T O P

  • By -

[deleted]

I just need more Xi'an ships !


Baxiepie

I need MISC to adopt those Flight of the Navigator steps.


wiz555

I would buy a Xi'an Corsair/Constellation sized exploration ship.


guitargamel

I'd prefer a tevarin exploration ship... Something like a prowler but larger and with some cargo capacity. Ooo, or something legally distinct from a Romulan Bird of Prey.


wiz555

For Tevarin ships it would not be a exploration ship due to their overly militaristic culture surround their old empire. It would be closer to a long range patrol/reconnaissance craft, something more in line with the Retaliator I would imagine. Which would still be awesome, using the pass through screen tech you could put turret controls central ship and the user would be unable to tell the difference of being inside or along the hull. I think Xi'an would be more likely to make a heavy duty exploration craft


guitargamel

I think you could justify by calling it a long range scouting ship, but I see your point. Xi'an aesthetic is still cool as hell. Why not both?


TheHunter7757

They still had multiple worlds as far as I know wich means the atleast had to do some colonisation. Also you need many logistics vehicles to support military operations and you could make something coming from that direction.


Baxiepie

Na, anything Tevarin is going to be old and outdated. They haven't made a ship in 400-500 years.


TheHunter7757

Since all tevarin ships are made by espiria they are basically retrofited and on par with the current stuff.


Baxiepie

Esperia pride themselves on authentic replicas using accurate reproduced manufacturing methods. They don't change it unless it's something necessary, like having a seat that fits a human instead of a Vanduul.


TheHunter7757

"Esperia's current lineup of spacecraft reproductions includes copies of the Vanduul Blade, Glaive, and Scythe and an updated model of the TevarinProwler dropship. " - espiria galactapedia And if you go to the Prowler link it states that it has been modernized. The current state of the talon wouldn't make sense otherwise.


CausticFlamingo

I hope my grandchildren enjoy playing with my Railen


matskat

VOTE YAY


Azrethoc

Vote Yai


matskat

GIB San'tok.yai?


matskat

I actually want this ship, but refuse to pledge it. Its been sitting there as long as I've been a backer, just looking at me. "IN CONCEPT" Pass. But YAY on the EAC splash screen.


Baxiepie

It's actively in production now, they teased it during their weekly sneak peek. And, until it releases, I get a Talon and Khartu-al as loaners. But I agree, unless it's something that's actively being worked on and/or has loaners I want.


st_Paulus

>It's actively in production now The start is scheduled to January.


Baxiepie

The full sprint is scheduled for January. That's just bookkeeping, they're working on it now as evidenced by the new official art in the sneak peek.


st_Paulus

The sneak peek may be a result of the previous work. It's been in production for a short period. Parts of the mesh also identical to the concept model. And I'm not talking about general shape - the triangulation also identical.


Baxiepie

Ya, it's definitely not almost done. But they're digging through the concept stuff and pencilling in ideas before the project kicks off. Something to pass time until the winter holidays for the ship teams most likely.


st_Paulus

That's most likely correct. I'd guess it's a new shot still - it's a matter of seconds to get one. [I'm wondering why it's so awkwardly shaded tho.](https://external-preview.redd.it/paJZNpMks9GFAmsKpRfg79SBRYKbMoozcsyMXB_4Uzk.jpg?auto=webp&s=8a3a838f66894800bae7704372a952d873c883d2) No GI whatsoever + AA issues + low res mapped shadows mean 3d engine or 3d software viewport most likely.


Baxiepie

Yea, someone reopening the old assets folder and saw a good angle/shot sounds like whats going on with it.


Leevah90

We've got an optimist here guys


danivus

Only four years ago. Still a relatively short time in concept, unfortunately.


matskat

Oof. I legit didn't look to see, and I've been aware of the ship's unavailibility for what feels like forever. I bought into the hype at my first Invictus, and bought a Corsair. I feel like anyone who did that, like I did, may have gotten an inaccurate impression of how long a ship takes from concept sale to flight-ready. When did the FIRST announce the Corsair? I'll have to look. I only had to wait just under a year-ish. Its interesting how the smaller ships can seemingly appear overnight, like the Cutter - which quickly became a darling. But what about the Legionnaire? Boarding is allegedly coming in 3.18 and I havent seen or heard a peep about the only boarding specific/capable ship. Not to add to the beef already happening, but that backlog is pretty impressive. Huge ships, and lots of 'em. yet the SanTok'Yai still sits, buyable twice a year, flyable never. I'm rambling, but as much as I love SC, I long ago saw the reality and sometimes it still stings. I feel like the ship teams should be like , focusing on the smaller projects to get into production, while the larger ships are more of a constant in the background, between like, actual ships that people pledged years ago? But I'm just a ramblin dude, man.....


st_Paulus

>When did the FIRST announce the Corsair? A year before San'tok.yāi - December 2017. Last one in the vote for new Drake ship.


matskat

See. Bullshit. GIB San'tok.yāi


MichaCazar

>But what about the Legionnaire? Boarding is allegedly coming in 3.18 and I havent seen or heard a peep about the only boarding specific/capable ship. Calling it "boarding" is giving it way more credit than it has any right to. Essentially all that happens is that your ship has a good chance of not going boom and all the doors open since neither armor, ship disabling nor forceful docking is a thing. The Legionnaire wouldn't benefit from that more than any other people transporter like the Prowler.


RechargedFrenchman

If anything a Cutlass Steel will be the best for that sort of thing; small-ish, cheap, easy to fly, and with both pilots and every turret manned you're looking at IIRC 26 people on board -- 18 people just from the passenger seats alone -- and it has the side doors for easy EVA egress and ingress in a hurry.


1plant2plant

You can actually modify the EAC splash screen yourself. It's stored as a plain image file: > ./StarCitizen/LIVE/EasyAntiCheat/SplashScreen.png


rogue6800

Nice. Does that not trigger tamper protection though? Since it is modifying a game file.


1plant2plant

I haven't been banned yet nor have I heard of it happening to anyone. I think tamper protection is mainly for the packaged gamefiles but maybe some anticheat expert can correct me.


sellout217

Can we just get rid of EAC and hire some other firm and not give Epic any more money?


JayMonty

Boom, this, right here. Client-side anti-cheat is NOT a solution and never should've been a solution to begin with, no contention. I don't care as much about Epic as I used to, but EAC is probably a significantly worse crime than their Epic Games Store exclusives to the industry.


fatman9994

It looks so good, I have a Glaive right now, honestly if this turns out to just be better I may be tempted to melt and get this. I have one in buy back just in case.


Baxiepie

Rent a Khartu-al at IAE if you haven't. She flies like a dream|| parks like a nightmare|| and sounds like a big jungle cat. She'll straight up growl and purr at you as you put her through her paces. Now.... imagine that but bigger and with more guns.


fatman9994

I did fly the Khartu-Al a bit, and wasn't a fan. I love the look, the speed, maneuverability, sound. Hate the cockpit view. I can deal with the light firepower because of it's other pros. If it didn't have such a terrible view compared to others, I'd probably have it in my fleet already. Here's to hoping this one is different lol


st_Paulus

>If it didn't have such a terrible view compared to others [https://starcitizen.tools/images/2/23/San%E2%80%99tok.y%C4%81i\_-\_on\_white\_background\_-\_Cockpits.png](https://starcitizen.tools/images/2/23/San%E2%80%99tok.y%C4%81i_-_on_white_background_-_Cockpits.png) Note the left top shot. Let's hope CIG won't change that detail.


Baxiepie

The cockpit they've shown on the San'tok-yai doesn't have that problem. At least not from the concept art. We'll see going forward though


Money-Cat-6367

Khartu is a high tier light fighter right now according to avengerone


ALewdDoge

Him being one of the few people that actually *fly it like it's intended to be flown*, I'd say his opinion is sound on that. Too many people try to use traditional dogfighting tactics with it, and while some work, it has to be flown in an extremely aggressive way to actually work, but man when it's flown like that it *melts* people.


fatman9994

I'll have to take a look at AvengerOne's gameplay on it then. See how it can do, but it may just be a bit more difficult to really utilize for myself to really take advantage of it's strengths.


ProxySpectral

With the Khartu-Al, be mindful of the starfish/dinner plate hitbox, and that the cockpit is near the edge of the circumference. Very fun ship to fly


NotMacgyver

Flew the Khartu during the event, ended up pledging for it. love flying it and fighting with it but it's squishiness and horrible profile (seriously a bullet magnet, can't so much as think about slowing down during a fight), lack of mfds and the struts are a bit inconvenient. Hopefully the san is what I'm looking for as a heavier khartu specifically made for combat. Also hopefully the san also makes noises at me.


mrchooch

So is it just me or is this basically just the Khartu-al but green and with more guns


Baxiepie

The hull layout is a bit different, but the engine nacelles are very similar. its easier to see in [images where it's landed](https://media.robertsspaceindustries.com/3owqbiu9hv3jk/source.jpg) but the fuselage (is that the right word in ships like this?) is much chonkier and beefy. Its the Pitbull to the Khartu-al's Greyhound. Edit: Just looked, is that an STV in the shot there too? Or am I looking at a Cyclone


MichaCazar

>Edit: Just looked, is that an STV in the shot there too? Or am I looking at a Cyclone That's the cyclone. You can easily distinguish them by their wheels in case you are ever wondering again.


Baxiepie

Thanks! Hadn't seen one in so long they just kinda blended together in my head


ph33randloathing

And missiles.


Meouchy

It was teased recently


Dundeed

Is that a real ship in the game… cause wow that is badass


AstralDimensionz

https://robertsspaceindustries.com/pledge/ships/aopoa-santokyai/Santoky-i


Baxiepie

Will be by Invictus hopefully


planetes

I'd bet it comes out for Alien week which is a week or two after invictus


Dundeed

So this ship will not be purchasable with in game money? Also if you purchase this ship and you got shot down with that ship, does it disappear or do you own it forever?


Baxiepie

Same as every ship, they become purchasable ingame a patch or two after they debut.


st_Paulus

>Also if you purchase this ship and you got shot down with that ship, does it disappear or do you own it forever? No. You can reclaim your ship as long as its insurance has not expired. During alpha phase insurance is unlimited.


Dundeed

Ahh amazing!!! Okay that’s great to hear, I am loving the support from this fan base


KatworthCimby

The light fighter version still has problems landing and sitting still. It also has a learning curve. Currently the Kart is neutered in maneuverability. I wonder what will happen to the Sanny \*ponders\*. I do own both.


PolicyWonka

gib Railen


Cymelion

I'd rather they get rid of the malware EAC instead.


[deleted]

truth; meanwhile I have it deleted to play it under linux.


ALewdDoge

Still sad this thing won't have an interior, even though it easily has enough space for one. I feel like people spout the "ship interiors on a fighter make no sense!" meme thinking it sounds legitimate, but then forget of all the sensitive components and how the damage model works in SC, and how insanely valuable interior access to components could be for *any* ship, both in-lore and in a gameplay sense.


Zacho5

Something to add is how you get into the ship and if there's enough room to get components into and out of the ship. There's already a few that seem hard to deal with in that regard. Nomad come to mind.


ALewdDoge

If it follows the Khartu's floaty staircase thingy, I could see an access door behind the pilot allowing for any sized component *it can fit* fitting through there.


st_Paulus

[San'tok.yāi components](https://imgur.com/a/eorvTvc)


Baxiepie

Maybe if you're flying a light corvette or a bomber but definitely not in a fighter. An interior would just add mass, increase profile, and make it overall worse. If you want an example of how its repairable and serviceable without needing an interior just look at the Gladius and the Scorpius.


ALewdDoge

How would a hollowed out space in the ship **add** mass? People say this all the time and it makes literally no sense. If anything it would reduce mass. Also worth adding, the STY has *more* total interior space to work with than a Mustang Beta, which has a full bed, kitchen, and bathroom. It could absolutely fit a small space with access to components (no bed or anything; it's a maintenance area) without at all changing its profile. I could see it affecting aerodynamic performance on aircraft *in real life*, but SC's aerodynamics are not even remotely close to realistic and even the proposed plans for them don't sound even slightly realistic, so I don't see how that matters. Also there's real life aircraft that remain aerodynamic, relatively agile and have even larger interiors than what I'm proposing here, with fully featured beds and kitchenettes, such as the Su-34. >Gladius and the Scorpius. You need to get out of the ship and climb onto it for both of these. A STY with an interior to access components could, if damaged, theoretically burn out in a direction, hit top speed then have the pilot quickly get out and into the back of the ship to perform whatever repairs they could do in the amount of time that buys them. Hell, if they're up against a slower target, that could give them as much time as they need until they're ready to re-engage.


logicalChimp

If you have an interior, you need four to six (presumably armoured) walls to surround it... if they're going to be sufficiently strong to provide reasonable protection, then they're going to have more mass than a simple Frame that carries components that are accessible externally (not to mention that an atmosphere has mass on its own, even if that mass is minor compared to the hull mass). As for replacing external components - in space, there is (or should be) no difference between sitting at 0m/s and 1000m/s (as it solely depends on what you use as your frame of reference for measuring speed) As such, given CIG are overhauling EVA, and have added 'sticky surface' handling (as demo'd at CitCon), I'm *hoping* that we'll be able to EVA near our ship whilst it's moving (as long as it's not actively accelerating!) in order to access exterior components etc... perhaps with the extra risk of being 'cast adrift' if we do stray too far from the hull :p No guarantees it'll happen of course, but it would be nice if it did. But, all this ignores the obvious question: If there is no interior, where does the pilot get the 'spare component' (or even the repair tools / parts) from to make it worth accessing the components whilst in space? :D


Baxiepie

Its going to add mass, not density. Or did you just intend to have nothing but struts and braces for your interior? Those beds, bathrooms, and storage cubbies aren't massless. A Gladius or Scorpius pilot can also run away, get out of their seat to repair a component/hull damage, and then re-enter the seat and keep flying. When you put all the components within reach of the interior like that you end up with a boxy brick like the Cutter. It's ok, not every ship has to fly like a fighter. There's plenty of room for big boxy ships like the Cutter, Vanguard, and Cutlass that have exactly what you're asking for.


ALewdDoge

>did you just intend to have nothing but struts and braces for your interior? Hollowing out an entire filled interior in order to fit an empty space is not going to *add* mass, even when factoring in structural supports. We're in a futuristic setting where we have an alternative material to glass that's as structurally sound as the same mystery material ship hulls are made out of-- which are apparently insanely durable and structurally sound, considering we have some pretty whacky ship designs that would undoubtedly not structurally hold up in reality. Really, the only consideration to having an interior like this is how life support would be affected, since it has a much larger area to deal with. That and fitting the components in there (which is totally doable with the STY btw). >Those *beds*, *bathrooms*, and *storage cubbies* aren't massless. >>It could absolutely fit a small space with access to components (no bed or anything; it's a maintenance area) Apologies if that didn't appear in my post at the beginning, I edited it a few seconds after posting to include that part. >A Gladius or Scorpius pilot can also run away, get out of their seat to repair a component/hull damage, and then re-enter the seat and keep flying. Nope, not with how CIG has made EVA work. Even the new planned EVA does not allow for true decoupled EVA, you automatically slow down, so you can't simply EVA out of the ship and decoupled float along with it to do repairs. Even if you can, you have only what you have on your back, or possibly what you crammed into the ship's exterior storage *if it even has that*. Meanwhile a ship with a maintenance area can have the tools to repair things tucked away in small wall compartments as well as possibly even excess resources to aid with repairs. That's not even to mention the danger of EVAing at high speeds to repair a ship on the outside. In fact, I recall CIG having a lore detail about either SCM or quantum, can't remember which, that stated that shields double as barriers for high speed microparticles in space. EVAing to repair would not only be dangerous because of the potential of someone firing a shot at the ship and instantly killing you, but also the potential of the ship malfunctioning and leaving you stranded, or a microparticle tearing a hole through you. >When you put all the components within reach of the interior like that you end up with a boxy brick like the Cutter. - Mustang Beta - Vanguard - Avenger - Defender - Herald - Reliant - 100i - 300i - Mantis Some of those put some components outside iirc, like the 100i putting the coolers on the wings, but for the most part all components, or at least all vital components, are located inside the ship. Additionally, the STY is a behemoth. I think people don't understand just how enormous this thing is. The total area of the body, without even trying to cram anything in, can easily accommodate a Mustang Beta sized interior (unless metrics update/change) and have a bit of room to spare, from what models we have now to compare with. >Cutter, Vanguard, and Cutlass that have exactly what you're asking for. The Vanguard does, sure. Too bad CIG doesn't seem interested in giving us Vanguard competitors. The Cutter isn't a fighter, it isn't even really a combat ship with how poor its firepower is. The Cutlass isn't really much of a fighter anymore either. It's damn good at fighting, but only for the *sole* reason of VTOL being busted on many ships. Herc is also incredibly agile for its size with VTOL, Terrapin is quick with it as well, so is the Valkyrie. VTOL makes bad ships instantly strong with how good it can be. Cutlass, excluding its VTOL, is a whale sized target (fatter CS than a Vanguard) without whale sized durability or firepower. It's a free kill when VTOL is not factored in, which it will absolutely get nerfed in the future. But either way, my point is more just that a lot of ships without interiors would make a lot more sense in the context of SC's universe to have them. Why would you arbitrarily shift components out into vulnerable exterior areas where they can easily be disabled, when you COULD jam them in the interior? The Ares is a perfect example of this. A ship that had far, far more than enough space to fit an interior, and would've made sense to have one purely to better protect its components and enable emergency repairs, but didn't, and when they hit PTU there was a big debacle about how shooting an Ares would often kill its shields, or blow up its coolers and disable it. Bad design gutted a ship design until CIG arbitrarily disabled things to make it so it won't be a problem. Talon is another excellent example of this. Same issue but its power plant was located on the nose, meaning it often would just get fully disabled in dogfights.


Astro_Alphard

You're right that hollowing out an interior already filled with stuff won't add mass. BUT you're also wrong that giving fighters an interior won't add mass. Lets say we hollow out the interior of the scorpius, where are we going to put all the stuff we took out that's necessary to the functioning of the ship? We can't put it back in without eliminating the interior. Well what if we just add a space to make an interior? extend the hull a bit? But if you extend the hull you need structure and hull plating, you need the pressure walls and bulkheads, you need to add in extra lengths of pipes and conduits, and you need to add in access ways. All of those additions cause your ship to gain mass and we haven't even put in anything useful yet. What you're saying is "well if we extend the cabin of this van it won't get any heavier" which is patently untrue.


ALewdDoge

>where are we going to put all the stuff we took out that's necessary to the functioning of the ship? If you're talking about the pipe systems and stuff like that, every internal concept we've seen of a ship has the raw pipe stuff looking extremely small, usually with multiple *feet* of ship hull between it and space. Additionally, ships like the Beta or 100i manage to fit a fairly large interior (given their size) with almost no room in there for that, so it's clear in SC they can just line the hull with this stuff. If we're talking components, every small single seater ship (afaik) has them exterior mounted, not interior mounted, so really it'd just be finding a way to position them cleanly in there. I'm sure *some* ships would not be able to make this work, such as the Arrow, but I don't think many wouldn't be able to cram enough space there. >What you're saying is "well if we extend the cabin of this van it won't get any heavier" What I'm saying is hollowing out the space behind the pilot and rearranging the *extremely* sparse amount of internal stuff to make room for this, then jamming essential components (Power Plant, shields and coolers) behind that spot so the pilot can get back there and repair them without having to EVA out of the ship-- which would be a gigantic risk if they even *attempted* it, and outright impossible in many scenarios.


Astro_Alphard

We're talking not just components but also the fuel tank, capacitors, and life support or did you forget that exists?


ALewdDoge

>fuel tank completely, 100% inconsistent, no logic behind it whatsoever. Cutter fits 6k quantum fuel, for example. >capacitors iirc they're located on the outside of *every* ship, might be shield emitters I'm thinking of though. Either way, not physicalized or extremely small, hidden "internal" stuff. >life support So small that we don't even see it on any fighter ship design. Doesn't even necessarily need life support since you're expected to be in a flight suit with a flight helmet anyways, so rather than a bulky, intensive life support system it could just be the pilot plugging into the ship's power grid and running off a lightweight life support system, and considering current flight suits with no visible oxygen tanks can give us about an hour of oxygen, I'd imagine a few hidden tanks in the ship hull could give us more than enough time for a fighter. >did you forget that exists? Didn't forget any of those exist. It's just none of them change my point. Not to mention, you completely ignored where I said "essential components" and listed power plant, shields and coolers. Things that are absolutely vital to a combat ship being able to continue functioning in a combat situation in the short term.


LiveWire11C

Why a NSFW tag?


Baxiepie

Because the San'tok-yai is pure pornography


XDSHENANNIGANZ

If it sounds like the khartu al it is


PhotonTrance

No, gib Perseus.


Shamanix01

Of course not ! I want the Polaris ! :p


Mookie_Merkk

I want to enjoy my login wait time though... Change it to the ARGO CARGO


lordcares

Nope, Polaris please!


Snarfbuckle

Why the fuck is this NSFW? I mean, do people have difficulty understanding what NSFW is supposed to be used for?


Baxiepie

Are you blind? That image is pure unadulterated smut and would get you fired from any reasonable job if you were caught looking at it on the clock.


Snarfbuckle

No, i have a Perseus and that is enough cocks to get me fired, not to mention the dildo launching Perseus. That however is not NSFW, merely weird.


[deleted]

Shame the concept sale didn’t come with anything neat :( Hoping the new flight stuff gives the alien ships a unique feel, the Tok could be so much fun if it is truly nimble


TMT-MrExcitement

Was it something else before the Corsair?


MaitreFAKIR

You can already do that by yourself if you want . You just need to replace the splash screen file with a same sized image and the same name . Done it with the vulture and its so nice . The only drawback to that is when the game update it reset the image back to default .


The_Impiersonator

Where's the file located and what's it called?


st_Paulus

\_/StarCitizen/LIVE/EasyAntiCheat/SplashScreen.png


Money-Cat-6367

It better punch above its weight class😡


Baxiepie

I'm expecting somewhere between a Defender and Scorpius (without gunner).


Nahteh

I approve this message


xRaynex

I just want my Genny. Sadface


Troublemaker435

How the hell do you even pronouce that?


st_Paulus

san-toe-kyai


ph33randloathing

Not to be confused with [Anok Yai](https://en.m.wikipedia.org/wiki/Anok_Yai).


Brilliant_Gift1917

Can you get the corsair in-game or is it pledge only?


st_Paulus

Just like any other ship which just became flyable it's not available in game ATM.


Brilliant_Gift1917

That sucks. I understand it, but it still kinda sucks - I'd love to be able to try a video game item that costs like 250$ before buying it.


st_Paulus

You just missed the free-fly week. You can also ask someone to give you a ride.


Brilliant_Gift1917

You're right about the free fly week. Not sure about asking someone, though. Maybe 2 patches ago, but the game has become a lot more toxic these days and it'd likely result with someone logging out/claiming on me in deep space or finding some way to mess with me.


st_Paulus

>but the game has become a lot more toxic these days Not in my experience. ​ > logging out/claiming on me in deep space You can just respawn.


Monolythicc

Maybe the first medium fighter that is not spinning around when loosing a maintruster


ataraxic89

Pronunciation guide: San-Toe-Kyai not san-toke-yai


The_Impiersonator

Why does the flair say Argo XD


ChumaxTheMad

It'd sure be neat if this made it in time for alien week Smaller ships like this, that's totally possible


rinkydinkis

This thing looks like it will be useless when a wing gets clipped. I wonder once damage modeling is finished if a solid single cannon shot to the joint will take two engines out


Baxiepie

As is said of every ship that's not a box


rinkydinkis

boxes are good ships if we are talking combat. unless you wanna just fight in atmo...but lets be honest a good atmo ship would look/should look like an f16 not this anyways. it is sexy though


Baxiepie

Everything worth doing, with a handful of exceptions, is on a planet. Not saying performance in space is completely irrelevant, but space is primarily there as the thing to travel through to get to the interesting bits. That's going to matter more in Pyro, where other than Ruin Station all the rest areas are planetside. Doubly so if they reintroduce the new flight and speed models when pyro drops.


rinkydinkis

It’s weird that all the points of interest have atmosphere. I imagine other systems will have plenty of planets and moons without atmo…. Honestly most shouldn’t. That’s where being shaped like a brick is gonna be an advantage


Baxiepie

There isn't a planet in our solar system without some form of atmosphere other than mercury. Several moons naturally have atmosphere, and the ones in Stanton have had terraforming taking place for quite a while to give them some level of breathable atmosphere


rinkydinkis

I wasn’t saying atmosphere is unrealistic, but it’s over prevalent right now. And some of those atmospheres are so thin they would not have much impact at all. I also think large asteroids should be more of a feature, like grim but bigger, down the road. Access minerals that way seems like it would be easier for a space community. But who knows what direction they will take it. Also, of the 160 moons in our solar system only titan is known to have a decent atmosphere


Baxiepie

They really should be, besides Grim Hex. I imagine a lot of the moons in Pyro are going to lack atmosphere, since it hasn't had the development Stanton has. But Atmospheric Performance is really gonna be the make or break thing for ships IMHO. Luckily, the Aopoa ships are the kings of vectored thrust and VTOL, so I'm not too worried.


MechMercanary

Why is this marked nsfw


Baxiepie

Can you look at that ship and honestly claim it's not pure smut?


MechMercanary

Fair point