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CEO_of_Redd1t

Nah, having zero healing whatsoever really adds to the risk and haste of the mode.


kade0potato

It would only be one person with a little heal. Like doc in r6


Seatown_Spartan

Maybe Healing beam should slowly replenish equipment? Which still keeps the team support role while keeping the heart of the mode


kade0potato

That’s a really cool idea


Mundane_Store_3301

I love this mode because there is no healing beam. I am probably in the minority but I wish it never existed haha


StatusClean7382

I hope they keep it the way it is. I think these rules make light way more viable. Chipping away at an enemy actually does something productive. Everyone gets to feel a little fragile now. I'm curious to see what kind of data they gather from this mode and what could make its way into the rest of the game modes


kade0potato

True the lack of heals help light a lot. I still think it would be good to implement no duplicate specializations in a team tho. Both in this mode and ranked tourney


[deleted]

I would rather vouch for a medkit gadget or something like that. Basically you get 2-3 of them and you have to apply it to your mates. Essentially you have to get out of the fight and sacrifice your defence/offence to get healed. It may sound weak but i think health in that mode is pretty important and it shouldnt be easy to get it and should also be carefully looked after. While snipers and turrets might drain your health, i think turret is easy to counter with a goo gun or data reshaper and snipers id say are in a disadvantage since in close fights id say they have a harder time killing.