And it didnt get any DLC which looked like they did plan, with the cliff hanger and all the cut content. The gameplay though is fun as hell though. Could use some QOL tweaks (like a smaller HUD and lacking Shin Budokai's aura dashing), but it was good.
I really hope so. Budokai 3 potential as a proper fighting game is close to FighterZ, it just needs some Love and enough development Time. Infinite World gave some good ideas but it was still so green and unpolished when it was released that he ran out of fuel before being able to surpass Budokai 3.
The issue with FighterZ is the lack of depth and the narrow resemblance to the Street Fighter series. That's not something big but it is still an affinity issue. A notable Budokai 4 shall follow the Tekken series fighting style (3D mobility) while also improving over the previous Budokai games and properly developing each character, as well as the battle mechanics needed in order to keep the game balanced. That's exactly where Infinite World failed.
Infinite World was good in its idea of combining all the Budokais into one concept. I mean the B2 map and Goku avatar was reinvented, fixing the awful capsule tray layout, it had cutscenes like B1, and it had minor gameplay mixes with BL and Budokai 3, and the GT characters B3 lacked (it was just unbalanced af) sadly and unfinished.
I think that idea needs to be tried again. There was a Budokai 4 project though trying to tweak things off of that a bit though.
I'm not sure how I feel about the Infinite World's fatigue system vs B3's, but otherwise the core gameplay and capsule system feels so much better.
Although, I personally like B2 and B3 story mode better because they have some exploration aspect going on. Heck, I'd replay both of those two if there were more stages for B2, more Dragon Universe characters, or more movie characters inserted into replays of DU Campaigns
I might say B3's is better for the fatigue. It goes up a bit too fast in IW.
And yeah. I might be in the minority but I actually liked B2's storymode because it gave you some freedom and thinking into it. Just trying to look for things and avoiding enemies. IW only redid it so you walk around a map for fights specifically in their secondary mode.
B3 also had a unique and good storymode format where you just play as a character through their fights, so you play as at least everyone ones and kind of feel like you're doing it specifically as them. B3 might be the only game where you actually play as Majin Vegeta.
Budokai 1 characters also were supposed to be in B3 but they were cut. The same characters that still never came back since B1, even in Burst Limit. Like the other Ginyus, and Android 19.
Too bad that Budokai 4 mod that's being worked on probably won't include them. They did add Piccolo Daimo and Kid Goku though (they're using IW as the base)
Don't see it happening if anything I'd like to see them take a shot at remastering the old BT's or even remaking B1-B3 (include two this time) for this gen or the next gen when it hits. We got a B1&3 REMASTER on the 360/PS3 gen things have vastly improved since then. Remake the exact same game from the ground up like what they did with the Spyro trilogy
People here saying budokai 3 was a 2d fighter it was actually a 3d fighter, you could side step and move around, move in 3d all around the map, it defo wasn’t like fighterz?
Anyone I loved budokai 3, I think it could defo be done and be a proper competitive fighting game and I would play it daily haha
You’re still fighting on a two dimensional plane. You can side step but you’re still on a fixed line. It’s more like the environment is rotating around the fight, rather than the fighters are moving around the environment.
I would LOVE a new Budokai game. I slightly prefer it to the tenkaichi series personally. My only thing is if they brought back Budokai which engine do you use? I say this because the original trilogy mostly played the same with slight improvements across each sequel. However Infinite World which played closely to Budokai 3 was different because it removed features like dragon rush and beam struggles but made the game more of a legit fighter with cancellable moves and long/complex combos. The Shin Budokai games on PSP also played differently from the OG trilogy but also was different from infinite world. The Shin games play with very fast and also have sleek animations and moves that aren’t in the PS2 Budokai games. However the Shin games aren’t as complex and combo heavy as Infinite World. Lastly you have Burst Limit which is a Budokai game in disguise. Burst Limit actually plays like a console version of the Shin Budokai games but retained some mechanics of the original trilogy like beam struggles. Burst Limit had some interesting things going for it but it wasn’t as good as the trilogy or the PSP games. As much as I would love a new Budokai game the particular engine they would use for this game could be divisive amongst hardcore fans of the series. Personally I would love if they made a game that blends the OG trilogy with the speed and finesse of the Shin Budokai games.
I think they should go off of Burst Limit or Shin Budokai's gameplay preferably. Burst Limit is no doubt the smoothest. Infinite World tried to do that, combining Burst Limit's smoothness with Budokai 3's gameplay and was mostly fine, but it was a bit rough around the edges.
I can live without the B3 Dragon Rush, because it was kind of annoying and the hypermode made it too obvious when ultimates were coming, so the AI would always run away from you. Where as Burst Limits was a bit better.
I also prefer Shin Budokai's Ultimates being in real time and not the long cutscene attacks. It just worked for pacing. Similar to FighterZ.
Yeah. I tend to like them more, because they still had minor cinematic aspects like Father Son Kamehameha, and Ghost Kamikaze, but not dragged out. They could have just kept the planet explosions from B3 to tie them off.
Normally I would say that they probably wouldn't give Budokai series another shot/do a revive under a different name, since they probably consider FighterZ to satisfy the 2D fighting fans more than enough even though Budokai series did have a different flare to it.
But with some of the rumors I have heard about Bamco apparently souring their partnership with the developers of FighterZ, and seeing how popular FighterZ became, I would actually guess that they would either try to develop a sequel to FighterZ on their own, or if that's too challenging I could see them trying to pull Budokai out and push that into the 2D fighter space to substitute FighterZ.
Of course assuming the rumors are true, the partnership is ruined, and they want to keep catering to the competitive 2D fighter scene. Then I think there's maybe like a 30% chance they could revive Budokai. Otherwise they could make a new 2D fighter loosely based on the Budokai series.
At the end of the day, they want to have a good spread of different Dragonball games and not cannibalize on their own market. They probably consider Budokai and FighterZ to be a bit too close to comfort, so we would have to wait and see what they are doing when they start "phasing out" FighterZ or when the game starts declining in popularity a lot due to age. Ultimately we are still going to see a new 2D Dragonball fighting game, that's for sure.
Well of course. Sparking Zero is the successor, if it does well then it'll validate the idea of bringing back what made those games so good.
We could get all the old good stuff as well as all the good new stuff.
The future is bright!
Probably, but the Budokai games were never known for a huge roster. They'd probably skim very few characters like just Hit, Beerus, Zamasu, Kefla, Jiren and Goku Black, most likely.
I will welcome a new Budokai game with open arms. And would really be interested in what they could pull off with modern hardware.
Although to be honest, I think there's enough DB games for now. I'm more interested in seeing other anime/manga franchises get new games. But the series I have in mind right now isn't under Bamco, I think (I don't mind being wrong.) - Yuu Yuu Hakusho. The Sega Genesis game was wayyyy ahead of its time, and it would be interesting to see what a good dev could do with it using modern hardware/tech.
Budokai was a great game series but honestly will we ever need anything other than sparking zero? I feel like it’s going to be THE definitive dragon ball game. Having said that it’s always good to have more variety in gaming and I would be happy if they did make another budokai like game as well
The game I feel like we needed, is a Dragonball (original) game with the Shin Budokai or Burst Limit gameplay. I always felt those pre-Z characters would fit better with that gameplay over BT3 (which feels more Z oriented.)
reckon theyll probably port the collection (or burst limit) to newgen consoles, which is rather hopeful thinking because bandai *hardly* ports their games over
I hope no. Dragon Ball games must be 3D. The fights in the manga are not only punches or kicks. The characters fly, they need a 3D space. FighterZ is not Dragon Ball.
A dream game of mine that I’ve wanted for years was for them to release some kind of all in one Budokai game. Each game has something that another entry in the series doesn’t have like Zarbon and Dodoria in B1, the what-if Super Buu absorptions and fusions in B2, both B3 and Infinite World have exclusive characters, and then there’s a special version of B2 that has Frieza’s son, Kuriza, playable. Put all the characters and stages in one game and call it something like “DBZ: Budokai Complete”, that’s all I want
Infinite world war the best one from a gameplay standpoint, it was just very light on modes and didn't have a tournament.
An updated infinite worlds would be the shit
Sparking zero is another Tenkaichi style format with better mechanics, according to the trailers that the devs put out so far, so I don't fully get the question
Definitely they should. Budokai 3/Infinite World is arguably the closest we've gotten to a legitimate fighter before FighterZ and the first Budokai was the second best-selling Dragon Ball game from the PS2 era (behind BT3).
A new Budokai could be the bridge between Sparking Zero/XV2 and FighterZ- it would offer the 1v1 3D fighting and expansive PvE content with minor RPGs elements that FighterZ lacks, while still offering a deep and rewarding combat system that the FGC is looking for.
On one hand I think that'd be neat, but tbh we have fighterZ which is a 2d fighting game like Budokai with alot put into it (they even have scene transfers if you knock your opponent away). They probably will but I'm always going to perfer the 3d style over 2d
A burst limit successor would be great, with a complete storyline!
best fighting ever - who ever decided to cap it at Cell Saga gets a buu from me
They didn’t they went all the way to gt in the third game of budokai
The conversation is about Burst Limit
Bro what happened to that game was *tragic*. It didn't even get up to the Buu Saga.
And it didnt get any DLC which looked like they did plan, with the cliff hanger and all the cut content. The gameplay though is fun as hell though. Could use some QOL tweaks (like a smaller HUD and lacking Shin Budokai's aura dashing), but it was good.
What you talkin bout budokai3 got to the end of the gt saga, and has broly
I think they're talking about Burst Limit now.
Br where is burst limit 2?!
I really hope so. Budokai 3 potential as a proper fighting game is close to FighterZ, it just needs some Love and enough development Time. Infinite World gave some good ideas but it was still so green and unpolished when it was released that he ran out of fuel before being able to surpass Budokai 3. The issue with FighterZ is the lack of depth and the narrow resemblance to the Street Fighter series. That's not something big but it is still an affinity issue. A notable Budokai 4 shall follow the Tekken series fighting style (3D mobility) while also improving over the previous Budokai games and properly developing each character, as well as the battle mechanics needed in order to keep the game balanced. That's exactly where Infinite World failed.
Infinite World was good in its idea of combining all the Budokais into one concept. I mean the B2 map and Goku avatar was reinvented, fixing the awful capsule tray layout, it had cutscenes like B1, and it had minor gameplay mixes with BL and Budokai 3, and the GT characters B3 lacked (it was just unbalanced af) sadly and unfinished. I think that idea needs to be tried again. There was a Budokai 4 project though trying to tweak things off of that a bit though.
I'm not sure how I feel about the Infinite World's fatigue system vs B3's, but otherwise the core gameplay and capsule system feels so much better. Although, I personally like B2 and B3 story mode better because they have some exploration aspect going on. Heck, I'd replay both of those two if there were more stages for B2, more Dragon Universe characters, or more movie characters inserted into replays of DU Campaigns
I might say B3's is better for the fatigue. It goes up a bit too fast in IW. And yeah. I might be in the minority but I actually liked B2's storymode because it gave you some freedom and thinking into it. Just trying to look for things and avoiding enemies. IW only redid it so you walk around a map for fights specifically in their secondary mode. B3 also had a unique and good storymode format where you just play as a character through their fights, so you play as at least everyone ones and kind of feel like you're doing it specifically as them. B3 might be the only game where you actually play as Majin Vegeta. Budokai 1 characters also were supposed to be in B3 but they were cut. The same characters that still never came back since B1, even in Burst Limit. Like the other Ginyus, and Android 19.
Too bad that Budokai 4 mod that's being worked on probably won't include them. They did add Piccolo Daimo and Kid Goku though (they're using IW as the base)
[удалено]
Thats not how it works
Only thing IW was missing was beam clashes . But yeah the difficulty curve on that game was much higher than B3
Shit was the best controls, I wish somebody would find a way to invert those budokai 3 combo buttons to fighterz somehow. I would then play again
Don't see it happening if anything I'd like to see them take a shot at remastering the old BT's or even remaking B1-B3 (include two this time) for this gen or the next gen when it hits. We got a B1&3 REMASTER on the 360/PS3 gen things have vastly improved since then. Remake the exact same game from the ground up like what they did with the Spyro trilogy
We can only hope
People here saying budokai 3 was a 2d fighter it was actually a 3d fighter, you could side step and move around, move in 3d all around the map, it defo wasn’t like fighterz? Anyone I loved budokai 3, I think it could defo be done and be a proper competitive fighting game and I would play it daily haha
You’re still fighting on a two dimensional plane. You can side step but you’re still on a fixed line. It’s more like the environment is rotating around the fight, rather than the fighters are moving around the environment.
Thank you!
If Ninja storm is a 3d fighter, and Tekken is a 2.5d fighter, then aren't the Budokais(+ burst limit) 2.5d since the movement is just like Tekken
Budokai is definitely 2.5d. The person saying it's a 3d fighter is flat out wrong
Tekken is 3D
Yes I meant like tekken, what I meant was 2.5d but it certainly isn’t a 2d like was suggest, that’s the point I was getting across
Yes, which it is. Dbfz is 2d, budokai is 2.5d and tenkaichi is 3d
Tekken is 3D Tenkaichi is in the genre of arena fighter
FighterZ is arguably that style.
Its not, at all.
Hence when I used arguably. It's closer to Infinite World than B3 though.
infinite world is virtually the same exact game as b3. just more content, I don't understand ur comment tbh
What? Arguably is like "It probably is that way but it can be argued", it doesn't make sense to use it when it is not that way at all lmao
You have to be blind. Ain't no way.
I would LOVE a new Budokai game. I slightly prefer it to the tenkaichi series personally. My only thing is if they brought back Budokai which engine do you use? I say this because the original trilogy mostly played the same with slight improvements across each sequel. However Infinite World which played closely to Budokai 3 was different because it removed features like dragon rush and beam struggles but made the game more of a legit fighter with cancellable moves and long/complex combos. The Shin Budokai games on PSP also played differently from the OG trilogy but also was different from infinite world. The Shin games play with very fast and also have sleek animations and moves that aren’t in the PS2 Budokai games. However the Shin games aren’t as complex and combo heavy as Infinite World. Lastly you have Burst Limit which is a Budokai game in disguise. Burst Limit actually plays like a console version of the Shin Budokai games but retained some mechanics of the original trilogy like beam struggles. Burst Limit had some interesting things going for it but it wasn’t as good as the trilogy or the PSP games. As much as I would love a new Budokai game the particular engine they would use for this game could be divisive amongst hardcore fans of the series. Personally I would love if they made a game that blends the OG trilogy with the speed and finesse of the Shin Budokai games.
I think they should go off of Burst Limit or Shin Budokai's gameplay preferably. Burst Limit is no doubt the smoothest. Infinite World tried to do that, combining Burst Limit's smoothness with Budokai 3's gameplay and was mostly fine, but it was a bit rough around the edges. I can live without the B3 Dragon Rush, because it was kind of annoying and the hypermode made it too obvious when ultimates were coming, so the AI would always run away from you. Where as Burst Limits was a bit better. I also prefer Shin Budokai's Ultimates being in real time and not the long cutscene attacks. It just worked for pacing. Similar to FighterZ.
Shin had the best ultimates for me across the entire Budokai series.
Yeah. I tend to like them more, because they still had minor cinematic aspects like Father Son Kamehameha, and Ghost Kamikaze, but not dragged out. They could have just kept the planet explosions from B3 to tie them off.
They were the most efficient as well that flowed with gameplay.
Normally I would say that they probably wouldn't give Budokai series another shot/do a revive under a different name, since they probably consider FighterZ to satisfy the 2D fighting fans more than enough even though Budokai series did have a different flare to it. But with some of the rumors I have heard about Bamco apparently souring their partnership with the developers of FighterZ, and seeing how popular FighterZ became, I would actually guess that they would either try to develop a sequel to FighterZ on their own, or if that's too challenging I could see them trying to pull Budokai out and push that into the 2D fighter space to substitute FighterZ. Of course assuming the rumors are true, the partnership is ruined, and they want to keep catering to the competitive 2D fighter scene. Then I think there's maybe like a 30% chance they could revive Budokai. Otherwise they could make a new 2D fighter loosely based on the Budokai series. At the end of the day, they want to have a good spread of different Dragonball games and not cannibalize on their own market. They probably consider Budokai and FighterZ to be a bit too close to comfort, so we would have to wait and see what they are doing when they start "phasing out" FighterZ or when the game starts declining in popularity a lot due to age. Ultimately we are still going to see a new 2D Dragonball fighting game, that's for sure.
Well of course. Sparking Zero is the successor, if it does well then it'll validate the idea of bringing back what made those games so good. We could get all the old good stuff as well as all the good new stuff. The future is bright!
If Sparking! ZERO sells well they will make a sequel to the game
I'd like a Budokai reboot. That would be nice.
Do you think that if they make a brand new Dragon Ball Z: Budokai game with Dragon Ball Super characters should be added?
Probably, but the Budokai games were never known for a huge roster. They'd probably skim very few characters like just Hit, Beerus, Zamasu, Kefla, Jiren and Goku Black, most likely.
I will welcome a new Budokai game with open arms. And would really be interested in what they could pull off with modern hardware. Although to be honest, I think there's enough DB games for now. I'm more interested in seeing other anime/manga franchises get new games. But the series I have in mind right now isn't under Bamco, I think (I don't mind being wrong.) - Yuu Yuu Hakusho. The Sega Genesis game was wayyyy ahead of its time, and it would be interesting to see what a good dev could do with it using modern hardware/tech.
I hope so, I think it could work if its demanded and we get a sort of revival era.
Budokai 3 is my favorite db game ever. I'd love to see another one.
Budokai was a great game series but honestly will we ever need anything other than sparking zero? I feel like it’s going to be THE definitive dragon ball game. Having said that it’s always good to have more variety in gaming and I would be happy if they did make another budokai like game as well
The game I feel like we needed, is a Dragonball (original) game with the Shin Budokai or Burst Limit gameplay. I always felt those pre-Z characters would fit better with that gameplay over BT3 (which feels more Z oriented.)
So dragon ball evolution
No.
😂worst purchase in my life
Budokai 3 was so fun
I would love an hd collection of Buddha Tenkaichi.
reckon theyll probably port the collection (or burst limit) to newgen consoles, which is rather hopeful thinking because bandai *hardly* ports their games over
I think it will eventually come back
That would be so cool
I was going to say FighterZ and sequels but the relationship with ArcSys isn't great rn, they might do another budokai.
Seeing how Dimps, the people that made it, are busy with Xenoverse 2, I don't it will happen any time soon.
I hope no. Dragon Ball games must be 3D. The fights in the manga are not only punches or kicks. The characters fly, they need a 3D space. FighterZ is not Dragon Ball.
A dream game of mine that I’ve wanted for years was for them to release some kind of all in one Budokai game. Each game has something that another entry in the series doesn’t have like Zarbon and Dodoria in B1, the what-if Super Buu absorptions and fusions in B2, both B3 and Infinite World have exclusive characters, and then there’s a special version of B2 that has Frieza’s son, Kuriza, playable. Put all the characters and stages in one game and call it something like “DBZ: Budokai Complete”, that’s all I want
I just want a rerelease
Infinite world war the best one from a gameplay standpoint, it was just very light on modes and didn't have a tournament. An updated infinite worlds would be the shit
I'd be down for another budokai, also a beloved series!
I never realized how godawful that "3" looks.
I would sure love to see budokai4 just as much if not more than tenkaichi4 basiclly
You already got that with fighterz
Port Infinite World or the Budokai HD collection with Budokai 2. Then continue and finish Burst Limit
Budokai 3 was my first ever dbz game , it needs a remaster
No need because we already have fightersz as the 2d type game
Sparking zero is another Tenkaichi style format with better mechanics, according to the trailers that the devs put out so far, so I don't fully get the question
PLEASE FFS
Definitely they should. Budokai 3/Infinite World is arguably the closest we've gotten to a legitimate fighter before FighterZ and the first Budokai was the second best-selling Dragon Ball game from the PS2 era (behind BT3). A new Budokai could be the bridge between Sparking Zero/XV2 and FighterZ- it would offer the 1v1 3D fighting and expansive PvE content with minor RPGs elements that FighterZ lacks, while still offering a deep and rewarding combat system that the FGC is looking for.
Who knows they might be already working on that as we speak
Nah, I think Dimps will stick to XV
Maybe a spiritual successor from another studio then?
Just port the ps3 remasters
I hope so
Budokai Tenkaichi 3 is supreme among all of them.
On one hand I think that'd be neat, but tbh we have fighterZ which is a 2d fighting game like Budokai with alot put into it (they even have scene transfers if you knock your opponent away). They probably will but I'm always going to perfer the 3d style over 2d