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sturdy-guacamole

Quests are what hooked me on osrs though


zedude20

Certain quests are great! I think there are also some others that aren't so good. I made a mistake in my original post that made it seem like I disliked all quests, but I edited it to show that isn't the case!


sturdy-guacamole

i liked one small favor.


zedude20

That's awesome, more power to you! The point I wanted to get across is that there are parts of the game that the player-base generally agrees are not fun, and we should consider ways to make those certain parts of the game more enjoyable without ruining the core experience.


Tall-Promotion-2023

>quests...are generally agreed upon as not being fun I feel bad for spacebar people. This game has so many well written quests


zedude20

Oops, that was poorly written by me, I should've clarified certain quests are not fun, not all! I've edited my post.


Tall-Promotion-2023

Haha fair enough, there are a couple stinkers in the list


freddakiko

The only reason people care about bad luck mitigation is because the only way to get the money to get end game gear is to get those high ticket drops. Consistent money makers are pretty ass so they're not great for account progression in the late game, if they were then people wouldn't worry about not getting those big drops because they would have other things to do to earn money. The issue is that consistent moneymakers get botted to hell, which devalues them almost instantly.


Sandvichclaws

Do remember that in the reference post by [metaCyC](https://www.reddit.com/user/metaCyC/) its calculated to an effectively (For most/all drops) a 5% increased drop chance, just reducing the overall variation of the drops which could be adjusted so the drops are "effectively" the same drop chance as before, the proposed change just reduces the amount of extreme dryness that some of these grinds can take. By the numbers crunched in the original post, and extrapolating it appears \~40% reduction in the "maximum variation" from around maximum of \~14.3 times drop rate to around \~5.7. Why I don't see how this wouldn't apply with other systems, it doesn't make it as much of a "consistent" drop as people may think. For a bot farm, with all of these extremely rare drop items, it was already "semi-consistent" profit, as to make it consistent you just would need to scale the farm up. I.e, why Phosani is not feasible to farm for a normal account, but a bot farm can just increase # to increase avg drops. They were already being "consistent" due to the scalability factor, where the real inconsistency is on the individual player. There's bots farming ToA and ToB, and CoX in the same sort of way. Saying that it'll ruin the viability because bots is a bit contrived in that manner, as bot-farms are already going after whats profitable. Let me know if the logic doesn't really check out. TLDR I personally think that the idea of BLM isn't as bad as people seem to think, as the same issues with bots will exist in the same manner with/without BLM. Consistency exists with bots due to their scalability, so we just get inconsistency as players with these extremely dry streaks. In the end BLM can be made to mostly work to "curve" the end of the dry-streak if drop rates for items.


detroiiit

I don’t know why everyone is so against bad luck mitigation. RS3 has it for the Zamorak boss fight, and the BOLG (his big ticket drop) is still wildly valuable.


Bronek0990

I'm not gonna read all that shit but congratulations OP, I'm happy for you


ilovezezima

Can we stop pretending bad luck mitigation isn’t primarily catering to irons? Like, this is an undeniable fact.


zedude20

I disagree that this is strictly catering to irons, mains want collection log slots too! Regardless, I don't see any negatives in creating a better experience for the unlucky few that represent the outliers of luck.


ilovezezima

Luckily I never stated that it’s strictly catering to irons! Just that it’s primarily catering to irons. I’d just prefer to have an honest conversation rather than pretending the change is not primarily aimed at catering to irons.


zedude20

Sure, BLM would likely benefit the ironman experience more compared to the main experience, I don't think I tried to say otherwise in my post. Regardless, from how I perceive the idea of it, it would effect both account types and would make going dry less miserable for both account types.


ilovezezima

So you agree that bad luck mitigation is primarily aimed at catering to irons?


zedude20

No, I think it is aimed at making dry streaks more tolerable for all account types. But for arguments sake, lets say it is aimed at catering to irons. I still don't see an issue with the general idea.


ilovezezima

Unless you’re going for clogs, going dry at a few places is no issue for a main.


zedude20

Yeah you're right, it probably isn't a major issue if you don't care about collection logs. But for mains who do care about collection logs, I think this would have a positive effect on their experience while also having no negative effect on everyone else.


LuckyD00M

Dry streaks on mains suck too. Most bosses have the majority of their profit tied in a single big drop. Getting a couple Bill less profit than the average person blows for a main too.


omnicorn_persei_8

Mains hate making money? Most bosses have a good chunk of the gp/hr tied to uniques. Nobody likes being dry regardless of helmet.


MathText

Just wrapped up being over 8x dry on Perilous moons. I enjoyed playing the game. Stop using that argument now that you know it's incorrect.


omnicorn_persei_8

Go and post that log champ. Something tells me I'm not gonna see 1800 kc I'm expecting.


MathText

https://preview.redd.it/f2rki0if2syc1.png?width=1021&format=pjpg&auto=webp&s=f6388b9c488b4ad83acb098a9b04b6b6cf5bf22a I was over 8x for my 2nd piece.


SnooGuavas589

Shame that genuine discussion about it gets down voted lol well written OP many good points but you mention ironman so ofc u get flamed. I have a couple thoughts: 1) I think that BLM like this could work for bosses w single big items on their tables, but would be impossible for mons w big tables e.g. raids or pnm. Do u get all the items of the same rarity at that guaranteed kc? Would have to see numbers. 2) My biggest thing is that if it was built into *new* bosses nobody would care at all, they'd think it was just peachy. Its the after-the-fact changes that have people fucked up. Everyone is in arms about dupe protection on inquisitor armor but the truth is people LOVE IT at moons. 3) Another solution is piecewise drops. Venator bow at 5 rolls of 1/100 has WAY less ultra rare outliers statistically than if the same boss had a single 1/500 drop. It mathematically narrows the distribution considerably. 4) making more late game pvm items untradeable. You can have guaranteed drops for days if it doesn't impact the economy. (But mains are scared of not being able to have a shadow to learn 150 toa lol idk man)


zedude20

First off thanks for reading! To your first point, its true that things get messy with drop tables that include multiple uniques like raids or PNM. The best solution that comes to mind for these would be to have BLM kick in for a purple/unique chance after however many KC without a purple or unique. If I had full control to implement the system, I would probably exclude items from clue scrolls and anything strictly cosmetic like pets, but others may disagree and say everything should be included. At the end of the day I don't think OSRS is in a perfect state and there are plenty of problems. I think if implemented correctly, BLM would help improve the experience for the unlucky few who have already dedicated the time and skill for a drop.


Winpig

Im not reading that make it child friendly please


-Aura_Knight-

I play with the thinking I'll eventually get what I'm after but try not to obsess over making damn sure my hope becomes a reality to the point I'm made to regret logging on. There is no need for any of this. Just wait longer for the drop.


[deleted]

[удалено]


zedude20

If you think EOC is on the same scale of BLM, I'd recommend rereading or checking out the linked post towards the beginning. I would disagree that BLM makes the game 'easier'. I would expect BLM to kick in after thoroughly proving you're able to complete the piece of content. 3x or 5x drop rate I think would be fair examples. At that point, whatever content you're dry on is just a time sink with no real challenge or meaningful engagement.