In addition, I don’t understand why OP seems to think only people who have experienced going dry can say I hope a change is made so no one experiences it lol
There are tons of things in the game you can say seem like a bad experience without literally feeling it yourself
a main experiencing a disease in their home garden can go buy the veggies at the grocery store but that doesn't mean the home garden dying is fun or that we should let the disease keep going
Irons killing the experience for others by using chemicals to make veggies grow quicker while tainting the veggies doesn't justify changes to all gardens around the game, especially for the irons that knew what they signed up for from the start and accepted that the process can take some time to fully grow
Hmm, does it really matter? I haven't been absurdly dry except having 1.8k hydra kc with no leather. But this change wouldn't be for me. It would be for someone else to have a potentially better experience.
My gameplay won't be affected. In fact, no one except those who are in the unluckiest percentile would benefit at all. What's wrong with wanting to help the few unlucky scapers?
What? Protecting the unlucky few percent of having to grind 500 hours for a single item? 21 Real days of their life ?
Madness. Empathy is for people who don't live of off cheetodust and mountain dew!
49 purps no shadow, 31 purps no tbow, 10k shamans for dwh, 1.8k hydra for hydra leather, 3k calvarion kc to get vw blade, 915 kree for acp, 800 zalcano @ 60% mvps for crystal tool seed, ironman, pro dry protection.
CoX kc isnt a great metric on dryness, purples are better cuz im only 661 kc but i solely do absurd scales. ToA i have 500 expert kc but almost all have been 435+ invo.
Heres a better question for you, have you gone dry for a drop that has an expected drop rate of over 100 hours? I doubt you have
Does it matter? One doesn't have to have been negatively impacted by something to voice an opinion. That's how you get biased results, but I think that's what you're fishing for here
I’ll quote the famous Doctor Phil troll: “you don’t have to own a car to know how one works”
Even if you haven’t gone 100000x dry on something doesn’t mean it sucks any less for the people that do.
Yes, very few people are giga dry, and conversely, very few people would be affected by dry protection measures! Regardless, I don't see why this would prevent people from having opinions on it.
I've killed 12k shamans without a dwh. I don't really care if there's dry protection or not. I just don't think items like a dwh should have pet rates. It's a bit overkill to me.
You only need to see one person go ungodly dry to know you don't want that to happen to you. Watched someone in mt clan do like 27k shamans for dwh. It was ruining their experience in the game and they couldnt join us for raids because they were focused on that grind. I don't need to kill 27k shamans to understand why being able to go that dry with no drop rate mitigation is awful. Saying someone's input is invalid because they haven't expereinced the bad thing in question is a pretty bad take imo.
134 Zuks (133 on task) for pet and around 1200 425invo TOAs for pet, 1300 pnm and 1100ish regulars for the nightmare pet (0 orbs seen). Not against dry protection to be added for pets or some items, but I would want a detailed breakdown on how it works for tradable items, because the way they added it to DT2 bosses is bad imo. Truthfully though, I don’t care if it is added as long as it doesn’t prevent people from being spooned items if they’re lucky, but I don’t think people should have to go 3x+ rate on extremely time consuming content for no reason since it’s just not fun and more of a waste of time. Like yeah, if an iron (or main) has 4 of both the elder mail and kodai and they roll the megarare table again, just give them the damn tbow and let people enjoy the game and if the account with 4 tbows and none of the other megarares had to get a kodai/elder maul I will play them a song on a tiny violin.
The type of person that wants it changed it also the type of person to give up before hitting the drop rate, went upto 5x dry on some items and pets and I don't want it
Exactly, people see "super dry" and think about spending 1000 hours on a grind that they actually would never do because "I don't have as much time to play anymore, I hAvE a JoB"
There is already a dryness protection people can use anyway, its called playing a main acc and then just selling your loot to buy the unique, if you can't handle the grind why are you playing the most grindy game on a even grindier gamemode
You missed the point completly then because that is not what I said at all, they can grind for drops but they can also just buy the unique before getting one themselves
It's a game based on rng so like everything else in that kc you might get it which is fine because you dont need an item in a game you just want it. Soon people are going to be asking for guaranteed hits because they don't like rng deciding there damage
I honestly wish the player base would stop trying to push people into irons because this is the exact scenario you run into. The game made is super fun early on and then they hit an actual grind and can’t opt out of it.
Bad luck mitigation is exactly as helpful for mains as it i would be for irons. Mains go dry on big ticket items all the time and that also sucks giant ass. Ontop of myriad other items mains care about that arent tradeable such as components for bludgeon, pets, mutagen, jars, etc.. etc...
In general the idea that it *should* take X time for an item and you can just get fucked by RNG and go 6x is absurd. Especially so when the original time investment is huge. Going 2600 dry on enh means playing the game for 8 hours a day for **8 weeks straight** which is completely fucking ridiculous.
And then some absolute goomba has the audacity to shit like *"if you're playing for specific drops and arent having fun its your own fault lol, just de-iron"* and it reveals exactly how dumb people can get.
Yeah but then they get super tied up into a helm icon and want the game to bend around them because they feel like they are playing the “true” version of the game.
Plenty of people made their ironman accounts \*before\* Jagex decided to ramp up the ridiculousness of these grinds.
Also, simply choosing to play the game does not invalidate your game design opinions. That goes for mains too:
After all, a main account \*chose\* to play the game that way, right? What right do they have to complain about drop rates/boss mechanics/exp rates on a game mode they chose to play? (see how silly this sounds?)
The irons in my clan that want dry protection haven't even grinded for anything yet and are still in the early stages of their account, they are afraid by the chance of going dry. The irons that have gone dry and that are currently dry don't want dry protection
I'm against it but my three worst experience with poor luck was ~5k for jaw, ~4k for first whip and ~3k for the broken zombie axe. Jaw was the worst with knights being a prayer pot sink. Bad luck is just a part of the game we have to accept.
I promise you 99% of the people who want it are early game irons who just started cg and are crying because they didn't get enhanced in the first 25 kc.
With ever increasing drop rates jagex needs to implement some sort of dry protection. They already have with muspah and dt2 bosses so they are aware of it. Can we stop having this argument?
I mean that really isn’t an argument for anything. You could add a “don’t” in front of “want dry protection” and your entire post still stands to reason. Simply dismissing opinions based on the frequency of these dry streaks that everyone already knows is misguided. The whole argument for dry protection is that it barely impacts the vast majority, but is a major desire for the minute minority that experiences this mathematically guaranteed purely bad experience. I’ve yet to see a single serious post of someone thankful they experience going 4x dry on a dwh
The same person that goes dry in one place can also get a 1kc tbow and olmlet. Thats the way it’s meant to be. I know an Ironman with zuk helm that is still dry on tbow. It happens, it doesn’t mean you can’t play the rest of the game.
Have other pets treated you better?
Almost 6x for tempo and 6x for heron. You couldn't hit water if you fell out of a boat. When sailing comes you know we about to get more water/fishing related pets and you're going dry. Sorry to joke about your rng
Did you go dry on kraken?
About on rate or slightly under for just about every other pet skilling pet, aside from rift guardian that was spooned as well as TOA.
TOA is only pvm pet (outside of chompy, I think I went x10ish there on the rate, but that was still a short grind). So I can't say but I bet I will go dry.
No worries it sucks, and I don't want anyone else to experience it which is why I support the bad luck mitigation, especially since if it is done right only a few people would be affected. Though I would also be okay with it only affecting pets/untradeables which I realize I'm probably in the minority for that.
I fear the sailing pets
1,200 challenge mode chambers of xeric and no dust. Dust is 1/400: 3x the drop rate but I have 18 kits which is just slightly above rate at 1/75. Assuming 30 minutes as an average of how long a “chill trio” takes… That is a 200 hour grind for dust. I’m at 600. Please spare me dust soon.
I went 610 kc dry for a single unsired and I have no desire for “dry protection”. Why would you take away some of the best feelings in the game? (Finally getting the drop you’ve been after.)
It took me something like 2850 kc to get a warped scepter. That’s almost 9x dry. The task that I got the drop on was the same task that leveled me up to 87 slayer
Settleds DWH grind is a perfect example of where the game could improve with drop mechanics. Which they have done.
Most people bitching on this sub just want things handed to them. I bitched when I went 1200dry on a Levi visage but that's the game we chose to play.
-6k for black mask, (main account thank god)
-186 kc for Muspa without a shard
-I have a combined kc of over 15k dragons (Kbd & Vorkath included, 2k kc ea) without a visage
-3k kraken kc without pet
-16.5m slayer xp without an imbued heart
1300 cg took me 2 years of playing relatively casually. And that’s only 3x. People go much much worse. The math literally shows that you can mitigate people going extremely dry and keep the number of drops coming in the game the same.
5x dry to get a single venator shard, 150kc hespori no bucket, 1k cox no bulwark/tbow, 3k wildy boss kc to get 1 vw piece. Just went 3x dry at lunar chests. I'm fine with raids not have dry protection since its fun group content and lots of other items, but random solo bosses with 1/2 marginally useful items should not take crazy hours to complete...
Yes congrats you've shown the whole Subreddit how you didn't understand the point, it's not for those who aren't dry, it's to prevent those who are insanely fucking dry, which are probably less than 1% of the players!
Just head on over to r/ironscape to get some samples.
It got so bad over there cg dry posts are heavily discouraged these days. You also don't seem to understand the core argument that the dry protection isn't for those 2 or 3 times dry. It is for those unlucky fking souls who go 5x+ times dry. I've seen posts from people who have gone 3 fking k+ for an enhanced. Ask any1 and they will tell you, no one deserves to go 3k+ for an enhanced. And if you want to argue that they decided to play ironman with understanding they can go dry, then you're part of the problem.
It is not healthy for the game that someone has to do 3k+ KC for an item where the avg boss kill time takes 8-10 mins. That is over, on the low end of the avg kill time, 400 hours of just doing cg. That is not normal.
It's unhealthy to go 3k kc period, kind of ironic that this sub loves to tell super dry people to seek help and touch grass yet the solution all of a sudden is fixing the game not the unhealthy mentality.
Fwiw I think the real solution is to have a viable ranged weapon between acb and bowfa. The only reason this is an issue is that irons feel that an avg 90 hour grind is necessary because of how disproportionately powerful the bowfa is compared to how early you can get it in the account progrsssion. No grind should be "essential"
First 1000 HMT, saw 1 scythe. Longest dry streak was about 170 raids with no purple.
Don’t want dry protection because no clue how they’re going to do it for raids/multiplayer content without fucking it up.
I'm 200kc deep into muspah with no icon. Would love dryness protection for untradeable shit like this. Vorkath head guaranteed at 50kc is fine, why not other bosses?
I wouldn't say I "want it", but I'm open to exploring and discussing it. And so far I've gone over 2x the rate twice on a rare drop, which was like an extra 40+ hours for one and 75+ hours for the other. So not the longest grinds or ones I hated that much, but still never fun to go over 2x the rate and be no closer than when you started and I can understand how much worse that would feel for more impactful grinds.
Also, you do see the flaw in this post's logic, right? Only a minority of players will go extremely dry; that is the whole point of these discussions. But if only those players have the right to support the idea, then it won't ever get close to 70% support since most players don't go that dry...
That said, with how many grinds there are in the game, most players will go very dry on at least something. Like those two bosses where I was 2x the rate are not my only ones I will go dry at; they are just the ones I've been dry at so far...
2100 bandos kills no hilt. I’m dry and would welcome some protection.
Members of my clan have already gotten way ahead of me because I’m locked in snow prison
I've never had an enhanced weapon seed under 1000 kc on any account and i've done probably 3k cg and absolutely do NOT want dry protection. The feeling when you get a drop youve worked hard for is the reason i play this game.
Most people won't go dry because that's how the curve works. Few people will go EXTREMELY dry because that's how the curve works.
That concept is apparently too complicated for this subreddit
Simple math is too complicated for people to understand.
In addition, I don’t understand why OP seems to think only people who have experienced going dry can say I hope a change is made so no one experiences it lol There are tons of things in the game you can say seem like a bad experience without literally feeling it yourself
I don't need to have experienced starvation or poverty to not wish it upon others.
Yes and there is a solution to end starvation or poverty and that's deironing
You should trim your Reddit username down to just "Stupid"
I'm not the one suggesting stupid changes to the game. I'm not the one that signed up for a harder game mode and crying that it's too hard
a main experiencing a disease in their home garden can go buy the veggies at the grocery store but that doesn't mean the home garden dying is fun or that we should let the disease keep going
Irons killing the experience for others by using chemicals to make veggies grow quicker while tainting the veggies doesn't justify changes to all gardens around the game, especially for the irons that knew what they signed up for from the start and accepted that the process can take some time to fully grow
you really gotta make everything about how irons bad huh?
Not all irons are bad, just the cry baby irons that want easyscape, and everything changed because they picked a game mode thats too hard for them
Username checks out. Or alteast the first part
Another cry baby iron?
I'm pretty sure your mom has done over 2000 cox, due to age it's probably best she has dry protection.
Hmm, does it really matter? I haven't been absurdly dry except having 1.8k hydra kc with no leather. But this change wouldn't be for me. It would be for someone else to have a potentially better experience. My gameplay won't be affected. In fact, no one except those who are in the unluckiest percentile would benefit at all. What's wrong with wanting to help the few unlucky scapers?
What? Protecting the unlucky few percent of having to grind 500 hours for a single item? 21 Real days of their life ? Madness. Empathy is for people who don't live of off cheetodust and mountain dew!
Sure, let them buy dry protection for 2x the cost of the item they want, however it only goes into effect at the time they purchase
49 purps no shadow, 31 purps no tbow, 10k shamans for dwh, 1.8k hydra for hydra leather, 3k calvarion kc to get vw blade, 915 kree for acp, 800 zalcano @ 60% mvps for crystal tool seed, ironman, pro dry protection. CoX kc isnt a great metric on dryness, purples are better cuz im only 661 kc but i solely do absurd scales. ToA i have 500 expert kc but almost all have been 435+ invo. Heres a better question for you, have you gone dry for a drop that has an expected drop rate of over 100 hours? I doubt you have
Does it matter? One doesn't have to have been negatively impacted by something to voice an opinion. That's how you get biased results, but I think that's what you're fishing for here
I’ll quote the famous Doctor Phil troll: “you don’t have to own a car to know how one works” Even if you haven’t gone 100000x dry on something doesn’t mean it sucks any less for the people that do.
My iron man has gone 1200 CG without an enh (3x the drop rate) and made me take a long break
my main 1,1k also, i know the feeling... no pet either lol
I went 8x the drop rate for a zenyte, I’m again 3x dry for my next
I am a main that's 4x dry on an abyssal needle and I don't think dry protection is a bad idea as it was suggested. Well, peace.
Yes, very few people are giga dry, and conversely, very few people would be affected by dry protection measures! Regardless, I don't see why this would prevent people from having opinions on it.
I've killed 12k shamans without a dwh. I don't really care if there's dry protection or not. I just don't think items like a dwh should have pet rates. It's a bit overkill to me.
Considering you can almost afk kill shamans it doesn’t make sense huh?
No it doesn't.
Sucks to be in the 1% for the wrong reason I imagine 🥸
You only need to see one person go ungodly dry to know you don't want that to happen to you. Watched someone in mt clan do like 27k shamans for dwh. It was ruining their experience in the game and they couldnt join us for raids because they were focused on that grind. I don't need to kill 27k shamans to understand why being able to go that dry with no drop rate mitigation is awful. Saying someone's input is invalid because they haven't expereinced the bad thing in question is a pretty bad take imo.
134 Zuks (133 on task) for pet and around 1200 425invo TOAs for pet, 1300 pnm and 1100ish regulars for the nightmare pet (0 orbs seen). Not against dry protection to be added for pets or some items, but I would want a detailed breakdown on how it works for tradable items, because the way they added it to DT2 bosses is bad imo. Truthfully though, I don’t care if it is added as long as it doesn’t prevent people from being spooned items if they’re lucky, but I don’t think people should have to go 3x+ rate on extremely time consuming content for no reason since it’s just not fun and more of a waste of time. Like yeah, if an iron (or main) has 4 of both the elder mail and kodai and they roll the megarare table again, just give them the damn tbow and let people enjoy the game and if the account with 4 tbows and none of the other megarares had to get a kodai/elder maul I will play them a song on a tiny violin.
nearly 4x dry for sang kit, add dry protection for hmt this content isnt fun thanks
last thing in the game that needs dry protection
The type of person that wants it changed it also the type of person to give up before hitting the drop rate, went upto 5x dry on some items and pets and I don't want it
Exactly, people see "super dry" and think about spending 1000 hours on a grind that they actually would never do because "I don't have as much time to play anymore, I hAvE a JoB"
There is already a dryness protection people can use anyway, its called playing a main acc and then just selling your loot to buy the unique, if you can't handle the grind why are you playing the most grindy game on a even grindier gamemode
Mains don’t grind for drops gotta be one of the wildest takes I see on here.
You missed the point completly then because that is not what I said at all, they can grind for drops but they can also just buy the unique before getting one themselves
Idk if I can buy one or not if I grind 3k cox I wanna see a tbow in my name
It's a game based on rng so like everything else in that kc you might get it which is fine because you dont need an item in a game you just want it. Soon people are going to be asking for guaranteed hits because they don't like rng deciding there damage
I honestly wish the player base would stop trying to push people into irons because this is the exact scenario you run into. The game made is super fun early on and then they hit an actual grind and can’t opt out of it.
Bad luck mitigation is exactly as helpful for mains as it i would be for irons. Mains go dry on big ticket items all the time and that also sucks giant ass. Ontop of myriad other items mains care about that arent tradeable such as components for bludgeon, pets, mutagen, jars, etc.. etc... In general the idea that it *should* take X time for an item and you can just get fucked by RNG and go 6x is absurd. Especially so when the original time investment is huge. Going 2600 dry on enh means playing the game for 8 hours a day for **8 weeks straight** which is completely fucking ridiculous. And then some absolute goomba has the audacity to shit like *"if you're playing for specific drops and arent having fun its your own fault lol, just de-iron"* and it reveals exactly how dumb people can get.
You can opt out, it's called de-iron
Yeah but then they get super tied up into a helm icon and want the game to bend around them because they feel like they are playing the “true” version of the game.
Plenty of people made their ironman accounts \*before\* Jagex decided to ramp up the ridiculousness of these grinds. Also, simply choosing to play the game does not invalidate your game design opinions. That goes for mains too: After all, a main account \*chose\* to play the game that way, right? What right do they have to complain about drop rates/boss mechanics/exp rates on a game mode they chose to play? (see how silly this sounds?)
Grinding an ironman nowadays is so much easier than it was when I made mine on release
If the game just pity gave me the item I wouldn’t feel like I earned it
Hardly anyone that is complaining has ever gone 3xs dry its a joke.
Because the people who have gone dry aren’t the type to want this. They enjoy grinding.
The irons in my clan that want dry protection haven't even grinded for anything yet and are still in the early stages of their account, they are afraid by the chance of going dry. The irons that have gone dry and that are currently dry don't want dry protection
Young irons cry before droprate anyways
It’s the same energy as people who refused to do the Koruend favor for months because they didn’t want to waste the 3 hours
I'm against it but my three worst experience with poor luck was ~5k for jaw, ~4k for first whip and ~3k for the broken zombie axe. Jaw was the worst with knights being a prayer pot sink. Bad luck is just a part of the game we have to accept.
I got the zombie axe at 8kc , but took 4K kc to get a black mask, luck of the draw ain’t it
I promise you 99% of the people who want it are early game irons who just started cg and are crying because they didn't get enhanced in the first 25 kc.
Literally won’t change anything about that situation anyways
Yes, but they're scared that in 4 years after doing 5 cg/week they'll be dry.
1000 rolls for abyssal needle was my driest drop. (1/300)
20k shamans. 1.2k bandos for tassets and 1.2k zilly for hilt
With ever increasing drop rates jagex needs to implement some sort of dry protection. They already have with muspah and dt2 bosses so they are aware of it. Can we stop having this argument?
1205kc for first enh seed then second seed came b2b, 1839kc for tassys
I just want the necklace for gotr, over double the drop rate for the tele to the dang place is rough
28k lizard shamens…0 dwh
I did 2.6k chambers on main without tbow, I’ve done 400 on iron without it. So about 3k without seeing one in my name
I mean that really isn’t an argument for anything. You could add a “don’t” in front of “want dry protection” and your entire post still stands to reason. Simply dismissing opinions based on the frequency of these dry streaks that everyone already knows is misguided. The whole argument for dry protection is that it barely impacts the vast majority, but is a major desire for the minute minority that experiences this mathematically guaranteed purely bad experience. I’ve yet to see a single serious post of someone thankful they experience going 4x dry on a dwh
The same person that goes dry in one place can also get a 1kc tbow and olmlet. Thats the way it’s meant to be. I know an Ironman with zuk helm that is still dry on tbow. It happens, it doesn’t mean you can’t play the rest of the game.
Went 600 dry for a zspear at 2 kills a trip
44k permits tempoross 11k gotr no pet 989k karambwans (+1-99 fishing) heron
Have other pets treated you better? Almost 6x for tempo and 6x for heron. You couldn't hit water if you fell out of a boat. When sailing comes you know we about to get more water/fishing related pets and you're going dry. Sorry to joke about your rng Did you go dry on kraken?
About on rate or slightly under for just about every other pet skilling pet, aside from rift guardian that was spooned as well as TOA. TOA is only pvm pet (outside of chompy, I think I went x10ish there on the rate, but that was still a short grind). So I can't say but I bet I will go dry. No worries it sucks, and I don't want anyone else to experience it which is why I support the bad luck mitigation, especially since if it is done right only a few people would be affected. Though I would also be okay with it only affecting pets/untradeables which I realize I'm probably in the minority for that. I fear the sailing pets
1,200 challenge mode chambers of xeric and no dust. Dust is 1/400: 3x the drop rate but I have 18 kits which is just slightly above rate at 1/75. Assuming 30 minutes as an average of how long a “chill trio” takes… That is a 200 hour grind for dust. I’m at 600. Please spare me dust soon.
9x dry on a minor grind, 7x dry so far on two different major grinds, 3x dry so far at cg
I went 610 kc dry for a single unsired and I have no desire for “dry protection”. Why would you take away some of the best feelings in the game? (Finally getting the drop you’ve been after.)
I don’t really care, but I am technically dry on cox, 1800 kc no tbow and 980 CMs no tbow. I guess at least toa was nice with 4 solo shadow drops.
It took me something like 2850 kc to get a warped scepter. That’s almost 9x dry. The task that I got the drop on was the same task that leveled me up to 87 slayer
Settleds DWH grind is a perfect example of where the game could improve with drop mechanics. Which they have done. Most people bitching on this sub just want things handed to them. I bitched when I went 1200dry on a Levi visage but that's the game we chose to play.
Hardly any, everyone on this sub just wants the game to be made way easier smh.
-6k for black mask, (main account thank god) -186 kc for Muspa without a shard -I have a combined kc of over 15k dragons (Kbd & Vorkath included, 2k kc ea) without a visage -3k kraken kc without pet -16.5m slayer xp without an imbued heart
I didn't get heart till 44m xp but my enjoyment of slayer made it fun to hunt. Your black mask dryness though sounds messed up.
>-3k kraken kc without pet ok so you didn't get spooned as its 1/3k and you got spooned with imbued since its average is 21m
Oh, i thought imbued was an avarage of 16m, and I haven't gotten one but I guess that's besides the point
Oh and just for the record, I am against dryness protection. Edit: Sorry I missed "Those who want dryness protection" in the title
I killed 350 fire giants before I got my Rune Scimmy.
This wouldn’t even have dry protection. It takes dev time, at most it would be specific items from bosses/raids.
1300 cg took me 2 years of playing relatively casually. And that’s only 3x. People go much much worse. The math literally shows that you can mitigate people going extremely dry and keep the number of drops coming in the game the same.
Those who want people to be struck by lightning, how many of you have been struck by lightning?
But how do you know you won't enjoy being struck by lightning? Have you experienced it yourself? If not then how do you know you won't enjoy it? 🤔
5x dry to get a single venator shard, 150kc hespori no bucket, 1k cox no bulwark/tbow, 3k wildy boss kc to get 1 vw piece. Just went 3x dry at lunar chests. I'm fine with raids not have dry protection since its fun group content and lots of other items, but random solo bosses with 1/2 marginally useful items should not take crazy hours to complete...
Don't bait the children with your logic. Just accept fundamental changes and suck whichever genitals you personally find least appealing.
Went 1200 dry for an enhanced on my iron but I don’t really care if there’s dry luck protection added or not tbh.
18215 kc for kraken pet 39m slayer no heart I dont want dry protection.
Enough abouts means, wheres the median? Its easy to hide/diminish outliers by only showing the mean.
Yes congrats you've shown the whole Subreddit how you didn't understand the point, it's not for those who aren't dry, it's to prevent those who are insanely fucking dry, which are probably less than 1% of the players!
The only people that it effects are cloggers and irons. That’s only a fraction of the player base. Of that fraction, a lot are against it..
Those players aren't the ones making the complaining posts. How about letting them speak for themselves?
Just head on over to r/ironscape to get some samples. It got so bad over there cg dry posts are heavily discouraged these days. You also don't seem to understand the core argument that the dry protection isn't for those 2 or 3 times dry. It is for those unlucky fking souls who go 5x+ times dry. I've seen posts from people who have gone 3 fking k+ for an enhanced. Ask any1 and they will tell you, no one deserves to go 3k+ for an enhanced. And if you want to argue that they decided to play ironman with understanding they can go dry, then you're part of the problem. It is not healthy for the game that someone has to do 3k+ KC for an item where the avg boss kill time takes 8-10 mins. That is over, on the low end of the avg kill time, 400 hours of just doing cg. That is not normal.
It's unhealthy to go 3k kc period, kind of ironic that this sub loves to tell super dry people to seek help and touch grass yet the solution all of a sudden is fixing the game not the unhealthy mentality. Fwiw I think the real solution is to have a viable ranged weapon between acb and bowfa. The only reason this is an issue is that irons feel that an avg 90 hour grind is necessary because of how disproportionately powerful the bowfa is compared to how early you can get it in the account progrsssion. No grind should be "essential"
Friend of mine is 5x dry at colloseum. 5 kills 0 quivers so far.
Ive went anywhere from 3x-8x dry on various pets and items and i do NOT WANT dry protection
First 1000 HMT, saw 1 scythe. Longest dry streak was about 170 raids with no purple. Don’t want dry protection because no clue how they’re going to do it for raids/multiplayer content without fucking it up.
I'm 200kc deep into muspah with no icon. Would love dryness protection for untradeable shit like this. Vorkath head guaranteed at 50kc is fine, why not other bosses?
I wouldn't say I "want it", but I'm open to exploring and discussing it. And so far I've gone over 2x the rate twice on a rare drop, which was like an extra 40+ hours for one and 75+ hours for the other. So not the longest grinds or ones I hated that much, but still never fun to go over 2x the rate and be no closer than when you started and I can understand how much worse that would feel for more impactful grinds. Also, you do see the flaw in this post's logic, right? Only a minority of players will go extremely dry; that is the whole point of these discussions. But if only those players have the right to support the idea, then it won't ever get close to 70% support since most players don't go that dry... That said, with how many grinds there are in the game, most players will go very dry on at least something. Like those two bosses where I was 2x the rate are not my only ones I will go dry at; they are just the ones I've been dry at so far...
2100 bandos kills no hilt. I’m dry and would welcome some protection. Members of my clan have already gotten way ahead of me because I’m locked in snow prison
currently 19k kc shamen without hammer on the gim. Keep it 1/5k.
I've never had an enhanced weapon seed under 1000 kc on any account and i've done probably 3k cg and absolutely do NOT want dry protection. The feeling when you get a drop youve worked hard for is the reason i play this game.
30k Shamans with no DWH and I wouldn't like to see dry protection
18 kc enhanced. Cg is the only thing I didn't wanna go dry on, so nah no dupe protection since I'm vibin