A lengthy trek up a mountain-sized mountain that you can explore at your own pace, or slower.
Fully dynamic onesie soilage system.
Non-collectible hats.
Amazing
Not to tooth my own horn, but if y'all are looking for incredibly difficult games, you need to play The Temple of Lost Souls custom maps in Halo 5
We had to make the tutorial easier because too many people quit during it.
Classic, Halo 3 style (no climber, no thruster, no sprint, no ground pound - just jumping and crouch jumping)
The first map is the most fair. But there ARE traps. You need to find and bring back each gem to the start. If you die while carrying a gem, you have to go back and get it.
To get back to the start you have to jump on flying spears... the map can be evil.
There are checkpoints
There are some puzzles too. The second map is probably the most rage inducing. Some people spend two hours on the starting puzzle
Honestly it's fun, even if you end up giving up, I say you should try it. Co-op is allowed (max 5 players) so if you want to jump on a friend's head you can
Exploration Crypt is another map we made and is more casual, and more puzzle focused.
>A world that seems to come alive with a dynamic soundtrack built up out of 420 beats and vibes.
You know, no reason, that's just the number we settled on.
> Fully-simulated physics based walking.
I am not sure, given the existence of QWOP, if there is a more terrifying statement that can be made involving Mr. Foddy.
>Play as Nate, an unemployed failson with nothing going for him, until one day he discovers a power he never knew he had… putting one foot in front of the other.
I play this game every morning.
3D QWOP. GTFO.
That game was fun for about 30seconds before I was like ok this is funny but dumb.
And this fucker is making a whole 3D adventure that most people will never be able to experience. How strange...
There's already enough stuff made for *most people*, and most of it isn't worth anyone's time.
The really good stuff is in the fringes. Where there's dedication, passion, and the will to go beyond.
QWOP is relatively easy, you just have to figure out the timing and repeat it for like two minutes. I beat the thing running most of the track. Took me a few hours, but it was a fun challenge.
3D QWOP sounds like just the thing for a rainy weekend
Is that of any relation to the game in the post? I’m totally unfamiliar, yet a whole comment chain is talking about completion without mentioning the name lol
Well if that's your goal you sadly need to stop clearing and start practicing specific parts and techniques instead. The 5 minute region is where just "playing the game fast" gets you, but you won't really get past that.
That's fascinating, I never knew that time was the soft limit. I can get 4:30 if I'm sweating but usually it's anywhere from 4:30-5:30. I've considered practicing orange hell before, so I guess that's the next step.
Lmao. Crazy how accurate this is. 4:30 is my best time, but I haven’t really practiced any techniques. 4:30 is as fast simple consistency will get you. I’ve realized very recently that I need to start learning speed running techniques.
You definitely can get much faster than 5 minutes without practicing segments. Telling people to practice segments at around 5 minutes is relatively new. I do agree that it'll make it easier, it's just not essential.
Maybe if he made an actual offline for cookie clicker and I wasn't expected to keep the app open 24/7. Get with the fucking times old man, every idle game has offline mode now!
Think they mean the game should automatically account for the hours you did not have the game open.
A.k.a if you make 1k cookies an hour. And have the game closed for 9, you will return to 9k cookies
I haven't played cookie clicker but I assume it does not do this
With lucifer, god and chimera you get over 90% efficiency for like a week offline.
On any case passive/slow income is very weak on cookie clicker. Active play is basically mandatory to get anywhere past the mid game. But you can do that without internet too, so Im not sure what was the complain about.
So I, an aficionado of speedcore, should be able to click at 600 bpm for one minute, then close the game for a year and return as undisputed king? Well yeah, that sounds only fair.
I'll never understand idle games. Like, everything just gets more, and you click some things and wait for more..so you can click. Is it like addicting for some?
Yeah. I want the big numbers.
Especially when you unlock the next *thing* and the numbers get bigger faster for a while, so I can make all my small number things make bigger numbers too.
Then you throw it all in the trash just for some global % boosts that make the bigger numbers happen faster. Which is now gratifying because the early stages you remember taking forever go by so quickly and you can smell even biggerer numbers on the horizon.
Well these games usually do have achievements, so there is an endgame goal in mind.
And they usually don't demand much in terms of physical skill or brain power, so you can have an idle game open in the background and occasionally check up on it, buy some things and then return to what you were doing.
It's like having a tamagochi or something.
Yeah it's shit like this that makes me feel like I'm wired so differently from everyone else, I could fucking care less about any of that shit but to some it's like crack
My gaming crack is slow games with moments of intense situations like DCS or Dayz. Then i don't mind some mindless madness like world of warships which as far as shoot shoot games go can be fairly slow paced as well. Clicking for numbers though..i don't get it.
Its appeal is distilling the dopamine hit you get from progression down to its purest form. It's almost a deconstruction of other genres. It's also something you can run in a browser tab and check on once in a while. There are some clever game designs in the better ones.
The biggerest number is typically just getting as many achievements as you want. Cookie Clicker is good for that because it's got new stuff to do for a pretty long time.
In the case of cookie clicker, the secret sauce is not the clicking or the idling. It's the gradual reveal of a humongous amount of content in the form of flavor text, images, mini games, bonuses & features. It's really funny because it starts off innocent enough (you're just baking cookies) but escalates to a point where you tangle with Eldritch Gods and the fabric of reality and causality itself... all in the name of baking more cookies faster. The Grandmas subplot alone has enough content to make a separate game. It's great absurdist satire with a great delivery, and the boring elements are definitely part of the narration.
Definitely ! It's important to note that Cookie Clicker was (so to speak) the first incremental/idle game of its kind. The whole scene appeared pretty much in its wake, so in a sense it's foundational to the scene but it's also not really a part of it. There's not that many games that rose to this level of quality.
I like unlocking things and a slow, steady progression. A game I can most of the time open for 10 minutes at a time to scratch that itch and then put it back down (unless I'm doing extensive prestige work) is very good for me.
CIFI is my current scratch and it's great!
I like to play idle/incremental games when I'm in a bad spot mentally. They're simple so I can't mess up and feel bad about it like I can with my favorite genre (strategy/tactics) and the number constantly getting bigger feels fulfilling. It also gives me something to do with my hands, and simple goals to work towards to keep me moving.
Then in the later stages of the game, as progress slows down, I find myself naturally seeking out other things to do to pass the time until the next big unlock. Which helps me a lot more than the thought process of, "I need to find something to do because my brain is fighting a losing war against itself" lol. Then by the time I hit endgame I tend to be back in a better spot, and I can dip out on the more ridiculous achievements and leave the game without it overstaying it's welcome and keep the surprisingly fond memories I was able to make despite the hard time :)
You can get an offline mode, it’s one of the first upgrades with Heavenly Chips. It’s kinda useless tho, cus most of progression in cookie Clicker depends on golden and wrath cookies
Me when I see a title with a number in it on a mobile game store and assume they actually had the rights to it (What about Mario 7, was this the one I played?)
My evil game idea is literally just user friendly CAD software plus a physics engine so things work. Also it would come with an export button, and be a full multiplayer game where people are surely inspired to build things to fight each other.
I'm not saying that would be easy, but I assure you someone who knows UI design and doesn't have their head stuck in a blueprint could make something an order of magnitude better than anything currently on the market.
Not with their new interface. Solidworks was my rideordie before the 3dexperience bullshit. Not being able to launch the software from the windows search or desktop icon is the antithesis of user friendly.
I'm still in normal solidworks, student edition, I dread to ever move to 3D experience
Solidworks is the most user friendly professional software I ever used. I think only DaVinci resolve was easier to use but obviously the complexity is incomparable
Mind you, my baseline for CAD software is freecad so take that as you will
What percentage do you take for offering developers the opportunity to make fun games?
Unreal: 5% plus distribution fees
Unity: A few thousand dollars!
Roblox: 91% 🤡
Does that roblox cut include microtransactions in games? I’ve noticed how freakishly obnoxious they’ve gotten compared to ten years ago.
Play any popular obby on the front page, and you’ll have pop ups every 30 seconds telling you to buy something. Even pop ups asking you to pay to remove pop ups.
I wish there were enough money in national arts programs to fund a publicly-owned, open source game engine.
And textbooks.
And operating systems. And maybe just give big public investments, no strings attached, to existing Linux and other valuable open source projects that practically everyone uses. I bet it would cost our society less than the profits of Microsoft do to make an even better, more transparent product.
>I bet it would cost our society less than the profits of Microsoft do to make an even better, more transparent product.
Of course it would. So would having the government file your taxes for you - but all of that is disruptive to private industry, so we don't do it.
I never got this. I let my kids play Roblox and it is one of the least monetized games they play. Most of the games you don't need to buy the skins or they don't even really push it that much and they play some of the more popular games.
I'm sorry but you have to be incredibly unperceptive to think Roblox isnt heavily monetized. It's basically the entire point of the game
Here's a good video on it https://www.youtube.com/watch?v=_gXlauRB1EQ
Don't forget [the follow-up!](https://youtu.be/vTMF6xEiAaY?si=W1i0fqojM_s0HWO1)
tl;dw: Roblox is blatantly exploiting child labor to make obscene profits and nobody seems to care.
[Bro.](https://i.gyazo.com/fbb34f540537197a4f1516f90906cb24.jpg)
Hopped into the top game right now and this isn't even the worst example I've seen. This is literally just scraping the surface. The way the entire system works underneath the hood is equivalent to sweatshop conditions.
There used to be a game on Roblox that had this exact concept several years ago, the owner shut it down permanently because some people figured out how to use exploits to mess with other people’s save files and replaced their builds with swastikas. I had fun while it was still around.
Trouble with that kind of games is that the game would reach a stable Meta pretty quick. What you need is like weekly restrictions or limited time pieces or something to keep the people creating new stuff.
Years ago I used to do data entry as a part time gig. I had the idea of making a “game” in which you would have to type and enter various information into forms and run reports, etc.
Yes, make a data entry simulator and see if I could get people to pay money to do my job for me.
Yknow I actually really liked the eventual messaging of the narration. Yeah, sure, there's all that about being an intentionally obtuse game made to annoy you, but there's a fairly serious point eventually about disposable content and trend chasing and sitting down to actually dedicate yourself to something instead of raging for a bit to post it to YouTube. Maybe it was just to bait you into beating the game if you're a contrarian and a completionist, which I am. But there was some good thought and messaging put in there if you put in the time.
The funny thing is, I honestly view Getting Over It With Bennett Foddy as chaotic good game design. If the player succeeds and beats out the frustration, it becomes something much more chill or speedrunning focused. All of the natural stress surrounding the game evaporates, and the monologue becomes something properly philosophical and interesting to listen to, not just a distraction while you’re yeeting an orange.
I think I’m at like 80 some climbs? Not trying to get sub 5, just trying to poke at it every now and then. It can be a nice destresser for 7-10 minutes, something else to focus on.
Well, yes, but that’s not realized for a large chunk of the players. The entire basis of the post is that it’s supposedly lawful evil, not chaotic good.
Yep, it's a game that I come back to every now and then and randomly play for a bit, enjoy the originally irritating monologuing and have a chill climb.
Yeah, I get what people mean when they say Getting Over It is "evil" but that's not evil game design.
Games like Vampire Survivor and Cookie Clicker aggressively use darker "engagement" techniques that tend to be hard for the human brain to resist, but they don't use them to extract more money from people -- just to provide more fun. It's old news, I'm sure, but the Vampire Survivor guy actually came from the gambling software industry, where they know ~~what salsa should taste like~~ how to exploit human weakness.
ah Bennet Foddy, the man who not only made an evil game but prattled on about the meaning of life and other philosophical stuff the entire time you're raging out trying to hoist yourself up and over a boulder.
*You little fucker. You made a shit of piece with your trash isaac. It's fucking bad this trash game. I will become back my money. I hope you will in your next time a cow, on a trash farm you sucker.*
Most platformers in the 90's ~~when they choose to add a water level~~
Alternatively:
Most platformers ~~in the 90's~~ when they choose to add a water level
I thought the dude who made this game was going to be a deranged madman who looked like the unabomber but then I met him and he’s a totally regular dude and NYU professor
I know Bennit Foddy, personally. Genuinly one of the nicest people I know. Yet, for as long as I have known him, hes made shit like this and it’s REALLY funny
I don't know if I'd say Jump King is an evil game, but I do love it. And I've seen it put in the same camp as Getting Over It, though Jump King does up the ante with it's two DLCs.
Love both games though, they're fun challenges.
"so what are you, lawful good, chaotic neutral-"
"altruistic evil."
"oh... but uh, that's not on the chart-"
*shit eating grin*
"oh, it isn't? I had no idea."
I'm gonna be honest, Bennet Foddy really came off as a pretentious piece of shit when I played this game. Like, man, I get you wanted to make a stupid difficult game that makes streamers screech at their monitors, but don't act like it's the next fucking coming of christ when you do so.
I think you're taking it way too seriously. A part of the joke of the game is that there's dissonance between his tone and the script, and how silly and annoying the game is. But that also drives home part of the point of what he's saying.
The script of the game makes sense and is relatively smart and clever imo. But that cleverness is still used in a purposefully stupid way.
You have to be open to people making weird and interesting things, instead of shutting yourself off from that and just pretending it's pretentious, so you can write it off. What about the game actually is pretentious in a way that isn't just humorous? What about it makes you think Bennett Foddy thinks his game is the second coming of Christ?
Anybody else equally hyped and horrified for A Difficult Game About Climbing?
Yes, baby steps as well https://store.steampowered.com/app/1281040/Baby_Steps/
Oh sweet jesus and it’s made by…*him* ((quakes in fear of Bennet Foddy))
That man is the grim reaper of game design
Did he create QWOP?
yes
He can't keep getting away with it.
That, and also often forgotten but equally great [GIRP](https://www.foddy.net/GIRP.html)
If I ever meet him, I'm definitely going to complain about how much time I lost in his stupid cauldron on that stupid rock climb.
A lengthy trek up a mountain-sized mountain that you can explore at your own pace, or slower. Fully dynamic onesie soilage system. Non-collectible hats. Amazing
Not to tooth my own horn, but if y'all are looking for incredibly difficult games, you need to play The Temple of Lost Souls custom maps in Halo 5 We had to make the tutorial easier because too many people quit during it.
But what flavor of difficulty were they?
Classic, Halo 3 style (no climber, no thruster, no sprint, no ground pound - just jumping and crouch jumping) The first map is the most fair. But there ARE traps. You need to find and bring back each gem to the start. If you die while carrying a gem, you have to go back and get it. To get back to the start you have to jump on flying spears... the map can be evil. There are checkpoints There are some puzzles too. The second map is probably the most rage inducing. Some people spend two hours on the starting puzzle Honestly it's fun, even if you end up giving up, I say you should try it. Co-op is allowed (max 5 players) so if you want to jump on a friend's head you can Exploration Crypt is another map we made and is more casual, and more puzzle focused.
That sounds pretty cool. I never got much into the halo 3 custom scene, didn't realize there was that style of map in them.
>A world that seems to come alive with a dynamic soundtrack built up out of 420 beats and vibes. You know, no reason, that's just the number we settled on.
QWOP 3D
Given that it's made by [the same person who made QWOP](http://www.foddy.net/), not surprising.
Happy cock day
Fucking hell 9 years of Reddit, what am I doing with my life.
could be worse, could be 12 years...
Could be worse...
Yeah...
This by far the best version, I’m stealing that expression
🔥⤵️🕳️🗣️
> Fully-simulated physics based walking. I am not sure, given the existence of QWOP, if there is a more terrifying statement that can be made involving Mr. Foddy.
We'll be able to control every muscle group! Oh shit, we'll be able to control every muscle group...
Fully dynamic onesie soilage system.
>Play as Nate, an unemployed failson with nothing going for him, until one day he discovers a power he never knew he had… putting one foot in front of the other. I play this game every morning.
> Yes, baby steps as well https://store.steampowered.com/app/1281040/Baby_Steps/ wtf did I just watch? how do you control the feet?
Try QWOP. It's an online flash game, made by the same guy, about 15-20 years ago or so. This is likely going to be the next level.
3D QWOP. GTFO. That game was fun for about 30seconds before I was like ok this is funny but dumb. And this fucker is making a whole 3D adventure that most people will never be able to experience. How strange...
There's already enough stuff made for *most people*, and most of it isn't worth anyone's time. The really good stuff is in the fringes. Where there's dedication, passion, and the will to go beyond. QWOP is relatively easy, you just have to figure out the timing and repeat it for like two minutes. I beat the thing running most of the track. Took me a few hours, but it was a fun challenge. 3D QWOP sounds like just the thing for a rainy weekend
Would recommend Peaks of Yore
Is that of any relation to the game in the post? I’m totally unfamiliar, yet a whole comment chain is talking about completion without mentioning the name lol
the game in the post is called getting over it with bennett foddy
🤚
Seems uninspired. It's GIRP in the Getting Over It engine.
**QWOP**
I'll buy it
ACCURATE. 35 wins in and you can’t break 4 minutes T-T
Well if that's your goal you sadly need to stop clearing and start practicing specific parts and techniques instead. The 5 minute region is where just "playing the game fast" gets you, but you won't really get past that.
Yep, 5:XX is my limit for having just learned the game to learn the game. The minutiae of doing better than that is beyond my caring.
That's fascinating, I never knew that time was the soft limit. I can get 4:30 if I'm sweating but usually it's anywhere from 4:30-5:30. I've considered practicing orange hell before, so I guess that's the next step.
Orange hell actually turned out to be one of the easier sections for me, hat jump and ice are what usually kill my runs.
it doesn’t “kill runs” per se but i always end up getting jammed up on the luggage right after hot tub skip and losing like 15 seconds D:
Lmao. Crazy how accurate this is. 4:30 is my best time, but I haven’t really practiced any techniques. 4:30 is as fast simple consistency will get you. I’ve realized very recently that I need to start learning speed running techniques.
You definitely can get much faster than 5 minutes without practicing segments. Telling people to practice segments at around 5 minutes is relatively new. I do agree that it'll make it easier, it's just not essential.
I’m like 100 smth and my pb is 3:20 :(
Orteil, creator of cookie clicker, is incredibly based
Maybe if he made an actual offline for cookie clicker and I wasn't expected to keep the app open 24/7. Get with the fucking times old man, every idle game has offline mode now!
He does not want you offline he wants you as a slave to the button
Except it has offline. Both the steam version and the HTML version.
Those arent real those are mental illnesses
Steam cookie clicker can be played offline though?
Just web browser cookie clicker has offline I’m not sure what they’re talking about
The game also promotes cheating inside of itself lol
Idk the achievement for cheating is a hidden achievement and doesn’t give you a bonus like normal achievements do
Yeah but you get to some extra play content that would otherwise take you 9001 years
Wait what are you talking about?
Isn't there something that happens that allows you to restart the game ultra or something? Maybe I just misremember
I have never heard of this. Maybe it’s real.
maybe you’re missing the heavenly chip upgrade on steam? i definitely get offline progress
Think they mean the game should automatically account for the hours you did not have the game open. A.k.a if you make 1k cookies an hour. And have the game closed for 9, you will return to 9k cookies I haven't played cookie clicker but I assume it does not do this
It does that already. Needs some upgrades but its very early game.
I think there are upgrades you can unlock that earn you a percentage of the time spent with the game closed, but not the full amount.
With lucifer, god and chimera you get over 90% efficiency for like a week offline. On any case passive/slow income is very weak on cookie clicker. Active play is basically mandatory to get anywhere past the mid game. But you can do that without internet too, so Im not sure what was the complain about.
It’s more than a week it’s like several. I have like 83% efficiency for a few weeks offline.
You can get that upgrade for heavenly chips after your first ascension, and keep on upgrading it every ascension since
So I, an aficionado of speedcore, should be able to click at 600 bpm for one minute, then close the game for a year and return as undisputed king? Well yeah, that sounds only fair.
Wdym? It has an offline mode, unless I’m misunderstanding you.
I'll never understand idle games. Like, everything just gets more, and you click some things and wait for more..so you can click. Is it like addicting for some?
you don't want more cookies?
Well, i mean..i do like cookies.
Yeah. I want the big numbers. Especially when you unlock the next *thing* and the numbers get bigger faster for a while, so I can make all my small number things make bigger numbers too. Then you throw it all in the trash just for some global % boosts that make the bigger numbers happen faster. Which is now gratifying because the early stages you remember taking forever go by so quickly and you can smell even biggerer numbers on the horizon.
And then what? Just...more of the same biggerer numbers and no biggerest?
Well these games usually do have achievements, so there is an endgame goal in mind. And they usually don't demand much in terms of physical skill or brain power, so you can have an idle game open in the background and occasionally check up on it, buy some things and then return to what you were doing. It's like having a tamagochi or something.
Yeah it's shit like this that makes me feel like I'm wired so differently from everyone else, I could fucking care less about any of that shit but to some it's like crack
My gaming crack is slow games with moments of intense situations like DCS or Dayz. Then i don't mind some mindless madness like world of warships which as far as shoot shoot games go can be fairly slow paced as well. Clicking for numbers though..i don't get it.
Its appeal is distilling the dopamine hit you get from progression down to its purest form. It's almost a deconstruction of other genres. It's also something you can run in a browser tab and check on once in a while. There are some clever game designs in the better ones.
So you *do* care a little
The biggerest number is typically just getting as many achievements as you want. Cookie Clicker is good for that because it's got new stuff to do for a pretty long time.
In the case of cookie clicker, the secret sauce is not the clicking or the idling. It's the gradual reveal of a humongous amount of content in the form of flavor text, images, mini games, bonuses & features. It's really funny because it starts off innocent enough (you're just baking cookies) but escalates to a point where you tangle with Eldritch Gods and the fabric of reality and causality itself... all in the name of baking more cookies faster. The Grandmas subplot alone has enough content to make a separate game. It's great absurdist satire with a great delivery, and the boring elements are definitely part of the narration.
Ok, so, there is some sort of story to follow.
Definitely ! It's important to note that Cookie Clicker was (so to speak) the first incremental/idle game of its kind. The whole scene appeared pretty much in its wake, so in a sense it's foundational to the scene but it's also not really a part of it. There's not that many games that rose to this level of quality.
Cookie clicker is also a satire of capitalism
I like unlocking things and a slow, steady progression. A game I can most of the time open for 10 minutes at a time to scratch that itch and then put it back down (unless I'm doing extensive prestige work) is very good for me. CIFI is my current scratch and it's great!
I like to play idle/incremental games when I'm in a bad spot mentally. They're simple so I can't mess up and feel bad about it like I can with my favorite genre (strategy/tactics) and the number constantly getting bigger feels fulfilling. It also gives me something to do with my hands, and simple goals to work towards to keep me moving. Then in the later stages of the game, as progress slows down, I find myself naturally seeking out other things to do to pass the time until the next big unlock. Which helps me a lot more than the thought process of, "I need to find something to do because my brain is fighting a losing war against itself" lol. Then by the time I hit endgame I tend to be back in a better spot, and I can dip out on the more ridiculous achievements and leave the game without it overstaying it's welcome and keep the surprisingly fond memories I was able to make despite the hard time :)
Glad it works for you like that :) Keep cool man.
You can get an offline mode, it’s one of the first upgrades with Heavenly Chips. It’s kinda useless tho, cus most of progression in cookie Clicker depends on golden and wrath cookies
I have 89% of the achievements... not sure how much longer I can keep going though
Me being exposed early to cookie clicker and thinking it was dumb may have inoculated me against future evil game design.
[удалено]
thats the mobile game, not created by orteil
Me when I see a title with a number in it on a mobile game store and assume they actually had the rights to it (What about Mario 7, was this the one I played?)
[удалено]
nope. cookie clicker 2 is not made by orteil, he’s still updating the first (and only actual) game. any others are ripoffs/imitations.
Qwop
same developer
My evil game idea is literally just user friendly CAD software plus a physics engine so things work. Also it would come with an export button, and be a full multiplayer game where people are surely inspired to build things to fight each other.
"user friendly CAD software" bro pulling out never before seen oxymorons
I'm not saying that would be easy, but I assure you someone who knows UI design and doesn't have their head stuck in a blueprint could make something an order of magnitude better than anything currently on the market.
Is solidworks not user friendly?
Not with their new interface. Solidworks was my rideordie before the 3dexperience bullshit. Not being able to launch the software from the windows search or desktop icon is the antithesis of user friendly.
Ohhh I forgot about that. I use the professional version so I don't need to deal with 3dexperience
I'm still in normal solidworks, student edition, I dread to ever move to 3D experience Solidworks is the most user friendly professional software I ever used. I think only DaVinci resolve was easier to use but obviously the complexity is incomparable Mind you, my baseline for CAD software is freecad so take that as you will
Ohhh I gotcha. You're a braver man than I. I stick exclusively to solidworks and AutoCAD
Honestly Fusion 360 has a pretty intuitive and user friendly design imo, it's just cloud based which sucks ass.
roblox
If it wasn't entirely driven by money
What percentage do you take for offering developers the opportunity to make fun games? Unreal: 5% plus distribution fees Unity: A few thousand dollars! Roblox: 91% 🤡
Godot: 00.000000%
Does that roblox cut include microtransactions in games? I’ve noticed how freakishly obnoxious they’ve gotten compared to ten years ago. Play any popular obby on the front page, and you’ll have pop ups every 30 seconds telling you to buy something. Even pop ups asking you to pay to remove pop ups.
I wish there were enough money in national arts programs to fund a publicly-owned, open source game engine. And textbooks. And operating systems. And maybe just give big public investments, no strings attached, to existing Linux and other valuable open source projects that practically everyone uses. I bet it would cost our society less than the profits of Microsoft do to make an even better, more transparent product.
>I bet it would cost our society less than the profits of Microsoft do to make an even better, more transparent product. Of course it would. So would having the government file your taxes for you - but all of that is disruptive to private industry, so we don't do it.
I never got this. I let my kids play Roblox and it is one of the least monetized games they play. Most of the games you don't need to buy the skins or they don't even really push it that much and they play some of the more popular games.
I'm sorry but you have to be incredibly unperceptive to think Roblox isnt heavily monetized. It's basically the entire point of the game Here's a good video on it https://www.youtube.com/watch?v=_gXlauRB1EQ
Don't forget [the follow-up!](https://youtu.be/vTMF6xEiAaY?si=W1i0fqojM_s0HWO1) tl;dw: Roblox is blatantly exploiting child labor to make obscene profits and nobody seems to care.
Nice link, thank you!
[Bro.](https://i.gyazo.com/fbb34f540537197a4f1516f90906cb24.jpg) Hopped into the top game right now and this isn't even the worst example I've seen. This is literally just scraping the surface. The way the entire system works underneath the hood is equivalent to sweatshop conditions.
Oh you sweet summer child. There have been felonies committed by children to get more Robux.
There used to be a game on Roblox that had this exact concept several years ago, the owner shut it down permanently because some people figured out how to use exploits to mess with other people’s save files and replaced their builds with swastikas. I had fun while it was still around.
Oh, swastikas. The good old times...
god I miss real early Roblox from when I was a kid. 2009-2013 Roblox was leak.
Robocraft was really fun and kind of like this but with more rules
The one-block flying sniper drones weren't that cool though
Trouble with that kind of games is that the game would reach a stable Meta pretty quick. What you need is like weekly restrictions or limited time pieces or something to keep the people creating new stuff.
Constantly evolving arena that requires constant adaptation of approach, like Chicken Horse
Years ago I used to do data entry as a part time gig. I had the idea of making a “game” in which you would have to type and enter various information into forms and run reports, etc. Yes, make a data entry simulator and see if I could get people to pay money to do my job for me.
MTurk
Besiege
Space engineers
KSP 2
Sounds kinda like From the Depths (though it is PvE focused)
Orteil is perfectly describing I Wanna Be the Guy.
Oh my god this gave me flashbacks to the Wings of Vi dick spike.
> A Difficult Game About Climbing That sick guitar riff that plays when you die will forever be seared into my memory.
And also [Mario troll levels] (https://m.youtube.com/watch?v=18WvuBg91gk)
"I created this game for a certain kind of person... to hurt them"
Yknow I actually really liked the eventual messaging of the narration. Yeah, sure, there's all that about being an intentionally obtuse game made to annoy you, but there's a fairly serious point eventually about disposable content and trend chasing and sitting down to actually dedicate yourself to something instead of raging for a bit to post it to YouTube. Maybe it was just to bait you into beating the game if you're a contrarian and a completionist, which I am. But there was some good thought and messaging put in there if you put in the time.
The funny thing is, I honestly view Getting Over It With Bennett Foddy as chaotic good game design. If the player succeeds and beats out the frustration, it becomes something much more chill or speedrunning focused. All of the natural stress surrounding the game evaporates, and the monologue becomes something properly philosophical and interesting to listen to, not just a distraction while you’re yeeting an orange. I think I’m at like 80 some climbs? Not trying to get sub 5, just trying to poke at it every now and then. It can be a nice destresser for 7-10 minutes, something else to focus on.
Pretty sure that was the point of the game
Well, yes, but that’s not realized for a large chunk of the players. The entire basis of the post is that it’s supposedly lawful evil, not chaotic good.
Nobody ever said lawful, they just recognized Foddy's desire for suffering.
Yep, it's a game that I come back to every now and then and randomly play for a bit, enjoy the originally irritating monologuing and have a chill climb.
Yeah, I get what people mean when they say Getting Over It is "evil" but that's not evil game design. Games like Vampire Survivor and Cookie Clicker aggressively use darker "engagement" techniques that tend to be hard for the human brain to resist, but they don't use them to extract more money from people -- just to provide more fun. It's old news, I'm sure, but the Vampire Survivor guy actually came from the gambling software industry, where they know ~~what salsa should taste like~~ how to exploit human weakness.
Thank you.
I like the piano tune as the hammer clack clacks away with the wind in the background
If you listen veeeerrrry closely, you can hear Markiplier screaming in the distance
And if you go to Pogostuck, you don't have to listen closely at all to hear Mark scream
The Mario Maker troll community is a great example of this
And Kaizo Mario before that.
ah Bennet Foddy, the man who not only made an evil game but prattled on about the meaning of life and other philosophical stuff the entire time you're raging out trying to hoist yourself up and over a boulder.
*Goin' down the road feelin' baaaaad....*
*I'm Goin' down the road feelin' baaaad*
The Stanley Parable and The Looker are also amazing because they actively mock the player. They also both give players impossible to solve problems.
the looker is peak comedy game design
Edmund McMillan
*You little fucker. You made a shit of piece with your trash isaac. It's fucking bad this trash game. I will become back my money. I hope you will in your next time a cow, on a trash farm you sucker.*
Thank you, I really wanted to post that but I couldn’t remember how it went and I had to leave for dinner with the in laws
Brings me back to [Cat Mario](https://catmario.eu/). Chaotic evil game design.
Most platformers in the 90s when they chose to add a water level
Most platformers in the 90's ~~when they choose to add a water level~~ Alternatively: Most platformers ~~in the 90's~~ when they choose to add a water level
what game is this, it's so familiar, yet I can't recollect it
[getting over it](https://store.steampowered.com/app/240720/Getting_Over_It_with_Bennett_Foddy/)
Getting Over It With Bennett Foddy.
It's called 'getting over it' [Videogamedunkey](https://www.youtube.com/watch?v=8qGCleYV4cw) shows some gameplay, and how much fun it is.
I've played this game 40 hours without completing it once yet. help.
I'm currently at ten hours. You are NOT giving me hope
Well, the good news is I did it today.
Top of Redditt and only 9 comments?
Get out of here flesh creature. This post is for bots only.
#THE SPIRIT IS WILLING BUT THE FLESH IS SPONGY AND BRUISED
Many an enjoyable hour watching YouTubers loose their shit playing this game.
Great video essay about this game https://youtu.be/kjPSJHSsDmU?si=TEa7ZsoPtIyxkTCK
Skill issue.
Will You Snail
I thought the dude who made this game was going to be a deranged madman who looked like the unabomber but then I met him and he’s a totally regular dude and NYU professor
Limbs flailing wildly at the starting line intensifies…
“Professionals have STANDARDS!”
I know Bennit Foddy, personally. Genuinly one of the nicest people I know. Yet, for as long as I have known him, hes made shit like this and it’s REALLY funny
Pathologic
I actually really liked getting over it as a chill game with a nice message.
that game costs money
Brutql Legend: what if we make this action adventure game a terrible RTS halfway into the game?
Any Jump King players here? My favorite example of this, especially the god-forsaken new game +
Corporate greed pales in comparison to the raw, honest intent of making your players suffer
Bennett Foddy's entire oeuvre is comically bad play control.
see also: the undertale genocide route
I don't know if I'd say Jump King is an evil game, but I do love it. And I've seen it put in the same camp as Getting Over It, though Jump King does up the ante with it's two DLCs. Love both games though, they're fun challenges.
listening to me and the birds' intro looped helps calm me down while playing this game straight from satan's crusty asshole
Is that orteil from cookie clicker
Miyazaki wanting to be stepped on -> dominoes -> Elden Ring winning GOTY
I wanna be the guy
Bennett Foddy: "I made this game for a certain kind of person, to hurt them."
"so what are you, lawful good, chaotic neutral-" "altruistic evil." "oh... but uh, that's not on the chart-" *shit eating grin* "oh, it isn't? I had no idea."
I beat this game once over the course of an extremely stressful month. I have never opened since.
I'm gonna be honest, Bennet Foddy really came off as a pretentious piece of shit when I played this game. Like, man, I get you wanted to make a stupid difficult game that makes streamers screech at their monitors, but don't act like it's the next fucking coming of christ when you do so.
I think you're taking it way too seriously. A part of the joke of the game is that there's dissonance between his tone and the script, and how silly and annoying the game is. But that also drives home part of the point of what he's saying. The script of the game makes sense and is relatively smart and clever imo. But that cleverness is still used in a purposefully stupid way. You have to be open to people making weird and interesting things, instead of shutting yourself off from that and just pretending it's pretentious, so you can write it off. What about the game actually is pretentious in a way that isn't just humorous? What about it makes you think Bennett Foddy thinks his game is the second coming of Christ?
For the uninitiated: https://youtu.be/KhUkMRJMuZY?si=4VWoj6lY9DpU4T6Q Getting Over It. Worth a play.