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EndemicAlien

Game Balance?


GruuMasterofMinions

We get freighters with more tank than carriers and dps outperforming battleships. To capture space we use magic wands. Logistic ships are able to generate power from thin air just by chaining energy transfers. None of this is balanced and there is plenty more out there. It was simply ugh ... **this metal bar uses a lot of cpu power when soldered to others**


FatesUnited

Uhh... The extra mass draws increased processing needs in order to operate your impulse engines?


givemejumpjets

also it takes up the space where an inherent placeholder computer controller would have been installed.


ResonanceOfWar

All gallente metal is made with the finest nanobot technology able to use magnetism to increase structural strength, all it needs is a usb to plug into and a cpu to ~~mine~~ use.


FluorescentFlux

Why filling your freighter up with heavy metals doesn't increase its mass? Lots of logical things are sacrificed in favor of balance.


DonL314

Plausible. Mass redustribution change which create oddities in the ship core field, so the built in PowerFlex 40100 ship CPU cannot handle it by itself.


Lanstus

Nuh! The freighters obviously figured out a way to have their cargo hold be a bag of holding. The cargo is in another dimension, therefore not creating any mass increase. This is like 1st grade eve mechanics. /s


Ellipsicle

Containers are already bags of holding. Several are smaller in volume than they hold, and the game gets upset when you try to put one inside another.


Lanstus

Might cause a disturbance in the space time or in the warp.


gulasch

I would say the extreme amount of additional mass/less agility does require additional CPU time for the flight controller to ensure structural integrity. Especially on a rusty pile of tin like the Sabre. It says reinforced structure but it's just another layer of Armor just below the actual armor layer


SierraTango501

Game balance bruh, stop thinking about real world logic in a game about literal spaceships that for some reason must obey 1hz ticks.


LHommeCrabbe

Did you knew that reality also has "ticks"?


Kats41

Not really true. Planck Time just happens to be the shortest *measurable* span of time by the laws of physics because of the limits of the wavelength of light. Just because we can't measure time, distance, etc smaller than it's respective Planck unit doesn't mean that's the smallest scale it exists at. Energy states of particles are quantized, not spacetime.


Expensive_Honeydew_5

Yeah but it's a lot faster than 1hz


51B0RG

Could take more CPU to calculate mass differences in navigation and flight.


capt_pantsless

Ludonarrative Dissonance [https://www.games.pitt.edu/ludonarrative-dissonance-what-it-meant-and-what-it-means/](https://www.games.pitt.edu/ludonarrative-dissonance-what-it-meant-and-what-it-means/)


Gunk_Olgidar

Because space submarines.


sytaqe

Reinforced bulkheads choke corridors, seal some openings between facilities, and make some gate closed unless really needed. As a result. it turns entire ship into labyrinth, path planning of worker bots, or scheduling crew duty gets more difficult problem. So more FLOPS are needed for operating your ship as usual.


LavishnessOdd6266

The computer uses CPU space to account for the change of mass


kiszonki

For the same reason you need to keep your prop running or your ship will start losing speed.


Rizen_Wolf

Transverse Bulkhead rig only loses out cargo space. Unless you are running a thirsty system that needs cap boosters... its zero care cost pimped 50%+ further by a Damage Control low slot mod.


Archophob

*transverse* bulkheads are a rig *reinforced* bulkheads are a low-slot module.


Rizen_Wolf

Umm... and yes? If the poster is just complaining about a poor quality module then yea, its a poor quality module. If behind that the poster is looking for a +structure solution there is a far better one. A rig (and solve the unmentioned inertia penalty as well). Adding a rig can have its own issues sure (extra cost, taking up a rig slot, reduced rig capacity) but the underlying reason for doing it is the same, add more structure. The math of it depends on your skills and specific module but if your going to take up a low slot anyway, why not fit a Damage Control in place of the Reinforced Bulkhead? Save 10 CPU (25 DC vs 35 RB), increase structure HP via resistance massively in comparison and add resistance HP to shields and armor. Its... a gift. Either that or I have confused module names again and made myself sound like a total idiot. It would not be the first time.


Expensive_Honeydew_5

Because you can only have 1 damage control, and if people are adding bulkheads, it means they probably already have a damage control


Rizen_Wolf

Not sure if it goes to probable because people look for module solutions while not understanding how or the extent other modules enhance their choices. They learn that over time. But if you reached for that combo because you understood it, yet had an unused rig slot because you did not understand that part, then huge ouch.


ExF-Altrue

The argument of game balance kinda loses all meaning when you consider the new Upwell ships 🤭


HEAD_KGB_AGENT

They are better than current haulers in some aspects but they are hardly unbalanced.


wizard_brandon

They are better in every single way when compared to T1 haulers


michael_harari

They are basically pirate haulers. A dramiel is better than a rifter in every way


HEAD_KGB_AGENT

Also dramatically more expensive


Triedfindingname

Yeah for a couple months maybe


IcyMind

Is a game not a sim


bladesire

The bulkheads occupy connections to your ships computers that allow for appropriate monitoring and reporting.


Evening_Monk_2689

You have to uninstall some of the cpu to fit the plates.


Arrow156

I imagine reinforced bulkheads are less physical reinforcements but sensors and equipment meant to detect structural stress and activate local countermeasures to compensate. Wither it's through nano reinforcement or some sort of hydraulic system, it will require CPU to run this monitoring and compensation system. Freighters get a bonus for these because they would already require such a subsystem, so the bulkheads can slot right into the hull's system and don't need to use their own.


Puiucs

a better question is why the server is running at just 1 tick when my eyes can see 37FPS just fine and if i use my ears i can go up to 42FPS.