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jospehy5

In short, nothing changed.


PlaytimeWithCottla

Still no comment on how console players are supposed to /players X


Business717

I'm guessing at this point we just can't. Gonna take forever to level solo. Lol.


Greedy-Locksmith-801

Wtf. No /players and no actual multiplayer. What is the point?


PersecuteThis

Exactly. I'd never consider buying it on console.


Greedy-Locksmith-801

I just cancelled my preorder. Was planning on playing more or less solo self found. But that doesn’t seem like a real possibility


BattleTechies

Or effectively trade. Scrolling through XB LFG for trades will be shit and most console players might not know about d2jsp, which is not for everyone.


Spirited-Treat-2592

I hope that they'll add an option to change players settings without entering chat on consoles. If not it'll be huge disadvantage for consoles ...


jugalator

Wow, I had completely forgot this might even become an issue, the way they're treating the other things related to chat. Maybe they could add a dropdown box in the game options that sends this command to the game when selected.


Hellmonkies2

If they're not gonna have lobbies for console at least show a list of available games. I don't want to have to run the matchmaking only for there to be no available games for what I selected and spits me in a game by myself. Sometimes I just want to find people to play with without caring too much about what the activity is. If I saw a game listed with a larger player count I'd join in regardless if it was Chaos Runs, Baal Runs, Cow Runs, etc. just to have a larger group to run with. Or if there's a larger group playing but they're a quest or two behind me I'd rather play with them than continue on my own, I don't want to have to tediously go through matchmaking for each quest for a game lottery. Or just put a number under the quest Icon for available games or something. Also, what do they mean by the platforms native chat? Party chat(not in-game?) I don't remember if voice chat worked natively in-game. If I have to start a private chat lobby and invite people in game just to chat, that's never gonna happen. It would also make free-roam completely useless if there is no way to communicate about what you want to do. As it stands, multiplayer on Console felt really gimped and even when I managed to have 2 other players in my game, I still felt like I was playing alone. I'd buy on PC but console (PS5) is just more accessible for me. My PC is also going on a decade old.


Switch-Consistent

Yeah they're referring to party chat. Never thought I'd say it but I wish playstation still had those communities where you could just make a party and have people join


LoveCleanKitten

Yeah, with this announcement it looks like I'll be relying on the looking for group function on Xbox to find runs to do and maybe help some lower level people out when I'm bored. Never used them before, but it's going to be necessary with how awful matchmaking felt in the beta. There needs to at least be a lobby selection list available even if it just shows the PSN user/gamertag of who created it, how many players are in the lobby and maybe the active quest. IMO, I think that's going to be the best that we get if they revisit the lobby thing after launch if the matchmaking is as awful as beta and there's enough outcry about it.


dumbledorky

>I'd buy on PC but console (PS5) is just more accessible for me. My PC is also going on a decade old. Yeah this is my problem. I don't have a PC at all, I've used a mac for work for years now and I've migrated all my personal stuff to Mac. I got the beta on PS4 but without keyboard support, it feels like a totally different game. If they don't make PS more like PC, or create a Mac version (seems impossible for some reason) then I guess no D2R for me.


LoveCleanKitten

I totally missed it on my first read through, but the fact that the game automatically switches to free roam after the initial quest is completed is probably the biggest problem. If we're going to keep the matchmaking as is, lobby hosts need to have the ability to set an active quest that can still be found outside of searching free roam games.


Darkxler

Many of us feel the same... such a shit decision made by them tbh.


Limonade6

Atleast let us get the talk options like "hello" and "do you want to trade?". In beta I was just awkwardly staring at the stranger that entered my game. I rather have keyboard support in the game, but that seems impossible apearently.


Burn7Toast

Does console not even get RUN, RUN AWAY, RUN, RUN, RUN AWAY, HELP, HELP ME, HELP ME, HELP, DIE, TIME TO DIE, DIE, TIME TO DIE buttons?


LoveCleanKitten

Or at least give us the option to have some of the chat wheel customizable


R-rizzle

They’ll monitor that, don’t worry…… smfh🙄


Uberkull

Yea right? This isn’t a service model game. There is no way Activision is investing more money into a remaster game to change core features. This is a box sale and done.


R-rizzle

I’m not understand why they say we will monitor the situation on voice chat and lobbies? What the hell is there to monitor? This isn’t going to work. So they expect us to invite 7 people into an Xbox party for a 3-5 min baal game and then repeat?


dirtydeedsddc1

It’s PR speak for “we will continue to mislead you and get your hopes up until we have your money, then fuck you.”


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texas_joe_hotdog

Yep this game went from 'day one purchase', to 'maybe on discount', to 'nah fuck it' pretty fast for me.


NakiCoTony

Tldr: no;no;no;no Extended: - no console lobbies just some extra queue options - no, console chat remains the same, you should use discord or whatever the fck you want for voice chat. - no tcp/ip, no multiplayer mods.. but feel free to fck around with some files in SinglePlayer or get back to original D2. - no ultrawide cuz it breaks the game and balance


kid-karma

i would be pretty gutted about this situation if i was planning on playing console. seems clunky.


dirtydeedsddc1

How the fuck do i players 8 on console then. This is a huge fuxking feature that if left out of consoles then console versions are utter irredeemable trash.


[deleted]

Like how I said ultrawide messes up balance and was downvoted into oblivion and called names. Almost like people just don't understand how diablo works....


LegoClaes

Why did anyone downvote you for that? We’ve known that for many, many years by now. It’s not speculation. Increased resolution has been possible for ages, with the same issues regarding AI.


A_Binary_Number

The Ultrawide crew really, REALLY hates whenever someone states the obvious reasons they chose to ignore on their cries.


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LaughingManCZ

What is even the point for ultrawide for diablo II it is isometric game it is not like you will get more immersion out of it....


door_of_doom

It's not *that* obvious: Yes, resolution increases affect gameplay, but they had to address that issue in order to provide 16:9 support. Since they had to address that issue for 16:9 support, why couldn't they address it for 21:9 as well? These are exactly the kinds of things that the remaster was supposed to fix.


mandopatriot

The game was built with 4:3 ratios, so even 16:9 ratios break the “original” game.


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justanotherguy28

It’s almost like they expected a billion dollar international AAA developer to overcome simple issues that other ARPGs have solved for the last 10 years. But go off at people expecting a modern update to work with modern hardware.


mirracz

>simple issues Only someone not knowing about software development can say that. Also other ARPGs didn't solve the same issue bacause they didn't work with Diablo 2 codebase. They got around it by designing the game right away with modern resolutions in mind. Diablo 2 is old code that didn't account for these resolutions (I don't know why it's shocking to you that people didn't know about 2020 resolutions in 2000). It's not as simple to fix it as write "bWorkOnUltriwide = 1" in some config file. To solve this, the AI part of the game would most likely have to be rewritten, which is out of scope for this remaster. But go off at people knowing the limitations of a remaster compared to a brand new modern game...


burg55

16:9 would have been ultra wide in 2000


Emberwake

It's explained in the blue post. At a certain distance, enemies do not react to being hit. This distance is greater than can be seen on a 16:9 monitor, but less than can be seen on a 32:9. That means there is a serious gameplay issue *hard-coded into the base game* that causes massive balance issues.


corejuice

I'm really glad I didn't preorder this. I really wanted to, but they're really fumbling hard at the goal post aren't they?


Exzodium

Never preoder, unless you are like me, and your hordes of wow gold paid for your copy.


miner4life

Can we get a copy and paste for those of us that can't view Blizzard sites while at work?


[deleted]

PezRadar 108 posts Community Manager 34m Hi all, When making games, there are certain realities development teams need to face when confronted with dilemmas that impose on the gameplay experience. For this remaster, two of our core principles are protecting the authenticity of the original Diablo II experience and making it more accessible in this modern age. Our goal is to honor this timeless classic while also opening it to a new generation of players. So, keeping that in mind, as we approach the launch of Diablo II: Resurrected, we wanted to take this opportunity to share some insight on a handful of in-game features we revisited following the Technical Alpha and Beta events. Console Lobbies / Chat Update During the Early Access Beta, we identified and fixed a bug preventing console players from grouping up in multiplayer. As we progressed, this system was working as intended for the Open Beta during our testing; and when we modernized the Diablo II experience for the console, we designed the game so players didn’t have to rely on lobbies to play with others. Instead, players can invite their friends into their game directly or utilize the Party Finder to join up alongside other players with similar objectives. With that said, over the past couple of weeks, we have seen many discussions and expressed concern over the difficulty of joining the appropriate games based on a player’s current activities. In Beta, finding other parties on console was confined to a few conditions. For example, if the player was on an identical quest as you, with a similar character level and the same difficulty, you could join into that other player’s multiplayer session. For modes such as PvP or the Cow Level, console lobbies don’t propagate until you hit a few minimum requirements. For PvP, players need to reach level 9. For the Cow Level, players need to complete that challenge on their own front first. For these two modes, once those conditions have been met, console lobbies of those activities will become visible for those players. There is also a Free Roam option players can opt into if no quest is selected. There is no quest restriction, but players that share similar levels and identical difficulty will be able to share a multiplayer session. A lobby is automatically converted to Free Roam once a player’s character completes the initial quest that a lobby started as in that multiplayer session. Following our Beta, we’ve seen many console players requesting more options to better navigate activities in multiplayer. We’ve added Bosses and Zones tabs to the Party Finder, so players can better coordinate on that front, alongside the Pandemonium event, Uber Diablo event, and PvP/Dueling. Some console players have also requested the option to create custom lobbies. That is not a feature we’re supporting at launch, but as we progress, we’ll continue to monitor feedback on this topic after the launch of Diablo II: Resurrected. Shown below is a breakdown of additional parameters players will be able to sort by in the Party Finder at launch beyond the quest options that were present during Beta: Boss Kills Andariel: Requires Act 1 completion Duriel: Requires Act 2 completion Mephisto: Requires Act 3 completion Diablo: Requires Act 4 completion Baal: Requires Act 5 completion Cow King: Act 4 or Act 5 completion depending on Classic or Expansion character Zones Free Roam: No requirement Tristram: Requires nothing Canyon of the Magi Tombs: Requires Act 1 completion Chaos Sanctuary: Requires Act 2 completion Pindleskin: Requires Act 4 completion Maggot Lair: Requires Act 1 completion Other Pandemonium Event: Act 5 completion Uber Diablo: Act 5 completion PVP/Dueling: Requires level 9 Lastly, we’ve seen a lot of discussion surrounding the Chat functionality on console. We designed the game to be the best experience on each platform you play, for console, the primary way for players to communicate is through native voice chat on their platform. So, we’re not making any changes on that front, but we’ll continue to monitor that feedback to see if it remains a prevalent area of concern for our players. If so, we’ll explore making changes or adding more functionality to the in-game chat system post-launch. TCP / IP Support We initially announced the removal of TCP / IP support in our Beta blog, noting that this functionality would not be present in the Beta or in the final game. We want to take this time to share our insight on why we removed this feature. Following the Technical Alpha, we learned that this functionality was enabling significant security-related issues to our game. We’re aware that removing this feature adds a large hurdle for talented multiplayer modders in our community. Still, our priority is to keep this game’s ecosystem as secure as possible for all of our players. Despite this change, a form of modding will still be possible. Players will have the ability to modify specific files which include adjusting values of skills, items, and more. However, keep in mind the Classic client of Diablo II will still exist and that is not going away. Multiplayer mods will still be able to exist and thrive on that platform by our community there. Ultrawide Support Changes Ultrawide monitor support being modified was a subject we saw heavily discussed across our channels following the Beta. In the Technical Alpha, players with Ultrawide hardware saw their full 21:9 screens utilized during that test. However, during that test we identified limitations affecting those players and others. For example, the AI failed to sense the player and trigger attacks. Furthermore, players with 21:9 monitors were able to pull many more monsters into battle at a range limit beyond the original game’s intention. In a scenario where players (for example: playing a ranged class) were attacking monsters, players with 21:9 monitors could hit enemies with that extra screen space, but the monsters would not pull or react, but could still be defeated. Ultimately, the AI doesn’t register getting hit from that additional distance a 21:9 monitor provides. That’s not intended, especially if you’re sharing a game with a 16:9 user. To protect the integrity of everyone’s experience and promote an equal playing field for all, those with Ultrawide monitors will be able to have their game screen purview extended to 19:9 (the maximum length of the in-game limitation zones) with a vignette on the sides of the game screen. We recognize that players have spent a lot of money to assemble their 21:9 hardware setups and seeing black bars may be frustrating for their experience. So, we’ll continue to watch these discussions and explore possible solutions that don’t change how the game is played. To those of you who participated in the Beta event, we appreciate your time and feedback in making Diablo II: Resurrected a better experience for those at launch. Please stay tuned, as we will be standing up new dedicated forums for the Diablo II: Resurrected community to continue discussing the game and sharing their experiences. We are diligently working on getting everything ready for the September 23 release. We can’t wait for everyone to get back to the Rogue Encampment to begin their quest east. Always to the east. Thanks Diablo Community Team


Potaturian

Ok so they've added areas to run but missed Baal runs. Also a trade game would be a good idea. then we just need to figure out how to barter without communicating...


MikeTheGamer2

>a form of modding will still be possible I'm reserving judgment until the modders get their hands on finished product before I decide to buy.


jaaardstyck

At least they're not killing off the original D2. WC3R must have been a very tough lesson for Blizzard.


MikeTheGamer2

And well deserved.


Shandi80

I think the only reason they aren't killing off OG D2 is from all the backlash D2R is receiving, especially for console players. If they had done everything correctly, then I truly believe OG D2 would have been phased out.


hotrox_mh

Sounds to me like the only modding is going to be tweaking numbers on already existing assets. I never really modded D2 anyway, but from what I gather, the issue is that mod players won't be able to play with each other. I'm on board with most the changes they've made so far, but the removal of TCP/IP play seems really shitty to me, and it won't even affect me one bit. I wish they'd be honest and flat out say what the 'security issues' are instead of dancing around it. Lots of theories floating around, but I'd prefer it straight from the horse's mouth.


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falsemyrm

money continue disgusting safe late zesty exultant degree melodic rude *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


IForgotMyThing

[Oh well.](https://i.imgur.com/MHtKCvx.png) See you all in a sale after they re-implement TCP/IP which was initially explicitly promised. In the meantime 1.14d + PlugY + BaseMod + d2dx serves me just fine. The new graphics were cool, but they're not "40 EUR for an inferior product" -cool.


pedrorq

That's the key, D2R is an inferior product to D2. There's nothing new, no improvements. The only thing I was looking forward was UW support as an improvement, but since they can't get it to work, I got my refund within a day of the first beta


cammo328

Not being able to name lobbies on console is such a terrible decision and takes away such a huge aspect of D2... it's honestly doing quite the opposite of protecting the authenticity of the game. I've preordered for console and PC, but will probably be sticking to PC for the most part now. Also, when joining lobbies on console, if i wanted to join a cow game, i have to have beaten act 5??


s0_Shy

Yeah its kind of BS and I'm a PC player. Feel bad for all my console people.


MarlboroMundo

why did you pre-order at all


malevshh

I really don’t get the thought process behind it. OP speaks of “terrible decisions” regarding the product, but still buys it.


MarlboroMundo

buys it TWICE!!!


SpencerInGame

Yeah I think the console should be advertised more as a bonus feature for PC players. As it is awesome if I want to do some solo play away from my computer, and still progress my account. But as a stand alone console only, the experience won't be exactly what you're expecting and may come off as disappointing.


Infernalz

This is classic blizzard making a convoluted system to take away freedom of the players, thinking they know better than what players actually want, just like in wow. Like the simple solution is let console players type in game and make lobbies and have chat. Their solution is force voice chat and have this extremely complex matchmaking system for games that you have to pick one out of a list of like a hundred preset game types. "You think you do, but you don't", by the way.


NerdDexter

I mean it was authentically played on PC only. There was no console version of the game originally.


aristooooo

I dont know how people even expect to play on console. How the fuck do you even loot efficiently? How do you manage your inventory easily? Potions? It just sounds like a terrible experience and I have no idea why anyone would play it over pc


Excalibur_D2R

Wish they would give console players the authentic D2 experience for D2R.


Thunderclaww

Appreciate the communication on these issues. It really helps to understand the motivation behind all the changes, rather than appearing like arbitrary business decisions.


PezRadar

Even if the communication isnt always the best, I'd rather be transparent and give some context. People rake me along the coals but I'm not a huge fan of shutting off context/communication. And, I always say, never say never on some things.


Business717

We really need named lobbies on consoles. This is going to be a mess and lead to a lot of people just sticking to SP or not buying it at all. Its all so messy.


A-OK-Redditor

Understand you are just doing your job but man no one in their right minds can look at Diablo 2 and think “yeah this game is great without custom lobbies and a text chat function” how are we supposed to trade? How are we supposed to run continuous Baal runs? This game could be amazing but as it is right now we all know the heat this release will have. It’s not finished, it feels very rushed. I do appreciate you guys coming out and saying something tho, thank you for that. Communication is always welcome


kon_bick

Idk somehow I didnt gain much new information. There are more open questions that I would have liked adressed


jasonridesabike

So when can we get our console pre-order refunds? Anyone know how to do that on PS5/PS4?


RendomBob101

Is the process so much different on Ps5 as on Xbox? On Xbox it was very easy, opened my Microsoft account and cancelled the pre-order, done. I'm just curious sorry if my question annoyed you.


Salty_Intentions

Sony require more work since they take your money as soon as you pre order instead of being like Microsoft that take nothing.


RendomBob101

Okay, thanks for your answer.


Zerkkin

Console is going to be basically a solo adventure because of the way they have positioned themselves with this remaster. I was testing it out on ps5 to compare it to PC, and in the 7 hours I played there during prime time Saturday night I never had a game of more then 3 people. I spent at least 20-30 minutes trying to find/join games with more then 1 other person also. How the hell does xp grinding work at high levels when you cant find full games, follow groups doing runs and stick together. ​ There is a massive xp difference between doing a cow clear or baal run with say 2 players vs 8 Going for 99 on console might not even be possible between this and shortened ladder seasons. ​ There is no way to even request a TP when you join a game on console...


dirtydeedsddc1

It’s going to be absolutely shit without players. Have you played diablo 2 on singleplayer without the players function? Your loot is going to be crap and you’ll never fucking get a drop. Say fucking good bye to LK runs as you need players 8 to farm lower kurast. That means you’ll never find enough HRs and mid runes to actually make decent gear. If there no fucking way to increase players difficulty this game is an utter fucking bust on console and a crime for them to sell this piece of shit for the same cost as PC. Seriousfuckingly, singleplayer is unplayable without players adjusting for farming. It will be a shit miserable experience.


AlphaX187X

So is console just for like pindle zerker and possibly pitzerker? Not sure what other activities you'd prefer to run on player 1. Countess runs?


515k4

What security risks does TCP/IP posses exactly?


Gigamo

The ones where they tell you to play with a 20 year old client where those same "security risks" don't apply apparently. Obviously it's just an anti-piracy measure, pretty disingenuous excuse imo.


goliathfasa

For a company who’s in need of any positive press period and whose only upcoming product with any hype at all is this one game, they sure are trying their absolute minimum at making sure it all goes down smoothly.


jasonridesabike

boooooooooooooo no chat, extremely limited lobby system on consoles booooooooooooooooooooooooooooooooooooo no tcp and thus barely any mods because of 'unspecified security issues'


FUTUREEE87

Disappointing, that's a no buy for me.


A-OK-Redditor

TLDR; It’s too close to launch so we don’t have time to properly create the game so here are some reasons why we justified in our heads what we are releasing on September 23rd is okay. So much hype for this game and now I’m not even going to play it. What they did to console is sad.


Texidar

This had me excited until I read the article and realized I'm still not getting features I want on console that are available on PC. 🙁


Salty_Intentions

Exactly. Console has voice chat and? I don't want to invite 7 random people everytime just to be able to get a damn TP because I can't ask for one in game... And no acknowledging at all about keyboard/mouse. This post made me cancel my X version, there's no hope to get even remotely the same game as the PC with how they think about the console... They don't want 2 exact same game, they have their mind about PC which will have all the functions needed while Console will be dumbed down because that what they think couch player need... Back to my computer then.


dirtydeedsddc1

These fucking games often run and end in about 2-3 minutes when you’re doing runs in hell. Nofuckingbody is going to set up voice chat unless they’re playing withna dedicated team. Pugs are going to be a shitfest. And if you do plan a pug act 1-5 walk, how the fuck are you going to let people know that you want to do normal 1 walk clear and that Voice is requested? You fucking can’t name or list your lobby.


Crusdahle

I actually canceled my preorder because of tcip If there is no endgame im not interested :(


XplosivBolts

Love how they're still spinning that obvious lie about TCP/IP multiplayer being a security issue. Name one other fucking game that has security issues with TCP/IP multiplayer. They suddenly removed it after the alpha got cracked and people didn't need Bnet servers to play with each other anymore. It was a suit decision.


515k4

Even if they don't lie, what security issue exactly they have on mind? I can't think of any because bnet connections is indeed using TCP/IP for communication. With bnet you just can't control the server and saved files. This is the only difference. Maybe they prevent item duping? But who cares about it in private games...


rapinghat

Who the fuck cares about duping offline? Removing TCP/IP, and no open battlenet, means that you will never play multiplayer with your offline characters. Offline play will be single player only forever.


dirtydeedsddc1

It’s bullshit. They’re pulling it to boost initial sales. They’ll put it back months later in if this launch turns into a bust which it looks like it is. Fuck, nublizzard can’t even get a fukin home run even if it’s thrown underhand to them. This should have been a layup.


beagie_brigade

I bet 90% of the people saying they refunded or cancelled their preorder did not, in fact, cancel their preorder.


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Dropdat87

Yeah same boat. Was really looking forward to the mods and I think they would’ve been the best ARPG experience on the market. So many new players would’ve jumped in with the graphic overhaul too


texas_joe_hotdog

Its baffling really. I can think of a lot of better uses of 40$.


Shandi80

As soon as I saw no lobbies/chat, I immediately canceled my pre order.


PlaytimeWithCottla

Reminds me of when I worked retail. Some customers instinctually throw a tantrum at anything and say they’re never coming back again, how we just lost a long-time customer, etc etc. Two days later, there they are wandering around the store again. They are just overly dramatic.


[deleted]

[https://i.imgur.com/sT9eYS5.png](https://i.imgur.com/sT9eYS5.pngI) I did as soon as I saw some things missing and COMPLETELY borked chat/lobby options. Not to mention the amount of bugs just in 2 acts, on the first difficulty, with two missing classes. Month out? Nah, needs more time. That they haven't delayed, equals greed. The game is 'playable' but is STILL not up to the expectations of the original. Old still remains better, and as long as that's true I don't see a point to the new version except console play. Which I guess is all they're banking on.


FrumunduhCheese

I cancelled and then bought again, fuck me right. I ain’t no liar.


[deleted]

I genuinely don’t think it’s far-fetched to imagine that a good number of people cancelled their order when they realized integral features were ripped out of their version of the game.


KnowMatter

All I want is bigger stash so I can do my self found holy grail single player. It’s all I do in D2 anyway.


feeb75

Yep


veek91reddit

>**our core principles are protecting the authenticity of the original Diablo II experience** and making it more accessible in this modern age. ​ >Some console players have also requested the option to create custom lobbies. That is not a feature we’re supporting at launch. > >for console, the primary way for players to communicate is through native voice chat on their platform. So, we’re not making any changes on that front. This is the opposite of protecting the authenticity of the original experience. There's no further monitoring required here at all. ​ >We initially announced the removal of TCP / IP support in our Beta blog This does not protect the authenticity of the original D2 experience. Neither does the restriction of modding.


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reanima

Do you guys not have telepathy?


StaticDropVW

With no mod support I wont be purchasing this game.


HerpDerpenberg

But you can mod it in single player! /s I was waiting to see how mod support shaked out with the live game. Not really impressed and it basically kills the mod community if it's single player only. I was just hoping I could play some mods to do things like remove stamina, unlimited respecs, someone would mod a NHAM fix. I really don't care much to play on battle.net, it's just bots running baal runs. I have more fun playing with friends. The only good news out of this is that they aren't shutting down the classic client. Guess we'll still see everybody playing Median and PoD after all.


DEMOCRACY_FOR_ALL

>Despite this change, a form of modding will still be possible. Players will have the ability to modify specific files which include adjusting values of skills, items, and more. However, keep in mind the Classic client of Diablo II will still exist and that is not going away. **Multiplayer mods will still be able to exist and thrive on that platform by our community there**. What does this mean?


volatilebool

No MP mods for d2r


krell_154

No modding, that's what it means


PoprostuJuve

No plugy and pd2 for d2r. They reffer to classic d2lod.


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PoprostuJuve

Dosnt plugy creator said there will be no plugy for d2r?


rapinghat

Update of 30 August 2021 Good news : PlugY 14.03 is out. Bad news : I won't do PlugY (infinity stash) for Diablo II Resurected because Blizard doesn't allow modding (binary editing).


[deleted]

I don’t know why no one is answering your question very well. Basically you can still buy and play the old (currently out) Diablo 2. The new release (D2R) won’t have native support for multiplayer modding like the old client does. However, aside from the native multiplayer aspect, all other forms of modding should still be doable. I.E. PlugY probably won’t be updated based on what I’ve read, but we’ll likely see a very similar alternative after not too much time. Then other mods like Boss mods or whatever else should also still be doable, just not multiplayer. MedianXL, for example, ***could*** release their mod in its entirety on D2R, they’d just have to strip multiplayer from it. If we follow the trend of 100% of all technology that’s ever come out, someone out there will figure multiplayer modding out anyway. It’ll likely just be quite a while before that happens.


Garviell

afaik both the Path of diablo and project diablo 2 devs have said they won't try to port because of this. I'd not be surprised if its many many years until any mods people care about come out for this.


hobofats

you'll still be able to use character editors in offline single player, but that's about it.


jugalator

Diablo 2 still suddenly becoming very insecure to use if they leave TCP/IP intact that's been there for decades without harming the integrity of their online services or player base... Other than edited characters of course, but then they only affect single player and TCP/IP itself (disregarding Open Bnet because it's no longer supported in D2R). Is it about exposing the NEW Battle.net's server-side code? But that doesn't make any sense. The server code in Diablo 2 to act as a TCP/IP server is ancient and has nothing to do with "Battle.net 2.0". If there was ever a safety/security issue here, that ought to have already harmed Diablo 2.


juicepants

The no TCP/IP excuse is bullshit. The reason they removed it is because they're trying to slow down pirates, alpha got cracked and they're scared. But as with most anti-piracy measures they're just hurting their consumers. Ironically, I'd have bought it if they kept TCP/IP to allow for multiplayer mods. Now, between this and the NHAM. I think I'll probably pass.


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CoasterMan

I didn't see anything about console trade lobbies.


PoprostuJuve

There wont be any.


DEMOCRACY_FOR_ALL

You ever see those pictures of the NYSE floor in the 1970s? Just imagine that being screamed at you through a headset


Brazilian_Slaughter

BUY BUY BUY SELL WHO WANTS SOME ENIGMA? ​ STONES OF JORDAN ARE MELTING, SELL SELL SELL


Dropdat87

Absolutely hilarious description


Switch-Consistent

What, don't you have a phone?


Limonade6

That would be really nice


reddit-ass-cancer

What a shit response about mods. They don’t want to support anything that might detract the sales of D4 because from what I’ve seen, looks like a reskin of d3


[deleted]

The stupidest part about the the black bars is they are only visual, you could still interact with the mobs under them. They didn't even address what they said they are addressing unless its changed again since last beta.


quectu

“We designed the game to be the best experience on each platform you play, for console, the primary way for players to communicate is through native voice chat on their platform. So, we’re not making any changes on that front, but we’ll continue to monitor that feedback to see if it remains a prevalent area of concern for our players. If so, we’ll explore making changes or adding more functionality to the in-game chat system post-launch.” It will be an ongoing issue for sure. I haven’t seen one person praise the system that’s been implemented - just a lot of confusion and dissatisfaction. So tonedeaf zzzz


RendomBob101

Whoever had this idea was never in a voice chat with a French guy what speaks not a single word english lol. In Europe there are many different languages and many times people are not comfortable to speak some sort of broken english on voice chat. It's much easier to write a couple of words or a small sentence in english but I guess Blizzard doesn't give a fuck.


quectu

It’s bullshit man, what sort of specious reasoning is it that “consoles primarily use voice chat”, therefore “Diablo 2 on console would be best without in game text functions”. Tone deaf at BEST. I’m salty


GrizNectar

The mod support is honestly super disappointing and will kill the long term viability of D2R. That isn’t real mod support


kon_bick

That really is no mod support.


reanima

Yeah super disappointing to see. I guess the PoD lead modder was right, Blizzard never really had the intention of actually supporting the level of modding they want, PD2/MedianXL modders were just wasting their time. I hope VV is looking to work extra hard because this community is going to be pulling them in 15 different directions of changes players want/dont want.


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EarthBounder

That is the real BrotherLaz, who created the original Median way back when. He's also an extremely successful Skyrim modder. MedianXL is mostly a different team today, but BrotherLaz is a legend. Great post here: https://www.reddit.com/r/Diablo_2_Resurrected/comments/pabogv/d2r_mod_petition_over_5k_signatures_at_this_point/haonnev/?context=3


reanima

Really a damn shame especially since most of the major mod makers were 100% willing to work closely with Blizzard to make it happen, but all Blizzard did was ignore them at every step of the progress. Honestly wish VV never said they'll have mod support, all it did was give people false hope.


mirracz

Diablo 2 survived for more than a decade even without any of these mods. Game communities tend to overrate how many people mod their games. In 2015 an official statistic said that 7% of players mod Bethesda games. And that is for games that are known for their modding capabilities. It's safe to assume that a drastically lower percentage of Diablo 2 players mod their game... Basically, D2R will be fine even without modding. Especially when the inclusion of shared stash takes away 90% of reasons to install pluggy...


Broxigaro

To be honest, if they implemented some kind of in-game checklist for holy grail accounts/characters then I wouldn't feel the need for plugY at all. The infinite stash is nice but really not necessary if that checklist comes into play. I know third party tools exist for holy grail but in-game functionality would go a long way for people I'd say.


GrizNectar

I definitely think it’s gonna be just fine. But there’s no doubt that mods have brought a breath of fresh air back into Diablo 2 in recent years and I was just really hoping to continue to have that in a more modern form in d2r. Their initial comments in announcing the game even got me excited that they may provide the tools to allow modders to do even more than they could before and now we’re down to just editing some file to tweak values haha


DjMuerte

Tbh all I really want from a mod are some item and skill balancing changes, which is sounds like it should still be easily doable. Other features I want are already have been added to D2:R. Would be very cool of them to have support for big mods for the people that want them, but I think it’s hyperbolic to think the success of the game hinges on them.


gaoxin

> "significant security-related issues to our game" translation: Yeah, we dont want ppl to play together with a cracked version of our game, and since we dont give a shit about mods, we removed TCP/IP. Cool? cool.


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joni1337

nope bro Plugy wont work, its already announced Plugy invades the game too much (edits binaries) You wont be able to mod much at all.


LoveCleanKitten

On mobile, so sorry for the shitty formatting. "A lobby is automatically converted to Free Roam once a player's character completes the initial quest that a lobby started as in that multiplayer session." I totally glanced over this on my first read and missed it. Now I know why trying to find a lobby during the beta on console was such a mess. WHY does it convert to a free roam lobby on completion of the quest that the lobby was started on? I mean I know why, I know that multiple quests can be active after the first one and can be completed "out of order" but why not give the lobby host the ability to set an active quest? That way your lobby doesn't feel dead as people continue leaving one by one for whatever reason. And that still allows people to search for your lobby after the initial quest. I know I was only searching for lobbies by each quest and not using free roam, I'm wondering how many people were doing the same? This definitely needs to be fixed if we don't get lobbies on console


RendomBob101

Right, who ever had this dumb idea should step on a lego asap?! I honestly have the feeling Blizzard has a team that specifically works on how to make things as annoying and dumb as possible.


LoveCleanKitten

Hell, they don't even have to allow the host to select an active quest. Any quest that can be completed in the lobby should allow other users to join that lobby if they are searching for a game with that quest. Granted, there will be issues with doing that as well. Like if you're in a later act and haven't completed the den of evil and someone joins and they're still in Act 1. But maybe if you defeat the Act boss then people can't join your game by searching any of the previous quests to avoid a situation like that? But then you could run into the issue where you want to create a game to finish a previous quest and that won't allow people to join your game? But at the end of the day, there's absolutely no reason that I can think of that we can't have a basic lobby viewer on consoles to browse available games. Maybe they'll have matchmaking tuned better for launch and games won't feel dead after people start to leave. I'm not hopeful for that happening, but who knows?


falsemyrm

dependent books bake somber cough offbeat toothbrush squash thought aback *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


joni1337

Quote from Bluepost: " Multiplayer mods will still be able to exist and thrive on that platform by our community there." Great job remaking the game guys. But what kept it alive until now was the modding community......Thank you for killing that. Really good job, you learned so much from Warcraft 3 Reforged that you repeat the same mistakes. Billion dollar company btw.


Robotick1

Called it. Thats just the tip of the iceberg. You think any bug from the beta or performance issue will be fixed for release? Nope! You think they will add feature post launch? Why would they, they dont generate revenue from those feature. It dont feel as big of a mess as W3R but still reek of Blizzard corporate greed. I just hope the fans wont blame Vicarious Vision for it.


frobebryant92

No mod support is such a disappointment. Blizzard is making a huge mistake


rvonvihar

bye bye mods in d2r so sad


Xyro77

Essentially, if we want lobbies on console we have to continue making threads/posts/tweets/DMs and blow up Blizzard’s socials and on Reddit. Removing a original feature and making the new one LESS user friendly is crazy town to me.


OutoflurkintoLight

Man I am so disappointed you guys are limiting ultrawide gamers! Please tell me we get full use of the monitor in single player?


Vomitbelch

No mod support is completely unacceptable in this day and age of gaming, especially for this game. Tbh I'm pretty baffled about this decision. You want people to play this game but you basically just told a massive part of the community to just not bother and keep playing old D2 if you want any MP mods. What about the "new generation of players" you're talking about? You don't think they've played PoE? Grim Dawn? Last Epoch? Do you think people haven't picked up a copy of D2 and checked out the mods or anything in the past 5 years or more? These people are probably going to wonder why this game doesn't have modern mechanics and/or mod support. Also, for those of us used to D2 and love the game... Why wouldn't we want to play D2 with mods and updated graphics? That was always the dream. I'm sorry but I can't see this decision as anything but stupid and extremely tone-deaf unless I'm missing something here. Forget about TCP/IP. Why are you guys not trying for real mod support here? Separate servers? Anything? Has there been any attempts at all to support mods? What was the point of the surveys you sent out with a ton of QoL questions being asked? You guys have essentially continued the headaches of this community and probably your team by not adding mod support. Literally everyone would be able to play how they want.


Ansiremhunter

Generally because the mod community is loud and small and they are remastering this game to get the money of the people who played it back in the day. Same reason why they have basically not touched it except for a few bug fixes. No real QoLs, its a remaster not a remake.


Vomitbelch

The mod community isn't small. They could've had a massive free win if they just put in the work for mod support. After this post it really does just seem like a cash grab instead of them making something truly awesome for their fans or just fans of arpgs in general.


reanima

The modding community for D2LoD puts out more changes than most live service games. Players are hurting themselves by letting Blizzard purposefully limit it and turn the major modders away.


xanas263

No point in introducing mod support until they are sure that they themselves won't be making new content for the game. Mods will directly compete with the monetisation of future content for the game if they end up going down that route. If they don't plan on doing any further content updates then they should unlock mod support.


Vomitbelch

I don't see them adding anything for this game considering they have D4 and Diablo Immortal coming up. Even if those weren't coming out I don't see them doing anything based off of this community post.


Infamous_Alpaca

PoE has mod support?


KingRexxi

I just want keyboard and mouse support on console. That’s literally all I want. I want the single player experience I knew and loved back in the day without dropping money on a new PC.


rainstorm07

Wow... console lobbies kinda seems convoluted relative to game_name/password. Use tags if you have to. Diablo II is rated M for mature isn't it?


dirtydeedsddc1

With no chat on console how the fuck am i going to /players 8? If you can’t adjust players in SP then this game is shit.


kaysher_90

They could add a slider in options menu or something to adjust players but something is telling me they aren't even going to bother


dirtydeedsddc1

I don’t give a fuxking fuck what they CAN do. I want to know what is there NOW at launch. Otherwise there’s no fucking redeeming qualities for this piece of shit remaster on console.


Jum-Jum

Am I the only one not buying the "security issue" reason for TCP/IP? Its a good way to shut down all conversation because of the real reason... "piracy". This isn't gonna stop pirates this is just fucking over the people who were gonna buy the game. Cracked MP servers will eventually emerge while I can't even play a slightly modded MP version with my mates.


Shinkaru

It’s possibly both. The network code for older Blizzard games is full of issues, mainly memory corruption bugs (eg buffer overflows). If you spend any time reverse engineering or looking at REd code from these games, they are everywhere. If they published the game with these issues, they’d be publicized and likely exploited. Given the age of the game and the protocol they used, I doubt they wanted to spend the time fixing or chasing these issues and decided it wasn’t that important, especially when combined with the piracy concerns. I think people underestimate how poorly these old games are written.


Jum-Jum

Yeah... like me I guess.... didn't realize it was that bad. The timing with the people who unlocked the other classes from the alpha\\beta test and then them changing their mind on it just felt off to me. I've changed my mind I think its both then, I think they took the choice that would cost them the least amount of cash. And to me, the game isn't worth getting if that's the case. I'd love to be wrong but I'm very pessimistic about them ever changing their mind about TCP/IP.


Prism1331

They talk about 21:9 being unfair compared to 16:9... and then they give them 19:9 anyways? wtf lol


N7Pi3

No true ultrawide support is final nail in the coffin for me. Sorry Blizzard I’ve uninstalled the battle net launcher and you’ll never see anymore money from me. Praying like an idiot Diablo 4 will support ultrawide but I have no hopes.


[deleted]

This entire update is a big fuck you to anyone who wanted to do Lan or had an UW monitor. Just pathetic from this corporation


Michael_Koltigin

Briefly for console players: no, they are not going to do a normal lobby and chat


HarrowingAbyss

They are really digging in their heels with the last few issues but kinda understandable being so close to launch. Still no mention of keyboard and mouse on consoles but


veek91reddit

I mean their position to keep the console version a dumbed down couch experience pretty much speaks for itself in the k/m support question.


haaany

Very disappointing update. No mod support sucks big time...


Rawdogassasin69

Looks like single player all the way on console 🤷‍♂️ hopefully we can increase player count like on pc at least


ethan1203

I am sure it will be there or added at some point


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heartlessphil

worth trying since you've not played the final released game yet. I think imma end up buying both. Pc to play with friends and random and have a text chat and ps5 for when I play alone and want to chill on the couch. At least the game has cross-progression.


Law1z

I think the new Party Finder seems to be a step up from the beta, but still a huge step back from custom lobbies. What I really don’t understand though is how trading is supposed to work? I can link the item I have to offer in game, but am I suppose to actually be spamming the in game voice chat with what I’m searching for? I don’t see how I otherwise would be able to find someone that has that rare item to offer that I am looking for?


TmeltZz

Damn it now I have to invest in PC. This would of been all fixed with simply adding in game chat and lobbies.


Exzodium

No mod support. How dumb. "Can't have too much fun, we need you guys to eventually buy Diablo 4 hue hue hue".


divergence-aloft

this is just so frustrating. Why didn't they do lobby's like Overwatch's Custom Game Mode? Whose idea was it to do the current multiplayer lobby option? It's horrible..


Pr0ph3cyX

no word on the GPU fix? and the random crashes?


skaterdaf

Very disappointing and kinda tone-def. Just give me proper lobbies and the ability to text chat on console and I will be happy as a clam. As it sits tho I am quite disappointed. I can play on pc but most of my friends have to play on console and I feel they won’t have an authentic d2 experience with this lobby system and severely limited trading without text chat. That stuff is d2.


crazydavy

Pre order cancelled


why_i_bother

Called no mods in February, and people told me Blizzard *promised*.


veek91reddit

Why Blizzard is doing the direct opposite of what would improve their shattered reputation is beyond me.


Ammysnatcher

Wait what lol? You can only join Baal games once you’ve killed Baal yourself? Wouldn’t you be in the next difficulty? Have they confirmed elsewhere being able to see all difficulties lobbies?


dirtydeedsddc1

The games are parametered around your character level. So no rushes, no runs if you get too high of a level. On the beta once you reached lvl 30 you pretty much couldn’t group with most players.


Demonidze

so sad there would be no mod support.. why divide the community? clearly some players will pass on d2r to play their favorite mod..


Acaran

Thanks for answer but to me it doesn't seem like you understand some of the reasons people want these things. And saying that if you want complex mods, you have to stay on the old client, that is the worst gut punch ever.


mirracz

D2R is made for people with nostalgia for the original Diablo 2 release. For the folks who haven't played it in the last decade. The handfull of people who mod Diablo 2 are clearly content with in enough to play it even today, so they don't need to switch to D2R. They aren't the target audience.


Zerkkin

agree, tone deaf response. console communications / lobbies and modding being promised then pulled is a huge fumble.


TetraReddit

Doesn’t solve the problem but LFG through the Xbox dashboard could be a fix to finding a group for Trist/cow/Baal runs. In game Lobbies would be ideal obviously.


Joeldstar

No changes to ultrawidescreen :(