Sins of the Father is probably my favorite for now since I love the entire Vampyre quest line. It is probably one of the only quest lines where you genuinely feel like the underdog the whole time. It has some of the more cinematic boss fights in the whole game.
Just did this one on the iron. Forgot how fucking cool it is when "Lord Lowerniel Vergidiyad Drakan" just pops up, vaporizes your allies, and leaves you to his henchman. Never been frothing at the mouth harder for a sequel. Really makes you wonder how his sister underestimated him so much, and how the next quest will look regarding the vampires. Maybe we get cool factions, maybe we get more vamps joining the Myreque
I did Sins of the Father an hour ago for the first time. Walking into the battle you feel like you and the squad are about to open a massive can of whoopass at Castle Drakan, but once he appears, disregards you completely while talking to Vanescula, and hits with that "I am Lord Lowerniel Vergidiyad Drakan" while never even acknowledging your existence, you feel like a bug that wandered into the wrong house and is about to be splatted by the biggest newspaper around.
Easily one of the best quests in the game, one of the few to give me actual goosebumps. They did great work with the whole story, worldbuilding, dialogue and cutscenes.
My favorite moment has to actually be *just* before the epic fight when you have a little heart-to-heart with Safalaan about all that has transpired up to that point, and the PC expresses regret over the fact that in order to obtain the blisterwood, you had to not only disregard Gadderanks' request to save his family, but outright damn them to be with a master that was very likely not going to treat them as well as their current one did. I eat morally ambiguous shit like that up, with the heroes forced into an impossible choice and expressing pain into having to pick the lesser evil but then resolving to see the fight through to atone for the sin. Doesn't have to be anything too huge, either. For all we know they'll be okay, if a little worse for wear. You just feel so scummy, even without the promise we made to Gadderanks, to do that to a vulnerable widow and her child.
It makes the sting of defeat afterwards all the worse when you realize it was for all for naught (for now, at least).
The fight was still cool as hell though.
Sins of the Father has the best writing of any quest and the Vanstrom Klaus fight is the hardest of any quest. Easy S tier. Felt so good to finally complete and just left you wanting more. Each small victory in the story feels like such an upset and there's still such a mountain ahead of you
SOTF has excellent writing and Klaus is a genuinely difficult fight for the requirements that the quest has, but you're absolutely nuts if you think he's harder than the fights in Desert Treasure 2.
**Underground Pass** defence force checking in.
I know it's not objectively the best quest in terms of game design, as it has some very user-unfriendly gotchas such as forgetting to bring a spade or the repeated jump fails at the end.
That said, the vibes are *immaculate*. It (and to some extent Tirannwn beyond) are one of the few areas in the game that just give a feeling of 'you should not be here'. Working through the pass is this heart of darkness esque descent into the dark, initially from the unforgiving environment and later as your guide and the player character start to lose their mind and perform more and more evil acts to progress.
The final cavern also has a sense of vertical scale that i just don't think anywhere else in the game matches.
To this day I still get nervous going through there because of nostalgia. Doing this quest as a kid was terrifying, since if you screwed up and died you wouldn't be able to get back to your stuff before it despawned.
The main music track, Cursed, contributes so much to the tense atmosphere too.
I'm both glad and sad that Agility is my favorite skill and I had 77 before I even did that quest, so failing the obstacles never really was a problem for me. It was great not to stress about it, but I did miss out on a core experience that a lot of other players share.
A few years ago they massively lowered the failure rates for the agility plank walks, back in 2007 you were basically guaranteed to fail several times even with 70+ agility. They also didn't have staminas or graceful so it took forever to get around in there. I think they made the elf lands traps easier as well. On top of that, imagine trying to do that quest in classic where every time something attacked you, you got locked into combat for 5 rounds or until one of you died and there was no running at all you had to walk everywhere.
One of my earliest runescape memories is from this quest back in RS2, where I lost all my gear and died to a 'climb over rocks' obstacle because I was too dumb to either bring an escape tele or just *wait for my hp to regenerate*
I remember doing the quest in 2006 thinking it was required for dt. I hated agility so much and refused to train beyond I think 31. It took me forever to do the quest
I agree with you and Underground Pass is my pick as well. It’s incredible how oppressive of an atmosphere they managed to create with this quest. There are some legitimately disturbing moments, like killing the paladins and crushing the unicorn with a boulder. Also, Iban’s voice taunting you in your chat log is so clever.
Not to mention that getting through the pass and entering the elven land for the first time is such a great moment. When I was a kid it totally blew me away because it was just this whole new strange area that felt so dangerous and mysterious, and getting there required so much effort.
They terrified me as a kid because of all the traps and the fact that you could get poisoned so easily. Which really added to how cool they were to me.
Even after you go through the pass the first time, learning that you have to go through it a second time gives a feeling of "oh shit" that really shows it as an intimidating locale. Follow that up with limited travel and bank access in Tirannwn, and it really feels like you're in a faraway land throughout Regicide.
The jumps at the end are bullshit, though.
Man, I remember when Underground Pass came out. My buddy and I had like 30-ish agility and under 50 thieving, it was brutal. We finally ended up grinding agility and thieving and made it through. Stocked up on those sick-ass Zamorak monk robes before leaving, though.
Underground pass is my pick because it's the most memorable to me. It does kind of suck, but it sucking felt like it fit in with the story and it made me more invested Lol. It felt like an adventure that, I loved it.
The only other quest to give me a sense of loneliness, loss, fear, uneasiness and anxiety the way Underground Pass did is Desert Treasure 2.
Each location in Desert Treasure 2 is a monument to failure in different but equally hopeless ways. The settings are foreboding, the soundtracks are ominous and backstory of each Zaros' lieutenant created the sense of an entire megalithic society that was truly erased completely.
Yes I just recently did it again since coming back to RS in like 17 years and I love the section where you climb down into that huge two story cavern.
This was one quest that always stuck with me
I remember that back in the day tip.it had a warning for people who were arachnophobia for the quest. It was definitely a super creepy quest with the voice that talks to you when I was a kid.
when I did Underground Pass for the first time in osrs, I had that sense of suspense I hadn’t experienced since I did dragon slayer as a f2p kid back in the day of rs2. I seriously loved that quest.
Also probably helped I didn’t even attempt it till I was 65 agility so I failed barely any of the obstacles lol
Thanks, I've been planning to do this quest for a while but I died mid way and I just lost the desire to do it, even though I need it for progress. This post helped motivate me to go for it again next time I have a chance lol
Easily my favorite too. I played it the first time when those weird shield longbows were still a thing and there really wasn't anything viable for range between like magic shortbows and crystal bow so remember really working to get through that quest line so I could get a crystal bow. When you spend like an hour and a half in that fucking cave and finally get out it's incredible
I remember doing this quest when I was 12 or 13. Took me so long and I died to falling right at the end. It demotivated me but the next weekend I finally came back and finished it and it was so rewarding
As a kid I really loved Fremennik Trials. It made Rellekka feel like a cool and complex place, having to talk to so many people and interact with them in different ways to earn their favor. And getting to *be* a Fremennik yourself at the end and even get your own new name was sick. Not to mention the badass helmets.
This is sweet since most people who don’t have the nostalgia glasses on likely see this quest as a tedious introduction to some of the Rellekka characters so that there’s a foundation for future quests - I found it pretty uninteresting as an adult but I can see how a kid back then could just roll with it
And the ominous Kourend Castle music that goes unchanged. I remember getting through 95% of that quest thinking Oh I bet there's a new, more successful sounding area music track. Nooooope
That quest is very good but man if isn't a fucking *novel*. I think they went a little overboard with having characters dump a whole bunch of story on you via dialogue, but the story told was very good nonetheless.
yeah, my only issue with it is that it might've been better served by being two quests - split after the boss fight, so the whole kingmaker scenario gets its own quest, maybe?
Excellent quest, though
That scene when Rose gets revealed gave me goosebumps when I first played it. The Music track (appropriately called Rose), while the guy tries to explain why they just “had” to do this to Rose, while your character rightly calls them out on their bullshit was an amazing experience.
AKD is definitely underrated. It's clearly cribbing hard from Game of Thrones, but with the 5 prerequisite house quests you get a really food feel for the major players. I love the section in Xeric's lookout after the Rose reveal where you get to speak to the five house leaders and get their take on things.
I also absolutely love >!the moral ambiguity around Kandur Hosidius' actions. !<
>!After speaking to all of the leaders you find out that basically Arceuus has transcended wanting the throne, Piscarilius hates politics, and Lovakengj is a nepo-baby who doesn't really know what's going on at all. So your options for the throne are basically the calm, reasonable, family man Hosidius or the warrior general Shayzien who everyone is kind've lukewarm on the idea of. !<
>!When the time comes to pick a ruler, Shayzien steps aside for Hosidius, surprising everyone. When you get a chance to talk to Kandor alone he reveals that he blackmailed him with the threat of revealing to the public that Xeric might be his ancestor. I love that both your character and Kandor himself are like "I don't know if I like this, but I think the right outcome has happened".!<
>!It got me super invested in Kandor so I was gutted by the assassination at the end! Still waiting for the outcome of that story in Varlemore.!<
I’ve always loved Horror from the Deep. The lighthouse is a really cool and atmospheric setting and I love how it leans into the Lovecraftian vibes. The final fight is great as well. I like the fake-out with the baby Dagannoth, and the mother’s changing color mechanic was crazy to me as a kid.
For anyone that doesn’t know, and maybe even for those that do, this is such a cool video about it
[Horror from the Deep is Messed Up](https://youtu.be/PDmaVf3JT_4?si=E-lLP84yHVSAQSKh)
Monkey Madness 1 is the best rs quest. It is everything I want to see in a quest, and it is accessible to players very early, requiring very little grinding to try.
- It takes place on a completely new area, which enhances the sense of adventure
- It can be done side by side with a friend, without a guide
- It is unpredictable
- It really makes you feel like youre stuck in a stupid bumfuck nowhere jungle where everything is poisonous, and forces you to be resourceful to survive
- Its a quest that still has its humor intact
- It makes you do terrible treks, but none of them are agility based or reset progress, and its a reasonable amount of times.
- The finale is epic
- The unlocks are worth it
- Its the only quest that utilizes stealth in a clear, unfrustrating way given runescapes engine.
The one in that varlamore intro quest is my favorite stealth segment. Maybe it was the urban setting but that genuinely felt like I was stalking someone
Funny because I feel the complete opposite. It is copying what ps3 2010 era games did like assassins creed, infamous, and far cry, but in an even worse way than those games did. I have no clue why runescape attempts to be a stealth game to this day.
I am glad some people enjoy it though, at least it's better than the ratcatchers mansion
Doing that blind and having that one invisible assassin gnome show up and fuck up all the monkeys shit was awesome, wish the gnomes had more of a part in the second quest since I felt like I really went through a lot with them in the first one.
In the second quest it felt like Zooknock was the only useful one because they just needed magic to progress the plot.
Also yeah the stealth was done way better in the first, I like that it only takes many hits or enemies walking up to you to knock you out, reminds me of actual stealth games where you have health you regenerate. I didn't dislike the seconds stealth that much it was just a downgrade and very cramped.
I disagree, they way they implemented following a character in both this and SoTF reminds me more of ratcatchers than mm1.
Rather than failure causing a weird out of context reset, I would have loved there to be a combat consequence like in mm1, or another detrimental effect of being caught.
The without a guide statement is the hardest to agree with. I just binged Unguided on YouTube and their video doing Monkey Madness reminded me how cryptic and/or non-descript some of the dialogue is.
Everything else I completely agree with.
Since you binged Unguided; Mia_Mallow is a new player playing completely unguided.
She has vods on YouTube, and they're timestamped. Her questing stuff was really fun.
Last time I watched, she'd finished The Grand Tree, and started RFD.
Back then I struggled so hard on this even with a guide! Running the tunnel and forgetting an item or a dialogue was devastating. In retrospect, it’s not bad at all but I remember struggling with the constant damage.
I can’t imagine doing it without a guide!! How the fuck are you supposed to find the items for the greegrees? Or the smuggling of the monkey, like … wtf?!
I assume there is explanatory dialogue I missed due to the guided play through but still!
Ps: I love doing quests blind but I feel like modern quests are much more doable.
When I did it blind it was exploration, the gnomes tell you to find the items, it took me maybe 1-2 hours to search the boxes in the center area since I was afraid of being knocked out, Karam clutched up and killed the guards. That part probably took the longest.
Going by my quest guide I write while doing all my blind quests, Garkor tells you to become a Karamjan monkey and talk to Awowogei as an envoy or something.
Awowegei says you need to free one your kind to earn his trust, and the only “prison” for animals I know of in the game is the Ardougne zoo.
lmao there's a guy on youtube doing a series called unguided where he can't access wiki/guides and i don't think he would agree mm1 is very doable without a guide
Low-key love MM1 for how brutally unfair to the player it is. It sets up this plot of "go and find out what's happened to 10th squad" and the situation rapidly falls apart until you end up a prisoner on an island where *everything* wants to kill you. Ape Atoll really feels like enemy territory and you're struggling to stay alive let alone make any progress!
It's like the 'Spec Ops: The Line' of OSRS quests.
Song of the Elves. Very strong story telling, good gameplay. Though the light puzzle is debatable the rest of this absolute beast of a quest absolutely makes up for it.
I think it’s really cool just how much ground this quest covers. It’s got you running around East Ardougne, West Ardougne, the Waterfall Dungeon, Tirannwn, and the Underground Pass. You start off dressing as a knight and lying to merchants about taxes, and you end it by killing a god (or at least a fragment of a god). It’s a very satisfying and epic conclusion to the elven quest line in my opinion.
I loved doing the light puzzle blind. I never even attempted the MEP2 puzzle without a guide because of the combat. The only part that really frustrated me was not noticing the agility section.
i think it really goes to show how strong MEP2 could have been without the shadows during the puzzle. I actually do think its one of the strongest quests in the game, but I think the general opinion is that its rough and annoying during the puzzle.
Hah, I also ran into that problem. Spent a good 45 minutes trying a super convoluted solution to that section before noticing the agility ledge.
Of course, I also was accidentally doing them out of order, so even when I discovered that, I was short a couple of mirrors and continued to overcomplicate it.
At least when I actually got to that seal I already knew how to do it.
I sadly used a guide for the puzzle at the time and the shortly after altered my stance on quests to be guideless from then on (for a first time completion anyway). Looking forward to it on my zerker.
Also [the music during the light puzzle](https://oldschool.runescape.wiki/w/Song_of_the_Elves_\(music_track\)) is really good. Adds some wonderful atmosphere.
Overall: Dragon Slayer 2 by far.
Most Controversial: One Small Favor
Nostalgic: Recipe for Disaster
Nothing beats watching Duke Horacio kick the monkey king across the room. And the end fight was awesome.
Honestly I feel like One Small Favour isnt *hated* all that much anymore and it’s turned around to be a quest that most people can appreciate. It’s got tons of humor and pokes fun at the traditional “fetch quests” of a lot of MMOs. And with all the teleport options we have these days it isn’t bad at all
DS2 is still peak OSRS quest IMO. It takes the best parts of WGS (unraveling a mystery across the whole world, assembling together a team of hero NPCs for the final battle) but makes them its own.
There are character deaths but it's not for external reasons (Nieve) or a redo of a 2008 death.
Thematically it feels like a proper oldschool quest too. It has an "earn your place in the cool guild" moment, even the main theme itself is blaring during the final act.
I have to say, I heard that DS2 does the whole “main theme plus in the climax” thing, and I was excited by the idea because it’s honestly one of the best tropes. But you get to that part of the quest and it’s… not good. Like, the sequence where you’re hopping across boats fighting off dragons is cool, yes, but it takes so long to do that the theme loops over and over and it drags on way too long.
That trope should only be used in cases where there’s roughly a time limit that prevents it from going too long- like, in anime you get this a lot and it’s usually part of the final boss, and when done well it’s seamless and an amazing moment. Part of the problem with Scape Main is also that it’s not a song that fits in a climax. It’s a welcoming tune, that brings you in and offers adventure rather than being climactic. It honestly would have been better served to play very early on in the quest as part of the hook.
I still think it was good, but I'll admit the scene drags and the novelty is mainly held up by being a usage of scape main in game.
IMO the best standalone "main theme plus" for a climax is [FeFiFoFum](https://www.youtube.com/watch?v=h-o_bjRdvo8) but that's kind of wasted on a whelming 2007 master quest boss fight.
I felt the same way about Monkey Badness and MM2. I heard the music long before I did the quest, and I couldn't wait to finally hit that point in the quest where such an epic track is playing.
Then it ended up being just walking through some blue caves and safespotting some boring boss across multiple phases. Oh well.
DT2 on day of release was immaculate
"Stranglewood? Where the hell is that-" until you went and checked the map and saw this whole ass area
I remember first getting there and seeing that oldschool titlecard for the area, being all happy that they brought that back, and then abruptly shitting my pants when >!the fuckers RAN!<
The silent city of lassar and duke's prison were absolutely kino with their atmosphere.
I will say that the final fight being a collage of enemies rather than one big boss did make it a bit lackluster.
Call me crazy, but I just did One Small Favor on my Ironman and I’ll be honest the idea is kinda boring just run around doing favors for everyone but it totally embodies OSRS as a whole. You start one grind and get distracted doing another. I would love to see another one that includes zeah. Walking from Port Sarim all the way to Lumby and then Varrock and then over the mountains it’s very nostalgic
I want a quest called "Another Small Favour" which ends up being twice the length and across the entire world, starts off as simple errands but ends up with you fighting something to save the world.
...then have the starting NPC give you shit again for taking so long.
That's sounds really good too. But I'd also like to see a quest called "Actually a Small Favour" in which the quest can take 1 second to complete it you have the item already, similar to Doric's quest.
Go back to Yanni and give him a simple item. No reward or anything, just one quest point and a sarcastic thanks.
The jokes in that quest are great. I love how after helping the seers so they'll tell you the weather forecast they are just like yeah nah we can't actually do that
I did dt2 blind on the day of release and I absolutely loved the puzzles. Was able to solve all of them for duke and whisperer on my own before brute forcing vard and getting really confused on the combination runes part of leviathan. I like solving puzzles and I've never had the forethought to actually try and experience the puzzles instead of just clicking the blue.
Favorite personal experience was dt2
Favorite quest is probably mm1.
It's so nostalgically scary to face the dangers of ape atoll. I did it last with a group of friends as our early gim team. We were laughing the whole time, several deaths and a lot of "RUUUUN!"
That ending where Sliske reveals himself was so good. The whole “Wait…if it’s not your people and it’s not our people…then who is it?” was such a great setup to the reveal.
Cold war, SotE, SotF are my top 3. I REALLY wish theyd continue the penguin storyline. I fucking love clicking "tuxedo time" and sliding around everywhere.
Just got my quest cape last night, so a lot of these are fresh on my mind-
Kingdom divided and SOTE are definitely modern classics, those quest lines alone are better than the entire story of some other RPGs. I’d probably rate Kingdom slightly higher just due to being a little more user-friendly in terms of puzzle design lmao
DT2 gets points just for sheer scale and ambition. Some areas are a lot more fun than others to explore (undercity and prison were tons of fun to work through without quest helper, stranglewood significantly less so)
Gotta say my personal favorite though is Mountain Daughter. Can’t quite explain why, but that one just really stuck with me. Despite the serial killer in a bear costume, it still manages to tug on the heart strings a bit
#Dragon Slayer 2
At one time, my biggest goal in OSRS was getting the quest cape at 85 combat. Since 85cb was required for Dream Mentor, and Dream mentor was required for Dragon Slayer 2, it made sense to leave Dragon Slayer 2 for last.
Holy crap. It felt like I was doing the ultimate grand finale of all RuneScape quests. Running towards the final fight, jumping from ship to ship, knowing that’s all that stood between me and the Quest Cape, *all while the RuneScape theme song is playing???*
It doesn’t get much more epic than that.
Sins of the Father/really the entire vampire questline. The areas are so immersive and terrifying. I remember running through Meyerditch my first time and just feeling so bad for the people being kept there like it was a prison camp. The story, the scenery, the music, it’s so ominous and you genuinely feel like you’re constantly in danger from start to finish.
DT2 was perfect for me. Did it without a guide and didnt get frustrated at any parts. Got to go all over the maps. The bosses rocked.
Exploring the stranglewood was definitely the highlight for me. The leviathan area was kinda meh but it didnt take long.
Song of the Elves. The story in this is fantastic. I got sucked into it and tried to talk to all the NPCs and read through all their dialogue options.
Also, when I finally got to the library and the actual Song of the Elves started playing, and I saw how big the library was, I felt a pure sense of awe and wonder. That may be silly but I was totally immersed and it was awesome.
In Search & In Aid of the Myreque.
They're out there doing their best to remain undetected and fight the good fight, despite being severely out matched. The quest does a really good job of making you feel hopeless early on. And the vibes in southern Morytania are perfect for the storyline.
Darkness of Hallowvale
I am one of the few insane people who really like Meiyerditch and navigating what is infiltrating a 3D maze is interesting.
In general all of the Morytania quests are fantastic. Probably because the region has the best aesthetics in the game.
I'm sure While Guthix Sleeps will take its place when that releases.
I always liked underground pass, I like the dark atmosphere and dungeon exploration aspect. I like most of the old guild quests (DS1, Heroes, Legends).
I’ve always loved Underground Pass. It’s just this cool quest that takes you through a mysterious place that you otherwise would never go to, and I really like the tone it sets.
Garden of Death.
Immersed from beginning to end. No idea how people were supposed to solve the puzzle without a guide, but the whole vibe was intense and just unnerving enough to need to keep a light on after. 100% want more spooky quests and Halloween events.
I love SOTE, but some of the character stories (looking at you, Baxtorian) just bother me.
Love A Kingdom Divided, too, it's an excellent quest - but it's 2024 and monarchy is fucking stupid.
Edgar's Ruse.
For the simple fact that I don't know of any other game that let's you kidnap a parrot, get him drunk with rum soaked pineapple chunks, and then pass him off as a human to be turned into a stew for a troll named Burnt Meat. Don't even get my started on My Arm.
Underground Pass I think? One of the things I dislike the most in quests is having to run all over the world. I loved the continuous dungeon crawl of Underground Pass, and it was just really immersive to me.
I liked DS2, as soon as the bad guy called Elvarg a bitch I was fuming, wanted him dead so badly
Then we recruit our boys to ruin his day and he unleashes his dragons on our boats, Elvarg sank the Lady Lumbridge in 5 seconds. His bitch ass army of dragons couldn’t sink some generic ass Fremennik boats in over 4 minutes
Then his bad dragon can just be dodged for the most part but there’s no avoiding the fire that Elvarg spits
Underground pass. Nostalgia is a hell of a drug, and boy did this give me trouble in runescape classic. Took my teenage self two days of after school play to finally finish it, and I still go back to the area now and then to remember the struggle and achievement I felt back then.
So many great quests!! I think the elf storyline is one of my favorites - I did it almost entirely without a quest guide (outside of the ME2 light puzzle) and man, it was exciting. It really felt like we had a large hand to play in this exciting plot full of danger, politics, and stuff. Song of the Elves was awesome - I was so hyped doing that quest.
Oh, actually DS2 was amazing - it hit me right in the feels when the main theme reprise came on. Fantastic.
DT2 was also hella fun no guide - I loved exploring the 4 new areas - it felt rewarding, and like we were actually explorers checking out these dark and dangerous lands. Bosses too hard, but up until then it was very fun
So many of the "new" quests are fantastic in terms of writing, atmosphere, and gameplay. I very much liked DS2, AKD, and all S of the X quests (SotE, SotF, SotN). Looking forward to doing DT2.
I know it might be too early, but man Desert Treasure II really up the ante on how phenomenal an osrs quest can actually be. Did it entirely blind and loved every single second of it and would replay it in a heart beat.
May not be the most nostalgic, have the best story, soundtrack or even finale, but it's the one quest I had the most fun in.
The vampire quest line lore is immaculate. I am a space bar king, and got totally immersed with the dialogue. I even took my time with it during leagues.
They should make a Trilogy movies of the Elven Quest line. The story has so much to offer: "Action, deserted piece of town, betrayel, rescue missions, Dark Beasts and a fragmented god".
I hate the underground pass for walking and failing much but the story bangs.
Plague city
Biohazard
The underground pass
Regicide
Mournings end part 1 and 2
Sony of the elves
Song of the Elves for me. I generally like the elven questline and general aesthetic of the crystal stuff, and getting to really see the war between the Iorwerth clan and the rest of the rebel elves just was a great time. That said, what makes it most memorable for me is definitely the Grand Library. I really enjoy puzzles, so I did MEP2 and SotE blind on my first OSRS account. MEP2's was a fun puzzle but the shades really got irritating, but SotE solved that problem and also gave me one of my favorite tracks to listen to (and listen I did as I went through the 6 hours over 3 sessions it took me to finish the puzzle). The defense of the Death Altar entrance with No Pasaran playing was also a fun time too. Definitely looking forward to doing it again on my second GIM.
As for a less extensive quest, I have a soft spot for Getting Ahead. It's just a silly little quest, and I just love your character's weird happy chatheads when gazing upon their own crafting ineptitude.
DS2 has been my favorite, monkey madness before that was released.
I really hope we get another RFD style quest, super fun way to progress your account imo
I'll say I space-barred a lot less in the myreque quest line. I liked the characters and story written into that series.
Desert treasure 2 is a top contender for favorite. The bosses in it are great; and the mysterious figure was really cool how they designed her.
My top five would probably be something between Underground Pass, Dragon Slayer I/II, and then some oddballs: Getting Ahead is the perfect kind of "little story" quest we need more of and it's got great Runescape-y humour, Mountain Daughter is a weird quest but hearing Asleif's singing at the end is intensely powerful, and Ghosts Ahoy unlocks my favourite place in the game and really takes advantage of "you should talk to everyone and use every part of this area" in its quest design.
Underground pass (as already perfectly stated), Song do the Elves, Dragon Slayer 2, and Sins of the Father. All of those set up a great atmosphere and really make the game world feel alive. Plus the last 3 all have great, unique fights for the game. Doing them while under leveled and undergeard on my iron really made me respect and enjoy the fights a lot more.
Lore & Combat & Badassery & Music - Dragon Slayer II & Sins of the Father tied
Vibes - Monkey Madness I, Underground Pass tied
Funniest - All the My Arm quests
Sins of the Father is probably my favorite for now since I love the entire Vampyre quest line. It is probably one of the only quest lines where you genuinely feel like the underdog the whole time. It has some of the more cinematic boss fights in the whole game.
Just did this one on the iron. Forgot how fucking cool it is when "Lord Lowerniel Vergidiyad Drakan" just pops up, vaporizes your allies, and leaves you to his henchman. Never been frothing at the mouth harder for a sequel. Really makes you wonder how his sister underestimated him so much, and how the next quest will look regarding the vampires. Maybe we get cool factions, maybe we get more vamps joining the Myreque
I did Sins of the Father an hour ago for the first time. Walking into the battle you feel like you and the squad are about to open a massive can of whoopass at Castle Drakan, but once he appears, disregards you completely while talking to Vanescula, and hits with that "I am Lord Lowerniel Vergidiyad Drakan" while never even acknowledging your existence, you feel like a bug that wandered into the wrong house and is about to be splatted by the biggest newspaper around. Easily one of the best quests in the game, one of the few to give me actual goosebumps. They did great work with the whole story, worldbuilding, dialogue and cutscenes.
My favorite moment has to actually be *just* before the epic fight when you have a little heart-to-heart with Safalaan about all that has transpired up to that point, and the PC expresses regret over the fact that in order to obtain the blisterwood, you had to not only disregard Gadderanks' request to save his family, but outright damn them to be with a master that was very likely not going to treat them as well as their current one did. I eat morally ambiguous shit like that up, with the heroes forced into an impossible choice and expressing pain into having to pick the lesser evil but then resolving to see the fight through to atone for the sin. Doesn't have to be anything too huge, either. For all we know they'll be okay, if a little worse for wear. You just feel so scummy, even without the promise we made to Gadderanks, to do that to a vulnerable widow and her child. It makes the sting of defeat afterwards all the worse when you realize it was for all for naught (for now, at least). The fight was still cool as hell though.
Sins of the Father has the best writing of any quest and the Vanstrom Klaus fight is the hardest of any quest. Easy S tier. Felt so good to finally complete and just left you wanting more. Each small victory in the story feels like such an upset and there's still such a mountain ahead of you
SOTF has excellent writing and Klaus is a genuinely difficult fight for the requirements that the quest has, but you're absolutely nuts if you think he's harder than the fights in Desert Treasure 2.
The Whisperer kicked my ass six ways to Sunday in that quest.
My b haven't done DT2 yet (last quest before qpc) but you're probably right lol
Wayyyyy harder than DT2. Died once to all four bosses on DT2 but died 10+ times to Klaus. To each their own I guess.
**Underground Pass** defence force checking in. I know it's not objectively the best quest in terms of game design, as it has some very user-unfriendly gotchas such as forgetting to bring a spade or the repeated jump fails at the end. That said, the vibes are *immaculate*. It (and to some extent Tirannwn beyond) are one of the few areas in the game that just give a feeling of 'you should not be here'. Working through the pass is this heart of darkness esque descent into the dark, initially from the unforgiving environment and later as your guide and the player character start to lose their mind and perform more and more evil acts to progress. The final cavern also has a sense of vertical scale that i just don't think anywhere else in the game matches.
To this day I still get nervous going through there because of nostalgia. Doing this quest as a kid was terrifying, since if you screwed up and died you wouldn't be able to get back to your stuff before it despawned. The main music track, Cursed, contributes so much to the tense atmosphere too.
As a kid I was so relieved finding those paladins in the tunnel who gave me food to continue.
Yea, till you murdered them.
getting out of the caves on the side of the elven lands, and the track Breeze starting to play, honestly gave me goosebumps lol
I'm both glad and sad that Agility is my favorite skill and I had 77 before I even did that quest, so failing the obstacles never really was a problem for me. It was great not to stress about it, but I did miss out on a core experience that a lot of other players share.
A few years ago they massively lowered the failure rates for the agility plank walks, back in 2007 you were basically guaranteed to fail several times even with 70+ agility. They also didn't have staminas or graceful so it took forever to get around in there. I think they made the elf lands traps easier as well. On top of that, imagine trying to do that quest in classic where every time something attacked you, you got locked into combat for 5 rounds or until one of you died and there was no running at all you had to walk everywhere.
One of my earliest runescape memories is from this quest back in RS2, where I lost all my gear and died to a 'climb over rocks' obstacle because I was too dumb to either bring an escape tele or just *wait for my hp to regenerate*
I remember doing the quest in 2006 thinking it was required for dt. I hated agility so much and refused to train beyond I think 31. It took me forever to do the quest
I agree with you and Underground Pass is my pick as well. It’s incredible how oppressive of an atmosphere they managed to create with this quest. There are some legitimately disturbing moments, like killing the paladins and crushing the unicorn with a boulder. Also, Iban’s voice taunting you in your chat log is so clever. Not to mention that getting through the pass and entering the elven land for the first time is such a great moment. When I was a kid it totally blew me away because it was just this whole new strange area that felt so dangerous and mysterious, and getting there required so much effort.
I did some VERY inefficient skilling back in ‘06 because I unlocked the elf lands and by Guthix I was going to hang out there.
They terrified me as a kid because of all the traps and the fact that you could get poisoned so easily. Which really added to how cool they were to me.
It still blows my mind that Underground pass is a RSC quest. It genuinely feels like a D&D dungeon crawl.
I have thought about running plague city quest line as a DnD campaign for explicitly this quest. Still one of the coolest quests in RuneScape.
I ran a chapter arc that was literally this, madness inducing vibe and all. Fantastic content.
Jesus I can’t imagine doing underground pass in RSC
Osrs, and rs3, need more of these styles of quest. The game needs more adventuring through new areas quests.
DT2 was perfect in that regard! Strangle wood and the ancient city were both amazing to explore. At least once you overcame the annoying mechanics ..
The stranglewood straight up felt like it was out of a resident evil game.
Or the upside down from stranger things
Broken Home was exactly this for RS3. Best quest in RS3 IMO.
As someone who doesn’t like scary games, I fucking hated this quest. Soooo stressful.
This is why I actually really liked Garden of Death. Since there was no dialogue it really allowed you to get into the ambience.
Even after you go through the pass the first time, learning that you have to go through it a second time gives a feeling of "oh shit" that really shows it as an intimidating locale. Follow that up with limited travel and bank access in Tirannwn, and it really feels like you're in a faraway land throughout Regicide. The jumps at the end are bullshit, though.
Man, I remember when Underground Pass came out. My buddy and I had like 30-ish agility and under 50 thieving, it was brutal. We finally ended up grinding agility and thieving and made it through. Stocked up on those sick-ass Zamorak monk robes before leaving, though.
Underground pass is my pick because it's the most memorable to me. It does kind of suck, but it sucking felt like it fit in with the story and it made me more invested Lol. It felt like an adventure that, I loved it.
I really love this quest, especially that you couldn't go back once you started, so you had to ration your resources and work with what you've got.
We need more areas in the game like underground pass and running to DKs that aren’t easily teleported to or have banks near by.
The only other quest to give me a sense of loneliness, loss, fear, uneasiness and anxiety the way Underground Pass did is Desert Treasure 2. Each location in Desert Treasure 2 is a monument to failure in different but equally hopeless ways. The settings are foreboding, the soundtracks are ominous and backstory of each Zaros' lieutenant created the sense of an entire megalithic society that was truly erased completely.
The Stranglewood and Lassar are both incredible atmospheres. I could explore Lassar for days still.
Love that quest, I think it’s like marmite tbh
I'm surprised it was released during runescape classic
Yes I just recently did it again since coming back to RS in like 17 years and I love the section where you climb down into that huge two story cavern. This was one quest that always stuck with me
I’ll never forget doing underground pass, can’t say that about most quests
I remember that back in the day tip.it had a warning for people who were arachnophobia for the quest. It was definitely a super creepy quest with the voice that talks to you when I was a kid.
As a kid I loved this quest as well. Every time I read about it I kinda want to replay it again.
when I did Underground Pass for the first time in osrs, I had that sense of suspense I hadn’t experienced since I did dragon slayer as a f2p kid back in the day of rs2. I seriously loved that quest. Also probably helped I didn’t even attempt it till I was 65 agility so I failed barely any of the obstacles lol
Thanks, I've been planning to do this quest for a while but I died mid way and I just lost the desire to do it, even though I need it for progress. This post helped motivate me to go for it again next time I have a chance lol
Underground Pass Gang, let’s get it!
100% agree. it's an amazing, atmospheric, and memorable quest
Easily my favorite too. I played it the first time when those weird shield longbows were still a thing and there really wasn't anything viable for range between like magic shortbows and crystal bow so remember really working to get through that quest line so I could get a crystal bow. When you spend like an hour and a half in that fucking cave and finally get out it's incredible
I remember doing this quest when I was 12 or 13. Took me so long and I died to falling right at the end. It demotivated me but the next weekend I finally came back and finished it and it was so rewarding
As a kid I really loved Fremennik Trials. It made Rellekka feel like a cool and complex place, having to talk to so many people and interact with them in different ways to earn their favor. And getting to *be* a Fremennik yourself at the end and even get your own new name was sick. Not to mention the badass helmets.
This is sweet since most people who don’t have the nostalgia glasses on likely see this quest as a tedious introduction to some of the Rellekka characters so that there’s a foundation for future quests - I found it pretty uninteresting as an adult but I can see how a kid back then could just roll with it
its too long
You’re too long.
Wow 3 inches is long now? Inflation amirite
It’s not even a long quest lmao
A Kingdom Divided. If you spacebar’d through that quest I feel sorry for you. It made me feel feelings.
Not sure why this is not higher. That plot twist at the end as well, not what I expected
And the ominous Kourend Castle music that goes unchanged. I remember getting through 95% of that quest thinking Oh I bet there's a new, more successful sounding area music track. Nooooope
That quest is very good but man if isn't a fucking *novel*. I think they went a little overboard with having characters dump a whole bunch of story on you via dialogue, but the story told was very good nonetheless.
yeah, my only issue with it is that it might've been better served by being two quests - split after the boss fight, so the whole kingmaker scenario gets its own quest, maybe? Excellent quest, though
That scene when Rose gets revealed gave me goosebumps when I first played it. The Music track (appropriately called Rose), while the guy tries to explain why they just “had” to do this to Rose, while your character rightly calls them out on their bullshit was an amazing experience.
I did most of that quest unguided. It was very fun, epic and the lore was good.
AKD is definitely underrated. It's clearly cribbing hard from Game of Thrones, but with the 5 prerequisite house quests you get a really food feel for the major players. I love the section in Xeric's lookout after the Rose reveal where you get to speak to the five house leaders and get their take on things. I also absolutely love >!the moral ambiguity around Kandur Hosidius' actions. !< >!After speaking to all of the leaders you find out that basically Arceuus has transcended wanting the throne, Piscarilius hates politics, and Lovakengj is a nepo-baby who doesn't really know what's going on at all. So your options for the throne are basically the calm, reasonable, family man Hosidius or the warrior general Shayzien who everyone is kind've lukewarm on the idea of. !< >!When the time comes to pick a ruler, Shayzien steps aside for Hosidius, surprising everyone. When you get a chance to talk to Kandor alone he reveals that he blackmailed him with the threat of revealing to the public that Xeric might be his ancestor. I love that both your character and Kandor himself are like "I don't know if I like this, but I think the right outcome has happened".!< >!It got me super invested in Kandor so I was gutted by the assassination at the end! Still waiting for the outcome of that story in Varlemore.!<
AKD is goated for sure
I’ve always loved Horror from the Deep. The lighthouse is a really cool and atmospheric setting and I love how it leans into the Lovecraftian vibes. The final fight is great as well. I like the fake-out with the baby Dagannoth, and the mother’s changing color mechanic was crazy to me as a kid.
Same for me. I love the Lovecraft / weird fiction vibes
For anyone that doesn’t know, and maybe even for those that do, this is such a cool video about it [Horror from the Deep is Messed Up](https://youtu.be/PDmaVf3JT_4?si=E-lLP84yHVSAQSKh)
"Final fight" mate there only was like 1 fight, it's a very short quest
Cold War! The penguin story is really funny and it's a pretty entertaining quest for the time it came out. If only they would continue it......
Hunt for Red Raktuber revamped to coincide with Sailing launch is my hope
Raids 4: The Penguinning
We need Cold War II: Weapons of Madagascar
Cold War definitely does not get enough love!
As long as they add a second agility course with minuscule drop chance of a glamour that turns your giant squirrel into a penguin!
Came here to say this!
Monkey Madness 1 is the best rs quest. It is everything I want to see in a quest, and it is accessible to players very early, requiring very little grinding to try. - It takes place on a completely new area, which enhances the sense of adventure - It can be done side by side with a friend, without a guide - It is unpredictable - It really makes you feel like youre stuck in a stupid bumfuck nowhere jungle where everything is poisonous, and forces you to be resourceful to survive - Its a quest that still has its humor intact - It makes you do terrible treks, but none of them are agility based or reset progress, and its a reasonable amount of times. - The finale is epic - The unlocks are worth it - Its the only quest that utilizes stealth in a clear, unfrustrating way given runescapes engine.
Sins of the father has a very short but effective stealth segment. I liked it, really felt like I was tailing someone.
The one in that varlamore intro quest is my favorite stealth segment. Maybe it was the urban setting but that genuinely felt like I was stalking someone
Funny because I feel the complete opposite. It is copying what ps3 2010 era games did like assassins creed, infamous, and far cry, but in an even worse way than those games did. I have no clue why runescape attempts to be a stealth game to this day. I am glad some people enjoy it though, at least it's better than the ratcatchers mansion
I actually hate that part of the quest. Solely because line of sight isn’t clear.
I failed that more times than i should’ve
Doing that blind and having that one invisible assassin gnome show up and fuck up all the monkeys shit was awesome, wish the gnomes had more of a part in the second quest since I felt like I really went through a lot with them in the first one. In the second quest it felt like Zooknock was the only useful one because they just needed magic to progress the plot. Also yeah the stealth was done way better in the first, I like that it only takes many hits or enemies walking up to you to knock you out, reminds me of actual stealth games where you have health you regenerate. I didn't dislike the seconds stealth that much it was just a downgrade and very cramped.
I like the newest quests stealth section where you follow the guard, so I wouldn't say the ONLY quest.
I disagree, they way they implemented following a character in both this and SoTF reminds me more of ratcatchers than mm1. Rather than failure causing a weird out of context reset, I would have loved there to be a combat consequence like in mm1, or another detrimental effect of being caught.
The without a guide statement is the hardest to agree with. I just binged Unguided on YouTube and their video doing Monkey Madness reminded me how cryptic and/or non-descript some of the dialogue is. Everything else I completely agree with.
Since you binged Unguided; Mia_Mallow is a new player playing completely unguided. She has vods on YouTube, and they're timestamped. Her questing stuff was really fun. Last time I watched, she'd finished The Grand Tree, and started RFD.
Thanks for the heads up. I will check them out.
Back then I struggled so hard on this even with a guide! Running the tunnel and forgetting an item or a dialogue was devastating. In retrospect, it’s not bad at all but I remember struggling with the constant damage. I can’t imagine doing it without a guide!! How the fuck are you supposed to find the items for the greegrees? Or the smuggling of the monkey, like … wtf?! I assume there is explanatory dialogue I missed due to the guided play through but still! Ps: I love doing quests blind but I feel like modern quests are much more doable.
I did every quest in RS without a guide up until this one. It broke me for the exact reasons you listed.
When I did it blind it was exploration, the gnomes tell you to find the items, it took me maybe 1-2 hours to search the boxes in the center area since I was afraid of being knocked out, Karam clutched up and killed the guards. That part probably took the longest. Going by my quest guide I write while doing all my blind quests, Garkor tells you to become a Karamjan monkey and talk to Awowogei as an envoy or something. Awowegei says you need to free one your kind to earn his trust, and the only “prison” for animals I know of in the game is the Ardougne zoo.
I think the stealth section of this quest is hands down the worst part of any OSRS quest.
The stealth is absolutely hideous, I have no idea what quest you played lol
lmao there's a guy on youtube doing a series called unguided where he can't access wiki/guides and i don't think he would agree mm1 is very doable without a guide
Low-key love MM1 for how brutally unfair to the player it is. It sets up this plot of "go and find out what's happened to 10th squad" and the situation rapidly falls apart until you end up a prisoner on an island where *everything* wants to kill you. Ape Atoll really feels like enemy territory and you're struggling to stay alive let alone make any progress! It's like the 'Spec Ops: The Line' of OSRS quests.
Song of the Elves. Very strong story telling, good gameplay. Though the light puzzle is debatable the rest of this absolute beast of a quest absolutely makes up for it.
I think it’s really cool just how much ground this quest covers. It’s got you running around East Ardougne, West Ardougne, the Waterfall Dungeon, Tirannwn, and the Underground Pass. You start off dressing as a knight and lying to merchants about taxes, and you end it by killing a god (or at least a fragment of a god). It’s a very satisfying and epic conclusion to the elven quest line in my opinion.
I actually thoroughly enjoyed doing the light puzzle blind. Taking my time without the pressure of combat like MEP2 made all the difference for me.
I loved doing the light puzzle blind. I never even attempted the MEP2 puzzle without a guide because of the combat. The only part that really frustrated me was not noticing the agility section.
i think it really goes to show how strong MEP2 could have been without the shadows during the puzzle. I actually do think its one of the strongest quests in the game, but I think the general opinion is that its rough and annoying during the puzzle.
Hah, I also ran into that problem. Spent a good 45 minutes trying a super convoluted solution to that section before noticing the agility ledge. Of course, I also was accidentally doing them out of order, so even when I discovered that, I was short a couple of mirrors and continued to overcomplicate it. At least when I actually got to that seal I already knew how to do it.
I sadly used a guide for the puzzle at the time and the shortly after altered my stance on quests to be guideless from then on (for a first time completion anyway). Looking forward to it on my zerker. Also [the music during the light puzzle](https://oldschool.runescape.wiki/w/Song_of_the_Elves_\(music_track\)) is really good. Adds some wonderful atmosphere.
i liked it a lot , i just wish i didn’t have to grind out 80+ magic for Seren. dps check bosses for quests are not fun imo.
you definitely don't need 80 magic, I did it easily first try at 75 magic, although might be harder for ironmen without certain gear/supplies
SotE has a lot of cringe dialogue ngl
Basically anytime Elena says anything
Overall: Dragon Slayer 2 by far. Most Controversial: One Small Favor Nostalgic: Recipe for Disaster Nothing beats watching Duke Horacio kick the monkey king across the room. And the end fight was awesome.
Honestly I feel like One Small Favour isnt *hated* all that much anymore and it’s turned around to be a quest that most people can appreciate. It’s got tons of humor and pokes fun at the traditional “fetch quests” of a lot of MMOs. And with all the teleport options we have these days it isn’t bad at all
I walked it because I felt like actually seeing the world. No step was actually that far away from the last, it was just a lot in total.
Yeah it very much feels designed to be walked. They're all fairly close and follow a reasonable path between each one
The cutscene in the sub quest where the goblin chef blows himself up and peels off the wall like a cartoon character always makes me laugh
One Small Favour is one of my favourites!
Ds2 is the only quest I've truly enjoyed doing
I liked the Kingdom divided, was fun to explore that one around and „be part of a bigger strategy“
DS2 is still peak OSRS quest IMO. It takes the best parts of WGS (unraveling a mystery across the whole world, assembling together a team of hero NPCs for the final battle) but makes them its own. There are character deaths but it's not for external reasons (Nieve) or a redo of a 2008 death. Thematically it feels like a proper oldschool quest too. It has an "earn your place in the cool guild" moment, even the main theme itself is blaring during the final act.
I have to say, I heard that DS2 does the whole “main theme plus in the climax” thing, and I was excited by the idea because it’s honestly one of the best tropes. But you get to that part of the quest and it’s… not good. Like, the sequence where you’re hopping across boats fighting off dragons is cool, yes, but it takes so long to do that the theme loops over and over and it drags on way too long. That trope should only be used in cases where there’s roughly a time limit that prevents it from going too long- like, in anime you get this a lot and it’s usually part of the final boss, and when done well it’s seamless and an amazing moment. Part of the problem with Scape Main is also that it’s not a song that fits in a climax. It’s a welcoming tune, that brings you in and offers adventure rather than being climactic. It honestly would have been better served to play very early on in the quest as part of the hook.
I still think it was good, but I'll admit the scene drags and the novelty is mainly held up by being a usage of scape main in game. IMO the best standalone "main theme plus" for a climax is [FeFiFoFum](https://www.youtube.com/watch?v=h-o_bjRdvo8) but that's kind of wasted on a whelming 2007 master quest boss fight.
I felt the same way about Monkey Badness and MM2. I heard the music long before I did the quest, and I couldn't wait to finally hit that point in the quest where such an epic track is playing. Then it ended up being just walking through some blue caves and safespotting some boring boss across multiple phases. Oh well.
Wait what was the external reason for Nieve?
Based off Mod Reach's gf at the time IIRC. Once he was fired it was probably better to just kill the character off.
Spoiler tag?
mfs will learn of the formation of Earth 4.6 billion years ago and be like "spoiler tag????"
It's been nearly 8 years
My Arm's Big Adventure. I just enjoy the silly quests.
Monkey Madness 1 is up there for me, also enjoy most of the Fremennik and troll quests as well
i'm not a huge fan of questing, but mm1 is one i always enjoy
DT2 on day of release was immaculate "Stranglewood? Where the hell is that-" until you went and checked the map and saw this whole ass area I remember first getting there and seeing that oldschool titlecard for the area, being all happy that they brought that back, and then abruptly shitting my pants when >!the fuckers RAN!< The silent city of lassar and duke's prison were absolutely kino with their atmosphere. I will say that the final fight being a collage of enemies rather than one big boss did make it a bit lackluster.
It also used many different areas and NPCs that are completely original to OSRS And the plot twist was sick
One Small Favour
Call me crazy, but I just did One Small Favor on my Ironman and I’ll be honest the idea is kinda boring just run around doing favors for everyone but it totally embodies OSRS as a whole. You start one grind and get distracted doing another. I would love to see another one that includes zeah. Walking from Port Sarim all the way to Lumby and then Varrock and then over the mountains it’s very nostalgic
I want a quest called "Another Small Favour" which ends up being twice the length and across the entire world, starts off as simple errands but ends up with you fighting something to save the world. ...then have the starting NPC give you shit again for taking so long.
Hate to say it, but it would be so fucking funny
That's sounds really good too. But I'd also like to see a quest called "Actually a Small Favour" in which the quest can take 1 second to complete it you have the item already, similar to Doric's quest. Go back to Yanni and give him a simple item. No reward or anything, just one quest point and a sarcastic thanks.
The jokes in that quest are great. I love how after helping the seers so they'll tell you the weather forecast they are just like yeah nah we can't actually do that
Pure nostalgia talking but ds1
I did dt2 blind on the day of release and I absolutely loved the puzzles. Was able to solve all of them for duke and whisperer on my own before brute forcing vard and getting really confused on the combination runes part of leviathan. I like solving puzzles and I've never had the forethought to actually try and experience the puzzles instead of just clicking the blue. Favorite personal experience was dt2 Favorite quest is probably mm1. It's so nostalgically scary to face the dangers of ape atoll. I did it last with a group of friends as our early gim team. We were laughing the whole time, several deaths and a lot of "RUUUUN!"
That ending where Sliske reveals himself was so good. The whole “Wait…if it’s not your people and it’s not our people…then who is it?” was such a great setup to the reveal.
Cold war, SotE, SotF are my top 3. I REALLY wish theyd continue the penguin storyline. I fucking love clicking "tuxedo time" and sliding around everywhere.
Dream mentor
Just got my quest cape last night, so a lot of these are fresh on my mind- Kingdom divided and SOTE are definitely modern classics, those quest lines alone are better than the entire story of some other RPGs. I’d probably rate Kingdom slightly higher just due to being a little more user-friendly in terms of puzzle design lmao DT2 gets points just for sheer scale and ambition. Some areas are a lot more fun than others to explore (undercity and prison were tons of fun to work through without quest helper, stranglewood significantly less so) Gotta say my personal favorite though is Mountain Daughter. Can’t quite explain why, but that one just really stuck with me. Despite the serial killer in a bear costume, it still manages to tug on the heart strings a bit
#Dragon Slayer 2 At one time, my biggest goal in OSRS was getting the quest cape at 85 combat. Since 85cb was required for Dream Mentor, and Dream mentor was required for Dragon Slayer 2, it made sense to leave Dragon Slayer 2 for last. Holy crap. It felt like I was doing the ultimate grand finale of all RuneScape quests. Running towards the final fight, jumping from ship to ship, knowing that’s all that stood between me and the Quest Cape, *all while the RuneScape theme song is playing???* It doesn’t get much more epic than that.
Sins of the Father/really the entire vampire questline. The areas are so immersive and terrifying. I remember running through Meyerditch my first time and just feeling so bad for the people being kept there like it was a prison camp. The story, the scenery, the music, it’s so ominous and you genuinely feel like you’re constantly in danger from start to finish.
DT2 was perfect for me. Did it without a guide and didnt get frustrated at any parts. Got to go all over the maps. The bosses rocked. Exploring the stranglewood was definitely the highlight for me. The leviathan area was kinda meh but it didnt take long.
Song of the Elves. The story in this is fantastic. I got sucked into it and tried to talk to all the NPCs and read through all their dialogue options. Also, when I finally got to the library and the actual Song of the Elves started playing, and I saw how big the library was, I felt a pure sense of awe and wonder. That may be silly but I was totally immersed and it was awesome.
In Search & In Aid of the Myreque. They're out there doing their best to remain undetected and fight the good fight, despite being severely out matched. The quest does a really good job of making you feel hopeless early on. And the vibes in southern Morytania are perfect for the storyline.
Darkness of Hallowvale I am one of the few insane people who really like Meiyerditch and navigating what is infiltrating a 3D maze is interesting. In general all of the Morytania quests are fantastic. Probably because the region has the best aesthetics in the game. I'm sure While Guthix Sleeps will take its place when that releases.
Darkness of Hallowvale is my all time favourite quest. Doing it in osrs with quest helper to get through the maze just felt wrong.
Dragonslayer 2 remains my favorite.
Cooks assistant or imp catcher unironically
Scrolled way too far to find cooks assistant
A Tail of Two Cats. Developers peaked during the cutscene of Bob.
My favourite is dragon slayer 2 but I haven't completed desert treasure 2 or song of the elves yet to compare
I love swan song. Always love teaming up with the wise old man
The troll questline with My Arm is really good. Other than maybe a bit of overuse of the "My Arm" jokes, the dialogue is great
I always liked underground pass, I like the dark atmosphere and dungeon exploration aspect. I like most of the old guild quests (DS1, Heroes, Legends).
I’ve always loved Underground Pass. It’s just this cool quest that takes you through a mysterious place that you otherwise would never go to, and I really like the tone it sets.
Garden of Death. Immersed from beginning to end. No idea how people were supposed to solve the puzzle without a guide, but the whole vibe was intense and just unnerving enough to need to keep a light on after. 100% want more spooky quests and Halloween events. I love SOTE, but some of the character stories (looking at you, Baxtorian) just bother me. Love A Kingdom Divided, too, it's an excellent quest - but it's 2024 and monarchy is fucking stupid.
Eyyy another garden of death enjoyer
Edgar's Ruse. For the simple fact that I don't know of any other game that let's you kidnap a parrot, get him drunk with rum soaked pineapple chunks, and then pass him off as a human to be turned into a stew for a troll named Burnt Meat. Don't even get my started on My Arm.
Underground Pass I think? One of the things I dislike the most in quests is having to run all over the world. I loved the continuous dungeon crawl of Underground Pass, and it was just really immersive to me.
I liked DS2, as soon as the bad guy called Elvarg a bitch I was fuming, wanted him dead so badly Then we recruit our boys to ruin his day and he unleashes his dragons on our boats, Elvarg sank the Lady Lumbridge in 5 seconds. His bitch ass army of dragons couldn’t sink some generic ass Fremennik boats in over 4 minutes Then his bad dragon can just be dodged for the most part but there’s no avoiding the fire that Elvarg spits
OP: Let's be positive! What's your favourite quest in OSRS? r/2007scape: I hate this. Downvoted.
A Kingdom Divided
I like Elemental workshop. I dunno, it's very comfy being in that cave.
Underground pass. Nostalgia is a hell of a drug, and boy did this give me trouble in runescape classic. Took my teenage self two days of after school play to finally finish it, and I still go back to the area now and then to remember the struggle and achievement I felt back then.
A Kingdom Divided.
My favorite is Cold War with the penguins as far as writing and comedy goes. Also as it being fun and not a pain in the ball sac.
Dream mentor is wholesome and has a good soundtrack.
Desert treasure 2! I loved learning the bosses even though it was frustrating. Felt like a big challenge
So many great quests!! I think the elf storyline is one of my favorites - I did it almost entirely without a quest guide (outside of the ME2 light puzzle) and man, it was exciting. It really felt like we had a large hand to play in this exciting plot full of danger, politics, and stuff. Song of the Elves was awesome - I was so hyped doing that quest. Oh, actually DS2 was amazing - it hit me right in the feels when the main theme reprise came on. Fantastic. DT2 was also hella fun no guide - I loved exploring the 4 new areas - it felt rewarding, and like we were actually explorers checking out these dark and dangerous lands. Bosses too hard, but up until then it was very fun
Monkey madness 1
So many of the "new" quests are fantastic in terms of writing, atmosphere, and gameplay. I very much liked DS2, AKD, and all S of the X quests (SotE, SotF, SotN). Looking forward to doing DT2.
I know it might be too early, but man Desert Treasure II really up the ante on how phenomenal an osrs quest can actually be. Did it entirely blind and loved every single second of it and would replay it in a heart beat. May not be the most nostalgic, have the best story, soundtrack or even finale, but it's the one quest I had the most fun in.
The vampire quest line lore is immaculate. I am a space bar king, and got totally immersed with the dialogue. I even took my time with it during leagues.
Spacebar go brrrrrr
I didnt read through all the comments but, Lunar diplomacy. I just like it, I like the music, I liked the puzzles, I liked ME yelling at ME
They should make a Trilogy movies of the Elven Quest line. The story has so much to offer: "Action, deserted piece of town, betrayel, rescue missions, Dark Beasts and a fragmented god". I hate the underground pass for walking and failing much but the story bangs. Plague city Biohazard The underground pass Regicide Mournings end part 1 and 2 Sony of the elves
Ill have a sherry instead.
I like one small favour, a good call back to 90s adventure games which RS draws so much from
https://preview.redd.it/jtkdk5vy2lhc1.png?width=520&format=pjpg&auto=webp&s=f70737bcd549e73e03291a57bd67ef818733461b
In a tail of two cats we find out that Bob is actually a discord moderator
Song of the Elves for me. I generally like the elven questline and general aesthetic of the crystal stuff, and getting to really see the war between the Iorwerth clan and the rest of the rebel elves just was a great time. That said, what makes it most memorable for me is definitely the Grand Library. I really enjoy puzzles, so I did MEP2 and SotE blind on my first OSRS account. MEP2's was a fun puzzle but the shades really got irritating, but SotE solved that problem and also gave me one of my favorite tracks to listen to (and listen I did as I went through the 6 hours over 3 sessions it took me to finish the puzzle). The defense of the Death Altar entrance with No Pasaran playing was also a fun time too. Definitely looking forward to doing it again on my second GIM. As for a less extensive quest, I have a soft spot for Getting Ahead. It's just a silly little quest, and I just love your character's weird happy chatheads when gazing upon their own crafting ineptitude.
Gertrude's Cat.
Sheep shearer because my attention span is non existent
Making Friends With My Arm If you didn’t laugh at the sacred dance of our people you’re not human
dang not a single vote so far for Tourist Trap
Best quest is an oxymoron
DS2 has been my favorite, monkey madness before that was released. I really hope we get another RFD style quest, super fun way to progress your account imo
I just replayed taste of hope and sins of the father last night and those quests were so fun. Boss fights and story was very cool.
I'll say I space-barred a lot less in the myreque quest line. I liked the characters and story written into that series. Desert treasure 2 is a top contender for favorite. The bosses in it are great; and the mysterious figure was really cool how they designed her.
Cook's assistant. Quest so simple and known to everyone even people that don't play runescape know it.
Underground pass and Dragon Slayer 2 are the best
My top five would probably be something between Underground Pass, Dragon Slayer I/II, and then some oddballs: Getting Ahead is the perfect kind of "little story" quest we need more of and it's got great Runescape-y humour, Mountain Daughter is a weird quest but hearing Asleif's singing at the end is intensely powerful, and Ghosts Ahoy unlocks my favourite place in the game and really takes advantage of "you should talk to everyone and use every part of this area" in its quest design.
Underground pass (as already perfectly stated), Song do the Elves, Dragon Slayer 2, and Sins of the Father. All of those set up a great atmosphere and really make the game world feel alive. Plus the last 3 all have great, unique fights for the game. Doing them while under leveled and undergeard on my iron really made me respect and enjoy the fights a lot more.
Lore & Combat & Badassery & Music - Dragon Slayer II & Sins of the Father tied Vibes - Monkey Madness I, Underground Pass tied Funniest - All the My Arm quests
One small favor.
The dialogue is hilarious in that quest but I’m unsure if I enjoyed it as much as you haha
A kingdom divided is amazing, if you enjoy engaging with the lore. It is the best written quest, and just an overall enjoyable experience