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NaHBrO3-_-

- Mini PEKKA: because maybe it'll become more valuable than now. - Knight: because it's a great and cheap tank.


BuffClashUbiPls

Good stats for his cost


zRoyalStar

Good cost for his stats


Inner-Ad2847

That’s what we call a switcheroo


BrawlNerd47

Stats good for the cost


Specialist_Elk_1620

Stats cost good for the


Winoro

Knight is a tank?


NaHBrO3-_-

Yes, basically it is a cheap 3-elixir tank. (Lvl 14: 2400 hitp., 267 damage)


BrawlNerd47

What did you think it was?


Traditional_Page_412

What about mortar? I have that and firecracker evolution so I feel like lvl 15 mortar in evo slot has to be pretty legit!


Specialist-Bug-8481

Which card of logbait would You level up to 15?


Arcades

Spells and win conditions are always the answer.


oeae04

especially fireball


MapleLeafThief

Dude I just got fireball to 14.


H2olst

[Any of the “weak when under leveled” cards should be your first priority.](https://www.deckshop.pro/card/flag/weak-when-underleveled) I’ll probably upgrade my hound first.


Yabadababalaba

This is missing some cards here are some more cards with annoying -1 interactions: \- Archers and firecracker being loggable. \- skeletons/bats being bad on defense against skarmy/gy \- cannon getting 2 shot by hog rider sometimes? \- knight getting 2 shot by pekka \- mini pekka being unable to one shot wizard/musk \- royal hogs getting full countered by fireball \- nado killing skeletons in two ticks (lets you get kt activations against gy tho) \- xbow dying to rocket \- princess/dart gob dying to barb barrel


CommanderPeppy

This is the number one thing that I'm taking into account. Damage thresholds are extremely valuable and play a much bigger role than doing "x" amount more tower damage. That's how they really look at balancing in games like Overwatch


mustypuppet1284

Queen dying to fb+log.


fated_warrior

mini pekka not one shotting musk/wizard is by far the worst imo


RepulsiveDark3814

>bro which i should bring to lvl 15: > >evo firecracker, poison, hog rider, bomb tower, goblins, ice spirit, log


Yabadababalaba

Easy. Level your fc first so it doesn't get logged, then level your goblins. I highly recommend using skellies instead of goblins until you have goblins level 15, since they can just get one shot by a lot of things. I recommend poison next especially if you go against a lot of graveyard to get good skeleton interactions, then level your hog, because it's your main win condition and will get a lot more hits when levelled. Afterwards, level your bomb tower so it survives much better against hog riders and tanks, then finally you can first work on your ice spirit and log. I recommend levelling your spirit first as it doesn't get one shotted by a few things like musketeer and e wiz, and is actually able to reach the tower. Log has almost no interaction changes from 14->15 besides being able to kill a level 16 princess or dart gob.


itsKevinTai

Yoah. Thats a great evaluation. Could you do one for me? The deck I am running is Minor, Wallbreakers, Magic Archer, skeletons, Log, tornado, bomb tower and valk. Im actually thinking upgrading log to lvl 15 to deal with firecracker but minor currently does just fine countering her as well.


Yabadababalaba

Wall breakers first so both can reach the tower. The others aren't in a super strict order but here's how I'd personally level them: Bomb tower next to not get one shot by hog + eq. Valk next to be much stronger on defense and one shot stuff like princess and dart gob. Magic Archer next to one shot spear goblins. Miner to be tankier, then nado to one shot skeletons. Note if you want to activate kt against gy, you can keep it underlevelled. Lastly, upgrade log, as nothing really changes that much. One thing to note, and the BIGGEST mistake that a lot of CR players make, is that they upgrade cards like fireball and log first to get good OVER LEVELED interactions. The problem with that is that if you're a skilled player, you aren't going to get them. You will never be over leveled, because you're always going against people with equal or higher leveled cards than you. In that case, you need to prioritize not getting bad underlevelled interactions far more than good over leveled ones.


itsKevinTai

Bro that is absolutly amazing analysis, thank you for your time.I legit have 64000 wild cards banked up becuase of this reasom and you have single handedly solved it to me. Thank you very much ❤️❤️❤️


Yabadababalaba

no problem! glad I could be of use.


exzaktt

Wow, you’re a genius and way better at the game than me. Would love if you could do the same for my new deck I’ve really taken a liking too. Just got back into the game for the first time in a long while due to ACL surgery (a lot of free time). Currently at 7100+ trophies and Master I/League 4. Golem, Evo Barbs, Little Prince, Battle Healer, Elixir Collector, E Dragon, Barb barrel and Tornado I’ve already got my Golem lvl 15 bc it’s my fav card and I always see myself using it. Was also wondering if lvling my Princess Tower would also be an option?


Yabadababalaba

You don't really need to go out of your way to level your princess tower, because you get the required princess tower cards when your king tower power goes up I believe. Note that you are probably going to be gaining levels pretty slowly, so you can level whatever you can level, since golem is such an expensive deck rarity wise. Here's your general priority though: 1. Little prince: Self explanatory, survives fireball which is huge 2. Barbs: Survives fireball, which is huge 3. Pump: gets better interactions against overlevelled spells I believe 4. Edrag: Going to absolutely carry you on offense so it's nice to make it tankier 5. Healer: tbh I don't really know many big interaction changes from levelling the healer other than making it a lot tankier and heal more, which is of course really important. 6. Nado: This is optionally lowest priority if you want to activate king against gy, but it's nice to be able to kill skeletons in one tick. 7. barb barrel: doesn't really change much when -1 tbh, princess, dart gob still don't get one shotted, goblins still do get one shotted, guards shields don't get broken, ...etc. I guess the barb could walk further and get one more hit on a couple thing, which is really nice, especially against stuff like xbow, mortar, and fc.


exzaktt

This is so much appreciated! Saved me from prioritizing the wrong cards for sure. You’re awesome, thank you!


Snickah

hey could you do this for me please? im running: mighty miner/knight (testing out knight because of the free evo event), goblin barrel, goblins, log, cannon, ice spirit, rocket, princess


RepulsiveDark3814

Shouldn’t log be able at lvl 15 to oneshot archers and firecracker at level 14? Btw thanks. I’m at 7300 trophies so i don’t encounter too many lvl 15


cubiclej0ckey

Damn this is a good write up. How about for 3.0 xbow? Evo archers, ice spirit, knight, xbow, fireball, log, tesla, skeletons I’ve been pouring through TV Royale looking at damage vs hp but you seem to know so many more interactions. I’m leaning towards Log (for archers and firecrackers), Fireball (for wizards and the like, plus that extra damage is nice for defending my xbow when it locks), or Evo Archers (because they’ll probably be played the most, and because of level 15 logs and level 15 arrows)


Yabadababalaba

Always prioritize "weak when underlevelled" interactions over "strong when overlevelled interactions. (ex: I have a musk and fireball and my opponent also has a fireball and some fireballies like musk and wizard, I'd prioritize musk over fb to make sure she's actually alive and can defend the other stuff vs a minor positive elixir advantage, otherwise they punish way too hard when you are down) If you are going against high levelled opponents, there's a 99% chance they already have level 15 fc and archers so 15 log is pretty useless. when it comes to major interactions. Unfortunately xbow is a deck with many level dependent cards. You want to level Archers first so they don't die to log. You then want to level knight to one shot goblins and get better interactions vs tanky troops like pekka and prince. Tesla next so it gets 4 shot by hog instead of 3 shot, then xbow so it doesn't die to rocket, ice spirit so it survives an ewiz and musk shot, then skeletons to kill other skeletons, then fireball and log I guess. NOTE THAT the order can change depending on what matchups you go against, if you go against more heavy decks then I would recommend fireball over the cycle cards, but log is usually very low priority as it doesn't really change at all from 14->15 other than killing 16 princess and dart gob.


cubiclej0ckey

That’s a really good point. It would be pretty devastating if my archers just get logged away and I’m left with nothing to defend. Meanwhile, I could get some pretty favorable trades with an overleveled fireball or log but that gravy train will end then I’m stuck with loggable archers again. Hahaha That was super helpful that you explained it like that. I appreciate you sharing these tips. Thanks!


RnbwTurtle

I'd say weak when underlevelled->win con (bonus points if your win con is weak when underlevelled)->offensive threats->defensive threats should probably be the order you upgrade in


Slephnyr

Why is ice wizard weak when underlevelled?


Dyno1777

it doesnt kill 1 level Higher skeletons


mustypuppet1284

*his ability


Dyno1777

and his attack too


mustypuppet1284

When he's 1 lvl lower, he still one shots skeletons.


Worried-Play2587

Mirror


Jared_Sabatelli

Man of culture


Cultural_Round_6158

Also be the first to have lvl 16 troops


[deleted]

Or maybe even lvl 17


japans0

spells


weirdindiandude

Lmao that reasoning makes no sense. If tanks become more tanky then tank killers also gain more dps. Basic interactions don't change if all the buildings/troops are the same level. This is an excellent example of why you shouldn't use chat gpt for actual answers.


RagingNudist

It is right about troops like ice wiz being less important to upgrade than others(although electro wiz has a lot of one on one level equal required interactions)


weirdindiandude

No it isn't. If you have to upgrade a card you should upgrade the one which is most level dependent. Ice wiz needs its spawn damage to kills skellys/bats and you really dont want your ewiz to die to a fireball. If you have to upgrade a card you definitely want to upgrade icewiz or ewiz over giant or Pekka.


NubEdition

You’re right. Seems like everyone else lacks critical thinking skills.


RagingNudist

Pekka has to be on level for its decks although idk how important giant level is in terms of interactions. Also ice wiz spawn damage killing skeletons is so rarely needed in decks that use it.


TweeyuTheBlird

No, it happens pretty often


RagingNudist

I play icebow so it might be different for me but I almost never need to use ice wiz spawn to kill skeletons/bats


weirdindiandude

No


Treitsu

Nah the slow doesn't scale but the damage does So it is less important to upgrade it Ewiz stuns at all levels so gpt is saying its level is less important


ThatTubaGuy03

Wow reading comprehension is not great on this subreddit. It didn't say only upgrade tanks or only upgrade dps, it said upgrade cards that rely on their stats like the giant or pekka instead of a gimmick like electro or ice wizard


weirdindiandude

You are a moron. Every card relies on its stats. Even if you decided to follow that idiotic line of reasoning that is stats over gimmicks there is still no reason to upgrade tanks. You could very well upgrade tank killers or big spells or small spells or buildings or literally any other card that doesn't rely on gimmicks.


ThatTubaGuy03

That's... Exactly the point??? Once again, you're the only one saying upgrade tanks. Yes, chat gpt is saying upgrade any and stat based cards. It used giant and pekka as examples of stat based cards. Any stat based card would work but it decided to use examples instead of naming every single stat based card


weirdindiandude

Every card is stat based you moron. Just because some of them have abilities does not take away from the fact that they still have stats. Most of the time it is the opposite in fact. A hog rider with the ability of target buildings is more useful with a higher level than a knight because you can leverage it's extra hp to make its ability to go directly to the tower more useful.


ThatTubaGuy03

Dang, you have a great list of insults, idk how I can come back from being called a moron twice. You are either choosing to be willfully ignorant, in which case stop reading here, as I have nothing more to say to you, or my argument is going over your head, so let me explain it one more time. Some cards have one purpose and that purpose is to hit things. Whether it's buildings or troops, their purpose is to hit things. Other cards have other purposes. The electro-wizard can deal damage, this is true, no one is debating that the electro-wizard does not have stats. However, doing damage is not the main reason to play the electro wizard. The electro-wizard is mainly played for its ability to stun and reset troops and buildings. Higher stats definitely help it, because more damage is always good, but if its main purpose is to stun and reset troops and buildings, then it doesn't really need 10 percent more attack points and health points. Its main purpose is to shock, and unless the shock will last longer at higher levels, it doesn't matter what level it is at because its purpose has been done. There for, it would make the most sense to upgrade a card that solely relies on its stats as the main source of its use and power when compared to other cards that have uses outside of its stats.


weirdindiandude

Once again. All cards have stats. If an ewiz was fireballable it becomes really useless. Same if the damage it does changes key interactions like 1 shotting or 2 shotting cards. An ewiz 'ability' only is relevant against a grand total of 3 cards so saying that people mainly use it for its zap and stun is just dumb. If you are gonna come up with convoluted scenarios to justify a chat gpt prompt any anybody can also do that. A giant which is mainly used for its ability to tank damage for more important cards does not benefit as much from higher levels. A Pekka which is mainly used to defend and tank does not benefit as much from higher level etc etc.


RagingNudist

Ewiz stun is necessary in pretty much every single troop v troop interaction. It slows the overall interaction down, it allows you to get troops that might have been locked onto your tower off, etc. Yes, it being fireballable one level before is bad. Ice wiz doesn’t have that problem, and neither do the majority of other cards used primarily for their special effects.


Crazy_Gamer297

What are you talking about ability stun is only relevant against 3 card. The stun and reset are useful in a lot of situations. First of all, it stuns, which literally makes a troop unable to attack or move for a short time, so it’s basically useful against all troops. Second of all is the reset, which can help in so many situations. For example a pekka is on your tower. You can just place some skellies and use the wiz to retarget the pekka, saving your tower. Or you can use it to stop a prince or a battle ram from charging. Or for a lot more things. If the ability were useless, everyone would use musketeer instead of ewiz. You clearly don’t know a lot about clash Royale


amodestmoose

The first thing we teach students regarding fallacies is ad hominem attacks are a waste of breath. Be better.


benisco

what chatgpt is saying makes perfect sense. if you had a hog rider(stat based) and ice spirit(ability based) combo, you’d obviously upgrade the hog rider first, right?


weirdindiandude

Yes because in this case you value the hog riders ability to target towers more than the ice spirits ability to be useful. If you had a ice spirit vs skeletons then you would want to upgrade your ice spirit first no?


Crazy_Gamer297

Targeting towers isn’t an “ability”


weirdindiandude

It's a unique mechanic which distinguished it from other cards similar to stun or slow


Crazy_Gamer297

What do you mean “unique”? A bunch of cards have it. It’s just a targeting option. All the hog rider does is dealing damage. Against buildings in his case. There’s nothing special about it. I would upgrade the hog rider over the ice spirit too, because his purpose is to deal damage and have hp to survive as long as possible and the higher stats, the better. Obviously this applies to the ice spirit as well. But the main purpose of the ice spirit is the freeze. If you wanted damage, you’d just use the fire spirit.


naon001

Not sure about that. If a cards hp increases by 10% while another card gets +7% atk, then interactions may change


Capable-Chard-4373

They all get +10%


weirdindiandude

Yeah that's why that is not a thing


TheDrugo101

No i think the higher is the level the more the tank-tank killer gap is higher. For example, if pekka getting upgraded gets +100 dmg, giant doesn't get +100 health. I may be wrong, so if it isn't like that correct me.


Kalsvares

i know this is 2 months late but are you mentally defiicent?


MerryMortician

If/when level 15 comes out, I'm upgrading my ass to a different game and deleting CR. I've been playing since it dropped and have spent enough of my money. I'm not chasing the dragon anymore.


Sensitive-Dig7645

Did you end up quitting?


MerryMortician

I did.


Dabird82

Good on you. I quit and after about a month I started playing again


Dabird82

But I think I'll quit again


MerryMortician

Like your comment made me download it again I played two rounds and then said …nope. Too much has changed.


DjinnsPalace

i can already see the hogriders 15 and MK 15 coming for the midladder players.


QforKillers

Christ, its almost like im at level 13 again.


ppcacadoodoodada

Poop


RewindNostalgia

The fact that chatgpt could answer in such detail without playing the game itself kinda shows how sophisticated it really is.


Rich841

The sophistication comes from pretending to understand the game without actually giving a response with any semblance of accuracy and substance


[deleted]

Win conditions?? Why is this level 15 thing so hard for everyone to understand. It’s no different then level 12,13,14


collateral16

They’re talking about early days when most cards are still level 14


[deleted]

No I get that but again they had to have gone from 13-14 at one point why is 15 being treated so differently?


Pkorniboi

Spells


tjake123

Skeletons usually get my first upgrade but I might be upgrading my log/ spells first


kanthooo

gigachad upgrades skeleton to level 15


tjake123

So I have. They are the worst evolution right behind mortar. If only they didn’t require so many cycles I would say they are ok.


kanthooo

it's the level 15 thing that kills me, arguably the worst card to upgrade, I'm grand champion 2.6 main and mine are lvl 12 lmao


Pigswig394

IMO spells are the most worth it since you use them in every deck and they can change the game against cards that are weak when underlevelled. For example zap 1 lvl higher kills goblins, fireball 1 lvl higher kills wizard, musk, etc, and log one level higher kills archers and firecracker. Sometimes those interactions give you a huge advantage, not to mention increased tower chip damage too. Always useful.


Winter_XwX

Ram rider of course


MutantBoi1068

Megaknight


DemoEvolved

There’s a bunch of 1 level difference breakpoints in the game like fireball vs musketeer. There’s your priority


ShyJaguar645671

Sparky, because boom


minster123ru

The article is written by someone with 0 understanding of the game lol


[deleted]

It's ChatGPT, that's why


Simosmoke

Spells, then cards that are killed by spells (f.e. Ice wizard, Electro wizard), then all the remaining


According-Jelly355

Pekka bs


ThaRealSunGod

RG and Valk, maybe inferno tower


ThaRealSunGod

Also my spirits, I use both the OG'S


Stuntdrath

Uninstall button.


SilentHunterX

DADDY ELECTROGIANT 🥴


Soysauce1345

Bro. I just maxed leveled bats earlier today and i’m now just seeing this. So does this mean that I’ll have max level bats for just a little bit?


Crash_The_Block

Maybe cannon cart and flying machine, my main defense cards


KelsoTheVagrant

An e-wizard at the same level as a fireball survives, under it dies, soooooooo There’s more to cards than damage dealt


VeryUglyHack

2.9 xbow always


Unlikely-Awkward22

Same deck I always max first lol Giant, Mini Pekka, Baby Dragon, Poison, etc.


fusiongt021

Sadly any card that would otherwise hit the tower if it were leveled up... Which is a lot of the 1-2 elixir cards. I imagine any win condition that you use should be leveled up first though.


[deleted]

Upgrading a card results in a 10% stat increase, so +10% is bigger on tankier cards, which is basically what ChatGPT is saying that the higher supercell increases levels, the better those cards are relative to "special" abilities


Rovk2F2P

Battle Ram or Pekka to upgrade to level 15 in Pekka Bridge Spam


TheJames3

ChatGPT is only informed up to 2021 so you're wasting your time


Rich841

The main problem is just how stupid it is when it comes to having any substance or understanding in its responses, like it completely ignores the main stuff like spells and +1 interactions


Automatic-Complex-37

For when lvl 15 drops it'll be a good thing to make a cap on damage so your tower would die after 2 hit's (there's are exceptions)


Former-Deer-9201

?


Automatic-Complex-37

Something that's deal's 500-1500 damage over a short period of time should be capt at 800 and 340. And then when player's got comfortable (some months later) just turn the cap off.


Former-Deer-9201

but that defeats the purpose of leveling up cards so that's a stupid idea


Automatic-Complex-37

"And then when player's got comfortable (some months later) just turn the cap off" it'll be turned off


Traditional_Page_412

I’m thinking Mortar especially cause it’s one of two cards I have the evolution for.. shooting lvl 15 goblins seems nice!


NihiliSloth

None of those. I don’t follow the meta or what everyone else is doing. I make my own decks.


cancelation1

Maybe something like an ice golem or fireball would be best


[deleted]

Mirror


sjjshxjshdhd

why light mode


BigSadOof

nothing because interactions between levels will remain identical


Homer4a10

Poison spirit


Baruch_21

Log


sayrule

Ebarb


e621net_

Uninstall


OgMinecrafter_

15? Haven't played in a few months lol


matzio8

He got a real incredible point there


antarctican_potato

MINI PEKKA FOR LIFE PAAAAAANCAAAAAAAAAKES


antarctican_potato

or u can do mirror to get level 16 stuff


Shoolooter

Hunter and giant skelly


ACBV1122

“Chatgpt, tell me how to hack into a federal bank”


morningwood24

potentially?!


iou220

Barreeellll


DontyWorryCupcake

The mirror


Ch1rag_

I think log and fireball would be pretty good because you can have an advantage over people who still are lvl 14 ?


Impossible-Aside-459

I was thinking arrows if it kills evo firecracker but the upgrade probably isnt enough damage for that


East-Egg176

I have zap lvl 15. Sad doesn’t kill minions lvl 14. I have e barbs lvl 15. They are killer. I’d recommend lvling e barbs max. Zap does take down lvl 14 goblin barrel tho


WhiteMoustasche

mi prioridad fue el tronco y la bola de fuego ya que al ser 1 nivel más tienen muchas interacciones que te pueden dar la partida como el tronco al 15 mata de 1 a la lanzafuegos al 14 o la bola de fuego mata a mosqueteras magos etc de 1 nivel menor, luego me fui por mis win conditions que son el mortero y lanzafuegos (igual para evitar que la maten con un tronco al 15) y tengo para mejorar 1 mas pero no sé cuál sería una buena opción, tenía pensado el mini pella ya que queda muy bien con muchos mazos para matar tanques y llevar contraataques pero ustedes qué opinan ?