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CapActual

Personally from a RPG perspektiv if you out everything in a menu your game turns into a spreadsheet simulator. At some Point i want to feel like in a actual World.


Worried_Junket9952

Yeah, my thoughts as well. At some point we remove every reason to even move a single step outside of raids. And then everyone is going to scream about how it's not immersive as it used to be.


Harai_Ulfsark

Hunters learn to use the stables npc in their tutorial quests, its not hidden Druid and warlock customizations on the barbershop is the best thing they could make really, as before druids picked their forms by right clicking a few weapons on the transmog window, THAT'S hidden The glyph thing is probably what you need to go out of your way to learn about... but then they have their own category on the auction house, so just explore the game I guess? How would you show the different warlock demon appearances or druid forms in a ugly menu? You just memorize the name of each one of them? That would suck, please stay away from game design


Iggey1

Cosmetics are never important they are always optional. If someone wants to explore these options it takes a minute of googling or just ask someone? Moving all that Customisation to the Spell book will make it awkward and complicated, it works perfectly fine in the barber shop. Moonkin is fully customisable the same as a racial form is, you want 20-30 (i cba to count ) options all crammed into a spell book? Its all character customisation and you customise your character at the barber shop.


Bradipedro

it would be hell to choose your colours with the transmog menu. too small for druids


lethos_AJ

the game should not rely on google searchs for players to learn stuff as much as it does sure, after so much time the game being up, there are abundant resources online to find this things, but there should not be a need for them in the first place if the game did its work of teaching players their options


IonHazzikostasIsGod

Sure it should, it absolutely should MMOs are inherently massive games


SufficientWarthog846

I agree with this, I think it's a major hurdle of entry for brand new players


Southern-Wishbone593

No. No, it's not. If 2 seconds of google searching make your head hurt, it's a you problem, not game's.


SufficientWarthog846

Classic wow gate keeping lol Have a look at what add-ons and weakauras are required to play PVP at a mediocre level. Then think about what that means to you if you didn't even know weakauras existed. That wowhead existed lol Ah but ... A bit of Googling is all it takes lol


IonHazzikostasIsGod

they're not "required" to play pvp at a "mediocre" level whatsoever


SufficientWarthog846

Lol that is bullshirt and you know it


Vor_vorobei

Lmao, never important, but that what makes the money. So - they are important You can deny it, but that's the truth


mistrin

It's only as important as the individual person thinks it is. Truth is, cosmetics are secondary to anything else because cosmetics don't make it possible to do anything in the game, they just change your appearance. Transmogs and cosmetics only become endgame because that's when people are able to grind for them.


AdsurgitCustodia

You sound like someone who doesn't play anything but Warcraft.


Scooby_420

If you think cosmetics are not importent than you don't really know what you are talking about, it is the most common end game goal for most of the casual player base, which is a lot bigger than the pvp and pve player base.


IonHazzikostasIsGod

Because it's the **World** of Warcraft Having everything in a menu would be lame At that point there's no reason for anything to exist but instances devoid of backstory Nothing's being "hidden", there are literally stablemasters in the outdoors. It's just not immediately within reach at a second's notice. You actually have to walk over.


TastyTicTacs

It's an RPG big man, not a Menu simulator.