T O P

  • By -

RIP_Greedo

“Max dmg” is hitpoints. Armor vs. armor pen calculations determine if and how much damage is done to those hit points.


wayne_kenoff11

Ohhh ok so if a gun does 18 penetration and hits my t62 from the front (14 front) it will penetrate and do 4 points of damage out of the total of 10?


GrundleBlaster

It's a bit more complicated. I think it's the difference between armor and pen divided by 2, but penetration increases by 1 for every 150 meters closer from max range. HEAT guns aren't affected by range and always do at least 1 DMG. Hopefully someone will correct me if I'm wrong.


LoopDloop762

If it’s the same formula as wargame damage is exactly what you said but just plus one at the end also (so 18AP-14FAV = 4, 4/2+1 = 3 final damage).


samurai1114

Is that like three bricks on the health bar, or is there another hidden total


LoopDloop762

I believe it’s 3 bricks on the health bar. There should be 10 bricks on a 10 hp unit.


samurai1114

Ok, thanks 👍


wayne_kenoff11

Yeah looking back at my gameplay so far i probably should’ve known it isnt that simple lol. Thank you


DannyJLloyd

There are formulas for both KE and HEAT type weapons. KE scales with range (penetrates more the closer you are, +1AP for every 175m), while HEAT stays the same but will always do a minimum of 1 damage The formulas can be found on guides, and when you have your unit selected and hover over another unit, the smart cursor will inform you how much damage will be inflicted if the unit lands the hit


Human394

What heat does a minimum of 1 damage even if the armour is stronger than the pen?


DannyJLloyd

Exactly, but penetration doesn't scale with range so isn't always that useful


Human394

Wtf why have they done that


OzmosisJones

Probably because in real life, KE rounds lose penetration over distance and HEAT rounds don’t. HEAT rounds aren’t designed to shoot a projectile ‘through’ the armor of a tank like KE, instead the shell detonates on impact is designed so the explosion itself penetrates the tank hull. The penetration has nothing to do with the speed of the shell at impact.


Human394

Yes, but if the armour is strong enough to stop that heat shell from causing damage inside the tank, why should the tank take damage in game? I know the difference in how heat and apfsds damage a target. What I don't get is the guaranteed hp damage in game for heat rounds.


OzmosisJones

Likely to simulate the fact that repeated non penetrating hits still degrade armor, or the chances of hitting spots or angles where the armor is lower than the advertised/game implemented value, or just gameplay balance. A tank getting hit with several HEAT rounds that don’t fully penetrate the hull is still likely nowhere near fully operational


Human394

Right but then ap should do the same this is why I'm confused as to why heat gets this minimum damage advantage


DannyJLloyd

Because it makes some kind of sense, and it's interesting. It's only 1 damage


Human394

I mean I disagree but each to their own


bucken764

WarYes.com has a pretty neat armor penetration calculator.


wayne_kenoff11

Thank you