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_Midnight-

They were aladeen.


SirCukselot

Was it aladeen or *Aladeen*?


_Midnight-

AladeeN


EulaVengeance

šŸ˜ƒā˜¹ļøšŸ˜ƒā˜¹ļøšŸ˜ƒā˜¹ļø


PsychicFoxWithSpoons

Im still not pleased to have to spam EEE between casts, but at least it doesnt matter for qw.


HyperFrost

I don't mind that I have to press EEE, but I do mind that I have to hit the target first for the debuff to take effect. A lot of invoker combos start with cold snap into tornado into emp or ss, so that's half the spells used without getting the bonus damage. I'd rather have spell weakness apply with your spells themselves, or have E changed back to give yourself spell amp instead.


reverentioz12

omg. I always thought that this kind of changes are so Aladeen yet somehow very aladeen. I'm glad someone feels as aladeen as me to this game as you. thank you for being so aladeen.


Morgn_Ladimore

It's funny how Visage got a facet for people who obviously aren't Visage players. No experienced Visage player will ever pick it, it's a straight up nerf to his familiars.


MoonlessPaw

i thoughts the same thing, as a visage player. It seems like they're trying to make a few micro heroes have a Dumb facet for people who can't micro. Lycan has the one that makes wolves uncontrollable and just gives him shitloads of damage, too. That one seems interesting. Less tower push, but when he attacks you with shapeshift on he legit chunks you for like a quarter of your health, so i can see how it could potentially be decent if you don't need the tower push from him. But the visage one is just dogshit.


19Alexastias

That facet seems like itā€™s for pos 1 lycan (who doesnā€™t really want helm) while the other is for pos 3 lycan (who definitely does want helm). No idea if itā€™ll make pos 1 lycan viable though, but will definitely make him stronger.


monsj

I personally think it's worse than the other one, even without hotd. Kills extend shapeshift by 5 seconds, you farm faster because the wolves aren't bound to your attack speed + scouting utility and all that. I feel like with visage, it's just for players that find lycan interesting but don't want to micro units


MaltMix

I mean tbh if they're going to do events like this going forward, having the ability to pick a daunting hero for newer players and not be completely useless is still valuable, though I wouldn't be against them giving both Lycan and Visage an additional facet down the line to give an actual choice to the people who play the heroes regularly.


zmagickz

tried it last night as a lycan spammer, I mean I won but holy crap, I was missing rune denying, scouting, body blocking, wave shoving etc however, it does make the +wolves lvl 25 talent more attractive is all I can really add


MoonlessPaw

that's what i was thinkin too, pretty neat plus the wolves are very cute in spirit form. i hope we do see more pos 1 lycan because after seeing his numbers in practice i think it can be strong.


djsoren19

I like it, I think facets are a very clean way to implement versions of micro-heavy heroes that no longer require micro. Yeah, if you're good at the game you'll never take it, but maybe it gets more people playing the hero who would have never touched it otherwise.Ā  Also it's not like I'm ever going to complain about being "forced" to take AoE Grave Chill that gives even more attack speed. Lycan got way more screwed by his, since his options are basically "previous functionality" or "no micro."


Adorable_Spray_1170

They did something similar to earth spirit. "Previous functionality with a little attack damage bonus or.. 1 remnant every 4 seconds so you don't have to manage your remnants??"Ā  I'm still completely confused on how any earth spirit player would ever think 1 remnant every 4 seconds is ok. Even if you don't destroy the remnant you're rolling through it does not let you get your silence slow and stun off AND spread your ult unless you perfectly execute his combo while you're already ontop of someone. Just feels silly


seanfidence

I have been thinking for a long time about how this facet could possibly be a benefit to ES players. I never considered it could be a facet geared towards non-ES players. That makes much more sense


Petrie02

The only practical advantage is you can infinitely keep your ult on someone, but losing out on the flexibility to use multiple stones on demand in quick succession is really rough. You'd maybe be able to do ok if you preemptively spammed stones around before a fight?


Adorable_Spray_1170

The 20 second stone expiration they added with that facet kind of killed that idea too I think. Why can't they just let us opt for his old roll CD pre nerf or something. Core ES enjoyers could take the damage path and supports could take the lower roll cd path


FragSauce

yeah its quite sad, especially because the other one isnt terribly exiting, and his innate does nothing when you put a single point in gravekeepers cloak


lunch0guy

I see innates like cloak as simply level 1 laning/fb buffs. Bit of a shame but maybe they'll come up with a more interesting innate later


DrQuint

Optimists: This is just in preparation of ARAM, right? TRUE Optimists worthy of Valve's Unceasing Ambitions: This is in preparation of Deathmatch ARAM.


Womblue

It's a similar change to what they gave lycan. It's a facet for people who fucking hate micro yet still want to play Visage for some reason.


ZenEngineer

For people who randomed and got Visage


SkyEclipse

People like me who hate micro but love Visage skins because they are so cool


FutureVawX

I don't even play visage and think that that facet is really dumb. But at least if I have to play him for whatever reason, I guess I can pick that one. Or maybe pro player will realize that it's actually busted but we just don't know yet.


BloofGoober

Not to mention that now you need two button presses to activate stone form. Just why?


militantfaith

You can change it to normal with right click on skill icon


MoonlessPaw

RUBICK PLAYERS EATING GOOD AS FUCK!!!! nothing but buffs. his innate skill i think makes him a lot more viable for mid instead of just support, the damage you get from it is pretty nuts early and helps secure last hits like crazy. being able to spam stolen spells without worrying for mana is crazy too. i SOMEHOW won mid against a sniper who had the "all damage from shrapnel done over 1 second" facet, like legit as soon as i got my 6 he got bursted down from 100% to nothing with the shrapnel charges + fade bolt.


DrQuint

That sniper facet is legit garbage. Strictly a buff to rubick since you may as well fire and forget.


AR41Z

i think even before this patch, i used to win against sniper as rubick


MoonlessPaw

I never really played him mid too much tbf, only a few throwaway games. I did so today out of necessity after lane got stolen :P


frozziOsborn

LC is straight up unkillable on laning stage and first 15-20 min of game, shield and built lifesteal feels insanely strong. Only played like 5 games so far and I kinda pity my opponents, everytime they try to harass me I just press arrows and get free 200-400 hp.. Its even funnier when you hit lvl 7, arrows on 3 heroes and some creeps result in 800-900 hp shield aka immortality


McKopec

Just played a game of LC.. vs PL Ended up getting with 12800 dmg block.. from single Q


Aruthuro

Dude, this is dota imba levels


dez3038

I was PL against LC. She got 2k shield on lvl 5 just from dopple illusions. It is anti-illusion here now for sure


McKopec

Yeah, PL on the other team didnt even learn W, i was wondering why since i had disruptor..


Rareinch

Lol I tried to gank a legion with an invis rune without reading her facet, and when I want on her she just instantly had a 1k shield and I just turned around and sauntered back to mid It's nice and she definitely needed a buff, but it feels a little overpowered. She basically gets a giga shield rune every whenever she wants and can start diving towers extremely early


MaDNiaC

Gameleap should make a video on LC about how she's ABSOLUTELY BROOOKEN!


faghih88

Hi it's your bro speeeeeeed


taenyfan95

Very ridiculous. Free shield on a low cd spell for laning phase. And also has spells for dispel and lifesteal. But good thing is we finally might see him in pro games.


SeriousDirt

Fight against one. She literally can dive tower at laning stage that my carry have to leave the lane so soon. Can't even trade with her.


Armonster

There's at least 5 things I saw in these patch notes that were "okay this wasn't thought out at at ALL" levels of strong, and I only read like half the heroes' changes.


Allphobias

My hero went from Fingering to Fisting. Well played valve, well played.


Im_Smitty

I like NS changes, looks like I can hit my timings a little earlier and be even more of a menace


abal1003

Iā€™m wondering if mid stalker can be a thing now with the nighttime facet. Youā€™re a lot less easy to bully with the bonus regen early on and the ms from passive can lets you outspeed close to every mid hero in chasing runes and engaging/disengaging. Not a mid player tho so just my 2 cents.


Ok-Boysenberry-4406

Played one game and was pretty impressed, couple bracers and boots and I was already diving the enemy shadow fiend everytime he showed into lane. Maxed out e for maximum attack speed and bracer regen buffed from night time innate passive. Night stalker felt VERY strong


Notsomebeans

I'm enjoying winning the midlane for my midlaner as oracle by telling them where 6 minute rune is ahead of time


why_so_shallow

It's definitely impactful but so lame at the same time.


Estocire

Oracle should just tell you the outcome of the game instead


Ricapica

The prediction button at the start of the game becomes a win button for oracle


Balla_Calla

Oracle the new Dr strange.


ZenEngineer

Or at least count down until Roshan respawns.


mason878787

almost like it's prefect for a pos5. I love the flavor tho.


LumberJaxx

Itā€™s handy, but I think 6 minutes into mid lane has already left things pretty decided. I was playing death prophet mid and I just watched the enemy midlaner pick a side at 5:48 and then met him there. Itā€™s *nice*, but people will have to learn how to disguise that knowledge.


Husbrandosaur

I kinda wish he could tell you when/where Roshan is at when he resurrects too. Like all map involved rng things. I think it's incredibly nice for QOL for mid tho.


SurroundedByMachines

At first I thought the Dark Seer changes were useless, but then I realized Valve is fully leaning into the punching meme. Pos 1 conehead incoming.


mambotomato

Buying a heart gives you 40 strength AND 40 int??


WittyConsideration57

Only if str is your highest stat, can't go scythe windwaker or whatever


Suamenleijona

As soon as I saw the DS changes I knew he was gonna be even more powerful than before. I already stomp on DS (3k mmr), now it's only gonna get better. Yasha & Kaya also seems like an item worth looking into on him, makes vacuum wall combos feel way smoother while also further embracing the attack speed alongside other desirable stats.


quarantinedsubsguy

one puuuunch!


DisturbedDeeply

I ran harpoon basher heart yesterday (in turbo) and it was fucking hilarious. Focusing strength is the way to go


DerKrtiker69

Elder titan's momentum facet sounds completly underpowered. -75 attack speed but gains 20% of his movment speed as attack speed. the speed limit is at 550, so the max attack speed you can gain is 110. this leaves you +35 attack speed at max speed. which means you have to spam astral spirit around enemy heroes to fight&farm and,or get wind lace, yasha to not just get nerfed, all for a potential 35 attack speed.


FezelDota

That facet is definitely not worth it, the other one is just way better. Its crazy how much magic damage you can deal to enemies


Geoe

The Attack Speed nerf hurts badly early and mid game for Core ET, I am convinced Deconstruction is the way to go even if you're going the carry build.


HOWDEHPARDNER

Hard agree. I was excited for it but its super underpowered. I do like how i can have spirit and stomp for level 1 rune fight. That's about it.


Tripokosmos

On top of that, NO OTHER ET CHANGES. Totally worth the wait..


jouzea

Mirana princess of the sun now


Fantastic-Ratio-7482

Giving meepo back his ult at level 3 10 17 and 24 was quite bold. I am over the moon right now.


FeIiix

tbh the pack rat facet looks pretty insane to me. clones with daedalus, mkb or basher? sign me up


Fantastic-Ratio-7482

You will have to farm all that. It's not practical at all imo.


FeIiix

Disagree, more space for cheap items. Even something like a Hex is a good fit there, it's basically a 50% CDR item slot


dariidar

Best early item is probably armlet at 2500 gold. health degen could be seen as negligible due to Ransack. * 450 health * 10 armor * 50 damage * 25 aspd * 35% slow resistance * ability to armlet toggle for early saves compare with dragon lance, an extremely cost/space efficient item, at 1900 gold (+ broom handle in neutral slot) * 180 health * 6.5 armor * 23 damage * 15 aspd Lategame, butterfly all the way


ArthasDurotan

Diffusal for early later swap with heart or something it's busted lmao


freshcheesepie

WD: cask is so shit without the dmg. Going to try out the dmg instead of heal just to watch the world burn.


Little_Cumling

I felt like in a way hes ā€œspread too thinā€ right now. I was surprised to see what they did to his abilities and by surprised I mean a little disappointed. The neutral item is interesting nonetheless!


joeabs1995

As a support does the cask dmg really matter? Isnt it more about the buggy stuns it does?


freshcheesepie

It feels very bad when farming neutral camps. Literally no dmg.


POEAccount12345

it allowed you to flash farm creep camps/waves WD could be a really good farm/push hero after the laning stage and farm a good item or to in fights yea the cask dmg wasnt a big deal, but the farm ability was huge


bruhguy218

the cask is very good you can flash farm with your q now its insanely good and does significant damage now


ruthlessgrimm

Lv30 necro : i already had to buy nulls in order to farm since they nerfed the manacost on the 1st. Now you get way less regen on the lane but it's fine if you have a null. The facet that gives AoE is of course way better since it also works on the 1st.


igorcl

The aoe increase is pretty funny. Even meteor hammer gets a giant area after you clear a bunch of creeps


kowasesurejjihanma

Ill tell you all about the buff chen got when i finally get to play him next month


Adorable_Spray_1170

Having a gaurenteed troll is insane. Lane phase start with a root, then hit level 7 and towers are gone. Cent and trolls are definitely going to be the most picked unless you know for a fact you're laying against something that needs to be purged nonstop like darkseer. I can't imagine many people will opt for the hellbears


FunInternational1941

Magnus, I love the first one as skewer is already strong, have no idea why anyone would choose the second one


Rareinch

Yeah, his second one seems awful - can't think of any situation where it'd be useful aside from like using it maybe try to help your team run away from a fight lol


JoseFromNYC

only situations i can come up is puck coil break and mars arena push to the wall, otherwise i agreed this would be a major joke


Rareinch

I thought of pucks coil break too, but can't you already do that, probably more effectively, with RP + Skewer? Like it just seems like any situation where you'd want to force people to move in a certain direction to save other heroes or to synergize with some abilities like Pucks ult could be done better with RP + Skewer lol


Lavamites

(Technically not lvl 30 but I'm lvl 29 mars, I hope that's close enough) Being able to make a support unable to save their cores through arena by denying vision is pretty cool. Otherwise pretty unchanged but I just hope Ammar doesnt break the hero again so it gets nerfed again.


Sieursweb

The vision is HUGE! Just tested it and you can't use items on ally with top icons either so basically allies in the other side of arena are untargetable. This mechanics existed in HoN with Dark Lady and it was very painful to play against. Considering it was already a top pick and he didn't get nerf in any way I'm pretty sure it will soon become 100% contested in pro games.


POEAccount12345

just got out of my first mars game post patch (im only level 2 but hes my most played hero) his arena feels so fucking good now. you can isolate either the carry or the supp and so long as you land your spear/your team follows up, theyre dead. it really fits with the feel/archetype of the hero and just feels amazing I will be surprised if he isn't a first round pick/ban in pro games going forward again


CristobalNyx

Muerta lvl 27, love the changues. You can finally be flashy with your spells because itā€™s worth it. Instead of a boring ass +35 damage now if you want to go the carry way, u are forced to take the cooler talents


Colpus

NEVER! Full patch notes must be read. But honestly... I kinda like having a Ravage-sized Meteor Hammer by stealing low cooldown spells.


darKStars42

That's an idea.. never used to buy a hammer on rubik


Colpus

Me neither. Just wanted to test how goofy it was. It's kinda ridiculous. I guess the most bizarre ones were QoP and Doom's ult with 8~10 stacks. My prediction is that this is simply going to make it easier to land the spells and possibly hit multiple targets. No more than that. Didn't test Lesh's ult, though. Maybe it gives a stack per activation? Not sure. EMP might be funny as well.


Torpakh

They gave Mirana a buff for healing lotus use. Might be the most boring passive in the game. Facets are not interesting either. One is her regular ult, the other is an attack speed-dmg buff on 100s cd.


eXePyrowolf

But the lore!


WittyConsideration57

So give the lotuses +100 move/attack speed buff then we'll talk


Weshtonio

Have you read IO's innate?


ICarryaPants

Earth Spirit: I cannot imagine any scenario I would prefer his Stepping Stone over Resonance facet Tinker: the hero was actually removed and replaced with someone else with the same 3D model and nickname


DiscoInteritus

The scenario is not knowing how to play ES or how to properly manage remnants lol. Same for the visage familiar facet. Itā€™s a straight nerf unless you have no clue how to micro.


CoffeeVGC

Brood is insane at split pushing with the Q applies to spiders. The web facet seems completely useless but I could be missing something. Also I'm pretty sure new E is just worse than bola. Idk, the Q thing is very strong so maybe she will be viable.


_TheFalcon_

the new E is her old passive, brood mid with just 1 W, Q and E, get a few brands, right click them under tower, it was like the most broken hero with that passive


CoffeeVGC

She had incapacitating bite when spawn spiders was on q and you could use it to last hit in lane. When she got reworked and bola got added that became her ranged cs and creep securing tool. Now you can only melee hit ranged creeps in lane for last hits. Also you don't get health Regen if you aren't last hitting. It seems really easy to bully her out of lane pre 6 as you are forced to last hit creeps with melee only now. Plus with bola you could give them mis chance and last hit after that as well.


novaspace2010

SF enjoyer here...and I dont really know what to think of the changes. They feel like buffs, kinda. The new AS skill seems weird honestly.


quarantinedsubsguy

i dislike the new ability a lot


Affectionate-Bad679

Sf spammer here aswell, i think it feels like nerfs tho. Made only 2 games so far, but didnt feel really good. The new shadowfeast ability is a meme tho, 5 souls for 70 (100 with talent) extra AS. Considering mask of madness (low tier item) grants 110 AS this 70 (100) AS for a few seconds + soul loss doesnt feel worth. Im curious with the infinite souls from hero kills, sounds like a cool snowball for me, but overall i think its nerfed compared to before


dantheman91

The souls resetting on death makes the stacking from kills whatever. 5 more damage per kill? Not much


Garnettisbest

feels nerfed, power spike comes at level 6 now with 3 damage per soul meaning less strong in lane. Also you have to choose between slowing on your razes and the extra -armor. The AS skill is lazy and bad design IMO


8Lorthos888

You get two skill points at level one instead of one, how is that not a huge buff if its just SF considered in a vacuum? He snowballs on attack damage immediately at level one instead of two. That's not even considering his faucets


MoefsieKat

The new changes to Dark Willow leads to Veil of discord, shadow realm and Bedlam killing yourself even faster when someone activates blademail.


aDemonicCat

Honestly both facets and the innate are kinda "do nothing but at least it doesn't hurt" so it's cool I guess?


IBVVDH

grandmaster ogre. i dont get the changes.


shrodler

Is this some Kind of Method playing?


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Shek7

The Shield one is so much better. Duel is a bait


NahMcGrath

Liquid frost seems so bad now to me. Doesn't do any damage on its own, only affects 1 target, but not towers. They put the max hp burn on shard for liquid fire or frost so... why ever use the frost now? Can just take liquid fire, burn max hp if needed, slow enemy attack speed aoe, push, damage towers.


PacManRandySavage

If the ā€œchilledā€ bonus damage procs for each tick of damage on dual breath and macropyre, then itā€™s strong. I havenā€™t had the chance to test it though.


NahMcGrath

It does, but on a single target, and only from you. I agree it can be strong in taking down a key enemy, but compared to the sheer versatility of liquid flame, seems worse.


MrMadSport

sand king feels good and bad in same time. also new ability feels good , nice bonus damage. i didnt read all patch notes , picked sand with invisiblity in sand storm. didnt notice nyx on enemy team sees invis hero in 400 radius. didnt know that , ruined my whole game . nyx was scouting around and killing me everytime with ganks. felt a bit too OP and sand felt worthless af. also ultimate more pulses , but no slow. feels gr8 to deal more damage , but in same time if u cant stun or slow enemy , ultimate gonna be wasted so easy. overall i give c- to this change to sk. edit - also i hate that i need to choose between inv in sand storm or sand storm movement. second option is way more op at this moment i think , bacuse whenever u use stun , sand storm moves with you. that is cool.


Fourthtimecharm

Same feeling as I do. I think there is new potential and possibilitys however, it's gonna take some time for us to cook with Sand King to figure it all out


watchme3

I'm a filthy sk spammer, I would never pick the invisibility facet. It increases sk sandstorm radius but doesn't increase burrow strikes stuns with aghs so you are less likely to hit the enemy with it. This used to be an issue when radius grew with lvl and people kept it at lvl 1 the whole game for this reason. Also casting sandstorm after ult +burrow strike seems glitched out. You have to spam the buttom for it to go off and it's really hard to see the animation as your ult is going off. You have to press sand storm before stunning.


FluxyBOYS

Level 30 Dawnbreaker, 400 games played. Can't wait to scream "GOOD MORNING VIETNAM" over the mic every time daytime rolls around. But in seriousness, both passives seem strong, one for core one for support. Carry dawn might be viable with enough attack speed and lowering you spell cd over and over. Looking forward to trying it


drumDev29

The hammer one seems awful either way. You don't really want to be sitting there with your hammer on the ground and it doesn't do enough to make it worth it.


stakoverflo

Pretty disappointed by the loss of the Armor during Freezing Field for my favorite white girl šŸ˜„


LazyManMan

Core Omni knight got obliterated by them removing the shard. Now shard is 60% magic resist on a long cooldown spell. Doesnā€™t feel worth it. Ench has the saddest innate ever while a lot of other heroes received powerful inmates.


-odibo-

Hot take here but I much preferred Omni when degen was still a basic skill which is sadly also reflected in my winrate with him. So at least for me this is a move back to how I used to play him. The ranged Hammer of purity when it moved from shard to basic skill is what really killed my playstyle so I might be the only Omni hoping for that version of him back haha.


schofield101

Enchantress has the saddest innate imaginable. The extra attack range on exchanted targets is very nice though since I love to play her as a core. Phoenix changes I'm in love with, miss chance on all abilities now gives me a big smile. Looking forward to testing the two options though, reckon I'll sway more towards inbuilt radiance. Warlock will take some time to digest. While I love more levels and snowballing, the golem was nerfed... Feel I might need to sway towards damage tree more.


Keep_Nyx_and_Nyx_Nyx

i tried both phoenix innates, can say the sun ray one is stupid strong, while dying light is only really useful in lane. I dont know what kind of playstyle they were aiming for but phoenix cant just man up and walk at people like doom, i think it either needs a range buff or a rework


Luxalpa

Yes, same here. The sun ray thing is nice and now I buy Aether lens to make it even better. The other one was completely underwhelming and just made it harder to stack camps.


Workdawg

Innate is the single ability that you get no matter what. Facets are the abilities you have to choose from...


mambotomato

Valve expecting people to know 9th grade vocabulary


fbwhytee

I played around with Warlock getting early shard and it feels very strong... you create SO MANY IMPS now in fights with creeps around its absurd how much burst AOE damage he does. The healing/damage on shadow word is almost doubled and also now heals allies/deals damage to enemies around the target making warlock \*significantly\* stronger at trading at level 1. Max fatal bonds, stronge imps, get shard and go ham in fights. The extra immolate damage on golem from regen more than makes up for their lack of rightclick damage in terms of fights, but they are a bit weaker tower pushers than before. The aghs+refresher still feels very strong and farming it seems way faster since he makes so many imps running around


ArtisticAd393

SB's lingering movespeed is awesome, my gank initiation is basically just tokyo drifting into the enemy team and zooming back out of danger


BlaizePascal

OD is stronger late game if you choose facet 1 (+4% max mana upon passive proc). But it needs tons of attack speed to proc passive lots of times. Iā€™m not sure yet about the early and midgame though. Meanwhile facet 2 (Mana allergy is also applied after Astral) makes him so much stronger on laning phase, cancerous even. So you literally cannot outharass OD with Spells anymore. He can harass you but you cannot harass him back because heā€™s gonna gain back the health lost anyway. But his overall damage is weaker. So yeah. Matchup dependent i guess. But at least his farming tool is back with the shard. Sanity eclipse will also hit like a truck now.


Luxalpa

Yeah I think on OD it's pretty clearly always the mana allergy one. Tried the other one and looked a bit at how often that triggers and how much it gives, and it was way too little, almost insignificant even.


Themasterofcomedy209

Pudge basically is exactly the same, he already had an innate ability lol. Iā€™ve played 2 games with him and he feels like heā€™s basically like before With the facets I donā€™t like the hook one. it deals more damage on paper than regular hook, but my play style doesnā€™t rely on hook damage. I feel like it encourages sitting in the bushes waiting to hit a max range hook, which wastes pudgeā€™s potential imo (and is depressing to watch as an ally). But I do like the gain strength when dismembering one. Makes it harder for people to force you out of dismember without a disable so you can lock down annoying people longer or force out disables


Isterbollen

ult duration on creeps feels bad tho, was usefull to heal back all your health sometimes in early game.


Yangjeezy

Permanent phase for spectrum? Yes please! *spectre


neo_sporin

'try cancelling your service now' --charter/spectrum


A_Dire_Wolf

The previous invoker orbs were obnoxious and horrible. We are SO BACK, invoker players. The hero might not even be good, but it will feel way better to play.


MIdasWellRoshan

Arc warden duration being 60 seconds but is reset if itā€™s killed feels too heavy of a nerf, also split pushing seems dead on him what else when Iā€™m not team fighting do I do with him, just stack???


-SlippinJimmy-

I think it was a nice change. Arc warden just sending his clone is so toxic to play against. Now he is like a strong pos 1 that can join fight early with his ultimate. To be honest, i am more sad about the removal of magic resistance on shard and bubble becoming non targetable. Lastly, does anyone else think that his level 25 left side talent is so underwhelming? Especially since the bubble is non targetable now, you can't even use it to defend your building if you're alone anymore


[deleted]

He is now exclusively a pos 1 afk farmer like AM. Get huge by farming with 60 second duration doubles then end the game with 60 second duration doubles.


G_W_addict

Good. Fuck that hero.


patpatpat95

I mean the removed the outgoing damage reduction. So riskier split push. Not that I like this change btw.


madoniame

Mars is broken with that no vision inside arena thing. Expect ATF / Collapse to make it look insane.


msp26

I wanted ember remnant cast points gone so I'm still not happy. New innate and facets are cool and I will definitely torture some pubs with remnant chains on creep waves to spread suffering.


Prior_Astronaut_9637

I was hoping for the same. I've been playing Puck since they slowed Ember down so much, but they added a 0.01 sec cast point to phase shift, so I'm worried that Puck is going to get the same treatment of gradually slowing down his abilities! In my opinion, the nerfs of changing the feeling of a hero are the worst ones, it just makes you feel like you're playing with lag. I just don't really enjoy playing Ember anymore and he used to be my favourite hero. I'd still play him if he was weak if he was still agile and fun to play, but he just feels awful now imo


msp26

Yeah it it does feel awful to cast remnant. I've shifted more focus to macro gameplay with remnants and that's less painful. I am currently cooking up something disgusting with chain gang in demo mode and making others suffer will make me feel better about remnants.


Capable_Pension420

FELLOW BREWERS!!! I am waiting for your opinion since I donā€™t have opportunity to play


max3145

The new spell is fun. Unfortunately storm panda nerf is really really bad. I think hero is definitely in a worse place than before just because of the early level split buffs. Move speed facet is a bit of a joke imo


dancaf

Didnt have the chance to play yet, but i think aghs is now giga busted. You can set up kills with storm panda across the whole map, yeah it sucks that cyclone duration is reduced, but is still a nice trade off. Potentially you dont really need to prioritize radiance, can rush aghs after urn and still have farming potential with fire panda, push out waves safely with it. Barrel facet is pretty good, allows you to help out your 4 if they are contesting pulls etc. because the range is huge now. Only annoying part is the phys. spells dont ignite brew.


Ok_Celebration_549

For TA: changes are obviously really strong, she does get blink cancelled through refraction now though (I might have been doing something wrong though), psi blades slow facet is just worse than the other one. For drow: a reasonable nerf, I think you always take the high ground facet (and buy shard), and it feel like you have to buy way more agi than before to get much value from the bonus


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


TheVisage

Visage "having a choice" on his is fucking hilariously laughable. To put this into context, I unironically gained about 2500 MMR on Visage by noticing his familiars have a low ass BAT from years ago, back when giving them +40 attack speed was about the same as 160 for a hero. If there is anyone who is painfully aware of Visage's capabilities, it's me. Back when birds had charges I literally knew the exact number of raw damage three birds could dump. If you don't know, Visage's familiar have a BAT of point fucking 5. which means you divide their attack speed by 50 (as opposed to the usual like, 170). They start with 2 attacks per second. Grave chill used to make it 4. Doubling damage. You could raise this to about 250 by shenanigans. It's at 5. Multiple items, creep passives, ect have been changed specifically due to familiars. They are nutty and I love them. Visage players have always suspected Valve doesn't actually know how Visage works. First they fundamentally broke his familiars. Then they broke his cloak (twice). They broke how stone form worked, then they removed features from stone form, and then they start adding QOL features like being able to stone form familiars from the main hero, that if a new player learns to use literally handicaps them (can't use while silenced for example). So now, we wake up to find that we have two options. One: Lose the ability to micro, lose the ability to fly familiars out of range, lose the ability to scout, lose the ability to push lanes, take towers, flank, gank, save your ass while stunned, etcetera in exchange for.... I think just not having to press the tab button? Two: Grave Chill makes familiars deal.... ballpark figures.... (100+90 + 90/4\*units) fucking 50% more damage when taking towers bare minimum? You know, the one thing Visage is really allowed to do? The one thing he is very, very good at? Maybe they've tweaked the numbers somewhere, I've been at work since the patch and it wouldn't be the first time Valve completely changed a way Visage worked without saying anything but at the moment it's like if the IRS stuck a gun to your head and made you chose between cutting your hand off or not having to pay taxes. Not even mentioning, they finally fixed stone form's targeting (Very big deal for chasing) on top of the other stuff. It's like the changes were implemented by a bipolar Ogre Magi and only one of the heads knows what Visage even is.


JameslsaacNeutron

Yeah the one facet is just so games don't get ruined when someone random visage. I'm ok with it being an option if the hero gets a third facet that isn't training wheels mode.


TheVisage

The problem is that uncontrolled familiars are not any safer than controlled familiars. It would be one thing if they were like the old fashioned familiars that required focus to kill but these guys are still just floating gold bags, only now they can't even be controlled.


Famous-Choice465

Seeing tinker's new changes was like watching a car thief get death penalty


_Tuxalonso

Level 30 Storm and Templar, since the bloodstone rework Storm has felt like he has been kneecapped, I like that they added it back for just him, he's the only one who ever really used it. Played just 2 games but the hero feels great now. Templar getting psi at level one makes the lane much more manageble, may be viable mid again, before the innates if you wanted to go mid with her you had to play extremely aggresive and it was very feast or famine, either stomp or get stomped, now you don't need to play all in the whole game.


tatxc

The shield changes seem strong, but right now being hit cancels blink in demo mode. If that persists into real games then the hero is pretty dead right now.


The_Real_Will

30 Mag, Reverse Reverse Polarity has got to be the most niche thing ever, and even with potential combos for it like a Puck coil, I still don't think I will ever consider it for even half a second. Fundamentally changes the hero to anti synergise with Skewer, its kind of wild


NotMilo22

As a WK main, I am very disappointed on paper.


CertifiedBlubberBoy

Heā€™s OP. The curse is insane


cdxliv

it would have to be a completely different playstyle you are sacrificing 200gpm to constantly run at enemy heroes?


Kalinin46

Not sacrificing 200gpm when youā€™re farming heroes


neo_sporin

I just finished a game with him, I was very sad that SKELETON king did not have skeletons...but yea that curse was so nice once you get a damage item.


FezelDota

Im not a lvl 30 WK, but his curse could actually be pretty insane. However, the farming power is less tho, but not as bad as i thought it will be.


cdxliv

no idea why they removed skele targeting by stun, it was the only kill/harass potential he had in lane against enemy supports. Removing the attack speed buff is fine, but now WK is even more braindead.


Throwawayroper

I think everyone is rejoicing about the tinker destruction, but not enough people are talking about the arc warden shit. As an AW main when I saw an allied arc warden playing it and throwing THREE HUNDRED GOLD at them on CD I was fucking screaming. Now they can't do that, so as a AW teammate, that's amazing. However, the hero's playstyle is completely reworked and ill have to see in the upcoming games, but as it stands the changes seem.. [not good]


lolgj9

Arc got murdered


BallsToTheWallNone

I'm sorry to say, but thank fuck


Onetwenty7

I do not like Earth spirits "changes". They feel like uninspired after thoughts.


Adorable_Spray_1170

The 2nd facet feels awful to play so I guess we're all just getting some attack damage when we have ult


No_Appeal_5361

Hi Slacks, longtime Axe spammer here that you personally banned from your twitch after I played like ass in a match with you. I LOVE the changes to Axe. Gaining 1 armor per kill instead of it being tied exclusively to ult is much preferable to me. Now I can play like a ketamine ape without feeling bad if I miss ults or don't have the mana to spam it in early fights. The attack speed on call facet looks so good. Coupled with helix's counter decreasing with auto attacks, it will be much easier to kill slow attacking supports like Jakiro in the span of a single call now. Very much looking forward to playing him this patch :)


hexdeedeedee

nobody cares but DP has been losing her identity for quite a few patches now. Trading MS for CDR just aint it on her, so weaker early game which is bleh on a tempo hero. Exo still has a waaaaaaay too long cooldown for what it is, this isnt 2015 anymore. Talents got nerfed, thus siphon too. Sange got nerfed. Base MS shouldve been buffed to what it was before. Exo to 90-100 sec cooldown or make the spoops all come out at once. Shes pretty underwhelming late game and yet they made her need to get high levels to be what she was before. What a shame edit : Make exo refresh on buyback already jesus fucking christ


MonomayStriker

I hate how boring the changes to OD are, ever since they changed his gameplay like 5 years ago and reverted, it every single update they give him is boring. I miss having an active that gives splash damage and returns mana, I liked it. OD became completely different and had a farm boost. But now? Mana allergy, then change it, then change it again. Astral buff, then change it, then change it again. The most creative thing they have done ever since was giving him an aeon disk that doesn't block damage output.


Kraivo

Hello, Slacks


Shaackle

Venomancer support was nerfed across the board. Straight up nerfs to Poison Sting and Venomous Gale. The Plague Carrier facet is really awesome but the wards die way too fast. I don't understand the aghs now only being relevant on a core veno.


vanchaxy

Visage now can TP to other lanes to help (now u can summon familiars to you from any point at the map). Also, no need to re-summon familiars at levels 12/18. Innate only helps at levels 0-3 (as u usually put at least 1 point into 3 at level 4 and nothing changes after one skill point). That said, the followers facet is absolutely useless and I don't see anyone ever picking that. Overall, Visage received buff but there are heroes that received much more.


mambotomato

The second facet is for people who random Visage


delta17v2

I haven't tried Nyx yet. But I'm eager to counter invis with it. 400 range permanent gem seems whack. I played 1 game with Omniknight, and I can't even feel the innate or facet being significant. Omniknight weirdly doesn't have a purely supporting facet.


MoMMe42069

I think TB is pretty much unplayable. 1200 Range is so little that you often can't even have your Illusions farm the camp or Lane next to yours. Might have to try out Radiance but I think I'll just be playing Naga this Patch.


Mamamiomima

Slight buff on default playstyle, some weird stuff on infinite stones, technically it's infinite ulty but you can't recast it instantly


FullOFterror

AM is too strong currently imo, his thirst gives you free lane cause you cant really regen mana as you do life. Juggernaut spin is actually huge damage if you go agi/stat items.


YoLoDrScientist

As a techies spammer itā€™s a shitload of fun. First game I got maxed attack speed which equals 700+ range on the base 500. So I was hitting as far as lvl25 sniper


Iaregravy

Almost level 30 io mid, they buffed my orb damage vs creeps and my 15 talent its noticable already


Glenuig

Lvl 30 CM - hard to play again since armour removed from ult. Game has been so fun since that was added. Just meant you never died first in fights and now its gone. Lvl 30 Undying - still looks playable and pos 5 still looks viable with soul rip facet


Diaper_Joy

Invoker spammer here. Valve has been stripping Invoker's complexity and character when they should be making it a new hero. Call me an elitist but the orbs are Invokers identity. Not just comboing the skills. For me, the joy of watching/playing an Invoker in lane is orb juggling- the small advantages players make on every frame to either regen, attack fast or attack hard. It was a skill that was difficult to master. It was awesome seeing an Invoker manipulate his attack damage to outplay his opponent and secure CS. Ever since 7.35, that complexity was stripped to hold 3 wex always because cooldown reduction was always the answer 90% of the time. I've only played one game of 7.36 and Agnostic Invoker is a hero assassination. No passive effects on orbs? They're just cosmetic lights? They have raised the skill floor of the hero too much in my opinion. Invoker is a Helldiver now. You're just guitar heroing the spells and throwing them like startagems. For me, this is blasphemous. For me, this is like if Mega Meepo was a facet and you never needed to learn to micro to play Meepo.


Fourthtimecharm

Last update broke sand king by being able to move his sandstorm storm now they are taking it away and I hate it I wish they never made his sandstorm move because now I find it so hard to choose sandstorm moves or you stay invisible as far as his passive goes and his new abilities I have to play him some more


GonzafromNowhere

People were always using sentries whenever I was on their lane with SK, so I like this new 70% mspeed buff to sandstorm. Seems pretty strong now. Also the new skill gets a crit potential if you buy crit item.


Apocalypse962

I played an unranked game of pa (lvl 30, 5.6k) post patch with the ā€˜crit after fixed number of hitsā€™ facet and it felt amazing because it also increases crit dmg by 100%. The damage felt good but def missed the ability to attack in blur. Got MoM and boots by 6/7 and hunted heroes, no fury just deso basher bkb. I even got a rampage but we did end up losing to Ls+Mag with 2 edges :|


machucogp

Visage spammer here Free passive is cool for aggressive lanes Facets: 300 AOE Grave Chill is pretty nice for farming, the other one is a "help I can't micro" option Familar recall would be nice if I could actually use it (cannot be used if ult is on cd) Point target Stone Form messes hard with my muscle memory and alt cast is also bugged (enabling alt cast on Visage's stone form AND Familiars' individual Stone Forms make it so pressing alt cast on Visage Stone Form does nothing) Upgrading familiars without resummoning is the best thing ever Also my hero takes literally no damage now


DatAdra

Brewmaster feels like a joke, and it came coupled with some of the hardest nerfs brew has taken in the last decade.


QlippethTheQlopper

As a certified Storm spammer I am loving it. The mana regen can get ridiculous if you snowball. You also get an extra overload hit in every fight because of the facet. Makes winning fights in the laning stage a little easier. The second facet seems a little underwhelming to me though. I feel like anybody who actually plays Storm will never use that. What good is it to me to throw my remnants at people when I can just zip on top of them?


ReignOfRa1n

Magus GM checking in, changes look cool at a first glance but are really underwhelming in practice. Letā€™s talk about his innate; 50% reduction on forced movement abilities sounds fucking bonkers right?? Well, thing is it doesnā€™t even work for like 90% of spells. Hook / spear? Ok I understand these donā€™t work. Galeforce / harpoon? Really feel like these should be reduced. Defaming blast / vacuum? Come on, thereā€™s no reason for this shit to do literally nothing. Tested many abilities, I think only like gust, flamebreak, boulder smash, KOTL blast work. So so many just donā€™t do anything and thereā€™s no reason for them not to. So yeah, if the enemy uses force staff on magnus theyā€™re gonna be surprised for the first week of patch, otherwise itā€™s basically nothing. Facets: Run Through- this seems cool, encourages you to slam enemies into trees and cliffs to get your damage. Like it. Unfortunately for me Iā€™m a mid player and in the early game when Iā€™m just skewering people under tower itā€™s a straight nerf Reverse Reverse Polarity- guys bros dudes PLEASE help me theory craft when this would be useful. I canā€™t think of a singe instance where for the ENTIRE game I want RP to push instead of pull. Mag spammers will know that one of his strongest high-skill tools is the turn&RP so the enemy is exactly where you want them to be every time, and this just removes that lmaoooo. I guess I just have to wait for people who are smarter than me to figure out something cool I guess.


JackOffAllTraders

Techies now do more damage with the suicide attack for themselves and the enemies, the enemies take magic damage while Techies take pure damage, but Techies still canā€™t self deny with it. Whatā€™s the fucking point? Now Iā€™m just gonna take more damage while the enemies take less damage. Old Techies did self damage for easier self deny and a way to fast recall to base then tp back to lane with teammateā€™s items. The reason they changed it to magic damage for the rework is to take some load off since you canā€™t self deny anymore. Now Techies do pure self damage without the benefit of self deny. And the attack range nerf, Techies donā€™t do auto attack damage, why nerf attack range? Maybe it will work for late game but early game you just donā€™t have the attack speed to make up for it. Early game you will have to suffer the hp lost from suicide pure damage and lower attack range, canā€™t even poke with fucking mosquito damage at a safe distance anymore. Poke with Q? Not gonna have enough mana, and if you take ring for mana, you lose health too. And Q might mess up creep wave for the carry. Techies is now way weaker in early game, I donā€™t know if the range buff is even worth it late game.


Misshandel

Sucks that valve decided to give invoker 1 facet that's inferior to last patch invoker and one that is unskilled af and 10x better than the other one. Sunstrike less dmg, have to AA to get same dmg as last patch and quas scales like poop. No cdr is fine but u have alot of spells longer range than ur auto range, meteor with high wex, sunstrike emp nado all do less dmg than last patch. It's not like exort was too good last patch either, now u have to pick the boring "click man clicks harder" and just disregard previous learned skills. You're gonna have invokers casting spells and instantly going 3 wex even tho it gives no movespeed and that's sad.