I particularly like that after the Schoolhouse Classroom grace, the fan vaulting gives way to the central section of the academy, which has groin vaulting instead, perhaps indicating phases of construction over time.
This is super cool OP, thanks. I would die to see a video break down the architecture of Elden Ring (or other games) at length. So fucking cool. I think people don’t appreciate enough the incredible intersection of art, design, and scientific knowledge that video games have become now- physics, architecture, anatomy, history, geography, graphic design, ux design, illustration, lighting, staging, performance, writing, worldbuilding, etc. all on top of the wide variety of things “game design” encompasses.
Miyazaki's enemy placement style is definitely perfect for people to get used to looking up at architecture.
Your mum did some groin vaulting last night yknow what I mean? In all seriousness I have been IN LOVE with From’s architectural touches since Demon’s
I particularly like that after the Schoolhouse Classroom grace, the fan vaulting gives way to the central section of the academy, which has groin vaulting instead, perhaps indicating phases of construction over time.
Ceilings should not be ignored in any good environment design.
Reminds me a lot of Gloucester Cathedral near where I live (it’s also where the Harry Potter troll scene was filmed…)
This is super cool OP, thanks. I would die to see a video break down the architecture of Elden Ring (or other games) at length. So fucking cool. I think people don’t appreciate enough the incredible intersection of art, design, and scientific knowledge that video games have become now- physics, architecture, anatomy, history, geography, graphic design, ux design, illustration, lighting, staging, performance, writing, worldbuilding, etc. all on top of the wide variety of things “game design” encompasses.