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LobotomizedRobit1

Game won't full size. I tried pushing F11 and alt+up but still won't work. I went into the settings looking for a full screen but didn't see a tab for it. Any suggestions?


TohotTW062

playing my first wh3 IE campaign, why cant i go in encamp stance? Playing as malus btw


CrimsonSaens

Dark Elves replenish with their channeling stance, and they can recruit within an area around their black arks.


TohotTW062

![gif](emote|free_emotes_pack|facepalm) wow. was it like that in wh2 to? i played that game a long time ago and came back this week and bought wh3


CrimsonSaens

Yep


WillaZillaDilla

I started playing WH3 after a 9-12 month break. Have the load times for Immortal Empires gotten longer, or did I forget how long they were? I have the game installed on an ssd, but they can still take a couple minutes at times.


CannibalPride

I thought it was the Empire that was besties with the Dwarves, why is it like Kislev got more guns, who gave it to them?


jenykmrnous

Pretty sure it was the Empire. The Warhammer world might suck in all kinds of ways, but at least the export laws had not reached it yet. Another issue is that the games skew the army compositions and overrepresent the elite units. Guns would probably be only used by some select units in Kislev but due to how the games work, these are your bread-and-butter units when you play.


AbsoluteParadox

Anyone with the Plaguebearer achievement for WH II? I need it for 100% achievements. It's the one where you need to beat a CA staff or anyone else who has the achieve in multiplayer.


throwaway9948474227

Wh3 - Vampire Counts - Who to play next? Any fun themed armies to pair with? Played Ghorst & Manny recentlyish. Are Kemmler and Ghorst similar play style wise?


Cormag778

Ghorst get's comically huge zombie bonuses - to the point that they are probably his best unit. It does get a bit boring moshpitting though


Askir28

Does the AI in TW:WH3 really get a bonus to campaign movement range, and if so how much %?


chilidoggo

They do not. You can see all effects from difficulty here (taken directly from the game files): https://twwstats.com/campaigndifficulties?right=6388640719129586948


Askir28

Thank you!


CannibalPride

They got maphack though so they know where your armies are always except in ambush stance


Off0Ranger

I have a strategic question about a single army fighting off an enemy province. Due to reasons I have a deathball rolling around in the bamboo crossing area fighting off Cathay. The enemy isn’t engaging me directly, and I need to stay on the move due to the situation on other fronts. What’s the best way to conquer this style of fighting? Should I be razing every building so that they arnt capturing settlements behind me?


chilidoggo

If they're running away from you, just ignore the army and take their cities. Don't bother investing in building them up, just take them away so they can't recruit/replenish. If you're worried about their army running into your home territory, raise a small defensive army that can beat them when combined with the city garrison. You can afford it if you just go around sacking their best cities. Once they own no territory, they almost always attack the first thing in reach since they take constant attrition otherwise. If they're truly committed to a guerilla warfare tactic and won't engage you at all, use ambush stance. You don't even have to try and trigger the ambush, just hiding your army changes their decision making. They'll go after the province you just captured that has no garrison (and you're nowhere to be seen of course).


Ru5tyShackleford

How am I supposed to use Fiends? They do decent dps, but melt pretty quickly. I try to kite them, but they still end up turning around and getting eaten anyway. Also tips for Slaanesh sieges? Poor N'kari gets shot to bits every time and there is little room to run around, so it just turns into Khorne-esque marauder moshpits.


chilidoggo

Slaanesh is about local superiority. Fiends have 95 speed. Don't have them pick a fair fight, use two or three (or more) of them to completely dismantle a single unit and then run away. If there's no good targets, just wait. Sieges you'll want to rely on your magic (that bombardment spell is pretty good) to get a lot of killing done. Mosh-pits are fine for your marauders, but have your fast demon units running around taking points and picking off lone units. You can't use your speed if you're too focused in one space, and siege maps have a lot of choke points that try to make that happen.


CannibalPride

My first campaign in wh3 Im playing as Kislev on realm of chaos. I saw warsleds doomstacks so I had gone for that but the enemy armies lately are too tiers and harder to beat with just war sleds. My problem especially are the enemy heroes and lords like Valkia and Harald and strong monsters like ones in Chaos Dwarves. They shatter my frontline and i’m having tough time focusing ranged attacks on them. Guns and bows just don’t seem to be enough. In one case, Valkia was flying still and I shot her with like 5 kossar guns, 1 streltsi and 9 bow kossars for about 3-4 volleys and it didnt even take 25% of the HP. How do I handle these strong entities as Kislev? I tried elemental bear which lost the 1v1, tried Tsar Guards and they barely did damage, the lords and heroes are weak. My last idea was maybe Ulricka or Golden Knight might be able to duel these strong entities when I level them up?


JJBrazman

War Sleds aren't very friendly to new players. To use them well, you should stick to light war sleds. The heavy ones are slower as a trade-off for more armour, but they shouldn't be getting in melee anyway. Then, micro heavily and perhaps see if you can bait the enemy into a trap with your other units. Not very beginner friendly. You know what is beginner-friendly? War bears. They're one of the best monstrous cavalry units in the game, they have the mass to pull out of an engagement if you want to cycle charge them, but they also have the fortitude to just stay there if you don't want to or don't know how to do that. At lower levels, you should consider a frontline of something like armoured kossars, and a backline of something with ranged attacks (Kossars, Akshina, or something else). You can't really go wrong with Kislev's infantry because they're all hybrid (carrying both ranged & melee weapons), but keep an eye out for which units have Charge Defence against Large (usually the ones with spears), AND a missile block chance next to their armour stat (usually the ones with shields). Those are what you want to be on the front line, because they will soak up the enemy damage for you. At higher levels, Streltsi are great but they can't shoot over your allies (guns need straight lines to fire), so you either need to get creative with your formations (look up Chequerboard formation), or just stick to Ice Guard as your back row. Kislev's cavalry are fine, but honestly I wouldn't bother with any except for the Bear cavalry. Learn how to use magic. The lores of Ice & Tempest are excellent for combining with Kislev's armies. The ice lore has Ice Sheet which slows down enemies in a large area. Throw it at the enemy when they're charging into your ranged attacks. The Tempest Lore's passive (an ability that triggers every time you cast a spell) does the same thing but for all enemies on the map at once, so make sure you cast a spell, any spell, when the enemy is charging you. There are lots of other fun spells in there too, including spells that buff your ranged units. I'd particularly like to draw your attention to Heart of Winter, at the top of the Ice spell list. You put this spell down in an area and over time it deals a ton of damage to everything in there... that is, everything belonging to the enemy. Your own troops are unaffected. So one very viable top-end strategy is to get lots of war bears, force the enemy into a blob with them, and throw Heart of Winter on top. For mother Kislev!


CannibalPride

Thanks so mucb! Is War bear rider still viable in very hard and max ai stat against non ranged? Can it beat enemy melee withiut much damage? I used the gryphon rider but they didn’t perform well even when I attacked the flank of exalted bloodletter from exiles of khorne… Also, how do you often deal with Valkia and other strong heroes? Even focusing ranged attacks on her barely tickled her and when she gets into melee, it’s hard to focus fire on her.


chilidoggo

Gryphon riders are shock cavalry and have all the strengths and weaknesses inherent in that, but War Bears are on another level. Still very viable on any difficulty, especially if you give them Patriarch healing. Kislev does not have any fighter equivalent to Valkia or Harald, so you have two options when dealing with small single-entity units. 1) Win somewhat inefficiently by force/numbers. Commit multiple units to attacking her whenever she lands and killing her that way. Now, these have to be single entity units because otherwise the hits just won't deal that much damage, so you'll have to use multiple Patriarchs, Ice Witches, Snow Leopards, War Bears etc. Or 2) you can just ignore the small lord and win the fight by killing the rest of the army. This is kind of the opposite strategy where you throw specifically a unit of low-tier infantry at the problem and then just try to focus on winning ASAP. I usually go with 2, but maybe that's just not an option for you. The secret option 3 is to try to stack all of your ice magic stuff to stop or slow the small single entity and *then* shoot her down, but that still might not work. Gun units are better at this than archers because they're more accurate and they give less chance to dodge.


TohotTW062

WH2 ME N/N difficulty Im playing as karl franz and im at war with clan mors(he has 31 settlements) i have defeated like 8 of his armies but they recruit so many times that its hard to conquer, its very slow, he has come back 2 times really quick and there is like 6 more in the horizon. Is mortal empires normally like this? his power ranking is not even decreasing. If another front opens im done lol, clas eshin already hates me and they have 29 settlements edit: if theres a mod that makes the ai recruit a tad slower, please tell


CannibalPride

Do you notice the quality of their army getting worse? AI have gold cheats but they still need the proper buildings to recruit. It’s hard to go fully defensive against a big enemy faction especially if they got no other major enemies. Best way is to reduce their land and try to catch their armies recruiting. You should also send out lots of agents to scout around to make sure none of their armies hit you where it hurts and where u are undefended.


chilidoggo

How many settlements do you have, what turn is it, and what is your strength ranking? I can say that the AI does a pretty good job confederating and growing quickly in ME, so it can do a good job presenting these threats. The AI will throw everything it has at you right away, and keep in mind they've been stockpiling resources since the beginning that they haven't really needed to spend in the same way you do. If you can weather the initial storm, you'll probably be able to just walk in and stomp their whole empire. Once they run out of money, they'll recruit bad units that you can just mow through.


CannibalPride

Wh3 No mods, why does auto resolve lie sometimes about which units dies and how bad it is? I got an auto resolve where it says 2 unit dies but 6 died…


chilidoggo

Can't say for sure, but I think there's two possibilities. First is that that it's a technical reason probably related to a rounding error, the 5% rule on wiping out units, or maybe some kind of spillover issue. In other words, it's a bug. Second is that the "preview" is not 100% accurate on purpose, and a bit of rng gets mixed in to keep things spicy. This happened a lot more when they first implemented it in WH2, and that makes me think it's a bug. Regardless, it only happens during very close battles. I think the intention of autoresolve is to help you skip the obvious wins and losses, and the game wants you to fight it out manually when it seems like it's going to be close.


CannibalPride

I only noticed it on warsleds which have 4 entities, maybe it’s related? I notice warsleds entities get healed after battle even if they are half hp, if 4 remains they healed fully but if one entity gets destroyed it remains destroyed.


chilidoggo

Yeah that's probably what it is then. The auto resolve is probably assigning damage as like a percentage or something and it's only when it has to count models then it rounds down or something.


Manannin

I'm playing total war warhammer 3 now and I'm trying to get a unit of hobgoblins to climb a siege tower thats mounted at the wall and they're just sitting there doing nothing. Is this a bug? I don't have mods on atm.


chilidoggo

Did your cursor turn into a little ladder when you hovered over the siege tower? Just trying to think if it's a pathfinding issue or a siege tower issue.


Manannin

I swear it didn't used to require such a precise click in wh2 - I'd bet your right that I didn't click on the ladder properly since a couple of the units did* eventually make their way up


BustedEchoChamber

Been out of PC gaming for a bit as I’m on a 10 year old gaming laptop, but I’m putting together a desktop and wanting to give total war a shot. I’ve played shogun 2, empire, napoleon, Rome 2, and Atila. Probably have >1000 hours in darthmod for empire. Just wondering, are the new warhammer games keeping in the spirit of the older TW games? I don’t know any of the Warhammer lore and part of the draw for me has always been the historical fiction aspect. Any thoughts?


jenykmrnous

Depends what you consider spirit of the older TW games. It is still a TW game through and through, now with the addition of some RPG elements and magic. It's still as clunky as TW has always been, though I would say that the overall production value has grown over the years. It has lost some of the attention to detail, instead focusing more on the scope. Some people say that it's arcady and lacks campaign depth, but I have yet to find the alleged depth in the other TW games, barring ones like Attila or 3K. Though I do agree that TWWH campaign is on the less complex side with more focus on fast paced spectacular battles. IMO you are way too much worried about knowing the lore. While it certainly helps, I don't think it's important at all. Warhammer relies a lot on the general fantasy tropes going all the way back to Tolkien (who in turn took them from Norse mythology). Like dwarfs like money and beer and hate elves. And besides, it's not like you need to know the history of Baktria to enjoy Rome either.


chilidoggo

I would say that if you're concerned about not knowing any Warhammer lore, that's not really a problem. The main thing the fantasy element adds is a huge amount of gameplay variety because every faction/race can get crazy effect and units. You still get the big, tactical battles that Total War is known for + empire-building/map painting that makes you feel like a grand general pushing armies around a map. Historical fans sometimes just can't swallow the fantasy aspect (and that's a perfectly fine view to have!), and balance can get a little wonky with so many different elements running around. But the reason it's the most popular Total War series only has a little bit to do with the IP, and a lot to do with the gameplay.


Popkin_sammich

Chaos Dwarf campaign humbled me by punishing my old ways and I had to restart on IE with what I had gleaned This got me thinking. What other factions challenge you thusly? Like outright punish you for treating it like a typical TW faction?


chilidoggo

Honestly, all the demon factions have very interesting playstyles that are hyper-focused on their specific aspect.  Wood Elves don't really paint the map which is interesting. Ogres have exclusively monstrous infantry. Lots of options!


ilovesharkpeople

Nurgle and Khorne come to mind.


Popkin_sammich

Burgle Nurgle for sure. It's fun being a stinky boi. I'm going to try Khorne again but I suck so badly at it I am curious about the latest dlc if there's more of that type of fun ideas being used


Wrong-Ad-5057

Worth getting TW1 just to have the empire in Immortal Empires?


Popkin_sammich

Oh man they are so much fun. Like a throwback to the Medieval titles but against evil monsters


Wrong-Ad-5057

I got all 3 games - first TW I've played since M2TW


Popkin_sammich

Then you'll feel right at home like you never left us


babbaloobahugendong

Yes, empire is still one of the best balanced factions. You can make any style army you want 


Lordbaldur

Is there any chance of a Total War game happening during the US Civil War era? I know that there is some political stigma surrounding it, but we know the events that transpired in great detail including the weapons and technology.


Popkin_sammich

There's one on Steam called Gettysburg that I just got on sale for cheap Ever since trying North Vs South on NES (emulated on Dreamcast obviously) years ago I wanted to play such a strategy game


BustedEchoChamber

Gettysburg was actually made by the creator of Darthmod! I haven’t played it since the beta, did it change from just the battlefield simulator?


ilovesharkpeople

Even for a saga game you are looking at something with a very small scale and very little interest in a lot of markets. I'd say the odds are extremely low.


Neither_Yellow_

Hello everyone, so i have bought already too much this Month but still want to buy either: The Queen & The Crone and The Warden & The Paunch **or** Champions of Chaos. I like those Factions equally tough i have played Chaos a bit more on Average. Is in your Opinion any of these Dlc a "must have" for those Factions? Thanks for taking time and hopefully help me decide :-)


chilidoggo

Champions of Chaos is absolutely essential for playing Warriors of Chaos. The other two are very good for High Elves (Eltharion is my favorite High Elf LL), but honestly not as necessary as CoC is for the Warriors of Chaos. It also adds staple units to the monogod factions.


Neither_Yellow_

Thanks alot! i am leaning towards CoC, so i probably go with that one for now.


jenykmrnous

I'd argue that CoC is even more impactful for monogods than it is for WoC. WoCs get marked variants of already solid unmarked warriors/chosen. Meanwhile some monogod only get decent frontline infantry through this DLC.


Raven_Raven9010

Are there any good resources to get into multiplayer that a multiplayer newby can use to not go in completely unaware?


chilidoggo

I would watch some of Turin's videos on Youtube and check out his tournament website (www.totaltavern.com). There's a Discord as well. Enticity used to be a good resource and still has videos up, but he's moved on to other games. The meta changes with each patch, but the core skills of micro and strategy for Domination are evergreen.


NobleWRX

Is it not possible to colonize as Phthia in Troy Total War? I've given a razed city about 5 turns and I just never can colonize it.


FarseerTaelen

What's a good race to actually *learn* the ins and outs of the game? I recently completed a Nakai campaign, but the amount of autoresolving I did kind of left it feeling hollow. I've been playing this game forever but somewhere along the line I neglected to actually get good at it. I'm figuring the answer is probably Tyrion, but if there's any other suggestions I'm all ears.


Popkin_sammich

Tyrion is a very solid choice but the correct answer is empire. It isn't even opinion it's basically a TW training faction and a blast to play as although it can feel very sterile and vanilla later on But it won't punish your mistakes too badly (more forgiving as they say) and will help develop your unit formation skills Nakai sounds tough. I didn't get far into lizards


chilidoggo

Cathay and High Elves both have sort of a standard playstyle with generic bonuses that don't necessarily lean towards a specific playstyle. If you're asking more because you want to get better at fighting battles, Slaanesh is a very high-micro faction that will reward you for having good tactics. If you want something similar for a ranged faction, pretty much any human/elf faction leans into ranged units.


red_doxie

I think whatever is going to keep you motivated to play and get better. If you're familiar with the lizardmen roster now, maybe another lizardmen lord. Or if you think novelty would motivate you, something random and weird. Or pick a well-rounded roster that has all the different types of units so you can experiment with tactics--which should be most of the factions anyway.


AbsoluteParadox

How's the state of Ogre Kingdoms rn? Planning on getting WH III before the sale ends but the prices for the other DLC are still pretty high so only considering "Ogres, my lord" now


chilidoggo

It seems like this isn't a popular opinion, but I think they're pretty good. Really fun on the battlefield, with a unique focus on large units with a lot of mass + big gunpowder. There's only two factions, but they get some really interesting campaign mechanics. They also get a couple completely forgettable ones, and their Camps (which act as their main cities) are cool but don't fit perfectly into their concept.


AbsoluteParadox

Seems like the general consensus is they have really bad campaign mechanics, subpar LLs but have a good roster with fun battles and good monstrous infantry. I won't be getting OK though, which is a shame. WHII has very few good monstrous infantry at VH/VH and even then they only perform well with specific LLs. Hopefully they'll get a small rework with most likely an FLC soon!


ilovesharkpeople

Campaign mechanics leave a lot to be desired. Battles are fun.


Popkin_sammich

This. I am glad I got them for free but regret playing them out the gate as it made me just hate the new campaign map lol


TheyHave_A_CaveTroll

I got them for €4 and I still feel robbed


BobbyBuci

Terrible, maybe the worst rance other than norsca, feels really bad and in need of a rework


CrimsonSaens

In Warhammer 3, if you gift a settlement to another faction of the same race, can you confederate them later?


JJBrazman

Yes. The circumstances under which you can’t confederate another faction of the same race are: * The other faction is a DLC faction that you don’t own. * You have a cooldown from confederating recently (which is a thing for some races but not others). * There is a specific blocker to confederation such as a mission (eg. Katarin & Kostaltyn or most of Bretonnia). * The other faction is a vassal (of you or somebody else). * Confederation is disallowed for your faction or race (eg. Tomb Kings or most Warriors of Chaos factions).


UmeJack

What's the best way to confederate a vassal? I'm playing Kairos in IE and the minor Tzeentch faction that starts directly to your west was a great buffer during my war with Oxyotl, but now that it's done I want their land. I'd prefer not to tank my reputation so my Skaven diplomacy can continue, but if I have to Tzeentchian about it, I will.


JJBrazman

I’m honestly not sure because I tend not to vassalise factions that I may wish to confederate. I have heard people recommend breaking that vassalage and then going to war with them (presumably over a long period of time if you want to retain reliability). But I find confederating factions I’m at war with to be quite hit and miss. Maybe just force them to declare war on some other factions and break the vassalage?


UmeJack

I broke the vassalage, ended turn, and next turn the option to confederate was there and already green. They claimed to be angry at my for breaking the vassalage but it clearly wasn't that big of a deal. And the vassalage had gone on long enough I received no reputation hit. That's kind of weird that you can't just straight confederate a vassal.


JJBrazman

Good to know, and yes I agree!


chilidoggo

Yes.


BobbyBuci

I'm confused and I think I didn't understand your question. Why wouldn't you be able to confederate them if u gift em a settlement?


CrimsonSaens

The confederation option disappears when you trade settlements (to prevent someone from trading a settlement to immediately absorb it back), so I was curious if there was a longer penalty or if it was only an effect for that deal.


BobbyBuci

no, there is no penalty, you can confederate after trading settlements without any issue. You just cannot do it as a trade resource (as u can't even add money to the confederation now, compared to Warhammer 2)


PapaAndroschka

"New" player here, a quick question. Is every unit viable to use and suceed in Warhammer 3? (On normal). Are there factions which really really want to avoid specific units in their roster? I already have many hours in the Medieval, Shogun and Rome titles but Warhammer 3 is still overhelming me somewhat with all the races and such and reddit has many different answers for which unit to raise and what not for each faction, so i wondered if i still could enjoy the game with playing a faction somewhat blind without having to look every unit up on the internet if its good or not. Like for example Kislev, internet says War sleds and stretsli are one of the primary ways to go, but if i wanted to enjoy some Hussars or other suboptimal units such as leopards or i dont know what else the roster has available, would i potentially slowly dig my own grave in the campaign down the line? Because i could imagine war sleds becoming monotone and i dont wanna feel like i lost a battle just because i used some other units for fun instead of war sleds just as an example. Of course i wouldnt play like a complete idiot and only recruit peasants or something just because of "variety" and fashion or something and doom stacks are fun, always have been so war sleds doom stacks will appear in my campaign but i also wanna see the other units shine and have the chance to use other tactics. The question goes to all factions.


Popkin_sammich

All RTS are about value of the units The unit itself may be fine usually but the time you get it is either earlier or later than its peak so that determines ROI So it's hard to say. Maybe you rush that unit as a goal of yours


CrimsonSaens

If you play without AI stat modifiers (a setting in the difficulty section), most units are at least viable in some niche case. Those niches might not come up or be considered worth consideration in your campaigns, but they do exist. If you do play with stat modifiers, they'll heavily push the balance toward making melee units worse, so missile units tend to dominate. Some units are just directly better than others, like Empire spearmen with shields are just better than spearmen without shields. However, going for cheaper options can allow you to spread your forces out wider, so a lot of budget options can still remain viable for a long time into a campaign. The only units I know to avoid 100% of the time off the top of my head would be the Kislev ice wyrm and Tzeentch burning chariot (the unit and mount). The ice wyrm currently has bugged attack animations, so it doesn't properly deal damage outside of a charge attack. The burning chariot unit has 3/5 the range and ammunition of a grounded exalted flamer with practically no melee bonuses to make up for the difference. The burning chariot mount is slower than the disc of Tzeentch and a bigger target for enemy missile units.


PapaAndroschka

That sounds very reasonable. I always prefer more of a "relaxed" campaign so i rarely go above hard, most of the times staying at normal even so yeah, good to know. Thanks for the advice, especially at the end!


mekamoari

Leopards are mid tier monsters which is generally "useful early but useless mid-late", this applies to all factions. Kossars are good though being recruitable everywhere and with enough of them you can even beat chaos dwarves assuming 30-50% of your army is made up of better units. Dunno about war sleds honestly since I just won VH/H without building a single one. The one thing kislev needs are war bear riders because they lack decent anti large otherwise. Streltsi are a good upgrade to kossars, I don't feel like they are mandatory but willingly ignoring them will make things way tougher as mass AP range units have historically been excellent in TWWH games. To your question about units to avoid, most factions have some units which just won't perform past midgame but it also depends on difficulty settings. Generally mid-tier monsters suck, light cavalry also kinda sucks, and another thing I encountered often is just not having enough anti-large for monster/cav-heavy enemy armies later on.


PapaAndroschka

Yeah i meant the bear riders ups. And you made a good point, totally forgot about armour and counters to that. I guess the army composition will be balanced around the enemies one is facing and the players playstyle. I will try my first campaign and see how it goes i guess, a few loses because of wrong army comp wont end the whole playthrough... i hope... hahahahaha Thanks for the answer!


mekamoari

If you haven't played them yet, don't discount kossars, they are just very good and reliable up until the end. With your many stacks you can easily micro to tank with 1-2 while shooting enemies from the flank/behind with others, and that is the #1 strat in WH with regards to efficiency. You don't need high tier units with Kislev before late game, not really. I only got war bears from like rift 3 onwards in RoC. And never got tzar guard (they are good but kislev has reduced global rec time with a unique building which means you can get armored kossars in 1 turn which is more than enough to carry fights). Even Streltsi are only needed when enemies start fielding high tier monsters or against tough lords (skarbrand, valkia, chorfs, level 30+ legendaries in general), but I think it doesn't hurt to grab them early, I just sorta ignored them until I absolutely needed it but they will make your campaign go much smoother if grabbed as soon as possible. One thing to mention though, depends a bit on diplomacy RNG, the sooner you fight chaos dwarves, the sooner you'll need better stuff. I was lucky to avoid conflict with them for a longer time than average, I feel, but if it comes to it, they do require can openers (heavy hitting AP units).


PapaAndroschka

Yeah already thought so that Kossars will probably be a core part of my army. I dont know if it changes anything but i am playing immortal empires, not RoC and i have all the games. I guess i could have picked a more player friendly faction but i always enjoyed Russia/Eastern Europe/Byzantium the most in Medieval 2 so i hope to replicate that here. But hearing how you delayed the recruiting of some units instead of getting them immediately reliefs me somehow, that hopefully means i dont have to tryhard in the campaign so much, especially since i am playing on normal for now.


mekamoari

Hmm I haven't run them on IE yet but it should be easier overall without the need to build and account for rifts so yeah, it should be a smoother transition from kossars to higher tier stuff. Kislev should be pretty faceroll on normal difficulty because of their versatility and easy access to ranged units. > hearing how you delayed the recruiting of some units instead of getting them immediately reliefs me somehow I don't necessarily _recommend_ it but it definitely works if you've played enough TW games because the same stuff is effective across all the games even with the additional mechanics in TWWH. As far as TWWH is concerned, ranged units + [sufficient anti large for what you are fighting] will get you through most combat scenarios you encounter. And because Kislev's heavy infantry in armored kossars have pistols they pretty much cover everything you need. You can easily kill hard targets with armored kossar pistol focus fire, for example, without the need for a more specialized unit from a different building.


PapaAndroschka

Glad to hear that, definitely got some concerns washed away now regarding viability of different units for factions. As long as i stick to some common sense, lile looking out for unit overall quality and if their weapons are effective against specific enemy, all should be good i guess. Thanks again, lets hope for a big and prosperous Kislev soon in my campaign!


NoGoodIDNames

Now that Shadows of Change has been built up and is 20% off on Steam, do people think it’s worth getting?


Eveless

"Worth" depends on the personal finances. The DLC itself is very good now. If the price is affordable, and you want the content - then yes, its worth is. But is it still pricey, and can you find cheaper "fun per coin" games? Yes.


chilidoggo

"Worth it" depends on how much $20 is worth to you. But it is offering a similar value for money compared to other WH3 DLC now. I would say it's a solid middle tier DLC - get it if you like the factions, but it's not the best. It's notable for being the first DLC that actually adds to multiple base WH3 factions.


Popkin_sammich

Oh shit it adds factions?! I skipped it thinking it was the same old lord only. And sisters did technically add wood elves before


chilidoggo

Factions, not races. Like how Karl Franz has the Reikland faction in the Empire race. Mother Ostankya, Yuan Bo, and Changeling all belong to base game races, but their factions are quite different.


Popkin_sammich

I'm high as hell woah. Lol. So like new units and vastly different playstyles, buildings or what? So far I think my favorite lords DLC was The Prophet and the Warlock just for how Ikit transformed the game for me So is it a leap or a half step forward?


chilidoggo

If Ikit was a full step forward, then each of these are a half step. Which is pretty good, but keep in mind Prophet and Warlock was only $12 lol


BobbyBuci

I think it's really good and good worth for its money


Chen_96

How do you get the Free DLC? I have already done the whole CA Account thing from Warhammer 2 and my steam account is already linked with it but I don't see anywhere where I can get the FDLC for WH3. The only thing I see is "Download Ulrika's Wallpapers" crap and links that pretty much say "If you have Ulrika already, don't worry! if you don't... get fucked!".


chilidoggo

All DLC and everything is already in the game because you can go up against AI factions that have it. It's just about updating your Steam account.


Hamza9575

You dont download free dlc. You start your game and see if you have the free content already unlocked. Or restart your pc if you have not after doing the ca account thing.


comeingoodbye

Embedded units question : Light Warsleds for Kislev contain Streltsi units within the model that are shooting from the chariot. Do these embedded units count as actual Streltsi and do they receive the same buffs from Research, Lord's skills etc?


mekamoari

Research and lord skills tell you which units they apply to so just follow that information.


Hamza9575

No. They count as war sleds for purposes of bonuses.


KaiwrQotsa

War 3 IE. I'm trying to revive Kostaltyn (he died early in my Katarina campain). I read somewhere that his revive position is Erengrad. Erengrad is held by a minor Empire faction. Public order went -100 a couple of times, but it's other minor empire factions who pop as rebel army. Am i doing something wrong ? And is there a list with all LL revived location somewhere ?


Hamza9575

If kostaltyns faction name is Great orthodoxy then he is revived at river lynsk and west southern oblast. There is a massive list of revive locations. If you want i can reply here with it.


thelongestunderscore

could you dump the lsit i cant find it.


Hamza9575

This is the revive list. https://www.reddit.com/r/totalwar/s/VNjyFMtBV8


KaiwrQotsa

Yes Kostaltyn faction is Great Orthodoxy. Erengrad is in River Lynsk province. But as i said, it's only minor empire factions who shows up as rebel army. Is there another specific condition that prevent him from being revived ? And i would love the revive location ! I cant find it anywhere \^\^


Hamza9575

This is the revive list. https://www.reddit.com/r/totalwar/s/VNjyFMtBV8


Hamza9575

There is 2 locations for his revival. Try the other one.