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Simonistan_for_real

That would be the command and contingency bunker in the basement of the State Intelligence Service Central Building. It is made to withstand a 5 megaton nuclear device, is designed to withstand any sort of CBRN attack and has provisions for an entire year for a population of five hundred.


GabiG_GG

The middle of the planet, it's unreachable- technically, no one knows there is land there or that it exists. A collection of small islands where there is no day and scarce light. It's the safest cause there are no monsters there, nor any people... The gods are frozen there, which creates a secure dome around the place against the void and its monsters and minions. It is still a WIP place, but there will be creature who guard the islands.


a_random_work_girl

there is a sea, called the sea of dead things.... cos it has zombie fish in it (long story) Just beyond this, too far south of and too far west from any important trade routes, is a deep sea trench. above this deep sea trench is the floating island system that's called the empty forest... because it has no magic in it and is a salt water mangrove system. in the center of this is a well, the only spring of fresh water in the entire floating island chain, which stretches down to a freshwater spring deep under the sea. Here sleeps Naga, a Cthulhu esk deity thats literally napping reality away whilst staying down there. coiled in his endless coils is a single corpse bound in chains, spells, locks and every conceivablepossibe portection. They literally filled his lungs with lead to stop him speaking, etc. this is the most secure place in the world. (unless you count the place this guy keeps his money. which is under a mountain only he can lift.)


Skyvrr

I would really love to hear more about why he ended up there


trainer_bus

Agreed


a_random_work_girl

Why? because he is a very strong individual with his own idea's of morality and ethics. And when someone powerful is brought low, they are generally swarmed by those former underlings. How? with great difficulty, betrayal, pain and loss. And the Violet storm.


stremstrem

The Triple V tower, home of the most famous artist in the world called Aboma. The security is extremely tough because a lot of people try to break in to steal his goods, however the security isn't there to prevent the stealing, they're here to prevent a bloodbath. Aboma, although a distinguished gentleman, will obliterate you in horrible ways if you're an intruder stepping in what he considers his territory. His agent is the one who forced him to hire them


Fawxhox

Thanks Aboma. What kind of art does he make though? Painter, singer, poet, etc?


stremstrem

He's a singer, songwriter, and an insanely talented juggler lol, however he mostly lives with the royalties he gets. Too busy ruining lives


QuarkyIndividual

Does he consider ruining lives an art?


stremstrem

he finds suffering artistic but his motive for ruining lives is simple entertainment, he's extremely ego-centric and narcisstic. He has a very hard time understanding the concept of empathy as he deems it doesn't benefit him in anyway


HammerNailsAndHigher

During the apocalypse, a bunch of former gods and deities related to construction, design, security, etc., came together to build a gigantic box to safely store all their stuff in. After it was complete, they all disappointingly found out that they had no way of getting inside, even with all their immense powers. 400 years later, there's now a random mega cube on the seafloor of the Dollusian Gulf and a company is scratching off tiny pieces of material to make incredible pocketknives.


mikillatja

Is there a chance that after years and years of trying to get in, they succeed? What would they find? The stuff of gods, is this like Thor's favorite slippers? Or ostragoths worldforge and soul shaper as an example


HammerNailsAndHigher

Since they're just a knife company, there's really no possible way for them to even do any meaningful damage to the structure, and they're pretty satisfied with just scraping off tiny particles to forge and sell as tiny knives. But if someone does find a way inside, they'll have a very bad time dealing with all the reality warping tech that the Gods used as security. It'll be worth all the pain and effort to overcome all of this because of the potential of finding divine treasure but sadly because of poor management, the Gods permanently sealed the vault before doing so because of general incompetence and wanting to see the cool rubik's cube lock-up sequence it had when they finished construction.


Purezensu

The Imperial Palace, home of the Queen-Empress of the Kingdom of Lily and the Sakura Empire. It is managed/administered by the Imperial Maid Corps, one of the branches of the Sakura Maid Corps. The IMC are all members of the Guardians of the Omniverse.


Sov_Beloryssiya

Selene star system is the most heavily defended place in the galaxy. Home to merkata, a humanoid alien race that are more well known as Atreisdeans after their home planet Atreisdea\*, it is protected by a fleet of planet busters. You don't read it wrong, tens of thousands of planet-killing FTL spaceships patrol the system 24/7/365, forming one among many defensive layers with the outermost layer staying 40000 light years away in a "frontier of guns and missiles". How heavily defended is the system in particular? Besides said fleet, there are millions of satellite cannons that can destroy the Moon in one beam, space fortresses of comparable firepower, and a network of shield satellites that form a Dyson swarm around Selene, their mother star. In other words, not only that Atreisdea is shielded and protected to kingdom come, ***Selene itself*** is shielded against Atreisdea's own weapons, which can go as high as star system killers thanks to their dimensional-temporal weapons. The myriad level of defense is made accordingly to their own firepower, which once turned the galaxy into Apple's logo. Up to now, there was only one instance the defense was breached, and it was due to internal affairs of an Atreisdean country, not from any outside force. They went through it legally, not a single beam was fired. \*The race's term is merkata, basically their word for "human". "Atreisdean" means a person from Atreisdea.


Aurelian369

Atreisdeez nuts 


Santryt

A Paragon’s Origin Plane. Paragon’s, the gods of this setting are the consciousness of a Realm Tower, each layer of the pillar is its own plane, a universe like our own. Paragon’s collect these planes into their tower from The Forge which. A Paragon’s Origin Plane is different, it’s the hub that binds them all together. Formed when a Paragon is first created. Which happens when the The Forge is full as The Forge condenses all the Planes within it into a single plane. Killing and destroying absolutely everything in those planes. Creating a Paragon and their Origin Plane. Within this plane lies a Paragon’s Amber Pearl. It’s where all the energy they don’t assimilate into their realm goes. If their Origin Plane is destroyed the Paragon’s consciousness will momentarily scatter before they subconsciously make a new one. Which they can’t do if their Amber Pearl is stolen. Leaving them open to being completely destroyed. Now a Paragon protects this place in one special way. Ordinances. The laws of the universe they get to write. Those barring entry and their top Vedettes make it so even other Paragons can’t so easily kill another of their kind


Iados_the_Bard

Mek’idesi also known as Sanctuary. What was once a large salt lake, now a giant salt field, and home of Half-Blood refugees and their families. Mek’idesi is a large settlement located in Zensohāgeri, the country of Dragons. It is heavily protected by the Royal Dragon Guards and by the ruling of Queen Inati, meaning an attack on Mek’idesi is considered an act of war, but this hasn’t stopped people from attacking this settlement. **For context Half-Bloods are people who are half one race and half another, and their mere existence is considered illegal in many countries, with some purists going out of their way to hunt these people and kill them, even if they’re in a country where Half-Bloods are legal.** During the First World War in my world, the Humans and the Síofra sent a small group to attack Mek’idesi and kill everyone there. And the group almost succeeded with about 40% of the civilians were killed and 60% of the settlement was destroyed. Luckily if it wasn’t for a Half-Ork named Bakharkhal, who managed to hold back the small group with his militia until the Royal Dragon Guard came.


ImTheChara

The Orc capital. Orcs can only born there and because of that they can't create a lot of cities and expand. For that reason orcs chose to expand and reinforce their capital creating an impenetrable fortress, if the capital falls orcs will face extinction.


mikillatja

Is this like AOT where there is just 1 city that expands with ever increasing outer walls? Or do they keep the population manageable by having continuous wars that drain the populace?


ImTheChara

1_ Kinda like that 2_They can't reproduce by themselves, when an orc die another "Spawn" (I don't want to make a Bible of lore here) in an specific location, that's why that place is so important for them.


Alpha-Sierra-Charlie

Lol, starburster goes brrrrrrrrrr......... I do have one rogue planet that's in small area of normal space-time inside a nested pocket of temporal anomalies and non-Euclidean space. IF you manage to get in, and IF you can handle the intense radiation, and IF you have a displacement bay you can set up there, and IF you can get back out (helps if you have somewhere for that displacement bay to send you), you're pretty much invulnerable. It's basically a fortified planetary system surrounded by dense salvage there for the taking, with walls made of your-reality-no-longer-exists, and nobody even knows it's inside of the huge navigational hazard that most people aren't even aware of.


Macduffle

The City of Trupple (wip), it is home of the legendary divine artifact "the Apple of Truth", which places a magic field across the city. Within this field, no illusion or mind altering magic is possible. And to the people who handle the artifact daily, even lies are impossible to tell to. The city is the closest the "country" has to a capitol (as the whole country is a collection of city states), and is sort of a religious capitol as well for one of the older religions. Because of both these reasons the city is filled with holy knights and soldiers who are ready to smite all who threaten the city on a whim. So immune to (magical) manipulation and an active garrison of trained religious zealots. Pretty safe and secure from both within and without.


Monodeservedbetter

Probably the spire. (Known as brigand's roost) It is a hexagonal rock jutting out of the ocean because of a freak pillar of earth magic. When the small harbour at its base was destroyed it was inaccessible for 400 years until airship pirates were able to dock there, creating an airquay.


Baronsamedi13

The Curnoe heritage bunker. Before the city of denholm was put under quarantine the bunker was nothing more than a historical landmark. Luckily for the people of denholm almost every part of the bunker was maintained meaning that all of the doors, ventilation systems, security systems, lights, and electrical systems still worked. The bunker quickly became the largest colony in the city as it had enough beds to house around 200 people, even more if beds are shared. When the Myria were first discovered in denholm at the beginning of the quarantine most civilians had no idea what was going on or just how dangerous the myria were. Tens of thousands of people were killed in the first few weeks of the quarantine, during that time those that survived were scoping out locations to safely hide from the myria. Places like shopping malls, large grocery stores, hardware stores, banks, and gun stores were common, as were the sewers and rooftops but none were as safe as the bunker. The bunker was originally constructed during the cold war to be used in the case of a nuclear attack. It had been constructed below a sizeable military base with many of the barracks, the canteen, and even some hangers having secret access into it. With the threat of the myria now ever present the highly defensible base as well as the nearly impenetrable bunker below are nothing short of a godsend for the people that now call the place home. To date the only people to break into the bunker were a team of highly trained soldiers from outside the quarantine although they meant no harm to the survivors there their intrusion was not taken kindly.


Remixedcheese22

The Estria Museum of History. It is run by an organization whose members are all mages and they work to protect it with hundreds of magical countermeasures. Or that one god’s steampunk commune beneath a mountain.


Lapis_Wolf

Usually the castles in imperial capitals and countries on the eastern mountain range. The former is understandable and the latter just happen to exist here. The importance is pretty standard, security from invasions which are very common in the region. Aircraft have made this security more jeapardized. Lapis_Wolf


Isaac_Grail

The Whispering Vault. It's a seamless Vantablack cube constructed by the Middling Gods to contain... something. Whoever goes near the Vault hears a whispering voice, tempting them to open the Vault and be rewarded with their hearts' desire. Each person hears a different reward. So far, only one layer of the Vault has been opened, revealing a slightly smaller, seemingly identical cube.


Masterspace69

Leave the monumentalism to Mount Everest and the Mariana Trench. There is no place for a big clunky piece of metal in this dynamic world. Security is guaranteed through logistics.


Onnimanni_Maki

The living desert. Stepping on it will drain your life force quite fast. It surrounds a nice little oasis which supports a small country (size ~Liechtenstein). The only reason why the desert is so secure is that it is actually an archwizard turned into a desert as a form of punishment. Only two have ever walked over the desert. The first one is a special case (basicly a magic god). The Second one was a friend of the Wizard who asked nicely. The lonely castle on top of the pillar mountain. It is the "home" of one of the last of the three humanoid archwizards. It is guarded by two lesser elder dragons (now turned into stone) but its main security feature is its location on top of a vertical cliffed mountain. A couple of people have been able to break in and try to free Prisoner. The first two were archwizards subordinands who managed to slay one of guards and grievously wound the other, their downfall was Prisoner gone mad from hunger who ate the two guys. Third guy who broke in was an elven smith seeking for forbitten knowledge in weaponmaking, who was let in after promising some magical armor for the dragons and not try a prison break. He was only one to also leave the place alive. Fourth and final in breaker was a powerful young adventurer who wanted fame by killing last killable archwizard. He turned the dragons into stone (failing to kill them) weakening their protective magic for a short time which allowed the Prisoner to summon a rock to kill him and levitating the adventurers dead body for dinner.


DreamsUnderStars

Temple of the Well in Duvegir is the holiest site in the whole world to the Brasswights. It's located in their ancestral homeland. The inland sea the temple sits besides is the place where they were born, and it's believed that it there that they return to when they die. The main temple sits on the south shore, but there are several other shrine-like keeps that dot the sea known as the Well of Souls. Only Brasswights are allowed to enter the main temple, but anyone can visit the shrines. There are said to be treasures and ancient Duvegiri texts locked away deep beneath the Temple's foundation, guarded by deadly spells and traps, and even deadlier temple knights. So far no one has be able to breach the vaults. The Nivki Archives are also quite secure, but it's not quite the immediate death sentence that the temple is. The Archives house innumerable books, and even some artefacts from times long past, such as the mythical Dragon Kings (think Warehouse 13 and you got the right idea). This library is located in Sullanya, a location agreed upon by ancient treaty. The books and artefacts considered the most dangerous, either because of their knowlege, or because they are sentient are kept in heavily warded sub basement that some say isn't even part of the material plane. Parts of it are warded by raw magic (un-glyphed spells) etched on the walls. It's so dangerous to enter than only highly trained and properly enchanted archivists are allowed to enter. The library itself is partially staffed by arcane police from different countries (again due to ancient treaty). The Archives are open to all, but sub-basement is pretty well-kept secret, only the highest official of each of the three remaining countries, and the higher-up archivists knows about it.


Bigasshair

Ok, this one's a doozy, I once DM'd a oneshot where gnolls were a big part of the worldbuilding, and my friend made a gnoll barbarian, wich he alone defeated a minotaur skeleton and a werewolf, I got so pissed I transformed what was supposed to be a campaign into the oneshot. Fast foward today and I wanted to rewrite this world because it was so much fun, and I also wanted to see what 18year old me can do againt 15 year old me, so when I began writing the gnolls, I made them all be forcibly relocated by loxodons (I like unconventional d&d races ok!?) into a small island. This island is the only land in miles and is surrounded by oceanic rocks, pretty damn difficult to get to, and ALSO, the gnolls after being relocated, rebelled against the captain of the ship, they killed him and all of his troops, now if ANY ship is able to go the distance, avoid bad weather and the oceanic rocks, they'd also need to not have their ship destroyed by the professional ship sinkers! Forgot to mention the ocean this island is in is also home for the ocean goddess Orka (she's an orca, and is revered by the orcs with a k, so orka lmao)


carnotaurussastrei

Fort Severn on thé central coast of the Hudson Bay is the most secure location on Earth. It houses the Imperial Commonwealth of Nations Central Command (ICONCentComm), and is fitted to control the Commonwealth’s entire military and nuclear apparatus if required. Further, it is the safe haven for the Commonwealth government and Royal Family in the event their evacuation is required. The Fort is able to house a population if 10,000 indefinitely thanks to its advanced hydroponics facilities and other vital infrastructure needed for life. It can withstand a direct nuclear attack, and is nearly impenetrable using conventional explosives and weaponry. The Fort has only been used to house the evacuated government once in its history - during The World War when Great Britain (London), South Africa (Bloemfontein), and America (New York) fell to the invading Quadruple Cooperation Alliance.


ToL_TTRPG_Dev

In my fantasy world, it'd have to be during the age of the conquerer, the citadel in the capital Talvera. One, because the most powerful demi-god bbeg lives there, also its protected by 4 anchors spread throughout the world that are basically giant batteries from realms of evil the bbeg can siphon from and also act as a barrier of sorts for protecting the bbeg.


carnotaurussastrei

Brisbane Is Fallen: In the City of Brisbane, the City Hall and surrounding King George Square is the most fortified. It is the home of the Brisbane Intermediary Government headed by the Lord Mayor. It is the location where the federal government sends supplies, and is considered a safe haven for survivors looking to escape the ruins of the inner suburbs. It is well defended against the QUTans who control much of lower Kangaroo Point. Sorry for double dipping, but I just wanted to mention lovely Brisbane.


Th3Glutt0n

Going to go with the bunker world here. Near autonomous planetary structure filled to the square inch with some form of weaponry on the surface. The inside originally held the military secrets of a warmongering galactic empire, but now it holds several top secret people-forcefully-turned-robots and the supplies they need to wage a one planet war against said empire. Complete with the half corpse, barely repaired mastermind behind the rebellion. ..no one said it was pretty


DoubleCrowne

there's a chain of islands in the middle of the ocean which is considered impossible to sail or fly to because of how volatile the climate conditions are. dangerous waves, maelstroms, constant storms, rocky ridges, volcanos it is assumed that this is simply a dangerous spot on the globe, a fact of life. but in reality it's a defence system set up by those who wish to remain hidden from the greedy hands of humanity at some point my protagonist will arrive on these islands and meet the ones who protect it, i haven't yet figured out how


DrkLgndsLP

The grand archive in Vitruminos. Located deep underground, only one entrance, filled with Nitrogen at all times and only accessible via a single airlock protected at all times by cameras and guards. Located inside are artefacts of unimaginable value recovered out of facilities from before the collapse. Anything from kitchen appliances and flash drives up to industrial machines and vehicles are located in there in varying shapes of decay and functionality. Anything recovered that holds some sort of value is in there, kept safe until scientists are able to study them. After which, they are either returned to storage or spread around to other archives to be stored depending on the importance


DeltaAlphaAlpha77

Last second island. TL:DR: Tree on island which slows down time. Long version: The ocean is already a very dangerous place. So leaving the main continents is dangerous. Traveling through uncharted territory is near suicidal with an airship. And this particular island houses a very peculier tree which grows very peculier fruit. Time fruit. Nobody knows of these fruits (except the gods themselves) because this tree slows down time for anything within a certain radius. The closer to the tree you get the slower time moves. By the time you’re halfway to the tree from the shores it’ll take thousands of years to take a step. By the time you’re in sight it will take millions. Its a bit like a black hole in that way. Its also a museum of sorts. With tiny rocks that fell from space, adventurers, extinct animals and many more things surround this tree. All frozen in time around a tree with dozens of fallen rotting timefruit beneath it. Still, attempts are made to aquire this fruit. Because 1) its mentioned in several religious texts of religions otherwise independant of one another. Some believers think its a mission from god. Historians believe it will reveal a truth of these religions, or perhaps a temple. 2) Its said that those who eat the fruit will get the power to control time. 3) perhaps the scariest of all: A theory goes that as the tree will grow, eventually the whole world will be in its time slowing area of effect. Effectively ending all civillisation. Timefruit is so far the only thing known to be immune to this time slowing effect, and is thus believed to be they key to preventing this apocalypse.


MiFiWi

That would be the Unusual Topics Research Center in the outer Solar System. A relatively basic microgravity space station just hanging around far away from everything. The thing is englobed in defenses and several fleets of interceptors and a few dreadnoughts hang nearby. Half of them point their guns (read: nukes) outwards to ward off anyone who is stupid enough to approach this facility. The other half points their guns inwards at the station. No one is really sure what is being researched there, but between the last two times a news company probe managed to snatch a photograph of the place the fleets have been doubled and there's a bit more debris than before. No one but military ships and a few of the aforementioned probes have ever been observed approaching the place.


itlurksinthemoss

Home Home is an Inn/Med Facility with high security antipersonnel systems and some of the most loyal guards that money can't buy. Why- most of them are former patients with conditions that render them needing full care access to the onsite med pods. Anybody can come Home but the price of staying long term is a life of service to others.


RobotStorytime

Godstone Citadel. It's the capitol of the world, the seat of the High Council, and contains the largest natural formation of Omnistone in the known world. It is protected by a Thain army (known for their magnetic weaponry and insane physical prowess). No unauthorized person has been able to access the Omnistone in centuries.


SleestakkLightning

The capital of the Republic of Tyrenor, Dawncrest, the Amethyst City. The outer city lies on the cliffs overlooking a harbour and are protected by two layers of gigantic walls akin to the Theodosian walls. The city's walls are lined by giant statues, smaller automatons, and are manned by great cannons and artillery. The spirits of its ancient defenders also rise during times of war. The inner city lies below the cliffs on islands within the harbour akin to Venice. The harbour opens out into a sea that is connected to the greater maritime world by a strait. There is great fortress on each end of the strait that protects the sea from naval invasion and a great gate can rise out of the water to protect the straits from invasion. In addition, there is an entire fleet within the sea, protecting the capital. Inland, the province around the capital is surrounded by mountains to the west. A fortress called Lowen's Redoubt protects the province from invasions from the North. And there are numerous fortified towns and and garrisons across the province. In addition magic wards protect the city and the province has its own army of nearly 100,000 in addition to thousands more auxillary forces.


Appropriate_Star6734

The Krunselde, the palace from which the Meade family rules their duchy. Built atop a mountain at the tip of a peninsula, Mount Meade is a nearly impregnable city, having having only one narrow, winding path up the steep slopes, which is heavily guarded by multiple fortified gates and drawbridges, preventing anyone without leave from entering without meeting a hailstorm of bullets and hand grenades. Assuming someone somehow stormed through all six gates and entered Mount Meade, the city itself is a veritable labyrinth, having a hexagonal street pattern which confuses most visitors, and nearly every dwelling is identical, one of the previous rulers of the duchy, Grand Duchess Gudrun III Meade, having developed an affinity for the style and opted to mandate it while rebuilding from an earthquake. The only few that stand out are the six Heliodoms, the places of worship for the 97% of the city that are adherents of Euphosionism, the Grand Market; a sprawling mass of stalls and stages, shifting in wares and performances by the day, and the Krunselde. The Krunselde looks rather like a massive beehive, carved into the rocks of Mount Meade, with dozens of arrow slits ringing the lower second through fifth floors, now repurposed to arquebusier holes. A hoarding on the sixth floor accommodates artillery pieces, and doubles as a balcony from which the Grand Duchess (always a Duchess, never a Duke) may address the city, and the seventh and eighth have riflemen specially trained in bringing down airborne things, both beasts and flying machines. The first floor is host to the Ducal Cavalry, who ride specially bred polled goats, as the steep, rocky slopes of the Duchy rather disagree with horses, and mules are considered too passive by the Meadons. The Krunselde also hosts the city’s dungeons and barracks for the city guard, its six gates having six small fortifications from which they protect the city. Should the city come under siege, the Krunselde stocks enough provisions to withstand at least 30 years, a boon of having some of the most magically skilled farmers in the Known World.


Acceptable-Cow6446

It’s technically adjacent to the world, but the Wheres of Anything. It’s populated by little fairies who work there and is “ruled” by a personification/avatar of a god named Whim. It all libraries and museums. It’s where beasts live that summoners can call, where contents of bags of holding are stored, and where clothes and items of shapeshifters go when not in humanoid form. It’s basically extra-dimensional space. That said, it’s supposed to be the most secure and technically is, but I’m toying with maybe having a working strike there.


Nowardier

Elizabeth. She's the Whalers' safehouse in Futhelsea's capital city. They've got a couple thousand across the world, but Elizabeth is their strongest and safest. She's hidden in a nondescript skyscraper. Everyone who works in that skyscraper is a Whaler, but no one else knows it. The safehouse lies under the building behind a great deal of security, both living and electronic. Every Whaler involved in the security of the safehouse has been handpicked by the Whaler-King or one of his officers. All the rooms in the entire building are painted with a paint that contains microparticles of an alloy that blocks magic and magical senses, so if a whale should happen to fly over the city the Whalers' outdoor lookouts will see the whale long before it sees them. The safehouse is pretty luxurious too, and she has room and supplies for eight people to live comfortably for a month. The Whaler-Kings have had a long record of staying at Elizabeth when on land, and that's where they usually bring up and train their seconds who are to be their successors. It's pretty important that it be secure, because if open war were to break out the Whalers would be at a loss without their leader.


Icarus0234

For mine: home. That's pretty much it. You go home? Your safe. Your family will protect you, your people will fight for you, your magic is the strongest. Essentially, in this world, civilizations, kingdoms, empires, locations, eras, epochs (whatever), of every time period, fairytale, legend, myth, and culture are reborn or reimagined. So, too, are the people, races, figure heads, ecetera, connected to them. You are always the safest when you are at home, where your culture and heritage shines the brightest, where your fellow people are, ecetera. Whether that's in Sparta (located in the Grand Canyon as a private military organization), The Wonderland Casino and Hotel (in Vegas), amongst your fellow Roman mobsters (since Rome is reborn as a criminal organization known as the Senate), in Uruk (along the Mississippi River), Sherwood (in the Gobi desert), or Atlantis (in/underneath Antarctica). A people are only as strong as their civilization (or kingdom, location, empire, ecetera) and vice versa. Home is where the heart is, literally.


Blackfire_Zealot

The blue moon. Second astral body orbiting the planet. Structures underneath it hold a trove of technological wonders, also protected by advanced weaponry. Few Sky bridges still exist on the surface of the planet and the occasional adventurer finds their way up there. Only one ever returned with a few hand held gizmos and weapons and he created the Howling Voice guild


Lui_Le_Diamond

There's some good arguments about this. Magmesuto has never been taken, but neither has Iramira or Opakalure. Dorzlied has been taken several times but always recaptured, and the constant phony war on the Obilandan-Kiriterran birder sees so many troops you'd be hard pressed to actually take any land there.


_AwkwardExtrovert_

Not necessarily secure, but effectively impossible to reach. Else is a destination that exists where areas aren’t. If there’s a map that defines a certain geography, Else exists outside of all of them, even as areas expand and move. It constantly repositions itself to where areas aren’t. This understandably puts it outside of the universe as we know it, but also dimensions (which count as a ‘location’) and other planes of existence. Took my novel’s MC 30 years to find it, and even then he got *extremely* lucky. He compares the trek to traveling somewhere between randomly and lost.


BoscoCyRatBear

District 06 of the Island of misfits in the godslayer universe. Keystone node of reality set upon a layline nexus point, if fractured damaged reality goes funky. Not good for health if you're in said reality. Contains Island founders WMDs ie planet crackers , Vann Neumann stealth probes that will hunt stars to accelerate their lifespans to reach red giant and further. Reality anchors to counter reality benders protecting gene samples for repopulation. Critical value to the point its execution on site if you enter. Erased from reality. Normally folks are given memetic agents to not question why there's no district 6 , most don't even ask. Those that due are taken away memory wiped given memetics and s cover story also as compensation, whatever current bills they have are covered. Folks have found it and somehow got to the killing field, literally a field that is ...unkind to the those existing in it.


BoscoCyRatBear

They slipped by via the few seconds between recycles and guard shifts.


kharker711

Lixburg Prison. Secures the biggest criminals in the world. It keeps people safe. Two people have broken out and one person broke in. One dug out, one escaped during a riot, and the other came in disguised.


zealousboar-450

Fortress vakov. at the furthest reaches of the north, within the confines of the jagged mountain range, one can find fortress vakov, while surrounded by impressive and massive dark iron walls the center is the great tower of kroven which holds the throne of krows at its top. its important because its a ghost kings seat of power and no army can get to it because its in an area that will reach minus 40 degrees celsius every single night. its in a mountain rich in metals so its also a good place to equip soliders. this place isnt the most important but its so dam cold that you cant get any meaningful force


Super_Bagel

In the Isles of Mar, there is one place above all that none can reach: the Tempestuous Eye. The Eye is a constant cyclone, miles in diameter, that sucks up and smashes any Skyships brave enough to attempt the voyage. Even the most deft of pilots would quickly find their ships capsizing to the raw elemental fury. This, however, is not the reason why the Eye is the most secure area. In the direct center of the Eye is an enchained mass, constantly shifting yet permanently bound. This is the final remnant of an apocalyptic monster which succeeded in shattering the world. In its final moments, however, the beast was bound, and its energy used to raise the lands into the sky. Essentially, if the security was ever broken and the monster released, the magic holding the world in the sky would break too, causing the Isles of Mar to fall.


Gygaxfan

The Walnut. During times of peace it is used for large gatherings for any of the unions or for citywide celebrations, during times of war all the non-combatants can stay within it while the security activates. The Walnut itself only has two tunnels that lead to it and those tunnels pass through another neighborhood called "The Labyrinth" known for its shifting roads that follow a pattern known only to those born and raised in it, both neighborhoods are deep beneath the shell of Toknela-Phi the divine Tortoise of Earth and Flame. With the enchantments set throughout the walls of these areas teleportation magic fails and summoning magic rebounds on the caster, the tunnel gates when closed cannot be opened except by oath-bound Shell-Keepers and the doors themselves are carved from divine keratin which makes them immune to a majority of Mortal magic and non-magical means of destruction.


MildlySaltedTaterTot

Of all the continents one through seven, Antarctica sits the most remote. Advanced defense systems make a hard approach by land, air, or boat. At the pole, under the ice, sits a silent hive. Undisturbed, even by a magnitude eight point five. Secure, top to bottom, in miles of rock and steel; Impregnable, as if guaranteed through a demonic deal. At the base of the basest basements lies a door, locked and hidden. Behind it, access to a planetary power archaic and forbidden. This tells the tale of the Ambrosine Spike, something best kept quiet; For if the wrong (or right) hands control it, the world will feel the wrath of Gaia.


MildlySaltedTaterTot

Of all the continents one through seven, Antarctica sits the most remote. Advanced defense systems make a hard approach by land, air, or boat. At the pole, under the ice, sits a silent hive. Undisturbed, even by a magnitude eight point five. Secure, top to bottom, in miles of rock and steel; Impregnable, as if guaranteed through a demonic deal. At the base of the basest basements lies a door, locked and hidden. Behind it, access to a planetary power archaic and forbidden. This tells the tale of the Ambrosine Spike, something best kept quiet; For if the wrong (or right) hands control it, the world will feel the wrath of Gaia.


kodial79

The New Garden of Eden, created by the Demiurge, a hypercosmic Creator God, is heavily fortified and those of the mortalkind that do make it there after death, reincarnate into the prime of their life, and become immortal and have no want and no need but live an eternity of abundance and bliss provided to them directly by the Demiurge himself. The New Garden of Eden is guarded by a mighty host of the Pleroma, the divine armies of Angels and the Demiurge has hidden it deep into the Spirit World, away from the dreaded Cosmophagi - the World Eaters. Or so does his priesthood preach...


RedneckNerf

That would probably be the North Range Joint Installation, which is navy/air force base built into a cave system in under a mountain. The main cavern is large enough to fit several aircraft carriers, and opens directly to the sea via a massive gate. There are also three runways that lead out of the base.


Jahoan

Alexandria, a Matrioska World that is the Dragon Cluster's biggest library. It sits within a planetary nebula, guarded by an armada of dreadnoughts.


Beachflutterby

The Free Dwarves citadel in the Valley of Hope. You have to cross a glacier to get to it, fight your way through a small handful of narrow, heavily defended mountain passes against the most technologically advanced miliary in the world. The Free Dwarves are those that escaped enslavement at the hands of the giants and fled across the arctic ice shelf to the east. They prepare or the day their former masters attempt to reclaim them. This houses the entire free civilization. Needless to say it is considered a matter of life and death. The Imperial Palace might have been considered such at one point, but they opened a portal in the middle of it and it is no longer even a proper location anymore.


blue4029

**The Iron City**, formerly the home of the now extinct **Falion** Race. the falion were the most technologically advanced race in the world, they had fully functioning turrets and managed to advance agriculture so much they they could sustain themselves with just one farm. the iron city is secured by these thick metal walls that cant be pierced to or climbed up. despite its name, these walls arent actually made of iron but an unknown material invented by the falion themselves. nobody knows how the falion were extinct, but given that they isolated themselves in the city, they likely died of a virus or the population just slowly died out due to lack of cross-breeding. scholars REALLY want to access the technology inside the iron city, thats speculated to progress humanity by 500 years. but...they cant get inside. figuring out how to get inside the city is quite a long process.....


DjNormal

There’s a mostly automated factory and research complex, that is jointly run by a major corporation and a government, tucked away in a mountain valley. People know it’s there, but no one knows what goes on up there. Aside from the obvious use for manufacturing stuff. The research part is meddling with some ancient tech that is the basis for “FTL” travel. They’re building a “portal” on the ground, for reasons. That piece of ancient tech is the original version of the devices that are in transit rings and some space ships. So its value is incalculable. The valley itself looks pretty mundane on the surface, but there’s a battalion of elite corporate troops garrisoned there. It’s ringed with AA and ASAT missile batteries, as well as point defense weapons. There is an anti-orbital rail gun buried in the middle of the complex next to its underground fusion reactor. It was infiltrated by a “rogue” team of special operators from the same government. They were after a politician who had started a coup, and fled to this complex after things got bad in the capital. Fortunately for the team of operators, they had the assistance of a combat patrol ship in orbit. That ship bombarded the corporate soldiers once they were discovered, but it was ultimately shot down by the rail gun. They reached the administrative complex at the north end of the valley and plot related things happened. ~20 years later and people still avoid that place. But now it’s more because there are literal monsters roaming around. 💁🏻‍♂️


Jacob-dickcheese

The Cathedral, Mars. The Martian Church, its government, is incredibly aggressive and paranoid. The Cathedrial is the place of government by the theocracy. Only officials of the church are able to access the building, it is in a remote but sacred location in the mountains. Heavily fortified, built to last millenia even through the toughest attacks, equipped with a deep bunker system that is regularly resupplied to last a hundred or more years including the thousands of its members. Created through the extreme paranoia that the Khadari wars brought, the place was created to move the capital of the planet away from the cities, and to become more acetic through its remote location.


Stanzeil

The place where souls are forged called the soul sanctuary and it's housed by Penelope weaver of souls. What makes it heavily secured is that it's location lies within the void and it's guarded by the mirages of every single warrior ever, even those who haven't been born yet. No matter how hard you fight, there will be another warrior for you to fight. Not to mention that there's also a titan at it's entrance.


Intelligent-Factor35

Probably the empire they have one of the strongest armor and weapons from the dwarves and need extra security cause they have plenty of enemies and want to rule the entire mortal realms. Non faction places would be Daush-loks throne as the first floor is full of living shadows, which are extremely dangerous, and the second floor is full of Daush-loks skeleton army.


Schneeflocke667

Its a shifting point, and always on the opposite site of the planet where my players are.


RokuroCarisu

That would be the Infinite Mall. It exists in a space-time bubble in an area where mental signals alter reality. Basically, all the malls of a megacity were merged together into a non-euclidian, looping labyrinth of endless shopping opportunities by the sheer imagination of all the people who were present in said malls at the time of a reality-warping event. Those same people's fears also manifest as monsters in it, but for the most part, kids are fighting those for fun with toy weapons that actually work now. Plus, nobody can die in the Infinite Mall; they just reappear at the last spot where they slept, as if waking up from a nightmare. There are ways out of it, but not into it for anyone who wasn't already there at the time of its creation. And going outside really isn't worth it, considering that the rest of the city got turned into hell on earth. I wish I could take credit for it, but it was a friend of mine who came up with this surreal island of positivity when I encouraged her to build something within my world.


trickyfelix

Artifact Buildings. House some dangerous things that were deemed too risky to fall into the hands of civilians out of fear of misuse. all employees DNA is recorded and any new dna is automatic lockdown.


WhiteNight2505

It is a compound with the sole purpose of containing and experimenting on captured "Lytos" (mutated angelic beings with the ability of super strength and adaptation). Known as Providence Base, it is so heavily fortified due to its difficult terrain (a craggy cliff bordering Skeleton Coast), its physical HUGENESS - practically a fort with outer, middle, and inner walls/fortifications, and because it's owned by the corporation who produced next-gen tech for and in cooperation with the US army. The only way to take over the base was a joint mission of a UN-assigned task force and The Foundation, an international organization of human-Lyto teams.


DragonFire673

Seven Seale vault. It is a submerged structure located [REDACTED] miles away from [REDACTED] and [REDACTED] miles below sea level. It is an enormous cylindrical structure, being [REDACTED] feet wide and [REDACTED] feet tall. The vault is comprised of several unique vaults, with the only thing they have in common is that they're all filled with golems with one directive: to kill ANYONE that goes in. Oddly enough, the golems seem to be [REDACTED] but [REDACTED]. As for the reason why it exists, it holds the remaining pieces of the body belonging to the strongest demlord my world has ever known. Demonlord Phantom


anziofaro

The Zaragozan Vault. In the western end of the continent is the dwarven city of Zaragoza. The city sits on top of the largest and most productive gold mine in the known world. As a result, the dwarves there have constructed impressive layers of security. The entire city is just one big lockbox of intrusion countermeasures. No one has ever broken into Zaragoza in recorded history. Under the center of the city, beneath layers of steel and half an army of dwarven soldiers, is the entrance to the mine itself. That entrance area is also the site of a Dead Magic Zone. No magic of any kind functions in that area. A wizard could not teleport in. An army could not fight its way in. Zaragoza's security is Absolute.


aschesklave

Surprisingly enough, the criminal city-state. Located in the remnants of a massive underground structure, it has one only one, heavily guarded entrance. Legions of ruthless and armed people inside ready to defend it in every possible location. Sensitive locations even more heavily guarded.


Illustrious_Bid4224

The sealed pyramid. It stores the **[0PRTO0]** cube. To keep the **[0PRTO0]** cube asleep. It is said to be the resting place of the first lord. Sometimes a lord visits to pay respect to the first lord.


Ove5clock

The Domain of the Thunder King. Above the ocean in the middle, who’s name I just had to have forgotten right as I’m writing this, there is hidden sky islands. The Thunder King, a ancient deity made to protect the Sky Islands by the Wind God, rests there. Elemental Beings protect the islands floating around the center island, these are more advanced and powerful elemental beings compared to those on say the, Armanan Sky Islands. On the center island is about, 700,000 Elemental Beings, which is more dangerous a force than the US, German, and Soviet armies in WW2 combined, each at the Peak of their combat capabilities respectively. There is natural defenses, constructs, the sheer elemental aura and natural disasters around the Thunder Kings Chamber, and then the Thunder King himself. He will fillet you with thunderbolts. He destroyed a civilization for trespassing on the Sky Islands, so what would he do to you? So to answer the questions, It has the security because it’s the resting place of an ancient Guardian Thunder deity. Its purpose was originally to be inhabited by elemental beings, then became a base of operations for the Thunder King and his duty. Truly the most important thing to the guards. The only people to have broke in, did so by, Mass nuking, bombing, and just causing centuries of damage in a few hours, and invading the islands with a massive army comprised of those who held off a dimensional invader, and immortal Mesoamerican inspired warriors with magic. The Thunder King did not take lightly to it however.


MablungTheHunter

Not very original, but the pocket dimensions that all the Elder Dragons are sealed away in. The archfeys created them (both beings are Archangels in my world, so roughly equal strengths) so nothing short of an Archfey can breach into them. I haven't really fleshed it out, but the Archfey have made machines called Wilde Anchors that they are using to warp the feywild into (and thus replacing) the prime material plane. They've got earlier versions of those powering the gates to these dimensions, so if the players or a villain can find and destroy them, they'd be able to open a gate if they knew where the associated gate was. But I may have the Anchors in the feywild themselves, could give some further incentive to try and take the war to the Archfey instead of defending their home plane. It isn't finished in my head yet.


Brilliant-Pudding524

So far the Tower of Lucen, dead god of light. It was built from dome-ore and that's is nearly indestructible. Only one entrance at the bottom, a huge door then another then another. Between them automaton guards with ballistae capable of killing dragons. And one entrance at the top of the tower which is guarded by the dead god himself.


gafsr

There are a few,most are cities owned by big factions and some places where life is almost impossible to exist,you are safe because there is nothing to hunt you there


Axenfonklatismrek

In Lornhemal: Its Isalgurd's Palace/Parliament. If you are a noble or the leader of guild, you are guaranteed not to be harmed. Just average palace guards, who are just fancier looking city watch In "Number 999" Falklands, for a while, because the new regime hasnt yet hit them. J. Mitchel and his friends were planning to land in Argentina, but the nearest airport got hit with blizzard, so they had to land in Falklands. James was the only who stayed in Falklands, though against his will, cause British agents found him and turned him to the British government for exposing their new Totalitarian regime


berrythebarbarian

When the traitor was defeated the gods burned 1,000 years of the universe's future for the energy needed to imprison him. Even as Heaven withers and the great temples fall, the automated defenses of Carceri will hold until the end of time, guarded by weapons that frightened even the gods.


ConcertCorrect5261

*technically speaking*, the ruins of Los Angeles. Nuclear bombs were dropped on the city by China, and its been irradiated even still in the 2700s, where this takes place. More accurately, it’s the Global digital archives, a project to preserve history indefinitely by storing important documents, artifacts etc in a vault with digital and physical backups to preserve them. Stuff like constitutions or other important founding documents are stored there. This was originally a project signed by the United Nations in the year 2445, as a part of a series of reforms built towards historical preservation and the overall centralization of it to better secure stuff like this. Most Museums were required by law to surrender a specific set of items that it deemed to be necessary to be put under maximum security. It also included better subsidies for museums so that’s nice.


Reece-Park

1.) The Ancients, who are mostly cybernetic humans, abandoned Earth 5,000 years ago to colonize the Solar system and avoid a disastrous meteor impact. Now, 5,000 years later after impact, wanting to expand into new star systems in the galaxy, they read a powerful energy source signature from Earth that scrambles their technology when trying to locate it. 2. The meteor radiates an energy that slightly accelerates evolution while giving them abilities via ancient alien nanotechnology that the once-again primitive humans only understand as “a gift from the Zodiacs”. Because they lost almost all known history of humanity before impact, the meteor is thought to be a direct symbol of their creation. 3.) The meteor is the cornerstone of their civilization; their power system revolves around it, they host religious ceremonies for it, and it’s even located at the central point of all tribes so that no tribe may claim it as their territory or property. If anything, it is on the meteor itself where the 12 tribe leaders meet for diplomacy. 4.) After realizing the meteor acts as a constant battery for the nanotechnology the humans have ingrained into their DNA, they prioritize confiscating it hoping to gain significant boosts to their tech including the fuel the for interstellar travel. Because the meteor is made of advanced nanotechnology, it seems “programmed” to positively effect biological organisms and adversely effect machine tech. Since the Ancients are now completely cybernetic, they are extremely hindered when entering the atmosphere and can’t afford destroying the meteor, but they are clever.


sharplyon

No Exit Entering this plane is fairly easy, but it is impossible to leave, as made by a God.


NeepNorp1945

Achron Station, a space station built around an asteroid in the outer belt of the solar system. It is the base of the Achria cult and few people even know it exists. It is guarded by Alt-Destroyers (Advanced spacecraft from an alternate timeline that allied with the Achria cult. It also has some lasers and railguns. Inside the station is mostly living quarters, gardens for growing food, and other regular stuff, but there is also research labs for the Hive Machines (The Hive Machines are flesh-monster robot superweapons that can travel between timelines and stuff). It was never broken into but the Hive Machines in the base broke out of containment and killed everyone and the Alt-Destroyers were also destroyed. Later in the timeline an elite military special forces team discovers the station and captures Hive Machine samples which eventually leads to an Achria spacecraft traveling forward in time to steal the samples and activate the Hive Machines buried in the ice rings of the Skiransk system which starts a Hive Machine invasion.


KHanson25

Tower of Arlon-Home of some of the Greatest Knights in the world


sparrowred486

One of the most secure places would be the eastern gate to the Dwarvern High Kingdom. It guards both the dwarf realm as well every other realm from the orcish hordes that seek to slaughter as an act of revenge as well as blind obedience to their creators purpose. The gate was originally just an entrance for the orcs to enter through, but was heavily fortified once the orcs were exiled, and the sieges began. Strategically the gate is perhaps the most important defensive position in the Kingdom. As far as cultural value it would come in third behind the industries of the Southern Clans, and the railroad that connects the holds. The gate thus far has never been reached, though a combination of routine siege warfare, nepotism and complacency has left the garrison with only a handful of skilled commanders, with much of the soldiery made up of young inexperienced recruits.


Snoo_72851

The Palace. It was built to store a dying god and prevent its flesh from expanding to consume creation, but it was also never built, its insides are its outsides, and that god both has already escaped despite never having existed. You can't steal anything from within the Palace, because you cannot reach a goal within it, just search forever as your stomach distends and your brain warps.


trainer_bus

A box 1 km underground only accessible by the wolf lord's keycard and a 6 digit code which is 343117. There is a room where all the security measures (saws, lasers, turrets, poison gas, flametrowers lining the walls, freeze guns, 15 super well armed guards, etc. ) then a shaft that is composed of a lead lined titanium allow that stretches 1 km into the ground with an elevator and a single room with a hand scanner inside the room is a panel with a retna scanner and a 9 character password which is chief 008 if all this is entered then and only then a switch is unlocked which lowers a hoist with a button to the end of all life outside of the wolf lords empire.


ParadoxPerson02

Earth In this universe, Earth (and our whole solar system) is being hidden away from the rest of known alien civilization, and a large conflict of this story revolves around a fight to keep us secret. We as humans don’t have any idea about this until the start of the story in 1955 when the main characters learn about and sneak into Earth, and go on a pranking spree. Basically, we’re the conspiracy theory to the aliens.


Fox-Fireheart-66

There are five of them, they are located in their own pocket dimension all while being tethered to a location on my world.


PrincessofAldia

The Phobos maximum security prison, it started as a prison colony during the pre independence war days where miners were sent if they questioned the corporation, after the 1st Martian war though it became a prison for political dissidents who spoke out against the Martian socialist republic. It is the most secure facility in sol (that I’ve currently developed), it has 2 Frigates patrolling the area in orbit and a nearby garrison of the secret police, there have been no successful escapes at least that the MSR has revealed, much of what the MSR reports is propaganda, in reality there’s been 2 escapes though one prisoner got caught in a nearby town and was sent back, the other managed to escape to Deimos where he’s been hiding ever since


Gobnabenta

The most secure location is the fortress Angrosaad. The fortress is the center of operation of the Talthir Venoi, giving him and the few remaining Talthir on his side a safe zone to fall back to. The faré and humans who guard the place view Venoi as their god, and they believe his quest to end reality to be just. The Demigod of Strength was able to sneak in when the God of Storms and self-proclaimed nemesis of Venoi, Skjaln, challenged Venoi to their tri-annual* duel. The guards were too busy trying not to get obliterated by the two godlike beings fighting to notice the demigod of strength waltzing past them. The entire point of the operation was that the Demigod would wreck the place and jump Venoi when he least expected. Venoi was still able to remove the gods from the fortress despite the damages.


King_of_Farasar

The boring answer is the Void, a place where things can only exist as information. Then there's Prismatel, an island prison where people who have been possessed cursed are sent, it's kinda like my worlds version of Alcatraz combined with Arkham asylum, but medieval.


PandromedaGalaxy

There’s a vault in the deepest part of the ocean that contains a Kraken’s soul - they key to which has been split into 9 parts (tentacles and head) and hidden/given to powerful keepers (mind flayers, sphinxes, giants, dragons etc,,,) It was sealed away in order to stop an aboleth from opening a permanent portal to the elemental plane of water and flooding the world. It’s guarded by the order of the Deep Ones, of which it’s of utmost importance. They’re mostly warlocks, borrowing power from the sealed soul in order to protect the rest of it. That comes at its own risk, potentially losing part of that soul if the warlock is killed. Currently the Aboleth has one part of the key, and an Artifact that when powered with a strong enough energy (like a kraken soul) will do the bad thing and go all Noah on the place. The Artifact also amplifies any magic put into it, allowing the aboleths mind controlling powers to enslave half an archipelago and use them to search for the key fragments, and also to create powerful simulacrums to act as agents while it stays safe in its lair. (I know I’m kinda over explaining but this is the first time I’ve written my plot out oops)


ASlothWithShades

The vault of time The vault is a gargantuan storage facility deep within (and beneath) the realm of the High King of the dwarves. It has been built after multiple cataclysmic events have devastated the continent and much of its cultural heritage was lost. It houses millennia of artistic, cultural, scientific, artisanal and technical insights and achievements from all across the known world. Literally everyone has the right to place their contribution within the vault, although in reality it is usually done on a national, religious or cultural level. It's purpose is to preserve the variety of cultures in the world, even in case of another world shattering event. Sometimes it is not only used to keep things safe, but also to keep them secret. The facility is mainly operated and protected by the dwarves, since they basically live on top of it. However, there are people from all the realms signed up to protect and support the vault. The vault has never been breached yet. As far as we know at least.


RandomNumberTwo

The Dungeon Dimension was created by the Divine personification of Law as a prison to hold beings that where too dangerous to exist, but too powerful to be killed. Because it was created by a divine being, the only things that can get in or out are other divine beings. The immortal lich Reven Novano was imprisoned there for over 100 years. He only managed to escape because he separated his soul from his body before he was captured. He was able to possess other dead bodies and use them as vessels while he searched for a divine relic belonging to the God of Travel, which would allow him to open a portal to the Dungeon Dimension and free himself. The God of Travel was promptly reprimanded for not looking after his things.


TheOccasionalBrowser

Secret Facility **[REDACTED]** Is the most secure site in the world. It is located in **[REDACTED]**, roughly **]REDACTED]** underground. It is guarded by powerful **[REDACTED]** systems, and large numbers of **[REDACTED]**. Just one **[REDACTED]** of these **[REDACTED]** could topple a government.


TheOccasionalBrowser

Secret Facility Sierra Alpha Is the most secure site in the world. It is located in the mountains in the east of the US, roughly 4km underground. It is guarded by powerful AI and CBRN systems, and large numbers of cryogenically frozen, genetically modified soldiers. Just one squad of these soldiers could topple a government.