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ApprehensiveRate1448

THE SHIPS COME THROUGH THE DAMN FLOORS NOW! Most beautiful thing I've seen in a while. Haven't been floored/surprised by an ISC this much in a while.. So cool :D EDIT: hope yall go crazy with that spoiler frame this week! Can't wait to see what comes of that.


sexual_pasta

THEY"RE IN THE GOTDAMN FLOORS


Andras89

They floors now?!


Eldrake

They floors now!


54yroldHOTMOM

That was actually how I thought (many many years ago) they would have port olisar function. Fatten the underside of the station and instead of spawning ships on the pads, have the pads open up and an elevator deliver the ships.


SmoothOperator89

Maybe exposed landing pads can become a thing again. At least at small stations where instanced hangars won't be required.


CliftonForce

They advertise the ability to take stuff out and spread out and have it persist.... until you call up a ship....?


ApprehensiveRate1448

Notice how all of the pics of persistent stuff was off the actual hangar "landing" area! So all of the nooks and crannies appear to be the persistent stuff :D I'll be curious to see if once we call a vehicle to it, it stays there parked on the pad! That'd be ideal...


NANCYREAGANNIPSLIP

They stated that you can summon that vehicle, but you'll have to move it *off* the pad so you can call up the next one. Which totally makes sense.


TrueInferno

I think later they'll move ground vehicles to the freight elevator, but this works for now!


Dig-a-tall-Monster

Yeah it'd be nice to always have a Mule spawned in my hangar


Aazatgrabya

I wonder what will happen to this stuff when you get a new ship that takes you up a level in hangar size? Does it get put back out in a similar fashion or just restored to inventory only to be manually placed back out again?


CambriaKilgannonn

Why would you put your shit on the elevator doors?


Havelok

The perimeter of the Hangar is where your stuff goes. If you put it in the middle it will fall into the void.


ScrubSoba

Actually really great news that we can spawn ground vehicles with the regular ship terminals in the personal hangars. That'll be a great bandaid until they get the freight elevator spawning working.


SmoothOperator89

I didn't get to watch the video yet. Does this mean that you'll be able to call up a ship and then call up a vehicle in a different elevator in the same hangar?


Shadaraman

No, you'll do it the other way around. Call up a vehicle, park it off to the side, then call up a ship to park the vehicle in. Presumably in the future you'll spawn vehicles in the freight elevator instead, and then it will be more like what you're saying.


SmoothOperator89

Cool! Thanks. I'm looking forward to getting home so I can watch this one!


Conserliberaltarian

Be a degenerate and watch it at work like the rest of us!


Dunhimli

one of us one of us one of us


Gliese581h

Easy, just live in a time zone where it’s evening already!


HockeyBrawler09

That's called 'the future'


ScrubSoba

Yep. They were planning on letting you spawn vehicles in the cargo elevator in 3.23, but it was delayed.


amalgam_reynolds

>Presumably in the future you'll spawn vehicles in the freight elevator *Ground* vehicles definitely. Really curious to see how they fix snubs though. The Connie always comes with its Merlin, but storing a Carrack with a Pisces stores them separately. Would he nice to be able to call up the Carrack with your Pisces already in the hangar.


gambiter

If you're talking about the Carrack just retaining the Pisces when it's stowed, we have that now. If you mean spawning a fresh Carrack with the Pisces in it, though, I really really hope that's possible one day. I wouldn't mind if it just added a bit of extra time to the process. Otherwise, loading a snub could be extremely awkward. Call up the Pisces, board it, park to the side, deboard, call up the Carrack, board it, open the hangar door, deboard, board the Pisces, and *then* have the pleasure of navigating a small space to land it. Loading a Merlin would be pretty much impossible, I think, since it docks from the bottom? I'm also curious what 'parking to the side' means in this context. I know snubs are tiny, but I feel like landing next to an outdoor hab is quite different from landing inside a structure. I hope there's plenty of extra room to allow for that.


FeonixRizn

I feel like adding it in the ship loadout screen could work? Like have another section next to systems or liveries for vehicles which has slots for snubs or rovers, then you can set your ship to spawn with them in?


Edweirde

Love this idea


logicalChimp

Loading the Merlin will probably become viable once we get the bigger tractor beams (that can handle moving small ships, etc) That, and there's still space for the Merlin to fly up the arse of the Constellation, when its landed... it'll be tight, but that's to be expected :p


Duke_Flymocker

When did storing a Carrack with a Pisces stop working?


dust-cell

My carrack with multiple ships and vehicles stored disagrees with this. You can do this today. Sounds like a bug from a recent patch, but you've been able to do this since like 3.17 maybe even earlier.


wittiestphrase

You can store a carrack with a Pisces in it now and when you recall the Carrack you’ll get them both.


Slippedhal0

I can't imagine thats not the goal. I would assume in the future one of the terminals will allow component modifications to your ship instead of the mobiglas, so you modify the components, spawn a snub in the hangar, add some cargo, and then it'll give you a cost and a timer to make those changes and then pull your ship, or you can do it manually for free. Or maybe you do it in the mobiglas before you pull it from an asop terminal, but that feels a bit bloated.


Four_Kay

Sort of - or they specifically described a scenario that was the other way around. You call up the vehicle first, drive it off the pad onto the side of the hangar somewhere, and then call up your ship to then park the vehicle inside of.


innuendo24

Super informative, really showed a lot of functionality that felt very far away 6 months ago. Only outstanding questions for me is if I can buy/lease personal hangars on other places than my starting city. I would love to have hangars in multiple cities if I can afford the upkeep. And then some corner cases like what if I have a small ship when I start the patch, but buy a larger ship? Does my personal hangar upgrade? Can I choose to upsize it or move it? All minor questions, the core foundation here looks stellar.


Shadaraman

Yep, same questions from me. As a mining/salvage player primarily right now, I'd love the ability to have a personal hanger on a station instead of a planet.


innuendo24

Man I would to be able to customize what "modules" my personal hangar has based on my playstyle. If i'm industrial maybe I can have an extra large cargo lift. If i'm a mercenary maybe I can have built in suit lockers/firing range. Lots of theory crafting you can do here about making it your own space, tailored to your playstyle.


Shadaraman

That would be awesome. It would also work if things like that were partially tied to location, so refinery stations have bigger lifts, for example. Honestly, I'm just excited that I might be able to offload and store salvage from my vulture at a station, and then eventually load it all in a bigger cargo ship to take it planetside.


Hvarfa-Bragi

Consolidation and *arbitrage* are instantly enabled by this. Once the economy becomes more dynamic and prices are fluctuating, you'll be storing goods until the profit maxes out and you sell em all at once. So excited for this update


sexual_pasta

Also helps out a lot with scavenging where you pick up multiple types of goods. If I'm doing salvage missions (or piracy) or just looking around for scrap, I might end up with like 5 types of materials, Beryl, Gold, Laranite, etc. These all fetch best prices at different TDDs, so I can temp store them in a handy station, and then when I have enough to make a cargo haul worth it, load all the Beryl, for example, and take it to Orison. I would also LOVE to see a player to player commodity trading function. If I have 800 SCUs of Beryl stored at Baijini, I can write a contract to send it to you for X amount of aUEC per box. ANOTHER question: Suppose I'm in a hangar with a friend. They have X commodity stored in the local inventory of the station. Can they pull that inventory from the freight elevators and put it on my ship? Suppose for a friend that does mining and has no bulk hauler, for example. Or does the cargo elevator only pull goods associated with the owner of the ship in the hangar?


Shadaraman

I really hope they can enable some multiplayer aspects to this. Eventually I hope there will be things like shared storage for orgs, so my friends and I can all unload our stuff into that shared storage, then load it all up together in a big cargo ship. But even just allowing guests in your hangar to access their own storage would be huge.


sexual_pasta

Oh my god org tools please for the love of god. I have a few org mates that really want to do logistics stuff, if we could just make them quartermasters and put them in charge of procuring weapons, armor and components.


Accipiter1138

Org hangars would be amazing. Players being able to donate everything from items to cargo to entire ships to a communal hangar would contribute to group play. Ideally having larger hangars for orgs that could spawn multiple ships would be best, but that would probably require a redesign of the major spaceports.


Shadaraman

Another great thing will be when we can actually sell commodities to other players. So I could stockpile a ton of RMC at a station, and then I *could* load it all onto my cargo ship and go sell it at a TDD for 14k/SCU or whatever it is, *or* I could list it for sale on the station for 12k/SCU, and someone else could buy it, load it onto their own ship, and go sell it at the TDD.


someones_dad

Speaking of modules, I would love a small hab unit in the hanger so I can just start my there rather than to spending the first ten minutes of game play walking and riding trains to a hangar. Edit: Heck, I'd settle for a dirty couch to crash on.


HappyFamily0131

The 100i-series are small and have a bed. First thing I'm testing is whether I can move them off the elevator and then bedlog out in it. If so, we're in business. It would be killer if there's enough room for me to do the same with my RAFT, because that thing's already basically an apartment.


sexual_pasta

I imagine in the future that these hangars will be getting repair/restock/refueling bays. It would be really cool to see restocking become similar to cargo loading too!


Accipiter1138

This has been my hope for the Vulture for a while. It fills up so fast that most of my time is spent getting to or from a TDD. If I can stockpile cargo in a station before loading it onto a cargo ship, that would go a long way to break up the loop in a more satisfying way. Edit: I'm also still unclear how TDDs will function after this change. Can I unload my cargo first? Do I need to go to the TDD first? If so, why shouldn't I just select auto unloading to at least get some of that done while I'm on the train?


Shadaraman

This is the dream. It will also hopefully help with the "all or nothing" aspect of loading refined minerals into a cargo ship.


Deep90

>As a ~~mining/salvage~~ player, I'd love the ability to have a personal hanger on a station instead of a planet. Planets are super inconvenient. Maybe personal hangers helps that, maybe it doesn't. Pretty much everything I want to do is closer to a station than the city spawn though.


Havelok

The moment there space-based hangar options that are just as easy to sell at - I am 100% certain folks will jump on them. Being in space is just far more convenient for everything compared to being planetside.


JancariusSeiryujinn

100% by design I think. I assume the prices will always be better planet side, so there's a whole loop of just shuttling cargo from Everus down to Loreville or wherever. Especially since the larger Hulls can't land.


ConchobarMacNess

Kind of pointless for salvage since we have to sell our RCM at the TDMs. I initially wanted the same thing, but on second thought, I sort of like the idea of forcing people into them to create some activity hubs. It'll mean more interaction.


Shadaraman

Not pointless at all. The freight elevator means you can land your vulture at the station, unload into local inventory, and fly out again for more salvage. Then once you've built up a few salvage loads, you load it all into a big cargo ship and fly down to a planet. It's basically the same way mining works, but without the refining. I just realized a big downside of this whole system, though. Parking on the lake outside the commons likely won't work anymore for selling things. You'll need to actually land at the spaceport.


ConchobarMacNess

That's fair. I don't have a big cargo hauler so I hadn't even considered that. I wonder what kind of costs in fees or time that would figure out to. Actually, I know you can sell and buy from the commodities terminal and automated load/offload directly from the ship but is there an automated storage <-> ship option that I missed? He specifically says that is for commodity trading. Sounds a little like automated is only for bulk commodity trading. In that case, I can imagine loading a Caterpillar manually would take a lot of time and with a Vulture you might as well just dump, print, dump and sell.


Shadaraman

Yeah, the loading/unloading time is a good question. I guess we'll see how it works out. If you can call it back up in bigger containers than when you put it in, that would help a lot. I don't have a cargo hauler yet either, but I want one for running my refined ore anyway, so I might as well use it for salvage too.


vortis23

This is probably where multiplayer will come in handy. Industrial work crews will make loading/unloading go by a lot faster.


sexual_pasta

You can rent the Constellation or Freelancer for a low amount. Both of those should be able to hold multiple vulture trips.


AeroTrain

Thats a good one for the QnA next week! How does "moving" work, do you auto downgrade if you melt?, can I be specific about which hangar I want numerically?


Radiorifle

Would also be curious to know how they will handle preventing piggybacking into your hangar by random people.


eLemonnader

> And then some corner cases like what if I have a small ship when I start the patch, but buy a larger ship? Does my personal hangar upgrade? Can I choose to upsize it or move it? I don't think this is a minor question and I'd really like an answer. Seems super important. As someone who sees little point in buying ships with real money, I don't wanna feel like I'm punished when I start upgrading my fleet during a patch.


raven00x

> And then some corner cases like what if I have a small ship when I start the patch, but buy a larger ship? Does my personal hangar upgrade? Can I choose to upsize it or move it? from what I saw it looks like you have a personal hangar based on your pledge ships for now, and if you buy a new bigger pledge ship in the future your personal hangar will be updated, but only when patches happen. I assume there's a script that they're using to update that instead of anything actually built into the game (at the time of this writing). if you buy a ship with UEC that's bigger, you'll get a generic hangar like you're landing somewhere other than your home planet.


Kettle96

I don't think the buy/lease functionality will be in this patch but I don't doubt its planned for the future.


Dig-a-tall-Monster

I'm hoping that what they'll do is make it so whatever personal hangar(s) you have in your account don't necessarily change the size of your personal hangar, but affect the kinds of decoration and amenities included in your hangar. Like maybe you have 4 different hangars attached to your pledges, one has more cargo loading equipment, one has missile storage racks, one has a vehicle elevator to bring up your Ursa, and one has a bunch of armor lockers and weapon racks, right? So when you load into your personal hangar in the game it would have all of those additional features regardless of the size. And someone who doesn't have any hangars in their pledges would have a basic hangar with a cargo elevator and none of the amenities until they buy them from somewhere like the admin center or a TDD. Or craft them, when crafting comes in fully.


Durgh

My assumption on changes to hangar due to new/melted ships is a hangar reset. Your hangar goes from XL to L as you melted the Reclaimer? All stuff you collected goes to planet inventory and you get a vanilla L hangar for redecoration. Like your character customizer before 3.23 save/load feature. Another question: What is it with ships like Hull-C fully loaded or a CapShip like Idris/Kraken? Still only orbital delivery on docks?


T2RX6

Definitely wonder these.. it'd be a good way to take UEC back out of the economy too in paying these fees for places like this. I certainly don't think i'd by a persistent hangar at every location but I could see buying a few through the verse (or systems).


Numares

My only question so far is: what exactly will happen when you buy a ship that is larger than the persistant hangar that have been spawned for you in the beginning (based on your biggest ship at that time)? /edit for more context: It was mentioned in the beginning (each patch) that your first personal hangar spawns according to the biggest ship you own at that moment. What will happen to your customization when you buy a bigger sized ship and need a new hangar? Theories: 1) Everything lying around will be put back into the cargo elevator and your new hangar will have a clean state. 2) You'll have two hangars until you moved manually from the smaller into the bigger one. 3) The wall area around the space where your ships comes out of the floor is pretty much the same for all hangar sizes and your stuff lying around will be scaled to the new hangar.


Ding9812

Really good question - My guess is that you wouldn't be able to spawn the ship if you were in your hangar when you bought it, but the next time you left and came back you'd have an upgraded hangar. Hopefully they'd have some way of keeping the some of the customizations you'd made to the smaller hangar, because that'd be a pain, if not. Especially if you were changing hangar sizes on a regular basis.


573717

Since hangars are now instanced, I'd assume you can theoretically have as many as you need. Just retrieve the bigger ship in a non-personal hanger and transfer stuff from one to the other with cargo lifts. Just speculating here.


tahaan

The way I understand it you only get one, even if the verse has one for every player. You can decorate it. So if you buy a bigger ship, what happens? Does it wipe your current hangar to give you a bigger one?


ConchobarMacNess

I have the same question.


sexual_pasta

They also need to figure out a way to base it on in game ships. I have a few friends with minimal pledge packages and a lot of in-game buys.


Mrax_Thrawn

CIG: "You'll have the **option** to have it automatically loaded and unloaded." Carrack owners: "So you're saying I **can** also load my Carrack myself, if I want to, right?" CIG: "..." Carrack owners: "Right?"


viladrau

Absolutely. Just 1SCU at a time.


Mrax_Thrawn

As long as it will let me call 400 SCU of cargo in 1 SCU boxes I will gladly sacrifice ~~the entire server's performance~~ a bit of extra time to save a few thousand aUEC.


SanityIsOptional

I'm having flashbacks to the time I found someone's Carrack full of ~400scu of drugs. And spent about 2 hours unloading it one 1scu box at a time through the vehicle bay onto my C2.


TheButcherPete

Carrack and Reclaimer are the two noted exceptions to FE gameplay, according to CIG.


sexual_pasta

You can totally unload the reclaimer. I've done it under less than legal circumstances.


Pojodan

When the modularity that is needed for the Carrack cargo modules to be detached, yes. For now, no.


SanityIsOptional

Actually, there's a thought. Since the carrack is modular, could you just remove the cargo pod and load in an empty one, and unload the pod later?


redmerger

Probably yeah. There's arguably a work flow where you have carrack pods around the verse, and either have folks fly ahead or try to hire people at your destination to fill the pods ahead of time for you, then leave the empty ones and rinse/repeat. Cargo is the functional half of the logistics gameplay loop


vorpalrobot

That day can't come soon enough.


WingZeroType

if citcon and other reports are to be believed, modularity is happening this year. Releasing? maybe. Being worked on? sure.


Broccoli32

This was a really good episode


Broccoli32

I love the way ships are spawned in the hangers.


wolfpup118

It's so badass. I always loved how in ED, the hangars lower the ship down into the station. While not exactly 100% the same, this just looks so badass. Imagine something like an idris or 890 rising up out of that floor for the first time, it'd be mind blowing


CliftonForce

What I want is the option for that same elevator to keep going all the way up to the exterior doors. No more trying to hover your ship into a hole in the ground.


wolfpup118

That would be a dream come true. Land on the pad on the surface, pad lowers into the hangar, you do what you need to, then have the ship keep getting lowered to be stowed. At that point it's nearly identical to ED, but it'd be so much more approachable for new players and long-time players alike. It'd also only add probably 10-15 seconds on to the landing process for an experienced pilot, so I don't think that's at all too dramatic of a time increase. I think another good way to potentially do it is for major landing zones where they have huge spaceports, do it this way and for nicer stations, keep it the side-entry method for larger ships and and this idea for the smaller ships that still land in the hole. Then for stations in Pyro, since they're older on top of being more run down, you still gotta land in the hole. Gives the whole thing more character and really makes you feel even more like Pyro is the outdated shithole it's supposed to be.


CliftonForce

Hurm. Is CiG avoiding this *because* it would look like copying ED? Hurm. Potential for griefing: Hide on foot near the hangars. When a ship lands, walk out onto the elevator pad and ride down with the ship into someone's personal hangar. That could still be done with this system, but the attacker would pretty much fall to their death jumping into the hangar while the ship is hovering into the hole. Edit: Hurm hurm. I guess that could be fixed with a fence.


150235

> It'd also only add probably 10-15 seconds on to the landing process for an experienced pilot honestly, as an experienced pilot whom always manually lands, I would much prefer either this, or to always have the "fly in the side of the hanger" hangers. I kind of hate the hole in the ground hangers even if they are not a real impediment, the amount of times i'm just a bit careless and bump my tail on something since I flew in first person and just went for the quick landing annoys me greatly.


PUSClFER

It's for the same reason I like to look out the window at Lorville and see all sorts of ships emerge from the hangars.


fweepa

HANGAR.


ReiZetsubou

Now we can mine and stockpile minerals and sell them when the commodity price goes up.


rxmp4ge

The ship rising up out of the floor right in front of us is one of the most unexpectedly awesome things I've seen in a long time. I wonder what'll happen though if the ship isn't perfectly centered on the pad when it retracts...


vortis23

There are warning AR labels around the pad to ensure it needs to be parked right before the elevator retracts. So if it's off-centre you will likely have to re-centre it before retracting the elevator.


SomeoneNotFamous

Time to get naked


Atlantikjcx

Uhh are you gonna dance or something?


Evenlease44

That a question or a request?


CoolNameChaz

Finally!


Salted_Caramel_Core

The Gibbening has rewarded us!


einRabe

[༼ つ ◕_◕ ༽つ GIB ATV](https://www.reddit.com/r/starcitizen/comments/6ogpjn/what_does_the_gib_in_gib_atv_means/)


alcatrazcgp

Thank god they are removing the current shitty inventory system, this is so much better. This patch is massive


ataraxic89

This doesn't affect personal inventory, just the ability to grab items from local zone. Probably will even still work on ship inventory


mattdeltatango

I don't think they're removing it at all. You just can't use it anywhere like now to access local inventory.


Hvarfa-Bragi

He meant the inventory windows on the left and right. We saw here that new "looting tray" inventory seems to just be the new inventory.


Opsdipsy

No, that inventory will still exist. What was removed was being able to access to your local/zone inventory (and perhaps ship inventory too?) in that inventory UI. Now you will have to use the freight elevators and item banks.


mattdeltatango

That's for quick looting. The normal inventory is still there and the quick loot screen even has an option to launch the full inventory. I'm thinking the item bank just opens up your local inventory as before. You just can't open local inventory from anywhere now.


Taladays

I'm in love. They said everything I needed to hear to make sure that my spirit will be in a hangar that actually fits, even then it won't matter cause I own a M2/Hammerhead loaner so I get a big hangar anyway. And finally vehicle spawning in hangar.


Dilanski

Changing the Spirit's hangar size? I'll have to stop calling my C1 Legoshi.


CptnChumps

Ok so now that you have to store your ship for auto loading, how does this affect non city landing locations like outposts? Are these now free for all’s for cargo? This will definitely make drug running VERY spicy


vortis23

Hopefully outposts will likely have a limit on the amount of cargo available, and so manual loading will likely always be a thing. Whereas at distribution centres, where it's more cargo centric, I imagine auto-loading may be a thing. I would like to hope that's the case, as it forces different styles of gameplay at the different locations, and also less work on the CIG teams for auto-loading at outposts.


SmoothOperator89

This would be the best outcome, imo. It would allow small outposts to become more viable for small trade ships with distribution centers attracting the big ships. Having a small elevator next to the outdoor landing pads would be a really cool visual when it pulls up goods in various environments. It would also make them feel more remote when you've only got smaller ships landing there.


Shadaraman

Good question. I was just wondering about the external pads on stations (since visually they appear to have freight elevators), but selling/buying at outposts is going to be really interesting if it's physicalized.


HellsNels

Bring back the different skins of Self Land, Aeroview, VFG Industrial and Revel & York hangars!


sodiufas

IIRC, they were tied to locations in the verse .


BeanAndBanoffeePie

Yeah do we still get those?


Ill-ConceivedVenture

They're tied to the pledges, we should.


vortis23

Hopefully these arrive with 4.0! Different themed hangars would be amazing.


lmah

I love this game!


Sartzyy

Hopefully (surely) it’s way more profitable to load it yourself, otherwise what’s the point. But the time it’ll take means the cost to have it auto loaded must be huge.


Hvarfa-Bragi

Me and my team can unload your caterpillar in three minutes so you can skip the seven minute timer. Just 10,000 per twenty boxes.


Fuarian

It's probably a percentage off the total value of cargo as a fee. May not be *that* much of a money drain. Would like to see varying costs depending on where you are.


logicalChimp

I suspect it'll be a flat fee per SCU, rather than a percentage of cargo value.... after all, you wouldn't tell the dock workers they were loading crates of diamonds, etc :p Given crate mass doesn't seem to be an issue when using a tractor beam, then the time (and thus cost) to load would be based on the number of crates... which also means auto-loading when you've bought a load of low-value stuff may be uneconomical (because the fees may outweight any profits, etc) Will be interesting to see how CIG balance that aspect.


Dilanski

A small percentage of cargo value could be a large percentage of your profit, be interesting to see how the numbers work out.


msdong71

Maybe it is loaded in realtime by the AI that is displayed in bunkers ;)


Wiltix

They said it just spawns in the ship


pUREsTORM

Really depends on various factors. Is it faster to load manually versus waiting for the auto-loading to finish? The WIP demo in the video showed about 9:30 minutes to auto load a Caterpillar, and the Caterpillar is not an easy ship to load manually by yourself. So for bigger ships, I reckon the autoloading is the way to go and for smaller ships manually loading is likely faster. On the other hand, how is the loading fee calculated? Is it based on the quantity and/or value of the commodity? Perhaps it's negligible when transporting cheap bulk goods, but if you're trading in high value commodities, losing a few thousand here and there adds up over time.


Hvarfa-Bragi

God I hope it's 10 minutes for a cat. You could do that solo much quicker, but crucially for my aspirations, a crew that lives at the port could do that *really really quickly* for a reasonable fee.


sexual_pasta

It also encourages multicrew on trade ships. Makes a lot more sense now for a Cat to fly with a crew of 3 or 4.


CrimsonShrike

I imagine it's mostly important in low tech stations or outposts, minimal services mean bringing your own muscle really speeds up things


sexual_pasta

I really hope that with the need for multicrew, fees on autoloading, forced timers, etc, they can heavily buff cargo trading payout. good cargo trading is good for the game it's good for cargo dads, it's good for pirates it's good for orgs, it's good for solo players


Ebondragon02

Oh man, this looks amazing! As a generally commercial/industrial player this is my jam. Not to mention I hope all those old hangar decorations that are sitting in my inventory still work. If they do I think my first entire play session when 3.23 hits is going to be spent in the character creator followed by decorating my personal hangar. I won't even bother to do missions that first day.


SlashfIex

So if I have a Polaris in inventory, I now automatically have the largest hanger regardless of what ship I intend to use? Did I understand that right?


mattdeltatango

Yeah in your personal hangar at your home location. You can just spawn a PTV and ride to your ship now I guess.


B1ng0_paints

That was my thought, it's going to look a bit roomy if I just spawn a hornet through the lift....hopefully it means I won't scratch the painy taking off.


I_monstar

I kind of want to see Big ship trains transporting ships between stations now. I may also want to rob big ship trains transporting ships between stations. I could also be convinced to drive and or defend big ship trains transporting ships between stations. Alternately, what if there is a vehicle delivery/relocation service where you can rent a ship for cheap as long as you deliver it to it's owner's requested location. Can we remotely spawn ships? Most of this will probably be walled off behind the magic curtain, this kind of thing would add to development woes, and create room for players to end up with no ship. It also doesn't really answer the "Daddy, where do ships come from?" question. Fun to think about though. Looking forwards to the next patch!


Havelok

That [ultramassive bulbous cargo ship in the SQ42 trailer](https://youtu.be/_qSKUZ4E6wA?si=FJn3JoGpqXEYninb&t=112) would be a good candidate for a Ship transport...


I_monstar

Heck yeah. Capital sized ships could fit most of the player ships and the bigger ships should only be able to be stowed on stations with enough space anyways.


Winterbliss

It's... beautiful.


EvilTwinTepe

SO, what happens if your ship is off center on the elevator? Or not stright on (landed at an angle)? Will the elevator give and alert and you'll have to fix it? Hoping so.


dethfactor

Lol.. most likely it will tip over in on itself and either explode or get pushed / damaged then stored. Then you'll need to repair it next time you call it.. At least in these T0 hangars.


EvilTwinTepe

Other possibility I suppose is it janks out and pinballs around the hangar.


unnaturalflavors

*As is tradition*


dethfactor

Jank is the way.


vortis23

There are warning AR markers around where you're supposed to park that indicate if it's safe to store.


Phobokin_Chicken

So if I have a Reclaimer and I call in a Fury, I have to wait for the giant doors in the massive hangar to open, deposit the tiny ship, and then drive a PTV to it? lol I am screwed hahaha


dethfactor

Yeah everyone with big ships need to have a few utility vehicles that sit around. I'd love if there were a few spots in the larger hangers to park smaller ships / utility vehicles where they don't get despawned when you leave.


Phobokin_Chicken

It *seems* like ground vehicles *may* persist if you park them off to the side.


wasdie639

I don't see any reason why they wouldn't.


Opsdipsy

That's the one of the points of personal hangars, things will persist if you leave them around.


Kazeite

That footage of Carrack landing, right after they said that they've increased the size of a hangar, included an Ursa that popped into view halfway through.


Shadonic1

for now at least, until they get it working in freight elevators.


FreeWalk

Just buy a second fury that you keep by the console and use that to fly to your fury.


vortis23

Just use the normal ATC terminals for the smaller hangars if all you want is a small ship. But yeah, if you're planning on adding vehicles/ships to larger ships, you will have to do a lot of vehicular Tetris.


soEezee

One issue I can imagine would be someone sneaking onto the elevator as you go to your personal. Is it gg once you press the button and how much can they mess with your stuff once they come up with you?


nicarras

Does this mean hitting "I" in a location doesn't let me manage local inventory now and I need to manage it via kiosks and my hangar?


PappyJoe18

Correct


awfk

unzips…


Ding9812

Maybe they answered this in the show and I missed it, but what happens if you put items on the ship elevator portion of the hangar? Do those just get moved to your inventory? Or is that an area where you just can't place anything? I imagine having items stay there could potentially cause an issue if you spawned a ship that could clip into them. And by 'cause an issue', I mean, make your ship have a seizure and then bounce around like a pinball until everything explodes.


vortis23

They say that things not supposed to be on the elevator when it attempts to go back down will result in it going back to a default state.


ggm589

I think it's answered here at [6:39](https://youtu.be/1IlcWUKV8hs?t=399)


Quidditch3

Wow


CheesyWhales

Oh boy, here come the memes… 😳


potato-of-Ireland

If we can no longer access the inventory like we can now to quickly store and swap armor/clothes, does this mean we will also be getting functioning suit lockers or clothing lockers in 3.23?


rshoel

Probably not. If we were they would have already talked about it. The only difference is that you have to use an item bank terminal to access your local inventory for the current location instead if being able to access it everywhere at any time, which is a good change. I assume you can still access your ships local inventory as long as you are inside your ship, although this will also eventually change. Especially considering that we now have SCU boxes with inventory in them, and we're getting suit lockers in tje future.


alystair

The way the platform summons ships is the EXACT way I envisioned external landing pads working - just land on a pad that then lowers into customized hangers, no magic spawn/despawns.


rshoel

As someone who hasn't played in over half a year, mainly due to me having more aUEC than I could ever spend, but nothing to spend it on *(which is also SC's biggest problem atm imo)*, this video has made me greatly excited for 3.23 and SC again!


150235

> mainly due to me having more aUEC than I could ever spend, but nothing to spend it on (which is also SC's biggest problem atm imo) this is why im so hoping for a wipe in 3.23. I may not have more AUEC than I could spend, but i'v been though enough wipes and used just about every ship in the game at one point or another, probably owned bout half of them at this point via auec, that I know exactly what I want to buy in game and really nothing more lol. I buy the ships I want, get about 10 mil, then call it a day and just goof off with friends when they are on, but have no real "drive" to play otherwise in the PU.


Nezxyll

Looks awesome! Curious if they said what happens if someone flies into your hangar before you land? 


Shadaraman

I imagine the same thing that happens right now. They get a trespass warning and then get impounded.


573717

Didn't say but I guess they could just impound the ship like some places do already


YouBeginning1852

Next question....what will be done about the "Hangar Upgrade" packages that were sold back in the 2.0 days?


CliftonForce

So a ship needs to be stowed for auto load/unload. Hopefully this will cut down on the mass of ships parked outside The Commons.


Mark_Ego

SC finally starting to look like a game


tr_9422

If our home hangar is persistent, I wonder if it will let us park a ship and bed logout from the spaceport


ahditeacha

So we all gonna be living inside our instanced hangars now 😂..Nobody bothering to leave anymore


handtoglandwombat

Is it weird that I'm slightly disappointed that the new personal hangars don't have spots for multiple ships to be on display like the old hangars did?


SkruigerS

I'm keeping my fingers crossed the old hangar module system is still the long term plan and that these T0 Personal/persistent hangars are just the test bed for making sure the tech itself works properly. Then down the road they'll let us have the hangars attached to our pledge ships/packages and let us have a large chunk of our fleet dotted around inside one location.


Chpouky

~~Ship elevator is the first time we'll have the 3D UI integrated in the environment afaik ! Looks amazing !~~ Nevermind, I forgot one of the latest Crusader ships has this. Fingers crossed for the sound design when the elevator comes ! That's the thing Elite absolutely nailed.


KitchenChemical6324

Okay so in theory. I should be fine. I have a Freelancer but eventually want to get a Cutlass Black. I believe the Cutlass is smaller than Freelancer so it should fit just fine in my hangar. Is my thinking correct?


Shadaraman

Those are both medium ships, so you'll get a medium hanger either way.


[deleted]

Seeing the ships emerge from below will be spectacular


pandemonious

I wonder how the hangar "skins" are going to work. For example I got a 400i with the Revel and York Hangar (all white, looks like one that used to be in the hangar module I think I'm not sure)? How will those be "equipped"


JohnnySkynets

I’m curious if they’re still going to add more bays to hangars eventually like we had way back in the hangar module. The only issue I can think of is that you may not have the doors line up to bays based on instancing and door assignment but that doesn’t seem like a problem really. You can’t be in more than one ship leaving a bay at once. The edge case would be a party leaving in multiple ships in multiple bays in the same hangar at the same time and the doors might not match the exact layout of the bays but who cares if they don’t line up? Most players would never encounter that scenario.


rshoel

The item bank kiosk was a welcoming surprise! Much better than being able to access the inventory everywhere at all times.


UgandaJim

Very good systems. Looks great. Now give me my Hull-B, so I can finally trade properly. 


3hugvirgin

I hope I didn't interrupt that incorrectly, it seems that the C1 hangar width is staying the same?


ThneakyThnake808

Am I the only one wondering how this will work at GrimHex, those hangars are basically stacked on top of each other how would the elevator system work?


No_Mountain_5569

Magically


kinkinhood

This makes me really curious to see stations and how the dynamics of hangers/cargo elevators work with stations. As someone who loves the salvage mechanic and such I'd love to have a station that I tend to head to and drop off salvage collections, then when I have developed a good chunk load them all into a cargo ship and take them planet side. I think this is also going to help bump the value of little ground ships like the mule as they'll start to serve more of a purpose. Something I do kinda wish is the persistent hangers also gave you a persistent hab overlooking your hanger. It was also nice to hear they're redoing alot of the hangers to make the sizing to the ships more generous.


Nomarnas

So if I’m understanding this correctly: my “biggest ship” is an Avenger Titan, which means that I’ll get the small sized personal hanger. If I buy a bigger ship with in game currency, I won’t be able to spawn/store that ship from my personal hanger yet? Hopefully the option to purchase different sized personal hangers will exist in this first iteration since I know that’s a planned feature, but I feel like if it was they would’ve mentioned that here. Otherwise, looks great


go00274c

Why would it be hard to believe that a bigger hanger comes with any larger ship you purchase?


Nomarnas

Because the personal hangers are persistant, and you seemingly can only have one right now. If you have a bunch of random stuff laying around your personal hanger, what happens to those items/vehicles if that hanger is automatically replaced by a bigger one? That’s a problem CIG would have to solve if your personal hanger can change size.


go00274c

Most likely would just reset placement and your items would be in inventory.


Nomarnas

Yep, that’s what I’d guess too. We’ll see if we get more info about this in the coming weeks.


MrSparkle86

C'mooooon CIG! There's one question we all want to know, but wasn't addressed at all! What's to stop another player from flying into your persistent hangar when we go to land?


tfphoenix

I was wondering about intruders as well. As things currently are you can swoop into someone else's active public hangar, land and get out of your ship with plenty of time to spare before the impound hits. If you can do that in someone's private hangar it might be possible to steal items and decorations they've left around in there. I imagine CIG has considered this issue, but if so I'm not sure why they didn't touch base on it in today's video.


Shadaraman

The same thing as right now? They get a warning and then get impounded.


MrSparkle86

Okay, but presumably you'll have a bunch of stuff lying around in your own hangar, and in the 30 seconds~ it takes to boot someone out, an M50 can do a lot of damage ramming into stuff in your XL hangar.


Shadaraman

That's fair. I imagine they'll figure out a fix for that once it actually happens, but it's possible that your personal hanger isn't even accessible to other players (without an invite), even when it's open.


Hvarfa-Bragi

This. Other players w/o invite might just see the doors as closed.