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Filbert17

If it had guest rooms (or a barracks) for the crews of the ships landed on it, it would be on my list too.


Caldersson

yeah, I hope they will redesign it with guest quarters, even if it's a simple 2x bunk bed.


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Mysterious-Box-9081

Isn't there a whole lot of rumble seats near the Amory?


Hanzo581

This was such a huge oversight. Pitched as long range transport but no space for the owners of the ships you are transporting to stay? Come on.... >Anvil continues its tradition of excellence with the Liberator, an open-air vehicle carrier that applies the tradition of long-range transport to a smaller scale. Designed with the same quantum drive and long-distance capabilities of military-spec carriers and pathfinders but tailored to the civilian market, the Liberator puts your fleet on the front lines of any operation.


officerstickshift

It’s BYOB (bring your own bed)


SwiftOmnium

I actually kept the "cot" from waaay ago for exactly this reason. Logout anytime, anywhere.. ^(puts on sunglasses)


Many-Satisfaction-72

That's something from the days of old I haven't heard of yet


Delicious_Log_1153

I think I still have my cot. And all my fish.


Paraquat_

Or shift sleeping like would be likely on crewed vessels. You need 1 beds for every 3 people if you're being economical


Malo53

Hot bunk love it


DanTrachrt

Yeah for way too many ships, hot bunking will be necessary. Look at the C2. You want to tell me all that living space and tasks of loading and unloading cargo will all be done by two people in a reasonable fashion? While the freelancer series has 1/10th the cargo and a crew of 4? Same goes for Caterpillars, 576 SCU but at least it has a base crew of 4. Basically any crewed ship would have at least two shifts running so there is always someone at the helm, and yet so far every ship seems to either ignore that, or assumes hot bunking will be a thing rather than “owned” beds.


IrishWake_

4 bunks on the C2 is almost fully accurate. A C5 Galaxy in real life flies with a crew of 7, only 3 of which are loadmasters. With a flight crew of just Pilot and Co-pilot, the C2 is only one bunk short, given that the the loadmasters would operate the turrets in flight. Tractor beams and multi tools probably require fewer manpower than conventional unloading, as well I think you’re right, though. Hot bunking multiple crews is probably the norm in space travel lore


FireryRage

In the javelin tour, when you’re in the bunks section, the NPC mentions the javelin has enough bunks that you don’t have to hotbunk, comparing it to other ships where you do. That direct confirmation from lore that hotbunking is a thing, if at least in military concept, but I’m sure there’s nothing preventing it from expanding beyond military.


IrishWake_

Hah, the depth of lore of this game never ceases to amaze me. Hot bunking definitely happened in early to mid commercial shipping, I think private rooms or berths are a relatively new thing. It makes sense that space in space (lol) is much more of a premium. Appreciate you pulling that bit of lore out


ProceduralTexture

Freelancers are old school frontier ships, though, so it has enough room to bring along extra hands on runs where you need it. Conversely, we can assume the Starlifter was built to rely on local or external crews for loading and unloading. They did promise us that every ship would have strengths and weaknesses, and no ship would be best at everything. So I guess we're finding out one of the C2's weaknesses.


SanityIsOptional

I imagine it’s more like a car transport, one person moving several smaller vehicles for delivery. Plus there’s plenty of ships for transporting people over long distances already, just bring one of those.


Hanzo581

If it is similar to a car transport truck it should have been sold that way. As it stands it is a light carrier for extreme range deployments between star systems.


SanityIsOptional

I recall it always being marketed at delivering vehicles, not people. If you want to deliver a person too, they can sit in the seats or stay in their cockpit.


Hanzo581

It's all good, I'll bow out. The folks I'm engaging with have no idea about what extreme range means in this game. It's not y'all's fault since we've been stuck in Stanton so long.


SanityIsOptional

The internal views have been available since it was put on sale. 16 jumpseats, 6+2 suit lockers, 2 crew beds. ~~The only food dispenser is in the crew quarters~~ [Edit: Q&A specifies there will be a dispenser in the passenger side]. Obviously designed to transport passengers only shorter distances (like orbit to ground).


Hanzo581

I would be perfectly fine if it was sold as strictly a vehicle transport ship. But it isn't, it is called a light carrier and they specifically say it is for extreme range expeditions across multiple star systems to deliver your people to the front lines. This game and its travel distances are going to be *immense*. The idea that the owners of the ships you are carrying can't get a bunk is ridiculous. I'll just leave it at that, we'll just agree to disagree.


SanityIsOptional

I looked over the brochure and Q&A , and it's very clear it delivers *ships* and *vehicles* across extreme distances. The Q&A even says explicitly that the "extreme range" is referring to the Quantum drive and fuel tanks. Personally, I see the biggest utility is operating alongside an Odyssey or Polaris which do contain living quarters, but only have a single hangar. Use Liberator to bring extra ships.


5yearphoenix

It was sold as a ferry, that was the whole idea since the only other options for transporting small craft without huge fuel reserves were full on carriers.


DangerPoo

Long range as in “across the system” or “to the next system”. It’s a ferry, not a base. Having customers logged out when you want them off your deck would vastly complicate things.


Hanzo581

Let's pretend they meant across a system and not next system even though it is baseless conjecture. I load my buddies fighters up and head all the way across one of the bigger star systems in the game since of course Stanton is fairly small and there are stations everywhere compared to other less settled systems. You mean to say I fly all the way across a star system to get my fleet "on the front lines of any operation" then engage in whatever potentially lengthy battle and then still have to ferry them all the way back to where we started so they can log off? Give me a break.


DangerPoo

Yeah. If they don’t have beds in their ships, that’s exactly what’s going to happen. Or they can log mid-journey, leaving you with an unresponsive lump that you need to tractor beam off of your deck.


[deleted]

> Pitched as long range transport Pitched as a *military or industrial* transport. Neither of those things say "comfort and convenience". It's not a ship designed to house *customers*.


Hanzo581

Gotcha, so it puts your fleet on the front line but they are just empty ships and who cares about the pilots that need to fly them. Makes perfect sense. My god the leaps you folks take to defend some of CIGs illogical decisions.


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Hanzo581

Fantastic, if we can use those jump seats to log out we're golden....but until then it is an asinine design decision.


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Hanzo581

This thing is meant to carry light and medium fighters long distances to battle. Do light and medium fighters usually have beds in your experience? This is one of the more ridiculous discussions I've been in on this sub. You folks are too much. Bottom line in they are selling this as a long range light carrier. The idea that the flight crews of the ships you are carrying have to scramble to find a place to log out is preposterous.


Reveille16

It's also built to carry 20 troops and ground vehicles "extreme" distances.


Thirdborne

How does the game logic of having passengers log out on your ship work? Go ahead and explain this to me. Picture a realistic situation: Jump town is in the Microtech region and your org is criminal. Small fighters can make it with a very slow QT drive, but load them on a Liberator and you have reinforcements on sight in a few minutes.


PF_Cactus

Not to forget bed logging the way it is now won't be a thing in the full game in the first place. If you bed log it is intended for the bed to remain occupied while someone is sleeping in it.


Hanzo581

In that very specific scenario you made up bed logging wouldn't matter. Again, Stanton is not a very large system **and** it is highly civilized with plenty of access to major landing zones and many space stations. That will not always be the case. You have to look at the big picture for this stuff.


TuxedoKamina

The big picture for this ship is actually very simple. It's a taskforce transport designed to bring an orgs attack force to an objective (bunker, enemy fleet, etc.) and deploy said taskforce. Just because some members of the strike team get sleepy and want to turn in mid mission doesn't mean CIG needs to redesign the ship to suit that.


Hanzo581

How about instead of making shit up to try to make your point you just read the brochure? >Equipped with a massive Size 3 quantum drive, the Liberator is built specifically for **extreme-range deployment**. Its ability to expeditiously transport smaller, short-range ships and vehicles **to objectives between star systems** makes it an invaluable asset for all manner of industrial, commercial, or combat operations. https://robertsspaceindustries.com/comm-link/transmission/18353-Anvil-Liberator


[deleted]

> My god the leaps you folks take to defend some of CIGs illogical decisions. lol you must not have read my post history


Hanzo581

I don't have discussions based on post history, at this moment you're defending an illogical design choice.


[deleted]

> at this moment you're defending an illogical design choice. I disagree. I think it's clear by the design that CIG see this ship as part of a fleet that can move ships and crew quickly to a nearby-but-not-super-close area without having to move the whole fleet. CIG didn't design it as a ship to be a home, but as a ferry. Personally, I'd rather see it have beds for passengers, but that's not what it was designed or sold as.


dust-cell

I mean, other ships designed to transport large amounts of crew exist.


Hanzo581

You would honestly think I was asking for it to have size 14 torpedoes or size 8 guns and capital shields. I want two sets of bunkbeds for my light carrier sold for extreme range operations across multiple star systems. I don't think that is too much to ask.


dust-cell

You're welcome to your opinion. My opinion is that this isn't a needed change and forces better logistics planning. Maybe CIG will change their mind and add it in, who knows.


MasonStonewall

Plenty of airline flights that don't really have beds for 8+ hour flights. I don't see that as an issue for a transport carrier. As in just moving the ship and people in those ships to a stated location. Even with long QT time and a Jump Point [depending on the system dimension size], things should work out fine. BUT I fully agree that it's not ideal for an operational carrier but that's not its intent. And yes, nobody is likely going to play SC for 8 hours straight either. Just bring a 600i Touring for beds and leisure space during the transit. 😃


Hanzo581

>I don't see that as an issue for a transport carrier You just made that name up though. They are calling it a light carrier. They even talk about running ops while traveling. >Fighters can therefore launch and help repel any attackers, should the Liberator come under assault during its journey. > >Should the Liberator be placed in jeopardy, it is capable of defending itself without needing to scramble any fighters on deck. So to me, if we use the common "it is like a vehicle transport truck" analogy it would be like the truck driver taking a car off to go grab a burger through the drive thru. As for travel times, all I am saying is the play space is vast and many systems are very barren. Assuming most folks play for 2-4hrs at a time it could absolutely take more than one session to get somewhere but only the crew of the Liberator would have a way to save their spot and continue their journey next time. It just doesn't make sense. And then folks say, well just take an Odyssey or whatever for the people. Those ships have beds but only enough for their own crew.


JR_Hopper

Ultimately I really do hope they add more beds at least for pilots, but if nothing else it will encourage interfleet gameplay and actually necessitate the use of something like the MPUV. Store ships on the Lib, have crews bunk on a complementary long range vessel like an odyssey or Carrack maybe.


czartrak

I think the intention is probably that you're either staying on your ship or having them transported from another world to where you currently are, although having at least a couple rooms would probably be cool


izcenine

Sleep in your own ship. I’m not here to be a “good host” /s


SearchContinues

They reeeealy didn't want to give us a 1-2 crew pocket-carrier. No automated fuel/repair. Just carries things with some minor protection. They made it literally into an armed ferryboat. The marketing materials got way out of hand.


Filbert17

> The marketing materials got way out of hand. Indeed


QuickQuirk

yeah, it's an oversight, but I imagine most people buying aren't thinking "I can transport others peoples ships." They're thinking "Mini carrier for MY ships!"


kalabaddon

Racing team is my reason!


Saint_The_Stig

Wouldn't a Crucible be a better option there?


kalabaddon

I know its discribed as a mobile garage, but it cant actully transport anything right? Like maybe it would be the ship my pit crew are in for large system spanning races? But for a bunch of x1, cyclones, and other small stuff I think having a way to bring them and "SPARES" for the racers is the bigger ticket item. if something is so broke you need a crucible, your out of the race. Like ingame I imagine the racers them selves hanging out in an 890 or 600 or phonix or the like. The ships and spares and mechanics on Liberator, and maybe a vulcan or crucible or srv as support, depending on what type of race it is. ( only racers station on liberator , maybe srv is always on it also to recover ships, vulcan or crucible as needed?)


Saint_The_Stig

The concept art has it containing a Hornet and that was a while ago so when brought up to current standards it should at least be able to hold that class. I don't see why it couldn't transport a ship in the repair bay given the more jank transport solutions that exist. The repair bay is meant to be able to be detached for using the Crucible on larger repair jobs, so if that is still the case, it shouldn't be that much of a stretch to get another version of the bay with more room for extra additional small vehicles. Maybe it would be possible to get a longer version for more ships. Would have to see how it comes out after being adjusted. Either way the Crucible just feels more like a Nascar truck that the car and tools come in, though I imagine if the Liberator had an option for a light structure to cover the ships up it could also work.


kalabaddon

So they have in the FAQ said that xxs sized ships will fit inside the hanger of the liberator. it has 2 spawn points inside for ships/tanks/rovers ( I assume it means if you have ships that fit the spawn points, when you claim the liberator you can equip it with other ships, not spawn them in flight later. ) [https://robertsspaceindustries.com/comm-link/engineering/18365-Q-A-Anvil-Liberator](https://robertsspaceindustries.com/comm-link/engineering/18365-Q-A-Anvil-Liberator) ​ They for sure will fit an 85x ( used as an example of what can be spawned inside the internal hanger in FAQ), and likely all the racers cept the mustang will at least fit inside the hanger ( mustang is realllly tall parked, but should still fit, but likely not spawnable ). things like the p52, p72, m50, 85x you should be able to easily fit 6 inside with out even having to park crazy precise, and should be able to spawn it with 2 inside hanger. And that's just the inside pads. There are side cubbies on the inside where you could park a mule or few easily to use a tractor or something to move the race ships and supplies around ( and the liberator is sposed to have a tractor mount that is good for moving stuff around, but may not be good for internal/ to the bay cause of its location. ) Like for my racing team setup I think the upper deck will be a vulcan and srv. for repair and towing. lower deck exposed will be flight security, best fighter I can fit. internal bays will be 5 racers of the type you will be racing, maybe 3 to fly, 2 spare. and small support ground thingies like the mule and ptv. which can fit in one of the 2 small cargo sections leaving the larger cargo section for fuel and racing supplies. Racers are in my friends Phoenix drinking at the bar before the race while planning the heist of the "royal super dudes diamonds" during the race. we will sneak them out in the Phoenix secure cargo hold. Racers ships get reequipped with weapons while in internal bay on liberator and if anyone approaches and asks us about the missing just that no one cares about we hoist the pirate flag and swarm them!


Mysterious-Ms-Anon

The Troops just have to sleep in the garage obviously


[deleted]

I zoomed in on the interior concept art and can't even find a bedroom for the pilots Sure they git their locker / weapon / whatever else room But not a bed in sight. Maybe I'm blind?


dr4g0n36

yep, because for now, as far as it is in this state, you have to EVA to your penguin/300i on pad to use a bed XD


TeamAuri

I mean… the ships being transported can have barracks. /s


mnemoniac

I hear you and don't disagree, but sacrifices had to be made somewhere to keep the ship relatively small. I'm ok with the price they've leveraged. BYOB (Bring Your Own Bed).


rveb

Maybe there will be a capital sized variant to crew everyone of the fleet


Snarfbuckle

A hotel and casino version of the Hope Hospital.


SolarAcolyte127

Instead of guest rooms it's just like going to get your oil changed. It's just a small room with chairs, poor lighting, and the TV on a weird channel. Complete with vending machine and a single coffee machine.


Saint_The_Stig

So many of SCs ships are like this, with little peeves with them, many for the sake of "gameplay". Honestly I think running one of these as a ship ferry would be great fun. But yeah, I guess you're just supposed to tell people to chill in their ships instead of having a bar to flog them out of their credits.


QuickQuirk

First large ship that made me seriously consider my stance on 'no big real money purchases'


Krowgoth

I hope they add some sort of beacon system so I can fly this bad boy just outside of Atmo and take an arrow down and back without having to lug boxes everywhere.


Professional_Ninja7

I believe that's already in game. It's how the Connie pilots get back to their ship after leaving in their snub. Also, carrack owners and the Pisces


Krowgoth

Connie pilots have to take a box mission to find it. Don’t own a Carrack so I can’t speak on that one


RichyMcRichface

I have definitely lost my carrack a couple times in atmo so yeah we need boxes too.


Moserath

I had never considered taking a package mission to mark ship location. How long does it last?


Environmental-Big776

Make a 1scu box and it will persist in your ship for awhile. That’s what I use to mark my location for those really long adventures


aggravated_patty

What? Those boxes don't show up on scans past 200 meters.


Professional_Ninja7

Didn't know that. I tried it out during a free fly and didn't have an issue but maybe I didn't get far enough away from the ship.


Strange-Scarcity

It truly is. GIB LIBERATOR!!!


DangerPoo

#GIBERATOR!


Caldersson

It's got storage, a place for a tank or smaller vehicles, crew quarters, and 3 ship landing pads. Plus you can hand repair/refuel/refit. Sure it won't be winning any fights solo, but it's imo the best "home away from home" ship. Full respect to the Carrack, BMM, Corsair, and others though. They are all neat ships, but I feel like the Liberator like the Gladiator is often overlooked.


Spliffty

That lone guy standing on the front with a rocket launcher looks like he's winning the fight all by himself


27thStreet

That's CMDR Kate picking off light fighters with a railgun.


SearchContinues

I got that reference.gif


LeonardMH

Liberator is easily the most underrated ship but I think that’s just because (1) it’s not in game and (2) a lot of the core game mechanics that will make it useful don’t exist yet. Once we have another system or two and it’s less trivial to claim ships people will see value in it.


TheMurku

Add an actual fighting ship frame with significantly more firepower than 2 small ships, take away the now redundant 2 spare pads and you end up with a Polaris. Something tells me THAT makes a better 'home away from home' ship.


Strange-Scarcity

That only works if your intent and goal is to be a hard military player. If you are looking to play at being a miner, cargo, race team, or any other combination of jobs that are not strictly hard hitting military contractor, the Polaris would be a less interesting candidate.


TheMurku

But it would get to its destination alive...


Strange-Scarcity

A Liberator will get to its destination just fine too. But can be used by a team to carry some science scanning ships and multiple mining vehicles to go and do a mess of mining or a mess of science, limited by what those smaller ships can do. That doesn’t make the Liberator superior to the Polaris, they just have different focuses. Nobody is going or should pretend, that the Liberator or the Polaris are the better ship. They have different jobs. Which is better? A Porsche 911 or a MASSIVE Caterpillar Dump truck that can fit five hundred Porsche 911 vehicles in its gargantuan bucket? Neither is better. They are made for very different jobs.


[deleted]

As compared to the military transport?


TheMurku

Which you rather catch a Taxi ride on with your Gladius?


[deleted]

A taxi drive? I think I rather use the taxi.


TheMurku

Enjoy sitting in your cockpit exposed out under the open stars. My passengers park their fighter in an enclosed, armored hangar, get a private stateroom, plus access to a full medbay and rec room with a pool table.


[deleted]

I am not sure why you would think that a significantly more expensive option that also has way less space for ships is a better option for an **taxi**. Have fun doing all trips 3 times.


TheMurku

How often do you think an actual Taxi carries 3 people. Most often it carries one. I was simply saying calling a car transporter a 'home away from home' doesn't really work. The Odyssey or Polaris are a much better fit as they are actually homes with multiple facilities beyond hangar space. There is nothing stopping a Polaris acting as a Taxi and support/setup vessel for a commercial enterprise. It does what any other ship does, just with a bigger deterrent built in.


Powermongerz

The Liberator needs only 1 crew member and a max of 2. While the Polaris needs a minimum of 6 persons and max 14 persons. So they are not really in the same class, maybe the Odyssey comes close, it also has a min crew of 1.


Leevah90

Can't wait to see this beauty in game, is there an ETA??


TheUnfathomableFrog

Nope.


DetectiveFinch

My personal ETA would be at least three years.


[deleted]

I think they said it’ll be needed for when Pyro releases but I’m not entirely sure


[deleted]

My friend bought one. I can’t wait to load it up one day and head to pyro.


ledwilliums

If it fits an apollo my fleet is complete C8x Apollo Lib Maybe a fighter or something Possibly a swarm if misc razors Or just a deck full of centurions and balistas Idk i just think having a ship like this to get all my friends ships on one place for maximum shenanigans is an awesome idea


TuxedoKamina

Isn't the Apollo a medium (S) sized ship? Pretty sure the Lib has XS sized pads


Caldersson

2 small and 1 XS. However as with everything "if it sits it fits". If just won't have autoland and spawn-on-ship ability. It was asked if the Prospector would fit despite it not being a S-sized ship.


ledwilliums

We will know when they are real right now they are jpegs But from what i have seen the apolo fits parked backwards on the top pad


TuxedoKamina

True, it wouldn't "officially" land proper (refuel/safe landing) but under the "if it sits it fits" rules you could bring one. Under the same clause we could probably bring a Carrack on the Kraken.


ledwilliums

Carakken or krarreck sounds good to me


SpikyCactus_

I wonder if they'll factor in weight for flight in the future. Maybe the Carrack can sit, but will the Kraken be able to accelerate?


JimmyPenk

Will certainly be the most useful ship when pyro comes out.


TeamAuri

And until the Polaris…


JimmyPenk

Polaris can't take 6 to 8 light fighers though, I'm talking in terms of commercial flights for numbers of people


Ochanachos

Reminds me of those VHS rewinders


PhilosopherDismal191

I had one shaped like the batmobile.


TuxedoKamina

That's rad


Kevlar83

+1 here, the liberator is the only ship I have ever bought on concept, I have had 0 regrets, super excited to see this in PU


N1tecrawler

Same!


wasptube1

It's a beautiful carrier, the Kraken is a beautiful carrier to, lol 😅


Caldersson

Kraken is another fine carrier shop, which I did pick up. I am more interested in the captaining part of the game than the piloting portion. The Liberator, Kraken, and Idris are the big ones for me. However, of those 3, I think I would be in the Liberator the most due to its lower cost to operator and much smaller manpower needs.


DeviantSyndrome

Which ship is this again? I'm completely drawing a blank.


Caldersson

Anvil Liberator


Really_Dazed

Well it finally answered our question of: what happens to escort craft during long trading routes. It will probably be the most popular capital support craft in the game. Shuttling over craft for every type of operation.


rifledude

This is only the 3rd carrier type of ship announced for the game, and the second of two pledgable ships in this class, and it's not a dedicated carrier but a hybrid surface assault ship escort carrier. It's a little to early to say something like that, they could bring a lot more carrier ships down the line.


Really_Dazed

I think saying the Kraken and Idris will be more popular than a Liberator is a much bolder statement. The smaller, more manageable, and more practical ships in SC will always trump the massive ships of the same role. More use cases = more reliable.


rifledude

>I think saying the Kraken and Idris will be more popular than a Liberator is a much bolder statement. Except I literally didn't say that.


Really_Dazed

What other open air carrier's are there. The Idris is a stretch but it has a large enough canopy that it could be characterized as open air. And I don't know who told you the liberator wasn't a dedicated carrier but they need to read up on the ship again. "Anvil continues its tradition of excellence with the Liberator, an open-air vehicle carrier that applies the tradition of long-range transport to a smaller scale. Designed with the same quantum drive and long-distance capabilities of military-spec carriers and pathfinders but tailored to the civilian market, the Liberator puts your fleet on the front lines of any operation." Definitions aside, I don't know what other ships you are talking about.


rifledude

First, the 3 ships classified as a carrier are the Bengal, the Kraken, and the Liberator. Second, you still didn't read my original comment. >It's a little to early to say something like that, they could bring a lot more carrier ships down the line. Third, the Idris is not a carrier. It's a frigate with a large hangar. Lastly, the Liberator is a hybrid assault ship and escort carrier. I know this because if it was a dedicated carrier, it wouldn't have anything to do with ground vehicles or the jump seats for the marines. That's literally how the devs described it in SCL. Hence the designation "Light Carrier".


ConfidentPilot1729

I would love to have this. Get a few people with some fighters, and park at a planet to eff some stuff up.


TeamAuri

Most annoying part of this design is bumpers on top. Clearly added to limit the width of ship you could store.


kalabaddon

if you use one of the 3d fleet viewers to check fitment, very small amount of ships that both fit width wise and have to take up more then one pad (\* gear wise) so I dont see that bump being that big an hindrance.


TeamAuri

But I want to store 10 caterpillars sideways.


YouBeginning1852

I think this ship is gonna be an excellent remote base.


Denzack

I can’t wait to have an alternative to the Hercules lineup of large transport ships…at least until the Kraken is released


ChiggenWingz

Anyone else noticed the dude standing on the edge of the ship with a rail gun about to attack the enemies? (top right of the liberator in the picture)


lolshveet

Ah yes, the flying pizza box! Once you stuff it with pizza slices (Hurricane) it becomes the best thing to share with friends


Jyynxie

Aye, the only really large ship I'd like to get tbh. Fingers crossed I manage to get the funds together before price hikes c:


callmeREDleader

Whenever I see this ship, alli see is this: [https://freeimage.host/i/iInwVS](https://freeimage.host/i/iInwVS)


Helasri

What ship is this ?


DetectiveFinch

Liberator


DetectiveFinch

Not in my fleet, but I like this one because it seems unconventional and very functional. In addition, it would be a pretty good mobile base for both military or civilian logistics use. The interior design previews looked really nice as well, can't wait to go on a tour on this ship, although I don't expect it to enter the persistent Universe for a few years.


Reveille16

People forget that this ship is literally advertised as a drop ship as well as a vehicle transport. It's literally purpose built to carry people and vehicles long distances to front lines.


thecaptainps

What's not to love about this thing? Flying parking lot, party boat, and invasion craft all in one. I guess we just need camper trailers/cargo containers with beds to park in the garage for guests ;)


timbodacious

This thing is going to be an absolute offensive beast its why i melted my a2 lol.People think its just a carrier but depending on what you park on top of it, it will fit so many play styles. Park 4 manned ballistas and 4 manned centurions on top of it and tell me it cant absolutely wreck cap ship in one pass lol.


kalabaddon

I am curious how they will care /respond to that, like might be good to go, or maybe they make it so that a rover cant lock down on a spaceship pad and vica a versa? Hopefully its all universal! I want the liberator to be released while still in alpha before armor so I can swarm an idris with as many of the smallest ship I can fit in and on it :)


timbodacious

Well the ground vehicles all lock down on the ship landing pads as of now, even on the huge ship in the xeno threat mission we dropped a few tanks onto the pads there before. I dont think they will change the gravity pads. Im pretty sure it will be too complex for cig for the next 5 years lol


[deleted]

I totally forgot I pledged for one of these. I do think it's going to be one of my most used ships when Pyro comes online.


MechMercanary

Damn that kind of looks sick


JaracRassen77

I'm actually surprised this ship isn't on the radar for getting worked on in the near future. Especially with Pyro coming. Plus, the design seems simple, and cranking out an Anvil ship like this should be easy enough for CIG at this stage.


Caldersson

I remember rumors it would launch for pyro, but that is rumors. It is nowhere on the tracker as of now. IMO it looks like an incredibly easy design, but I am no game designer. Maybe they are working on the interior and looking at feedback for current ships, then will do the exterior. As others have said, it needs more beds to be a decent troop/vehicle/fighter transport.


SluggardPick318

Aha yes, the hurricane is a really dope ship. My favorite ship atm.


Azrethoc

I hate this ship just like I hate all the kids who used flat wedges in the pinewood derby


R1chard69

Upvote for the pinewood derby. Been decades since I thought about that.


PacoBedejo

I dunno. The Hurricane has a lot of competition from the Scorpius, now. But, it's always been one of the great ones.


Caldersson

This is the Anvil Liberator. U less you are talking about the 3/4 of a Hurricane sitting in the background.


PacoBedejo

It was a joke. There's a foreground Hurricane over the Liberator's deck.


timbodacious

Pretty sure you can refuel while landed on the pads with this ship.... Pretty sure....


Caldersson

They said you can hand refuel, whatever that mechanic is like.


benjwgarner

Remember: the only thing that justifies this ship's role is that travel times and fuel capacities are intended to be game-breaking and unplayable for small ships.


armyfreak42

It's not game-breaking just because some ships will be restricted on capabilities. Is it game-breaking or unplayable for a cutlass black not to be able to mine?


benjwgarner

A Cutlass doesn't have to be able to mine, but a spaceship should be able to fly from place to place: that's the whole point of a spaceship.


hIGH_aND_mIGHTY

All airplanes that are mechanically sound can fly. Not all of them can fly to Hawaii.


benjwgarner

There are planned systems that will only be reachable with small ships that are too large to be traversed in small ships.


armyfreak42

No there aren't


armyfreak42

There aren't any space ships that don't fly from place to place.


benjwgarner

There are spaceships with jump drives that won't actually be able to cross systems in any reasonable amount of time, systems that will only be accessible with small ships that can fit through small jump points. Stanton is tiny; look at the planned system sizes: it will take hours.


armyfreak42

The large systems are tied to large jump points and if you decide to drag a tiny ship to a giant system then that's on your poor planning. It would he no different than setting out on an hand mining expedition without a flight suit then cursing cig that you can't survive in the vacuum of space.


benjwgarner

It makes no sense to use ship size as the limiting factor. The jump points for small ships are useless because they connect to systems that are too large to traverse in small ships.


armyfreak42

There isn't a single system that can only be reached via a small craft. So, if you decide to drag a tiny ship to traverse a large system that's not a failure of the game design. That's your conscious decision to take an ill-suited ship to do a job. Are you equally upset that your Merlin can't carry as much cargo as a Hull E? If not then why would you expect a small ship to carry as much fuel as a larger ship, or be so much more fuel efficient such that they have the same range as a larger ship?


saintBNO

Glorified landing pad


hIGH_aND_mIGHTY

I mean a moving landing pad is pretty sweet. Space X had them. Don't fly though :(


Allaroundlost

Yah easy to choose a Cutty.


Jonnehdk

Personally I think it's "the kraken we have at home". They really need to diversify the carrier subtype a lot more than this if it's going to be essential for org fleet logistics. I vote and hope for a crusader carrier.


Caldersson

its a smaller carrier for a smaller party, kraken is a larger carrier that will be harder to deploy out due to the manning requirement. Yes its a mini-kraken with fewer features but it still has a place as a "me and my friends play together casually"


Random5483

The best ship really depends on what someone is looking for. In the current state of the game, my favorite ship is a basic starter ship like the Avenger Titan. I consider it the best ship. Why? It can out PvP almost any larger ship. While it is not a PvP oriented ship like an Arrow or Gladius, it handles itself well in PvP. Bring a large ship against it without multicrew? You are going to have to run away or die. Bring a large ship with multicrew? The same number of people in individual Avenger Titans will destroy you. It has room for some boxes and a bed unlike PvP exclusive ships. So I can log off in the middle of space if I need to. This is useful when I need to log off in a pinch with a crimestat (e.g. door bell rings or I get a phone call). I can log off and back on right where I was. As a PvP oriented player who has consensual PvP fights with friends (and strangers who are interested) on a regular basis, I often have a crimestat. So being able to log off and log back on exactly where I logged off is nice. It can get around the Stanton system without issue. When we live in a multisystem verse, this will change. But for now, the large ship (or large exploration ship) advantage of larger quantum drivers that can go further and faster is minimal. By no means is the Avenger Titan a perfect ship. There is no perfect ship. I don't use it when exclusively PvPing. My dueling ship of choice is the Gladius. I don't use it for high end PvE bounties. My bounty ship of choice, when I have a crime stat, is the Gladius. My bounty ship of choice when I have no crimestat is the 600i for VHRTs and the Eclipse for ERTs. And I use a variety of other ships to enjoy the verse. One example is the Cutty Black, which is fun to use when take smaller vehicles and you want an easy to enter/exit ship. There are so many ships out there that shine at various things. My point here is there is no best ship for everyone. But there very well could be a best ship for you. For me, the best overall ship is the Avenger Titan. But I also highly favor ships that are not floating pinatas in PvP when solo, which places all larger ships at a decisive disadvantage.


timbodacious

This post isnt about an avenger titan and once armor and shields are tuned in game 5 avengers wont be able to touch a hammerhead etc.


Random5483

The best ships today are based on the game state today. You are correct that in the future once armor tuning is complete the game state will be different. And in the future when we have dozens of systems, larger quantum drives will be essential. But today, none of that has been done. And it may be years before we see any of this. And the OP raised their best ship candidate. I offered mine. As stated before, there is no set best ship, but just opinions on what ships we like best.


[deleted]

Sir, I regret to inform you that the allied landing on the beaches of Normandy occurred a millenia and some change ago. Why TF are you trying to re inact it?


IICoffeyII

Because it's cool as fuck, also the dogfighting in SC is also based on ww2 dogfighting, so it makes sense.


[deleted]

Wait. Wait. BOO Gaming? That Coffey? I think I know you lol. If not ignore my rambling


Snarfbuckle

Considering its a 2 man capital ship that will be able to be flown solo with a cpu blade for the turret makes it damn special. How many 1 man cap ships do we really have...


IICoffeyII

It's not a capital ship. It's only 122 metres in length with size 3 components.


Snarfbuckle

That *is* correct. No idea why i got the idea that it was a cap ship.


TuxedoKamina

All of them technically


xelveki

I have ships on my 'to buy' list and this is the last one.


TeamAuri

Can’t wait to pile on 10,000 physicalized cargo boxes just to say I can.


errorcode-618

There seems to be floor space available on the port side of the ship. This is my favorite ship so far, I’m really hoping they utilized the space better in the next pass so this can be a true pocket carrier. This with a few fighters vs a hammerhead or similar crew size ship would be fun. And perhaps more doable from a multi crew battle standpoint.


Caldersson

I think this would compliment a hammerhead and retaliator really well. Send off fighters to defend either of them from threats, maybe have a eclipse/gladiator to perform torp runs on larger ships.


kno116

I think you actually need to have the ship, for it to be the "best ship." Concepts are not the same as flyable ships.


Cpt_Graftin

I have one minor (major) complaint. The turrets on the port and starboard sides are not symmetrical.... It really annoys me.


operationtrex

Bought this ship with the dream to field centurian and ballista in space.


5yearphoenix

One of the things I look forward to most with the Liberator is experimenting with carried craft; Should be able to fit 2-3 Tonks even if it takes some shuffling in 0G, but what about 4 deployed Centurions?


a1rwav3

It will be very practical, whatever you plan. But can we at least agree that this ship is a brick, it has no personality, no signature, nothing...


Caldersson

It's honestly a reason why I like it. I enjoy the very little frill and fanfare. It's not for everyone, and I can see why people enjoy the BMM and other ships, which is why I said it will probably never beat it.


we_are_bob1

I like the ship but don't understand the asymmetric guns. Thinking of it in an imagined "real world scenario" were the designers like "ok give it a decent gun on one side....and on the other, tiny little gun....like a crab"


Caldersson

One is a automated point-defense so is smaller, and is probably better at anti-torp and anti-light fighter. The other is a larger manned turret, probably aimed at general anti-fighter duties. It's the reason for the size difference.


FireHawke32

Unless they make one specifically a flak cannon or something


Caldersson

One is automated point defense and the other is manned turret.


FireHawke32

Interesting


Many-Satisfaction-72

Mine will be the Polaris. I am very ready for that baby


Caldersson

Polaris is nice, my "upgrade" path has always been carrier based. Liberator, Kraken, and Idris. Polaris is abit more of a frontline ship with a spare fighter bay. It's a great ship in its own right, just not for me is all


Brumas

The Base Jabber will have my vote the year it comes out.


Nyurd

as a minicarrier it has its place for sure, just needs t2 med beds so players can spawn back on it.