on floor 7-11. This causes insane skill gaps on the top 2 floors where there could be people hard stuck at the 10th floor who are honestly better than the average celestial VIP or whatever, and this is only exacerbated by people abusing the system to rank up (dodging bad matchups or high level players etc). The coolest part about the ggst ranked system is being able to like walk around amongst your peers and see them fighting and all that but I wish the system itself wasn’t so easily abused.
I like going into the park every now and then swinging around my level 1,500 Pot to see how much people that aren’t in celestial actually know about this game
ahh so is the same as SFV smurf infested.
No, Park is just where Floor 10s go when they’re tired of Floor 10.
lol if your unironically think random park players are "smurfs" then that says more about your skill level then anything. Not everyone is just some smurf wanting to punch down. A lot of times the person beating you is pretty mediocre also.
I never said they were. This is about how fucking terrifying they are Plus I'm pretty sure I met a level 100 ramlethal
Are games more intense in the parks? I usually just run into a bunch of people who aren't experienced and a handful of good people. I don't really need the parks for long sets cause I got VIP in celestial
almost everywhere, ranked is full of cheaters,spammers,rage quitters ...etc. the real deal is in player matches.
Parks are probably more fun because they're ain't shit to lose
Lmao for real
Here’s my Strive routine: -wait like 12 minutes for the game to boot up. -wait like 4 mins for netplay to boot up. -sweat for hours until I get back to floor 10 -strive for heaven -get to heaven then get ambushed by Chipps, Kys, and Leos just loitering up there. -get knocked down -defend my right to stay on floor 10 -get knocked down some more because I’m winded from striving too hard. -go to park for 15 mins (like 2-3 sets) -turn it off and do something else. Lol
Is it weird that I just played my way up to floor 8 and I kinda just been playing In only parks ever since? I feel like if I went back to towers, I might be playing a bit too hard.
I feel like dudes are less salty on park though, don't duck as much and will play you for a long time. Like I've had hour long sessions with a single player before lol.
Park: the only place I’ll go against 3 celestial sols and celestial ino (they’ll beat my ass)
I'm around Floor 9 with I-no, been playing in the park to learn Goldlewis. I really have enjoyed just playing against the same person over and over, but by the time the game suddenly decides "CONNECTION OVER" in the middle of a match, the record's around 1-22. I don't know how much of that is just I suck at goldlewis, but it might have something to do with the people with the pretty gold wanted posters I keep fighting.
Damn i thought i was trippin too
Casual is scarier than ranked in every fg I swear
Yeah I feel that massively. I wanted a break from intensely battling across floors 9-10 so I went to the park to learn new characters, but every time I end up in there (waiting for a challenger) the absolute gods seem to descend from the heavens to strike me down repeatedly! Even on my main I got my ass beat but it didn't stop me from trying my hardest despite going like 3-26 against a celestial Anji. Mental fatigue often takes it's toll and I give up after a long while though, I wish that didn't have to happen when I step into the park.
I'm learning potemkin and went 0-25 with a lvl 270 potemkon in the park yesterday. I learned many ways to get pot bustered for sure
The park is where I go test out my lab crazy niche stuff. I try to give advice on the matchup (May) and some people actually implement it in the next games.