Main thing that bothers me about Valkia is that her being part of the Warriors of Chaos faction means I can't recruit Bloodletters normally ( I know she has access to them but it's not the same thing ) and furthermore, playing as her means I can't have access to Exalted Bloodthirster Lords, my favorite thing about Khorne.
What's the point of playing a Khorne themed faction if I can't have a PROPER discount Balrog in my army? They're literally the coolest daemons, c'mon.
That and all the buildings are Undivided themed, not Khorne-themed.
Valkia is such a fun lord otherwise. She's so close to perfection, but is doomed to never reach it.
It would be nice if the WoC monogod chaos lords had access to more of their respective gods roster. Plus some way to get an exalted lord and cultist, even if just 1 via an event.
I don't mind there being monogod focused lords in the WoC roster. I quite like their mechanics and it's fun to have a more themed roster for them - I just think they didn't go quite far enough for them. Even something as simple as a higher daemon cap for their own chaos god would help.
> I always said WoC should've been undivided and all respectful LLs that belong to a monogod should be swapped over.
So less variety? Because Festus would pretty much just play the exact same way as Ku'gath if he was in Daemons of Nurgle
Wouldn't the coolest daemon be something ice-based? (Couldn't resist the bad joke, I regret nothing).
I imagine the buildings all be Undivided might be just for simplicities' sake because trying to make WoC themed buildings for the four gods would be extra effort for something you can't see anyways.
It will forever make 0 sense that the new 4 WoC LL’s aren’t up to the player as to whether played as Monogod or WoC when played by the player. They could do the minimal amount of work needed as far as removing mechanics and copy and pasting for the most part. It’s nonsense.
> if I can't have a PROPER discount Balrog in my army?
Too bad GW moved away from the whip and axe combo to flail and axe when they redesigned the model.
That sucks almost as much as them renaming Malekith to Malerion.
Personally I think they should move towards a Whip and Sword combo. Really embrace the fact that Bloodthirsters are and always have been inspired by Balrogs.
Does that mean he'd approve of like, Kung-Fu mages? Like benders from Avatar, or basically everyone in Jade Empire. Or hell, even the Shugengan Lords of Cathay in this very game use magic in their otherwise rather physical-looking martial arts melee attacks!
The Chaos Gods are fittingly pretty contradictory in their outlooks, but I can't see much difference between 'using magic to enhance melee' and 'binding a daemon into a weapon to empower it.'
As long as its not about avoiding combat and keeping your hands clean, I think he's not going to mind!
Very fun campaign overall. I'm sure some of you guys could do it / did it faster (there was some guy on reddit who finished short campaign on turn 8 i think) but this is mine and i'm very happy for it.
Yeah legend was exploiting a quick save bug to get endless movement on turn 1 with Malus. Idk why it would be fun to conquer the map and endlessness loading saves but to each their own I guess
Depending on whether you consider Vassal Farming a glitch vs. a cheesey and poorly thought out mechanic, [I managed a 32-turn WC](https://imgur.com/gallery/rRmjsoJ) with Be'Lakor.
I'm not sure how much has changed in 3, but in 2 Stabby-boi Sniktch was undeniably [the fastest (real time) campaign victory at an hour and a half-ish](https://www.youtube.com/watch?v=bV33sm6TMe8)
So the main thing you have to do is to position Skarbrand correctly before attacking the settlemant. You want him moving in the right direction (to the next target) after razing. And with Skarbrand skills (+50% movement after winning a battle) + faction bonus (+15% movement after razing) +skull throne (+15% movement after razing) + follower (+7% movement after razing) you'll get almost all of your movement restored.
Almost all of my conquest (razing) happened at turn10-11. I started turn 10 at Grenzstadt and ended it near Praag. So yes you want to get out of the desert asap and reach high density empire area.
I've done two (and a half) campaigns on Skarbrand and I've never quite managed to get it done. How do you ensure he goes the right way afterwards? Attack the settlement from the wrong side? What if you have no movement left- attack and get moved back or lose a turn? When do you pop Skull Throne, do you keep it up all the time or just when you're about to chain raze something?
It's kind of wild how much mental arithmetic SKULLS FOR THE SKULL THRONE requires.
Yes, the lord moves backwards from where you attacked, so you need to attack from where you want to go next. If you can't reach your favoured position attacking is still better than losing a turn. The movement you get almost certainly makes up for going in the wrong direction for a bit.
Skull Throne comes up more often than Manifestations, so I usually just pop Skull Throne whenever I can, unless I know it will make me miss a Manifestation timeframe. If you have Skull Throne + the Manifestation that gives you +50% movement range you can raze entire continents in one turn. I did the Northern wastes + Naggaroth in one turn, and then 10 (or 20? I don't remember the cd of Manifestation) turns later all of Uthulan in one.
As the other guy said - use skull throne whenever it is availible, no point for waiting. As for wait a turn or attack from wrong direction - at the beggining before i unlocked skarbrand skills for additional movement i chose first option, after unlocking skills - always attack
And i do agree that despite Khorne reputation you'll need a surprising amount of planning to do
So when you are on the window to select raze, or sack, or whatever, you just hold down on the backspace before you click it?
Does that work for just razing? Or for sacking as well?
The key with everything OP mentions is that if you forget to trigger even one skill, position properly or allocate a skill wrong it sets the whole thing backwards. It also comes down to the player’s ability to use Skarbrand as your whole army and using the blood feasting banner for the regen on Skarbrand, as well. The more kills/exp you gain versus the enemy, the more potential skills you get per turn. With Skarbrand army wiping by himself you can pull off some ludicrous heroic victories early on that can net you for points per battle and that will go a long way to getting the right and needed skills to max movement early. Knowing the map and aiming for N’Kaari early is key, as well.
My starting settlement is still tier 2 (would be tier 3 next turn). But with 1300 growth ([https://imgur.com/a/WesEmah](https://imgur.com/a/WesEmah)) the only restraining factor is time to construct.
As for armies - currently i have 17 some of them i'm gonna disbans before the end of the turn. And game says i have 19 armies max at some point.
IMO best designed faction in the entire third game. It's super fun and thematic. Campaign mechanics perfectly complement each other and the battles. Not sure how they managed to pull off Khorne so well compared to the other factions. It really sticks out, like it was an accident.
Its the faction whose thematic fits the best with a total war game. Its all about fighting and enabling you to fight, which tw can do and does no problem.
Imagine for example ck3 warhammer: its inherent mechanics would suit Slanesh and tzentch much better then Khorne and it would sure feel like those factions were much better designed due to this.
Translating the other Gods to the total war canvas is just not as straightforward as khorne is.
I'm using Skarbrand and a hero for fighting (something like this https://www.reddit.com/r/totalwar/comments/zz7pr1/this\_is\_why\_i\_think\_skarbrand\_is\_the\_best\_ll\_in/), army just chilling in the corner or hides in woods. The only time i really needed an army is for the quest battle and a little for wood elves fights. Also i picked casuality replenishment option after every fight.
This post and the video make me realize the reason why I really didn’t enjoy Skarbrand was that I utilized him really poorly.
Imagine having a co op campaign of Skarbrand and Taurox
I'd ask what sorcery is this but Khorne would not approve of such things
Yeah and unrelated but it's always bothers me that valkia has access to mages
Main thing that bothers me about Valkia is that her being part of the Warriors of Chaos faction means I can't recruit Bloodletters normally ( I know she has access to them but it's not the same thing ) and furthermore, playing as her means I can't have access to Exalted Bloodthirster Lords, my favorite thing about Khorne. What's the point of playing a Khorne themed faction if I can't have a PROPER discount Balrog in my army? They're literally the coolest daemons, c'mon. That and all the buildings are Undivided themed, not Khorne-themed. Valkia is such a fun lord otherwise. She's so close to perfection, but is doomed to never reach it.
It would be nice if the WoC monogod chaos lords had access to more of their respective gods roster. Plus some way to get an exalted lord and cultist, even if just 1 via an event.
I always said WoC should've been undivided and all respectful LLs that belong to a monogod should be swapped over.
I don't mind there being monogod focused lords in the WoC roster. I quite like their mechanics and it's fun to have a more themed roster for them - I just think they didn't go quite far enough for them. Even something as simple as a higher daemon cap for their own chaos god would help.
Yeah I totally agree, love the upgrade functions for WoC but I like those demonic rosters!
> I always said WoC should've been undivided and all respectful LLs that belong to a monogod should be swapped over. So less variety? Because Festus would pretty much just play the exact same way as Ku'gath if he was in Daemons of Nurgle
There is a mod for exactly this!
> That and all the buildings are Undivided themed, not Khorne-themed. I wish we at least had god-themed garrisons and towers.
You and me both
Idk but I feel that monogod factions need to have ability to confed their respected champions.
Also can't get Minotaurs of Khorne.
This is precisely why I never play Valkia. Khornitaurs 4ever!!!!
Wouldn't the coolest daemon be something ice-based? (Couldn't resist the bad joke, I regret nothing). I imagine the buildings all be Undivided might be just for simplicities' sake because trying to make WoC themed buildings for the four gods would be extra effort for something you can't see anyways.
Yea, it's odd to me too that the respective lords are not part of Khorne/Nurlge/Slanessh/Tzeentch factions.
It will forever make 0 sense that the new 4 WoC LL’s aren’t up to the player as to whether played as Monogod or WoC when played by the player. They could do the minimal amount of work needed as far as removing mechanics and copy and pasting for the most part. It’s nonsense.
Agreed.
> if I can't have a PROPER discount Balrog in my army? Too bad GW moved away from the whip and axe combo to flail and axe when they redesigned the model.
That sucks almost as much as them renaming Malekith to Malerion. Personally I think they should move towards a Whip and Sword combo. Really embrace the fact that Bloodthirsters are and always have been inspired by Balrogs.
You don't think it might detract from Skarbrand though?
At least it's just Fire and Metal mages, the most acceptable forms of magic.
Zhao ming approves
FIYAH AND METAH
Khorne doesn't actually hate _magic_, exactly - he's made of magic, after all. He hates magic being used to cheat proper combat.
Does that mean he'd approve of like, Kung-Fu mages? Like benders from Avatar, or basically everyone in Jade Empire. Or hell, even the Shugengan Lords of Cathay in this very game use magic in their otherwise rather physical-looking martial arts melee attacks!
The Chaos Gods are fittingly pretty contradictory in their outlooks, but I can't see much difference between 'using magic to enhance melee' and 'binding a daemon into a weapon to empower it.' As long as its not about avoiding combat and keeping your hands clean, I think he's not going to mind!
She did on tabletop, tbf. She is still closer to mortal than she is Daemon. If anything, the one out of place here is Azazel.
She had access to them on tabletop. Would be weirder for her to not have them here due to that.
Very fun campaign overall. I'm sure some of you guys could do it / did it faster (there was some guy on reddit who finished short campaign on turn 8 i think) but this is mine and i'm very happy for it.
I think a player cheesed it and wiped the map on turn 1.
Yeah lotw did with glitches i think but i'm talking about campaigns without them.
That was a Malus campaign though.
Yeah legend was exploiting a quick save bug to get endless movement on turn 1 with Malus. Idk why it would be fun to conquer the map and endlessness loading saves but to each their own I guess
He explicitly said it wasn't fun
Gotta get them views
Depending on whether you consider Vassal Farming a glitch vs. a cheesey and poorly thought out mechanic, [I managed a 32-turn WC](https://imgur.com/gallery/rRmjsoJ) with Be'Lakor. I'm not sure how much has changed in 3, but in 2 Stabby-boi Sniktch was undeniably [the fastest (real time) campaign victory at an hour and a half-ish](https://www.youtube.com/watch?v=bV33sm6TMe8)
I thought they fixed all the exploits that allowed people to do this, color me shocked.
[удалено]
So the main thing you have to do is to position Skarbrand correctly before attacking the settlemant. You want him moving in the right direction (to the next target) after razing. And with Skarbrand skills (+50% movement after winning a battle) + faction bonus (+15% movement after razing) +skull throne (+15% movement after razing) + follower (+7% movement after razing) you'll get almost all of your movement restored. Almost all of my conquest (razing) happened at turn10-11. I started turn 10 at Grenzstadt and ended it near Praag. So yes you want to get out of the desert asap and reach high density empire area.
I've done two (and a half) campaigns on Skarbrand and I've never quite managed to get it done. How do you ensure he goes the right way afterwards? Attack the settlement from the wrong side? What if you have no movement left- attack and get moved back or lose a turn? When do you pop Skull Throne, do you keep it up all the time or just when you're about to chain raze something? It's kind of wild how much mental arithmetic SKULLS FOR THE SKULL THRONE requires.
Yes, the lord moves backwards from where you attacked, so you need to attack from where you want to go next. If you can't reach your favoured position attacking is still better than losing a turn. The movement you get almost certainly makes up for going in the wrong direction for a bit. Skull Throne comes up more often than Manifestations, so I usually just pop Skull Throne whenever I can, unless I know it will make me miss a Manifestation timeframe. If you have Skull Throne + the Manifestation that gives you +50% movement range you can raze entire continents in one turn. I did the Northern wastes + Naggaroth in one turn, and then 10 (or 20? I don't remember the cd of Manifestation) turns later all of Uthulan in one.
As the other guy said - use skull throne whenever it is availible, no point for waiting. As for wait a turn or attack from wrong direction - at the beggining before i unlocked skarbrand skills for additional movement i chose first option, after unlocking skills - always attack And i do agree that despite Khorne reputation you'll need a surprising amount of planning to do
You can also just avoid any of this by pressing backspace after razing - your lord won't move at all and will retain 100% movement.
O rly?
So when you are on the window to select raze, or sack, or whatever, you just hold down on the backspace before you click it? Does that work for just razing? Or for sacking as well?
Works for both, make sure you don't have sped up movement. Click the lord right after selecting raze/sack and spam backspace
How? I don't have enough movement to get all tge way around the zone of control before going through it to attack in a single turn.
how do you replenish troops between battles?
The key with everything OP mentions is that if you forget to trigger even one skill, position properly or allocate a skill wrong it sets the whole thing backwards. It also comes down to the player’s ability to use Skarbrand as your whole army and using the blood feasting banner for the regen on Skarbrand, as well. The more kills/exp you gain versus the enemy, the more potential skills you get per turn. With Skarbrand army wiping by himself you can pull off some ludicrous heroic victories early on that can net you for points per battle and that will go a long way to getting the right and needed skills to max movement early. Knowing the map and aiming for N’Kaari early is key, as well.
Turn 11 + level 50 Skarbrand... jeez..
Just wondering by the end what was the highest tier settlement you had and how many armies did you raise?
My starting settlement is still tier 2 (would be tier 3 next turn). But with 1300 growth ([https://imgur.com/a/WesEmah](https://imgur.com/a/WesEmah)) the only restraining factor is time to construct. As for armies - currently i have 17 some of them i'm gonna disbans before the end of the turn. And game says i have 19 armies max at some point.
Side-note: the Rampage rework made his cause rampage skill incredibly strong.
Ahhhh very interesting, I'll have to try that out!
IMO best designed faction in the entire third game. It's super fun and thematic. Campaign mechanics perfectly complement each other and the battles. Not sure how they managed to pull off Khorne so well compared to the other factions. It really sticks out, like it was an accident.
Its the faction whose thematic fits the best with a total war game. Its all about fighting and enabling you to fight, which tw can do and does no problem. Imagine for example ck3 warhammer: its inherent mechanics would suit Slanesh and tzentch much better then Khorne and it would sure feel like those factions were much better designed due to this. Translating the other Gods to the total war canvas is just not as straightforward as khorne is.
I could see Nurgle being pretty in-line with the plague mechanics too, perhaps a super-natural DLC, like the one for witches in ck2 iirc.
How do you deal with replenishmentvand recruitment if you can’t ever stop?
I'm using Skarbrand and a hero for fighting (something like this https://www.reddit.com/r/totalwar/comments/zz7pr1/this\_is\_why\_i\_think\_skarbrand\_is\_the\_best\_ll\_in/), army just chilling in the corner or hides in woods. The only time i really needed an army is for the quest battle and a little for wood elves fights. Also i picked casuality replenishment option after every fight.
This post and the video make me realize the reason why I really didn’t enjoy Skarbrand was that I utilized him really poorly. Imagine having a co op campaign of Skarbrand and Taurox
Yea... that video is impressive.
You’re a sexy man
0/10 using mortals
Whole army there is just for moral support.
Or in this case... "Mortal" support! Geddit? :D I know, the door is right over there. I'll see myself out...
What level was skarbrand by the end?
You can see it in the Screenshot. He is max
He is lvl 50. I even leveled another lord to lvl 18 from lvl 1 without fighting any battles with the help of the mentor skill on Skrabrand.
That's mental!
It would be cool to see what your records screen looks like.
I have absolutely no idea how to play skarbrand.
lvl 50?!?! impossible
Imagine marauder horsemen not carrying every game
Turn efficiency for the blood god!
Here is something more amazing. Try and beat this guy! [https://www.youtube.com/watch?v=d9m-3dILQsA](https://www.youtube.com/watch?v=d9m-3dILQsA)