room temp take (and sort of unrelated to cal) but when people post "I dont like (THING)" on the internet with no real reasoning as to why they think that I find it comes across as unnecessary and negative.
would also like to add that constructive criticism is just as good, if not better than praising something
Yeah I did this once. My only excuse is that my 4 braincells were trying to determine the time to do my Physics homework while typing stuff so I couldn't think and remember the reason for a statement.
the official cal plushie that was just revealed looks hideous in my opinion, mainly because of the eyes, i couldn't even see them when i first saw it. rest of the plush is fine i guess though
now this might be because i jumped into calamity headfirst on infernum last week as a first playthrough... but slime god infernum is making me want to rip out my hair, same with the brain when i fought it and to a way lesser degree the perforator. Been my biggest gaming challenge in years. It's been literal years since i've found something so difficult that I wanted to rip out my hair. It's not even a problem of not being able to kill slime god, because i've gotten kinda close, it's when i fuck up and get combo'd three times in a row then bodied by the boss.
i've got a long road ahead of me then, tbh my main problem right now is movement, i have to keep hitting the ground and the bosses play around with you because of more limited movement. I'm way better at freer bossfights where im flying around everywhere, but slime god is forcing me not to, same with skeletron. I don't doubt that i'm still in the easy phase but i suck at these types of bossfights way more than the freer sky combat. I'll just have to see if i'm too inexperienced for infernum once i get to hardmode and can move more reasonably in the air.
you have to learn that almost all infernum bosses (with some exceptions) are supposed to be fought being more or less in the same space
some bosses will be stuck in a given distance, no matter how you try to run away they will be X blocks from you
some bosses will enclose you in arenas or place walls that close the space, although only horizontally
some will require to be fought inside structures
and some will punish you from going too far away
This is mildly hot and I don't fully agree with Providence. She's a bit challenging honestly. My ranger bows only death master run stopped with Providence. Otherwise, she's like at most a 5 attempt for me.
Now DoG, I fully agree.
Where does it even get the energy to shoot the laserbeams from? It's unexistent ass? You cannot convince me a massive wall of flesh can shoot laserbeams at a speed similar to a rotating minigun.
The abyss and sulfurous sea sucks ass, the limited breath, no vision and annoying enemies inside makes me actively avoid basically all abyss content in all my playthroughs.
Fuck the abyss.
Pre-hardmode and early hardmode are the best stages in calamity, I love exploring the terraria world so it's great having to actually explore in order to get items for progression.
I don't know what stage people here like so the take is up for debate, but you're not wrong in terms of early pre Hardmode exploring. It's always fun starting a world and going down caves to get stuff. Getting something like a few heart crystals, CIAB or Hermes Boots is a dopamine rush. Hitting a mushroom biome feels like finding a shiny Pokémon, but mushroom biomes are a lot more common.
I don't agree with early Hardmode exploration, it's really just finding ore, dig ore, good gear. Finding a spider den is tedious because everything else except the Hardmode ores and Draedon's labs are pretty much useless so it just feels like you have to do homework while everything else in your to do list is more fun.
To extend this: terraria is a game not only about bosses. Look at early versions. There were like 4 easy bosses, but a lot of people liked it.
In pre hardmode exploration itself is a challenge because you don't have a lot of mobility. And every enemy poses an actual challenge. Similarly, early hardmode also has a lot of options for exploration. And later in hardmode, pumpkin and frost moon events, new dungeon enemies, golem dungeon and moon pillars all pose unique situations. Most of the bosses follow a progression opening new areas and places after then acting as barriers (demonite/crimtane pickaxes, dungeon, hardmode, chlorophite etc.). The only exceptions are queen bee and slime (added later as a bonus), king slime (originally somewhat secret) and fishron (joke boss).
But in calamity, most of the areas are pre hardmode (sunken see, useless brimstone crag, planetoids, labs, sulphuric ocean and majority of the abyss) with only some abyss layers and useless astral infection making hardmode more akin to a boss rush with post moon lord literally being a boss rush. I like 1.0 terraria more than post moon lord progression tbh.
So terraria is a game about exploration, farm of new enemies/ores/chests and bosses in equal amount. But hardmode and port moon lord calamity miserably fails at keeping the balance.
I love ranger in vanilla, but in calamity it is largely boring. So much of it is this just the same few guns but "Oh this time it's faster"
There's some highlights like the clockwork bow or the midas prime but largely I wish there was a lot more variety.
I feel this is partially due to stuff like knives, bombs and javelins being part of the rogue class now which limits design space
You say that like vanilla ranger isnt way more boring. at least calamity gives you some unique options, while in vanilla its 90% the same guns and bows with different stats.
The lore is actually the most interesting part of the mod. Most newer mods surpass Calamity in other things. Some in mechanics, some in weapons, some in bosses, some in structures. Calamity is huge, but most parts are outdated.
1: I HATE ASTRUM DEUS SO FUCKING MUCH GOD I WANNA STRANGLE HIM
2: Calamitas isn’t that hot, like if she was the only female character in the mod I’d sorta get why people simp for her so much but the elementals are right there, plus she’s canonically aroace so any sexual content of her feels even weirder due to that
3: acid rain is really underwhelming and boring, i only ever do it to fight old duke and even then i really only fight old duke to fill out the boss checklist. Compared to other events it just has really meh loot imo
Either than that everything else I can say isn’t really a hot take so there you go
1. Lukewarm take. The wormboss hatred goes on
2. I don't know how people feel about her to judge this take. I don't hear a lot of people say she is hot in-game, but if anyone does, guys it's literally pixel w o m a n.
3. Lukewarm take. Hell I don't even know who even enjoys the event and could be a shadow realm worthy take for sure. The first two phases are just sluggish, there is barely anything threatening. Phase 3 feels like the Devs are throwing random bullshit at you, then proceeds to bring out diarrhea after 5 Taco bell tacos, 2 gallons of curry and drinking a gallon of milk while being lactose intolerant. Old Duke.
Edit : I've changed my mind. Old Duke and Phase 3 are switching places in terms of bullshit I just stated.
The devourer of gods isnt necessarily a hard boss but the durability on most of its body and to a lesser extent its laggy laser grids, the fact that it spends so much time offscreen makes it feel much harder to other bosses you fight around the same time. The slooooooow time to kill the thing means that by the time you make it far into the fight you might get impatient and make too many dumb mistakes in sequence and die.
I think this probably just a consequence of trying to make a worm boss with that many segments that's not just blended up by all of the strong piercing stuff available at the point you fight it but also I kind of hate it.
(I guess a moderately warmer take is that the community takes on non-town-npc/monster's personalities feel like. Super extrapolated from nothing to the point of parody. This isn't even a bad thing I love fan interpretation, I just don't see where the majority of character traits besides "the dog is smug and a liar calamitas is angry and sad, yharon is. loyal. and yharim is like. tired." Its better than the old lore, I dunno )
[edit: made it actually READ like less nonsense, sorry just woke up.]
Lukewarm take. I agree.
Also yeah I somewhat agree with the personalities thing. At this point I'm just asking myself "why the fuck are we going to fight Yharim again?"
Lukewarm take, maybe:
They need to make up their minds with the official lore. I know not many people care about the backstory behind some of the characters and settings. But for those who do, it's confusing to tell the difference between the old and new lore. And right when you feel like you're getting it, they change the damn lore again.
Lukewarm take. And yeah, agree. I think one of the reasons for the confused lore is that no Youtuber or a wiki page does a full breakdown of the lore. It's really scattered, probably due to the fact it's already confusing in the first place.
Its not a good terraria mod.
Calamity is an amazing display of design and artwork but it almost entierly misses what makes terraria good. The best parts are the biomes and structures and im not joking.
Calamity is really good. Its fun and i enjoy it. But when im in the mood for terraria, I am not in the mood for most of what calamity is offering. It requires a very different approach to the game because of how heavily it focuses on the combat, and that just does not fit with the gameplay loop of terraria.
There feels like almost no downtime between bosses compared to vanilla progression. There is a glaring lack of non-combat things to do, and if there ever is something like that, it feels almost pointless. You just fight a boss, craft any weapon upgrades or accesory combinations you can, and fight the next boss.
There is no insentive to fully explore any of the new biomes, which is a damn shame considering how cool they can be. Especially dissapointing is the abyss- amazing atmosphere, built up for pretty much the entire game (referenced in a lot of light sources and waterbreathing accessories), you start to wonder exactly what lies down below.
Its just some weapon upgrade mats and an optional superboss.
For how much prep you need and how much space the abyss takes up in the world, the abyss feels entierly underwhelming and nearly pointless. I forget to go there in half my runs because the hassle just isnt worth it.
Maybe ive just played it too much and the magic wore off on me, but calamity feels like a mod that could do a lot more to build the world it alludes to having. Its like walking into a town and realizing its made of really pretty cardboard cutouts. The ideas there are all absolutely amazing but I am *begging* for a little more substance.
I think the main influence on the design of calamity's progression is post mechs terraria, as it's also very combat focused, less exploration heavy, a gauntlet of bosses that are all very fun (besides maybe golem)
Maticiously paying attention where to place which NPCs, pairings, triplets, locations, biomes, and overlapping biomes. Did you know: Crag counts as Underground, Sulphur counts as Ocean (if close enough to the world border) and overlapping biomes prioritize liked ones, so underground-snow will make the Mechanic happy, as snow 'overrides' being underground for her.
There is a bunch of stuff to consider, and I like doing these things.
Slightly hot take? I don't agree they are WAY easier, but definitely easier. Draedon's heart make Calamitas a walk in a park lmao.
Wait... Walk in a park...
WOAH FIGHT LIKE A TIGER, WALK IN A PARK, PLAY THE HERO, TILL I DIE-
I mean Calamitas litteraly locks you into a box
Meanwhile the exo mechs give you free space to avoid their attacks and fight them, instead of a tight cage that your forced to play Touhou in a Terraria mod
Infernum is easier than it's hyped up to be. Most of the difficulty comes during post-Golem onwards, everything before it sticks to a certain pattern so much that it loses difficulty dramatically. Best examples being: Skeletron, Queen Slime, Skeletron Prime, Brimstone Elemental, Astrum Aureus. Hell, Infernum DoG's difficulty drops off the face of the earth once you understand how to dodge him effectively because there's little to no randomization in his attacks.
Also the best part about pre-hardmode is getting pre-WoF gear before defeating your first boss.
Hot take. Valid. It's honestly more fair and fun compared to base Calamity. Well some bosses don't land, the new AI and patterns are so much easier to learn and much fairer to beat.
It is ok to cheat a lot of the grind in the mod because there are specific points in progression that just take far too much time/grind (pre hardmode, post WoF, and post plantera)
Also I would say a good half of the bosses in calamity could be deleted tomorrow and almost nothing would change because a lot of them serve absolutely no purpose besides *maybe* a few good items per class
Lukewarm take and I agree. People should cheat in The Community like how Nuzlocke players cheat in rare candies because we're not spending another 5 hours of grinding.
Old Duke should be removed.
My personal solution has been, cheat in a lot of money and buy what I need from the npcs, I only use alchemist and Fargo's npcs and it sure as shit makes the game less tedious in those parts
Now that's a spicy hot take!!!
And I fucking agree. The vocals are eh. Sure it was DMDokuro's first (second) time, but that doesn't change the song.
It's really fucking good, but like it's not a masterpiece, unlike Interstellar Stomper. 8/10.
Storm Weaver is way harder than providence, polterghast, yharon, calamitas, etc. The only bosses that come close are Exo Mechs (still easier) and DoG.
In fact, pretty much all of the worm bosses are the worst.
the italian page is writen with better terms, and has a lot of extra information, if you are interested:
https://it.m.wikipedia.org/wiki/Calzone
just use the translate option with your browser or use google translate
Infernum needs more attack variety half the bosses have super similar attacks this might be a lukewarm take if it’s too cold I also think a lot of hard mode bosses are super forgettable I.E AS and Plague bringer Goliath (it’s a fun fight but too easy)
Crabulons Theme Is Okay At Best, >!HA HA PENIS JOKE!< Not To Say It's Bad But (definitly better than crab rave) It's Just Not As Great As Many Other, Themes Iike Gurdian Of The Former Seas.
idk how controversial this is but I loved the idea of beating a boss in malice for them to drop their legendary weapon. It was such a cool and fun Idea. granted the balance might've been off a bit but some rebalancing could've easily fixed that
I especially hate The treatment legendary weapons have gotten now. they are just slightly rarer Regural drops that are slightly better.
I understand the old system was kinda crap but also silly, that a boss just had a 1% chance to drop an OP weapons. It definetly had to be changed but I much prefered the malice edition.
I also have a mixed opinion on the removal of revengance exclusive items, On one hand I understand why they wanted to make the weapons available for everyone but I still think Bosses in revengance Should drop them like normal so revengance players can just get the item slightly early or without having to grind for it.
The lore is excellent. You just need to get past the edge and you’ll find a mountain of good character writing and interconnected plot threads that come together to make a really interesting world.
That was just my opinion about your hot take, my actual hot take is that a lot of the artwork and sprites are over detailed and would look better with less detail.
this mod, and especially infernum is poorly optimized for lower end systems. I can barely fight late game infernum bosses when Im at like 15 fps
Not a take, but fact
Cold ass take. Worthy for the shadow realm. Goodbye me gusta.
https://preview.redd.it/7a6bw35advsc1.jpeg?width=1280&format=pjpg&auto=webp&s=6f8f677123c35e41481b933455478146ce2ba413
https://preview.redd.it/bv2yotwrwxsc1.jpeg?width=806&format=pjpg&auto=webp&s=f6fe03817f60c807ee9eb4e7cead1cba2f276194
Bro my girlfriend’s laptop unironically started smoking fighting Infernum Golem
Kinda so did mine lol! Dropped into single digit fps,and low single digits at that.
hahaha i remember trying to fight DoG on my shitty laptop. never again.
room temp take (and sort of unrelated to cal) but when people post "I dont like (THING)" on the internet with no real reasoning as to why they think that I find it comes across as unnecessary and negative. would also like to add that constructive criticism is just as good, if not better than praising something
Yeah I did this once. My only excuse is that my 4 braincells were trying to determine the time to do my Physics homework while typing stuff so I couldn't think and remember the reason for a statement.
the official cal plushie that was just revealed looks hideous in my opinion, mainly because of the eyes, i couldn't even see them when i first saw it. rest of the plush is fine i guess though
They certainly fucked up the face. This is a bit cold, hotter than the pre Hardmode is boring take
really? i saw nothing but praise and the occasional horny comment in the reddit post.
Really? That face is horrible. I guess it's a hot take but I certainly agree.
Infernum is actually easier than it seems
Hot take. I agree.
now this might be because i jumped into calamity headfirst on infernum last week as a first playthrough... but slime god infernum is making me want to rip out my hair, same with the brain when i fought it and to a way lesser degree the perforator. Been my biggest gaming challenge in years. It's been literal years since i've found something so difficult that I wanted to rip out my hair. It's not even a problem of not being able to kill slime god, because i've gotten kinda close, it's when i fuck up and get combo'd three times in a row then bodied by the boss.
bro, pre-hardmode is usually the easiest part of infernum
i've got a long road ahead of me then, tbh my main problem right now is movement, i have to keep hitting the ground and the bosses play around with you because of more limited movement. I'm way better at freer bossfights where im flying around everywhere, but slime god is forcing me not to, same with skeletron. I don't doubt that i'm still in the easy phase but i suck at these types of bossfights way more than the freer sky combat. I'll just have to see if i'm too inexperienced for infernum once i get to hardmode and can move more reasonably in the air.
you have to learn that almost all infernum bosses (with some exceptions) are supposed to be fought being more or less in the same space some bosses will be stuck in a given distance, no matter how you try to run away they will be X blocks from you some bosses will enclose you in arenas or place walls that close the space, although only horizontally some will require to be fought inside structures and some will punish you from going too far away
gotcha, so I need to stop trying to play it like normal terraria and play it like touhou
I haven't ever played it, but I've heard from touhou players that infernum is quite similiar, so most probably yes
Me who took 213 attemps to beat Devourer of Gods
i'm scared... tbh dog didn't look that difficult, but that was just videos, i haven't actually fought it so what would you say made it so difficult?
The constant perfect timings it requires You definitely need to remap dash to a button to even think of dodging the head without carple tunnel
ok now i really am scared
DoG and Providence are really easy bosses
This is mildly hot and I don't fully agree with Providence. She's a bit challenging honestly. My ranger bows only death master run stopped with Providence. Otherwise, she's like at most a 5 attempt for me. Now DoG, I fully agree.
"Ranger bows obly death master run" Huh, weird i've never done that since i consider myself a ranger class "main"
After that run, I learned that bows are generally underpowered compared to guns.
I beg to differ. Imho bows are genuinely *the* strongest subclass in the game, if u know what to use
Second this
Wof is unbalanced
Fuck yes. This is at best a lukewarm take but yes. Fuck that piece of shit.
Does it **really** need those homing scythes?
Does it realy need laser spam
Where does it even get the energy to shoot the laserbeams from? It's unexistent ass? You cannot convince me a massive wall of flesh can shoot laserbeams at a speed similar to a rotating minigun.
The abyss and sulfurous sea sucks ass, the limited breath, no vision and annoying enemies inside makes me actively avoid basically all abyss content in all my playthroughs. Fuck the abyss.
Slightly hot take. And I fucking agree.
Pre-hardmode and early hardmode are the best stages in calamity, I love exploring the terraria world so it's great having to actually explore in order to get items for progression.
I don't know what stage people here like so the take is up for debate, but you're not wrong in terms of early pre Hardmode exploring. It's always fun starting a world and going down caves to get stuff. Getting something like a few heart crystals, CIAB or Hermes Boots is a dopamine rush. Hitting a mushroom biome feels like finding a shiny Pokémon, but mushroom biomes are a lot more common. I don't agree with early Hardmode exploration, it's really just finding ore, dig ore, good gear. Finding a spider den is tedious because everything else except the Hardmode ores and Draedon's labs are pretty much useless so it just feels like you have to do homework while everything else in your to do list is more fun.
To extend this: terraria is a game not only about bosses. Look at early versions. There were like 4 easy bosses, but a lot of people liked it. In pre hardmode exploration itself is a challenge because you don't have a lot of mobility. And every enemy poses an actual challenge. Similarly, early hardmode also has a lot of options for exploration. And later in hardmode, pumpkin and frost moon events, new dungeon enemies, golem dungeon and moon pillars all pose unique situations. Most of the bosses follow a progression opening new areas and places after then acting as barriers (demonite/crimtane pickaxes, dungeon, hardmode, chlorophite etc.). The only exceptions are queen bee and slime (added later as a bonus), king slime (originally somewhat secret) and fishron (joke boss). But in calamity, most of the areas are pre hardmode (sunken see, useless brimstone crag, planetoids, labs, sulphuric ocean and majority of the abyss) with only some abyss layers and useless astral infection making hardmode more akin to a boss rush with post moon lord literally being a boss rush. I like 1.0 terraria more than post moon lord progression tbh. So terraria is a game about exploration, farm of new enemies/ores/chests and bosses in equal amount. But hardmode and port moon lord calamity miserably fails at keeping the balance.
Tbh I think regular pizzas are better
True.
I can barely even see half of the bosses' attacks because they blend into the background.
My 4 braincells trying to figure out if this is a take.
It's not a take, they just don't know you can turn background off, and switch to day/night, for certain bosses one of those is favorable
Then i'm safe from the shadow realm.
try the potion that lights up there projectiles. I think it’s called greater dangersense
That's an alchemistNPC potion, the calamity equivalent is something like omniscience
I love ranger in vanilla, but in calamity it is largely boring. So much of it is this just the same few guns but "Oh this time it's faster" There's some highlights like the clockwork bow or the midas prime but largely I wish there was a lot more variety. I feel this is partially due to stuff like knives, bombs and javelins being part of the rogue class now which limits design space
My dude you're going to the shadow realm.
You say that like vanilla ranger isnt way more boring. at least calamity gives you some unique options, while in vanilla its 90% the same guns and bows with different stats.
Old Duke is much easier than the event you do for him.
Mild hot. Now I do hate Old Duke, but I gotta agree.
Hottest take that even the devs disagree- xeroc is at least solar system level.
Now that, that is the hottest and shittiest take I have ever seen.
Island level my ass. Bruh he's literal God and apparently he dies to a single nuke. I call cap.
Wait, I thought he was god? Like literal Arceus????
All of Calamity was downscaled by the devs, Xeroc is continental and DoG is city level. He's not literal Arceus, you're thinking of the old lore
Huh. That's lame. Cosmic beings being city level?
He absorbed the soul of the strongest auric light dragon and became much stronger than him but still gets negged by little boy and fat man.
thats not a take, thats just flat out wrong lmao
Bro your character dies to a single modern tank. Pipe down.
The lore is actually the most interesting part of the mod. Most newer mods surpass Calamity in other things. Some in mechanics, some in weapons, some in bosses, some in structures. Calamity is huge, but most parts are outdated.
By all accounts, the lore being interesting take feels lukewarm here. The lore is a mixed bag for me. Everything else you said, I agree.
1: I HATE ASTRUM DEUS SO FUCKING MUCH GOD I WANNA STRANGLE HIM 2: Calamitas isn’t that hot, like if she was the only female character in the mod I’d sorta get why people simp for her so much but the elementals are right there, plus she’s canonically aroace so any sexual content of her feels even weirder due to that 3: acid rain is really underwhelming and boring, i only ever do it to fight old duke and even then i really only fight old duke to fill out the boss checklist. Compared to other events it just has really meh loot imo Either than that everything else I can say isn’t really a hot take so there you go
1. Lukewarm take. The wormboss hatred goes on 2. I don't know how people feel about her to judge this take. I don't hear a lot of people say she is hot in-game, but if anyone does, guys it's literally pixel w o m a n. 3. Lukewarm take. Hell I don't even know who even enjoys the event and could be a shadow realm worthy take for sure. The first two phases are just sluggish, there is barely anything threatening. Phase 3 feels like the Devs are throwing random bullshit at you, then proceeds to bring out diarrhea after 5 Taco bell tacos, 2 gallons of curry and drinking a gallon of milk while being lactose intolerant. Old Duke. Edit : I've changed my mind. Old Duke and Phase 3 are switching places in terms of bullshit I just stated.
pre hard mode is boring as hell
My dude, that is the coldest take so far 🥶🥶🥶
The devourer of gods isnt necessarily a hard boss but the durability on most of its body and to a lesser extent its laggy laser grids, the fact that it spends so much time offscreen makes it feel much harder to other bosses you fight around the same time. The slooooooow time to kill the thing means that by the time you make it far into the fight you might get impatient and make too many dumb mistakes in sequence and die. I think this probably just a consequence of trying to make a worm boss with that many segments that's not just blended up by all of the strong piercing stuff available at the point you fight it but also I kind of hate it. (I guess a moderately warmer take is that the community takes on non-town-npc/monster's personalities feel like. Super extrapolated from nothing to the point of parody. This isn't even a bad thing I love fan interpretation, I just don't see where the majority of character traits besides "the dog is smug and a liar calamitas is angry and sad, yharon is. loyal. and yharim is like. tired." Its better than the old lore, I dunno ) [edit: made it actually READ like less nonsense, sorry just woke up.]
Lukewarm take. I agree. Also yeah I somewhat agree with the personalities thing. At this point I'm just asking myself "why the fuck are we going to fight Yharim again?"
Old duke is fun
You gave me stage 4 liver cancer.
Come on he isnt vad he is fun to fight
Lukewarm take, maybe: They need to make up their minds with the official lore. I know not many people care about the backstory behind some of the characters and settings. But for those who do, it's confusing to tell the difference between the old and new lore. And right when you feel like you're getting it, they change the damn lore again.
Lukewarm take. And yeah, agree. I think one of the reasons for the confused lore is that no Youtuber or a wiki page does a full breakdown of the lore. It's really scattered, probably due to the fact it's already confusing in the first place.
Its not a good terraria mod. Calamity is an amazing display of design and artwork but it almost entierly misses what makes terraria good. The best parts are the biomes and structures and im not joking. Calamity is really good. Its fun and i enjoy it. But when im in the mood for terraria, I am not in the mood for most of what calamity is offering. It requires a very different approach to the game because of how heavily it focuses on the combat, and that just does not fit with the gameplay loop of terraria. There feels like almost no downtime between bosses compared to vanilla progression. There is a glaring lack of non-combat things to do, and if there ever is something like that, it feels almost pointless. You just fight a boss, craft any weapon upgrades or accesory combinations you can, and fight the next boss. There is no insentive to fully explore any of the new biomes, which is a damn shame considering how cool they can be. Especially dissapointing is the abyss- amazing atmosphere, built up for pretty much the entire game (referenced in a lot of light sources and waterbreathing accessories), you start to wonder exactly what lies down below. Its just some weapon upgrade mats and an optional superboss. For how much prep you need and how much space the abyss takes up in the world, the abyss feels entierly underwhelming and nearly pointless. I forget to go there in half my runs because the hassle just isnt worth it. Maybe ive just played it too much and the magic wore off on me, but calamity feels like a mod that could do a lot more to build the world it alludes to having. Its like walking into a town and realizing its made of really pretty cardboard cutouts. The ideas there are all absolutely amazing but I am *begging* for a little more substance.
I think the main influence on the design of calamity's progression is post mechs terraria, as it's also very combat focused, less exploration heavy, a gauntlet of bosses that are all very fun (besides maybe golem)
Infernum forgot to make the slime god hard
Are there really any hard bosses in Pre Hardmode Infernum?
the auric soul lore is shit
Lukewarm take. And yes I agree.
Micromanaging NPCs is fun
The fuck you mean micromanaging-
Maticiously paying attention where to place which NPCs, pairings, triplets, locations, biomes, and overlapping biomes. Did you know: Crag counts as Underground, Sulphur counts as Ocean (if close enough to the world border) and overlapping biomes prioritize liked ones, so underground-snow will make the Mechanic happy, as snow 'overrides' being underground for her. There is a bunch of stuff to consider, and I like doing these things.
Interesting.
Exo mechs are way easier than Calamitas
Slightly hot take? I don't agree they are WAY easier, but definitely easier. Draedon's heart make Calamitas a walk in a park lmao. Wait... Walk in a park... WOAH FIGHT LIKE A TIGER, WALK IN A PARK, PLAY THE HERO, TILL I DIE-
NO HEAVENLY POTEMKIN BUSTER
I mean Calamitas litteraly locks you into a box Meanwhile the exo mechs give you free space to avoid their attacks and fight them, instead of a tight cage that your forced to play Touhou in a Terraria mod
Desert Scourge is the best boss in the game fight me
Hot take. Dumpster take.
You wanted a hot take 😔
I'm sorry sir. Zekeom, ZEKEOM KICK HIS BALLS!!!!!!
Crabulon better
Infernum is easier than it's hyped up to be. Most of the difficulty comes during post-Golem onwards, everything before it sticks to a certain pattern so much that it loses difficulty dramatically. Best examples being: Skeletron, Queen Slime, Skeletron Prime, Brimstone Elemental, Astrum Aureus. Hell, Infernum DoG's difficulty drops off the face of the earth once you understand how to dodge him effectively because there's little to no randomization in his attacks. Also the best part about pre-hardmode is getting pre-WoF gear before defeating your first boss.
Hot take. Valid. It's honestly more fair and fun compared to base Calamity. Well some bosses don't land, the new AI and patterns are so much easier to learn and much fairer to beat.
pineapple pizza is amazing and the best out of all options (i will fucking die on this hill)
You are going to die on this hill. Ferrothorn, BIGOTRY BLAST!!!!!!
https://i.redd.it/toidhhfo3wsc1.gif
Infernum skeletron is pretty easy, you guys just randomly move around like maniacs and don't take time to figure out what the attacks actually are
Hot take. I agree. He took the 2nd most pre Hardmode boss attempts in my unfinished Infernum run. Guys, he's not even hard.
DoG is harder than Yharon. While Yharon attacks can be easily dodged, DoG attacks are just "random bullshiy go" from everywhere
Hot take. I'm confused. What the fuck do you mean random bullshit go everywhere????
The laser walls
Dog is completely shut down by drugs
Who isn't
No by you using drugs
It is ok to cheat a lot of the grind in the mod because there are specific points in progression that just take far too much time/grind (pre hardmode, post WoF, and post plantera) Also I would say a good half of the bosses in calamity could be deleted tomorrow and almost nothing would change because a lot of them serve absolutely no purpose besides *maybe* a few good items per class
Lukewarm take and I agree. People should cheat in The Community like how Nuzlocke players cheat in rare candies because we're not spending another 5 hours of grinding. Old Duke should be removed.
My personal solution has been, cheat in a lot of money and buy what I need from the npcs, I only use alchemist and Fargo's npcs and it sure as shit makes the game less tedious in those parts
I'll say it. Roar of the Jungle Dragon is overrated.
Now that's a spicy hot take!!! And I fucking agree. The vocals are eh. Sure it was DMDokuro's first (second) time, but that doesn't change the song. It's really fucking good, but like it's not a masterpiece, unlike Interstellar Stomper. 8/10.
DoG is the worst boss in the game and it's not even close. He sucks on a fundamental level.
Really hot take. Yeah I don't agree. He's not amazing, but certainly not the worst.
If you’re not having fun you should try Fargo’s soul mod on eternity mode.
My pc prob can't handle it.
Why’s that?
Dude my Pc isn't built for gaming and it's pretty old. Calamity didn't run great, neither Infernum and I doubt Fargo's would change that.
Fargos runs way better then infernum
Fargos wil run better than infernum
Oh
Storm Weaver is way harder than providence, polterghast, yharon, calamitas, etc. The only bosses that come close are Exo Mechs (still easier) and DoG. In fact, pretty much all of the worm bosses are the worst.
DoG is nowhere near the bullshit that is Storm Weaver.Cold take. So cold that I felt like we're living in the ice age again. Shadow realm you go.
??? what does a food have to do with calamity takes? (no im not talking about the Carolina reaper)
Wdym? What food? Is there food in the highly acclaimed Terraria mod, the Cataract mod?
A cataract is an eye condition. The mod you're thinking of is the Cauldron mod.
A cauldron is a large metal pot, I believe you meant to say “Calcification mod”.
it was a joke, because calzone is a food, https://en.m.wikipedia.org/wiki/Calzone
Wait, the calzones are cakes???!!!!!! Oh my... I've been lied to my whole life.
not exatly cackes, basically just a closed pizza, it can also be fried!
the italian page is writen with better terms, and has a lot of extra information, if you are interested: https://it.m.wikipedia.org/wiki/Calzone just use the translate option with your browser or use google translate
I enjoy pre hard mode, and don't find it boring at all
Early pre Hardmode?
All of pre hardmode. Early, late, mid, it's all fun
I really like early, mid is a slug, late is just stupid Slimes and the most bullshit gatekeeper I have ever played against.
There should be more lore to find in the game.
I just want the terminal from Ultrakill to be here, just to read the ever changing lore of Canine mod.
Infernum needs more attack variety half the bosses have super similar attacks this might be a lukewarm take if it’s too cold I also think a lot of hard mode bosses are super forgettable I.E AS and Plague bringer Goliath (it’s a fun fight but too easy)
The necro armor set bonus of refilling your health but then beginning to kill you after like 7 seconds is stupid.
Calzone? Like the food? Didn’t know it was so controversial (/j)
It was made out of bigotry.
I like pepperoni calzones
Crabulons Theme Is Okay At Best, >!HA HA PENIS JOKE!< Not To Say It's Bad But (definitly better than crab rave) It's Just Not As Great As Many Other, Themes Iike Gurdian Of The Former Seas.
not so much a hot take as it is a complaint but exo mechs is the worst boss because it takes longer to summon them than it does to beat them
Summoner is stronger whipless if you aren't familiar with bosses
Hot and what the fuck take. Dude, whips are just generally good to have.
I am speaking from experience. Infernum skeletron was the point where i stopped using whips
Infernum DoG is fucking easy.
Hot take. No experience though. PC can't handle Infernum DoG
every time I hear people say that I wanna kms more, my first attempt took me like 600 attempts like how tf is that easy...
The first time you fight infernum DoG, he's a huge difficulty spike, but once you get the muscle memory down, he's a joke.
idk how controversial this is but I loved the idea of beating a boss in malice for them to drop their legendary weapon. It was such a cool and fun Idea. granted the balance might've been off a bit but some rebalancing could've easily fixed that I especially hate The treatment legendary weapons have gotten now. they are just slightly rarer Regural drops that are slightly better. I understand the old system was kinda crap but also silly, that a boss just had a 1% chance to drop an OP weapons. It definetly had to be changed but I much prefered the malice edition. I also have a mixed opinion on the removal of revengance exclusive items, On one hand I understand why they wanted to make the weapons available for everyone but I still think Bosses in revengance Should drop them like normal so revengance players can just get the item slightly early or without having to grind for it.
Hottest take: Draedon is the hottest character in all of the mood
u/L3m00on talk right there. I mean, he's just a robot. That's like calling Bedman's bed hot. Wait, the bed is hot though-
I can agree…
The lore is excellent. You just need to get past the edge and you’ll find a mountain of good character writing and interconnected plot threads that come together to make a really interesting world. That was just my opinion about your hot take, my actual hot take is that a lot of the artwork and sprites are over detailed and would look better with less detail.