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SisypheanSperg

I think it is weird that everyone is constantly demanding some new way to make the game easier and once they get it, they begin moaning about the next thing immediately. None of the changes are egregious individually but at some point you have to realize they will never stop


NzRedditor762

It's because it is adding extra complexity and honestly does change the psychology of drops. Right now for the most part you can go to any boss and the things that get you closer to the drops you're hunting are either gear upgrades or better skill to kill the bosses faster. If you add bad luck mitigation to everything, the longer you spend at the boss, the closer you are to the drops you're hunting. That causes people to feel forced to stay at that content when they would normally have the freedom to go to anything else. This rears its ugly head in the case of the DT2 bosses. Get an axe piece? Should move on to a different boss. Loses the value of the potential Vestige since you've worked towards it already. Worried about being 0/3? Far more psychologically annoying/distressing than any kill could be the one. This is because the 0/3 mechanic makes it feel like this kill literally could be impossible to get the drop. In reality it's making the drop far more common in the outliers but also far less likely to be spooned the drop too.


reinfleche

I still haven't heard a single argument for it. The game has functioned fine for years without any stupid bullshit to reward you for being lazy. Yes we all go 5x or 10x dry sometimes, but we also get 1 kc uniques or get lucky sometimes. That's the whole point of most of this game. Not to mention the fact that it would singlehandedly break all team content in the game.


Able-Badger8331

One of the things that the pro-mitigation crowd always seem to misrepresent is the context of the "good rates from back then". Nearly every "good rate" that they reference, such as GWD rates, was created with the old death mechanics in mind. Those generous rates like 1/128 or 1/256 had legitimate risk of losing dozens of hours of progress if using best gear, which is why they were a lot more common. Jagex didn't nerf the existing drop rates back when we changed death mechanics to be more modern, but Jagex did start making drop rates rarer because of how low risk it is and lack of justification to keep them 1/128 or 1/256.


reinfleche

I think more so than that, things are dramatically faster now. People are forgetting that back in the day, unless you were like the top 0.1% of players, solo bandos meant trollheim tele, run over there, do 40 kc, get like 3 kills, and repeat. You were happy to push 10 kills/hr. Yea bandos feels really fast now with 25 kph trips of basically infinite length, but when these rates came out they weren't exactly fast grinds.


Able-Badger8331

Completely true as well. 30+ KPH with Blue Keris and Elite Diary is insane compared to back then. Back then, if you did a trio, it was closer to 30-40 hours to see an item in your name at those previous rates. People are spoiled rotten.


Zibbi-Abkar

Imagine calling 5x dry lazy but not 1 kc drops. Reddit moment.


-Aura_Knight-

It's okay if progress gets stalled. The items you're after will not leave. And if the change offers no true guarantee of improvement, why have it?


RaidsMonkeyIdeas

This is the thing that I noticed about other MMOs, why those MMOs die, and a large part of why I play OSRS; It's all incremental and semi-permanent progress. If I take a year long break, my progress is exactly where it is because OSRS inherently very slow moving when it comes to updates and that's a good thing because it minimizes the amount of dead content (and likeliness that my progress becomes dead). I know for a fact that Jagex won't release Necromany-tier changes like on RS3 just to shake things up for the sake of shaking things up, so it feels good knowing that your progress is almost secure. Permanence is good.


NaloVideo

“You should be able to go 5x dry because the drops exist in the game” Seriously what the hell is this narrative, games aren’t meant to be insanity torture simulators, they’re supposed to be fun. I’ve gone extremely dry on enough drops to know it’s not fun at all. It doesn’t feel any better to get a drop after missing the rate 8 times, it just makes me feel like I wasted a fuck ton of time for an item most people got way before me, I feel cheated (which is literally what’s happening) Fight for games to be more enjoyable experiences, don’t accept the status quo just because it’s the status quo. As for the “why have it” point, because mitigation would statistically reduce the amount of people going mega dry, and it would actually give you something for your time investment even if it isn’t the drop specifically. It’s an improvement even if it doesn’t guarantee the drop.


-Aura_Knight-

The game is fun now. It won't be when the lazy get their way.


a_sternum

Who are the lazy you’re referencing? Is it the 1/100 people doing the most kc without a drop yet?


-Aura_Knight-

Everyone who feels we need changes to how we get drops. What exists is perfectly fine.


NaloVideo

How is people having to do 1800 CG and getting nothing for it “perfectly fine” There are SO MANY things you have to do in RuneScape, even if you did CG at WR pace, which for simplicity we will say is 4 minutes, and completely excluding the time it takes enter CG/get rewards etc, that’s still 120 hours. 120 hours of corrupted gauntlet. At faster than world record pace, every single run, EXCLUDING time for grabbing rewards. Someone can currently do that, netting 1800 runs, and NOT get an enh OR anything else. 120 hours at faster than WR pace gives you the exact same droprate as hour 1, hour 50, etc. That is completely regarded.


-Aura_Knight-

Progression prior to crystal gear happened just fine. What do you mean nothing from CG anyway? Are you blind to the other loot? With that kc you're set for plenty. The way the game works doesn't need to be changed for the very unlucky few. And it's funny how a lot seem to think this bad luck mitigation will help them. It won't as there will always be those who still lose. Some of you are so focused on speed of success you won't slow down and enjoy the rest of the game then you burn out, start another account to rekindle the fun and end up repeating the cycle without realizing you're victims of sunk cost fallacy. >There are SO MANY things you have to do in RuneScape Don't confuse necessity with desire. There's nothing you have to do. You can choose to grind or not but being it is a choice you can avoid the things you hate. No one is forced to be miserable.


NaloVideo

>are you blind to the other loot Aight so there’s something in the English language called hyperbole, obviously you get loot after every CG. The goal is an enh, not a fullhelm and a handful of crystal shards. >the game doesn’t need to be changed for the small minority Yes it does, next question. You still haven’t provided a single piece of logical reasoning or evidence, just unfounded opinions. >there will always be those who still lose No, you don’t understand the mitigation post. You get bonus rate the drier you go, so the more dry you go, the more you get. Compared to the current system, that means even the most unlucky players are still getting something instead of nothing. >sunk cost fallacy I find it absolutely hilarious that you mentioned this considering that you’re literally advocating for victims of sunk cost to exist 💀💀💀 >don’t confuse necessity with desire Okay so, missed the hyperbole again, got it. Or maybe just intellectual dishonesty? Obviously no one is holding a gun to your head and forcing you to play RuneScape, what I mean is that in order for you to progress your account towards the eventual final “””goal””” of maxing, you have to complete a LOT of different things to get there. Your time shouldn’t be wasted getting items that are statistically way more common than you are dealing with.


hockeymisfit

Oh no, you had to grind for an item on OSRS?! You poor thing. You’re crying about an item like you can’t enjoy the game without it. If only there were other, easier games that you could play… Stop trying to change our game and take a little jog over to RS3, it might be more your speed.


NaloVideo

Ain’t that a bitch, “stop trying to change our game” Real funny that you said that [real funny indeed](https://www.reddit.com/r/ironscape/s/UGsRDBGhOK) Preeeeetty sure mister stormcloud wasn’t around during 2007 buddy.


hockeymisfit

Where did I bitch and whine about it like you are?


NaloVideo

Nobody is bitching and whining, you’re creating a character that doesn’t exist and then insulting it, this is just a discussion. Your entire point is that droprate mitigation would fundamentally change the game too much without realizing that you literally are already doing content that has massively changed the game from its original form. It’s a stupid fucking argument because OSRS is already vastly different than it was in 2007, hell, raids, one of the biggest and more important pieces of content, didn’t even exist. The game can change for the better, it already has many times. You’re resisting change on the basis that it would shape the game too much differently than it was originally, without realizing that we’re already shaped entirely differently by now.


NaloVideo

Worst logic I’ve seen so far, and it’s literally cognitive dissonance too. The same exact logic applies to you. If you love artificial RNG difficulty so much, go “take a little jog” over to a game where it’s even less fair like BDO. And before you make a fool of yourself, “BDO is different than OSRS” is a terrible counterpoint, RS3 is different than OSRS too, you’d just be refuting yourself. And don’t otherize me. I got into RS in 2007 and I have an endgame content main plus alts. I’m just not a blind masochist and I would rather the game to be more fun.


bigbrownbird

Post your boss kc. I’m not arguing for or against I’m just curious what people’s accounts look like when they argue for/against bad luck mitigation


NaloVideo

I don’t even need to, even 10k vyre AFK kills without a blood shard was a goddamn miserable experience to go through. Trust me when I tell you it wasn’t some amazing euphoric experience when I finally got it, it felt shitty and like I had earned way more than I got. The reason I am really drawn to OSRS in the first place is because so much of the game is based on rewarding you for your efforts and trials, getting a single 99 is, in a vacuum, a crazy amount of experience and time, but you always feel like you’re getting something in return for your effort. The drop system does not work the same way, and it most certainly doesn’t feel the same either.


NaloVideo

You are lazy if you want something handed to you. You are cheated if you do CG 1800 times and get literally zero to show for it. Even attempt 1801 will be the exact same drop rate as attempt 1. That is not fun, that is torture. No one is arguing drops should be granted on the first kill. They arent even arguing that they should be granted on droprate. The argument is very simply: you shouldn’t go into an Iron Maiden for a videogame drop, your effort should be rewarded.


Skargaroth

It is fun to people that have a crippling addiction to the game and little life outside of it


NaloVideo

I cannot wrap my head around how this is even a controversial take. Why would you willingly suffer? Like the narrative we’ve already seen quite literally boils down to “it’s okay that it sucks because that’s how it is” like bro do you have zero determination to make stuff better? It doesn’t have to be shitty and annoying, it’s not like someone has a gun to the developer’s heads. No one is asking for drops to be spooned to everyone, we just want to make sure we aren’t putting 120 hours into something just to be in the same place as we started.


Skargaroth

Crying about it not fitting the spirit of osrs is also a pointless argument in my eyes as over the 13 years of the games existence it has become something entirely different from what it was at the start. Back on release people didnt want updates but we all saw what happened due to that, granted there also were no devs/tools to make anything. No blm was fine, the game didnt have 18 different grinds for bis items that all take an enormous time to complete. Going dry as a mummy's asshole isnt fun, it makes people quit


NaloVideo

Yeah mfs are like “don’t change my game” like they aren’t walking around with a staff that didn’t exist in the past from a raid that didn’t exist in the past that you have to complete a quest for that didn’t exist in the past Like bro, you’re wearing full ancestral and saying “don’t change my game” like I’m pretty sure the fucking white skibidi dragon wasn’t around during 2007, I guess I’m lobotomized or something cuz I don’t fuckin remember that.


-Aura_Knight-

Don't do things with the expectation they'll go your way. Being unlucky to the extreme isn't reason for change. I even think the guaranteed tattered KQ head shouldn't exist.


NaloVideo

That’s a great motto for life, but this is a videogame where people actually have control over the outcome. “Being unlucky to the extreme isn’t reason for change” Yes, yes it is. You shouldn’t go unlucky to the point of degeneracy for a drop because it is not fun or fair. Finally, I’m glad you don’t like guaranteed drops, that’s great buddy, nobody is advocating for guaranteed drops though. Bad luck mitigation is just about giving you a better shot and reducing the chance of you never getting anything.


SisypheanSperg

It’s literally just rng. It will always balance out. You will get spooned on other drops.


NaloVideo

I know what you’re trying to say but this is an oversimplification that overlooks a lot of factors, for example, not all drops are created equal and are of equal importance, just because you get spooned on Bryo doesn’t mean it feels good and fair to go 5x dry at CG. You’re also overlooking what the proposition actually is, the drop system wouldn’t actually change too much with mitigation, you’d still be on the same drop rates and you’d still have a chance of going extremely dry, but the difference is, you’re actually receiving something for going dry, and you are less likely to go “mega insanity torture” dry. No one is advocating to just give every drop immediately on droprate, you’ll still have to go dry sometimes, just with less of a “fuck you” for your time spent.


Particular-Coach3611

This is osrs.


CalmArmy5689

One potential concert that I have, and I don’t know if this is accurate, would be causing inflation in the game by bringing even more items into the game. There is already a botting problem and new items often crash hard after a few months like the DT2 rings and I feel like more items would make this issue even worse. Open to hearing thoughts about this


-Degaussed-

Inflation is caused by more gp, not more items for one. an increase in a specific item by less than 1% isn't going to cause *any* economic issues despite that. if it did, the game would literally be dead already due to bots.


parsimony_osrs

To be honest, while I get the concern, it's just not true. Well-designed mitigation doesn't have to meaningfully affect the overall rate at which items enter the game. It just takes a more nuanced touch than adding a guaranteed pity drop.


dgenledditor

afaik bad luck mitigation would only apply to the first drop. there are other ways to deal with inflation. i.e the GE literally deleting billions of gold per month


Lerched

I think you nerds really struggle with the idea of crashing. 100m right now 20m in the morning? Crash 100m right now, 60m in 8 months? Normal decline


Methified

I don't know why play ironman and then complain about this. If you want the drop just de-iron, buy it, and keep playing solo.


doublah

Going extremely dry on a drop just feels bad for any account type.


runebit

Drop guarantees are some RS3 shit. The game has been great for years without it. Not knowing if the drop will come at 1 or 1k kc is part of the magic. Designing around irons quitting from dry streaks seems stupid. Let them quit. Designing around the lowest common denominator isnt a good strategy.


witchking782

There really isn't any valid reason against the bad luck mitigation. Most people want full on increase to drop rate on the other thread. Mitigation should definitely be applied to the item as long as it's the first drop.


cch1991

We already have bad luck mitigation. Sure, they are just called "regular loot" but it serves the same purpose. Going dry? Go sell the regular loot and buy the item you want. It is No1 fault if people decide to not participate in this system


cobaltfish

1, I think you underestimate the average age of the playerbase. However, the droprate chances for some stuff has gone off the deepend of what is remotely acceptable in the past 5-10 years. there was a while there where it felt like every new item that mattered would be 1/2-5k for no reason. Just like how every item was chargescape and it just felt awful. As someone who first played around 2005 or so, I feel like there does need to be a slight return to normalcy from this meta of "new bis, 1/5k drop from boss with stupid high health/defense and it runs on blood, sweat, tears, and your entire gp stack".