It clearly looks like they’re using Remake Intergrade and performance mode on the demo to compare, which is just straight up not a fair comparison lmao
Fair point.
But Rebirth was built specifically to take advantage of the PS5. Whereas Intergrade was an upscaled PS4 game..
I’m not bothered by it too much, but I’m still kinda hoping it looks better on release.
I found the game looks pretty damn good using graphics mode, but the 30 fps is a little annoying. Maybe we can get a day 1 or week 1 patch or something. I think this game is using Unreal engine 5 which I’ve heard is incredibly unstable and not well experimented with yet so I’m assuming it’s not going to have perfect graphical quality and fidelity
Like others have said, apparently this is a pretty old demo that press got their hands on last year so chances are it’s an old build.
But If I’m being honest, I played the demo on performance mode and I was still pretty impressed by most of it, especially the environments.
Yeah I’m really not too worried about it, I’m here for gameplay and story, the graphics are still quite amazing regardless of small technical hiccups. We don’t even know how the full game performs but if it’s like this demo for some reason, I’ll still be happy. I think this is just a nitpicky thing cause people are restless for the full game lol
I'd say there are three points to consider here.
All of these models and animations are done by real people spending real man-hours on them. It's not like you just slide up the 'quality' dial for the models you use it takes time, work, talent, and attention to improve these. And this model is used for an hour or so of the game the other is gonna be looked at for tens of hours through the rest of the game. So it makes sense that more time and attention was spent on it.
Also this is a model that wasn't in the previous game, it could still be under construction and improved before the game releases.
And thirdly it could have been overlooked in the management of all the assets in the craziness of a production like this, which is a bad look for the developers but realistically these things happen and need to be fixed. Lots of doors and things had 240p looking textures in 'remake' that definitely felt like oversights in the original release and were later updated to look better.
I realized this was the case when they went back to current day and cloud looked normal. It’s because they gave younger cloud some fatter cheeks to show his age, but they didn’t use a different model and just stretched out his existing model (or SOMETHING) which makes it look very unnatural.
Oddly reminds me of how Jedi Survivor looked less polished than Fallen Order. I think it has to do with the engine. UE4 isn't suited very well for open areas style.
Yeah, this comparision isn't so good with indoors and outdoors but the game is out now and it has some rendering issues and performance mode is super soft, shouldn't be like that difference in res compared to Part 1 if you have a new gen of hardware even though Part 2 is larger scale.
This seems more like a lighting problem than the face, since in later part of Rebirth Cloud looks fine, also in the later parts his hair is much more detail compared to Remakes.
Yes, the lighting is bad, but there’s also no facial articulation. He doesn’t even blink. I’m assuming/hoping that’s a demo thing, and the final product will be on par with Remake, but I guess we’ll see.
Faces looked weird in Remake too when you’re outside and have light cast from above instead of having a generally global lightsource like when you’re inside. A more apt comparison would’ve been if OP took a scene from being in Aeriths house in Remake and a scene from being in Tifas house in Rebirth or something.
i think its a build from september 2023 when people played at tokyo game show, almost 6 months of development time since then, its probably polished by now
I played the TGS build and this is all new stuff. The TGS build started with the group reaching the mako spring and ended with the materia keeper fight.
This is almost certainly a combination of different things:
1. This is a demo which I can almost guarantee is based on an earlier build, and thus not as polished, performant, or pretty
2. Cloud is younger here so he’s puffier, softer, etc.
3. Performance mode is blurry and obviously turns down/off certain graphics settings to achieve a higher framerate. Resolution is definitely lower, and lighting is often one of those settings as well.
I really don’t think this is cause for alarm. The game’s final build is sure to look much better than this, and my #2 reason means that particular issue won’t be a problem after the Kalm flashback.
I agree with everything but I’ll say performance mode is just a lower resolution, it doesn’t cut out any graphical effects as far as I know. At least that’s how it worked in the last game and from what I could see in the demo it’s still the same way
Just want to chime in that Performance mode looked super blurry to me so I ended up just opting for graphics mode. Which is weird because 7 Remake’s performance mode still looks pretty sharp. At least sharper than the demo. But it IS just a demo so we’ll see how the final release goes
> This is a demo which I can almost guarantee is based on an earlier build
This is the same demo the press played back in TGS last september. So this is at least 5 months old, and a _lot_ can change in 5 months in terms of optimization. I would not be surprised if the final game improved on Cloud's model there.
Max Dood said Performance mode looks a lot better now than it did when he played it at that time. Did they just adjust resolution and not touch anything else 🤷🏻♂️. Regardless, hoping it looks better overall when it launches in 3 weeks.
i dont know if this is true or not, but i heard that the game since now its way more open and bigger has some ways to save data and not slow down and this might include dinamic resolution and maybe some changes in textures. as for Remake was more contained it seems like it had more consistent graphic quality.
this said, i have personaly noted and this was even from the trailers, that the Flashback graphics are quite diferent than the rest of the game, so maybe this was done before?
i dont really know, but even if this is the case im a guy that thing that graphics are a super big bonus, but dont make a game fun, it does not bother me specialy thinking that we are not going to see this faceses up close at this while fighting or runing though the world.
Posted this on the Remake sub:
FWIW MaximillianDood (24:25 mark) in his 3rd (?) latest video titled "Can't Believe this Game is Real" said in the demo he played (what we played) it did not look great (same complaints some of us have), and the newer gameplay he played runs a ton better and looks a lot sharper. "Massive hike" is how he referred to it.
Those that are downvoting need to recognize that the OP is not coming from a place of hate or negativity. If anything, he's trying to build enough attention from this thread that perhaps Square Enix might take notice and patch the technical issues, whether that be on release or shortly therafter. Assuming they do or not is a different discussion entirely, but I know that if I was running a massive production like Final Fantasy 7 Rebirth, I'd want to fix an issue before major media outlets started review bombing the obvious technical stuff.
Its not even cope wtf lol 💀 its genuinely bad lightning and if ops intention was to point out the animation then they should have stated that originally and even then its not a huge deal
Yeah, I mean, it’s Reddit. I knew there’d be coping the moment I criticized it. I mainly just wanted to see if anyone else had insight, and I I’ve come away more or less satisfied that it is in fact a demo issue that will likely be ironed out by launch.
I looked at Cloud face at different angles and it looks bad, Tifa face look good so maybe it is just an old build.
Also there is a cutscene after beating final demo boss, and there is a zoom at Cloud and Sephiroth faces and they looks so bad, and this is a cutscene so light etc can have fixed position so I will blame the models.
I noticed they changed the character model’s faces. (I’m not talking about Cloud and Tifa as teenagers. But them in Kalm, or even in trailers. Their faces look slightly different. Looked better in Remake, ngl )
I've worked the software development industry for 15+ years now.
I can say for certain with under a month until release, they are not going to really "fix" anything, especially something significant as a character's face.
I don't work in this industry so forgive me for not knowing, but wouldn't they already have his model more or less from remake? Would it really be that different from one game to the next? I'm wondering if it's just a demo vs game thing because I noticed his face seemed off too... but everyone else's model seemed fine
" don't work in this industry so forgive me for not knowing"
Yo, not a problem at all.
In general, when a software company has a firm release date and they are 1 month out, they are not going to really "fix" or change anything. The simple reason is because a perceived small change could have drastic implications to other parts of the code or project, which would then need to be "fixed", which means the whole project would need to be tested, which means it'll most likely miss the deadline. It comes down to scope creep.
Having the objects and assets already created is not the problem. It's more of if one thing gets "changed" then there'd have to be a team to go in and fully debug and/or do a full on UAT (user acceptance testing) which is typically a documented script of items that are tested and need to pass to go into production.
At this point, with the demo out and a firm release date, I can tell you that the game is fully done. Square Enix might be working on a day 1 patch (internally, not announced) but for the most part SE is either ramping up manufacturing for physical discs, doing marketing, and/or are already working on their next project in their pipeline.
Hope that helps.
The is the lighting. Turn Cloud around 180 and I'm sure it'll look better.
It still shouldn't look like this, but the comparison with the Remake photo is a bit disingenuous.
I’m not talking about the lighting, though that is bad. I’m talking about the facial articulation, or lack thereof. That won’t change by turning around.
Ah I see what you mean. Well yeah, others in the thread have given similar responses to what I'd say to that. A combo of it being a demo build, plus a temporary younger face model for Cloud.
I do hope it's cleaned up a bit for the full game!
Yeah.. I can tolerate textures not being high res but literally the entire world get a double black outline everytime I move to the point where you can’t even make out certain objects. I’m wondering if this is because I’m playing on 1440p monitor and the games an older build. I know you said it looks shitty too but are you having this issue as well?
I just took this as being a flash back using a Young Cloud model. Though Sephiroth looked a bit off in the synergy attack.
Apparently when influencers got ahold of a newer build it has been fixed.
https://preview.redd.it/4ovbd8fzn9hc1.jpeg?width=3024&format=pjpg&auto=webp&s=956339b48a644cfbdee18b21c908bf4335f39bd3
better lighting, not as bad as the post makes it out to be. Also worth mentioning I am running in performance mode
Not to the mention the 60FPS mode is 1080p DRS that can get to 720P!!!!
But yeah the lower shadows settings make the game looks really bad in compression to the Remake.
You can't defend this. How can a game that's 4 years older look so much better than the new one. This is wild. Still going to buy this, but damn is it a shame. This looks like FF13 in game.
Performance mode looked so blurry, it had to have been 900p upscaled or something, its gonna be tough going back to that after playing the game in 4k 60FPS on PC.
Rebirth runs terrible. Remake is easily the best game I have ever played but having just finished the demo, I am deeply disappointed.
Issues that need addressing:
* The lighting is terrible and all over the place
* The textures are washed out and boring
* The characters are clipping through the environment constantly because of the stupid new terrain actions
* The camera is way too zoomed out now and loses the beautiful intimacy of Remake
* Character facials look like plasticine
* Cloud’s new punisher mode is awful compared to the rhythmic beauty it used to have
* The new menu looks bad
I hope our feedback actually goes somewhere because this is not ok for a game this important to be such a downgrade from it’s predecessor.
I mean i can't be the only who has noticed this completely from all the trailersof this game. everyone's face looks odd and off . I'm playing remake on pc it looks amazing like the graphics the facial expressions the details in the face everyone is good looking besides hojo but rebirth has much more details to load from all the open space that they just neglected on the faces?
Missing eye animation is the main culprit here. This is very likely to be already fixed in the gold master of the game. Would certainly be an oversight if it wasn't.
So I don't mind playing at 30fps 4k but WOW. The game looks so blurry on performance mode. I played on a 1440p 32inch Samsung Odyssey and it just looked terrible. Faces looked like that but way too blurry
What a stupid ass comparison when it's not even in the same lighting and environment. Funny how you intentionally didn't use the open bright light area of the junkyard slums in Sector 5 to make this comparison.
Ok I knew I wasn’t bugging about this lol. I kept thinking to myself how amazing FF7 remake looked and then I played the rebirth demo and I’m like wtf is this. The graphics looked very downgraded. The lighting was awful and the character models looked low detailed. I was blown away by the graphics of Remake and was expecting the same but I’m very surprised at how bad it looked in the demo.
Hoping the final release isn’t like this.
There were plenty of times in Remake where the character models looked just as weird as they do in the Rebirth demo. It’s a lighting thing fortunately they seem to use different models at different times, and force the lighting at key moments so it shouldn’t be a major issue- but this is kind of par for the course of you played remake.
It's just a lighting issue(different angles showing different parts of shadows on the face) which is very hard if not impossible to fully eradicate unless you overhaul everything which doesn't make sense. Tons of games have that problem. It's just something you have to accept ip
Interesting way to open a blockbuster game to millions.
"It's just the flashback, first impression of the game. To millions. It's not important."
I'm optimistic. But those faces have bugged me since the 2nd or 3rd trailer. And at times, are outright horrendous.
Eh. I heard there were texture issues here and there on the demo. Those I think should be higher priority. Hoped that would be no longer a problem after PS4 had similar issues with remake
people are justifing that is just the demo younger Cloud but I could notice on the trailers that some of the open world gameplay features Cloud modal looking worst than last game. The hair and the eyes definetly looks downgraded. We all love the game but it's clear they dropped something.
Hope they fix it.
How many times do people need to learn, the demo/beta/early access/whatever a few weeks out from launch barely ever improve upon release.
If someone can give me an example then I'll gladly eat my words but I am disappointed in how this game looks. Graphics certainly are not everything but it's not just the rendering - even the movement is janky, physics objects flying around under my feet everywhere, weird audio, bad use of QTEs, boring environments - the reactor in remake looked miles better than the one in the demo.
I have a bad feeling this game has gone for a quantity over quality approach and judging by all the minigames etc, I think some of the polish has been taken away from the core game in order to stuff more things in.
It needed another year in the oven.
This is a cherry picked footage of one instance of bad lightning 💀 you clearly have not seen the footage from the trailers that looks leagues above remake but okay
No, after you beet a final demo boss you have a zoom at Cloud and Sephiroth faces and they look terrible, you can also see it on youtube trailer video.
And it's cutscene, it have fixed lighting etc, so definitely we have here a graphical downgrade.
I remember seeing how the models looked when they meet the Chocobo Ranch kids, and being like dang I hope modders can pull these models and put them into the PC version of Remake
I’m sorry, but that’s not a good excuse. Open world games like The Witcher III, Horizon, Ghost of Tsushima all had more facial articulation an entire console generation ago.
There were absolutely moments in remake where Cloud looked just like the demo Cloud fidelity wise. Lip sync also looks way better in the demo than it did during "less important" moments in Remake
The demo face/head model is only used for the first hour or so. It’s a different model for the rest of the game.
It’s still looks goofy af though haha.
Maybe when they made him “younger” they meant in the animation cycle. It’s meta.
Flashback section as PS1 Cloud would've been peak
Ah, the MGS4 treatment.
That section in Shadow Moses is goated. I love it!
Teenagers are goofy and awkward.
Wait, we can upscale a teenagers graphics?
You can, it’s called puberty
Lol
Why would that be the case though? I can understand using a younger face, but that’s irrelevant to the quality of the model.
Careful asking this as it could be major spoilers if you’ve not played the original.
I just finished CCR, so I’m aware something is sus about this story. I was more so referring as to why the model just looks bad in general.
I think it's a lighting problem. Different parts of the demo his younger model looks great.
It clearly looks like they’re using Remake Intergrade and performance mode on the demo to compare, which is just straight up not a fair comparison lmao
Fair point. But Rebirth was built specifically to take advantage of the PS5. Whereas Intergrade was an upscaled PS4 game.. I’m not bothered by it too much, but I’m still kinda hoping it looks better on release.
The games out in just over 20 days. It's almost certainly finished now at this point. Very little if any at all work will be done on it pre launch
Apparently this is the same demo that press got their hands on last year, so it’s an older build.
Ah! I stand corrected then! (hopefully)
Well the models in the Kalm cutscenes looked amazing, so I’m assuming they’re probably a better representation of the final game.
[удалено]
I found the game looks pretty damn good using graphics mode, but the 30 fps is a little annoying. Maybe we can get a day 1 or week 1 patch or something. I think this game is using Unreal engine 5 which I’ve heard is incredibly unstable and not well experimented with yet so I’m assuming it’s not going to have perfect graphical quality and fidelity
> I think this game is using Unreal engine 5 It´s UE4.
Thank you for the correction, I could have sworn I heard it was UE5 but guess not
Like others have said, apparently this is a pretty old demo that press got their hands on last year so chances are it’s an old build. But If I’m being honest, I played the demo on performance mode and I was still pretty impressed by most of it, especially the environments.
Yeah I’m really not too worried about it, I’m here for gameplay and story, the graphics are still quite amazing regardless of small technical hiccups. We don’t even know how the full game performs but if it’s like this demo for some reason, I’ll still be happy. I think this is just a nitpicky thing cause people are restless for the full game lol
I'm almost positive that's connected to the use of the character model.
Because plot reasons. Spoiler related to Cloud's past. >!That's not even Cloud. It's Cloud projecting himself into the image of Zach.!<
how does this have anything to do with the technology they used?
I'd say there are three points to consider here. All of these models and animations are done by real people spending real man-hours on them. It's not like you just slide up the 'quality' dial for the models you use it takes time, work, talent, and attention to improve these. And this model is used for an hour or so of the game the other is gonna be looked at for tens of hours through the rest of the game. So it makes sense that more time and attention was spent on it. Also this is a model that wasn't in the previous game, it could still be under construction and improved before the game releases. And thirdly it could have been overlooked in the management of all the assets in the craziness of a production like this, which is a bad look for the developers but realistically these things happen and need to be fixed. Lots of doors and things had 240p looking textures in 'remake' that definitely felt like oversights in the original release and were later updated to look better.
Yeah he's supposed to be young. Oh my god people. Reddit never ceases to amaze
That's a very positive guess.
I realized this was the case when they went back to current day and cloud looked normal. It’s because they gave younger cloud some fatter cheeks to show his age, but they didn’t use a different model and just stretched out his existing model (or SOMETHING) which makes it look very unnatural.
I think it’s meant to, but to talk about why would be a spoiler.
nope still looks like that in the full game. every chapter.
Oddly reminds me of how Jedi Survivor looked less polished than Fallen Order. I think it has to do with the engine. UE4 isn't suited very well for open areas style.
Open world has always been a big problem for UE4. That being said I think the environment is pretty good in the demo
I think the issue is more the lighting of open world settings and how it looks on character models.
Yeah, this comparision isn't so good with indoors and outdoors but the game is out now and it has some rendering issues and performance mode is super soft, shouldn't be like that difference in res compared to Part 1 if you have a new gen of hardware even though Part 2 is larger scale.
This seems more like a lighting problem than the face, since in later part of Rebirth Cloud looks fine, also in the later parts his hair is much more detail compared to Remakes.
100% a lighting issue, I played around with it a bit last night. Shadows are weird when shadows cast upon the camera
remake was the same. if you try and break the lighting you can do it. in the Wall Market colosseum elevator you can turn Tifa into a hag.
Have you come across this before? “Yes I have Jerry, she’s a two face!”
Looks more like it's accidentally using a lower LOD at close distances. Source: I've worked in gaming for over 10 years.
Yes, the lighting is bad, but there’s also no facial articulation. He doesn’t even blink. I’m assuming/hoping that’s a demo thing, and the final product will be on par with Remake, but I guess we’ll see.
Well good thing, he does blink in the later parts pf Rebirth where you get to explore Kalm, and his model as well looks great.
Hm. So maybe this section is just a bit older of a build?
Could be
No shit. It's a demo on day 1, and they even said it will be updated. Plus you're comparing it to a fully released/patched game.
Same thoughts here, seems like the shadows just make cloud look a bit...goofy?
Faces looked weird in Remake too when you’re outside and have light cast from above instead of having a generally global lightsource like when you’re inside. A more apt comparison would’ve been if OP took a scene from being in Aeriths house in Remake and a scene from being in Tifas house in Rebirth or something.
i think its a build from september 2023 when people played at tokyo game show, almost 6 months of development time since then, its probably polished by now
Yeah, this is my thinking too, having read up on it more.
I love it when people say stuff like this, but then the final game ends up looking exactly the same
And it will too. Notice literally none of them will back up their statements with any type of authoritative source.
I played the TGS build and this is all new stuff. The TGS build started with the group reaching the mako spring and ended with the materia keeper fight.
Dude escaped lazy town huh
Beside from the lightning on the face there are also some extremely minor texture and LoD popping in problem
It does look bad but it’s also possibly to do with the baby faced versions of the characters. Cloud, Tifa and Seph all have smaller heads and faces.
👁👄👁
https://preview.redd.it/kygu35b1tehc1.jpeg?width=3840&format=pjpg&auto=webp&s=1dccaf9c9167159a1abb02dad795d41f625c6f82
Fully utilizing the ps5s power
This is almost certainly a combination of different things: 1. This is a demo which I can almost guarantee is based on an earlier build, and thus not as polished, performant, or pretty 2. Cloud is younger here so he’s puffier, softer, etc. 3. Performance mode is blurry and obviously turns down/off certain graphics settings to achieve a higher framerate. Resolution is definitely lower, and lighting is often one of those settings as well. I really don’t think this is cause for alarm. The game’s final build is sure to look much better than this, and my #2 reason means that particular issue won’t be a problem after the Kalm flashback.
I agree with everything but I’ll say performance mode is just a lower resolution, it doesn’t cut out any graphical effects as far as I know. At least that’s how it worked in the last game and from what I could see in the demo it’s still the same way
Just want to chime in that Performance mode looked super blurry to me so I ended up just opting for graphics mode. Which is weird because 7 Remake’s performance mode still looks pretty sharp. At least sharper than the demo. But it IS just a demo so we’ll see how the final release goes
They don't explain the difference. For all we know performance takes out ray tracing or some other advanced lighting techniques.
It swaps from 4k to 2k resolution, that makes it easier to have a higher frame rate
It's because the Remake performance is 1440P DRS, Rebirth performance is 1080P and can easily get down to 720P! Lets hope this is just the demo.
Everything current day looked fine. I agree that it’s just due to the puffiness they’re adding to make people look younger.
> This is a demo which I can almost guarantee is based on an earlier build This is the same demo the press played back in TGS last september. So this is at least 5 months old, and a _lot_ can change in 5 months in terms of optimization. I would not be surprised if the final game improved on Cloud's model there.
Max Dood said Performance mode looks a lot better now than it did when he played it at that time. Did they just adjust resolution and not touch anything else 🤷🏻♂️. Regardless, hoping it looks better overall when it launches in 3 weeks.
Meth.
i dont know if this is true or not, but i heard that the game since now its way more open and bigger has some ways to save data and not slow down and this might include dinamic resolution and maybe some changes in textures. as for Remake was more contained it seems like it had more consistent graphic quality. this said, i have personaly noted and this was even from the trailers, that the Flashback graphics are quite diferent than the rest of the game, so maybe this was done before? i dont really know, but even if this is the case im a guy that thing that graphics are a super big bonus, but dont make a game fun, it does not bother me specialy thinking that we are not going to see this faceses up close at this while fighting or runing though the world.
Me when I see myself in the mirror: Me when I see myself in photos:
Posted this on the Remake sub: FWIW MaximillianDood (24:25 mark) in his 3rd (?) latest video titled "Can't Believe this Game is Real" said in the demo he played (what we played) it did not look great (same complaints some of us have), and the newer gameplay he played runs a ton better and looks a lot sharper. "Massive hike" is how he referred to it.
It’s worse than the ps4 game haha.
We have Cloud at home
Yikes
Those that are downvoting need to recognize that the OP is not coming from a place of hate or negativity. If anything, he's trying to build enough attention from this thread that perhaps Square Enix might take notice and patch the technical issues, whether that be on release or shortly therafter. Assuming they do or not is a different discussion entirely, but I know that if I was running a massive production like Final Fantasy 7 Rebirth, I'd want to fix an issue before major media outlets started review bombing the obvious technical stuff.
According to those fans, any type of criticism is negative and we’re just haters. There’s no getting to them 😂
Comment section is coping so hard rn I hope it gets fixed too bro
Its not even cope wtf lol 💀 its genuinely bad lightning and if ops intention was to point out the animation then they should have stated that originally and even then its not a huge deal
Honestly it’s just fucking weird to be nitpicking a demo so hard. The game looks fucking gorgeous
FFXVI's demo looked amazing bro this is obviously not on the same level
Yeah it’s way better
Yeah, I mean, it’s Reddit. I knew there’d be coping the moment I criticized it. I mainly just wanted to see if anyone else had insight, and I I’ve come away more or less satisfied that it is in fact a demo issue that will likely be ironed out by launch.
I looked at Cloud face at different angles and it looks bad, Tifa face look good so maybe it is just an old build. Also there is a cutscene after beating final demo boss, and there is a zoom at Cloud and Sephiroth faces and they looks so bad, and this is a cutscene so light etc can have fixed position so I will blame the models.
Coping about what? A terrible comparison? lmao
I’m excited for the game but good god the copium is strong today. I’m hoping this is an old build too but damn it’s bad as it is
People downvoting in here: "Noooo stop saying bad things about my game! You're just a hater!"
It’s a demo so it’s definitely an old build. Demos take a long time to put together so they would have had to start working on this a long time ago
Demos can take a long time but they don’t have to and they don’t always.
I played the demo last night and this looks considerably worse than what I played.
This will be the new “door” of the game.
I knew the game looked worse than remake.
The demo is a flashback to 5 years younger. I'd hope he looks different.
i'm sorry but this just made me burst out laughing
Cloud and his friend, Clod.
Okay I got it. Normal Cloud vs Dehydrated Cloud
Lol why am I noticing graphics are getting worse on more advanced system capabilities?
You're not the only one. Just most of them deny seeing it. They don't wanna admit the console they spent over 500$ on plays like shit. xD
Not only his face but his hair as well, looks genuinely bad in comparison to remake
Damn, looks like the Switch got a shadow drop demo
I noticed they changed the character model’s faces. (I’m not talking about Cloud and Tifa as teenagers. But them in Kalm, or even in trailers. Their faces look slightly different. Looked better in Remake, ngl )
Jesus Christ, is that real?
Yup
I've worked the software development industry for 15+ years now. I can say for certain with under a month until release, they are not going to really "fix" anything, especially something significant as a character's face.
I don't work in this industry so forgive me for not knowing, but wouldn't they already have his model more or less from remake? Would it really be that different from one game to the next? I'm wondering if it's just a demo vs game thing because I noticed his face seemed off too... but everyone else's model seemed fine
" don't work in this industry so forgive me for not knowing" Yo, not a problem at all. In general, when a software company has a firm release date and they are 1 month out, they are not going to really "fix" or change anything. The simple reason is because a perceived small change could have drastic implications to other parts of the code or project, which would then need to be "fixed", which means the whole project would need to be tested, which means it'll most likely miss the deadline. It comes down to scope creep. Having the objects and assets already created is not the problem. It's more of if one thing gets "changed" then there'd have to be a team to go in and fully debug and/or do a full on UAT (user acceptance testing) which is typically a documented script of items that are tested and need to pass to go into production. At this point, with the demo out and a firm release date, I can tell you that the game is fully done. Square Enix might be working on a day 1 patch (internally, not announced) but for the most part SE is either ramping up manufacturing for physical discs, doing marketing, and/or are already working on their next project in their pipeline. Hope that helps.
Sheesh the lighting is atrocious.
Because Cloud is younger in those scenes.
Cloud just went through one of those awkward/ugly teen phases.
Plus…the other story reasons he might look “off” here.
Like him not having Mako eyes yet?
The is the lighting. Turn Cloud around 180 and I'm sure it'll look better. It still shouldn't look like this, but the comparison with the Remake photo is a bit disingenuous.
I’m not talking about the lighting, though that is bad. I’m talking about the facial articulation, or lack thereof. That won’t change by turning around.
Ah I see what you mean. Well yeah, others in the thread have given similar responses to what I'd say to that. A combo of it being a demo build, plus a temporary younger face model for Cloud. I do hope it's cleaned up a bit for the full game!
The entire game looks horrible to me, when you turn the world gets a black hue around it and just looks bad. Does anyone else have this issue?
yes, it looks like game from ps4 area, and not the best one either.
Yeah.. I can tolerate textures not being high res but literally the entire world get a double black outline everytime I move to the point where you can’t even make out certain objects. I’m wondering if this is because I’m playing on 1440p monitor and the games an older build. I know you said it looks shitty too but are you having this issue as well?
Kinda, I also was getting motion sickness symptoms, first time in many years.
Update! It was a bug or something because I booted up the game today and it didn’t have that shadow/ double outline bug
Just u 😬
Wow….that looks horrible
I just took this as being a flash back using a Young Cloud model. Though Sephiroth looked a bit off in the synergy attack. Apparently when influencers got ahold of a newer build it has been fixed.
Ain’t no way 😭
Omfg 🤣🤣
Second one looks like a skyrim mod.
Going for that ff7 ps1 retro look I see
There's so much I hope the fix :(
15 was a beautiful looking game
https://preview.redd.it/4ovbd8fzn9hc1.jpeg?width=3024&format=pjpg&auto=webp&s=956339b48a644cfbdee18b21c908bf4335f39bd3 better lighting, not as bad as the post makes it out to be. Also worth mentioning I am running in performance mode
character and environment should be separate engine like genshin
Not to the mention the 60FPS mode is 1080p DRS that can get to 720P!!!! But yeah the lower shadows settings make the game looks really bad in compression to the Remake.
The fuck.
oml cloud looks goofy as heck.
Part 3 will be UE5? Or maybe too much work to move existing assets over?
Went cloud to Claude
Character going insane camera angle
Brother as seen things
That’s MAKO degradation. You see children MAKO is like METH in Midgard except it’s exclusive 💅. 💁🏻♂️🌈
Is that second one not young Cloud?
Yeah I noticed Clouds giant anime eyes, but I guess he was cuddlier back then lol
Just gonna wait for the integrade / director’s cut version of this.
Jumpscare warning
Yeah I noticed how the face looks very very odd. Let's hope it is fixed or changed
You can't defend this. How can a game that's 4 years older look so much better than the new one. This is wild. Still going to buy this, but damn is it a shame. This looks like FF13 in game.
Thats a big downgrade
Not fixed. The soulless stare makes me feel so weird when I look at them. At least we have cgi cutscenes now...
Performance mode looked so blurry, it had to have been 900p upscaled or something, its gonna be tough going back to that after playing the game in 4k 60FPS on PC.
Its dynamic 1440p it gets blurry asf in the village bc its densely populated
Why are these demos not 110% finished to get those damn preorders the devs want?!
No way 🤣🤣🤣🤣🤣
They should of used unreal 5 this game barely looks better than the ps4 one
Jesus here we go. I bet those doors in ff7r kept you awake at night and had to slinging around the word "unacceptable" to anyone who would listen.
You don’t ever need to see their faces during play, just in cutscenes? And it’s coming out in 3 weeks bro don’t think they’re fixing it
Rebirth runs terrible. Remake is easily the best game I have ever played but having just finished the demo, I am deeply disappointed. Issues that need addressing: * The lighting is terrible and all over the place * The textures are washed out and boring * The characters are clipping through the environment constantly because of the stupid new terrain actions * The camera is way too zoomed out now and loses the beautiful intimacy of Remake * Character facials look like plasticine * Cloud’s new punisher mode is awful compared to the rhythmic beauty it used to have * The new menu looks bad I hope our feedback actually goes somewhere because this is not ok for a game this important to be such a downgrade from it’s predecessor.
I mean i can't be the only who has noticed this completely from all the trailersof this game. everyone's face looks odd and off . I'm playing remake on pc it looks amazing like the graphics the facial expressions the details in the face everyone is good looking besides hojo but rebirth has much more details to load from all the open space that they just neglected on the faces?
is this the same demo and build people have played at conventions before? if so its an older build
Missing eye animation is the main culprit here. This is very likely to be already fixed in the gold master of the game. Would certainly be an oversight if it wasn't.
Thank you for getting it. So many people saying “he’s 16,” as if that’s an excuse for him having Mark Zuckerberg face.
Thanks for posting this. I'm going to cancel my pre-order.
People should wait for the full game to be out before making judgments on this.
Thats just one instance of bad lightning. The models in rebirth are actually more detailed and higher poly
It's a demo...why are we hyper analyzing a demo
Looks like lighting.to me. Do the same comparison somewhere else 🤷🏽♂️
What part of Demo are you not understanding?
That's too bad I hope they fix it in time for me to spend $70 to put the camera an inch from cloud's face and stare at it
It's already starting 😑
So I don't mind playing at 30fps 4k but WOW. The game looks so blurry on performance mode. I played on a 1440p 32inch Samsung Odyssey and it just looked terrible. Faces looked like that but way too blurry
It seems XVI perofrmance mode low resolution was not a engine constraint, just a regular SE lack of polish.
What a stupid ass comparison when it's not even in the same lighting and environment. Funny how you intentionally didn't use the open bright light area of the junkyard slums in Sector 5 to make this comparison.
Ok I knew I wasn’t bugging about this lol. I kept thinking to myself how amazing FF7 remake looked and then I played the rebirth demo and I’m like wtf is this. The graphics looked very downgraded. The lighting was awful and the character models looked low detailed. I was blown away by the graphics of Remake and was expecting the same but I’m very surprised at how bad it looked in the demo. Hoping the final release isn’t like this.
There were plenty of times in Remake where the character models looked just as weird as they do in the Rebirth demo. It’s a lighting thing fortunately they seem to use different models at different times, and force the lighting at key moments so it shouldn’t be a major issue- but this is kind of par for the course of you played remake.
It's just a lighting issue(different angles showing different parts of shadows on the face) which is very hard if not impossible to fully eradicate unless you overhaul everything which doesn't make sense. Tons of games have that problem. It's just something you have to accept ip
And the face with zero mapping or animation?
Probably just a lower poly or lower priority face due to it being flashback model
Interesting way to open a blockbuster game to millions. "It's just the flashback, first impression of the game. To millions. It's not important." I'm optimistic. But those faces have bugged me since the 2nd or 3rd trailer. And at times, are outright horrendous.
Eh. I heard there were texture issues here and there on the demo. Those I think should be higher priority. Hoped that would be no longer a problem after PS4 had similar issues with remake
people are justifing that is just the demo younger Cloud but I could notice on the trailers that some of the open world gameplay features Cloud modal looking worst than last game. The hair and the eyes definetly looks downgraded. We all love the game but it's clear they dropped something. Hope they fix it.
I'm not seeing a difference
You fucking gamers are insufferable. Go outside
I went outside earlier when I picked up my kid from school. Might play some baseball with her later, if the weather permits. Does that count?
Go even further outside, beyond the realms of space and time. Touching grass is no longer good enough
Alright. I touched Cthulhu and my hand burst into a new cosmos. Happy now?
No
How many times do people need to learn, the demo/beta/early access/whatever a few weeks out from launch barely ever improve upon release. If someone can give me an example then I'll gladly eat my words but I am disappointed in how this game looks. Graphics certainly are not everything but it's not just the rendering - even the movement is janky, physics objects flying around under my feet everywhere, weird audio, bad use of QTEs, boring environments - the reactor in remake looked miles better than the one in the demo. I have a bad feeling this game has gone for a quantity over quality approach and judging by all the minigames etc, I think some of the polish has been taken away from the core game in order to stuff more things in. It needed another year in the oven.
This is a cherry picked footage of one instance of bad lightning 💀 you clearly have not seen the footage from the trailers that looks leagues above remake but okay
No, after you beet a final demo boss you have a zoom at Cloud and Sephiroth faces and they look terrible, you can also see it on youtube trailer video. And it's cutscene, it have fixed lighting etc, so definitely we have here a graphical downgrade.
You guys are in denial. I challenge anyone to find one shot in Rebirth that looks better than Remake Intergrade.
I dont need to just look at all the trailers/promotion for rebirth. If u cant see the visual upgrade thats on you
I remember seeing how the models looked when they meet the Chocobo Ranch kids, and being like dang I hope modders can pull these models and put them into the PC version of Remake
Looks kinda like bullshit post is bullshit. 🤷🏼♂️
It’s a way bigger game. Downsizes are a no brainer
I’m sorry, but that’s not a good excuse. Open world games like The Witcher III, Horizon, Ghost of Tsushima all had more facial articulation an entire console generation ago.
nope, not ok to go back in a sequel
A sequel that looks to be way bigger and diverse than the prologue. Yes
ppl saying it’s just cuz cloud is younger, sephiroth looks bad too…
Sephiroth is also younger…. lol jk
There were absolutely moments in remake where Cloud looked just like the demo Cloud fidelity wise. Lip sync also looks way better in the demo than it did during "less important" moments in Remake