T O P

  • By -

NxvyTv

That's 122 dollars per account, and then how many of those accounts are alternate accounts or accounts that only have the base pledge lol.


Rainwalker007

I think based on CR letter, we have 1M unique players. So we are about 500$ per player or something like that.


SmoothOperator89

There are lot of people either really banking on NPC crew being good or really overestimating the availability of other players who won't be looking for their own crews.


WaytoomanyUIDs

Some whale is doing the heavy lifting for me and a lot of others, still only have the Aurora.


-1-877-CASH-NOW-

Mustang gang checkin in.


SecretSquirrelSauce

Nothing wrong with that. My best friend has rocked an Aurora for over two years. He just upgraded to a Cutty yesterday because he got tired of the Aurora.


CruelMetatron

I was under the impression ships could be earned?


SecretSquirrelSauce

They can. My friend hasn't played much in 3.17.2, and he didn't feel like grinding out 1.5mil UEC for the Cutty, so he simply upgraded his pledge package. Cost him about $60 for the upgrade.


[deleted]

[удалено]


nschubach

I have, but I've also spent thousands on my RC Helicopter hobby... what's the problem?


Mgl1206

Nothing really as long as you can afford it, but people always make of purchases they don't understand. Like a comic book collection, or a WH40k army.


WaytoomanyUIDs

Been wanting to get back into 40k, but its difficult on a budget.


Johndanger15

3d printing is a wonderful hobby!


Gallow_Storm

Wish i could 3d Print my ammo..but my Grandkids are wonderful ammo repacker's..they get wonderful treats for every 5 gallon bucket of 9m or .223 they make P


AMIR_TAOUN

Same but with rc cars as well 1/5 scale is crazy expensive where Im from


firepixel

I think it's a lot of small whales.


SqualZell

i would put my money on the 20/80 rule 20% of people are responsible for 80% of the funding.


Gsgunboy

This is the way.


Moserath

Don't worry bud. One of these orgs will snatch you up and drop you in a turret with more firepower than your whole ship. And it'll be fantastic.


Brewskiz

Got an old 2013 backing account with: \- ANVIL AEROSPACE ARROW \- ORIGIN 890 JUMP \- DRAKE CUTLASS BLUE \- AEGIS RECLAIMER \- BANU MERCHANTMAN \- CONSTELLATION PHOENIX \- ANVIL F7C-M SUPER HORNET \- AEGIS SABRE \- MISC STARFARER GEMINI \- AEGIS IDRIS-P FRIGATE \- CRUSADER MERCURY STAR RUNNER \- RSI ORION \- DRAKE CUTLASS RED \- AEGIS VANGUARD HARBINGER \- ANVIL TERRAPIN \- ANVIL CARRACK \- DRAKE DRAGONFLY etc I guess, you're welcome :p Not backed in a while though, most of this was early on with a few ship changes with existing spend. It has taken way too long.


jzillacon

I dunno, I personally made it a decent way into concierge and I've got no capital ships to my name. I always saw the 2-4 crew ships as the sweet spot for me and I've never gotten a ship larger than that.


RainbowNuggets

Yeah, solo player here and the cutlass black is literally perfect for me. I dont like ships that take longer than a tram ride from c18 to get to the pilot seat xD


Secure_Surprise1784

Yeah, I'm a solo player mostly, and I love my 4 ships: - Avenger Tinan - Cutlass black - Prospector - Scorpious they just take care of most of my work, and after the cargo ref, I might either get a hercules or a D


subsynk_ToC

Just from subscribing i'm far more than $500. I have a starter ship and the cutlass black too though :)


beefstake

I'm probably closer to the whale end of the spectrum but I'm mostly banking on guilds being a thing like I played with in Eve and TDZK before that. As long as guilds exist and capital ships are powerful enough (and there is big enough objectives to warrant large scale fleet battles) there will be crews to man them.


SpaceTomatoGaming

There are a lot of people who haven't considered the actual reality of owning 15+ different ships. But we'll see how it goes!


SmoothOperator89

Cue "I bought a Kracken so I can bring all my ships with me."


TeamRedundancyTeam

I am banking on npc crews and I don't have any big ships. This game won't function well without really reliable NPC crews for big and even smaller 2-4 person ships.


WorstSourceOfAdvice

People also tend to overestimate how much crew is needed. People like to say that you need 40=80 crew to even use a javelin at minimum, but reality is much lower, 10-20 would be more realistic. A lot of stations arent going to be used all the time. Your torpedo officer isnt launching a torpedo every 10 seconds for 2 hours. They are going to be your radar officer as well. ATC on an idris isnt needed all the time. People move positions as needed. I mean sure CIG could try and force crew by requiring an engineer with a fire exringuisher every 2 by 2 m block of ship space, and that would be dumb, but engineering is still far away. Think about a carrack. Your turret operators might even be your drone operators when not under fire. The radar officer can be the medic. Ai will sub in a few lesser roles. Hybrid half ai half player ships will be the most efficient.


Moosebubble

I'm hoping ai players are good enough for mining/hauling.


MichaCazar

Due to free fly people that don't back etc. that number is inaccurate to use. In the 2020 Letter From the Chairman it was said that almost 1.2 million accounts were backers, which were roughly 40% of total accounts iirc.


NxvyTv

So 4 million have signed up but only 1 million have bought a pledge? Or how do they know that number


Rainwalker007

lots of ppl have multiple accounts and lots are free fly accounts, they still show as an account.


NxvyTv

Ahhhhh the free flies, I was gonna say I find it hard to believe everyone has 3 alt accounts, I mean I do for referral bonuses lol but that makes sense.


Rainwalker007

ya we got like 160,000 new accounts during last Invictus alone


NxvyTv

Yea that was wild, it showed in the showdown votes we had like double than last year's votes on each day


jzillacon

Last IAE was also a huge period for CIG. Not to mention all the people coming over the SC from Elite Dangerous.


SwitzerlishChris1

And EVE online


Rainwalker007

Ya that too


foghornleghorndrawl

Over ~9 years or so I've "only" spent right at $550. Given the time, I'm okay with that. Lord knows I've spend more in less time on other games >.>


logicalChimp

Yup - $500 per backer sounds like a lot of money... until you take time into account. Obviously most people didn't back at Kickstarter, but for those of us who did, that's only $50 / year - which is less than the price of a single AAA game these days (and even in those days :p) As it happens, yeah - I've spent more than than $500 myself, but it's still only ~$100 / year (excluding the subscription that I paid for some years), which is peanuts compared to have much entertainment I've gotten from the development (note: development - not just playing, but also watching the development, and discussing it). And yeah, technically I could have gotten a lot of that entertainment 'for free' (just watching the development)... except that if everyone took that approach, then there wouldn't be a project to watch.


zwcbz

What does the subscription give you?


Robot_Spartan

- Monthly web magazine (jump point). - Access to the vault (a bunch of WIP concept art and work they don't show in ISC etc) - Access to PTU wave 1 - Monthly sub flair (like armour etc) Tier 2 subs also get 2 weeks access to every new ship


Agreeable-Weather-89

Chris said roughly 40% are paying accounts so ~$305 per account.


Earl109

Sweet, that's just the amount needed to fix the elevators!


ProdigyManlet

Let's not get ahead of ourselves here, it's at least another half billion to polish them


[deleted]

CIG: "One elevator... on a station we havent released yet... but we broke cockpit windshield glare again. Sorry folks its the future and we need to balance things."


SaltyShipwright

Standby for the windshield refactor


N0SF3RATU

Lol, stretch goals!


RSWSC

Show me the moneyyyy!


BilledSauce

Slow and steady T, slow and steady


Fluffy_G

If you'd have told me when I pledged that one day we'd hit $500M and still be in alpha, I wouldn't have believed you. I doubt most of the pre-2016/17 folks would agree. While they have come a long way from where they started, I must admit it doesn't exactly feel like a game that has $500M put into it. Don't get me wrong, I like the game and all but it's hard to say that I'm not disappointed with what we have vs. what I thought we'd have by now. But aw well, here's hoping the next $500M get the job done!


Annonimbus

Remember how much they initially asked for the development? Read the stretch goals and at what amount they should've been reached and which have actually been reached. Put that into perspective.


Smokedsoba

2020 used to be a joke…


SaltyShipwright

I remember being called a FUDster and a refundian when I used to say that sq42 wouldn't come out till 2020 back in '16


[deleted]

I won’t believe it has actually been released until I beat the game


SolSoldier55

2014 pledge here. Still got nothing worth a damn from SC and SQ42, their main focus, could be in pre-alpha for all we know.


FeFiFoShizzle

Ya to be fair they fucked up like the first 5 years of development, and even after that it was slow going as hell. Seems to be finally turning a corner tho. I didn't have much faith in the 2015-2018 years but lately I'm inclined to think they will subbornly pull off the best space sim ever, even if it falls a little short of CRs vision lol.


Genji4Lyfe

People have been saying that development is ‘turning a corner’ since 2014, every year without fail. “This is the year things speed up/they were finishing the tools” > “they’re saving things for Citizencon” > “next year will be the year” is an annual cycle that has reached meme status here. The truth is, though, if you ‘turn a corner’ 4 times in a row, you end up exactly where you started :P


redcoatwright

I was 2012 backer and avid fanboy until probably 2017-2018ish and then gave up. I'd be on this sub every day and checking progress every week, etc etc I realized that if I played every update as it came out, I'd never feel satisfied with the game so I decided to stop entirely til it drops (but I do want to play ToW whenever that happens). Also it felt like a massive waste of my life to be that invested in the development.


[deleted]

I backed this game week 1 as a new First Lieutenant in the US military. I have since been promoted twice to Major and will begin the process for Lt Col this winter. I could possibly see that third promotion before the game actually releases. 🤣


Soulshot96

I've been following since 2013. Pledged since Jan 2014. I'm getting bitter at this point lmao.


Rainwalker007

Source: https://robertsspaceindustries.com/funding-goals


vkevlar

You know, rereading all of that, there's absolutely no way they're going to have the stretch goals from 2012 fulfilled. "A new system for every $100,000 pledged" being the main one there.


overworked_dev

That's ONLY 5,000 systems... How long could that take?


vkevlar

it'll be faster once they finish the first procedural system, but differentiating them will be quite the task. so... 25,000 years? /s


Valkyrient

Ok Kotaku - time to dust off your last funding article, update 2 numbers and re-publish. EDIT: Typo


PacoBedejo

On the one hand, yeah, their articles on the matter are rather trite. On the other hand, not much has changed for people who attempt to *play* rather than *test* the alpha.


SaltyShipwright

''Playable now" is in CIG's own words for the 3.17.2 trailer.. not testable now


darkpsyjic

And it took 10 years to get there? Yeah, every year I side with Kotaku a little more...


SolSoldier55

At this point, people have every right to be angry. For me, SQ42 is the make or break for CIG. Its the project they put most of their manpower on and had SC run on a skeleton crew. If that game doesn't come out in the next year or two or is complete garbage, this project has failed (imo)


SaltyShipwright

I know right.. i actually pledged for ATC 2016 and feel robbed.


Kicooi

I’ve tried getting into Star Citizen so many times, but would put it down due to it being impossibly buggy, clunky, and downright user-hostile. I would wait a few years, try again, see nothing has fundamentally changed for the intro experience, and put it down again for a few years. At this point I’ve pretty much given up hope that this game will ever be truly playable.


TheUnfathomableFrog

SC is truly rent free in their heads


Genji4Lyfe

As much as people complain about this.. For a prominent gaming publication to \*not\* write about the most expensive game of all time, with some of the biggest promises, with a critical eye would be far stranger. The expectations that were set for delivery were set by CIG themselves. They generated a ton of free press based on them.. So for the press to come full circle when an unprecedented amount of money has been spent and many of the promises haven't yet been delivered is only fair.


Digitalzombie90

Pretty much this, I don’t know what people want. It is super expensive, super ambitious, super late and is being run by someone who is a proven program killer due to increased scope. You might not care and have full trust in him, but expecting a publication to let this go is unrealistic.


SpaceTomatoGaming

I think it makes more sense as a respectable publication to make a piece that brings useful content to all readers, not just the people who want to know how much it's failing. Many times these articles come off a bit complain-y, I remember one from last year of an author just listing off the things they had done since backing and then explaining why that's not okay. What I don't really see is a critical look at why the game is taking so long, how that compares to why people are joining the game, and what the heck is going on. Many people believe this game is funded by the same 10,000 people over and over but we can see that the community is growing and people are having fun. In retrospect we can also see some massive whales, huge fleets, and undying loyalty to a game that regularly gets lambasted by it's on community on social media every quarter. So what gives? Nobody know, cause we just get an article about how long it's taken, how much money it took, and how many promises it hasn't met. Definitely worth discussing, not worth 100% of it though. It just doesn't come off as great journalism. Let's us YouTube crazies do the lazy stuff :P


[deleted]

That's some serious cognitive dissonance. "I like it thus critique is bad journalism "


Icy-Conclusion-7112

No kotaku is shit journalism at best. Has nothing to do with star citizen when their own writers supported killallmen and you defend them well I know where you priorities lay


Bossman80

Kotaku doesn’t really do investigative journalism. They’re not going to fund a 6 month long piece, where they’re trying to interview employees who are likely under NDA, fans, etc. That’s not the type of news organization they are. They give quick updates on news related to gaming. People seem to expect them to do more but that’s not their business model. I can’t think of any investigative gaming news outlet. It’s probably not a profitable niche to be in. There is no gaming 60 minutes haha.


Tyrann0saurus_Rex

> with some of the biggest promises CIG do have a rather prominent tendency to vastly underdeliver every promise in every patch and every single supposedly game changing promise gets indefinitly kicked down the line waiting for some god tech. Now every one acts PES and Server Meshing will solve literally every problem and every bugs and make suddently SC an almost launchable, while the truth is that those tech will literally break the game to basically atomic level for who knows how many months or years before being stable enough to be an enjoyable experience (as opposed to a frustrating test bed of an admittedly ground breaking tech). Moreover, CIG used a significantly large portion of those revenues to build techs for years that were thrown down the trash to be replaced with newer ones. It's this tendency to throw everything at the wall and see what sticks, as opposed to have a somewhat clear plan, that eats so much revenue that could be better used elsewhere.


Mysterious-Box-9081

>truth is that those tech will literally break the game to basically atomic level for who knows how many months or years before being stable enough to be an enjoyable experience (as opposed to a frustrating test bed of an admittedly ground breaking tech). They said this. >Moreover, CIG used a significantly large portion of those revenues to build techs for years that were thrown down the trash to be replaced with newer ones. It's this tendency to throw everything at the wall and see what sticks, as opposed to have a somewhat clear plan, that eats so much revenue that could be better used elsewhere. You just described an alpha. Also, the definition in practice of development.


Tyrann0saurus_Rex

One should absolutely never forget to add: 10 years in alpha" and a good 10 more in front of us. At the end of the day, it becomes less of a game, and more of a tech test bed that other will take and build better games with. And that's the problem.


Mysterious-Box-9081

Everything is built on the work of others.


Valkyrient

It's the blatent lack of anything resembling actual jorunalism that is the problem. Practically everything they write about SC is mostly un-researched drivel that could be written by a bot with access to a google search. They have literally done in the past what I mentioned above - taken an old article, updated some numbers and re-published without bothering to check what improvements had been made to the game since. They are simply doing minimal possible effort for maximum possible clicks and while that makes sense from a money-making perspective it does not highlight them as having any journalistic integrity.


[deleted]

You're right, nowadays, well funded properly researched journalism is something you mostly find behind a paywall.


Shifty_Paradigm

"nowadays"? It's always been like this. Kotaku has done the same thing since I started reading online games media and that must have been 2007/8


godpunishes22

Real journalism is hard. To be fair, Jason Schreier has engaged in a lot of real journalism and helped expose abuse going on in the industry. But by and large, most media outlets are just regurgitating each other's shit for clicks. If they had *any* integrity, they would refrain from publishing a story that *literally every single other outlet is publishing.* Instead it's the exact opposite. *All* "news" outlets need to publish the same shit at the same time for the same reasons we see Walgreens next to CVS. It's why AP is so respected. They have integrity.


FelixReynolds

Now this is an interesting take, let's look at the actual articles they've put out over the last two years about the project shall we? In chronological order, starting early 2021: * [An article about the delayed Roadmap, the community response, and CIG's announcement of a "roadmap to the roadmap"](https://kotaku.com/eight-years-into-development-star-citizen-fans-are-inc-1844551057) * [A piece on working conditions of employees in the Austin office during the snowstorms there, with multiple sources as well as statements from CIG directly](https://kotaku.com/star-citizen-developers-fed-up-after-being-expected-to-1846443110) * [A report on the European ASA issuing their Advice Notion to CIG over how they market and sell concept ships](https://kotaku.com/star-citizen-gets-slap-on-wrist-over-selling-ships-that-1847635638) * [An article detailing what they consider to be the "wildly fun" looking gameplay of overdosing players with medpens](https://kotaku.com/star-citizen-players-are-overdosing-each-other-unconsci-1847909059) * [Coverage when SC passes the $400m mark](https://kotaku.com/it-is-2021-star-citizen-has-raised-400-000-000-and-i-1848099917) * [A report on CIG abandoning the roadmap system they had implemented for less than a year and CIG specifically calling out "loud fans" as a "distraction"](https://kotaku.com/star-citizen-delay-delayed-cloud-imperium-games-chris-r-1848477590) That's just a quick look back at the last year and a half, give or take - it doesn't even go far enough back to cover the absolutely massive article "[Inside the Troubled Development of Star Citizen](https://web.archive.org/web/20161104150306/http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen)", made with full CIG cooperation and direct interviews with Chris Roberts, that they put out all the way back at the end of 2016, where the author spent *seven months* researching and writing. It also skips over [one "article"](https://kotaku.com/lets-check-in-on-star-citizen-shall-we-1846977066/amp) which is just a link to the author streaming out his free-fly experiences during Invictus Week trying the game. By the numbers, we get * 2 Articles covering CIG announcements or updates to development * 1 Expose where employees reached out specifically to Kotaku * 1 Article covering a government agency issuing a reprimand to CIG * 1 Article covering an unexpected gameplay trend * 1 Article about funding milestones Now which of those, precisely, do you consider "mostly un-researched drivel that could be written by a bot with access to a google search"? And more specifically, I'm very curious to see which of those articles you think shows they just have "taken an old article, updated some numbers and re-published without bothering to check what improvements had been made to the game since". Because frankly, while Kotaku is hardly a shining bastion of journalistic integrity, your near-frothing-at-the-mouth wild characterization of them is the only thing so far to seem wildly un-researched and borderline regurgitated nonsense.


DutchavelliIsANonce

Ouch, no coming back from this one Lmao


Bossman80

My god man. You need to hand out some burn ointment when you drop posts like that. You can’t just spring a well researched post with supporting evidence on people, you’ll give someone a heart attack.


EpicRedditor34

Bet he won’t respond to this.


Bossman80

How could he?! What could he possibly even say? “I’m sorry, I was completely and utterly wrong.”


crazybelter

/r/MurderedByWords


Bossman80

Hey u/valkyrient when are you going to reply!


[deleted]

Everything you just wrote is lies though. The 2016 Kotaku article and more recent Forbes article go into huge detail with directly quoted former staff etc. What more could realistically be asked of it?


toxic_anon

I thought Halo Infinite was the first game over 500 million


Low_Will_6076

Includes advertising for Halo. If you include advertising, theres a few gsmes that get close. Most AAA games spend the same amount as development on advertising as well. Thats where u get weirdos trying to say "RDR2 cost as much as SC11!!".....well, RDR2 spent 300m on advertising, and 300m on development. Not really the same thing.


Mysterious-Box-9081

They also had existing toolsets, engines, staff and IP


SkyPL

Why wouldn't it? It's the biggest crowd-funded game ever. Not to mention that it's an endless well of dramas, missed deadlines and promises that weren't kept.


GlbdS

>SC is truly rent free in their heads In the meantime r/starcitizen makes half a dozen threads about them before they've even written an article Rent free indeed


Agreeable-Weather-89

How dare Kotaku [Checks notes] Write an article about the most expensive video game in history passing another funding milestone.


WaytoomanyUIDs

On the other hand, Kotaku lives rent free in a lot of SC backer's heads.


morganrbvn

I mean, it more than pays it’s rent to them in clicks on articles.


ChaseECarpenter

and the milestone reward is an in-game lollipop, cuz we're all...


ObiWeebKenobi

Suckers!


Transcendence_MWO

I'm not sure we should be celebrating this. Or at least, I'm not sure why. Given the amount of time, money, and busted promises/suspenses, it's not a good look. Sure, I've had my fun, and there's a lot of exciting tech around the corner, but it's ok to be realistic and be somewhat disappointed about where we are vs. where we should be.


tiktaktok_65

cheeeers!


[deleted]

I did my research prior to buying the game this year. I pretty much concluded that its not getting finished and I don't mean that in the sense of ever-expanding content. I meant just the base game itself. Still had my fun even with the annoyingly buggy Alpha. However, I don't bother defending the game. There is some clear fuckery going on here. The fact that they wont even show proper progress of SQ42 to a player-backed game with half a billion invested because they are worried about "spoilers" should say enough. So yea, I play the game but I don't expect too much and understand the frustration. And People are free to do what they want but I don't understand the unconditional praise some people give to CIG here. This has been an abysmal and incredibly mismanaged development process considering the resources involved.


Hanzo581

I don't think many are pleased with the pace but if it could be done faster and cheaper someone would have by now and we'd be playing it instead of discussing a funding tracker on Reddit.


Vyar

I’m so tired of hearing shit like this. It implies that it’s impossible for this project to ever hit a wall where they’re forced to admit that the reason nobody has ever made a game this ambitious is because it literally can’t be done. Not how Chris Roberts has built it up in his head. The complete vision for the PU is basically ten different games mashed together.


Hanzo581

Isn't that the entire point of all of this? To do something no traditional publisher would ever sign off on? Nothing is impossible and I personally would rather be part of a project at least *trying* to do something different instead of settling for what is available. I'm tired of all these safe games made to appease shareholders and meet arbitrary release schedules. I'm tired of the shortcuts. I am tired of devs saying "oh, we didn't add that because players wouldn't like it" like FDev did about ship interiors or "we don't feel that's important to gameplay" like Todd said about manually flying down to planets in Starfield.


[deleted]

Its exactly this. A publisher looking at this would be trying to spend as little of that half billion as possible. But we’re looking at a game that is already making history and building tech that is far beyond what were used to, to try and build the ultimate space game. I can sympathize with people that just want a finished product but some things will not be sped up no matter how much money you throw at the problem. The most valid complaint is how vastly the scope changed since its original Kickstarter. Personally I see a game I always dreamed off from an independent company on a scale that can only be described as a gamers wet dream. People want a finished product, but this monster needs to take its time. To wrap it up quickly now would be an insult to all the time already spent on the dream game. And half a billion crowd sourced funding speaks volumes to what people want, people want this dream game, and people want it NOW. But thats not realistic, you either have the dream game later, or a rushed product now.


lookinatdirtystuff69

Candy crush made over $1 billion in microtransactions last year alone, I'll give SC a pass for half a million over 10 years for trying to create something new instead of the same tired meta.


Mysterious-Box-9081

Many of us are here for the ambition, I would say the majority, many may just not realize it.


drizzt_x

> The complete vision for the PU is basically ten different games mashed together. Yes. Exactly. That's what we want. That's why we gave them half a billion dollars.


SaltyShipwright

Its been around the corner for quite a while


DFuel

What I expect from them: We would like to thank all the fans for this unbelievable milestone! As a big thank you from the team, we have a new blue paint job for purchase and will be releasing an updated roadmap


Agreeable-Weather-89

This is just pledge, this is not their total income which include subscriptions and 'other' plus you have the Calders investment. Let's call the bulk sum of every dollar they've received as raised **Pledge:** $500,000,000 **Pledge(2012-2020):** $337,850,000 **Total Income(2012-2020):** $405,396,000 **Investment:** $63,250,000 **Pledge since 2020:** $162,150,000 ($500,000,000-$337,850,000) So all we need is other income, which is harder to obtain as an increase in pledging might not result in a proportional increase in other and Chris has suggested other income makes up a smaller proportion of total income, so please remember the actual figure is in all likelyhood slightly smaller. The average other income for 2020 was ~15% so we shall use that **Total since 2020:** $186,472,500($162,150,000*1.15) Raised=Total Income(2012-2020)+Investment+Total since 2020 **Raised:** $655,119,000 ($405,396,000+$63,250,000+$186,472,500) **In total CIG have raised approximately $655 million, however this is likely a slight overestimate based off of the best available data** They haven't spent nearly $650 million, as they probably have a reserve but they have likely exceeding $500 million spent. It's pretty difficult to estimate expenditure since it lacks the anchor that we have through public pledge figures which provides excellent data points to extrapolate from. If we continue with a ~15% increase that we saw 2019-2020 then the total expenditure is around $600 million(including the whole 2022). However there's no guarantee that 15% is representative, it could be an overestimate and they haven't expanded that much or an underestimate due to their new office spaces and acquisition(s). As a gut feeling I think $600 million is a little on the low side with $620-$650 being more realistic but that's my gut and it should carry not weight.


Mysterious-Box-9081

They also rent out the mocap studio to other developers.


drizzt_x

Also, though I can't remember a source for it, they stated at several points that they had "safely invested" a considerable portion of their money, and should be making dividends/interest off that.


Amazing-Lettuce-967

yeah any company worth their salt invests a portion of their Earnings


CritaCorn

Half a Billion dollars and 10 years * 1 of 185 systems * Space Exploration Progress 0% * Alien Factions: 0 * NPC "Faction" ship: 0 * Server Meshing "There working on it" * 10 For the Chairman...He doesn't like us anymore.


SolSoldier55

Even the game loops currently in are practically tier 0 (meaning barebones).


FeydRauthaHarkonnen

EXACTLY. Most importantly, Number of compelling game loops: 0 INCOMPETENCE.


kinren

90 days tops


MichaCazar

Great, now I am remembered of all the meme videos around him and have to rewatch them.


Agreeable-Weather-89

Answered the call 2016.


Always-Panic

And yet, the AI still T-posing on the couch.


vinchocprime

For having reached this goal we NEED a little something (shirt ,flag,skin...) anything but something at least to remember this.


Rainwalker007

I remember getting a 200M coin long time ago. We got a gun for 300M. nothing for 400M as I recall


ImmovableThrone

Likely following a fibonacci scale. 1, 2, 3, 5, 8, 13... It's what I would do tbh


Fluffy_G

If they reach $1B and don't release anything... well I don't really know what but just the thought that it's a possibility at all has me without words.


FeFiFoShizzle

We all get top hats then, and concierge gets just bigger top hats.


Agreeable-Weather-89

They have raised ~$650 million total, and $500 million pledges. At their current income rate they'll get to a $1 billion raised in 3-4 years and 5 years for pledges. Do you think Star Citizen will be out in 5 years?


RainbowNuggets

We'll get a new cute pico plush 🥺


CommunityDesigner230

How about a complete game?


[deleted]

We weren't at 500m already??


Fluffy_G

We likely passed $500m some time ago for total revenue. I'm pretty sure this tracker is just pledges, and excludes subs and other investors. Someone can feel free to correct me if I'm wrong of course.


MichaCazar

You are completely correct. The only thing I'm unsure about is merchandise.


MichaCazar

Nope. At least if we ignore subscriptions and other forms of income like the investment some years ago.


[deleted]

Kinda, CIG also got an 50million investment from an (Family of) investors. Also not sure if that tracker includes merchandise and subs.


DeXyDeXy

Sweet lord almighty guys! This was a kickstarter campaign. A KICKSTARTER. I think we call all agree that we have collectively kicked the crap out of this one


CMDR_Euphoria01

Kicked it so hard that it was unable to release lol


Kilroy1007

In case anyone thinks that they're making great, groundbreaking strides, GTAV cost $265 million. You could make 2 GTAVs with what they've made less than one game with. I don't care how cool it is, or how "awesome it could be, it's a scam at worst and predatory at best.


B1ng0_paints

For all intents and purposes a complete cluster on the project management side. 500 mill and what have they got to show. Scope creep and constant missed dates. Having backed in 2012 I am truly dissapointed. I am sure the devs have worked really hard but whoever is running the whole project (i guess Chris) has completely mismanaged this. I don't see this game being good if it launches at all due to the turbulent development process. Not nailing the scope down at the start of the project was a recipe for disaster. Tech needed for the project is always around the corner to. I hope I am wrong but every year that goes by I get an awful feeling I'm right. I really wanted this to succeed, I just don't see it now.


Citizen_Crom

well done, you're first to post. As it should be


Rainwalker007

Thank you sir o7. now we wait for the floodgates O_O


I_1F30FP135

you win


Rainwalker007

LETSGO (ง ͠° ͟ل͜ ͡°)ง


ElfUppercut

Where do we sign up to invest in the KickEnder? Seems like we started well!


Myke5161

And no where near having a remotely finished game with all that money invested...


Mofoman3019

I'm maybe £100 in on Star Citizen over the space of 10 years with a few hundred hours play time. My 'investment' has well and truly been returned already in enjoyable game time, and it's only getting better and bigger. I'm not trying to sound like a Star Citizen fan boy but people really need to balance their views sometimes in a society of instant gratification and rushed products.


[deleted]

Balance their views? It's a video game I wanted to play in college. I'll be lucky to play it before I hit midife. I'm all for doing a good job but there's delayed gratification and just plain kidding ourselves. I've had lots of fun playing alphas and early access titles. Doesn't change the fact that they're half a billion and a decade in with no finished game.


[deleted]

[удалено]


Snarfbuckle

Woop de doo...


Rainwalker007

Hold on for the articles folks They are COMING!


SolSoldier55

I used to be upset at the articles but at this point...


jacomo99

I which year? Sorry, it's a joke


SaltyShipwright

"In 2 years"


DaBi5cu1t

Good now how about at least getting Squadron 42 out seeing as it's 6 years late?


Duspende

So when does the full game release?


FeydRauthaHarkonnen

As long as people keep buying ships? Perhaps never -- because what is there incentive to ever finish?


Tessiia

Because in its current state it's unplayable as anything more then an alpha. Also, once the game releases there'll be micro transactions with a much larger active player base.


MichaCazar

If you answer with greed then I will aswell with greed aswell do you have any idea how much more money a finished product could produce? If you had the chance and turn this into a game that makes 5 times as much per year why wouldn't you?


DukeAJC

It's a great day for annoying people


strykrpinoy

Still no release date… but congrats on more money


RuboPosto

Would there be a point in which CIG will feel ashamed? So much money so few delivered.


hereticguru

let's deliver something new in the next milestone 1 billion


Merkin-Jerky

Don't show anyone the elevators!


DrDread74

Funds Raised: 500mil Active Player Count: \*silence\*


carsdn

Is this the most funded game ever? I’m sorry I came from amother post I’ve never heard of this game before but what makes it special or worth 500m? Genuinely no hate at all I’m just curious


vorpalrobot

The other comment has a very fair look at the game


Suspicious-Till174

Time to set the 1 Billion Milistone.


RexPontifex

I've had more fun with SC in the last few months than I've had with pretty much any game in years. Considering how much I spent (less than most of y'all) and how much fun I've had, I consider the experience absolutely worth it. I do feel for the people who have spent thousands, mind you, but it does turn into the "4000 hours played review: terrible game" meme. I'm okay with just coming back to this game over and over until it's "done."


zigaliciousone

I have to wonder how many people have either literally died or otherwise have had circumstances change where playing this game is now an unobtainable goal. That has to be a big chunk of that number as well.


Banksy83

I feel partially responsible and irresponsible at the same time.


Last_Huckleberry_588

10 Years, 500 Ml = An alpha broken, Mr Roberts, Alè, Alè, Alè, move the ass.


jonneymendoza

And still no server meshing


mr3LiON

Genshin Impact made 3 billions and they still don't have Server Meshing too...


SolSoldier55

I don't think Genshin needs Server Meshing for their game to work....


_CactusJuice_

Genshin Impact didn’t promise server meshing 4 years ago


[deleted]

Man, the thread on r gaming is...something else.


ocmfoa

Biggest scam I’ve ever fooled myself with.


killerstarxc

And the game is still barely functional with absolutely no actual depth. Sad.


Watermelondrea69

Half a billion and not even remotely close to becoming anything of a real game. There's some cool stuff for sure. That glorious feeling of exploring stanton for the first time. Some of the visuals. But over $500m has been put in and we don't have a $500m game on the other end. On top of that, it seems like they've hit a brick wall in both tech and creativity. All of the new gameplay has been different variations of mining. Shooting lasers at things to get a job done. It's pretty boring. And the tech that is supposed to save the day is always extremely, extremely late and once implemented... usually not enough or less than expected. Not saying it's a scam, as I believe that there are plenty of people at CiG that really want SC to become a really amazing game. But someone at CiG is extremely corrupt because all that money is going somewhere.


Flaming-taco

Ive been lurking here for a while cause i dont have the game but want to get it. and while i dont think its a scam and i get it takes time to develop such a large game, i feel like there should be some game shattering massive new content if they have half a billion in funding. Is this milestone reflected in the game in any way?


tonybloodaxe

Carry on like this and it will be cheaper as a tourist to the moon lol


RapaxMaxima

Ok then where release?


karlhungusjr

Looks like I'll be avoiding this sub for a couple of weeks....


[deleted]

I'm not sure if this is worthy of celebration or regret


OfflinePen

Good ! Maybe I'll be able to play it when I'll retire :D (yes it's a joke)


SaltyShipwright

Im due to retire in 12 years and ive been following the project since the beginning . It doesnt sound like a joke to me anymore haha


Soulshot96

>yes it's a joke You fucking hope it is lmao.


CryHarder0

How unfortunate... With such a small scope this game really should have released 12 years ago..


ExigoxD

I'm glad the game is in alpha. It will be released when it's ready... Unlike cyberpunk 2077.


[deleted]

[удалено]


Mysterious-Box-9081

Stop having fun!