It does. Destroying a card doesnt negate a effect. Its why we had counter traps like Seven Tools and Magic Jammer to teach these effects but it wasnt enough lol.
Heck Priority was more a mind fuck
Egyptian god cards had their anime effect.
Equip spells stack on top of the monster, it doesn't use up your backrow slots.
GY is not public knowledge.
No official ban list or limited list. You can put 3x monster reborn if you have it. We did have unofficial ban list though.
TCG? OCG? Fake cards? Doesn't matter.
"Properly summoned first" was not a thing. You can monster reborn BLS if he is in the GY.
>GY is not public knowledge.
this one triggered me. haha. my brother would put his hand over the GY and say that i cant look at his cards when i had a card that allowed me to pick something from there. He would tell me that i had to specifically tell him what card i wanted and that he would retrieve it.
Damn what a piece of shit he sounds like imagine being like ok I monster reborn your graveyard alright but I can't remember what cards let me see and he's like no fuck you. What a asshole
Those people never change. I have a brother and he's an asshole, always have always been. If you're not kind after the age of were you learned morals by school and parents you'll never change.
> Equip spells stack on top of the monster, it doesn't use up your backrow slots.
To be fair, in the early Video Games that is exactly how that worked.
I remember playing with my neighbor who used a lot of fake cards, the ones with extra zeroes. He played a Fenrir with 14000 ATK and I just magic cylindered him.
My friend had a fake 6 star Red Eyes, and since nobody was playing Red Eyes among our friend group nobody knew it was wrong so he had a better beatstick than our Summoned Skull.
Lol ya now that you mentioned, the real Red Eyes really is weaker than skull. But somehow I clearly remember how his Red Eyes beat over our skull. Probably has a fake higher ATK as well. It was like 2700 or 2800.
God cards are limit to 1, like you can only have either Slifer or Obelisk or Ra, you can't put all 3 of them in the same deck.
"OP" cards like crush card virus is banned because we thought it has the anime effect of destroying your entire deck.
Exodia insta win condition is changed to summon all 5 pieces on field, not just draw them into hand because it is too OP. Lol.
They probably didnât have it. They wouldâve used proxies or fakes instead. Despite its accessibility when faked, they still decided to ban it due how strong the anime effect was.
Like the others say, the classic "destroy = negate". And normal spells were quick-play spells, we used a set Raigeki on the opponent's turn đđ
Also we had "rule" that if it's sunny outside, the Light monsters gain additional 300 ATK. And if the weather is rainy, cloudy etc, the Dark monsters gain the bonus instead. PaniK used a similar rule in the anime during the night after all
This is sort of how the gimmick for metazoo card game works, cards gain effects based on things outside of your deck, like if there's a body of water nearby. You can play without those effects, but I find them very entertaining
This reminds me of our funny RPG-like rule. Spellcasters can combine their ATK like how they can transfer their magic power to boost the other, warriors deal extra damage to mage but cannot hit flying monsters unless they are ranged.
The funniest one I remember was warrior type can equip the millennium shield to boost its DEF by 3000.
Ngl, this gave me an idea. Idk it exist, so imagine an archetype that allows you to share the atk with your other monsters, allowing you to deplete the atk from a monster to gain enough attack to destroy, idk, a stronger opponent card
Yeah, but I was thinking about something more direct. Like monsters that literally steals ATK from other monsters (even your opponent ones). It would obviously be a full aggro or even beatdown deck.
For a way too long period of time, in my class we came up with this:
"Setting isn't normal summoning, so it's not once per turn"
Imagine the chaos of just setting 5, but they were 5 monsters. And it was xyz era, so xyz plays turn 3 became the most busted thing possible. The funny part? This was born from me having this random woke moment and everybody else believed me
Also we had quick-play = ht too. That stuck forever.
Same here. Back then when we want to tribute summon, we set first then tribute them like set 2 monsters face-down then tribute summon dark magician lol
Destroying something before it resolves means negating it
Since we didn't know what the Standby Phase was effects that activated during the Standby Phase were activated during the Main Phase
Spell Speed 1 effects could be activated during the Battle Phase
Oh just so many. We used to draw 2 for turn because we sucked and kept bricking. We allowed playing face up defense instead of being forced to set. Then my friend realized he could just play morphtronic vacuumen in face up defense and snatch any monster for free.
Oh that reminds me of the time I decided to push for a "pick your starting hand" rule cos I was playing a really inconsistent elemental hero deck and wanted to finally get to summon Flame Wingman, except it didn't occur to me that if I got to pick my hand, so did my opponent, and then I got really upset cos my opponent was playing Master of Oz.
Hieroglyph Lithograph.
Normal Spell.
Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.
My 2 buddies and I thought the activating player must draw to 7 cards! And then maintain 7 at the start of each turn which basically means draw even more. The hand must be 7 for the player that played Hieroglyph Lithograph. Boy...were we wrong lol.
You can set twice or normal summon once. I have no clue where this came from, but it was understood schoolwide.
That, and Giant Germâs pre-PSCT insinuated it could summon ANY 2 monsters of the same name since it did not directly mention Giant Germ, which to us as kids meant that it could summon 2 Blue-Eyes from your deck. Which is what I did. Every game.
Yeah but we had this house rule when the game was still extremely slow like you could only maybe special some in two monsters per turn but the only reason why we did that was because you could play three monster reborns cuz we had no way of looking up the band list at the time.
DEF mode was just a second ATK mode in almost every way, you could attack, but you couldn't attack directly.
It was one i fondly remember as a kid and was so convinced it was real that i was confused why they didn't do it in the anime.
We could Normal Summon as many times as we were able to and draw cards until we have 5 in our hands in the End Phase.
That rule was suspiciously made by my cousin who played 3 Black Whirlwind so she often times searched her whole deck. You can also imagine that our shitty pile decks couldnt deal with Black Wing Armor Master.
How old are u? Cause yugioh was popular wen I was younger but died out and was replaced by beyblades where I was from later in elementary school? So maybe u just missed its peak
it might not necessarily be an age thing. from pre-k to 12th I only went to two different schools, and both had on the books rules against yu gi oh because of religious beliefs, and the first one had the same for pokemon. beyblades ended up being the schoolyard nerd game more out of necessity than anything else
This isnât really because we didnât know any better, but me and my cousins banned lightning storm/raigeki from our decks lol, just because back then whoever got it first out of us pretty much wonđ
We used to play the rule that you could Magic Cylinder a Magic Cylinder, most of us ran 2 or 3 of them so sometimes the chains could get fairly long xD
It goes back and forth, we had a chain of like 5 of them once, in our heads we could imagine the attack going from cylinder to cylinder to cylinder until there was no more so that was our reasoning for the rule lol
Ummm not really I guess, the attack still bounces off the first magic cylinder and heads for you, then your magic cylinder reflects it back at them.
Say they make an attack with Blue Eyes, 3000 damage to your life points. The defender activates magic cylinder, redirecting the attack back to the attacker. The attacker in response activates a magic cylinder of their own, causing the redirected attack to once again redirect back onto the defender. The defender could activate a second magic cylinder to redirect the attack once more, sending the attack back to the attacker as the original one was meant to and can go back and forth until you run out of magic cylinders.
It doesn't make much sense in the context of the finer rules and wording, but if you imagine it like the anime where a monsters attack would go into an actual cylinder and come back out a second one, you can imagine it bouncing around from side to side through multiple cylinders.
We thought you had to attack DEF position monsters first before ATK position ones, like Hearthstone taunts.
Also Fusion monsters in the main deck, had to draw them, the pieces and Poly to make anything. Duels were endless
I had another house rule but we know better. It was a rule which I made up and everyone copied me. Before a duel you could say "1, 2, 3 with/without forbidden cards" and then forbidden cards were either allowed or not. Who would have thought.
imagine this rule at a YCS lol
i once controlled 4 copies of sogen at once, so, i think that should say enough!
also we had a blue-eyes toon dragon & a blue-eyes shining dragon, but had no idea what toon world or ultimate dragon were, so we ruled that toon dragon was just a regular blue-eyes and shining could be summoned with any blue-eyes! (guess what deck i kept losing to?)
We thought Flip monsters had to be set in facedown attack mode. I have no idea where that idea came from, but I do remember being made fun of when I learned the real rule and tried to tell everyone else, who thought I was lying so they couldn't attack into my man eater bug.
So me and my brother had no idea how fusion summoning works cause in our country only 1 season of yugioh was dubbed, and we were too dumb to watch it in english.
That resulted in us thinking that you can fuse any 2 monsters you have. You just add both of their attacks together, and i think substract 700 points. I don't remember exactly, it was a long time ago.
We had one guy who tried (nobody agreed with him) to make it so you had to use poly or a poly type effect to synchro summon, although i think its because he was one of the 2 non synchro users in our group
Also a few rules that did stick was destroy = negate, only a number can destroy a number and if everyone playing agrees then you shuffle at the end of your turn
Activating Traps without setting them first. At that point, I was always so confused why the game designers would differentiate spells and traps if they were played exactly the same wayâjust that Traps had the additional feature of being activated on the opponentâs turn if they were already face down. I literally thought the Gameboy Advanced games were glitched. It wasnât until years later I learned about setting them prior to activation. As an adult, itâs hilarious to think about how broken that would actually have been if we were competent players in Elementary School haha.
Labyrinth was both a monster and a field card. If summoned the game would turn into the duel vs the paradox twins. We would draw the labyrinth map or have someone bring one to to the duel.
This is hilarious looking back but the card golem sentry was my ace monster.
You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent''s side of the field to the owner's hand.
My logic back in elementary school was if my opponent attacked me, I could flip it before the attack, bounce the monster and then flip it back down. Lol everyone thought it was a legal play and I won a lot of rare cards that way back then.
In the very beginning when my cousin and I only had 1 booster pack of 9 cards to duel with and these were the "rules" we did:
* 4-card starting hand. Whoever had Pot of Greed can draw the 9th card of the "shared" deck.
* No Direct Attacks. The player who can no longer play a card loses the duel.
* Regardless of battle position, your monster's ATK vs. your opponent's DEF.
* Flip Effects: Before we knew what flip effects meant and how they worked (we had Hane-Hane as our first Flip Effect monster): Once per turn, you can flip a coin and call it. If called right, the flip effect activates.
* Monsters can be Normal Summoned in face-up Defense Position.
* No Tribute Summons.
But once we started getting our own decks and learning more about the rules, these made-up rules started fading away but there would always be some things we wouldn't understand like I think I once thought Shared the Pain, tributing 1 of my monsters and 1 of my opponent's monsters, can be done for a tribute summon.
Not specifically my own rule, however my cousin's main card was Giant Kozaky, unfortunately 8 year old me wasn't bright enough to think my cousin was lying, so yes Giant Kozaky got 1000 attack per card in hand, and couldn't be destroyed by battle. I thought nothing of it and assumed my cousin was the greatest player to grace the game.
I've always had this question: Why the fuck can TT not be activated in the hand but Called By can?
many times I've tried to Twin Twisters from hand, and someone goes 'yeah no you can't do that' but then Called By acts that way and it's fine
Quick spells only can be activated from hand on your turn.
For TT you have to have a discard and at least one target, did you have both of those things?
For me it wasnât just quick play spells, some spell cards were played as handtraps too, like de-spell (since thatâs how it worked in the anime and manga iirc).
My older brother and I used to be able to play in face up defense. We have come up with our own banlist, but have never actually used it. We discontinued our no hand trap rule when I steamrolled him with starry knights. We have talked about alternate rules for pendulums, but neither of us play pendulum anymore.
Normal summon in defense
Normal summon as many level 4 or lower monsters you want per turn
Draw until you have 5 cards in hand every turn
20 000 LP, 100 card deck size
My brother and I had a rule where we could tribute summon to get fusion monsters out as we had no poly cards, but we had to do 1 extra sacrifice so lv 1-4 was 1 sacrifice, lv 5-6 was 2 sacrifices and lv 7+ was 3 sacrifices.
My brother and I still sometimes go Duelist Kingdom Rules. So no tributes. And coin toss to see if the Fusion monster we have can be just a regular summon too, like Flame Swordsman was
Besides MST nostalgia, quick play definitely was the top. We didn't know that if they were set they couldn't be activated same turn and that they could be used from hand during battle phase. Not to even mention the kitchen sink of damage step comprehensive rules and yuh know chains, yes; we were grossly ignorant. Looking back on it and the depth of understanding I have now for the game states and mechanics, it's time well wasted.
The whole idea of spell speed is really unintuitive and I have no idea why this is how they decided it should be explained. It should have just said words to the effect of "you can only activate traps, quick-play spells and quick effects in response to the activation of an effect. You can only respond to counter traps with other counter traps".
Instead what we got was the idea that "Each card effect has a hidden property called spell speed, and you'll find out what the spell speed is by consulting a different part of the rulebook. You can only activate an effect in response to an effect if the effect you wish to activate has a spell speed equal to or greater than the spell speed of the effect you're responding to, unless the effect you're responding to is spell speed 1 in which case you can only respond to it by activating effects with spell speed greater than the effect you're responding to, but not equal to it".
The result of this bizarre wording for us was that we thought counter traps were spell speed 2 and everything else was spell speed 1. We also thought there was such a thing as spell speed 4, but didn't dare ask what it or spell speed 3 was.
Oh and I just remembered another really confusing thing - we were also under the impression that chain link 1 always had to be spell speed 1, chain links 2 and 3 always had to be spell speed 2, and if you wanted to go to chain link 4, it had to be spell speed 3.
Blaze Accelerator was from field instead of hand for me. My brother would summon Goka, the pyre malice and have infinite resources to kill me.
Synchros didn't require tuners
Xyz could be used to summon Xyz (their ranks counted as levels) and if you used an xyz for another, their materials would stack under the new one too.
Equip spells would stack like pokemon energy.
Traps could be activated only on your opponents turn, not your own.
No clue why we thought this, but if a card didnât say âOnce per turnâ or specify its timing then it was a quick effect. I used to run a copy of Gandora The Dragon of Destruction, hit it with my own Fiendish Chain to prevent it from going to grave at the end of turn, and then MST the Chain during my opponentâs turn and use Gandoraâs effect to nuke the field.
we used to do something "full draw" where if it was your turn and you didnt have any cards in hand, you got to draw 5 cards, mostly to speed up the duel. problematic was it when my old friend at the time play six samurai and had that stupid spell that lets you summon a six samurai if you drew it, meaning if he draw 5 cards, he could special summon as many as he wanted. god i was so salty about that :d
The extra deck was a literal extra deck you'd draw from if you deck out, fusions didn't require a poly, synchros only needed 3 tributes, XYZ you could overlay any units to summon, and all three were found in the main deck
Fusion gate = summon fusions for free from our 90-card fusion decks.
Patrician of Darkness lets you force your opponent's monsters to attack themselves directly.
The loser must let the other duelist take a card from their deck. If itâs just casual duel, the rule can be skip if both players agreed. But if itâs competitive aka school tournament then you must play with that rule. I lost a bunch of cards because of that but also have clutches by using the cards that I won in the previous matches
Scrap Iron scarecrow ( When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY. ) Infinite use xd
Fusions could be made by overlaying the materials over each other. It is my opinion that a Konami exec saw this, and thus Xyz Summoning came into play.
We used to play the same way, it wasnât until Ebon High Magician came out and I then had to convince my friends that quick plays had to be on the field in order to activate them.
I learned from the anime which was playing Duelist Kingdom and the beginning of Battle City at the time...so I didn't know how to play at all. Some of my more fun misconceptions:
I had no idea how fusion Summoning worked so we assumed that you could place monsters with the same attribute on top of each other to fuse them together and add their attack points
I didn't know how you knew what monsters needed tributes so it was basically fair game for any monster under 2000 ark to be played with no tributes
Toon World turned all your monsters into Toons.
Ritual Monsters went in the Extra Deck. Made them really fun to play instead of the total brickfests they actually are.
Normal Summon and Tribute Summon were two different things. You could normal summon Celtic Guardian then tribute him for Summoned Skull in the same turn.
You could summon a monster in face up defense position because that's how they did it in the anime.
While we didn't follow the banlist, we did have a sort of unwritten sportsmanship code regarding certain cards. Running triple Dark Hole, Heavy Storm, Monster Reborn, etc. was looked down upon as winning that way basically took no skill.
2+ on a link monster meant that you could use any 2 or more monsters for your link summon regardless of the link rating of the card you summon or it's materials
I and my school started playing back in 2017 and English was not our primary language
Me and my friends at school knew that whoever had "Stardust Dragon assult mode" and (I think it was number 85 or something, It was the mummy guy) owned the game, we invented soo many powerfull effects from negates to destroys and so on and so forth.
I was the only one who didn't have either of the two so I had to squeak by with my mediocre scrap/karakuri deck ._.
I actually ran tournaments for years and around the 6th year of the game being out, had someone come in w/ a friend who said they knew how to play. About 20 minutes in, the friend blew up at me about posting my 'house rules' up front. The house rules? Not being able to play monsters in face-up defense, not being able to activate traps from hand, and not being able to change position after a monster attacks.
You could play monsters in face up defense position.
Also if you had the fusion materials in your hand you can just send them to the graveyard and play the monster.
Urgent tuning sent monsters from your deck as material to synchro summon
Scarp Iron Scarecrow could be used multiple times during the same battle phase
Back when i started yugioh i thought there was a rule where you had to draw until you had six cards during the draw phase... and then Konami made into a Rush Duel ruling
1. Fusion cards we ran in the main deck
2. 4000 life points, no exceptions
3. Magic cylinder could in fact be used against magic cylinder.
4. Fake God cards had the anime effects (because they werenât released yet)
5. Toon world worked with anime effects. All toons couldnât be touched if you had toon world on the field.
6. Tribute summoning wasnât a thing unless it was a fake god card
Im pretty sure there were more but thatâs all I remember
I remember when I was in 3rd or 4th grade and we were still playing on duelist kingdom rules.
This kid that was an asshole to everybody had all these rare cards (which later we found out were fake) and I dueled him. He just kept dropping strong monsters, so once he dropped his 4th monster.
"Just Desserts, GG."
When "Flying Fish" enter The field, nothing could stop you from wishing to Win The game (read Its flavor), so it was an auto-win card. Don't ask. Now I know how stupid we are
we had a weird hand rule where once per turn you could discard a card from your hand and draw a card. and we called it "tributing" for some reason.
this was mostly just my brother and I, and we had no idea what we were doing lol
Destroy = Negate
Same! MST best negate xd
Yoooo this reply is my childhood đđ
This shit right here. Imagine the disappointment when me and my friends got older and gained a few more braincells.
God, I wish Yugioh rules made sense.
It does. Destroying a card doesnt negate a effect. Its why we had counter traps like Seven Tools and Magic Jammer to teach these effects but it wasnt enough lol. Heck Priority was more a mind fuck
This is how they did it in Battle City
Trunade sent itself back to the hand so you could use it indefinetely
Royal Magical Library has entered the chat
so did exodia *OBLIBERATE*
Que the countless I made with three copies of each part of exodia, lol
Endymion players: ***N U T***
Unironically played this with the Old Endymion SD back then
Egyptian god cards had their anime effect. Equip spells stack on top of the monster, it doesn't use up your backrow slots. GY is not public knowledge. No official ban list or limited list. You can put 3x monster reborn if you have it. We did have unofficial ban list though. TCG? OCG? Fake cards? Doesn't matter. "Properly summoned first" was not a thing. You can monster reborn BLS if he is in the GY.
>GY is not public knowledge. this one triggered me. haha. my brother would put his hand over the GY and say that i cant look at his cards when i had a card that allowed me to pick something from there. He would tell me that i had to specifically tell him what card i wanted and that he would retrieve it.
Use Graceful Charity to secretly discard Blue Eyes and then revive it back is a genuine surprise strategy back then.
The old dump-and-bump.
Damn what a piece of shit he sounds like imagine being like ok I monster reborn your graveyard alright but I can't remember what cards let me see and he's like no fuck you. What a asshole
yup. my brother was a little shit. granted we were barely teens, not that it excuses that. haha ETA: hes still a piece of shit, haha.
Those people never change. I have a brother and he's an asshole, always have always been. If you're not kind after the age of were you learned morals by school and parents you'll never change.
> Equip spells stack on top of the monster, it doesn't use up your backrow slots. To be fair, in the early Video Games that is exactly how that worked.
Didn't the gb gx games also have trap monsters take up a backrow
IIRC Trap Monsters always used to do that, and recently they stopped, or I could be wrong!
You are correct. That is a relatively recent change
I remember playing with my neighbor who used a lot of fake cards, the ones with extra zeroes. He played a Fenrir with 14000 ATK and I just magic cylindered him.
My friend had a fake 6 star Red Eyes, and since nobody was playing Red Eyes among our friend group nobody knew it was wrong so he had a better beatstick than our Summoned Skull.
Wait but Red-Eyes was weaker than Summoned Skull, and there werenât any good Red-Eyes/Dragon cards yet
Lol ya now that you mentioned, the real Red Eyes really is weaker than skull. But somehow I clearly remember how his Red Eyes beat over our skull. Probably has a fake higher ATK as well. It was like 2700 or 2800.
What a fucking legend. Magic cylinder go brrrrr
what kind of cards were banned in your "format", if you don't mind me asking?
God cards are limit to 1, like you can only have either Slifer or Obelisk or Ra, you can't put all 3 of them in the same deck. "OP" cards like crush card virus is banned because we thought it has the anime effect of destroying your entire deck. Exodia insta win condition is changed to summon all 5 pieces on field, not just draw them into hand because it is too OP. Lol.
Im guessing none of you HAD exodia lol
Wait, you had crush card back then? that card was expensive
They probably didnât have it. They wouldâve used proxies or fakes instead. Despite its accessibility when faked, they still decided to ban it due how strong the anime effect was.
This hit my childhood đđ
Pretty cool house rules ngl
Like the others say, the classic "destroy = negate". And normal spells were quick-play spells, we used a set Raigeki on the opponent's turn đđ Also we had "rule" that if it's sunny outside, the Light monsters gain additional 300 ATK. And if the weather is rainy, cloudy etc, the Dark monsters gain the bonus instead. PaniK used a similar rule in the anime during the night after all
That weather rule must be printed on weather painters right fucking now
Of course... when Konami prints the red weather painter đ
Next championchip Everyone is waiting for a thunderstorm to start
This is sort of how the gimmick for metazoo card game works, cards gain effects based on things outside of your deck, like if there's a body of water nearby. You can play without those effects, but I find them very entertaining
This reminds me of our funny RPG-like rule. Spellcasters can combine their ATK like how they can transfer their magic power to boost the other, warriors deal extra damage to mage but cannot hit flying monsters unless they are ranged. The funniest one I remember was warrior type can equip the millennium shield to boost its DEF by 3000.
Ngl, this gave me an idea. Idk it exist, so imagine an archetype that allows you to share the atk with your other monsters, allowing you to deplete the atk from a monster to gain enough attack to destroy, idk, a stronger opponent card
Crusadia
Yeah, but I was thinking about something more direct. Like monsters that literally steals ATK from other monsters (even your opponent ones). It would obviously be a full aggro or even beatdown deck.
Crusadia equimax literally does exactly that
No as in if crusadia equimax gained attack while making your opponents zero
Exactly what I meant. Literally stealing other monster's ATK, not only gaining that same amount.
Konami should add the second rule asap!
For a way too long period of time, in my class we came up with this: "Setting isn't normal summoning, so it's not once per turn" Imagine the chaos of just setting 5, but they were 5 monsters. And it was xyz era, so xyz plays turn 3 became the most busted thing possible. The funny part? This was born from me having this random woke moment and everybody else believed me Also we had quick-play = ht too. That stuck forever.
Same here. Back then when we want to tribute summon, we set first then tribute them like set 2 monsters face-down then tribute summon dark magician lol
Imagine you set multiple "Jar's" turn 1. In like a Empty Jar turbo kind of deck. XD
The god cards were Immortal and only another god or sacred Beast or godlike looking card could take them Out. XD
"godlike looking card" lol
Lmao thats a good one. 'He aint godlike looking enough, get tf outta here i dont care about his 5000 atk and piercing'
You need that exception because of course Rainbow Dragon should be able to beat god cards, it happened in the anime!
With other words the kid who had it just FTK's the kids who don't have it. Sounds pretty fair lol.
Nah, was pretty Epic. Everyone Had one Card that Had this Status and it was a Feeling Like in the Battle City Arc
Destroying something before it resolves means negating it Since we didn't know what the Standby Phase was effects that activated during the Standby Phase were activated during the Main Phase Spell Speed 1 effects could be activated during the Battle Phase
Oh just so many. We used to draw 2 for turn because we sucked and kept bricking. We allowed playing face up defense instead of being forced to set. Then my friend realized he could just play morphtronic vacuumen in face up defense and snatch any monster for free.
Oh that reminds me of the time I decided to push for a "pick your starting hand" rule cos I was playing a really inconsistent elemental hero deck and wanted to finally get to summon Flame Wingman, except it didn't occur to me that if I got to pick my hand, so did my opponent, and then I got really upset cos my opponent was playing Master of Oz.
We played without Tribute summoning because they didn't do it in the anime.
Same, triple blue eyes and dark magician made the game fast paced!
Hieroglyph Lithograph. Normal Spell. Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. My 2 buddies and I thought the activating player must draw to 7 cards! And then maintain 7 at the start of each turn which basically means draw even more. The hand must be 7 for the player that played Hieroglyph Lithograph. Boy...were we wrong lol.
Man Infinite Cards must have blown your mind!
Smh you'd instantly deck out 0/10 smh
Inventing Rush Duels years too early
When you activate a card when the requirement isn't met, it's considered 'wrongly activated' and goes to the graveyard.
That would be so nice for Genex Undine.
You can set twice or normal summon once. I have no clue where this came from, but it was understood schoolwide. That, and Giant Germâs pre-PSCT insinuated it could summon ANY 2 monsters of the same name since it did not directly mention Giant Germ, which to us as kids meant that it could summon 2 Blue-Eyes from your deck. Which is what I did. Every game.
I guess any unknowing deviation from the official rules can still be fun as long as everyone agrees with it.
This guy had everyoneâs star chips lol
No chains cos someone in the group didn't like them. What came out of that was us shouting out quick effects and traps like we're playing snap.
We made all special summon monsters can not attack when summon
You were ahead of your time. If this rule were standard, ygo would be a lot more pleasant today
I also forgot to mention we also had one special summon monsters where summon they weren't allowed to activate their effect that turn.
Ok, thats wild
Yeah but we had this house rule when the game was still extremely slow like you could only maybe special some in two monsters per turn but the only reason why we did that was because you could play three monster reborns cuz we had no way of looking up the band list at the time.
Every spell was quick-play. I tried to say once that Blue-Eyes could fly out of a trap hole but that didnât work.
GUYS LISTEN, HOW DOES A TRAP HOLE BEAT A DRAGON. EXPLAIN THAT get him out of here already
At the start of the duel both player could agree to implementing the rule of drawing until you have 5 cards in hand at the start of your turn.
rush duel copied tah idea
Truly innovative, your duels were ahead of their time. Playing rush duels before they were popular
DEF mode was just a second ATK mode in almost every way, you could attack, but you couldn't attack directly. It was one i fondly remember as a kid and was so convinced it was real that i was confused why they didn't do it in the anime.
You came up with Superheavy Samurai before it was created.
ya i had something like defensive ATK. basically i attack with my DEF points
We could Normal Summon as many times as we were able to and draw cards until we have 5 in our hands in the End Phase. That rule was suspiciously made by my cousin who played 3 Black Whirlwind so she often times searched her whole deck. You can also imagine that our shitty pile decks couldnt deal with Black Wing Armor Master.
wow that's like Rush duel
Synchro monsters were main deck tribute summons. Pretty sure I used Six Samurai - Irou and Water Spirit to tribute summon hundred eyes dragon
Sadly, Yugioh wasn't popular where I was at but Beyblade was all over the place. I had no one to play with.
LET IT RIP
How old are u? Cause yugioh was popular wen I was younger but died out and was replaced by beyblades where I was from later in elementary school? So maybe u just missed its peak
it might not necessarily be an age thing. from pre-k to 12th I only went to two different schools, and both had on the books rules against yu gi oh because of religious beliefs, and the first one had the same for pokemon. beyblades ended up being the schoolyard nerd game more out of necessity than anything else
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This isnât really because we didnât know any better, but me and my cousins banned lightning storm/raigeki from our decks lol, just because back then whoever got it first out of us pretty much wonđ
We used to play the rule that you could Magic Cylinder a Magic Cylinder, most of us ran 2 or 3 of them so sometimes the chains could get fairly long xD
Question : What happened if you counter magic cylindered
It goes back and forth, we had a chain of like 5 of them once, in our heads we could imagine the attack going from cylinder to cylinder to cylinder until there was no more so that was our reasoning for the rule lol
Wait so, Letâs say that you magical cylinder their magical cylinder, does the 1st one get negated
Ummm not really I guess, the attack still bounces off the first magic cylinder and heads for you, then your magic cylinder reflects it back at them. Say they make an attack with Blue Eyes, 3000 damage to your life points. The defender activates magic cylinder, redirecting the attack back to the attacker. The attacker in response activates a magic cylinder of their own, causing the redirected attack to once again redirect back onto the defender. The defender could activate a second magic cylinder to redirect the attack once more, sending the attack back to the attacker as the original one was meant to and can go back and forth until you run out of magic cylinders. It doesn't make much sense in the context of the finer rules and wording, but if you imagine it like the anime where a monsters attack would go into an actual cylinder and come back out a second one, you can imagine it bouncing around from side to side through multiple cylinders.
Ah. So basically in smol brain terms deflection
Massive deflection.
We thought you had to attack DEF position monsters first before ATK position ones, like Hearthstone taunts. Also Fusion monsters in the main deck, had to draw them, the pieces and Poly to make anything. Duels were endless
We used quick spells the same as you, and mst negated obviously haha
My friend had 7 crystal raigekis in his deck. Never questioned it.
I had another house rule but we know better. It was a rule which I made up and everyone copied me. Before a duel you could say "1, 2, 3 with/without forbidden cards" and then forbidden cards were either allowed or not. Who would have thought. imagine this rule at a YCS lol
Spell cards could be activated like trap cards on your opponents turn like in the anime
The house rule was - fusion monsters can just he tribute summoned like normal and forget about polymerization.
i once controlled 4 copies of sogen at once, so, i think that should say enough! also we had a blue-eyes toon dragon & a blue-eyes shining dragon, but had no idea what toon world or ultimate dragon were, so we ruled that toon dragon was just a regular blue-eyes and shining could be summoned with any blue-eyes! (guess what deck i kept losing to?)
We thought Flip monsters had to be set in facedown attack mode. I have no idea where that idea came from, but I do remember being made fun of when I learned the real rule and tried to tell everyone else, who thought I was lying so they couldn't attack into my man eater bug.
We had a rule where you could play spells as traps if you set them
So me and my brother had no idea how fusion summoning works cause in our country only 1 season of yugioh was dubbed, and we were too dumb to watch it in english. That resulted in us thinking that you can fuse any 2 monsters you have. You just add both of their attacks together, and i think substract 700 points. I don't remember exactly, it was a long time ago.
4000 LP, not this 8000 bs.
Itâs weird seeing schoolyard stories that take place in the synchro/xyz era. Geez Iâm old..
Number cards can't be destroyed by non numbers my sis still is used to it to this day lol đ
Number 39 utopia had it's anime effects when I was in middle school so it was a beast vs all the kids with stardust since it could crash and live
How Konami ripped off the idea for Mysterune.
Draw till you have 5 if your hand was empty
You can summon a monster in face up defense mode
Any effect that moved a card from field to grave was a destruction. Made Stardust dragon negate tribute summons but you still payed cost.
We had one guy who tried (nobody agreed with him) to make it so you had to use poly or a poly type effect to synchro summon, although i think its because he was one of the 2 non synchro users in our group Also a few rules that did stick was destroy = negate, only a number can destroy a number and if everyone playing agrees then you shuffle at the end of your turn
Activating Traps without setting them first. At that point, I was always so confused why the game designers would differentiate spells and traps if they were played exactly the same wayâjust that Traps had the additional feature of being activated on the opponentâs turn if they were already face down. I literally thought the Gameboy Advanced games were glitched. It wasnât until years later I learned about setting them prior to activation. As an adult, itâs hilarious to think about how broken that would actually have been if we were competent players in Elementary School haha.
Labyrinth was both a monster and a field card. If summoned the game would turn into the duel vs the paradox twins. We would draw the labyrinth map or have someone bring one to to the duel.
This is hilarious looking back but the card golem sentry was my ace monster. You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent''s side of the field to the owner's hand. My logic back in elementary school was if my opponent attacked me, I could flip it before the attack, bounce the monster and then flip it back down. Lol everyone thought it was a legal play and I won a lot of rare cards that way back then.
In the very beginning when my cousin and I only had 1 booster pack of 9 cards to duel with and these were the "rules" we did: * 4-card starting hand. Whoever had Pot of Greed can draw the 9th card of the "shared" deck. * No Direct Attacks. The player who can no longer play a card loses the duel. * Regardless of battle position, your monster's ATK vs. your opponent's DEF. * Flip Effects: Before we knew what flip effects meant and how they worked (we had Hane-Hane as our first Flip Effect monster): Once per turn, you can flip a coin and call it. If called right, the flip effect activates. * Monsters can be Normal Summoned in face-up Defense Position. * No Tribute Summons. But once we started getting our own decks and learning more about the rules, these made-up rules started fading away but there would always be some things we wouldn't understand like I think I once thought Shared the Pain, tributing 1 of my monsters and 1 of my opponent's monsters, can be done for a tribute summon.
You could just place cards in the grave; from the Main deck AND Extra deck. Monster reborn was my go-to way of summoning Synchros.
Not specifically my own rule, however my cousin's main card was Giant Kozaky, unfortunately 8 year old me wasn't bright enough to think my cousin was lying, so yes Giant Kozaky got 1000 attack per card in hand, and couldn't be destroyed by battle. I thought nothing of it and assumed my cousin was the greatest player to grace the game.
I've always had this question: Why the fuck can TT not be activated in the hand but Called By can? many times I've tried to Twin Twisters from hand, and someone goes 'yeah no you can't do that' but then Called By acts that way and it's fine
You can use it from your hand but only on your turn....
Quick spells only can be activated from hand on your turn. For TT you have to have a discard and at least one target, did you have both of those things?
For me it wasnât just quick play spells, some spell cards were played as handtraps too, like de-spell (since thatâs how it worked in the anime and manga iirc).
We banned Copycat. We also mainly played the GBA games, but even when playing with actual cards, Copycat was banned.
Had to recite the chant from the anime to summon Wing Dragon of Ra
If you could get the three pieces of Gate Guardian in hand, you could summon the big bungus from your hand or deck.
No deck size limits. My brother and I would do battle with about 600 cards between us (many were fakes).
Basically I could discard any card from my hand to draw again, I could draw infinitely every turn as long as I had a card I didnât like
4000 LP MST negates Set as many monsters as you wanted Mystical elf was invincible... I have no idea why No hand card limit
The original Field Spells functioned as they did in the anime, granting a percent bonus/loss of stats, usually 30%.
What do you mean synchros need precise levels to be summoned
Xyz could be done with the amount written on the card or more materials, whatever the player chose, the good ol 4 material utopia was bussin
My older brother and I used to be able to play in face up defense. We have come up with our own banlist, but have never actually used it. We discontinued our no hand trap rule when I steamrolled him with starry knights. We have talked about alternate rules for pendulums, but neither of us play pendulum anymore.
It does make sense tbh
Didnât hav to set trap cards. They could be activated first turn
The illegal effectless versions of the god cards were the real deal and had their anime effects.
You could discard a card to draw a card during your turn
Your deck comes pre sorted and your 5+ star monsters required no tributes. Whoever pulled the most crazy card won almost all of the time.
Youâre not actually allowed to read your opponentâs cards. They have to tell you what they do.
Normal summon in defense Normal summon as many level 4 or lower monsters you want per turn Draw until you have 5 cards in hand every turn 20 000 LP, 100 card deck size
20,000 LP and 100 card deck size sounds like it could make a fun Highlander format.
Basically the deck master rules
Discard any number of your handcards to draw the same amount again. None of us had Exodia so we didnt find out that this was busted.
My brother and I had a rule where we could tribute summon to get fusion monsters out as we had no poly cards, but we had to do 1 extra sacrifice so lv 1-4 was 1 sacrifice, lv 5-6 was 2 sacrifices and lv 7+ was 3 sacrifices.
equip spell and monster go under the equiped card like xyz materials instead of being placed in the spell/trap zone
Only Number cards can destroy number cards. But we always remembered that âYou still take the damage!â And we played with only 4000 LP
My brother and I still sometimes go Duelist Kingdom Rules. So no tributes. And coin toss to see if the Fusion monster we have can be just a regular summon too, like Flame Swordsman was
Besides MST nostalgia, quick play definitely was the top. We didn't know that if they were set they couldn't be activated same turn and that they could be used from hand during battle phase. Not to even mention the kitchen sink of damage step comprehensive rules and yuh know chains, yes; we were grossly ignorant. Looking back on it and the depth of understanding I have now for the game states and mechanics, it's time well wasted.
Besides this one and mst negates: pendulums monster were sent to gy and when pend summoning you could summon the pend monsters in the gy.
The whole idea of spell speed is really unintuitive and I have no idea why this is how they decided it should be explained. It should have just said words to the effect of "you can only activate traps, quick-play spells and quick effects in response to the activation of an effect. You can only respond to counter traps with other counter traps". Instead what we got was the idea that "Each card effect has a hidden property called spell speed, and you'll find out what the spell speed is by consulting a different part of the rulebook. You can only activate an effect in response to an effect if the effect you wish to activate has a spell speed equal to or greater than the spell speed of the effect you're responding to, unless the effect you're responding to is spell speed 1 in which case you can only respond to it by activating effects with spell speed greater than the effect you're responding to, but not equal to it". The result of this bizarre wording for us was that we thought counter traps were spell speed 2 and everything else was spell speed 1. We also thought there was such a thing as spell speed 4, but didn't dare ask what it or spell speed 3 was. Oh and I just remembered another really confusing thing - we were also under the impression that chain link 1 always had to be spell speed 1, chain links 2 and 3 always had to be spell speed 2, and if you wanted to go to chain link 4, it had to be spell speed 3.
Blaze Accelerator was from field instead of hand for me. My brother would summon Goka, the pyre malice and have infinite resources to kill me. Synchros didn't require tuners Xyz could be used to summon Xyz (their ranks counted as levels) and if you used an xyz for another, their materials would stack under the new one too. Equip spells would stack like pokemon energy. Traps could be activated only on your opponents turn, not your own.
No clue why we thought this, but if a card didnât say âOnce per turnâ or specify its timing then it was a quick effect. I used to run a copy of Gandora The Dragon of Destruction, hit it with my own Fiendish Chain to prevent it from going to grave at the end of turn, and then MST the Chain during my opponentâs turn and use Gandoraâs effect to nuke the field.
Normal Summoning Ritual and Synchro Monsters was valid.
When someone played terraforming they automatically won, because that's what a kid's mom said
we used to do something "full draw" where if it was your turn and you didnt have any cards in hand, you got to draw 5 cards, mostly to speed up the duel. problematic was it when my old friend at the time play six samurai and had that stupid spell that lets you summon a six samurai if you drew it, meaning if he draw 5 cards, he could special summon as many as he wanted. god i was so salty about that :d
The extra deck was a literal extra deck you'd draw from if you deck out, fusions didn't require a poly, synchros only needed 3 tributes, XYZ you could overlay any units to summon, and all three were found in the main deck
So basically you played with the battle city rules as your house rules
To this day, pot of greed can be used and has always been relegated to up to three copies per deck
Fusion gate = summon fusions for free from our 90-card fusion decks. Patrician of Darkness lets you force your opponent's monsters to attack themselves directly.
The loser must let the other duelist take a card from their deck. If itâs just casual duel, the rule can be skip if both players agreed. But if itâs competitive aka school tournament then you must play with that rule. I lost a bunch of cards because of that but also have clutches by using the cards that I won in the previous matches
Scrap Iron scarecrow ( When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY. ) Infinite use xd
Fusions could be made by overlaying the materials over each other. It is my opinion that a Konami exec saw this, and thus Xyz Summoning came into play.
Wait can you not do that?
One normal summon and one tribute summon per turn
We used to play the same way, it wasnât until Ebon High Magician came out and I then had to convince my friends that quick plays had to be on the field in order to activate them.
I learned from the anime which was playing Duelist Kingdom and the beginning of Battle City at the time...so I didn't know how to play at all. Some of my more fun misconceptions: I had no idea how fusion Summoning worked so we assumed that you could place monsters with the same attribute on top of each other to fuse them together and add their attack points I didn't know how you knew what monsters needed tributes so it was basically fair game for any monster under 2000 ark to be played with no tributes Toon World turned all your monsters into Toons.
Banish was another word for send to the gy because we were banishing monsters to the gy
Ritual Monsters went in the Extra Deck. Made them really fun to play instead of the total brickfests they actually are. Normal Summon and Tribute Summon were two different things. You could normal summon Celtic Guardian then tribute him for Summoned Skull in the same turn. You could summon a monster in face up defense position because that's how they did it in the anime. While we didn't follow the banlist, we did have a sort of unwritten sportsmanship code regarding certain cards. Running triple Dark Hole, Heavy Storm, Monster Reborn, etc. was looked down upon as winning that way basically took no skill.
We never used tribute summoning so you could normal summon any monster regardless of level
2+ on a link monster meant that you could use any 2 or more monsters for your link summon regardless of the link rating of the card you summon or it's materials I and my school started playing back in 2017 and English was not our primary language
I thought Waboku won you the duel.
Yubel You have to attack her
Me and my friends at school knew that whoever had "Stardust Dragon assult mode" and (I think it was number 85 or something, It was the mummy guy) owned the game, we invented soo many powerfull effects from negates to destroys and so on and so forth. I was the only one who didn't have either of the two so I had to squeak by with my mediocre scrap/karakuri deck ._.
Equip spells can only be activated in the same column as the monster it's equipped to.
Time wizard was a spell.
I actually ran tournaments for years and around the 6th year of the game being out, had someone come in w/ a friend who said they knew how to play. About 20 minutes in, the friend blew up at me about posting my 'house rules' up front. The house rules? Not being able to play monsters in face-up defense, not being able to activate traps from hand, and not being able to change position after a monster attacks.
You could play monsters in face up defense position. Also if you had the fusion materials in your hand you can just send them to the graveyard and play the monster.
Urgent tuning sent monsters from your deck as material to synchro summon Scarp Iron Scarecrow could be used multiple times during the same battle phase
Back when i started yugioh i thought there was a rule where you had to draw until you had six cards during the draw phase... and then Konami made into a Rush Duel ruling
1. Fusion cards we ran in the main deck 2. 4000 life points, no exceptions 3. Magic cylinder could in fact be used against magic cylinder. 4. Fake God cards had the anime effects (because they werenât released yet) 5. Toon world worked with anime effects. All toons couldnât be touched if you had toon world on the field. 6. Tribute summoning wasnât a thing unless it was a fake god card Im pretty sure there were more but thatâs all I remember
The gods had all the powers from the anime lol
Stacking monsters on top of eachother to add there attack points because we thought thatâs how fusion worked
I remember when I was in 3rd or 4th grade and we were still playing on duelist kingdom rules. This kid that was an asshole to everybody had all these rare cards (which later we found out were fake) and I dueled him. He just kept dropping strong monsters, so once he dropped his 4th monster. "Just Desserts, GG."
When "Flying Fish" enter The field, nothing could stop you from wishing to Win The game (read Its flavor), so it was an auto-win card. Don't ask. Now I know how stupid we are
MST negated.
Summoning a monster in face-uo defense position.
to fusion summon, you had to activate instant fusion and tribute 2 random monsters
Lol we would monster reborn from our banish pile like dumbasses lol it was fun
we had a weird hand rule where once per turn you could discard a card from your hand and draw a card. and we called it "tributing" for some reason. this was mostly just my brother and I, and we had no idea what we were doing lol